Burn: Difference between revisions

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[[File:MLPIT_Burn.gif|thumb|left]]
[[File:MLPIT_Burn.gif|thumb|left]]
The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The [[Blazing Shroob]]s, [[Bowser]] and [[Elder Shrooboid]] are the only enemies/bosses to give the Mario Bros. this status effect.
The Burn status ailment returns in ''[[Mario & Luigi: Partners in Time]]'' with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and [[Dizzy]] status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The [[Blazing Shroob]]s, [[Bowser]] and [[Elder Shrooboid]] are the only enemies/bosses to give the Mario Bros. this status effect.
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====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies/bosses can cause the burn status: [[Calorite]] and [[Bowser]]. Bowser can also cause the Burn status ailment to enemies by using his fiery breath. When any enemies (or bosses) are on fire, their idle animation goes much faster.
[[File:Bowsers Inside Story Burn.png|frame|left]]
The Burn status returns in ''[[Mario & Luigi: Bowser's Inside Story]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. However, only two enemies/bosses can cause the burn status: [[Calorite]] and [[Bowser]]. Bowser can also cause the Burn status ailment to enemies by using his fiery breath. When any enemies (or bosses) are on fire, their idle animation goes much faster. In ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Burn has the same function.


====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an item called the [[List of clothing in Mario & Luigi: Dream Team#Flame Hammer|Flame Hammer]] that can burn enemies when used.
The Burn status returns once again in ''[[Mario & Luigi: Dream Team]]'' with the same effect as in ''Mario & Luigi: Partners in Time''. Some fire-breathing enemies may cause this status to Mario and Luigi, like the [[Magmad]]s and the [[Flaming Antasmaton]]s. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an [[hammer]] item called the [[List of clothing in Mario & Luigi: Dream Team#Flame Hammer|Flame Hammer]] that can burn enemies when used.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====

Revision as of 14:29, May 5, 2019

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Burn

Burn is a status ailment found in the Mario & Luigi series, Paper Mario: The Thousand-Year Door, and Mario + Rabbids Kingdom Battle. In the case of the latter two, if a frozen character is burned, both status ailments are negated.

History

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Burn first appears in Mario & Luigi: Superstar Saga. Using his Fire Bros. attack, Mario can sometimes Burn enemies, making them lose some HP every turn, similar to Poison. A miniature flame appears to be floating above the enemy, indicating the condition. In Mario & Luigi: Superstar Saga + Bowser's Minions, the more dangerous variation of Burn, "Char", can be inflicted on enemies as well using the same move.

Mario & Luigi: Partners in Time

Burned Mario in the game Mario & Luigi: Partners in Time.

The Burn status ailment returns in Mario & Luigi: Partners in Time with a change: if a character is burned, that character loses 8 HP every turn and will not be able to attack or dodge, much as a combination of the Poison and Dizzy status ailment. Burn is indicated with the character visibly on fire. The three ways to cure a burn are using a Refreshing Herb, waiting until it wears off, or ending the battle by defeating the enemies with the unaffected character. The Blazing Shroobs, Bowser and Elder Shrooboid are the only enemies/bosses to give the Mario Bros. this status effect.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario under the "Burn" status effect.

The Burn status returns in Mario & Luigi: Bowser's Inside Story with the same effect as in Mario & Luigi: Partners in Time. However, only two enemies/bosses can cause the burn status: Calorite and Bowser. Bowser can also cause the Burn status ailment to enemies by using his fiery breath. When any enemies (or bosses) are on fire, their idle animation goes much faster. In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Burn has the same function.

Mario & Luigi: Dream Team

The Burn status returns once again in Mario & Luigi: Dream Team with the same effect as in Mario & Luigi: Partners in Time. Some fire-breathing enemies may cause this status to Mario and Luigi, like the Magmads and the Flaming Antasmatons. There is also a more harmful "burn" status effect called "Char". The victim of "burn" takes 10 damage at a time and the victim of "char" takes 30 damage at a time. There is also an hammer item called the Flame Hammer that can burn enemies when used.

Mario & Luigi: Paper Jam

The Burn status returns once again in Mario & Luigi: Paper Jam from with the same effect in the past three games. However the victim of "burn" will take 10 damage (20 damage on an enemy) and the victim of "char" will take 30 damage, just like in Mario & Luigi: Dream Team.

Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Burns again behave much the same way as Poison, that is, the character or enemy burned will lose one HP every turn for a number of turns. However, a burn usually won't last as long as poison. Burn is indicated by a small flame at the afflicted's feet. It can be cured by some random stage effects that involve water or simply after a few turns.

Vivian is capable of inflicting Burns on enemies.

Mario + Rabbids Kingdom Battle

The Burn status returns in Mario + Rabbids Kingdom Battle. This time, inflicted characters take some immediate damage, followed by running around frantically and eventually stopping at a random space after a few seconds have passed. Characters inflicted with this status also have the possibility of inflicting the status to other characters simply by passing through them. Once the infected character stops moving, it is immediately cured. Infected Character are also vulnerable to reaction shots.