User:Conradd/Eligible themes, jingles and sound effects

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(First topic)

Per this proposal, musical themes must appear in at least 8 pieces of Super Mario-related media, not counting appearances of the theme in retro services, to be considered "recurring".

Per this proposal, if the musical theme originates in something that does not have a dedicated article on this wiki, only appearances in non-crossover pieces of Super Mario-related media count towards the threshold.

Appearances that do not count towards the "recurring" threshold should still be noted within the recurring theme's article, such as appearances in non-Super Mario-related media.

Per this proposal, themes with official names (not counting internal names) can now get articles even if they aren't considered recurring. However, themes without official names can still only get articles if they meet the "recurring" criteria. Additionally, themes that are arrangements of other themes are covered in the original theme's article unless the arrangement itself meets the "recurring" criteria, in which case it can be split.

Here are examples of what would and would not count towards the “8 pieces of media” threshold:

Counts towards the threshold:
  • Any form of a theme in the original game.
  • Any form of a theme in a remake of the original game.
  • Any form of a theme in another game.
  • Any form of a theme in a remake of another game.
  • Any form of a theme in a Super Mario-related crossover (if the theme originates in the greater Super Mario franchise)
  • Any form of a theme in any other type of Super Mario-related piece of media.
Doesn't count towards the threshold:
  • Any form of a theme in a retro service.
  • Any form of a theme in a piece of non-Super Mario-related media.
  • Any form of a theme in a crossover (if the theme originates outside of the greater Super Mario franchise)

All themes, jingles or sound effects in green are considered recurring. Once a recurring theme, jingle or sound effect has been added to a recurring template, its article has been created and all its occurrences have been accounted for in its article, it should be removed from this list.

NB: This page is for tracking the number of appearances of themes, jingles and sound effects until they reach at least eight, so they can be added either to: the Recurring themes template, the Recurring jingles template or the Recurring sound effects template. Please do not remove any themes, jingles or sound effects from the list that has fewer than eight appearances in Mario-related media.

HELP: Easy places to look for reuses and arrangements: Crossover game series (Super Smash Bros.; Mario & Sonic...); Donkey Konga series; Dance Dance Revolution: Mario Mix; remakes, reissues and ports; established game series (Super Mario; Mario Kart...); Albums; TV/film adaptations.

NB: Themes, jingles or sound effects present in video such as trailers/teasers, annoncements or of any other nature are fine as long as they are part of a video montage.

References

WIP: Themes, jingles & sfx in arcade games

List of arcade games already check:

  • -wip-

Found exemples of themes, jingles & sfx in arcade games:

https://www.youtube.com/watch?app=desktop&v=qCPVEa36u7Y from SUPER MARIO WORLD: -LOSE A LIFE -JUMP sfx -KEYHOLE sfx -Athletic -Bonus Level Clear Fanfare

https://youtu.be/gSDJJCRRxfI?feature=shared from SUPER MARIO WORLD: -Overworld -Vanilla Dome https://www.youtube.com/watch?v=zAmJsgrqMTw -Player Down -Castle https://youtu.be/115RM_izZ04?feature=shared from Super Mario Bros. -Invincibility

https://www.youtube.com/watch?v=5tgO8sqOds8 from SUPER MARIO WORLD: -Overworld x2 -Bowser battle -castle x2 -Vanilla Dome (same as Super Mario Bros. (pinball)?) from Super Mario Bros. 3: -Athletic

https://www.youtube.com/watch?v=6J3yCSiRgY0 https://www.youtube.com/watch?v=L66M_vpELj8 -an arrangement of Overworld or Athletic and an arrangement of Bowser's Castle? from SMW

https://www.youtube.com/watch?v=zsyw5piwK8M -SMW stuff (wip)


WIP 2: Themes, jingles & sfx in videos

List of videos already check:

  • Nintendo Direct 10.21.2011 - Reggie Fils-Aime Presents Nintendo Updates
  • -wip-

Found exemples of themes, jingles & sfx in videos:

Themes

Super Mario franchise

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

Super Mario Land

Super Mario World

Super Mario Land 2 - 6 Golden Coins

Super Mario Sunshine

New Super Mario Bros.

Super Mario Galaxy

New Super Mario Bros. Wii

Super Mario Galaxy 2

New Super Mario Bros. U

Super Mario 3D World

Super Mario Maker

Super Mario Odyssey

Super Mario Bros. Wonder

Mario Kart series

Super Mario Kart

Mario Kart 64

Mario Kart: Super Circuit

Mario Kart: Double Dash!!

Mario Kart Arcade GP

Mario Kart DS

Mario Kart Wii

Mario Kart 7

Mario Kart 8

Mario Kart Tour + Mario Kart 8 Deluxe

Mario Party series

Mario Party

Mario Party 2

Mario Party 3

Mario Party 4

Mario Party 5

Mario Party 6

Mario Party 7

Mario Party 8

Mario Party 9

Mario Party 10

Role-playing games

Paper Mario: The Thousand-Year Door

Mario & Luigi: Superstar Saga

Mario & Luigi: Bowser's Inside Story

Mario & Luigi: Dream Team

Dr. Mario series

Dr. Mario (Game Boy)

Mario Discovery series

Mario is Missing! (MS-DOS)

Mario is Missing! (NES)

Game & Watch Gallery series

Game & Watch Gallery

Game & Watch Gallery 2

Game & Watch Gallery 3


Donkey Kong series

Donkey Kong Country (television series)

Donkey Kong Jr.

Donkey Kong Country series

Donkey Kong Country

"Opening Fanfare"

"Misty Menace"

"Better Luck Next Time"

"Candy's Love Song"

"Bad Boss Boogie"

"K. Rool's Cacophony"

"Well Done"

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong 64

Donkey Kong Country Returns

Donkey Kong Jungle Beat

Donkey Kong Bananza

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

Yoshi series

Super Mario World 2: Yoshi's Island

Wario Land series

Wario Land 4

Wario World

Wario Land: Shake It!

WarioWare series

WarioWare, Inc.: Mega Microgame$!

WarioWare, Inc.: Mega Party Game$!

WarioWare: Twisted!

WarioWare: Touched!

WarioWare: Smooth Moves

WarioWare: D.I.Y.

Game & Wario

WarioWare: Get It Together!

WarioWare: Move It!

Other Nintendo franchises

Kirby's Dream Land

Appear in:

Super Smash Bros. for Nintendo 3DS / Wii U

Super Smash Bros. Melee

Wii Sports Resort

The Legend of Zelda series

The Legend of Zelda

The Legend of Zelda: A Link to the Past

Metroid

F-Zero

Animal Crossing series

Dōbutsu no Mori / Animal Crossing

Animal Crossing: Wild World

Animal Crossing: New Leaf

Pikmin series

Pikmin

Pikmin 2

Splatoon

Excitebike

Flipnote Studio

Third-party franchises

Sonic the Hedgehog series

Sonic the Hedgehog

Sonic the Hedgehog 2

Sonic the Hedgehog CD

Palmtree Panic Present (Japanese)

Sonic the Hedgehog 3

Sonic & Knuckles

Sonic Adventure

EMERALD COAST WINDY VALLEY

Sonic Adventure 2

CITY ESCAPE METAL HARBOR

Sonic Heroes

OCEAN PALACE

Sonic Rush

RIGHT THERE RIGHT ON

Sonic the Hedgehog (2006)

Sonic Riders

Sonic and the Secret Rings

Sonic Unleashed

ROOFTOP RUN

Sonic and the Black Knight

Sonic Colors

Sonic the Hedgehog 4: Episode 1

Sonic Forces

Sonic Rush Adventure

PAC-LAND

New Rally X

Rayman series

Rayman Origins

Rayman Legends

Miscellaneous

Popeye no Eigo Asobi

Other

  • "Halloween Dream"
    1. Nintendo 3DS Theme: Ashley's Halloween / WarioWare Gold: Ashley & Red character trailer
    2. Nintendo 3DS Theme: Ashley's Magic / Nintendo 3DS Theme: Ashley's Recipe ("Ashley's Hex Hop")

NB: Straight from the Trepak article: "It makes several appearances in the Super Mario franchise." Jeez, thanks...


need to check later:


    1. Mario Paint (Player's Guide) (Old Grandfather's Clock)?


https://archive.org/details/Nintendo_Players_Guide_SNES_Mario_Paint_1993/page/72/mode/2up

  • Super Mario World / Bonus Stage
  • Super Mario World / Swimming Mario
  • Tetris
  • Ten Little Goombas
  • Wedding March
  • Long Long Ago
  • Music Merengue
  • Blue Danube
  • Food Chain
  • Star Wars
  • Little Brown Jug
  • +maybe other stuff in tutorials


(NB: need to check later: https://www.mariowiki.com/List_of_references_in_the_Super_Mario_franchise)


NEED CHECK:

  • Mario is Missing! (1992, MS-DOS)
  • Mario is Missing! (1993, SNES)
  • Mario is Missing! (1993, NES)
  • Mario's Time Machine (1993, MS-DOS)
  • Mario's Time Machine (1993, SNES)
  • Mario's Time Machine (1994, NES)
  • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES)
  • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES)
  • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
  • Mario Teaches Typing (1991, MS-DOS)
  • Mario Teaches Typing 2 (1996, MS-DOS)
  • Family BASIC (1984, FC)
  • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
  • Mario is Missing! CD-ROM Deluxe (1994, CD-ROM)
  • Mario's Time Machine Deluxe (1994, CD-ROM)
  • Mario Teaches Typing Enhanced CD-ROM (1994, CD-ROM)
  • Mario's Early Years! CD-ROM Collection (1995, MS-DOS)


Ripped directly from https://www.mariowiki.com/List_of_references_in_the_Super_Mario_franchise: (stop at RPG games for now) Donkey Kong series Donkey Kong

   "Game Start" is a snippet of the theme song of Dragnet.
   "Round Start BGM" is similar to the jingle upon completing the third level in the Nintendo arcade game Sky Skipper. Both games were developed and released simultaneously by Nintendo Research & Development 1.
   "Round 1 BGM" is a snippet of the bassline of "The Ballad of John and Yoko" by English rock band the Beatles.

Donkey Kong Jr.

   The jingle that plays when starting a new game in the arcade version of the game is a snippet of "Toccata and Fugue" by Johann Sebastian Bach.
   The theme for the Vine Scene is similar to the bassline for "Judy in Disguise (With Glasses)" by John Fred and his Playboy Band.
   The music when Mario goes to his hideout by using his helicopter is "Infernal Galop" by Jacques Offenbach, also known as the theme commonly associated with the can-can.

Donkey Kong 3

   The music that plays in the blue and gray greenhouses is "Flight of the Bumblebee" by Nikolai Rimsky-Korsakov.

Donkey Kong Jr. Math

   The title screen jingle is a reused piece of music, originating in Popeye no Eigo Asobi.

Mario Bros. series Mario Bros.

   The music that plays when the player begins Phase 1 is the opening eighteen notes of Mozart's Eine kleine Nachtmusik.
   In the Atari commercial, the song that plays is a parody of the Car 54, Where Are You? intro.

Mario Bros. Special

   The title screen music is the "level complete" theme from the Family Computer conversion of Lode Runner, which was later used for the title screen music of Championship Lode Runner.

Punch Ball Mario Bros.

   The title screen music is the song "Dixie", which is a musical piece based on the Southern United States created in 1859.

Super Mario series Super Mario Bros.

   The pause sound effect is recycled from Devil World.
   The first bar of "Ground BGM" after the introduction shares a melody with a section of T-Square's "Sister Marian".
   The main bassline of "Underground BGM" heavily resembles the start of "Let's Not Talk About It" from Lee Ritenour's second Friendship album.
   "Invincibility BGM" heavily resembles the guitar intro of "Summer Breeze" by Japanese fusion musician Piper. Arpeggios similar to the ones present in the background of this part of the song would later be used in the theme's arrangement in Super Mario 64, "Powerful Mario".

Super Mario Bros.: The Lost Levels

   The skidding sound (which would later be used in Super Mario Bros. 3) sounds similar to the tire screeching sound from the Famicom game F1 Race.

Super Mario Bros. 2

   The sound effect of Birdo spitting an egg is taken from the sound effect that plays when a magical projectile is fired by the Magical Rod item or the Wizzrobe enemy in The Legend of Zelda.
       Similarly, the sound effect of an enemy being defeated is taken from the sound effect that plays when a monster is damaged but not defeated in The Legend of Zelda.

Super Mario Bros. 3

   The "Airship BGM" is based on "Mars, the Bringer of War," the first movement of Gustav Holst's The Planets.
   The "Magic Whistle" item is the Recorder from The Legend of Zelda; it summons a whirlwind to warp the player character to another location and plays the same tune when used, which has become a reoccurring melody in the original series.
   In the Family Computer and Nintendo Entertainment System versions, the sound effect for the Raccoon Mario transformation (as well as the Tanooki Mario transformation) is taken directly from the sound used when certain enemies appear in The Mysterious Murasame Castle.

Super Mario Land

   The theme that plays for the Super Star in this game is taken from a portion of Offenbach's "Infernal Galop".
   The background music for ground levels in Chai Kingdom opens with the Oriental riff, a passage popularly used in western music to represent East Asia, especially imperial China.

Super Mario World

   The sound effect used for when a Yoshi Egg hatches sounds similar to when Tamagon's egg hatches in the NES game Devil World.
   The Ground Theme features a similar set of notes to the 1960 song "Green Green" by The New Christie Minstrels, which was translated into Japanese by Hikaru Kataoka for the children's show Merry-Go-Round of Song.[2]

Super Mario 64

   Bowser's roars and growls used in this and other games are stock sound effects that were previously used for King Kong and other movie monsters throughout several decades.

Super Mario 64 DS

   In the minigame Loves Me...?, if the player wins three times in a row, an arrangement of the tune that plays when Link uses the Recorder in The Legend of Zelda can be heard.

Super Mario 3D Land

   World 5-2 is based on the dungeons in The Legend of Zelda, in honor of the series' 25th anniversary. Additionally, when Mario or Luigi opens the area that contains the second Star Medal, the "found a secret" theme as heard in The Legend of Zelda: Ocarina of Time is heard.

Super Mario 3D World

   In Rainbow Run, a secret area similar to the one from Bob-ombs Below appears, except this time the blocks make up an 8-bit sprite of Link. After stepping on every block, the "Item Get" tune from The Legend of Zelda: Ocarina of Time will play, followed by a remix of the series' theme.

Super Mario Maker 2

   Takamaru and multiple ninjas from The Mysterious Murasame Castle appear as part of the animation for the "Ninja Attack!" sound effect that plays a sped-up version of the game's main theme.
   A 16-bit arrangement of part of the music for the Famicom Disk Writer plays during the balloon Toad House minigame in a Super World, which is inspired by an animation in the Disk Writer where a bald man pumps air into an inflatable replica of himself.[3]
   A 16-bit arrangement of the title theme from the Baseball plays when starting the baseball Toad House minigame in a Super World. The minigame also uses sound effects from the game.

Dr. Mario series Dr. Mario

   One of the jingles after successfully performing a combo is the first five notes of the song "Flohwalzer" ("Flea Waltz").

Mario Teaches Typing series

   The games' Mario in Real Time segments have several references in them:
       When Mario says "Sorry; that's-a hard for you, but easy for me. You know why?", he sings part of the chorus for "I Ain't Got Nobody".
       Mario, offscreen, shouts "I've fallen, and I can't get up!". He then finishes by saying "That is my impression of American advertising!", referencing the fact that said line originated from LifeCall, an American company.
       When Mario says "Can I sing a song for you?", he sings the chorus of "That's Amore", then sings a variation of it with an eel-related pun.

Mario Kart series General

   The Item Roulette sound samples "Prelude in C major" composed by Johann Sebastian Bach sped up.

Super Mario Kart

   The jingle used when the player comes in 5th-8th place at the end of a race samples the song "Entrance of the Gladiators" composed by Julius Fučík.

Mario Kart: Super Circuit

   The music of Shy Guy Beach and Cheep-Cheep Island samples the theme of the film A Summer Place composed by Max Steiner.

Mario Kart Wii

   The horns and trumpets heard in Funky Stadium's music are heavily sampled from the song "Get Up Offa That Thing" by James Brown.

Jingles

Super Mario franchise

Super Mario series

Yume Kōjō: Doki Doki Panic / Super Mario Bros. 2

Super Mario Bros. 3

Super Mario Land

Super Mario 64

Mario Kart series

Super Mario Kart

Mario Kart 64

Donkey Kong series

Donkey Kong

Donkey Kong Jr.

Sound effects (need to remove duplicates)

Donkey Kong

Super Mario series

Mario Bros.

Appears in:

Super Mario Bros.

Super Mario Bros.: The Lost Levels

Super Mario Bros. 2

Super Mario Bros. 3

Super Mario World

F1 Race (Famicom)

References

  1. ^ “Chasing the Dream” punctuated Rayman’s stride through “The land of the Livid Dead” in Rayman Origins (2011) – @RaymanGame (October 16, 2025). https://x.com/raymangame/status/1978853441427444155. Retrieved October 16, 2025 from X.