Question mark (Donkey Kong Jr. Math)
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| Question mark | |
|---|---|
| First appearance | Donkey Kong Jr. + Jr. Sansū Lesson (1983) |
| Latest appearance | Donkey Kong Jr. Math (1983) |
| Variant of | Key |
The question mark[1] is an object in Donkey Kong Jr. Math. It appears in the "+-×÷ Exercise" mode, where it can be used to instantly complete a question if the player does not know the answer. The question mark is a variant of the keys in Donkey Kong Jr.
Gallery[edit]
References[edit]
- ^ October 18, 1985. Donkey Kong Jr. Math instruction booklet. Nintendo of America (American English). Page 10. Retrieved July 12, 2025.
| Donkey Kong Jr. Math | |
|---|---|
| Characters | Donkey Kong • Donkey Kong Jr. • Junior (II) • Nitpicker (large) • Nitpicker (small) |
| Items and objects | Apple • Chain • Number • Question mark • Symbol |
| Music | "Title BGM" • "Game Start" • "Calculate BGM" • "Player Down" • "Exercise BGM" • "Correct Answer" • "Give Up" • "Game Over" |
| Other | Donkey Kong Jr. + Jr. Sansū Lesson • Gallery • Math jungle • Nintendo Music (soundtrack) |