Time Limit: Difference between revisions
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[[File:Night Falls.jpg|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]] | [[File: Night Falls.jpg | thumb | 220px | The time limit in '' [[[Super Mario 3D World]] ''].]] | ||
A | A time limit (or just time) is a staple of the major platform games, and its primary purpose is to inform players how much time is available to complete a [[stage]] or task; When the timer reaches zero, the player loses [[extra life]], regardless of power-ups, including invincibility by a [[Super Star]] (and when the time runs out, if the player has no more lives, they get a [[game over]]). A "second" in the game is about 0.6 or 0.7 seconds (in "[[Super Mario Bros.]]"), a "second" in the game takes 0.4 seconds, ie 24 frames in 60 Hz NTSC or 20 Frames 50 Hz PAL <ref> 60 Hz = 60 frames per second, so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames. </ Ref> and in '' [[New Super Luigi U]] '' and in '' [[Super Mario Maker]] '' it takes a second). If the timeout drops below 100 units of time, the "hurry" jingle will sound to warn you that the player is running low, and the level's music will be played at a tempo. In newer "Mario" games, starting with "[[New Super Mario Bros. Wii]]" "when Mario loses a life after a [checkpoint flag], the time limit when restarting decreases the level of that point. | ||
Once the player | Once the player has completed a level, the remaining time is multiplied by a number (usually 50) and then added to [[Point | Total]] of the player (or [[coin]] in total in '' [[Super Mario 3D Land]). ] ''). With few exceptions (eg in Super Mario World, Super Mario 3D Land and Super Mario 3D World) it is impossible to increase the time of a level limit. In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, the timeout turns red when it's below 100, and every second a beep sounds every 10 seconds | ||
Timeouts also occur in some other games, such as: In the series Mario Kart (series), Mario Party (series) and Mario Party (series Mario Party). Super Smash Bros. (Series) | '' Super Smash Bros. '']] and various '' Mario '' sports games, where they act as a simple timer for a specific game session. In '' [[Mario & Wario]] '' is a variation of the usual timer '' 'Time Gauge' '' '(' イ ム ゲ ー ー ref <ref> '' Mario & Wario '' - Instructions for Use, pages 6 and 10). </ ref>) represented by numbers instead of numbers. | |||
==Amounts== | ==Amounts== | ||
{{rewrite-expand|section=y}} | {{rewrite-expand|section=y}} | ||
Most | Most phases of the original "Super Mario Bros." lasted 400 seconds in the game, which equates to 160 seconds (2 minutes 40 seconds) in real time. | ||
==Trivia== | ==Trivia== | ||
* | * In a [[list of Super Mario World glitches] (Green Berries and speed of music in "Super Mario World"), the timer is set below 100 to speed up the music, and then Yoshi to eat a green berry around that Time limit to bring back over 100. When the timer reaches 100 again, the music will be accelerated a second time. This can be repeated several times, so that the game music is played very fast. | ||
* | * For older "Super Mario Bros." Games and "Super Mario World", if the level is at least 1000 seconds, the first digit of the timer may be a letter, a space or a piece of terrain (usually this interference is only in Disturbances and in "Super Mario World" only hacking available). For example, if the timer is █00 and █ is 36, it means that the player has 3600 seconds left to complete the level. From 4000 to 4099 seconds, the timer has a negative number because it stands for 40. The maximum time is 25599 seconds. | ||
==See also== | ==See also== | ||
*[[Countdown Timer]] | *[[Countdown Timer]] |
Revision as of 18:24, March 16, 2019
A time limit (or just time) is a staple of the major platform games, and its primary purpose is to inform players how much time is available to complete a stage or task; When the timer reaches zero, the player loses extra life, regardless of power-ups, including invincibility by a Super Star (and when the time runs out, if the player has no more lives, they get a game over). A "second" in the game is about 0.6 or 0.7 seconds (in "Super Mario Bros."), a "second" in the game takes 0.4 seconds, ie 24 frames in 60 Hz NTSC or 20 Frames 50 Hz PAL <ref> 60 Hz = 60 frames per second, so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames. </ Ref> and in New Super Luigi U and in Super Mario Maker it takes a second). If the timeout drops below 100 units of time, the "hurry" jingle will sound to warn you that the player is running low, and the level's music will be played at a tempo. In newer "Mario" games, starting with "New Super Mario Bros. Wii" "when Mario loses a life after a [checkpoint flag], the time limit when restarting decreases the level of that point.
Once the player has completed a level, the remaining time is multiplied by a number (usually 50) and then added to Total of the player (or coin in total in [[Super Mario 3D Land]). ] ). With few exceptions (eg in Super Mario World, Super Mario 3D Land and Super Mario 3D World) it is impossible to increase the time of a level limit. In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, the timeout turns red when it's below 100, and every second a beep sounds every 10 seconds
Timeouts also occur in some other games, such as: In the series Mario Kart (series), Mario Party (series) and Mario Party (series Mario Party). Super Smash Bros. (Series) | Super Smash Bros. ]] and various Mario sports games, where they act as a simple timer for a specific game session. In Mario & Wario is a variation of the usual timer 'Time Gauge' '(' イ ム ゲ ー ー ref <ref> Mario & Wario - Instructions for Use, pages 6 and 10). </ ref>) represented by numbers instead of numbers.
Amounts
It has been requested that this section be rewritten and expanded to include more information.
Most phases of the original "Super Mario Bros." lasted 400 seconds in the game, which equates to 160 seconds (2 minutes 40 seconds) in real time.
Trivia
- In a [[list of Super Mario World glitches] (Green Berries and speed of music in "Super Mario World"), the timer is set below 100 to speed up the music, and then Yoshi to eat a green berry around that Time limit to bring back over 100. When the timer reaches 100 again, the music will be accelerated a second time. This can be repeated several times, so that the game music is played very fast.
- For older "Super Mario Bros." Games and "Super Mario World", if the level is at least 1000 seconds, the first digit of the timer may be a letter, a space or a piece of terrain (usually this interference is only in Disturbances and in "Super Mario World" only hacking available). For example, if the timer is █00 and █ is 36, it means that the player has 3600 seconds left to complete the level. From 4000 to 4099 seconds, the timer has a negative number because it stands for 40. The maximum time is 25599 seconds.
See also
References
- Terms
- Game Mechanics
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario Bros.: The Lost Levels
- Super Mario Land
- Super Mario World
- Super Mario Land 2: 6 Golden Coins
- Mario & Wario
- Wario Land: Super Mario Land 3
- New Super Mario Bros.
- New Super Mario Bros. Wii
- Super Mario 3D Land
- Super Mario 3D World
- New Super Mario Bros. 2
- New Super Mario Bros. U
- Luigi's Mansion: Dark Moon
- New Super Luigi U