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[[File:Night Falls.jpg|thumb|220px|The time limit in ''[[Super Mario 3D World]]''.]]
[[File: Night Falls.jpg | thumb | 220px | The time limit in '' [[[Super Mario 3D World]] ''].]]
A '''Time Limit''' (or simply '''Time''') is a staple of the main [[Mario (franchise)|''Mario'' franchise]] platformer games, and its basic purpose is to notify the player of how much time is allotted to complete a [[level]] or task; if the timer reaches zero, the player loses a [[Extra life|life]] regardless of power ups, including invincibility from a [[Super Star]] (and if time runs out when the player has no more lives left, they receive a [[Game Over]]). An in-game "second" is approximately 0.6 or 0.7 seconds (in ''[[Super Mario Bros.]]'', one in-game "second" lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL<ref>60 Hz = 60 frames per second so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames.</ref>, and in ''[[New Super Luigi U]]'' and in ''[[Super Mario Maker]]'', it lasts one second). When the time limit decreases to below 100 units of the time, the "hurry up" jingle plays to warn that the player is running low on time and the level's music plays at a rushed tempo. In newer ''Mario'' games, starting with ''[[New Super Mario Bros. Wii]]'', if Mario loses a life after hitting a [[Checkpoint Flag]], the time limit will be reduced when he restarts the level from that point.
A time limit (or just time) is a staple of the major platform games, and its primary purpose is to inform players how much time is available to complete a [[stage]] or task; When the timer reaches zero, the player loses [[extra life]], regardless of power-ups, including invincibility by a [[Super Star]] (and when the time runs out, if the player has no more lives, they get a [[game over]]). A "second" in the game is about 0.6 or 0.7 seconds (in "[[Super Mario Bros.]]"), a "second" in the game takes 0.4 seconds, ie 24 frames in 60 Hz NTSC or 20 Frames 50 Hz PAL <ref> 60 Hz = 60 frames per second, so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames. </ Ref> and in '' [[New Super Luigi U]] '' and in '' [[Super Mario Maker]] '' it takes a second). If the timeout drops below 100 units of time, the "hurry" jingle will sound to warn you that the player is running low, and the level's music will be played at a tempo. In newer "Mario" games, starting with "[[New Super Mario Bros. Wii]]" "when Mario loses a life after a [checkpoint flag], the time limit when restarting decreases the level of that point.


Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's [[Point|score]] (or [[coin]] total in ''[[Super Mario 3D Land]]''). With few exceptions (e.g. in ''[[Super Mario World]]'', ''Super Mario 3D Land'', and ''[[Super Mario 3D World]]''), it is impossible to increase a level's time limit. In ''Super Mario 3D Land'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', the time limit glows red when it goes below 100, and also beeps for every second at the last 10 seconds.
Once the player has completed a level, the remaining time is multiplied by a number (usually 50) and then added to [[Point | Total]] of the player (or [[coin]] in total in '' [[Super Mario 3D Land]). ] ''). With few exceptions (eg in Super Mario World, Super Mario 3D Land and Super Mario 3D World) it is impossible to increase the time of a level limit. In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, the timeout turns red when it's below 100, and every second a beep sounds every 10 seconds
 
Time limits additionally appear in several other games such as in the [[Mario Kart (series)|''Mario Kart'' series]], [[Mario Party (series)|''Mario Party'' series]], [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], and various ''Mario'' sports games where they function as a simple timer for a given game session. In ''[[Mario & Wario]]'', a variation of the usual timer called the '''Time Gauge''' (タイムゲージ<ref>''Mario & Wario'' instruction booklet, pages 6 & 10.</ref>), which is represented by a bar rather than numbers.


Timeouts also occur in some other games, such as: In the series Mario Kart (series), Mario Party (series) and Mario Party (series Mario Party). Super Smash Bros. (Series) | '' Super Smash Bros. '']] and various '' Mario '' sports games, where they act as a simple timer for a specific game session. In '' [[Mario & Wario]] '' is a variation of the usual timer '' 'Time Gauge' '' '(' イ ム ゲ ー ー ref <ref> '' Mario & Wario '' - Instructions for Use, pages 6 and 10). </ ref>) represented by numbers instead of numbers.
==Amounts==
==Amounts==
{{rewrite-expand|section=y}}
{{rewrite-expand|section=y}}
Most stages in the original ''Super Mario Bros.'' lasted 400 in-game seconds, which is 160 seconds in real time (2 minutes 40 seconds).
Most phases of the original "Super Mario Bros." lasted 400 seconds in the game, which equates to 160 seconds (2 minutes 40 seconds) in real time.


==Trivia==
==Trivia==
*A [[List of Super Mario World glitches#Green Berries and music speed|glitch in ''Super Mario World'']] involves letting the timer drop below 100 to make the music speed up, then using Yoshi to eat a green berry to bring the time limit back above 100. When the timer reaches 100 again, the music will speed up a second time; this can be repeated several times to make the game music play very fast.
* In a [[list of Super Mario World glitches] (Green Berries and speed of music in "Super Mario World"), the timer is set below 100 to speed up the music, and then Yoshi to eat a green berry around that Time limit to bring back over 100. When the timer reaches 100 again, the music will be accelerated a second time. This can be repeated several times, so that the game music is played very fast.
*In older ''Super Mario Bros.'' games and ''Super Mario World'' if there is 1000 or more seconds to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in ''Super Mario World'' only by hacking). For example, if the timer displays █00, and the represents 36, this means the player has 3600 seconds left to complete the level. From 4000 to 4099 seconds, the timer will have a negative number, because the - represents 40. The maximum time is 25599 seconds.
* For older "Super Mario Bros." Games and "Super Mario World", if the level is at least 1000 seconds, the first digit of the timer may be a letter, a space or a piece of terrain (usually this interference is only in Disturbances and in "Super Mario World" only hacking available). For example, if the timer is █00 and █ is 36, it means that the player has 3600 seconds left to complete the level. From 4000 to 4099 seconds, the timer has a negative number because it stands for 40. The maximum time is 25599 seconds.
 
==See also==
==See also==
*[[Countdown Timer]]
*[[Countdown Timer]]

Revision as of 18:24, March 16, 2019

Night Falls on Really Rolling Hills level of Super Mario 3D World
The time limit in [[[Super Mario 3D World]] ].

A time limit (or just time) is a staple of the major platform games, and its primary purpose is to inform players how much time is available to complete a stage or task; When the timer reaches zero, the player loses extra life, regardless of power-ups, including invincibility by a Super Star (and when the time runs out, if the player has no more lives, they get a game over). A "second" in the game is about 0.6 or 0.7 seconds (in "Super Mario Bros."), a "second" in the game takes 0.4 seconds, ie 24 frames in 60 Hz NTSC or 20 Frames 50 Hz PAL <ref> 60 Hz = 60 frames per second, so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames. </ Ref> and in New Super Luigi U and in Super Mario Maker it takes a second). If the timeout drops below 100 units of time, the "hurry" jingle will sound to warn you that the player is running low, and the level's music will be played at a tempo. In newer "Mario" games, starting with "New Super Mario Bros. Wii" "when Mario loses a life after a [checkpoint flag], the time limit when restarting decreases the level of that point.

Once the player has completed a level, the remaining time is multiplied by a number (usually 50) and then added to Total of the player (or coin in total in [[Super Mario 3D Land]). ] ). With few exceptions (eg in Super Mario World, Super Mario 3D Land and Super Mario 3D World) it is impossible to increase the time of a level limit. In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, the timeout turns red when it's below 100, and every second a beep sounds every 10 seconds

Timeouts also occur in some other games, such as: In the series Mario Kart (series), Mario Party (series) and Mario Party (series Mario Party). Super Smash Bros. (Series) | Super Smash Bros. ]] and various Mario sports games, where they act as a simple timer for a specific game session. In Mario & Wario is a variation of the usual timer 'Time Gauge' '(' イ ム ゲ ー ー ref <ref> Mario & Wario - Instructions for Use, pages 6 and 10). </ ref>) represented by numbers instead of numbers.

Amounts

It has been requested that this section be rewritten and expanded to include more information.

Most phases of the original "Super Mario Bros." lasted 400 seconds in the game, which equates to 160 seconds (2 minutes 40 seconds) in real time.

Trivia

  • In a [[list of Super Mario World glitches] (Green Berries and speed of music in "Super Mario World"), the timer is set below 100 to speed up the music, and then Yoshi to eat a green berry around that Time limit to bring back over 100. When the timer reaches 100 again, the music will be accelerated a second time. This can be repeated several times, so that the game music is played very fast.
  • For older "Super Mario Bros." Games and "Super Mario World", if the level is at least 1000 seconds, the first digit of the timer may be a letter, a space or a piece of terrain (usually this interference is only in Disturbances and in "Super Mario World" only hacking available). For example, if the timer is █00 and █ is 36, it means that the player has 3600 seconds left to complete the level. From 4000 to 4099 seconds, the timer has a negative number because it stands for 40. The maximum time is 25599 seconds.

See also

References