Peril: Difference between revisions
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[[File:Peril.png|thumb|Mario in Peril status]] | [[File:Peril.png|thumb|Mario in Peril status]] | ||
'''Peril''' is a status effect that appears in [[Paper Mario|the]] [[Paper Mario: The Thousand-Year Door|first]] [[Super Paper Mario|three]] [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[Heart Point|HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain [[badge]]s can | '''Peril''' is a status effect that appears in [[Paper Mario|the]] [[Paper Mario: The Thousand-Year Door|first]] [[Super Paper Mario|three]] [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[Heart Point|HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain [[badge]]s can be used only when Mario is in the Peril status. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Kiken | |JapR=Kiken | ||
|JapM=Danger | |JapM=Danger | ||
| | |ChiS=垂危 | ||
| | |ChiSR=Chuíwēi | ||
|ChiSM=Dying | |||
|Fre=Attention | |||
|FreM=Warning | |||
|Ita=SOS | |Ita=SOS | ||
|ItaM=SOS}} | |ItaM=SOS | ||
}} | |||
{{PM}} | {{PM}} | ||
{{PMTTYD}} | {{PMTTYD}} | ||
{{SPM}} | {{SPM}} | ||
[[Category:Paper Mario | [[Category:Paper Mario status effects]] | ||
[[Category:Paper Mario: The Thousand-Year Door | [[Category:Paper Mario: The Thousand-Year Door status effects]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario status effects]] | ||
[[it:SOS]] | [[it:SOS]] |
Latest revision as of 09:30, January 8, 2024
Peril is a status effect that appears in the first three Paper Mario games. It occurs when Mario or any of his partners goes down to exactly 1 HP, causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain badges can be used only when Mario is in the Peril status.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | キケン Kiken |
Danger |
Chinese (simplified) | 垂危 Chuíwēi |
Dying |
French | Attention |
Warning |
Italian | SOS |
SOS |