Burn: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Mario & Luigi: Dream Team Status Effects" to "Mario & Luigi: Dream Team status effects")
 
(43 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{rename|Burned}}
{{quote2|Burned! The fire will steadily do damage!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote2|Burned! The fire will steadily do damage!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:Burn.png|frame]]
[[File:Burn.png|frame|Icon in ''The Thousand-Year Door'']]
'''Burn''' is a status ailment found in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'', and ''[[Mario + Rabbids Kingdom Battle]]''. In the case of the latter two, if a [[frozen]] character is burned, both status ailments are negated.
'''Burn''' is a status ailment found in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, ''[[Paper Mario: The Thousand-Year Door]]'', and the ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series. In the case of the latter two, if a [[frozen]] character is burned, both status ailments are negated.


==History==
==History==
Line 18: Line 17:
}}
}}
Burn first appears in ''[[Mario & Luigi: Superstar Saga]]''. Using the regular or [[Advanced Command|advanced]] versions of the [[Fire Bros. (move)|Fire Bros.]] [[Bros. Attack]], [[Mario]] can sometimes burn enemies, making them lose some HP every turn, similar to [[Poison (status effect)|Poison]]. A miniature flame appears to be floating above the enemy, indicating the condition. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the status effect acts similarly to its incarnations in recent ''Mario & Luigi'' games, and Mario can burn enemies by landing a [[First Strike]] on an enemy using the [[Firebrand]]. The more dangerous variation of Burn, "Char", also appears, and can be inflicted on enemies as well using the "Super Fire Bros." Super Attack.
Burn first appears in ''[[Mario & Luigi: Superstar Saga]]''. Using the regular or [[Advanced Command|advanced]] versions of the [[Fire Bros. (move)|Fire Bros.]] [[Bros. Attack]], [[Mario]] can sometimes burn enemies, making them lose some HP every turn, similar to [[Poison (status effect)|Poison]]. A miniature flame appears to be floating above the enemy, indicating the condition. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the status effect acts similarly to its incarnations in recent ''Mario & Luigi'' games, and Mario can burn enemies by landing a [[First Strike]] on an enemy using the [[Firebrand]]. The more dangerous variation of Burn, "Char", also appears, and can be inflicted on enemies as well using the "Super Fire Bros." Super Attack.
In the remake, sprites exist for Mario and Luigi being inflicted with a Burn, though they are unused.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
[[File:MLPIT_Burn.gif|thumb|left]]
[[File:MLPIT_Burn.gif|thumb|left]]
The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The [[Elasto-Piranha]]s, [[Shrooboid Brat]], [[Blazing Shroob]]s, [[Bowser]], [[Baby Bowser]], [[Skellokey]]s, [[Elder Shrooboid]] and [[Shroob Rex]]es are the only enemies/bosses to give the Mario Bros. this status effect. [[Fire Flower|Bro Flowers]] and [[Mix Flower]]s can randomly inflict this status ailment on enemies.
The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The [[Elasto-Piranha]]s, [[Shrooboid Brat]], [[Blazing Shroob]]s, [[Bowser]], [[Baby Bowser]], [[Skellokey]]s, [[Elder Shrooboid]] and [[Shroob Rex]]es are the only enemies to give the Mario Bros. this status effect. [[Fire Flower|Bro Flowers]] and [[Mix Flower]]s can randomly inflict this status ailment on enemies.
{{br|left}}
{{br|left}}


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:Bowsers Inside Story Burn.png|frame|left]]
[[File:Bowsers Inside Story Burn.png|frame|left]]
[[File:MLBISDX Burn.png|thumb|right|Mario burned in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
[[File:MLBISDX Burn.png|thumb|Mario burned in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies/bosses can cause the burn status: [[Calorite]] and [[Bowser]]. Bowser can also cause the Burn status ailment to enemies by using his [[Fire Breath|fiery breath]], and it can be inflicted with the [[Fire Flower]] [[Bros. Attack|Special Attack]]. When any enemies (or bosses) are on fire, their idle animation goes much faster. In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the status retains the same function it had in the original game.
The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies can cause the Burn status: [[Calorite]] and [[Bowser]]. Bowser can also cause the Burn status ailment to enemies by using his [[Fire Breath|fiery breath]], and it can be inflicted with the [[Fire Flower]] [[Bros. Attack|Special Attack]]. When any enemies (or bosses) are on fire, their idle animation goes much faster. In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the status retains the same function it had in the original game.
{{br|left}}
{{br|left}}


Line 39: Line 40:


===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
In ''[[Paper Mario: The Thousand-Year Door]]'', Burns again behave much the same way as Poison, that is, the character or enemy burned will lose one HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's back. It can be cured by some random stage effects that involve water or simply after a few turns.
In ''[[Paper Mario: The Thousand-Year Door]]'', Burns again behave much the same way as Poison, that is, the character or enemy burned will lose 1 HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's back. It can be cured by some random stage effects that involve water, an attack that inflicts the [[Freeze]] ailment, or simply after a few turns. Fiery foes such as [[Lava Bubbles]] are immune.


[[Vivian]] is capable of inflicting burn on enemies using her [[Shade Fist]] and [[Fiery Jinx]] moves.
[[Vivian]] is capable of inflicting a burn on her enemies using her [[Shade Fist]] and [[Fiery Jinx]] moves, and Mario can do so as well with the [[Fire Drive]] badge. Additionally, it can be caused by the following foes: The [[Fire Bro]], [[Lava Bubble]]s, [[Ember]]s, [[X-Naut PhD]]s, [[Phantom Ember]]s, and [[Sir Grodus]], and by the flame-throwing stage prop.


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids'' series===
====''Mario + Rabbids Kingdom Battle''====
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots.
The Burn status returns in ''[[Mario + Rabbids Kingdom Battle]]''. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots.
The following enemies can inflict Burn with their weapons:
*[[Pirabbid Plant]]
*Sherbet [[Supporter]]
*[[Sandy]]
*Lava [[Hopper]]
*Lava [[Valkyrie]]
*[[Mecha Jr.]]
*[[Lava Queen]] (Ground-Pound)
*[[MegaDragonBowser]] (first and second phases)


Burn is one of the three status effects that cause movement, with the other two being [[Push]] and [[Bounce]].
Burn is one of the three status effects that cause movement, with the other two being [[Push]] and [[Bounce]].


==Official profiles==
====''Mario + Rabbids Sparks of Hope''====
===''Mario & Luigi: Dream Team''===
[[File:Burn icon MRSOH.png|frame]]
*'''Instruction manual description:''' ''"Makes Mario/Luigi unable to perform any actions, and makes them intermittently take damage."''
In ''[[Mario + Rabbids Sparks of Hope]]'', Burn works similarly to how it does in ''Mario + Rabbids Kingdom Battle'', although the burned character also continues taking damage as they run around.
===''Mario & Luigi: Paper Jam''===
 
*'''Instruction manual description:''' ''"The character is unable to move and takes damage at regular intervals."''
;List of sources that cause Burn
*[[Pyrostar]]'s [[Burn Attack]]
*[[Pyrogeddon]]'s [[Skyrain Burn]]
*[[Flamin' Stooge]]s' Burn Blast
*Barrels that contain the Burn Super Effect
*[[Bowser]]'s [[Rabbid Mechakoopas]] (after the "Fire Rabbid Mechakoopas" upgrade has been purchased)
*[[Flamin' Golem]]'s Flaming Slam
*[[Giant Flamin' Stooge]]'s Mega Burn Blast
*[[Rayman]]'s Rocket Ride explosion (after the "Rocket Ride Burn Effect" upgrade has been purchased)
*Rockin' [[Phantom (character)|Phantom]]'s High C
 
The [[Burn Protector]] Spark Bonus provides a Hero resistance to the Burn Super Effect.
 
;Enemy weaknesses and resistances
*[[File:Burn Weakness icon MRSOH.png|25px]] '''Weak'''
**[[Goomba]]s
**[[Scoper]]s
**[[Deep Freeze]]s
**[[Lone Wolf|Lone Wolves]]
 
*[[File:Burn Resistance icon MRSOH.png|25px]] '''Resistant'''
**[[Wildclaw]]s
**[[Giant Wildclaw]]
**[[Flamin' Stooge]]s
**[[Bedrock]]
**[[Magikoopa]]s
**[[Giant Goomba]]
**[[Giant Squashette]]
**[[Giant Depleter]]
**[[Big Magikoopa|Giant Magikoopa]]
**[[Giant Magnafowl]]
**[[Darkmess Bowser]]
**[[Darkmess Edge]]
**[[Flamin' Golem]]s
**[[Fieldbreaker]]s
**[[Proto Mecha King Bob-omb]]
**[[Mecha King Bob-omb]]
**[[Giant Flamin' Stooge]]
**The [[Phantom (boss)|Phantom]]
 
==Profiles==
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
*'''Instruction manual description:''' ''Makes Mario/Luigi unable to perform any actions, and makes them intermittently take damage.''
====''Mario & Luigi: Paper Jam''====
*'''Instruction manual description:''' ''The character is unable to move and takes damage at regular intervals.''
===''Mario + Rabbids Sparks of Hope''===
*'''Description:''' [[File:Burn icon MRSOH.png|13px]] ''Burn Super Effect sets targets aflame so they scatter and take damage over time. Flames spread to other targets on contact.''


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ほのお (''Paper Mario: The Thousand-Year Door'')<br>''Honō''<br>やけど (''Mario & Luigi'' series)<br>''Yakedo''
|Jap=ほのお <small>(''Paper Mario: The Thousand-Year Door'')</small><br>''Honō''<br>やけど <small>(''Mario & Luigi'' series)</small><br>''Yakedo''<br>ファイア <small>(''Mario + Rabbids Sparks of Hope'')</small><br>''Faia''
|JapM=Flames<br><br>Burn
|JapM=Flames<br><br>Burn<br><br>Fire
|Ger=Verbrennung
|Ger=Verbrennung
|GerM=Burn
|GerM=Burn
|Ita=Scottatura
|Ita=Scottatura<br>Bruciante <small>(''Mario + Rabbids Sparks of Hope'')</small>
|ItaM=Burn}}
|ItaM=Burn<br>Burning
|Fre=Brulé<ref>''Mario & Luigi: Paper Jam Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 47].</ref><br>Brûlure<ref>''Mario & Luigi: Les Frères du temps.'' Instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_MarioAndLuigiPartnersInTime_FR.pdf page 89].</ref><ref>''Mario & Luigi: Voyage au centre de Bowser.''Instruction booklet, French side [https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_Luigi_IS_FR.pdf page 69].</ref><br>En feu<ref>''Mario & Luigi: Paper Jam Bros.'' French instruction booklet, [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf page 47].</ref>
|FreM=Burnt<br>Burn<br>In fire
|Spa=Ardiendo <small>(''Paper Mario: The Thousand-Year Door'')</small><br>Quemadura <small>(''Mario + Rabbids Sparks of Hope'')</small>
|SpaM=Burning<br>Burn
|Kor=화상
|KorR=Hwasang
|KorM=Burn
}}
 
==References==
<references/>


{{M&LSS}}
{{M&LSS}}
Line 70: Line 140:
{{M&LPJ}}
{{M&LPJ}}
{{M+RKB}}
{{M+RKB}}
{{M+RSOH}}
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Partners in Time Status Effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Paper Jam Status Effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Superstar Saga Status Effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Mario + Rabbids Kingdom Battle Status Effects]]
[[Category:Mario + Rabbids Kingdom Battle Super Effects]]
[[Category:Paper Mario: The Thousand-Year Door Status Effects]]
[[Category:Mario + Rabbids Sparks of Hope Super Effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[de:Verbrennung]]
[[de:Verbrennung]]
[[it:Scottatura]]
[[it:Scottatura]]

Latest revision as of 08:42, March 24, 2024

“Burned! The fire will steadily do damage!”
Battle text, Paper Mario: The Thousand-Year Door
Burn
Icon in The Thousand-Year Door

Burn is a status ailment found in the Mario & Luigi series, Paper Mario: The Thousand-Year Door, and the Mario + Rabbids series. In the case of the latter two, if a frozen character is burned, both status ailments are negated.

History[edit]

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Screenshot of Popple taking damage from the Burn status in Mario & Luigi: Superstar Saga
Popple taking damage from the Burn status effect during the third battle with him in Mario & Luigi: Superstar Saga
Screenshot of Mario using the Firebrand as a First Strike method in Mario & Luigi: Superstar Saga + Bowser's Minions
Mario burning two Paratroopeas with the Firebrand First Strike in Mario & Luigi: Superstar Saga + Bowser's Minions

Burn first appears in Mario & Luigi: Superstar Saga. Using the regular or advanced versions of the Fire Bros. Bros. Attack, Mario can sometimes burn enemies, making them lose some HP every turn, similar to Poison. A miniature flame appears to be floating above the enemy, indicating the condition. In Mario & Luigi: Superstar Saga + Bowser's Minions, the status effect acts similarly to its incarnations in recent Mario & Luigi games, and Mario can burn enemies by landing a First Strike on an enemy using the Firebrand. The more dangerous variation of Burn, "Char", also appears, and can be inflicted on enemies as well using the "Super Fire Bros." Super Attack.

In the remake, sprites exist for Mario and Luigi being inflicted with a Burn, though they are unused.

Mario & Luigi: Partners in Time[edit]

Burned Mario in the game Mario & Luigi: Partners in Time.

The Burn status ailment returns in Mario & Luigi: Partners in Time with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and Dizzy status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The Elasto-Piranhas, Shrooboid Brat, Blazing Shroobs, Bowser, Baby Bowser, Skellokeys, Elder Shrooboid and Shroob Rexes are the only enemies to give the Mario Bros. this status effect. Bro Flowers and Mix Flowers can randomly inflict this status ailment on enemies.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Mario under the "Burn" status effect.
Screenshot of Mario burned in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario burned in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

The Burn status returns in Mario & Luigi: Bowser's Inside Story with the same effect as in Mario & Luigi: Partners in Time. However, only two enemies can cause the Burn status: Calorite and Bowser. Bowser can also cause the Burn status ailment to enemies by using his fiery breath, and it can be inflicted with the Fire Flower Special Attack. When any enemies (or bosses) are on fire, their idle animation goes much faster. In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the status retains the same function it had in the original game.

Mario & Luigi: Dream Team[edit]

Char DreamTeam.png

The Burn status returns once again in Mario & Luigi: Dream Team with the same effect as in Mario & Luigi: Partners in Time. Some fire-breathing enemies may cause this status to Mario and Luigi, like the Magmads and the Flaming Antasmatons. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an hammer item called the Flame Hammer that can burn enemies when used.

Mario & Luigi: Paper Jam[edit]

The Burn status returns once again in Mario & Luigi: Paper Jam from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in Mario & Luigi: Dream Team.

Paper Mario: The Thousand-Year Door[edit]

In Paper Mario: The Thousand-Year Door, Burns again behave much the same way as Poison, that is, the character or enemy burned will lose 1 HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's back. It can be cured by some random stage effects that involve water, an attack that inflicts the Freeze ailment, or simply after a few turns. Fiery foes such as Lava Bubbles are immune.

Vivian is capable of inflicting a burn on her enemies using her Shade Fist and Fiery Jinx moves, and Mario can do so as well with the Fire Drive badge. Additionally, it can be caused by the following foes: The Fire Bro, Lava Bubbles, Embers, X-Naut PhDs, Phantom Embers, and Sir Grodus, and by the flame-throwing stage prop.

Mario + Rabbids series[edit]

Mario + Rabbids Kingdom Battle[edit]

The Burn status returns in Mario + Rabbids Kingdom Battle. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the inflicted character stops moving, it is immediately cured. Inflicted characters are also vulnerable to reaction shots.

The following enemies can inflict Burn with their weapons:

Burn is one of the three status effects that cause movement, with the other two being Push and Bounce.

Mario + Rabbids Sparks of Hope[edit]

Burn Super Effect icon from Mario + Rabbids Sparks of Hope

In Mario + Rabbids Sparks of Hope, Burn works similarly to how it does in Mario + Rabbids Kingdom Battle, although the burned character also continues taking damage as they run around.

List of sources that cause Burn

The Burn Protector Spark Bonus provides a Hero resistance to the Burn Super Effect.

Enemy weaknesses and resistances

Profiles[edit]

Mario & Luigi series[edit]

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: Makes Mario/Luigi unable to perform any actions, and makes them intermittently take damage.

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description: The character is unable to move and takes damage at regular intervals.

Mario + Rabbids Sparks of Hope[edit]

  • Description: Burn Super Effect icon from Mario + Rabbids Sparks of Hope Burn Super Effect sets targets aflame so they scatter and take damage over time. Flames spread to other targets on contact.

Names in other languages[edit]

Language Name Meaning
Japanese ほのお (Paper Mario: The Thousand-Year Door)
Honō
やけど (Mario & Luigi series)
Yakedo
ファイア (Mario + Rabbids Sparks of Hope)
Faia

Flames

Burn

Fire

French Brulé[1]
Brûlure[2][3]
En feu[4]
Burnt
Burn
In fire
German Verbrennung
Burn
Italian Scottatura
Bruciante (Mario + Rabbids Sparks of Hope)
Burn
Burning
Korean 화상
Hwasang
Burn

Spanish Ardiendo (Paper Mario: The Thousand-Year Door)
Quemadura (Mario + Rabbids Sparks of Hope)
Burning
Burn

References[edit]

  1. ^ Mario & Luigi: Paper Jam Bros. French instruction booklet, page 47.
  2. ^ Mario & Luigi: Les Frères du temps. Instruction booklet, French side page 89.
  3. ^ Mario & Luigi: Voyage au centre de Bowser.Instruction booklet, French side page 69.
  4. ^ Mario & Luigi: Paper Jam Bros. French instruction booklet, page 47.