Peril: Difference between revisions

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[[Image:Peril.png|thumb|Mario in '''Peril Status'''.]]
[[Image:Peril.png|thumb|Mario in '''Peril Status'''.]]
'''Peril''' is a status effect that appears in all three [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing [[item]]. Certain [[badge]]s can only be used when Mario is in the Peril status.
'''Peril''' is a status effect that appears in [[Paper Mario|the]] [[Paper Mario: The Thousand-Year Door|first]] [[Super Paper Mario|three]] [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing [[item]]. Certain [[badge]]s can only be used when Mario is in the Peril status.
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Revision as of 18:10, May 24, 2014

Mario in Peril Status.

Peril is a status effect that appears in the first three Paper Mario games. It occurs when Mario or any of his partners goes down to exactly 1 HP, causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain badges can only be used when Mario is in the Peril status. Template:BoxTop