Bonus room

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A Bonus Area[1][2][3] (also known as a Bonus Room[4][5], Bonus Level[6][7], Bonus Stage[8][9][10], or Bonus Game[11]) is a hidden area in the Donkey Kong franchise games; particularly the Donkey Kong Country and Donkey Kong Land games.

Bonus Areas are usually revealed by finding either a secret passage or by jumping into a Bonus Barrel. Bonus Areas usually have a challenge that the Kongs must accomplish to earn a prize needed for 100% completion.

History

Donkey Kong Country

Diddy Kong throwing a tantrum after losing in a Bonus Area
Diddy Kong after losing in a Bonus Area.

Bonus Areas first appear in Donkey Kong Country. Here, they are entered by either breaking open certain walls with Barrels or Animal Friends to reveal secret passages, or by jumping into certain Auto-Fire Barrels (changed to Bonus Barrels in the Game Boy Advance port). In Oil Drum Alley, there is a Bonus Area entrance hidden within a Bonus Area, which can be entered by a Barrel need a barrel needed to smash open its entrance.

Bonus Areas appear in every level except for the underwater stages and Mine Cart Carnage. There are usually two or three Bonus Areas in a level, although five of them appear in Orang-utan Gang, which has the most Bonus Areas out of every level.

Unlike in subsequent appearances, the main idea of Bonus Areas is obtain common items, such as bananas, Animal Tokens, or even an Extra Life Balloon. The Kongs do not have to complete a challenge or collect the items within to add to their completion percentage—this only occurs by simply entering the Bonus Area itself. There are 67 Bonus Areas in the game.

In the Game Boy Color port, Candy Kong hosts a challenge in each world. The challenges are very similar to Bonus Areas, except for an award at the end (a Banana Coin); the challenges even have the same theme as a Bonus Level.

There are several types of Bonus Areas. In the Game Boy Advance version, each type received its own title and a splash screen to differentiate it from the other types:

Image and type (GBA) Level appearances Description
Bash the Baddies! Bonus Area title card in Donkey Kong Country
Bash the Baddies!
(B) Vulture Culture
Temple Tempest
(B) Torchlight Trouble
(B) Trick Track Trek
Manic Mincers
The Kongs must jump on a Klap Trap, sometimes two or three, for it to release Bananas. Each time it is jumped on, the Klap Trap moves faster and releases one more Banana (always in the shape of Banana Bunches) than it did the previous time. it was jumped on. They must be jumped on about ten times to be defeated, when they release a whole Banana Bunch. By defeating the Klap Trap(s), the Kongs are usually rewarded with an Extra Life Balloon. If a Klap Trap bites Donkey Kong and Diddy, they are sent back into the main level.
Collect the Bananas! Bonus Area title card in Donkey Kong Country
Collect the Bananas!
Reptile Rumble (2)
(B) Bouncy Bonanza
Stop & Go Station
(B) Tree Top Town
Forest Frenzy
(B) Snow Barrel Blast
(B) Slipslide Ride
(B) Ice Age Alley
Oil Drum Alley
(B) Trick Track Trek
Elevator Antics
(B) Mine Cart Madness
The Kongs must collect as many Bananas as possible, usually by blasting from a series of Barrel Cannons and Auto-Fire Barrels.
Collect the Prizes! Bonus Area title card in Donkey Kong Country
Collect the Prizes!
Barrel Cannon Canyon
(B) Winky's Walkway
Stop & Go Station
(B) Millstone Mayhem
Orang-utan Gang (3)
(B) Blackout Basement
The Kongs are in a Barrel Cannon and have to shoot themselves upward to collect various prizes. There always are three vertical lines of individual bananas. Above the bananas are either an Animal Token, an Extra Life Balloon, or a Banana Bunch.
Find the Exit! Bonus Area title card in Donkey Kong Country
Find the Exit!
Jungle Hijinxs
(B) Ropey Rampage
Reptile Rumble
Barrel Cannon Canyon
Vulture Culture
Temple Tempest
Orang-utan Gang
(B) Snow Barrel Blast
(B) Rope Bridge Rumble
(B) Oil Drum Alley
Elevator Antics
Mine Cart Madness
Manic Mincers
Misty Mine
Loopy Lights
The Kongs must go through the Bonus Area and reach the exit on the other side.
Spell it Out! Bonus Area title card in Donkey Kong Country
Spell it Out!
(B) Millstone Mayhem
(B) Vulture Culture
(B) Tree Top Town
Orang-utan Gang
Slipslide Ride
Oil Drum Alley
Elevator Antics
(B) Necky Nutmare
(B) Platform Perils
K-O-N-G Letters either spin in a circle or switch around in barrels. In the case of the latter, "KONG" is always the word in the barrels. Each letter spells out a word, and the
Kongs have to jump at the ones in the right order to win a prize.
Stop the Barrel! Bonus Area title card in Donkey Kong Country
Stop the Barrel!
Jungle Hijinxs
(B) Ropey Rampage
Bouncy Bonanza
Millstone Mayhem
(B) Forest Frenzy
(B) Snow Barrel Blast
Slipslide Ride
(B) Ice Age Alley
Torchlight Trouble
(B) Rope Bridge Rumble
Oil Drum Alley
(B) Trick Track Trek
(B) Tanked Up Trouble
Manic Mincers
Misty Mine
(B) Mine Cart Madness
Blackout Basement
(B) Platform Perils
An item (Banana, Banana Bunch, Animal Token, or Extra Life Balloon) rapidly moves through multiple barrels. Once the item stops moving, the Kongs must jump at the
consisting barrel to win that prize. Sometimes in this variation, the Kongs have to match three barrels depicting the same prize. They have to respectively jump and hit the
same object on all of those barrels.

* Levels with a (B) are accessed via a Bonus Barrel. Levels with a number (e.g. 2) tells how many of that type is in the level.

There is also a specific type of Bonus Areas that features an Animal Friend, either Rambi, Expresso, Winky, or Enguarde. Each Animal Friend's stage has a unique theme and layout, and some are based on their most common environment. Additionally, just like regular Bonus Areas, each of the Animal Buddy ones also received their own splash screen and title in the Game Boy Advance port.

An Animal Friend's Bonus Area can be accessed by collecting three Animal Tokens of the same Animal Friend. Upon collecting the third token, the Kongs are warped into a Bonus Area, where they play as the corresponding Animal Friend. The goal of these Bonus Areas is for the Animal Friend to collect as many Mini Animal Tokens within the time limit. A Big Animal Token is also hiding in the location, which doubles the Kongs' Mini Animal Token total. When the time runs out, the Mini Animal Tokens are subtracted, and the Kongs receive an extra life for every 100 Mini Animal Tokens they have collected (similar to bananas). Additionally, if an Animal Friend manages to obtain 600 Mini Animal Tokens (400 for Enguarde), a photograph of that Animal Friend is added into the Scrapbook.

Image and name (GBA) Setting
Enguarde Bonus! Bonus Area title card in the Game Boy Advance version of Donkey Kong Country
Enguarde Bonus!
Underwater
Expresso Bonus! Bonus Area title card in the Game Boy Advance version of Donkey Kong Country
Expresso Bonus!
Jungle
Rambi Bonus! Bonus Area title card in the Game Boy Advance version of Donkey Kong Country
Rambi Bonus!
Snowscape
Winky Bonus! Bonus Area title card in the Game Boy Advance version of Donkey Kong Country
Winky Bonus!
Cavern

Donkey Kong Land

An exclusive type of Bonus Area in Donkey Kong Land, where the Kongs shoot out their collected Kong Tokens from a Barrel Cannon
The new type of Bonus Area from Donkey Kong Land involving Kong Tokens

Bonus Areas reappear in Donkey Kong Land. Just like with Donkey Kong Country, the Bonus Area variations do not have a name, and every Bonus Area must at least be accessed to add to the 100% completion score. While many of the Bonus Areas are accessed via the same methods, some are accessed via a new method: by falling on a ground patch from a height, causing a vertical rope to fly out. By grabbing on the rope, the Kong is dragged up into a Bonus Area.

A new type of Bonus Area is introduced in the game. In it, the Kongs' collected Kong Tokens are shot out of a revolving Barrel Cannon. The cannon fires out one Kong Token a time, if DK or Diddy jump on a ground switch. By collecting a Kong Token, the Kongs win an extra life. The only other type, which is also the most common one, involves the active Kong trying to reach the end goal, much like "Find the Exit!" from Donkey Kong Country. The Bonus Areas for Animal Friends do not reappear in the game.

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2

Hot-Head Hop Bonus Area 1.png

In Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Bonus Areas are entered much like they were in Donkey Kong Country, except that the Auto-Fire Barrels that led to Bonus Areas have been replaced with Bonus Barrels. All levels have between one and three Bonus Areas. The Bonus Areas now have time-based challenges to complete, with Kremkoins as prizes. In the Lost World, DK Coins are the prizes instead.

  • Find the Token! – Diddy and Dixie have to make it to the end of the Bonus Area and collect the coin before the time limit expires. Renamed to Find the Kremkoin! in the Game Boy Advance version of Donkey Kong Country 2.
  • Destroy Them All! – Diddy and Dixie have to defeat all the enemies to make the Kremkoin appear.
  • Collect the Stars! – Diddy and Dixie must collect all the Stars in the Bonus Area to make the Kremkoin appear. In a few cases, there are more Stars than the amount required.

Donkey Kong Country 3: Dixie Kong's Double Trouble! / Donkey Kong Land III

Lakeside Limbo

In Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III, Bonus Areas work similar to the way they did in Donkey Kong Country 2, except now they're always entered through Bonus Barrels, and never by secret passages. There are also always two per level, except in Krematoa in Donkey Kong Country 3, where the amount varies between zero and three. Lastly, unlike in the previous game, Bonus Coins are the only prizes.

  • Find the Coin! – Same concept as Find the Token!, and renamed back to that name in Donkey Kong Land III.
  • Bash the Baddies! – Same concept as Destroy Them All!
  • Collect __ Stars! – Same concept as Collect the Stars!, and renamed back to that name in Donkey Kong Land III. In Donkey Kong Country 3, the amount of Stars that the Kongs need to collect is displayed when the Kongs enter the Bonus Area.
  • Collect 15 Bananas! – Dixie and Kiddy must collect fifteen randomly appearing Green Bananas within the time limit to make the Bonus Coin appear. Absent in Donkey Kong Land III.

Donkey Kong 64

Template:Quote2 Bonus Stages return in Donkey Kong 64. Most of them are accessible by jumping in a Bonus Barrel. Only the Minecart Race is the one that can be entered by entering a specific area. After the player has cleared a stage, the player is rewarded with a Golden Banana. Most of the stages can be played in Snide's H.Q. after collecting all Blueprints. The following is the list of all Bonus Stages in Donkey Kong 64:

  • Batty Barrel Bandit: Get four bananas on a slot machine. Do this the required number of times to win.
  • Peril Path Panic: Shoot melons at the Klaptraps to save the Banana Fairies so they can safely cross to the other side.
  • Big Bug Bash: Controlling a giant flyswatter, the player must smash a required number of flies in the time limit.
  • Searchlight Seek: Using a spotlight, the player has to find and shoot the Klaptraps from above.
  • Kremling Kosh: Use a watermelon-shooting cannon to shoot the Kremlings that pop out of the barrels. Regular Kremlings are worth one point, and red ones are worth two points. Shoot the required number before time runs out to win the game.
  • Mine Cart Ride: In a mine cart, try to collect the required number of coins before the exit.
  • Splish Splash Salvage: In a big barrel, swim and collect all the coins.
  • Speedy Swing Sortie: Swing on vines and collect the coins.
  • Mad Maze Maul: Go through the maze and defeat enemies.
  • Minecart Mayhem: The player rides around a minecart. Avoid TNT barrels by switching lanes left and right. Speed up and slow down by pushing up and down respectively.
  • Stealthy Snoop: Sneak through a maze avoiding the flashlights from the Kops.
  • Teetering Turtle Trouble: Shoot melons at snakes to keep them fed and prevent the spinning turtles on the snakes' tails from falling.
  • Busy Barrel Barrage: Standing the middle of a big barrel, the player must shoot at Kremlings. If they touch the player the player loses.
  • Beaver Bother: The player controls a Klaptrap and tries to chase the Gnawties into the hole in the center of the barrel. The player must be careful not to fall into the hole themselves; if they fall, they automatically lose the game.
  • Krazy Kong Klamor: Lights repeatedly flicker on and off. The player must shoot bananas and avoid shooting the Kongs.
  • Stash Snatch: While going around a maze, the player must collect all the coins and avoid Kremlings.

Donkey Kong Country Returns / 3D

Bonus Stages return in Donkey Kong Country Returns and Donkey Kong Country Returns 3D, once again accessed by Blast Barrels (as Bonus Barrels do not return in this game) and secret passages, although now with only one objective. The Kongs have thirty seconds to get all Bananas, Banana Bunches, Banana Coins, and Red Balloons available. If they successfully collect all of them, the clock stops and a Puzzle Piece appears for them to collect.

Like in the past Donkey Kong Country games, the setting of a Bonus Stage depends on the world it can be found in, and it is always set in a cavernous or dimly lit room. Despite the aesthetic changes, Bonus Stages repeat themselves throughout the course of the game, meaning they are not unique to their levels, unlike in previous games.

Donkey Kong Country: Tropical Freeze

Donkey Kong and Diddy Kong in a secret area of Mangrove Cove in Donkey Kong Country: Tropical Freeze.
A Bonus Stage in Donkey Kong Country: Tropical Freeze. This one is from Mangrove Cove, although it reappears in other levels of the game.

The objective of Bonus Stages in Donkey Kong Country: Tropical Freeze remains almost the same as in the previous game – the player has to collect all 100 bananas on-screen within thirty seconds, receiving an additional Banana Coin and a Red Balloon along with the Puzzle Piece. However, the setting of a Bonus Stage is not related to the world it appears in anymore. Instead, all Bonus Stages take place in what appears to be a treasury, with some of them being adorned with large statues in the background, suggesting they are connected to or branched off Secret Seclusion. As in the previous game, Bonus Stages repeat themselves.

Title cards

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Land III

Names in other languages

Language Name Meaning
Spanish Salas de bonus[citation needed]
Bonus room

References

  1. ^ Nintendo Power Issue 66, page 11.
  2. ^ "There are plenty of opportunities to score 1-Ups, especially in the Bonus Areas where you play games of skill." – Donkey Kong Country Nintendo Player's Guide, page 22
  3. ^ "This special Barrel Kannon will send you through time and space to a Bonus Area." – Donkey Kong Country 2: Diddy's Kong Quest Nintendo Player's Guide, page 18
  4. ^ "I'm sure there must be some bonus rooms you haven't found!" – Cranky Kong in Donkey Kong Country
  5. ^ Donkey Kong Country: Tropical Freeze North American digital manual Section 9
  6. ^ "Bonus Barrels launch you into Bonus Levels when you jump into them." – Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 18; Donkey Kong Land 2 instruction booklet, page 15; Donkey Kong Country 3: Dixie Kong's Double Trouble instruction booklet, page 24; Donkey Kong Land III instruction booklet, page 18
  7. ^ "There are dozens of Bonus Levels found in Donkey Kong Country. Some are easy to find, while some are almost impossible. All will give you extra lives, bananas or other surprise items." – Donkey Kong Country SNES instruction booklet, page 23
  8. ^ "Welcome to Bonus Stage!" -- Donkey Kong 64 announcer, when entering a Bonus Stage
  9. ^ Donkey Kong Country Returns 3D digital manual Section 9
  10. ^ Donkey Kong Country: Tropical Freeze PAL digital manual Section 9
  11. ^ Nintendo Power Issue 68, page 56.