Donkey Kong Jr. Math (Nintendo Music)

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Donkey Kong Jr. Math
Album art for Donkey Kong Jr. Math in Nintendo Music
Composed by:
Yukio Kaneoka (uncredited)
Publisher Nintendo
Release date World July 21, 2025[?]
Format Digital
System Nintendo Entertainment System
Number of tracks 8
Length 1:34[1]

Donkey Kong Jr. Math is a digital soundtrack corresponding to the Donkey Kong Jr. Math game for the Nintendo Entertainment System that was made available on Nintendo Music on July 21, 2025. It was released alongside the soundtracks of 25 other Nintendo Entertainment System games, including Donkey Kong, Donkey Kong Jr., Mario Bros., Pinball, Golf, Donkey Kong 3, and Wrecking Crew.

Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, and Donkey Kong Country 3: Dixie Kong's Double Trouble! are listed as related games. Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest, and Donkey Kong Country 3: Dixie Kong's Double Trouble! were initially not included in the list of related games, but were added to the list as of July 1, 2026.

Tracklist[edit]

The banner image for Donkey Kong Jr. Math on Nintendo Music.
The Donkey Kong Jr. Math banner, found at the top of the page.
Image English title Japanese title Length Extend to... supported Playlist(s)
Donkey Kong Jr. Math Characters Other
The image for "Title BGM" from Donkey Kong Jr. Math on Nintendo Music Title BGM タイトルBGM
Taitoru BGM
0:13 A red "X" mark, used to indicate when something is false or not applicable. Top tracks NES Selects
The image for "Game Start" from Donkey Kong Jr. Math on Nintendo Music Game Start ゲームスタート
Gēmu sutāto
0:05 A red "X" mark, used to indicate when something is false or not applicable. Top tracks
Thumbnail for "Calculate BGM" from Donkey Kong Jr. Math for Nintendo Music Calculate BGM 計算BGM
Keisan BGM
0:37 A green check mark, used to indicate when something is true or applicable. Top tracks, Extended-Playback Collection 2025 Selects, NES Selects
Thumbnail for "Player Down" from Donkey Kong Jr. Math for Nintendo Music Player Down ミス
Misu
0:04 A red "X" mark, used to indicate when something is false or not applicable. Top tracks
Thumbnail for "Exercise BGM" from Donkey Kong Jr. Math for Nintendo Music Exercise BGM 練習BGM
Renshū BGM
0:24 A green check mark, used to indicate when something is true or applicable. Top tracks, Extended-Playback Collection
Thumbnail for "Correct Answer" from Donkey Kong Jr. Math for Nintendo Music Correct Answer 正解
Seikai
0:02 A red "X" mark, used to indicate when something is false or not applicable. Top tracks
Thumbnail for "Give Up" from Donkey Kong Jr. Math for Nintendo Music Give Up ギブアップ
Gibu appu
0:07 A red "X" mark, used to indicate when something is false or not applicable. Top tracks
Thumbnail for "Game Over" from Donkey Kong Jr. Math for Nintendo Music Game Over ゲームオーバーBGM
Gēmu ōbā
0:07 A red "X" mark, used to indicate when something is false or not applicable. Top tracks

Playlists[edit]

Playlist Tracks Length
Cover image for the Top tracks playlist from Donkey Kong Jr. Math on Nintendo Music
Top tracks
  • Title BGM
  • Game Start
  • Calculate BGM
  • Player Down
  • Exercise BGM
  • Correct Answer
  • Give Up
  • Game Over
1:34[2] (8 tracks)
Cover image for the Extended-Playback Collection playlist from Donkey Kong Jr. Math on Nintendo Music
Extended-Playback Collection
  • Calculate BGM
  • Exercise BGM
1:00[2] (2 tracks)


Gallery[edit]

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese ドンキーコングJR.の算数遊び
Donkī Kongu Junia no Sansū Asobi
Donkey Kong Jr.'s Math Play [1]

References[edit]

  1. ^ a b Polley001. Nintendo Music Information Database. Google Sheets (English). Retrieved July 14, 2026.
  2. ^ a b Polley001. Nintendo Music Playlist Database. Google Sheets (English). Retrieved July 14, 2026.