Long Jump
- This article is about one of Mario's jumps. For other uses of the term "Long Jump", see Long Jump (disambiguation).
- “If you run and then press
right before a jump, you'll do a long jump! Try it! It feels pretty great!”
- —Board, Super Mario Galaxy 2
The Long Jump (alternatively spelled long jump), called Leap on the official Super Mario 3D Land website,[1][dead link] is a move used in the 3D Super Mario games since Super Mario 64 (except Super Mario Sunshine, due to the presence of FLUDD and the Hover Nozzle). It also appears in the side-scrolling games Super Mario Run and Super Mario Maker 2 (Super Mario 3D World style only), as well as in Donkey Kong 64. To use this move, the player usually must crouch while in motion and jump, causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between platforms and move faster; this is especially helpful in timed missions.
In original releases of Super Mario 64, a programming oversight allows Mario to gain speed beyond the usual horizontal speed cap by performing the Long Jump backwards in a specific manner. This can be used to move through certain walls in the game, among other unintended tricks. This oversight was fixed in the Shindō Pak Taiō Version, iQue Player, and Super Mario 3D All-Stars rereleases, and it did not return in the DS remake.
In Super Mario Galaxy and Super Mario Galaxy 2, this move can be chained with a spin to perform a double kick, which can defeat enemies and activate items. From these games onward, Mario and Luigi cannot long-jump into a Wall Jump.

In both Super Mario 3D Land and Super Mario 3D World, characters can long-jump out of a Roll (referred to as a Rolling Leap or Rolling Long Jump in the former game), making the jump faster and longer. While they can long-jump backwards in both games, their speed is always capped, unless they move sideways.[2][3]
In Super Mario Run, characters long-jump if the screen is tapped while they are on a Long Jump Block. Landing from a Long Jump prompts a Landing Roll irrespective of falling distance or speed. If the player does a Landing Roll on a Long Jump Block and jumps, the player uses a combined version of the Long Jump and Rolling Jump.
In Super Mario Odyssey, Mario can perform the Long Jump when or
is pressed when he starts crouching after he runs. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.
In Super Mario Maker 2, characters can perform a Long Jump in levels in the Super Mario 3D World style much like in the original game,[4] by pressing the shoulder buttons while moving.
In Super Mario 3D World + Bowser's Fury, stomping enemies during a Long Jump automatically makes characters perform another Long Jump, rather than a normal jump.
Profiles[edit]
Super Mario 3D Land[edit]
- North American Website Bio: "Mario can do a long running leap to more easily clear wide gaps."
- European Website Bio: "Press the L Button (or the R Button) and the B Button (or the A Button) while moving to perform a long jump. Long jumps carry Mario further than ordinary jumps."
Names in other languages[edit]
Long Jump[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Hashiri-habatobi |
Long Jump | |
Habatobi | |||
Dutch | Verre sprong[?] | Far jump | |
French | Saut en longueur[?] | Long jump | |
German | Hechtsprung[?] | Dive jump | |
Weitsprung[?] | Long Jump | ||
Italian | Salto in lungo[?] | Long jump | |
Korean | 멀리뛰기[?] Meolli-ttwigi |
Long Jump | |
Portuguese (NOA) | Pulo Longo[9] | Long Jump | |
Portuguese (NOE) | Salto Longo[10] | Long Jump | |
Russian | Прыжок в длину[?] Pryzhok v dlinu |
Long jump | |
Длинный прыжок[?] Dlinnyy pryzhok | |||
Spanish (NOA) | Salto largo[?] | Long Jump | |
Spanish (NOE) | Salto de longitud[?] | Longitude jump |
Rolling Long Jump[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ころがり Korogari Habatobi |
Rolling Long Jump | |
Portuguese (NOE) | Salto Longo em Cambalhota[10] | Rolling Long Jump |
References[edit]
- ^ http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap.
- ^ Ceave Gaming (December 9, 2018). Is it Possible to do a Perfect Coinless Run in Super Mario 3D Land?. YouTube. Retrieved February 13, 2021.
- ^ ZXMany (August 15, 2021). The Most Important Speedrunning Trick in Super Mario 3D World + Bowser's Fury. YouTube. Retrieved August 15, 2021.
- ^ Nintendo (May 15, 2019). スーパーマリオメーカー 2 Direct 2019.5.16. YouTube. Retrieved May 20, 2019.
- ^ 2004. Super Mario 64 DS instruction booklet (PDF). Nintendo (Japanese). Page 16.
- ^ Action Guide. Super Mario Odyssey. Japanese.
- ^ a b スーパーマリオ3Dランド (Super Mario 3D Land) electronic manual (PDF). nintendo.co.jp (Japanese). Page 18.
- ^ a b November 2013. スーパーマリオ3Dワールド (Super Mario 3D World) electronic manual (PDF). nintendo.co.jp (Japanese). Page 27.
- ^ Super Mario 64 Brazilian instruction booklet. Page 11.
- ^ a b Super Mario 3D Land electronic manual. European Portuguese.