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{{distinguish|Spin}}
{{distinguish|Spin}}
 
{{about|the ability to do a jump with a spin|the move known as the Spin Jump in the [[Paper Mario (series)|Paper Mario]] series|[[Ground Pound]]|the move in the [[Mario & Luigi (series)|Mario & Luigi]] series of the same name|[[Spin Jump (Mario & Luigi series)]]}}
{{about|Mario's ability to do a jump with a spin|Ground Pound, known as the Spin Jump in the ''[[Paper Mario (series)|Paper Mario]]'' series|[[Ground Pound]]}}
[[File:Mario Spin Jump SMS.png|thumb|Mario performing the Spin Jump]]
{{quote|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|F.L.U.D.D.|Super Mario Sunshine}}
{{quote2|If you rotate the Control Stick before pressing {{button|gcn|A}}, you can do a Spin Jump!|[[F.L.U.D.D.|FLUDD]]|[[Super Mario Sunshine]]}}
[[File:Smsspinjump.jpg|thumb|Mario performing one of his signature moves, the '''Spin Jump'''.]]
The '''Spin Jump''', also referred to as the '''Whirlwind Jump''',<ref name=NP>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 21.</ref> is a [[List of moves|special move]] that lets the player character, as the name suggests, spin while [[jump]]ing. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.  
The '''Spin Jump''' is a [[List of special moves|special move]] used by [[Mario]] or [[Luigi]] in which they, as the name suggests, spin while jumping.
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World''====
[[File:Spin.gif|16x32px|left]]
[[File:Star World 1.png|thumb|[[Cape Mario|Caped Mario]] spin-jumping on some Rotating Blocks]]
The Spin Jump first appears in ''[[Super Mario World]]'', where it is used by pressing {{button|snes|A}}. It can instantly defeat most [[stomp]]able enemies such as [[Galoomba|Goomba]]s and [[Koopa Troopa]]s, while allowing Mario or Luigi to bounce on spiky, fiery, or hazardous enemies, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies, though not as much as a regular jump.
The Spin Jump interacts with each of Mario and Luigi's [[power-up]]s. As [[Super Mario (form)|Super Mario]] or better, Spin Jumps can break [[Rotating Block]]s from above. If a [[Yoshi (species)|Yoshi]] is mounted, it can also break blocks until it next lands. As [[Fire Mario]], the Spin Jump scatters [[fireball]]s rapidly in both directions, and as [[Cape Mario]], it performs a '''Cape Spin'''.<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Pages 50 and 51.</ref>


====''Super Mario World''====
In the Super NES [[Nintendo Power|Nintendo Player's Guide]], the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a [[Jump#Super Mario World|Yoshi Boost]]. The name for the Spin Jump itself was retained in the guide.<ref>"''Break the Blocks above the key using a Spin Jump and use the key on the keyhole.''" &ndash; Super NES Nintendo Player's Guide, page 13.</ref>
The Spin Jump first makes an appearance in ''[[Super Mario World]]'', in which the player can press the {{button|snes|A}} button to have the character Spin Jump. If the character is in his [[Super Mario|Super form]], then the Spin Jump is able to break [[Rotating Block]]s from above. Furthermore, if the character is in his [[Fire Mario|Fire form]], doing a Spin Jump will scatter [[fireball]]s rapidly in both directions. Also, Mario or Luigi can Spin Jump on certain enemies which cannot be normally jumped on, such as [[Spiny|Spinies]] and [[Chainsaw]]s, without taking damage, as well as gaining a lot of height from the jump.
{{br}}


====''Super Mario Land 2: 6 Golden Coins''====
====''Super Mario Land 2: 6 Golden Coins''====
The Spin Jump also appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or [[Fire Mario]], the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either jumps a short distance off the ground while revolving, or starts to revolve in midair. This ability is lost when Mario is smaller or is [[Bunny Mario]].
The Spin Jump reappears in ''[[Super Mario Land 2: 6 Golden Coins]]''. As Super Mario or Fire Mario, the player can hold {{button|Paddown}} and then press {{button|gb|A}}, or {{button|Paddown}} while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break [[block]]s from above with this move (like with the [[Ground Pound]]). The Spin Jump's stomp can also destroy [[Koopa Troopa]]s, [[shell|Koopa Shell]]s, and some multiple-hit enemies by landing on them with it, but unlike in ''Super Mario World'', it does not protect from hazardous enemies. This ability cannot be performed as [[Small Mario]] or [[Bunny Mario]].


====''Super Mario 64''/''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
Another use for this ability is found in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or [[Fly Guy]] or into a [[Tweester]]. Luigi also uses it when he is coming down from a [[Somersault]]. Also, in a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate a spin jump while doing a triple jump (it is unknown if doing a triple jump first is required). It looks identical to the spinning descent performed after jumping on a Fly Guy or Spindrift.
In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', the Spin Jump occurs after jumping on a [[Spindrift]] or [[Fly Guy]] or into a [[tornado]], and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a [[Backward Somersault]].
 
In a [[List of Super Mario 64 pre-release and unused content|pre-release]] video of ''Super Mario 64'', Mario could activate the same Spin Jump while doing a [[Triple Jump]] (it is unknown if doing a Triple Jump first is required).


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
In ''[[Super Mario Sunshine]]'', the player can also use it at any time by rotating the {{button|gcn|Stick}} and then jumping, or by rotating the {{button|gcn|Stick}} while Mario is in mid-air. If Mario Spin Jumps in this game, then any goop attached to Mario will gradually disappear from him. Mario can also perform a move called the Sprinkler Squirt by doing a spin jump while using [[F.L.U.D.D.]]'s Squirt or Turbo nozzles.
In ''[[Super Mario Sunshine]]'', the player can use the Spin Jump at any time by rotating {{button|gcn|Stick}} and then jumping, or by rotating {{button|gcn|Stick}} while Mario is in midair. It gradually shakes off any [[goop]] attached to him. Mario can also perform a '''Sprinkler Squirt''' by doing a Spin Jump while using [[F.L.U.D.D.|FLUDD]]'s Squirt Nozzle or Turbo Nozzle.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Mario or Luigi can also Spin Jump in ''[[New Super Mario Bros.]]'' when they jump off of a [[Spin Block (New Super Mario Bros.)|Spin Block]]. While spinning, they fall slower.
In ''[[New Super Mario Bros.]]'', jumping off of a [[Spin Block (New Super Mario Bros.)|Spin Block]] activates a Spin Jump while launching Mario or Luigi high into the air. As in ''Super Mario 64'', he falls more slowly in this state. Attempting to [[Ground Pound|ground-pound]] causes him to spin downwards rapidly in a drill-like motion, known as the [[Drill Spin]].
 
====''Super Mario Galaxy''====
In ''[[Super Mario Galaxy]]'', Mario or Luigi can [[spin]] in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a [[Ground Pound]], the player character performs a {{conjectural|Homing Ground Pound}}.
 
If Mario or Luigi is caught in a [[tornado]] or [[Tweester]], spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:52027 NewSuperMarioBrosWii-Screenshot-03.jpg|thumb|250px|Blue Toad and Yellow Toad using the Spin Jump in their propeller forms.]]The Spin Jump is also usable in ''[[New Super Mario Bros. Wii]]''. Unlike in the previous game, the player can Spin Jump at any time by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions nearly the same as in ''Super Mario World'', although Mario will still take damage from Spin Jumping on spiked or fiery enemies. The two new characters, [[Yellow Toad (New Super Mario Bros. Wii)|Yellow Toad]] and [[Blue Toad (New Super Mario Bros. Wii)|Blue Toad]], are also capable of using the Spin Jump as well. It makes a very distinct sound if it is used to defeat an enemy.
[[File:Propeller Suits NSMBW E3 2009 screenshot.png|thumb|250px|Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms]]
In ''[[New Super Mario Bros. Wii]]'', Mario, Luigi, [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], and [[Blue Toad (character)|Blue Toad]] can use the Spin Jump. It is performed by shaking the [[Wii#Wii Remote|Wii Remote]]. It functions most similarly to the Spin Jump in ''[[Super Mario World]]'', but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes [[Fire Mario]] and [[Ice Mario]] to shoot a [[fireball]] or [[Ice Ball]], respectively, in each direction.


The Spin Jump can also be used to get rid of area-obscuring clouds, as well as fog produced by a new enemy, [[Foo]], and activates the new [[Propeller Mushroom|Propeller Suit]]. If used while powered up with a [[Fire Flower|Fire]] or [[Ice Flower]], the character will shoot one fire or ice ball in either direction. The Spin Jump can also be used in midair without the Propeller Suit to gain a little extra hang time; if the Wii Remote is shaken when in midair, the character will twirl, extending the horizontal distance of his jump or fall. Also, when the player Spin Jumps in front of a flower, it will drop a coin.
The Spin Jump clears nearby clouds and [[Foo]]s' fog, and causes nearby [[Flower (New Super Mario Bros. series)|flower]]s to drop [[coin]]s. It also activates [[Screwtop Shroom]]s, [[Screwtop Platform]]s, and [[Screwtop Lift]]s, during which the character does not jump and can power the course part by spinning continuously.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
Attempting to Spin Jump in the air performs the [[Midair Spin]], which ekes out more air time, and even allows [[Mini Mario]] to fall slowly enough to [[Wall Jump]] up one wall. As [[Propeller Mario]], both moves are replaced by [[fly]]ing upwards. This puts the character into a similar state to the [[Spin Block (New Super Mario Bros.)|Spin Block]] in ''[[New Super Mario Bros.]]'', where they fall slowly and can [[Drill Spin]] by pressing {{button|wii|paddown}}. They can now also cancel the Drill Spin by releasing {{button|wii|paddown}}, and further slow their descent by shaking the Wii Remote.
A different type of Spin Jump appears in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. It is just like the normal [[Spin]], except that it is done in midair, which gives Mario or Luigi a little height in their jump.


In some levels of the ''Super Mario Galaxy'' games, if the player gets trapped in a [[Tornado]] and Spins inside of it, the player will propel up high in the air and gently float down in a "helicopter-like" fashion, similar to the Spin Jump from ''Super Mario 64'' and ''Super Mario Sunshine''.
====''Super Mario Galaxy 2''====
The spin returns in ''[[Super Mario Galaxy 2]]'', behaving exactly the same as in ''Super Mario Galaxy''.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U'' / ''New Super Luigi  U'' / ''New Super Mario Bros. U Deluxe''====
The Spin Jump functions the same in ''[[New Super Mario Bros. U]]'' as it did in ''[[New Super Mario Bros. Wii]]''. Additionally, if the player uses the Spin Jump in midair while in the [[Flying Squirrel Mario|Flying Squirrel Suit]], the character will perform a midair jump and descend slowly. With a [[P-Acorn]], the player can do these midair jumps indefinitely. Also, while in the Flying Squirrel Suit, the Spin Jump from the ground goes higher than the standard jump.
In ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', the Spin Jump functions as it did in ''[[New Super Mario Bros. Wii]]''. [[Flying Squirrel Mario]]'s Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to [[Midair Spin]] propels the player character upwards with a [[Flying Squirrel Jump]], which can be done indefinitely as [[P Flying Squirrel Mario]].


====''Super Mario 3D World''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The Spin Jump returns in ''[[Super Mario 3D World]]'' and is performed the same way it was in ''Super Mario Sunshine'', by rotating the {{button|wii|Stick}} then jumping. The player will spin in place upon rotating the control stick, signifying that a Spin Jump can be performed during this spin. It is the highest jump any of the characters can perform, and is also capable of slowing the player's descent. The Spin Jump will also be performed if a player jumps on another player in midair.
The Spin Jump returns in ''[[Super Mario 3D World]]'' and [[Super Mario 3D World + Bowser's Fury|its port]], being performed like in ''Super Mario Sunshine'' by rotating {{button|wii|Stick}} and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.
 
The Spin Jump is also automatically performed if a player jumps on another player in midair.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', Spin Jumping can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' themes. In both themes, it can be used to jump on most spiked enemies. It retains its ability to break [[Rotating Block]]s in the ''Super Mario World'' theme.
In ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', the Spin Jump can be used in the ''[[Super Mario World]]'' and ''[[New Super Mario Bros. U]]'' game styles. It retains its ability to break [[Rotating Block]]s in the ''Super Mario World'' game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in ''New Super Mario Bros. U'', it can be used to jump on most spiked enemies in both game styles, but notably not [[Grinder]]s as was possible in ''Super Mario World''.
 
The [[Midair Spin]] also returns in the ''New Super Mario Bros. U'' game style.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
{{new subject|section=yes}}
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' when he jumps off a [[Hat Trampoline]]. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'' when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario [[Ground Pound]]s after Spin Jumping, he performs the [[Drill Spin]]. Pressing {{button|switch|Y}} while spinning {{button|switch|stick}} will cause a [[Cap Throw|Spin Throw]] to be performed instead.
In ''[[Super Mario Odyssey]]'', Mario performs the same Spin Jump move from ''Super Mario 64'' if he jumps off of one of the red, bouncy flowers found in the game. He can also perform the variant seen in ''Super Mario Sunshine'' and ''Super Mario 3D World'', by rotating the Control Stick and then jumping. <ref>[https://www.youtube.com/watch?v=vir5LU8JPkU]</ref>


===''Super Smash Bros.'' series===
There are also twisters present that spin Mario, similarly to the tornadoes in ''Super Mario 64'', ''Super Mario Galaxy'', and ''Super Mario Galaxy 2'' and the [[whirlwind]]s in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series.
In the [[Super Smash Bros. series|''Super Smash Bros.'' series]], Mario and Luigi use a move known as [[Mario Tornado]] and [[Luigi Cyclone]]. These moves look similar to and could be based on the Spin Jump.
 
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', the Spin Jump and [[Midair Spin]] return with the same properties as in the game's [[Super Mario Maker|predecessor]].


===''Mario & Luigi'' series===
In the ''Super Mario 3D World'' game style, the Spin Jump from that game can be performed by pressing {{button|switch|b}} and one of the shoulder buttons ({{button|switch|L}}, {{button|switch|R}}, {{button|switch|ZL}}, or {{button|switch|ZR}}) while holding ↑ on {{button|switch|leftstick}}.
[[File:Mario and Luigi Spin Jump BiS.png|thumb|left|120px|Mario and Luigi performing the Spin Jump in ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In the ''Mario & Luigi'' series, the Spin Jump is used to cross large gaps. Mario and Luigi can also Spin Jump into a [[Whirlwind]] to thrust themselves in any direction.


====''Mario & Luigi: Superstar Saga''====
====''Super Mario Bros. Wonder''====
In ''[[Mario & Luigi: Superstar Saga]]'' , the Spin Jump is performed by having [[Mario]] [[jump]] on [[Luigi]]'s shoulders. The move is taught by the [[Starshade Bros.]] in [[Stardust Fields]]. The in-battle equivalent is [[Splash Bros.]] In [[Hoohoo Mountain]], [[Hoohooros]]'s minigame requires the players to utilitize the move to get [[Hoohoo Spirit]]s.
The Spin Jump reappears in ''[[Super Mario Bros. Wonder]]'', functioning as in ''[[New Super Mario Bros. Wii]]''.<ref>Nintendo of America (August 31, 2023). [https://www.youtube.com/live/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> The [[Midair Spin]] also appears, but certain [[Badge (Super Mario Bros. Wonder)|Badge]]s' abilities replace it while equipped.


====''Mario & Luigi: Partners in Time''====
===''Mario Kart'' series===
The Spin Jump makes a reappearance in ''[[Mario & Luigi: Partners in Time]]''; this time, Luigi jumps on Mario's shoulders. Also, unlike in ''Mario & Luigi: Superstar Saga'', the duo can move while stacked before actually beginning the move, and the move lasts a bit longer. The move is taught by the [[Toadsworth]]s after the first two [[Cobalt Star|Cobalt Shard]]s are stolen by [[Baby Bowser]] and before the player heads to [[Yoshi's Island (place)|Yoshi's Island]].
In the ''[[Mario Kart (series)|Mario Kart]]'' series, the player can use a [[Cape Feather]] to perform a Spin Jump, which also allows them to perform a [[Jump Boost]].


====''Mario & Luigi: Bowser's Inside Story''====
===''Super Smash Bros.'' series===
[[File:Joint Tower.png|thumb|right|Mario and Luigi using '''Spin Jump''' in the [[Joint Tower]] of ''[[Mario & Luigi: Bowser's Inside Story]]''.]]
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Mario, [[Dr. Mario]], and Luigi use moves known as [[Mario Tornado]], [[Dr. Tornado]], and [[Luigi Cyclone]], respectively. These moves look similar to and could be based on the Spin Jump.
The Spin Jump returns in ''[[Mario & Luigi: Bowser's Inside Story]]'', being generally similar, if not nearly identical in function, to the move from ''Mario & Luigi: Partners in Time''. The only differences are that Mario once again jumps on Luigi's shoulders, and the Bros. can Spin Jump into upward drafts that will send them up higher. The player learns the skill in the [[Flab Zone]] of [[Bowser's body]]. It can be used to activate objects like drills, the bones in the [[Joint Tower]], as well as [[Kretin]]s.


====''Mario & Luigi: Dream Team''====
===''Paper Mario'' series===
The Spin Jump also returns the in ''[[Mario & Luigi: Dream Team]]'', where it remains unchanged from its last appearance, with Mario on Luigi's shoulders. [[Big Massif]] and [[Lil' Massif]] teach this move at [[Mount Pajamaja]].
The Spin Jump appears as a [[Battle Card (Paper Mario: Color Splash)|Battle Card]] in ''[[Paper Mario: Color Splash]]''. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When {{button|WiiU|A}} is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better [[Action Command]], increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the [[Hammer]] cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.
 
===''Mario & Luigi'' series===
In ''[[Mario & Luigi: Superstar Saga]]'', the Spin Jump is the inspiration for the [[Bros. Attack]] called [[Splash Bros.]] A [[Spin Jump (Mario & Luigi series)|technique of the same name]] appears in all titles of the [[Mario & Luigi (series)#Main series|series]] besides ''[[Mario & Luigi: Paper Jam]]'', though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting [[Popple]] and [[Rookie]] in the [[Woohoo Hooniversity]].


===''Mario Sports Mix''===
===''Mario Sports Mix''===
In ''[[Mario Sports Mix]]'', the Spin Jump is used as a tactic to blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as [[Toad]], [[Princess Peach]], and [[Yoshi]] (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).
In ''[[Mario Sports Mix]]'', the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as [[Toad]], [[Princess Peach]], and [[Yoshi]] (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).


===''Mario & Sonic at the Olympic Winter Games''===
===''Mario & Sonic at the Olympic Winter Games''===
In the Nintendo DS version of ''[[Mario & Sonic at the Olympic Winter Games]]'', the Spin Jump is used by Mario as a special boost in the dream event, [[Rocket Ski Jumping]]. It's been renamed "Spinning Jump."
In the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]'', the Spin Jump appears as Mario's special boost in [[Rocket Ski Jumping]], where it is referred to as the '''Spinning Jump'''.
{{br}}
 
==Profiles==
===''Super Mario Land 2: 6 Golden Coins''===
*'''Virtual Console manual description:''' "''To spin-jump, press {{button|3ds|Paddown}} in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.
'''Note:''' Some blocks cannot be broken.''"


==Gallery==
===''Super Mario Sunshine''===
<gallery>
*'''Instruction booklet description:''' "''Rotate {{button|gcn|Stick}} in a circle one time and press {{button|gcn|A}} to perform a high-flying Spin Jump.''"
Sjump.jpg|''[[Mario & Luigi: Superstar Saga]]''
MLPiTSpinJump.jpg|''[[Mario & Luigi: Partners in Time]]''
Instructions3.png|Instruction as in ''Mario & Luigi: Partners in Time''
MLPiT Spin Jump screenshot.png|Mario and Luigi spinning through the air.
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Supin Janpu
|JapR=Supin Janpu
|JapM=Spin Jump
|JapM=Spin Jump
|Spa=Salto Giro<br>Salto de Giro<br>Salto con Giro (''Mario & Luigi: Partners in Time'')
|Jap2=クルクルジャンプ <small>(''Super Mario 64 DS'')</small>
|SpaM=Spin Jump
|Jap2R=Kurukuru Janpu
|Fra=Saut en vrille<br>Saut Tournoyant<br>Saut toupie (in ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'')
|Jap2M=Spinning Jump
|FraM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]
|SpaA=Salto giro <small>(''Super Mario Maker 2'')</small><br>Salto giratorio <small>(''Super Mario Maker 2'')</small><br>Salto con giro <small>(''Super Mario Bros. Wonder'')</small><br>Salto Giro <small>(''Super Mario 3D World + Bowser's Fury'')</small>
|Ger=Drehsprung<br>Wirbelsprung (''SML2'', ''M&L''-games)
|SpaAM=Spin Jump
|SpaE=Salto Giro <small>(''Super Mario World'', ''Super Mario Land 2: 6 Golden Coins'', ''Super Mario Galaxy'', ''Super Mario Galaxy 2'', and ''Super Mario Maker for Nintendo 3DS'')</small><br>Salto de Giro<br>Salto con Giro <small>(''Mario & Luigi: Partners in Time and Super Mario Bros. Wonder'')</small>
|SpaEM=Spin Jump
|Fre=Saut en vrille<br>Saut Tournoyant<br>Saut toupie <small>(''Super Mario World'', ''New Super Mario Bros. Wii'', and ''New Super Mario Bros. U'')</small><br>Saut tourbillon<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FreM=Spiral Jump<br>Whirling Jump<br>Top Jump, as in a [[Wikipedia:Top|spinning top]]<br>Spin Jump
|Ger=Drehsprung <small>(''Super Mario World'')</small><br>Wirbelsprung <small>(''SML2'', ''M&L''-games)</small>
|GerM=Spin Jump<br>Whirl Jump
|GerM=Spin Jump<br>Whirl Jump
|Por=Salto Giratório
|PorA=Pirueta<br>Salto Giratório <small>(''Super Mario World'' instruction booklet)</small><ref>''Super Mario World'' Brazilian instruction booklet, page 12.</ref>
|PorM=Spinning Jump
|PorAM=Twirl<br>Spinning Jump
|PorE=Salto Rotativo
|PorEM=Rotating Jump
|Rom=Sărit în Spirală
|Rom=Sărit în Spirală
|RomM=Spiral Jump
|RomM=Spiral Jump
|Ita=Salto Avvitato
|Ita=Salto con Rotazione<ref>''Super Mario World'' Italian instruction booklet, page 12.</ref><br>Salto rotante<ref>''[[Super Mario Land 2: 6 Golden Coins]]'' Italian manual, pag. 10</ref><ref>''[[Super Mario Sunshine]]'' Italian manual, pag. 16</ref><ref>''Super Mario World: Super Mario Advance 2'' European instruction booklet, page 111.</ref><ref>''Super Mario World'' (Wii U - Virtual Console) Italian e-manual, page 2.</ref><br>Salto piroetta<ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 17</ref><ref>''[[New Super Mario Bros. U]]'' Italian smart guide and Italian e-manual, pag. 15</ref><br>Salto avvitato<ref>''[[Super Mario Bros. Wonder]]'' Italian in-game comands guide</ref>
|ItaM=Screw Jump
|ItaM=Jump with Rotation<br>Rotating jump<br>[[Spin|Pirouette]] jump<br>Screwing jump
|Kor=스핀 점프
|KorR=Seupin Jeompeu
|KorM=Spin Jump
|ChiS=旋转跳
|ChiSR=Xuánzhuǎn Tiào
|ChiSM=Spin Jump
|ChiT=旋轉跳
|ChiTR=Xuánzhuǎn Tiào
|ChiTM=Spin Jump
}}
}}


==References==
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[[Category:Jumps]]
[[Category:Jumps]]
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[[Category:Super Mario Galaxy 2]]
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[[Category:Super Mario Land 2: 6 Golden Coins]]
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[[Category:Super Mario Sunshine]]
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Latest revision as of 10:15, March 15, 2024

Not to be confused with Spin.
This article is about the ability to do a jump with a spin. For the move known as the Spin Jump in the Paper Mario series, see Ground Pound. For the move in the Mario & Luigi series of the same name, see Spin Jump (Mario & Luigi series).
Artwork of Mario doing a Spin Jump in Super Mario Sunshine
Mario performing the Spin Jump
“If you rotate the Control Stick before pressing A Button, you can do a Spin Jump!”
FLUDD, Super Mario Sunshine

The Spin Jump, also referred to as the Whirlwind Jump,[1] is a special move that lets the player character, as the name suggests, spin while jumping. Most of the time, it reaches a different height from the standard jump, and may offer protection against enemies and obstacles that would otherwise be harmful to land on.

History[edit]

Super Mario series[edit]

Super Mario World[edit]

Mario Spinning
Cape Mario spin-jumping through Star World 1 in Super Mario World
Caped Mario spin-jumping on some Rotating Blocks

The Spin Jump first appears in Super Mario World, where it is used by pressing A Button. It can instantly defeat most stompable enemies such as Goombas and Koopa Troopas, while allowing Mario or Luigi to bounce on spiky, fiery, or hazardous enemies, such as Spinies and Chainsaws, without taking damage. While Spin Jumping, Mario or Luigi can gain height by bouncing on enemies, though not as much as a regular jump.

The Spin Jump interacts with each of Mario and Luigi's power-ups. As Super Mario or better, Spin Jumps can break Rotating Blocks from above. If a Yoshi is mounted, it can also break blocks until it next lands. As Fire Mario, the Spin Jump scatters fireballs rapidly in both directions, and as Cape Mario, it performs a Cape Spin.[2]

In the Super NES Nintendo Player's Guide, the words "Spin Jump" and "Double Jump" are used interchangeably to refer to a Yoshi Boost. The name for the Spin Jump itself was retained in the guide.[3]

Super Mario Land 2: 6 Golden Coins[edit]

The Spin Jump reappears in Super Mario Land 2: 6 Golden Coins. As Super Mario or Fire Mario, the player can hold +Control Pad down and then press A Button, or +Control Pad down while in midair; Mario then either Spin Jumps or spins in midair. Mario can hit or break blocks from above with this move (like with the Ground Pound). The Spin Jump's stomp can also destroy Koopa Troopas, Koopa Shells, and some multiple-hit enemies by landing on them with it, but unlike in Super Mario World, it does not protect from hazardous enemies. This ability cannot be performed as Small Mario or Bunny Mario.

Super Mario 64 / Super Mario 64 DS[edit]

In Super Mario 64 and Super Mario 64 DS, the Spin Jump occurs after jumping on a Spindrift or Fly Guy or into a tornado, and causes the player character to descend more slowly. In the Nintendo DS remake, Luigi also uses it while descending from a Backward Somersault.

In a pre-release video of Super Mario 64, Mario could activate the same Spin Jump while doing a Triple Jump (it is unknown if doing a Triple Jump first is required).

Super Mario Sunshine[edit]

In Super Mario Sunshine, the player can use the Spin Jump at any time by rotating Control Stick and then jumping, or by rotating Control Stick while Mario is in midair. It gradually shakes off any goop attached to him. Mario can also perform a Sprinkler Squirt by doing a Spin Jump while using FLUDD's Squirt Nozzle or Turbo Nozzle.

New Super Mario Bros.[edit]

In New Super Mario Bros., jumping off of a Spin Block activates a Spin Jump while launching Mario or Luigi high into the air. As in Super Mario 64, he falls more slowly in this state. Attempting to ground-pound causes him to spin downwards rapidly in a drill-like motion, known as the Drill Spin.

Super Mario Galaxy[edit]

In Super Mario Galaxy, Mario or Luigi can spin in midair to attack and gain extra height and distance, except it is done in midair, giving Mario or Luigi a little height in his jump. If performed quickly before a Ground Pound, the player character performs a Homing Ground Pound.

If Mario or Luigi is caught in a tornado or Tweester, spinning propels him high into the air. With his arms rotating around his body like helicopter blades, he then gently floats down as with the Spin Jump from Super Mario 64 and Super Mario Sunshine.

New Super Mario Bros. Wii[edit]

E3 2009 screenshot of the characters in their Propeller Suits in New Super Mario Bros. Wii.
Early screenshot of Blue Toad and Yellow Toad using the Spin Jump in their Propeller forms

In New Super Mario Bros. Wii, Mario, Luigi, Yellow Toad, and Blue Toad can use the Spin Jump. It is performed by shaking the Wii Remote. It functions most similarly to the Spin Jump in Super Mario World, but still no longer protects from stomping otherwise hazardous enemies. Like in that game, it causes Fire Mario and Ice Mario to shoot a fireball or Ice Ball, respectively, in each direction.

The Spin Jump clears nearby clouds and Foos' fog, and causes nearby flowers to drop coins. It also activates Screwtop Shrooms, Screwtop Platforms, and Screwtop Lifts, during which the character does not jump and can power the course part by spinning continuously.

Attempting to Spin Jump in the air performs the Midair Spin, which ekes out more air time, and even allows Mini Mario to fall slowly enough to Wall Jump up one wall. As Propeller Mario, both moves are replaced by flying upwards. This puts the character into a similar state to the Spin Block in New Super Mario Bros., where they fall slowly and can Drill Spin by pressing +Control Pad down. They can now also cancel the Drill Spin by releasing +Control Pad down, and further slow their descent by shaking the Wii Remote.

Super Mario Galaxy 2[edit]

The spin returns in Super Mario Galaxy 2, behaving exactly the same as in Super Mario Galaxy.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the Spin Jump functions as it did in New Super Mario Bros. Wii. Flying Squirrel Mario's Spin Jump is higher than the standard jump. Also as Flying Squirrel Mario, attempting to Midair Spin propels the player character upwards with a Flying Squirrel Jump, which can be done indefinitely as P Flying Squirrel Mario.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

The Spin Jump returns in Super Mario 3D World and its port, being performed like in Super Mario Sunshine by rotating Nunchuk Control Stick and then jumping while the character is spinning in place. It is the highest jump that any of the characters can perform, and slows the player's descent.

The Spin Jump is also automatically performed if a player jumps on another player in midair.

Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]

In Super Mario Maker and Super Mario Maker for Nintendo 3DS, the Spin Jump can be used in the Super Mario World and New Super Mario Bros. U game styles. It retains its ability to break Rotating Blocks in the Super Mario World game style, and to defeat certain enemies such as Galoombas and Koopa Troopas. Unlike in New Super Mario Bros. U, it can be used to jump on most spiked enemies in both game styles, but notably not Grinders as was possible in Super Mario World.

The Midair Spin also returns in the New Super Mario Bros. U game style.

Super Mario Odyssey[edit]

In Super Mario Odyssey, Mario performs the same Spin Jump move from Super Mario 64 when he jumps off a Hat Trampoline. He can also perform the variant seen in Super Mario Sunshine and Super Mario 3D World when the player rotates the Control Stick (which makes him spin in place) and then performs any jump. If Mario Ground Pounds after Spin Jumping, he performs the Drill Spin. Pressing Y Button while spinning Control Stick will cause a Spin Throw to be performed instead.

There are also twisters present that spin Mario, similarly to the tornadoes in Super Mario 64, Super Mario Galaxy, and Super Mario Galaxy 2 and the whirlwinds in the Mario & Luigi series.

Super Mario Maker 2[edit]

In Super Mario Maker 2, the Spin Jump and Midair Spin return with the same properties as in the game's predecessor.

In the Super Mario 3D World game style, the Spin Jump from that game can be performed by pressing B Button and one of the shoulder buttons (L Button, R Button, ZL Button, or ZR Button) while holding ↑ on Left Stick.

Super Mario Bros. Wonder[edit]

The Spin Jump reappears in Super Mario Bros. Wonder, functioning as in New Super Mario Bros. Wii.[4] The Midair Spin also appears, but certain Badges' abilities replace it while equipped.

Mario Kart series[edit]

In the Mario Kart series, the player can use a Cape Feather to perform a Spin Jump, which also allows them to perform a Jump Boost.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, Mario, Dr. Mario, and Luigi use moves known as Mario Tornado, Dr. Tornado, and Luigi Cyclone, respectively. These moves look similar to and could be based on the Spin Jump.

Paper Mario series[edit]

The Spin Jump appears as a Battle Card in Paper Mario: Color Splash. It uses red paint and has both a standard and Big variant. When using the move, Mario jumps above the targeted enemy and begins to spin. When A Button is pressed, Mario will slam downwards onto the enemy. A shockwave is created with a Nice or better Action Command, increasing in size with Great or Excellent, that deals half damage to other enemies. Unlike the Hammer cards, the shockwave can hit floating or aerial enemies. The jump can also hit spiked enemies without damaging Mario.

Mario & Luigi series[edit]

In Mario & Luigi: Superstar Saga, the Spin Jump is the inspiration for the Bros. Attack called Splash Bros. A technique of the same name appears in all titles of the series besides Mario & Luigi: Paper Jam, though it acts as a means of crossing wide gaps instead of an attack. Mario also performs a quick Spin Jump when greeting Popple and Rookie in the Woohoo Hooniversity.

Mario Sports Mix[edit]

In Mario Sports Mix, the Spin Jump is used as a tactic for blocking shots in basketball. While Mario is capable of performing this move, more characters are also able to perform this move such as Toad, Princess Peach, and Yoshi (though the latter two have variations of the move such as adding hearts or using a tongue as a part of the attack).

Mario & Sonic at the Olympic Winter Games[edit]

In the Nintendo DS version of Mario & Sonic at the Olympic Winter Games, the Spin Jump appears as Mario's special boost in Rocket Ski Jumping, where it is referred to as the Spinning Jump.

Profiles[edit]

Super Mario Land 2: 6 Golden Coins[edit]

  • Virtual Console manual description: "To spin-jump, press +Control Pad down in midair. Spin jumps allow you to break blocks and defeat enemies. You can still pick up items and coins while spin jumping.

Note: Some blocks cannot be broken."

Super Mario Sunshine[edit]

  • Instruction booklet description: "Rotate Control Stick in a circle one time and press A Button to perform a high-flying Spin Jump."

Names in other languages[edit]

Language Name Meaning
Japanese スピンジャンプ
Supin Janpu
クルクルジャンプ (Super Mario 64 DS)
Kurukuru Janpu
Spin Jump

Spinning Jump

Chinese (simplified) 旋转跳
Xuánzhuǎn Tiào
Spin Jump

Chinese (traditional) 旋轉跳
Xuánzhuǎn Tiào
Spin Jump

French Saut en vrille
Saut Tournoyant
Saut toupie (Super Mario World, New Super Mario Bros. Wii, and New Super Mario Bros. U)
Saut tourbillon[5][6]
Spiral Jump
Whirling Jump
Top Jump, as in a spinning top
Spin Jump
German Drehsprung (Super Mario World)
Wirbelsprung (SML2, M&L-games)
Spin Jump
Whirl Jump
Italian Salto con Rotazione[8]
Salto rotante[9][10][11][12]
Salto piroetta[13][14]
Salto avvitato[15]
Jump with Rotation
Rotating jump
Pirouette jump
Screwing jump
Korean 스핀 점프
Seupin Jeompeu
Spin Jump

Portuguese (NOA) Pirueta
Salto Giratório (Super Mario World instruction booklet)[7]
Twirl
Spinning Jump
Portuguese (NOE) Salto Rotativo
Rotating Jump
Romanian Sărit în Spirală
Spiral Jump
Spanish (NOA) Salto giro (Super Mario Maker 2)
Salto giratorio (Super Mario Maker 2)
Salto con giro (Super Mario Bros. Wonder)
Salto Giro (Super Mario 3D World + Bowser's Fury)
Spin Jump
Spanish (NOE) Salto Giro (Super Mario World, Super Mario Land 2: 6 Golden Coins, Super Mario Galaxy, Super Mario Galaxy 2, and Super Mario Maker for Nintendo 3DS)
Salto de Giro
Salto con Giro (Mario & Luigi: Partners in Time and Super Mario Bros. Wonder)
Spin Jump

References[edit]

  1. ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 21.
  2. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Pages 50 and 51.
  3. ^ "Break the Blocks above the key using a Spin Jump and use the key on the keyhole." – Super NES Nintendo Player's Guide, page 13.
  4. ^ Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
  5. ^ Super Mario Galaxy instruction booklet, French segment
  6. ^ Super Mario Galaxy 2 move pamphlet, French side
  7. ^ Super Mario World Brazilian instruction booklet, page 12.
  8. ^ Super Mario World Italian instruction booklet, page 12.
  9. ^ Super Mario Land 2: 6 Golden Coins Italian manual, pag. 10
  10. ^ Super Mario Sunshine Italian manual, pag. 16
  11. ^ Super Mario World: Super Mario Advance 2 European instruction booklet, page 111.
  12. ^ Super Mario World (Wii U - Virtual Console) Italian e-manual, page 2.
  13. ^ New Super Mario Bros. Wii Italian manual, pag. 17
  14. ^ New Super Mario Bros. U Italian smart guide and Italian e-manual, pag. 15
  15. ^ Super Mario Bros. Wonder Italian in-game comands guide