Donkey Kong Jr. Math (Nintendo Music)

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Donkey Kong Jr. Math
Album art for Donkey Kong Jr. Math in Nintendo Music
Composed by:
Yukio Kaneoka (uncredited)
Publisher Nintendo
Release date World July 21, 2025[?]
Format Digital
System Nintendo Entertainment System
Number of tracks 8
Length 1:34[1]

Donkey Kong Jr. Math is a digital soundtrack corresponding to the Donkey Kong Jr. Math game that was made available on Nintendo Music on July 21, 2025. It features music tracks that originate from said game, as well as various playlists for listening uses. It was released alongside the soundtracks of Donkey Kong, Donkey Kong Jr., Mario Bros., Pinball, Golf, Donkey Kong 3, and Wrecking Crew.

Donkey Kong, Donkey Kong Jr., and Donkey Kong 3 are listed as related games.

Tracklist[edit]

The banner image for Donkey Kong Jr. Math on Nintendo Music.
The Donkey Kong Jr. Math banner, found at the top of the page.

The "All tracks" playlist, found on the Donkey Kong Jr. Math page, features all of the tracks associated with the soundtrack. In total, it contains 8 tracks and is 1 minute long.

Image English title Japanese title Length Extend to... supported
The image for "Title BGM" from Donkey Kong Jr. Math on Nintendo Music Title BGM タイトルBGM
Taitoru BGM
0:13 A red "X" mark, used to indicate when something is false or not applicable.
The image for "Game Start" from Donkey Kong Jr. Math on Nintendo Music Game Start ゲームスタート
Gēmu sutāto
0:05 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Calculate BGM" from Donkey Kong Jr. Math for Nintendo Music Calculate BGM 計算BGM
Keisan BGM
0:37 A green check mark, used to indicate when something is true or applicable.
Thumbnail for "Player Down" from Donkey Kong Jr. Math for Nintendo Music Player Down ミス
Misu
0:04 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Exercise BGM" from Donkey Kong Jr. Math for Nintendo Music Exercise BGM 練習BGM
Renshū BGM
0:24 A green check mark, used to indicate when something is true or applicable.
Thumbnail for "Correct Answer" from Donkey Kong Jr. Math for Nintendo Music Correct Answer 正解
Seikai
0:02 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Give Up" from Donkey Kong Jr. Math for Nintendo Music Give Up ギブアップ
Gibu appu
0:07 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Game Over" from Donkey Kong Jr. Math for Nintendo Music Game Over ゲームオーバーBGM
Gēmu ōbā
0:07 A red "X" mark, used to indicate when something is false or not applicable.

Playlists[edit]

Donkey Kong Jr. features two playlists that only contain tracks from its soundtrack.

Top tracks[edit]

Cover image for the Top tracks playlist from Donkey Kong Jr. Math on Nintendo Music

The "Top tracks" playlist is the main playlist for Donkey Kong Jr. Math, appearing first on its soundtrack page. It contains all 8 of the game's tracks. The playlist can appear in the "Find your favorites" and "Featured playlists" sections on the home screen.

It contains 8 tracks and is 1 minute long.

Image Title Length Extend to... supported
The image for "Title BGM" from Donkey Kong Jr. Math on Nintendo Music Title BGM 0:13 A red "X" mark, used to indicate when something is false or not applicable.
The image for "Game Start" from Donkey Kong Jr. Math on Nintendo Music Game Start 0:05 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Calculate BGM" from Donkey Kong Jr. Math for Nintendo Music Calculate BGM 0:37 A green check mark, used to indicate when something is true or applicable.
Thumbnail for "Player Down" from Donkey Kong Jr. Math for Nintendo Music Player Down 0:04 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Exercise BGM" from Donkey Kong Jr. Math for Nintendo Music Exercise BGM 0:24 A green check mark, used to indicate when something is true or applicable.
Thumbnail for "Correct Answer" from Donkey Kong Jr. Math for Nintendo Music Correct Answer 0:02 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Give Up" from Donkey Kong Jr. Math for Nintendo Music Give Up 0:07 A red "X" mark, used to indicate when something is false or not applicable.
Thumbnail for "Game Over" from Donkey Kong Jr. Math for Nintendo Music Game Over 0:07 A red "X" mark, used to indicate when something is false or not applicable.

In the "Find your favorites" section on the homepage, the image for "Calculate BGM" is used to represent this playlist.

Extended-Playback Collection[edit]

Cover image for the Extended-Playback Collection playlist from Donkey Kong Jr. Math on Nintendo Music

The "Extended-Playback Collection" playlist consists of tracks from Donkey Kong Jr. Math compatible with the "Extend to..." feature, allowing them to loop seamlessly for 5, 10, 15, 30 or 60 minutes. This playlist can also be found on the "Extend your enjoyment" section of the Home screen.

It contains 2 tracks and is 1 minute long.

Image Title Length Extend to... supported
Thumbnail for "Calculate BGM" from Donkey Kong Jr. Math for Nintendo Music Calculate BGM 0:37 A green check mark, used to indicate when something is true or applicable.
Thumbnail for "Exercise BGM" from Donkey Kong Jr. Math for Nintendo Music Exercise BGM 0:24 A green check mark, used to indicate when something is true or applicable.

Other playlists[edit]

Main article: List of playlists with Super Mario tracks on Nintendo Music

Tracks from Donkey Kong Jr. Math also appear on other playlists, usually alongside tracks from other soundtracks.

Top recommendations[edit]

NES Selects[edit]

Cover image for the NES Selects playlist on Nintendo Music
“A curated playlist of the very best tracks spanning Nintendo Music's entire library of NES games.”
Playlist description, Nintendo Music

The "NES Selects" playlist is composed of tracks from Nintendo Entertainment System games that are deemed to be the very best among their soundtracks found on the service. This playlist contains two tracks from Donkey Kong Jr. Math.

Image Track Length
The image for "Title BGM" from Donkey Kong Jr. Math on Nintendo Music Title BGM 0:13
Thumbnail for "Calculate BGM" from Donkey Kong Jr. Math for Nintendo Music Calculate BGM 0:37

Gallery[edit]

References[edit]

  1. ^ Polley001. Nintendo Music Information Database. Google Sheets (English). Retrieved August 13, 2025.