Zero Suit Samus
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Zero Suit Samus is an alternate form of Samus Aran without her Power Suit, wearing a skintight jumpsuit. In this form, Samus's main weapon is the Paralyzer, a small pistol-like weapon that is only capable of stunning enemies. Although Samus has appeared without her armor in previous Metroid games in a small capacity, the first appearance of Samus in her "Zero Suit" was in Metroid: Zero Mission, which consolidated Samus's appearance and abilities outside the Power Suit. While Zero Suit Samus is a very vulnerable and more stealth-based form in her home series, the Super Smash Bros. series enhances her abilities by giving her an extensive, speedy hand-to-hand moveset similar to Sheik, as well as additional weaponry in the form of a "Plasma Whip" mode for her Paralyzer and, in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, rocket-powered "Jet Boots" that resemble high-heeled stilettos.
Super Smash Bros. series
Super Smash Bros. Brawl
When Samus finishes her Final Smash, the Zero Laser, the force of the beam is so strong it causes the Power Suit to fall off, allowing Zero Suit Samus to be playable. Zero Suit Samus is more swift and agile than her armored form, though lighter and easier to KO. In this state, Samus fights using a gun that can stun opponents and also turn into an energy whip. Zero Suit Samus's standard special move is the Paralyzer, in which she fires a blast from the gun that can stun opponents. Her side special is Plasma Whip, in which she fires a whip to the side that deals more damage at the tip. Her up special is Plasma Wire, in which she fires the whip directly up. Finally, her down special is Flip Jump, in which she does a jump that can be followed up with a kick. Similar to Samus, Zero Suit Samus's grab also uses the Paralyzer's whip, which gives her an extended grab; this and her up and side specials can all be used as tether recoveries.
At the character selection screen, when players select Samus, they can start the battle as Zero Suit Samus by holding the following buttons when proceeding to the stage selection screen.
Players can also turn into Zero Suit Samus from normal Samus mid-battle by executing her up, down, and up taunts in rapid succession.
The Subspace Emissary
Samus first appears in the Subspace Emissary in her Zero Suit, infiltrating the Research Facility to retrieve her stolen Power Suit. Along the way, she finds Pikachu trapped in a power generator and frees it. Eventually, Samus tracks her Power Suit down, but was stopped by evil copies of it. She defeats them and retrieves her suit. She, along with Pikachu, spends most of the Subspace Emissary in either the The Research Facility or The Subspace Bomb Factory. When Samus is selected on the World Map, she can still be turned into Zero Suit Samus by pressing the grab button.
Super Smash Bros. for Nintendo 3DS / Wii U
Zero Suit Samus reappears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U as an independent character, after the removal of in-battle transformation moves. Her overall appearance has been somewhat altered, still using her general design from Metroid: Zero Mission while also taking elements from her appearance in Metroid: Other M. As a result of being a separate character, she has a different Final Smash, Gunship. For her general moveset, she adopts different footwear, her boots now featuring a pair of jet boosters on the heels, which enables her kicking moves to be more powerful and have an electricity effect. These jet boots have also replaced her up special move, Plasma Wire, with Boost Kick, which uses the jet heels to boost herself into the air while kicking.
Zero Suit Samus also has two additional alternate costumes, based upon her appearances during the endings for Metroid: Zero Mission and Metroid Fusion.
Super Smash Bros. Ultimate
Zero Suit Samus returns as an unlockable playable character in Super Smash Bros. Ultimate, retaining many of her moves from the previous installment, as well as continuing to be considered a separate fighter from Samus. For her Final Smash, instead of attacking fighters directly from her Gunship, she rides on top of it while wearing the Power Suit and fires a laser very similar to Samus's Zero Laser from the background, which can be aimed with the on-screen reticle.
The Paralyzer is Zero Suit Samus's main weapon first appearing in Metroid: Zero Mission, only capable of stunning enemies, and the name of Zero Suit Samus's standard special move. When used, Samus fires a blast from the gun that can stun opponents. The blast can be charged by holding down the special button, which increases the distance that the blast can travel and the duration of the stun effect.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Paralyzer has two custom variants. The first is Blast Shot, which fires faster and has a greater range, but does not stun and deals less damage. The second is Electromagnetic Net (named Spreading Shot in the PAL version), which fires a larger blast that covers a greater range and explodes, dealing continuous damage, but it does not travel as far.
Plasma Whip is Zero Suit Samus's side special move. When used, Samus shoots an energy whip from her Paralyzer forward that damages opponents nearby, the tip dealing the most damage. The body also pushes opponents toward the tip while the move is being used. The move can also be used as a tether recovery, having greater horizontal range but less vertical range than the Plasma Wire.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Plasma Whip's first custom variant is Plasma Dash, which causes Samus to dash forward into enemies with her gun held out, damaging them and pushing them along; since the move no longer uses the whip, however, it cannot be used to grab edges. The second is Whip Lash, which can only hit at the end of the whip, and knocks opponents toward Zero Suit Samus when they are hit.
Plasma Wire is Zero Suit Samus's up special move in Super Smash Bros. Brawl. Samus fires her Paralyzer's whip directly up, damaging opponents above her multiple times, knocking them up toward the tip which forces them back toward the ground. The move also acts as a tether recovery, automatically grabbing ledges.
Boost Kick is Zero Suit Samus's up special move in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, replacing Plasma Wire from Super Smash Bros. Brawl. When it is used, Samus kick up into the air, striking opponents that she hits multiple times before delivering a final more powerful kick that knocks them back.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Boost Kick's first custom variant is Impact Kick, which only deals one more powerful hit with the initial kick, though the second kick is also more powerful. The second variant is Lateral Kick, which kicks up at a lower height, but boosts forward on the second kick.
Flip Jump is Zero Suit Samus's down special move. When used, Samus leaps up into the air at an arc in the direction she is facing and lands facing the opposite direction. If Samus hits a wall during the jump in Super Smash Bros. Brawl, she automatically leaps off of it, and can do up to four wall jumps in this way; in Super Smash Bros. for Nintendo 3DS / Wii U, the player must manually press the jump button, but can still only do up to four wall jumps. Pressing a button during the attack causes Samus to kick downward at an angle that acts as a meteor smash when it hits anyone in the air when initially used. The player can choose the direction of the kick with the control stick.
In Super Smash Bros. for Nintendo 3DS / Wii U, the move automatically hits opponents when Samus comes into contact with them without having to use the kick. In addition, the move buries opponents when hit on the ground, and is a meteor smash when hit in the air. The player can also adjust Samus's angle mid-jump with the control stick.
In Super Smash Bros. for Nintendo 3DS / Wii U, the Flip Jump's first custom variant is Shooting Star Flip Kick, which does not deal damage during the jump, and the kick is replaced with a falling kick that travels horizontally. The second is Low Flip, which does not jump as high but travels farther.
Power Suit Samus
Power Suit Samus is Zero Suit Samus's Final Smash in Super Smash Bros. Brawl. Upon activating her Final Smash, Zero Suit Samus begins spinning and her armor begins forming around her, turning her back into her armored form after the transformation. During the transformation, electrical sparks are emitted from the suit, repeatedly damaging and launching nearby fighters.
Despite the move being called "Power Suit Samus," Samus actually equips her Varia Suit from Metroid Prime. The Power Suit is a different suit of armor that Samus does not wear in the Super Smash Bros. series.
Gunship is Zero Suit Samus's Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U, replacing Power Suit Samus from Super Smash Bros. Brawl. When used, Samus calls her Gunship and leaps inside; from there, the player can blast opponents with twin laser cannons, aiming the targeting reticle with the control stick, similar to Snake's Grenade Launcher in Super Smash Bros. Brawl. After some time has passed or five shots have been fired, the move automatically ends and Zero Suit Samus drops back down to the battlefield.
Zero Suit Samus only appears in the Metroid Big Name Game in WarioWare: D.I.Y. There is a small chance that Samus appears in her Zero Suit after the player defeats the Metroids on-screen, rather than her in her Power Suit.
Super Mario Maker
Zero Suit Samus appears as a Costume Mario costume in Super Mario Maker. Her sound effects are taken from Metroid: Zero Mission; the theme that plays when the game is loaded plays when the Mystery Mushroom is collected, the theme that plays when an item is obtained plays when the level is completed, and the death sound is played when the player loses a life with the costume on.
Profiles and statistics
Super Smash Bros. Brawl
Solid Snake's codec conversation
Super Smash Bros. for Nintendo 3DS / Wii U
Red indicate exclusive to the 3DS version.
All quotations are from Super Smash Bros. Brawl.
Names in other languages