Oil drum: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
 
(60 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{about|the obstacle that appears in various Mario and Donkey Kong games|the weapon in the Donkey Kong Adventure mode of [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Oil Drum|List of weapons in Mario + Rabbids Kingdom Battle § Oil Drum]]}}
{{about|the obstacle that appears in various Mario and Donkey Kong games|the object in [[Wrecking Crew]] also known as oil drums|[[drum (Wrecking Crew)]]|the weapon in the Donkey Kong Adventure mode of [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Oil Drum|List of weapons in Mario + Rabbids Kingdom Battle § Oil Drum]]|the moving obstacle in Donkey Kong (Game Boy) and Mario vs. Donkey Kong|[[Oil]]|the enemy-spawning object in Donkey Kong Country also known as oil drums|[[Black drum]]}}
{{Species-infobox
{{species infobox
|title=Oil Drum
|image=[[File:Oil Drum DKC.png]]<br>An oil drum from ''Donkey Kong Country''
|image=[[File:DKCOilDrum.png|32x70px]]<br>An Oil Drum from ''Donkey Kong Country''
|related=
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Mario Kart Tour]]'' (cameo) ([[List of games by date#2019|2019]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (cameo) (2023)
|notable=[[Dumb Drum]]
|comparable=[[Black drum]]
}}
}}
 
'''Oil drums''', also known as '''oil cans'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>data/data/anims/oilcan_anim.bin</tt>)</ref> or '''oil barrels''',<ref>Instruction manual for the Coleco Adam port.</ref> are cylindrical metal drums filled with oil that have the ability to produce [[Fireball (Donkey Kong)|Fireball]] creatures or other monsters from themselves. They are untiring obstacles that recur throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]].
'''Oil Drums'''<ref>"''These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms.''" - ''Donkey Kong Country'' instruction booklet, pg. 20</ref>, also known as '''Oil Cans'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>data/data/anims/oilcan_anim.bin</tt>)</ref>, are cylindrical metal drums filled with oil that have the ability to produce [[Fireball (Donkey Kong)|Fireball]] creatures or other monsters from themselves. They are indefatigable obstacles that recur throughout the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]].


==History==
==History==
===''Donkey Kong'' franchise===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:DK Arcade Oil Drum with Flames.png|frame|left]]
[[File:Oil Drum.png|frame|left]]
Oil drums are first featured in the [[Donkey Kong (game)|''Donkey Kong'' arcade game]] as a hazard in the [[25m|25 m]] and [[50m|50 m]] stages. At 25 m, one appears on the bottom floor, left from [[Mario]]'s starting position. Although harmless initially, the oil drum will combust into flames when a blue [[barrel]] is tossed into it, producing [[Fireball (Donkey Kong)|Fireball]] enemies which seek and attempt to harm Mario. At 50 m, another appears in the middle of the stage, between two [[Conveyor Belt]]s which run toward it; this oil drum also spawns Fireball enemies, though without coming into contact with a barrel.
Oil Drums are first featured in the [[Donkey Kong (game)|''Donkey Kong'' arcade game]] as a hazard in the [[25m|25 m]] and [[50m|50 m]] stages. At 25 m, one appears on the bottom floor, left from [[Mario]]'s starting position. Although harmless initially, the Oil Drum will combust into flames when a blue [[barrel]] is tossed into it, producing [[Fireball (Donkey Kong)|Fireball]] enemies which seek and attempt to harm Mario. At 50 m, another appears in the middle of the stage, between two [[Conveyor Belt]]s which run toward it; this Oil Drum also spawns Fireball enemies, though without coming into contact with a barrel.


The Oil Drums are seen again and act the same in the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']] renditions of 25m and 50m, as well as in ''[[Donkey Kong 64]]''{{'}}s port of the original arcade game.
The oil drums are seen again and act the same in the [[Donkey Kong (Game Boy)|Game Boy ''Donkey Kong'']] renditions of 25m and 50m, as well as in ''[[Donkey Kong 64]]''{{'}}s port of the original arcade game.
{{br}}
{{br}}


===''Donkey Kong Country'' series===
====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:OilAlleyRambi.png|thumb|200px]]
[[File:OilAlleyRambi.png|thumb|200px]]
Oil Drums later appear as obstacles in ''[[Donkey Kong Country]]''. They retain their ability to expel flames, and are the main feature of the first [[Kremkroc Industries Inc.]] stage, [[Oil Drum Alley]], but they also appear in [[Torchlight Trouble]]. Some Oil Barrels continuously expel flames, while others do so every few seconds; in the case of the latter variant, the time gap is lengthened in the Japanese version of the game. They are either positioned on the ground or in mid-air. In parts of Oil Drum Alley, Donkey and Diddy are required to cross abysses by hopping from one floating Oil Drum to the next. The only way to destroy an Oil Drum is by throwing a [[TNT Barrel]] at it. This is necessary at the beginning of Oil Drum Alley in order to access the level's first Bonus Level.
Oil drums later appear as obstacles in ''[[Donkey Kong Country]]''. They retain their ability to expel flames, and are the main feature of the first [[Kremkroc Industries, Inc.]] stage, [[Oil Drum Alley]], but they also appear in [[Torchlight Trouble]]. Some oil drums continuously expel flames, while others do so every few seconds; in the case of the latter variant, the time gap is lengthened in the Japanese version of the game. They are either positioned on the ground or in mid-air. In parts of Oil Drum Alley, Donkey and Diddy are required to cross abysses by hopping from one floating oil drum to the next. The only way to destroy an oil drum is by throwing a [[TNT Barrel]] at it. This is necessary at the beginning of Oil Drum Alley in order to access the level's first Bonus Level.


[[Black Drum]]s are similar enemy obstacles to Oil Drums. Appearance-wise, they are more slim and have a skull and crossbones emblem printed on them. These obstacles emit an unlimited amount of a certain enemy. [[Dumb Drum]] is a larger boss variant of an Oil Drum, but its attack pattern is based on that of a Black Drum's.
[[Black drum]]s are similar enemy obstacles to oil drums. Appearance-wise, they are more slim and have a skull and crossbones emblem printed on them. These obstacles emit an unlimited amount of a certain enemy. [[Dumb Drum]] is a larger boss variant of the black drum.


====''Donkey Kong Land''====
====''Donkey Kong Land''====
[[File:Oil Drum DKL.png|thumb|left]]
[[File:Oil Drum DKL.png|thumb|left]]
Oil Drums appear again in ''[[Donkey Kong Land]]'', where they first appear in the second bonus room of [[Landslide Leap]] but become preponderant later in [[Oil Drum Slum]]. They act the same as in ''Donkey Kong Country''.
Oil drums appear again in ''[[Donkey Kong Land]]'', where they first appear in the second bonus room of [[Landslide Leap]] but become preponderant later in [[Oil Drum Slum]]. They act the same as in ''Donkey Kong Country''.
{{br}}
{{br}}


====''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''====
====''Donkey Kong Country 2: Diddy's Kong Quest'' / ''Donkey Kong Land 2''====
A tipped over Oil Drum appears in the background of [[Klubba's Kiosk]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''[[Donkey Kong Land 2]]''. It has no effect on gameplay.
A tipped over oil drum appears in the background of [[Klubba's Kiosk]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' and ''[[Donkey Kong Land 2]]''. It has no effect on gameplay.
 
====''DK: Jungle Climber''====
[[File:DKJC Oil Barrel.png|thumb|left]]
While Oil Drums do not appear in ''[[DK: Jungle Climber]]'', it features similar objects, known as [[Oil Barrel]]s, that are used to fuel [[Funky Kong]]'s [[Barrel Plane]].
{{br}}


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
[[File:MvsDK OilDrum.png|left|frame]]
[[File:MvsDK OilDrum.png|left|frame]]
Traditional Oil Drums are not in ''[[Mario vs. Donkey Kong]]''; however, the [[Oil]] enemy from the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' reappears, redesigned with a drum covering its lower half.
Traditional oil drums are not in ''[[Mario vs. Donkey Kong]]''; however, the [[Oil]] enemy from the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' reappears, redesigned to look more like a drum is covering its lower half.
{{br}}
{{br}}


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', Oil Drums work the same as in the original ''Donkey Kong'', where if Donkey Kong throws a barrel and it lands in an Oil Drum it will create a Fireball enemy. They only appear in the final battle against Donkey Kong.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', oil drums are known as '''oil cans''', and function identically to their appearance in the original ''Donkey Kong'' arcade game. If Donkey Kong throws a barrel and it lands in an oil can, a Fireball enemy is created. They only appear in the final battle against Donkey Kong on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]] and in B1 in [[DK's Hideout]].
 
===''DK: Jungle Climber''===
[[File:DKJC Oil Barrel.png|thumb|left]]
While oil drums do not appear in ''[[DK: Jungle Climber]]'', it features similar objects, known as [[oil barrel]]s, that are used to fuel [[Funky Kong]]'s airplane.
{{br}}


===''WarioWare'' series===
===''WarioWare'' series===
An Oil Drum makes a minor appearance in the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame in both ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', since the microgame is set in the 25m stage of the original arcade game. However, the Oil Drum has no bearing on gameplay.
An oil drum makes a minor appearance in the [[Donkey Kong (WarioWare: D.I.Y. Showcase)|Donkey Kong]] microgame in both ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', since the microgame is set in the 25m stage of the original arcade game. However, the oil drum has no bearing on gameplay.


===''Mario Party 10''===
===''Mario Party 10''===
A small burning oil drum looking similar to the one from the arcade ''Donkey Kong'' makes an appearance on the [[Donkey Kong Board]] from ''[[Mario Party 10]]''. It can be seen next to a [[Special Dice Block Space]] on the right side of the board. Additionally, 8-bit sprite renders of Oil Drums are engraved on two blocks in the north-western part of the board.
A small burning oil drum looking similar to the one from the arcade ''Donkey Kong'' makes an appearance on the [[Donkey Kong Board]] from ''[[Mario Party 10]]''. It can be seen next to a [[Special Dice Block Space]] on the right side of the board. Additionally, 8-bit sprite renders of oil drums are engraved on two blocks in the north-western part of the board.


===''Super Mario Odyssey''===
===''Super Mario Odyssey''===
[[File:Oil Drum SMO.jpg|thumb|Oil Drums in ''Super Mario Odyssey'']]
[[File:Oil Drum SMO.jpg|thumb|Oil drums in ''Super Mario Odyssey'']]
In ''[[Super Mario Odyssey]]'', Oil Drums are found in 8-bit segments in the [[Metro Kingdom]] and the [[Darker Side]], using their appearance from ''Donkey Kong''. Falling onto an Oil Drum causes Mario to lose a life.
In ''[[Super Mario Odyssey]]'', oil drums are found in 8-bit segments in the [[Metro Kingdom]] and the [[Darker Side]], using their appearance from ''Donkey Kong''. Falling onto an oil drum causes Mario to take damage.


===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
One of [[Rabbid Cranky]]'s Barrel Bolts in the Donkey Kong Adventure DLC of ''[[Mario + Rabbids Kingdom Battle]]'' is styled after an Oil Drum from its original arcade appearance. Its description even states that foes will not turn into flames with eyes when hit by this, a reference to the Fireball enemies.
One of [[Rabbid Cranky]]'s Barrel Bolts in the Donkey Kong Adventure DLC of ''[[Mario + Rabbids Kingdom Battle]]'' is named and styled after an oil drum from its original arcade appearance. Its description even states that foes will not turn into flames with eyes when hit by this, a reference to the Fireball enemies.
 
===''Mario Kart'' series===
In ''[[Mario Kart Tour]]'', an oil drum from ''Donkey Kong'' makes a cameo in the [[Tour New York Minute|New York Minute]] courses on the {{wp|Times Square}} jumbotron displaying gameplay of [[25m]] from the game. The jumbotron reappears in {{classic|Tour|New York Minute}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''[[Mario Kart 8 Deluxe]]''.


==Gallery==
==Gallery==
===Sprites===
===Sprites===
<gallery>
<gallery>
Oil Drum.png|''Donkey Kong'' (arcade game)
DK Arcade Oil Drum.png|''Donkey Kong'' (Arcade)
DK Arcade Oil Drum with Flames.png|''Donkey Kong'' (Arcade)
DK Intellivision Oil Drum.png|''Donkey Kong'' (Intellivision)
DK2600OilDrum.png|''Donkey Kong'' (Atari 2600)
DK Commodore 64 1983 Atarisoft Oil Drum.png|''Donkey Kong'' (Commodore 64, 1983 version by Atarisoft)
DK Commodore 64 1986 Ocean Oil Drum.png|''Donkey Kong'' (Commodore 64, 1986 version by Ocean)
DKColecoVisionOilDrum.png|''Donkey Kong'' (ColecoVision)
DKNESOilDrum.png|''Donkey Kong'' (NES)
DK Amstrad CPC Oil Drum.png|''Donkey Kong'' (Amstrad CPC)
DK Amstrad CPC Oil Drum with Flame.png|''Donkey Kong'' (Amstrad CPC)
DK7800OilDrum.png|''Donkey Kong'' (Atari 7800)
Oil Drum DKC.png|''Donkey Kong Country'' (SNES)
DKCOilDrum.png|''Donkey Kong Country'' (SNES)
DKCOilDrum.png|''Donkey Kong Country'' (SNES)
Oil Drum DKL.png|''Donkey Kong Land''
Oil Drum DKL.png|''Donkey Kong Land''
MvsDK OilDrum.png|''Mario vs. Donkey Kong''
OilDrumMvsDK2.png|''Mario vs. Donkey Kong 2: March of the Minis''
OilDrumMvsDK2.png|''Mario vs. Donkey Kong 2: March of the Minis''
DKJC Oil Barrel.png|''DK: Jungle Climber''
MKT DonkeyKong TV.gif|''Mario Kart Tour''
</gallery>
</gallery>


===Screenshots===
===Screenshots===
<gallery>
<gallery>
Klubbas Kiosk DKC2.png|A tipped Oil Drum behind the [[Golden Barrel]] of [[Klubba's Kiosk]] in ''Donkey Kong Country 2''
Klubbas Kiosk DKC2.png|A tipped oil drum behind the [[Golden Barrel]] of [[Klubba's Kiosk]] in ''Donkey Kong Country 2''
3-Oil Drum.png|An Oil Drum next to a "3" in ''Donkey Kong Country'' for Game Boy Color
MH4 Donkey Kong Guild Card Background.jpg|''{{wp|Monster Hunter 4}}''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Ita=Barile d'olio
|ItaM=Oil barrel
|Ita2=Bidone di benzina in fiamme<ref>{{cite|title=''Donkey Kong Country'' Italian instruction booklet|page=20}}</ref>
|Ita2M=Flaming oil drum
}}
==See also==
*[[Black drum]]
*[[Drum (Wrecking Crew)|Dead-end drum]]


==References==
==References==
<references/>
<references/>
{{Nav templates|
{{Barrels}}
{{Barrels}}
{{DK}}
{{DK}}
Line 90: Line 114:
{{DKJC}}
{{DKJC}}
{{SMO}}
{{SMO}}
}}
[[Category:Barrels]]
[[Category:Barrels]]
[[Category:Traps and Obstacles]]
[[Category:Hazardous objects]]
[[Category:DK: Jungle Climber]]
[[Category:DK: Jungle Climber]]
[[Category:Donkey Kong (game) Objects]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong Country Objects]]
[[Category:Donkey Kong Country objects]]
[[Category:Donkey Kong Land Objects]]
[[Category:Donkey Kong Land objects]]
[[Category:Donkey Kong 64 Objects]]
[[Category:Donkey Kong 64 objects]]
[[Category:Mario Party 10]]
[[Category:Mario Party 10]]
[[Category:Super Mario Odyssey Objects]]
[[Category:Super Mario Odyssey objects]]
[[de:Ölfass]]
[[de:Ölfass]]

Latest revision as of 16:05, April 25, 2024

This article is about the obstacle that appears in various Mario and Donkey Kong games. For the object in Wrecking Crew also known as oil drums, see drum (Wrecking Crew). For the weapon in the Donkey Kong Adventure mode of Mario + Rabbids Kingdom Battle, see List of weapons in Mario + Rabbids Kingdom Battle § Oil Drum. For the moving obstacle in Donkey Kong (Game Boy) and Mario vs. Donkey Kong, see Oil. For the enemy-spawning object in Donkey Kong Country also known as oil drums, see Black drum.
Oil drum
An oil drum in Donkey Kong Country.
An oil drum from Donkey Kong Country
First appearance Donkey Kong (1981)
Latest appearance The Super Mario Bros. Movie (cameo) (2023)
Comparable

Oil drums, also known as oil cans[1] or oil barrels,[2] are cylindrical metal drums filled with oil that have the ability to produce Fireball creatures or other monsters from themselves. They are untiring obstacles that recur throughout the Donkey Kong franchise.

History[edit]

Donkey Kong[edit]

Oil drum

Oil drums are first featured in the Donkey Kong arcade game as a hazard in the 25 m and 50 m stages. At 25 m, one appears on the bottom floor, left from Mario's starting position. Although harmless initially, the oil drum will combust into flames when a blue barrel is tossed into it, producing Fireball enemies which seek and attempt to harm Mario. At 50 m, another appears in the middle of the stage, between two Conveyor Belts which run toward it; this oil drum also spawns Fireball enemies, though without coming into contact with a barrel.

The oil drums are seen again and act the same in the Game Boy Donkey Kong renditions of 25m and 50m, as well as in Donkey Kong 64's port of the original arcade game.

Donkey Kong Country series[edit]

Donkey Kong Country[edit]

OilAlleyRambi.png

Oil drums later appear as obstacles in Donkey Kong Country. They retain their ability to expel flames, and are the main feature of the first Kremkroc Industries, Inc. stage, Oil Drum Alley, but they also appear in Torchlight Trouble. Some oil drums continuously expel flames, while others do so every few seconds; in the case of the latter variant, the time gap is lengthened in the Japanese version of the game. They are either positioned on the ground or in mid-air. In parts of Oil Drum Alley, Donkey and Diddy are required to cross abysses by hopping from one floating oil drum to the next. The only way to destroy an oil drum is by throwing a TNT Barrel at it. This is necessary at the beginning of Oil Drum Alley in order to access the level's first Bonus Level.

Black drums are similar enemy obstacles to oil drums. Appearance-wise, they are more slim and have a skull and crossbones emblem printed on them. These obstacles emit an unlimited amount of a certain enemy. Dumb Drum is a larger boss variant of the black drum.

Donkey Kong Land[edit]

Oil drum

Oil drums appear again in Donkey Kong Land, where they first appear in the second bonus room of Landslide Leap but become preponderant later in Oil Drum Slum. They act the same as in Donkey Kong Country.

Donkey Kong Country 2: Diddy's Kong Quest / Donkey Kong Land 2[edit]

A tipped over oil drum appears in the background of Klubba's Kiosk in both Donkey Kong Country 2 and Donkey Kong Land 2. It has no effect on gameplay.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Oil

Traditional oil drums are not in Mario vs. Donkey Kong; however, the Oil enemy from the Game Boy Donkey Kong reappears, redesigned to look more like a drum is covering its lower half.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, oil drums are known as oil cans, and function identically to their appearance in the original Donkey Kong arcade game. If Donkey Kong throws a barrel and it lands in an oil can, a Fireball enemy is created. They only appear in the final battle against Donkey Kong on the Roof and in B1 in DK's Hideout.

DK: Jungle Climber[edit]

DKJC Oil Barrel.png

While oil drums do not appear in DK: Jungle Climber, it features similar objects, known as oil barrels, that are used to fuel Funky Kong's airplane.

WarioWare series[edit]

An oil drum makes a minor appearance in the Donkey Kong microgame in both WarioWare: D.I.Y. Showcase and WarioWare Gold, since the microgame is set in the 25m stage of the original arcade game. However, the oil drum has no bearing on gameplay.

Mario Party 10[edit]

A small burning oil drum looking similar to the one from the arcade Donkey Kong makes an appearance on the Donkey Kong Board from Mario Party 10. It can be seen next to a Special Dice Block Space on the right side of the board. Additionally, 8-bit sprite renders of oil drums are engraved on two blocks in the north-western part of the board.

Super Mario Odyssey[edit]

Oil drums in Super Mario Odyssey
Oil drums in Super Mario Odyssey

In Super Mario Odyssey, oil drums are found in 8-bit segments in the Metro Kingdom and the Darker Side, using their appearance from Donkey Kong. Falling onto an oil drum causes Mario to take damage.

Mario + Rabbids Kingdom Battle[edit]

One of Rabbid Cranky's Barrel Bolts in the Donkey Kong Adventure DLC of Mario + Rabbids Kingdom Battle is named and styled after an oil drum from its original arcade appearance. Its description even states that foes will not turn into flames with eyes when hit by this, a reference to the Fireball enemies.

Mario Kart series[edit]

In Mario Kart Tour, an oil drum from Donkey Kong makes a cameo in the New York Minute courses on the Times Square jumbotron displaying gameplay of 25m from the game. The jumbotron reappears in Tour New York Minute in the Booster Course Pass for Mario Kart 8 Deluxe.

Gallery[edit]

Sprites[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning
Italian Barile d'olio
Bidone di benzina in fiamme[3]
Oil barrel
Flaming oil drum

See also[edit]

References[edit]

  1. ^ Mario vs. Donkey Kong 2: March of the Minis object graphics filename (data/data/anims/oilcan_anim.bin)
  2. ^ Instruction manual for the Coleco Adam port.
  3. ^ Donkey Kong Country Italian instruction booklet. Page 20.