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[[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
[[File:Flee.png|thumb|220px|Mario and [[Mini-Yoshi]] fleeing from a battle in ''[[Paper Mario: The Thousand-Year Door]]'']]
'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|three]] [[Mario & Luigi: Bowser's Inside Story|games]] in the ''Mario & Luigi'' series, Mario and [[Luigi]] (and in the latter two games, [[Baby Mario]], [[Baby Luigi]] and [[Bowser]]) can [[trip]] and lose even more coins while fleeing. When a brother is [[Down|defeated]] in battle, the other bro will flee with them on their back. In ''Mario & Luigi: Partners in Time'', fleeing can be cancelled by pressing {{button|ds|L}}, though this wastes a turn. In ''Mario & Luigi'' games since ''[[Mario & Luigi: Dream Team]]'', the player will not lose coins when fleeing from battle.
'''Flee''', or '''Run away'''<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet, pg. 29</ref> ('''Run Away''' in ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door''), is an action used in the ''[[Mario (franchise)|Mario]]'' [[Genre#Role-playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, [[Mario]] will lose [[coin]]s when he flees; however, in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]'', he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. In the [[Mario & Luigi: Superstar Saga|first]] [[Mario & Luigi: Partners in Time|three]] [[Mario & Luigi: Bowser's Inside Story|games]] in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], Mario and [[Luigi]] (and in the latter two games, [[Baby Mario]], [[Baby Luigi]] and [[Bowser]]) can [[trip]] and lose even more coins while fleeing. When a brother is [[Down|defeated]] in battle, the other bro will flee with them on their back. In ''Mario & Luigi: Partners in Time'', fleeing can be cancelled by pressing {{button|ds|L}}, though this wastes a turn. In ''Mario & Luigi'' games since ''[[Mario & Luigi: Dream Team]]'', the player will not lose coins when fleeing from battle.


Fleeing can be used by enemies as well; some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba's Heart]] will flee from battle when he has 5 [[Heart Point|HP]] or less left. In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about 7 times. In ''Mario & Luigi: Partners in Time'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''Mario & Luigi: Bowser's Inside Story'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they will always flee if left open for a few turns. [[Chuboomba]]s also flee if Bowser vacuums the lollipop on their back. In ''Mario & Luigi: Dream Team'', if the player doesn't defeat a [[Gold Beanie]] (with lacking success to counterattacks), he may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]].
Fleeing can be used by enemies as well; in the first two ''Paper Mario'' games, some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba's Heart]] from the first ''Paper Mario'' game will flee from battle when he has 5 [[Heart Point|HP]] or less left. In ''[[Super Paper Mario]]'', [[Megabite]]s can flee after they attack about 7 times. In ''Mario & Luigi: Superstar Saga'', [[Popple]] will flee if [[Rookie]] or [[Birdo]] (in the first two and final battle with him) are defeated before him. [[Ice Snifit]]s and [[Clumph]]s can also flee if their eskimo gear/wig are burned off from Mario's [[Firebrand]] move. In ''Mario & Luigi: Partners in Time'', some enemies that give the Bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''Mario & Luigi: Bowser's Inside Story'', [[Trashure]]s and [[Dark Trashure]]s occasionally flee from battles, and they will always flee if left open for a few turns. [[Chuboomba]]s also flee if Bowser vacuums the lollipop on their back. In ''Mario & Luigi: Dream Team'', if the player doesn't defeat a [[Gold Beanie]] (with lacking success to counterattacks), he may flee from the battle. In ''[[Mario & Luigi: Paper Jam]]'', the [[Ant Trooper]]s, [[Urchin]]s and [[Paper Sombrero Guy]]s are some of the enemies that can flee from the battle. In ''[[Paper Mario: Color Splash]]'', [[Sombrero Guy]]s have a high chance of fleeing from battle but can be defeated with powerful [[Battle Card (Paper Mario: Color Splash)|cards]].


==Names in other languages==
==Names in other languages==

Revision as of 16:39, September 29, 2018

Mario and Mini-Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door

Flee, or Run away[1] (Run Away in Paper Mario and Paper Mario: The Thousand-Year Door), is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. In some games, Mario will lose coins when he flees; however, in Paper Mario and Paper Mario: The Thousand-Year Door, he can pick them right back up. After fleeing, the enemy will freeze in place while flashing for a few seconds, making it so that the player cannot enter a battle with them for a moment. In the first three games in the Mario & Luigi series, Mario and Luigi (and in the latter two games, Baby Mario, Baby Luigi and Bowser) can trip and lose even more coins while fleeing. When a brother is defeated in battle, the other bro will flee with them on their back. In Mario & Luigi: Partners in Time, fleeing can be cancelled by pressing L Button, though this wastes a turn. In Mario & Luigi games since Mario & Luigi: Dream Team, the player will not lose coins when fleeing from battle.

Fleeing can be used by enemies as well; in the first two Paper Mario games, some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba's Heart from the first Paper Mario game will flee from battle when he has 5 HP or less left. In Super Paper Mario, Megabites can flee after they attack about 7 times. In Mario & Luigi: Superstar Saga, Popple will flee if Rookie or Birdo (in the first two and final battle with him) are defeated before him. Ice Snifits and Clumphs can also flee if their eskimo gear/wig are burned off from Mario's Firebrand move. In Mario & Luigi: Partners in Time, some enemies that give the Bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures and Dark Trashures occasionally flee from battles, and they will always flee if left open for a few turns. Chuboombas also flee if Bowser vacuums the lollipop on their back. In Mario & Luigi: Dream Team, if the player doesn't defeat a Gold Beanie (with lacking success to counterattacks), he may flee from the battle. In Mario & Luigi: Paper Jam, the Ant Troopers, Urchins and Paper Sombrero Guys are some of the enemies that can flee from the battle. In Paper Mario: Color Splash, Sombrero Guys have a high chance of fleeing from battle but can be defeated with powerful cards.

Names in other languages

Language Name Meaning
Japanese にげる[2]
Nigeru
Flee

Spanish Huir
Flee

References

  1. ^ Super Mario RPG: Legend of the Seven Stars English instruction booklet, pg. 29
  2. ^ Super Mario RPG Japanese instruction booklet, pg. 29