Metal Mario (form)

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This article is about the metal state that Mario and various other characters can transform into. For the independent Metal Mario character, see Metal Mario (character). For the Metal Luigi character appearing in Super Smash Bros. Melee, see Metal Luigi.
Metal Mario
PDMetalMario.jpg
Artwork of Metal Mario with Fire and Light element orbs from Puzzle & Dragons: Super Mario Bros. Edition.
Used on Mario, Wario, Dr. Mario, every other playable character in Mario Party 6 / Mario Party 7 and the Super Smash Bros. series
Item Needed Metal Cap (Super Mario 64), Power Flower (Super Mario 64 DS, exclusive to Wario), Megavitamin (Dr. Mario 64), Metal Mushroom Orb (Mario Party 6 and Mario Party 7), or Metal Box (Super Smash Bros. series)
Power(s) Given Invincibility, walk underwater, no need for air.
First Appearance Super Mario 64 (1996)
Latest Appearance Super Mario Odyssey (as a costume) (2017)

Metal Mario (called Metal Power for Super Mario 64 DS[1]) is a powered up form of Mario that first appeared in the game Super Mario 64. Metal Mario is tougher, stronger, virtually invincible, and can be hurt only by long falls. This form is acquired by picking up the Metal Cap from green ! Blocks, with the use of a Metal Mushroom Orb or a Metal Box.

The Metal form is later granted to other characters, though the form itself acts the same.

History[edit]

Super Mario series[edit]

Super Mario 64[edit]

Metal Mario debuts in Super Mario 64.

When Mario first encounters the Metal Cap in Cavern of the Metal Cap in Super Mario 64, he becomes Metal Mario, a living embodiment of metal. In this form, Mario is invincible (although he can still take falling damage) and can destroy enemies just by running into them. Metal Mario is also very heavy, and as such, can withstand strong winds, underwater currents, and can walk on the bottom of bodies of water. In addition, he doesn't need to breathe, meaning he can stay underwater without worrying about air until the metal power runs out. Despite being heavy, Metal Mario still retains all his physical speed as well his athletic jumping abilities, but will sink in quicksand faster.

Metal Mario can combine his Metal Cap with the Vanish Cap to become Vanish Metal Mario, which will enable him to go through certain walls while maintaining his metal form's strengths and weaknesses.

Super Mario 64 DS[edit]

Metal Wario sinking to the bottom of Dire, Dire Docks.
Metal Wario in Super Mario 64 DS.

In the remake of Super Mario 64 for the Nintendo DS, Super Mario 64 DS, only Wario could turn metallic and become Metal Wario by using a Power Flower. He is able to walk on Lava and Freezing Water, though after a while he begins to sink and if he goes below the surface he will lose a life. Metal Wario's other abilities and vulnerabilities are the same as Metal Mario's.

Dr. Mario 64[edit]

At one point in Dr. Mario 64, Dr. Mario accidentally eats some Megavitamins and turns into a Metal Mario form. This metallic Dr. Mario also appears as a separate, playable character.

Super Smash Bros. series[edit]

Bowser under the effects of the Metal Box.

A Metal Mario character appeared in the original Super Smash Bros. as a boss. The sequel, Super Smash Bros. Melee also featured this permanently metal alter-ego of Mario as well as a separate Luigi character as bosses.

As of Super Smash Bros. Melee, players can pick up the Metal Box as an item, and gain metal forms for a limited time, all boasting the same attributes as the non-playable Metal Mario: namely, being heavier and silent, except for clanging metal noises made when they move. This metal form can also be used as a setting in Special Brawl of Super Smash Bros. Brawl and in Special Smash in Super Smash Bros. for Wii U.

In Classic Mode of Super Smash Bros. Melee and Super Smash Bros. Brawl, a character in metal form will always be one of the selected challengers. In Super Smash Bros. Melee, this metal character will always appear at Level 10, whereas in Super Smash Bros. Brawl, one will appear at random anywhere from Levels 6 to 10. In Super Smash Bros. for Wii U, when the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an intruder, marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent Giant or Metal state, but are guaranteed to be carrying a prize of some kind for victory.

Additionally, the Metal Box is also available as a red item in Smash Tour, giving players the ability to start a battle in metal form. Crazy Orders may also feature a Metal Battle as a potential order option.

In Smash Run of Super Smash Bros. for Nintendo 3DS, alongside the Fighting Mii Team, normal-sized and giant Metal versions of the player's character may appear in the game's Multi-Man Smash Final Battle as opponents.

Mario Party series[edit]

Main article: Metal Bowser

The metal form also appears in Mario Party 6 and Mario Party 7 when one of the playable characters uses a Metal Mushroom Orb on him- or herself to avoid traps. Also, when a player gets a Cursed Mushroom Panel, Bowser makes a brief reference to Metal Mario, by saying, "Answer quickly or your bonus points will fall like a Metal Mario off an airship!"

Mario Strikers Charged[edit]

Mario performing his Mega Strike, called "Fiery Metal Mario."

It appears that Mario can become Metal Mario in Mario Strikers Charged when he performs his Mega Strike, since the Mega Strike's name is called "Fiery Metal Mario".

Puzzle & Dragons: Super Mario Bros. Edition[edit]

Metal Mario as he appears in the Guide.

Metal Mario appears in Puzzle & Dragons: Super Mario Bros. Edition as a Leader, available with the game's digital update to version 2.0, unlocked after earning an S rank or higher in Course 3 of the Fixed Challenges in Score Attack. Metal Mario is a Dark/Dark attribute teammate with an HP rating of 4/6, an ATK rating of 5/6 and RCV rating of 2/6. Metal Mario's Skill, Metal Walk, changes Water Orbs on the Orb field to Dark Orbs, while his Leader Skill, Metal Shine, raises the ATK of the entire team by 3x if the player clears two Dark combos, or by 4x for three Dark combos or more. Metal Mario uses Fruit and Rare Fruit to raise his Skill Levels.

Metal Luigi also appears as a Leader, unlocked after earning an S rank or higher in Course 3 of the Free Challenges in Score Attack. Metal Luigi is also a Dark/Dark attribute teammate, having an HP rating of 3/6, an ATK rating of 5/6 and RCV rating of 3/6. Metal Luigi's Skill, Metal Dash, changes Light Orbs on the Orb field to Dark Orbs. Metal Luigi shares the same Leader Skill and Skill Up requirements as Metal Mario.

Game Appearances[edit]

Title Description Release Date System/Format
Super Mario 64 Playable Character (Power-Up) 1996 Nintendo 64
Dr. Mario 64 Unlockable Playable Character/Boss 2001 Nintendo 64
Super Smash Bros. Melee Boss, Playable Character (Power-Up), and Trophy. 2001 Nintendo GameCube
Mario Party 6 Playable Character (Power-Up) 2004 Nintendo GameCube
Mario Party 7 Playable Character (Power-Up) 2005 Nintendo GameCube
Mario Strikers Charged Appears during Mario's Mega Strike 2007 Wii
Super Smash Bros. Brawl Playable Character (Power-Up) 2008 Wii
Super Smash Bros. for Nintendo 3DS / Wii U Playable Character (Power-Up) 2014 Nintendo 3DS/Wii U
Puzzle & Dragons: Super Mario Bros. Edition Playable Character (Leader teammate) 2015 Nintendo 3DS
Super Mario Odyssey Playable Character (as a Costume) 2017 Nintendo Switch

Super Smash Bros. Melee Trophy[edit]

# Name Image Appearance(s) Description
202 Metal Mario
Trophy202.PNG
Super Mario 64
9/96
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.

Gallery[edit]

Media[edit]

Audio.svg Metal Mario - Metal Mario theme
SM64-Metallic Mario.oga
1:22
File infoMedia:SM64-Metallic Mario.oga
Help:MediaHaving trouble playing?

Trivia[edit]

References[edit]

  1. ^ Super Mario 64 DS English instruction manual, p. 21.