This is a featured article! Click for more information.

Super Mario Galaxy: Difference between revisions

(→‎Galaxies: Double time, not speed.)
No edit summary
 
(619 intermediate revisions by 78 users not shown)
Line 1: Line 1:
{{italic title}}
{{italic title}}
{{FA}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{redirect|Mario Galaxy|the stage in [[Super Smash Bros. for Wii U]] and [[Super Smash Bros. Ultimate]]|[[Mario Galaxy (stage)]]}}
{{about|the game known as "Super Mario Wii" in South Korea|the game commonly referred to as "Super Mario Wii" in other regions|[[New Super Mario Bros. Wii]]}}
{{Redirect|Super Mario Wii|the game commonly referred to as "Super Mario Wii" in other languages|[[New Super Mario Bros. Wii]]}}
{{distinguish|Super Galaxy}}
{{game infobox
{{game infobox
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|image=[[File:Super Mario Galaxy NA Box Art.jpg|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>''Club Nintendo'' (MX) issue 192, page 54.</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref>[[Nintendo]] 公式チャンネル. "[https://www.youtube.com/watch?v=mBl3jNhi73Q スーパーマリオギャラクシー 紹介映像]" (Japanese source). [https://www.youtube.com/ ''YouTube'']. Published 31 May 2015. Accessed 06 Mar 2021.</ref>|USA|December 24, 2015<ref>[[Nintendo]]. "[http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u ''Super Mario Galaxy'' (Wii U)]". [https://www.nintendo.com/ ''Nintendo'']. Published 2015. Accessed 13 Dec 2015.</ref>|Europe|February 4, 2016<ref>Thomas Whitehead. "[http://www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe Nintendo Download: 4th February (Europe)]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 01 Feb 2016. Accessed 01 Feb 2016.</ref>|Australia|February 5, 2016}}'''Nvidia Shield:'''<br>{{release|China|March 22, 2018<ref>英伟达SHIELD. "[https://weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment #NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!]". ''[http://weibo.com/ Weibo]''. Sina Corp. Published 22 Mar 2018. Accessed 21 Mar 2021.</ref>}}
|release='''Original release:'''<br>{{release|Japan|November 1, 2007|USA|November 12, 2007|Mexico|November 12, 2007<ref>{{cite|author=Carlos Rodriguez, Antonio, editor|title="Las recomendaciones de Club Nintendo para el mes de noviembre" ''[[NWiki:Club Nintendo Mexico|Club Nintendo]]''|format=192|language=Spanish|location=Mexico City|publisher=[[Nintendo of America]]|date=Nov. 2007|page=54}}</ref>|Europe|November 16, 2007|Australia|November 29, 2007|South Korea|September 4, 2008}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|USA|August 28, 2011|Europe|September 16, 2011|Australia|November 7, 2013|South Korea|April 23, 2015}} '''Wii U (digital download):'''<br>{{release|Japan|May 31, 2015<ref name=wiiuJP>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]] [Nintendo 公式チャンネル]|url=www.youtube.com/watch?v=mBl3jNhi73Q|title=スーパーマリオギャラクシー 紹介映像|language=Japanese|publisher=YouTube|date=31 May 2015|accessdate=6 Mar. 2021}}</ref>|USA|December 24, 2015<ref name=wiiuUS>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20160309231304/http://www.nintendo.com/games/detail/super-mario-galaxy-wii-u|title=Super Mario Galaxy (Wii U)|deadlink=www.nintendo.com/games/detail/super-mario-galaxy-wii-u the original|publisher=Nintendo Official Site|date=2015|accessdate=13 Dec. 2015}}</ref>|Europe|February 4, 2016<ref name=wiiuEU>{{cite|author=Whitehead, Thomas|url=www.nintendolife.com/news/2016/02/nintendo_download_4th_february_europe|title=Nintendo Download: 4th February (Europe)|publisher=Nintendo Life|date=1 Feb. 2016}}</ref>|Australia|February 5, 2016}}'''Nvidia Shield TV:'''<br>{{release|China|March 22, 2018<ref name=shield>{{cite|author=Nvidia [英伟达SHIELD]|url=weibo.com/6154885380/G8y23yTnm?ssl_rnd=1616376742.279&type=comment|title=#NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!|language=Chinese|publisher=Sina Visitor System|date=22 Mar. 2018|accessdate=21 Mar. 2021}}</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note={{footnote|main|1}}}}<br>{{footnote|note|1|Exclusive to the Nvidia Shield version.}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y|zh_simp=y|zh_simp_note=&nbsp;(Nvidia Shield TV only)}}
|genre=[[Genre#Platform|Platformer]], Action-adventure
|genre=[[Genre#Platform games|Platformer]], action-adventure
|modes=Single-player<br>Two-player co-op
|modes=Single-player, two-player co-op
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|ratings='''Original release:'''{{ratings|esrb=E|pegi=3|usk=6|cero=A|acb=G|rars=0+|grac=all}} '''Nintendo Selects:'''{{ratings|dejus=L}} '''Wii U (digital download):'''{{ratings|acb=PG}}
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield}} (Mainland China only)<ref>浪玩堂. "[http://web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!]", (archived from [http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690 the original]; Chinese source). ''[http://weibo.com/ Weibo]''. Sina Corp. Published 05 Dec 2017. Accessed 21 Mar 2021.</ref>
|platforms=[[Wii]], [[Wii U]], {{wp|Nvidia Shield TV}} (Mainland China only)<ref>{{cite|author=浪玩堂|archive=web.archive.org/web/20171207175754/http://overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|title=英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!|language=Chinese|deadlink=overseas.weico.cc/share/11183651.html?weibo_id=4181546857933690|publisher=Sina Visitor System|date=5 Dec. 2017|accessdate=21 Mar. 2021}}</ref>
|input={{input|nunchuk=1|wiiununchuk=1}}
|media={{media|wii=1|wiiudl=1|nvshield=1}}
|media={{media|wii=1|wiiudl=1}}
|input={{input|nunchuk=1|wiiununchuk=1|wiimote=1|wiiumote=1|nvshield=1}}
}}
}}
'''''Super Mario Galaxy''''', known as '''''Super Mario Wii''''' in South Korea, is a 3D action-adventure [[Genre#Platform|platformer]] game for the [[Wii]] console, first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the third main ''[[Super Mario (series)|Mario]]'' 3D platformer, and the follow-up to ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, unlike the previous two 3D adventure installments for the [[Mario (franchise)|''Mario'' franchise]], this game takes place in deep space. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. Upon its release, ''Super Mario Galaxy'' received some of the highest review scores and appraisals of any Wii game to date, and of any game overall. Since its release, the game has sold nearly 13 million copies, making it the ninth best-selling Wii game, and earning a [[Nintendo Selects]] re-release.<ref name=sales>[[Nintendo]]. "[https://www.nintendo.co.jp/ir/en/sales/software/wii.html Top Selling Software Sales Units]".''[https://www.nintendo.co.jp/ Nintendo]''. Published 31 Mar 2020. Accessed 06 Mar 2021.</ref> The save data description for the game is "Launch into a cosmic adventure!"
'''''Super Mario Galaxy''''' is a 3D action-adventure [[Genre#Platform games|platform game]] for the [[Wii]], first released in Japan on November 1, [[List of games by date#2007|2007]]. It is the eleventh entry in the [[Super Mario (series)|''Super Mario'' series]],<ref name=encyclopedia>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015}}</ref> the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.<ref name=switch>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=uuC4YLLkqME|title=Nintendo Switch Presentation 2017|publisher=YouTube|date=17 Jan. 2017|accessdate=30 Jan. 2021}}</ref><ref name=hakoniwa>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> In this game, the player controls [[Mario]] in outer space, moving across spherical planetoids with their own centers of [[gravity]]. The [[level]]s are more linear than those found in its 3D predecessors ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002). Similar to prior games, Mario collects [[Power Star]]s to rescue [[Princess Peach]] from [[Bowser]], who is trying to establish his own [[galaxy]] at the center of the universe. Mario is aided by [[Luigi]], a [[Toad Brigade|brigade of Toads]], star-shaped creatures called [[Luma]]s, and a mysterious woman named [[Rosalina]]. The save data description for the game is "Launch into a cosmic adventure!"


A sequel to this game, ''[[Super Mario Galaxy 2]]'', was released on May 22, [[List of games by date#2010|2010]]. A [[Reissue#Ports|port]] of the game is bundled in with ''[[Super Mario 3D All-Stars]]'', alongside ''Super Mario 64'' and ''Super Mario Sunshine'', for the [[Nintendo Switch]], released on September 18, [[List of games by date#2020|2020]], featuring the original game with upscaled graphics.<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]". ''[https://www.youtube.com/ YouTube]''. Published 03 Sep 2020. Accessed 03 Sep 2020.</ref>  
Upon its release, ''Super Mario Galaxy'' was met with critical acclaim and commercial success. It received various awards and accolades, including from the {{wp|Academy of Interactive Arts & Sciences}}, the {{wp|Computer Entertainment Supplier's Association}}, and the {{wp|British Academy of Film and Television Arts}}. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.<ref name=sales>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|publisher=Nintendo Co., Ltd|date=31 Mar. 2020|accessdate=6 Mar. 2021}}</ref> It was rereleased in 2011 under the [[Nintendo Selects]] branding for having sold so well. It is one of the few Wii titles to have been [[Reissue#Re-releases|rereleased]] on the {{wp|Nvidia Shield TV}} console in 2018. Another rerelease with upscaled graphics was included in ''[[Super Mario 3D All-Stars]]'' alongside ''Super Mario 64'' and ''Super Mario Sunshine'' on September 18, [[List of games by date#2020|2020]], to correspond with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'' (1985).<ref name=3DAS>{{cite|author=[[Nintendo of America]]|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|date=3 Sep. 2020}}</ref> After its original release, a dedicated sequel, ''[[Super Mario Galaxy 2]]'', was developed and released for the Wii on May 22, [[List of games by date#2010|2010]].
 
''Super Mario Galaxy'' has gone on to be considered one of the {{wp|List of video games considered the best|greatest video games of all time}} and a masterpiece.<ref name=cremin>Cremin, Colin (Jan. 2012). [https://doi.org/10.1177/1555412012440309 The Formal Qualities of the Video Game: An Exploration of ''Super Mario Galaxy'' With Gilles Deleuze]. ''Games and Culture, 7''(1), SAGE Publishing. Page 72–86.</ref><ref name=Polygon>{{cite|author=Polygon Staff|archive=web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|title=The 500 Best Video Games of All Time|deadlink=www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401|publisher=Polygon|date=27 Nov. 2017|accessdate=30 Dec. 2022}}</ref><ref name=asahi>{{cite|author=TV Asahi staff|archive=www.youtube.com/watch?v=jMVW-G6RDHA|title=国民5万人がガチ投票!テレビゲーム総選挙|language=Japanese|publisher=TV Game Sousenkyo『乃木坂46 賀喜遥香』|date=27 Dec. 2021|archiver=YouTube by チャンネル|archivedate=16 Mar. 2022|accessdate=30 Dec. 2022}}</ref><ref name=ashcraft>{{cite|author=Ashcraft, Brian|url=kotaku.com/poll-here-are-japans-top-100-video-games-of-all-time-1848275437|title=Poll: Here Are Japan's Top 100 Video Games Of All Time|publisher=Kotaku|date=28 Dec. 2021|accessdate=30 Dec. 2022}}</ref>
==Story==
==Story==
'''''From the instruction booklet'''''
'''From the instruction booklet'''
<blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...
<blockquote>Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...


Line 29: Line 31:
But then, something happened...</blockquote>
But then, something happened...</blockquote>
[[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]]
[[File:SMG Prolog1.png|thumb|upright=1.1|left|Castle Gardens, the beginning area.]]
Every hundred years, on the eve of the [[Star Festival]], a comet passes over the [[Mushroom Kingdom]] and causes magical stars and stardust to fall to the [[Earth|planet]] below. [[Princess Peach|Peach]] invites [[Mario]] to her [[Peach's Castle|castle]] to join in the festivities and receive a special gift. As Mario arrives in the [[Castle Gardens]], [[Bowser]] suddenly attacks the [[Toad (species)|Toad]]s with his [[airship]]s and encases them in [[Crystal (Super Mario Galaxy)|crystal]]s. He "invites" Peach to the creation of his brand new galaxy and lifts the castle off the ground with a [[UFO]] to carry it to the center of the universe. Before Mario can reach Peach, [[Kamek]] casts a spell at him, sending him into space. An [[Baby Luma|apricot-colored Luma]], whom Peach was carrying before her abduction, flees to look for Mario before Kamek warps the castle away with another spell.
Every century, on the eve of the [[Star Festival]], a comet passes over the [[Mushroom Kingdom]] and causes stars to fall to the [[Earth|planet]] below. [[Princess Peach]] invites [[Mario]] to her [[Peach's Castle|castle]] to join in the festivities and receive a special gift. As Mario arrives in the [[Castle Gardens]], [[Bowser]] suddenly attacks the [[Toad (species)|Toad]]s with his [[airship]]s and encases them in [[Crystal (Super Mario Galaxy)|crystal]]s. He "invites" Peach to the creation of his brand new galaxy and uses a [[UFO]] to lift the castle off the ground and carry it to the center of the universe, taking her and two Toads with it. Mario manages to reach the castle just before it is taken into outer space, but before he can get to Peach, [[Kamek]] suddenly appears and casts a spell at him, knocking him off the castle and deep into space. An [[Baby Luma|apricot-colored Luma]], whom Peach was carrying before her abduction, flees to look for Mario before Kamek uses another spell to warp the castle away.


[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|[[Peach's Castle|Peach's castle]] being lifted into space.]]
[[File:SMG Unknown Floating Object.png|thumb|upright=1.1|Peach's castle being lifted into space by Bowser.]]
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet| small grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars. In exchange, she offers to help rescue Peach and defeat Bowser. Rosalina gives him the apricot-colored Luma to help him on his quest. He grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base where either Bowser or [[Bowser Jr.]] would be using the power of one of the [[Grand Star]]s, large varieties of Power Stars. Rescuing the Grand Star unlocks the next dome. When enough Power Stars are collected, the Comet Observatory takes Mario to the center of the universe.
Mario is awoken by the apricot-colored Luma on a [[Gateway Galaxy#Starting Planet|small, grassy planet]]. Here, he meets other [[Luma]]s and [[Rosalina]], a mysterious woman who acts as the protector of the [[galaxy|galaxies]] and the mother of the Lumas. She tells Mario that her ship, the [[Comet Observatory]], had its [[Power Star]]s stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to [[spin]] and travel through space. Together, they travel to various galaxies in opened [[dome]]s to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the [[Grand Star]]s, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or [[Bowser Jr.]] Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.


[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
[[File:SMG Mario and Peach fly through space.png|thumb|left|upright=1.1|Mario flying with Peach after rescuing her.]]
Once there, Mario defeats Bowser in [[Bowser's Galaxy Reactor|his brand new galaxy]], retrieves the last Grand Star, and rescues Peach. Just then, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[black hole]] which begins pulling in everything. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely, each time a little differently.
After arriving at and traversing through Bowser's [[Bowser's Galaxy Reactor|brand new galaxy]], Mario defeats him, retrieves the last Grand Star, and rescues Peach. Just as they are about to leave, however, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive [[black hole]], which begins pulling in everything in sight. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely and slightly different across each repetition.


Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees characters and enemies he met throughout his adventure celebrating together. Bowser and Peach lie next to him and begin to stir. When he looks into the air, he notices a newborn galaxy as Rosalina's words echo in his mind, and exclaims, "Welcome! Welcome new galaxy!" The camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina [[Fourth wall|thanks the player]] and says, "I will watch over you from beyond the stars." before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit [[Starshroom|starship]]. This alludes to the idea of how the universe repeats itself. The events of the [[Rosalina's Story|past]] will carry out anew, with the lost apricot Luma searching for its mother.
Mario later awakens in the Mushroom Kingdom near Peach's Castle, where he witnesses the various friends and foes he met throughout his adventure celebrating together. He then notices Bowser and Peach lying next to him as they begin to stir. When he looks into the sky, he notices a newborn galaxy and hears Rosalina's words echoing in his mind. Mario stands up and exclaims, "Welcome! Welcome new galaxy!" as the camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina [[Fourth wall|thanks the player]] and says, "I will watch over you from beyond the stars," before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit [[Starshroom|starship]]. This alludes to the idea of how the universe repeats itself. The events of the [[Rosalina's Story|past]] will carry out anew, with the lost apricot Luma searching for its mother.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
===Basic gameplay===
[[File:SMG Space Junk Pull Stars.png|thumb|left|Mario navigating a level with [[Pull Star]]s, environmental objects controlled with the Star Pointer.]]
Gameplay is somewhat different from the previous ''Mario'' titles, as rather than being played strictly in 2D or 3D, the game occasionally shifts from 3D to 2D and vice versa (although the core gameplay is largely in 3D); the game also utilizes sphere walking. Even with these changes, however, the gameplay heavily resembles ''Super Mario 64'' and ''Super Mario Sunshine'', with a similar camera system and similar gameplay mechanics.
The player controls [[Mario]],<ref name="Luigi" group="note">Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to [[Luigi]] during his playthrough.</ref> who platforms mainly on spherical planetoids, and he completes [[level]]s by collecting [[Power Star]]s. His [[jump]]ing actions allow him to hop between [[platform]]s and [[stomp]] enemies. Most enemies that cannot be stomped on can be taken out or dazed with a [[spin]], a move new to the series. Rather than performed with button inputs, shaking the [[Wii#Wii Remote|Wii Remote]] makes Mario spin. In addition to taking out enemies, spinning makes Mario engage [[switch]]es, parry certain attacks, [[skate]] on ice, throw held objects, and perform an extra [[Spin Jump|small jump]] in the air. Several actions in ''Super Mario Galaxy'' are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with {{button|wii|Pad}}. Pressing {{button|wii|C}} centers the camera behind Mario and pressing {{button|wii|Padup}} enters a first-person perspective.
 
===Basic controls===
[[File:SMG Space Junk Pull Stars.png|thumb|left|Pull Stars are used by pointing the Star Cursor at them and pressing {{button|wii|A}}.]]
The game has several innovations and additions to the basic 3D ''Mario'' game concept. Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Backward Somersault|Backwards Somersault]]s, [[Side Somersault]]s, and [[Long Jump]]s. Mario can also [[Triple Jump]] by jumping with precise timing three times, each time jumping higher than before. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing {{button|wii|Padup}}, the player can enter a first-person perspective.
 
The game also uses the motion sensors of the Wii Remote. The pointer of the Remote appears as the [[Star Cursor]] on the screen. The Star Cursor is used to perform a variety of actions, such as using [[Pull Star]]s, manipulating [[Sling Pod]]s, and collecting [[Star Bit]]s. Shaking the [[Wii#Wii Remote|Wii Remote]] or [[Wii#Nunchuk|Nunchuk]] makes Mario perform a [[spin]].
[[File:Mario Spin Art - Super Mario Galaxy.png|thumb|[[Mario]]'s spin move can defeat enemies or activate machines.]]
By pressing {{button|wii|B}}, players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by [[jump]]ing on them, which creates a [[coin]] Mario can use to heal HP. Using the spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if [[Bowser]] and Mario both spin at the same time, both moves get canceled. Also, if Mario or Luigi Long Jumps then lands on the ground and quickly does a spin, they will do a small pirouette. The player can use any of these tactics or only one of them during the entire game, as a specific tactic is never required to defeat a regular enemy. Only special enemies such as the [[Big Goomba]] in the [[Gateway Galaxy]] might require a spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in ''Super Mario Sunshine'', Mario can jump on NPCs to gain extra height or annoy them.


Swimming is fairly simple. Mario can change his direction by using the analog stick and can dive by pressing Z. Breaststrokes are possible by pressing A repeatedly while swimming forward. Mario must return to the surface or collect air bubbles periodically in order to refill his air supply. Failure to do so could result in losing a life.
There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a [[Star Ball|Rolling Ball]], surfs on the back of a [[Ray|manta ray]], or travels through the air in a giant [[bubble]]. [[List of power-ups|Power-ups]] change his appearance and give him a unique set of abilities in place of his usual ones (see [[#Power-ups|below]]). While in water, Mario can [[swim]]. Pressing {{button|wii|Z}} makes him dive. Pressing {{button|wii|A}} makes Mario perform a breaststroke, propelling him forward.
   
   
Skating is a technique used when on ice. Mario merely needs to spin while walking, and he starts to skate.
[[File:SMG Artwork Mario (Spin).png|thumb|Artwork of Mario spinning.]]
Pointing the Wii Remote at the screen makes an on-screen reticle appear called the [[Star Pointer]]. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over [[Star Bit]]s, small colorful objects, automatically collects them. Pressing {{button|wii|B}} fires a Star Bit from the pointer. There are non-playable characters called [[Hungry Luma]]s that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario [[kick]]s a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.


There is also a move that is not explained in the instruction booklet. If the player, while airborne, both shakes the controller and presses {{button|wii|Z}} (to spin and [[Ground Pound]] at the same time), they perform a special ground pound that homes in on nearby enemies. If there is no enemy nearby, Mario does a fancier ground pound. This move returns in the game's sequel, also unexplained in the packaged materials.
Mario's health is represented by a three-segemented [[Health Meter|life meter]]. Receiving damage removes one section, and losing all makes him lose a life. Collecting a [[Life Mushroom]] replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.  


Most levels are clusters of small planetary bodies with their own centers of [[gravity]], causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy: PRIMA Official Game Guide''|format=Collector's Edition|isbn=978-0-7615-5713-5|location=Roseville|publisher=[[Prima Games]]|date=2007|page=12}}</ref> Planets with sharp edges only have one gravitational plane, like the courses in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using [[Launch Star]]s, yellow objects that fire Mario through the sky. The levels in the game can be accessed by [[dome]]s scattered across the [[Comet Observatory]], the game's hub world. For more detail on level structure, galaxies, and the hub, see "[[#Locations|Locations]]" below.
===Co-Star Mode===
===Co-Star Mode===
Featured in ''Super Mario Galaxy'' is a multiplayer mode called Co-Star Mode. By simply connecting a second [[Wii#Wii Remote|Wii Remote]], another player can join in and assist the first player by controlling a second [[Star Cursor]], and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Cursor, and "<font color=Orange>2P</font>" appears below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and {{button|wii|A}} is pressed, the second player can make Mario perform a [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when only controlled with one controller. This works in midair, but can only be done once before touching a horizontal surface.<ref>Juliusaurus. "[https://www.youtube.com/watch?v=eRantJ0Acm8 ''Super Mario Galaxy'' Co-op Fun: Midair Jumps]". ''[https://www.youtube.com/ YouTube]''. Published 04 Jan 2009. Accessed 06 Mar 2021.</ref>
The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "<font color=Blue>1P</font>" appears below Player 1's Star Pointer, and "<font color=Orange>2P</font>" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses {{button|wii|A}}, he performs a unique action called the [[Co-Star Super Jump]]. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.<ref>{{cite|author=Juliusaurus|url=www.youtube.com/watch?v=eRantJ0Acm8|title=Super Mario Galaxy Co-op Fun: Midair Jumps|publisher=YouTube|date=4 Jan. 2009|accessdate=6 Mar. 2021}}</ref>


===Mario's life meter===
===Luigi===
[[Mario]]'s [[Health Meter|life meter]] has been decreased to three total. Originally, Mario had a life meter with eight units, similar to ''[[Super Mario 64]]'', [[Super Mario 64 DS|its DS remake]], and ''[[Super Mario Sunshine]]'', but it was reduced to three in the final game, with the ability to extend it to a maximum of six via a [[Life Mushroom]]. There is no longer a separate, slowly-decreasing life meter for when Mario is underwater; instead, Mario has an air meter which decreases and starts to deplete Mario's main life meter when it hits zero. The Life Mushroom replenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to three again, the second health meter smashes and the effect of the Life Mushroom is lost.
[[File: SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.]]
Completing "[[The Fate of the Universe]]" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, [[Luigi]], who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]], one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty [[1-Up Mushroom]]s from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself (although his height is marginally different). When the player collects 120 Power Stars and replays "[[The Fate of the Universe]]", [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.


===New elements===
This mode is referred to by [[Rosalina]] as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.<ref>{{cite|author=リンカー Linker / 紫月リン Rin Shizuki|url=www.youtube.com/watch?v=CHRw7Mw6bfY|title=スーパーマリオギャラクシーを実況プレイ Part52|language=Japanese|publisher=YouTube|date=6 Oct. 2011|accessdate=27 Oct. 2019}}</ref>
Mario explores a new 3D world with planets that have their own gravity. Several levels have arrows that Mario can turn around with a spin, changing the direction of the gravity. The [[Launch Star]] allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, and there is also little indication that Mario may be facing something terrible or something peaceful on where he is headed next, and there are also no loading times and screens. The game also contains side-scrolling levels reminiscent of ''[[New Super Mario Bros.]]'' with classic enemies such as [[Goomba]]s and [[Piranha Plant]]s. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling.
{{br}}


==="Super Luigi Galaxy"===
===Controls===
[[File:SMG Freezeflame Frosty Cosmic Luigi Race.png|thumb|left|[[Luigi]] about to race against [[Cosmic Mario|Cosmic Luigi]] in the [[Freezeflame Galaxy]] in "Super Luigi Galaxy" mode.]]
When playing on a [[Wii]] or [[Wii U]] console by oneself (P1), the game requires one to use the [[Wii Remote]] attached to the [[Nunchuk]]. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.
[[Completion|Collecting all 120 Power Stars]] and defeating Bowser once more unlocks [[Luigi|"Super Luigi Galaxy"]] mode, which replaces Mario with a playable version of Luigi and presents a few gameplay differences to reflect this change. Like in a number of previous ''Mario'' games, Luigi boasts higher jumps, but lower traction compared to Mario. Luigi is also faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. [[Cosmic Luigi]] is more challenging than [[Cosmic Mario]], and Luigi receives 20 [[1-Up Mushroom]]s from Peach's letter (although if Luigi's 1-Up counter grows too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi. When players collect 120 Power Stars and defeat Bowser again in this mode, [[Grand Finale Galaxy]] becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected.


This mode is referenced by Rosalina as "another world" players can access once they have defeated Bowser after collecting 120 Power Stars. In the Japanese version, she describes it as the world where Mario (or Luigi) may come across his alternate self who is not him.<ref>リンカー. "[https://www.youtube.com/watch?v=CHRw7Mw6bfY スーパーマリオギャラクシーを実況プレイ Part52]" (Japanese source). ''[https://www.youtube.com/ YouTube]''. Published 06 Oct 2011. Accessed 27 Oct 2019.</ref>
The controller for the {{wp|Nvidia Shield TV}} has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the [[Star Pointer]] are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/jhstjh/status/978431140959805440|title=For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)|publisher=Twitter|date=24 Mar. 2018|accessdate=6 Mar. 2021}}</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/1019812333621669888|title=And yes, tilting in Super Mario Galaxy has been replaced by simply the left analog stick on Nvidia Shield|publisher=Twitter|date=19 Jul. 2018|accessdate=6 Mar. 2021}}</ref><ref>{{cite|author=ドラガリキノピコ|url=youtu.be/OryQXvTC-t4|title=スーパーマリオギャラクシー Part2 ワールド2 バスルーム|language=Chinese|publisher=YouTube|date=21 Jun. 2018|accessdate=6 Mar. 2021}}</ref>
{{br}}


===Controls===
For the control scheme of the iteration included in ''Super Mario 3D All-Stars'' for [[Nintendo Switch]] systems, click [[Super Mario 3D All-Stars#Super Mario Galaxy|here]].
*{{button|wii|a}}: Jump/swim
<center>
*{{button|wii|b}}: Fire Star Bit
{|class="wikitable"style="width:65%;text-align:center"
*{{button|wii|Wiimote}} (shake): Spin
|-
*{{button|wii|Stick}}: Move
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
*{{button|wii|Z}} (grounded): Crouch
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
*{{button|wii|Z}} (midair): Ground Pound
|-
*{{button|wii|C}}: Center camera
!width=40% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
*{{button|wii|Pad}}: Move camera
!width=40% style="background:#FF2400;color:white;"|Nvidia Shield controller
*{{button|wii|Padup}}: First-person view
|-
*{{button|wii|Wiimote}} (shake midair) + {{button|wii|Z}}: Homing Ground Pound
!colspan=5 style="background:#FF7733;"|Mario and Luigi controls
'''Note: '''Since the Nvidia Shield controller does not have motion controls, the [[spin]] is performed by pressing the X button, while the right analog stick is used to move the [[Star Cursor]]. In the case of Player 2, both analog sticks can be used to control the Star Cursor.<ref>Chinese Nintendo. "[https://twitter.com/jhstjh/status/978431140959805440 For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release)]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 06 Mar 2021.</ref> The original tilt controls in the game is also replaced by the regular left analog stick control.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/1019812333621669888 And yes, tilting in ''Super Mario Galaxy'' has been replaced by simply the left analog stick on Nvidia Shield]". ''[https://twitter.com/home Twitter]''. Published 19 Jul 2018. Accessed 06 Mar 2021.</ref><ref>ドラガリキノピコ. "[https://youtu.be/OryQXvTC-t4 スーパーマリオギャラクシー Part2 ワールド2 バスルーム]" (Japanese source of Chinese footage). ''[https://www.youtube.com/ YouTube]''. Published 21 Jun 2018. Accessed 06 Mar 2021.</ref>
|-
|Move
|{{button|wii|Stick}}
|{{button|nvshield|leftstick}}
|-
|[[Spin]], engage object, throw object, [[skate]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|x}}
|-
|[[Kick]]
|colspan="4"|Make contact with stunned enemy
|-
|[[Jump]], speak, read, [[swim]]
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|[[Double Jump (consecutive)|Double jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat twice)
|{{button|nvshield|A}} when making contact with the ground while moving<br>(repeat twice)
|-
|[[Triple Jump|Triple jump]]
|{{button|wii|A}} when making contact with the ground while moving<br>(repeat thrice)
|{{button|nvshield|A}} when making contact with the ground while moving<br>(repeat thrice)
|-
|[[Backward Somersault|Backward somersault]]
|{{button|wii|Z}} + {{button|wii|A}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|A}}
|-
|[[Wall Jump|Wall jump]]
|{{button|wii|A}} against a wall
|{{button|nvshield|A}} against a wall
|-
|[[Side Somersault|Side somersault]]
|{{button|wii|Stick}} (in reverse direction) + {{button|wii|A}}
|{{button|nvshield|LeftStick}} (in reverse direction) + {{button|nvshield|A}}
|-
|[[Long Jump|Long jump]]
|{{button|wii|Z}} + {{button|wii|A}} while running
|{{button|nvshield|LeftBumper}} + {{button|nvshield|A}} while running
|-
|[[Spin Jump|Spin jump]]
|Shake {{button|wii|Wiimote}} in midair
|{{button|nvshield|X}} in midair
|-
|[[Ground Pound|Ground pound]]
|{{button|wii|Z}} in midair
|{{button|nvshield|LeftBumper}} in midair
|-
|Homing ground pound
|Shake {{button|wii|Wiimote}} + {{button|wii|Z}} in midair
|{{button|nvshield|X}} + {{button|nvshield|LeftBumper}} in midair
|-
|Grab or release [[pole]]
|{{button|wii|A}} alongside a pole
|{{button|nvshield|A}} alongside a pole
|-
|[[Crouch]], dive underwater
|{{button|wii|Z}}
|{{button|nvshield|LeftBumper}}
|-
|Crawl
|{{button|wii|Z}} + {{button|wii|Stick}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|LeftStick}}
|-
|[[Sweep Kick|Sweep kick]]
|{{button|wii|Z}} + shake {{button|wii|Wiimote}}
|{{button|nvshield|LeftBumper}} + {{button|nvshield|X}}
|-
|Move camera
|{{button|wii|Pad}}
|{{button|nvshield|Pad}}
|-
|Enter first-person view
|{{button|wii|Padup}}
|{{button|nvshield|PadUp}}
|-
|Reset camera
|{{button|wii|C}}
|{{button|nvshield|Y}}
|-
|[[Star Ball|Rolling ball]]
|Tilt {{button|wii|Wiimote}}
|Tilt {{button|nvshield|LeftStick}}
|-
|[[Ray|Ray surfing]]
|{{button|wii|A}} + tilt {{button|wii|Wiimote}}
|{{button|nvshield|A}} + tilt {{button|nvshield|LeftStick}}
|-
!colspan=5 style="background:#FF7733;"|Power-up controls
|-
|Hover in [[Bee Mario|Bee form]]
|Hold {{button|wii|A}}
|Hold {{button|nvshield|A}}
|-
|Float in [[Boo Mario|Boo form]]
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|Phase through [[Bars (Boo Mario)|walls]] in Boo form
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Toss [[fireball]] in [[Fire Mario|Fire form]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Bounce in [[Spring Mario|Spring form]]
|{{button|wii|A}} when colliding with the ground
|{{button|nvshield|A}} when colliding with the ground
|-
|[[Fly|Takeoff]] or ground in [[Flying Mario|Flying form]]
|Shake {{button|wii|Wiimote}}
|{{button|nvshield|X}}
|-
|Change direction in Flying form
|{{button|wii|A}} while in flight
|{{button|nvshield|A}} while in flight
|-
!colspan=5 style="background:#FF7733;"|Star Pointer controls
|-
|Collect a [[Star Bit]]
|Move {{chart icon|SMG-Pointer}} over a Star Bit
|Move {{button|nvshield|RightStick}} over a Star Bit
|-
|Shoot a Star Bit
|{{chart icon|SMG-Pointer}} + {{button|wii|B}}
|{{button|nvshield|RightStick}} + {{button|nvshield|B}}
|-
|Rapidly shoot Star Bits
|{{chart icon|SMG-Pointer}} + hold {{button|wii|B}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|B}}
|-
|Enter a [[Pull Star]], blow air to direct [[bubble]] (P1 only)
|{{chart icon|SMG-Pointer}} + hold {{button|wii|A}}
|{{button|nvshield|RightStick}} + hold {{button|nvshield|A}}
|-
|Fire [[cannon]] (P1 only)
|{{chart icon|SMG-Pointer}} + {{button|wii|A}}
|{{button|nvshield|RightStick}} + {{button|nvshield|A}}
|-
|Fire from [[Sling Pod]] (P1 only)
|Hold {{button|wii|A}} + pull back with {{chart icon|SMG-Pointer}} → release {{button|wii|A}}
|Hold {{button|nvshield|A}} + pull back with {{button|nvshield|RightStick}} → release {{button|nvshield|A}}
|-
|Stop an enemy (P2 only)
|Move {{chart icon|SMG-Pointer2}} over an enemy + hold {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over an enemy + hold {{button|nvshield|A}}
|-
|Make Mario jump (P2 only)
|Move {{chart icon|SMG-Pointer2}} over Mario + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}}
|-
|Make Mario spin (P2 only)
|Move {{chart icon|SMG-Pointer2}} over Mario while he is midair + {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario while he is midair + {{button|nvshield|A}}
|-
|Make Mario do a [[Co-Star Super Jump|powerful jump]] (P2 only)
|Move {{chart icon|SMG-Pointer2}} over Mario + {{button|wii|A}} while P1 presses {{button|wii|A}}
|Move {{button|nvshield|RightStick}} over Mario + {{button|nvshield|A}} while P1 presses {{button|nvshield|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Navigate menu
|{{chart icon|SMG-Cursor}}
|{{button|nvshield|RightStick}}
|-
|Confirm command
|{{button|wii|A}}
|{{button|nvshield|A}}
|-
|Cancel command
|{{button|wii|B}}
|{{button|nvshield|B}}
|-
|Select [[galaxy]]
|{{button|wii|A}}
|{{button|nvshield|RightTrigger}}
|-
|Display HOME menu
|{{button|wii|Home}}
|{{button|nvshield|home}}
|-
|Display pause menu
|{{button|wii|+}} / {{button|wii|-}}
|{{button|nvshield|start}} / {{button|nvshield|back}}
|}
</center>


==Locations==
==Locations==
===Setting===
===Setting===
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]]
[[File:SMG Artwork Outer Space.png|x150px|thumb||right|Key artwork of outer space as presented on the game's boxart.]]
[[File:Ch2 5.png|x90px|thumb||right|[[Rosalina]] netting [[Star Bit]]s as she rides in a [[Starshroom|starship]].]]
[[File:Ch2 5.png|x90px|thumb||right|Rosalina netting Star Bits as she rides in a starship.]]
''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels referred to as "galaxies" in this game – are staged on worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an [[Space Zone|outer space setting]] since ''[[Super Mario Land 2: 6 Golden Coins]]'' (1992), and the first time it has been realized by the core ''Super Mario'' team at [[Nintendo EAD|Nintendo EAD Tokyo]].<ref name=iwata/> A galaxy is an isolated cluster of small planets and other planetary bodies. Some are shaped like spheres, but many are not. Most planets have their own [[Gravity|gravitational pull]], which prevents Mario from falling down [[bottomless pit]]s and enables him to return to his starting position if he just keeps moving forward. Mario's movement, physics, and trajectory bend organically around the planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, most planets can be directly traveled between just by [[jump]]ing. Otherwise, they can be reached via objects called [[Launch Star]]s and [[Pull Star]]s. Not all planets have their own unique gravity: some are shaped like the more traditional courses of ''[[Super Mario 64]]'' (1996) and ''[[Super Mario Sunshine]]'' (2002) and the gravitational pull is below their mass, but this is conveyed through context.<ref name=jasper/>
''Super Mario Galaxy'' is set in outer space. With the exception of [[Grand Finale Galaxy]], which is [[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]], all levels, which are referred to in the game as "galaxies", are staged on worlds far removed from [[Mario]]'s [[Earth|home planet]]. This is the first entry in the [[Super Mario (series)|series]] to explicitly include an outer space setting since the [[Space Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]'' (1992) and the first time it has been realized by [[Nintendo EAD]], the studio responsible for most of the preceding ''Super Mario'' games.<ref name=iwata/>


The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peak over their horizons. Depending on the distance from the game's [[camera]], the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects – including Mario himself – exhibit a soft glow in certain positions as if struck by the light from distant stars. [[Black hole]]s occur in place of bottomless pits in many galaxies. ''Super Mario Galaxy'' includes some motifs derivative of science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, and starships. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=wired>Chris Kohler. "[https://www.wired.com/2007/12/interview-super/ Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto]". [https://www.wired.com/ ''Wired'']. Published 04 Dec 2007. Accessed 27 Feb 2021.</ref><ref name=quiet>Jacob Geller. "[https://youtu.be/IZ1y75vxO0o The Quiet Sadness of ''Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 15 Feb 2019. Accessed 30 Jan 2021.</ref><ref name=ruben>Ruben Aize Meintema. "[https://eludamos.org/index.php/eludamos/article/view/93 Planets as small as your house: A review of ''Super Mario Galaxy'']". [https://eludamos.org/index.php/eludamos/index ''Eludamos: Journal for Computer Game Culture'']. 4(1). 125 – 128. Published 2010. Accessed 28 Feb 2021.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's hub world. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and are eaten by the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like dessert.
A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own [[Gravity|gravitational pull]], which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.<ref name=montreal/><ref name=jasper/> Because they have their own pull, Mario can directly travel between sufficiently close planets just by [[jump]]ing. More distant planets are reached by using objects such as [[Launch Star]]s and [[Pull Star]]s. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'', and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.<ref name=jasper/> Some planets are on 2D planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt {{button|wii|Stick}} down to make him walk toward the camera and fall off the side). [[Gravity field]]s occur in the 2D sections of five galaxies that shift the direction of gravity from the floor to another plane.


According to director [[Yoshiaki Koizumi]], the inception for ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs ''Super Mario Galaxy'': The Journey from Garden to Galaxy]". [https://web.archive.org/web/20071028080149/http://www.sijm.ca/ ''Montreal International Games Summit''] (archived), Jan. 2007. Recorded by [https://www.youtube.com/channel/UCDPIKeNz3vl-nwayZ-r0POA Eric St-Cyr]. Compiled by [https://www.youtube.com/channel/UC1rayIrkZu7ssVkTTa89oPA Hover]. [https://www.youtube.com/ ''YouTube'']. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref><ref name=jasper>Michael `Jasper` Ashworth. "[https://youtu.be/QLH_0T_xv3I How Spherical Planets Bent the Rules in ''Super Mario Galaxy'']". [https://www.youtube.com/ ''YouTube'']. Published 29 Sep 2020. Accessed 27 Feb 2021.</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>[[Satoru Iwata]] (trans. [[Treehouse|Nintendo Treehouse]]). "[http://iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/0/0 Wii interviews: ''Super Mario Galaxy'']". [http://iwataasks.nintendo.com/ ''Iwata Asks'']. Published 2007. Accessed 07 March 2012.</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' (2011), and ''[[Super Mario 3D World]]'' (2013) as a linear "course clear-style" game.<ref name=switch>[[Nintendo]]. "[https://www.youtube.com/watch?v=uuC4YLLkqME Nintendo Switch Presentation 2017]". [https://www.youtube.com/ ''YouTube'']. Published 17 Jan 2017. Accessed 30 Jan 2021.</ref> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the "sandbox-style" games derive from {{wp|hakoniwa}}, or "garden-in-box", and Koizumi cites it directly as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=wired/><ref name=hakoniwa>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". ''Nintendo Treehouse Log''. [https://www.tumblr.com/ Tumblr]. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref>
The theme of space is communicated in various ways throughout ''Super Mario Galaxy''. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft {{wp|Fresnel lantern|Fresnel}}-like glow in certain positions as if struck by the light from distant stars. In many galaxies, [[black hole]]s are present in place of [[bottomless pit]]s. ''Super Mario Galaxy'' includes some motifs associated with science fiction, such as [[Gearmo|humanoid robots]], fortified battle facilities, [[UFO]]s, starships, an [[#Music|orchestrated soundtrack]], and {{wp|theremin}}-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.<ref name=kohler1>{{cite|author=Kohler, Chris|url=www.wired.com/2007/12/interview-super/|title=Interview: ''Super Mario Galaxy'' Director On Sneaking Stories Past Miyamoto|publisher=WIRED|date=4 Dec. 2007|accessdate=27 Feb. 2021}}</ref><ref name=geller>{{cite|author=Geller, Jacob|url=youtu.be/IZ1y75vxO0o|title=The Quiet Sadness of Mario Galaxy|publisher=YouTube|date=15 Feb. 2019|accessdate=30 Jan. 2021}}</ref><ref name=ruben>Meintema, Ruben Aize (Apr. 2010). [https://doi.org/10.7557/23.6121 Planets as small as your house: A review of Super Mario Galaxy]. ''Eludamos: Journal for Computer Game Culture, 4''(1), University of Tromsø – The Arctic University of Norway. Pages 125–28.</ref> Locations are reached via a palace-like starship called the [[Comet Observatory]], the game's {{wp|Overworld|hub world}}. It is overseen by a princess named [[Rosalina]] and is a nursery for spacefaring star children called [[Luma]]s. In lieu of aliens, the people found living in the galaxies include [[Star Bunny|Star Bunnies]], [[Honeybee]]s, and [[penguin]]s. [[Star Bit]]s, small collectibles that fall from the sky like shooting stars, resemble {{wp|Konpeitō|konpeitō candies}} and can be fed to the Lumas. There are [[:File:Moving Cake Planet.png|planets]] and [[Sweet Sweet Galaxy|entire galaxies]] that look like desserts.
 
According to director [[Yoshiaki Koizumi]], the primary goal behind ''Super Mario Galaxy'' was to create a ''Super Mario'' game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of ''Super Mario 64'', ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'' (1998), and ''Super Mario Sunshine'' that prevented complete immersion and intimidated inexperienced players.<ref name=montreal>{{cite|author=[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]|date=27 Nov. 2007|archive=youtu.be/A25Ab7RyUPs|title=''Super Mario Galaxy: The Journey from Garden to Galaxy''|location=Montréal|publisher=Montreal International Games Summit, Alliance numériQC|archiver=YouTube by Eric St-Cyr and A Hover|archivedate=24 Sep. 2016|accessdate=27 Feb. 2021}}</ref><ref name=jasper>{{cite|author=Ashworth, Michael [Jasper]|url=youtu.be/QLH_0T_xv3I|title=How Spherical Planets Bent the Rules in Super Mario Galaxy|publisher=YouTube|date=29 Sep. 2020|accessdate=27 Feb. 2021}}</ref> The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.<ref name=iwata>{{cite|author=[[Satoru Iwata| Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/super_mario_galaxy/0/0/|title=Wii interviews: Super Mario Galaxy|publisher=Iwata Asks|date=2007|accessdate=7 Mar. 2012}}</ref> In 2017, a [[:File:3D Mario Infograph.jpg|figure]] was released by Nintendo that conveys that ''Super Mario Galaxy'' is structurally viewed as a different type of 3D ''Super Mario'' game from its immediate predecessors – the "sandbox-style" games ''Super Mario 64'' and ''Super Mario Sunshine''. Nintendo aligns it with the succeeding games ''[[Super Mario Galaxy 2]]'' (2010), ''[[Super Mario 3D Land]]'' (2011), and ''[[Super Mario 3D World]]'' (2013) as a more linear, "course clear-style" game.<ref name=switch/> However, many of the levels in ''Super Mario Galaxy'' are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.<ref name=jasper/> The principals of the sandbox-style games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in ''Super Mario Galaxy'' as well.<ref name=montreal/><ref name=kohler1/><ref name=hakoniwa/>


===Galaxies===
===Galaxies===
====Overview====
{{main|Galaxy}}
{{main|Galaxy}}
{{multiframe
{{multiframe
|[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]]
|[[File:SMG Terrace Exterior.png|150px]][[File:SMG Terrace Overview.png|150px]]<br>[[File:SMG Figure Galaxy types and access within the Terrace.png|250px]]
|'''Top row''': the exterior of the [[Terrace (Super Mario Galaxy)|Terrace]] [[dome]] on the [[Comet Observatory]] (left) and a display of the galaxy selection screen map within it (right).<br>'''Bottom row''': a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.
|'''Top row''': the exterior of the Terrace dome on the Comet Observatory (left) and a display of the galaxy-selection screen within it (right).<br>'''Bottom row''': a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.
|size=300
|size=300
|align=right
|align=right
}}
}}
In ''Super Mario Galaxy'', levels are accessed inside of [[dome]]s on the [[Comet Observatory]]. They are spatially distributed across the hub, similar to the access points for levels in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, with the exception of the [[Garden (Super Mario Galaxy)|Garden]], each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D [[Super Mario (series)|''Super Mario'' games]] like ''[[Super Mario Bros. 3]]'' (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in ''Super Mario Galaxy''.
Galaxies are accessed inside of [[dome]]s on the [[Comet Observatory]]. They are spatially distributed across the hub, similar to the access points for levels in ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]''. However, with the exception of the [[Garden (Super Mario Galaxy)|Garden]], each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D ''[[Super Mario (series)|Super Mario]]'' games like ''[[Super Mario Bros. 3]]'' (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in ''Super Mario Galaxy''.
 
Each galaxy contains objectives referred to as [[mission]]s. Completing a mission has [[Mario]] acquire one of the galaxy's [[Power Star]]s, the same tokens used in ''Super Mario 64'' for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in ''Super Mario Sunshine''. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 out of the game's total of 120. Consequently, completing as many missions as possible within one dome can result in all of the galaxies within the next dome being immediately unlockable upon entry.


Each galaxy contains objectives referred to as missions. Completing a mission has [[Mario]] acquire one of the galaxy's [[Power Star]]s, the same tokens used in ''Super Mario 64'' for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in ''Super Mario Sunshine''. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 in a game that contains 120 total. Consequently, a player who completes as many missions as possible within one dome may unlock all the galaxies within the next all at once when they enter it for the first time.
At the center of every dome is a [[Pull Star]] that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball|ball rolling]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*'''Enemy bases'''<ref>{{cite|quote=We have discovered an enemy base in the region!|author=[[Polari]] after the player has accumulated enough [[Power Star]]s|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=26 Apr. 2024}}</ref> that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for another boss (such as [[Megaleg]] or [[King Kaliente]]). The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is [[Bowser Jr.'s Robot Reactor]].


Every dome has a [[Pull Star]] at its center. Entering the Pull Star brings Mario to an interactive selection screen of all the dome's galaxies. The galaxies orbit around the Pull Star (the {{wp|Origin (mathematics)|origin}}; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. (i.e. The galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock. The farthest ones contain the fewest and require the highest number of Power Stars to unlock.) Using the [[Terrace (Super Mario Galaxy)|Terrace]] as an example, a dome contains three different types of galaxies:
[[File:SMG Fat Hungry Luma.png|thumb|250px|left|A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
*"'''Robust galaxies'''" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively. (i.e. The events that occur in one mission foreshadow the events of the subsequent mission.) Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game [[Star List]]. They are the only galaxies orbited by [[Prankster Comet]]s. The robust galaxies of the Terrace are [[Good Egg Galaxy]] and [[Honeyhive Galaxy]].
Certain galaxies can be accessed outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as both [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.
*"'''Mystery galaxies'''" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like [[? Block]]s. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like [[ray surfing]] or [[Star Ball]]. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are [[Loopdeeloop Galaxy]] and [[Flipswitch Galaxy]].
*"'''Boss galaxies'''" that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve [[Bowser Jr.]], either directly or as the inciter for [[Megaleg|another]] [[King Kaliente|boss]] to go after Mario. The other half feature [[Bowser]] himself. With the exception of the Garden, each dome contains one boss galaxy and it is always on the outermost ring in the dome. Completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. They have the highest or second-highest Power Star threshold. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The boss galaxy in the Terrace is [[Bowser Jr.'s Robot Reactor]].
[[File:SMG Screenshot Hungry Luma on the Comet Observatory.jpg|thumb|250px|left|A [[Hungry Luma]] outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.]]
There are galaxies accessible outside of the domes. With the exception of [[Gateway Galaxy]], these ones can also be categorized as mystery or boss galaxies. Most of them are unlocked by feeding [[Hungry Luma]]s a requested number of [[Star Bit]]s. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (see chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the [[Gate (Super Mario Galaxy)|Gate]] rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "[[King Kaliente's Spicy Return]]" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the [[Planet of Trials]] orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret [[Green Star|Green Power Star]]s have been collected. A Launch Star leading to [[Grand Finale Galaxy]] appears here after the player has collected 120 Power Stars as [[Mario]] and [[Luigi]]. [[Bowser's Galaxy Reactor]] is only reachable by speaking to [[Rosalina]] after 60 Power Stars have been collected.


Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the "[[Luigi and the Haunted Mansion]]" mission and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. When Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help. A picture that hints at his location is included with each letter. Finding him within a galaxy awards Mario with a secret Power Star.
Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, [[Battlerock Galaxy]], and [[Ghostly Galaxy]]. In Ghostly Galaxy, Luigi is at the end of the mission "[[Luigi and the Haunted Mansion]]" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.
{{br}}


There are 42 dedicated galaxies in the game. Of this total 15 are robust galaxies, 20 are mystery galaxies, and 6 are boss galaxies. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
====Chart====
There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its [[Library (Super Mario Galaxy)|library]], and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via [[Warp Pipe|pipes]] that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.
<center>
<center>
{|width=100% class="wikitable"
{|width=65% class="wikitable"
!colspan="12"style="background:#FF2400; color:white;"|Galaxies
!colspan="3"style="background:#FF2400;color:white;"|Galaxies
|-
|colspan="3"style="background:#70D105;"|[[File:SMG Terrace Dome Model.png|25px]] '''{{color-link|Terrace (Super Mario Galaxy)|white|The Terrace}}'''
|-
!width=16% style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×19 {{chart icon|SMG-totalB}}×3
!colspan="2"width=34% style="background:#B5F987"|Missions
|-
|-
|colspan="12"style="background:#70D105; color:white;"|[[File:SMG Terrace Dome Model.png|25px|link=Terrace (Super Mario Galaxy)]] '''The Terrace'''
|rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|width=17%|{{chart icon|SMG-Mission}} [[Dino Piranha (mission)|Dino Piranha]]
|width=17%|{{chart icon|SMG-Mission}} [[A Snack of Cosmic Proportions]]
|-
|-
!colspan="4"style="background:#B5F987"|01. [[Good Egg Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×19 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3
|{{chart icon|SMG-Mission}} [[King Kaliente's Battle Fleet]]
!colspan="2"style="background:#B5F987"|Missions
|{{chart icon|SMG-CometS}} [[Dino Piranha Speed Run]]
!colspan="4"style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×7 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!colspan="2"style="background:#B5F987"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:Good Egg Galaxy Starting Planet.png|x90px]]
|{{chart icon|SMG-CometP}} [[Purple Coin Omelet]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dino Piranha (mission)|Dino Piranha]]
|{{chart icon|SMG-MissionS}} [[Luigi on the Roof]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Snack of Cosmic Proportions]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bee Mario Takes Flight]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Trouble on the Tower]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[King Kaliente's Battle Fleet]]
|colspan="3"align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Dino Piranha Speed Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Big Bad Bugaboom]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Honeyhive Cosmic Mario Race]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Omelet]]
!width=16% style="background:#B5F987"|02. [[Honeyhive Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×7 {{chart icon|SMG-totalB}}×2
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Luigi on the Roof]]
!colspan="2"width=34% style="background:#B5F987"|Missions
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[The Honeyhive's Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Luigi in the Honeyhive Kingdom]]
|-
|-
|colspan="6"align=center|A galaxy in low orbit of an [[earth]]-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring [[Octoomba|Electrogoomba]]s and [[King Kaliente]].<br>'''Unlock criterion''': complete "Grand Star Rescue"
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Honeyhive Starting Planet.png|x90px]]
|colspan="6"align=center|The Honeyhive Kingdom – a forested land inhabited by [[Honeybee]]s. Its planets have large deciduous trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|{{chart icon|SMG-Mission}} [[Bee Mario Takes Flight]]
|{{chart icon|SMG-Mission}} [[Trouble on the Tower]]
|-
|-
!colspan="4"style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|{{chart icon|SMG-Mission}} [[Big Bad Bugaboom]]
|{{chart icon|SMG-CometC}} [[Honeyhive Cosmic Mario Race]]
|-
|{{chart icon|SMG-CometP}} [[The Honeyhive's Purple Coins]]
|{{chart icon|SMG-MissionS}} [[Luigi in the Honeyhive Kingdom]]
|-
|colspan="3"align=center|The Honeyhive Kingdom – a forested galaxy inhabited by [[Honeybee]]s. Its planets have large trees and clear bodies of water. Some areas are covered in [[honey]]. The kingdom is invaded by [[Mandibug]]s.<br>'''Unlock criterion''': collect 3 Power Stars
|-
!style="background:#B5F987"|03. [[Loopdeeloop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan="2"style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
!colspan="4"style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
|-
|align=center style="background:#FFFFFF"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Surfing 101]]
|-
|colspan="3"align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|-
!style="background:#B5F987"|04. [[Flipswitch Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan="2"style="background:#B5F987"| Mission
!colspan="2"style="background:#B5F987"| Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Loopdeeloop Overview.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Surfing 101]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Painting the Planet Yellow]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Galaxy Mission.png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Painting the Planet Yellow]]
|-
|-
|colspan="6"align=center|A looping stretch of water. [[Penguin]]s surf on the backs of [[Ray|rays]] here. [[Coach (Super Mario Galaxy)|Coach]] explains the basics to [[Mario]].<br>'''Unlock criterion''': collect 5 Power Stars
|colspan="3"align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap|Spike]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|colspan="6"align=center|[[Flipswitch Panel]]s arranged like a cube around a [[black hole]]. [[Spike Trap]]s move along suspended tracks over the panels.<br>'''Unlock criterion''': collect 7 Power Stars
|-
|-
!colspan="4"style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#B5F987"|05. [[Bowser Jr.'s Robot Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
!colspan="4"style="background:#B5F987"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sweet Sweet Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Megaleg's Moon]]
|-
|colspan="3"align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s robot, [[Megaleg]], is on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|-
!style="background:#B5F987"|{{chart icon|SMG-LumaH}} [[Sweet Sweet Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan="2"style="background:#B5F987"|Mission
!colspan="2"style="background:#B5F987"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Robot Reactor (Megaleg's Moon).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Megaleg's Moon]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Rocky Road (mission)|Rocky Road]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sweet Sweet Galaxy (Rocky Road).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rocky Road (mission)|Rocky Road]]
|-
|-
|colspan="6"align=center|A metal sphere with [[Bill Blaster]]s and an artificial moon orbiting an earth-like planet. [[Bowser Jr.]]'s towering robot, [[Megaleg]], resides on the moon.<br>'''Unlock criterion''': collect 8 Power Stars
|colspan="3"align=center|An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Hungry Luma 400 Star Bits
|colspan="6"align=center|An athletic, otherworldly course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.<br>'''Unlock criteria''': collect 7 Power Stars and feed the Luma 400 Star Bits
|-
|-
|colspan="12"style="background:#5AB0F7; color:white;"|[[File:SMG Fountain Dome Model.png|25px|link=Fountain]] '''The Fountain'''
|colspan="3"style="background:#5AB0F7;"|[[File:SMG Fountain Dome Model.png|25px]] '''{{color-link|Fountain|white|The Fountain}}'''
|-
|-
!colspan="4"style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×16 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!style="background:#8FC9F9"|06. [[Space Junk Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×16 {{chart icon|SMG-totalB}}×2
!colspan="2"style="background:#8FC9F9"|Missions
!colspan="2"style="background:#8FC9F9"|Missions
!colspan="4"style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|{{chart icon|SMG-Mission}} [[Pull Star Path]]
|{{chart icon|SMG-Mission}} [[Kamella's Airship Attack]]
|-
|{{chart icon|SMG-Mission}} [[Tarantox's Tangled Web]]
|{{chart icon|SMG-CometS}} [[Pull Star Path Speed Run]]
|-
|{{chart icon|SMG-CometP}} [[Purple Coin Spacewalk]]
|{{chart icon|SMG-MissionS}} [[Yoshi's Unexpected Appearance]]
|-
|colspan="3"align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. A [[Tarantox|giant spider]] lives here and traps members of the [[Toad Brigade]] in its web.<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
|-
!style="background:#8FC9F9"|07. [[Rolling Green Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan="2"style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Space Junk Galaxy (Pull Star Path).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Rolling Green End Overview.png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Pull Star Path]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Rolling in the Clouds]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kamella's Airship Attack]]
|-
|colspan="4"rowspan="3" align=center style="background:#FFFFFF"|[[File:SMG Rolling Green End Overview.png|x90px]]
|colspan="3"align=center|Flat, grassy planets arranged like a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flowerbeds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
|colspan="2"rowspan="3" align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Rolling in the Clouds]]
|-
!style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>{{chart icon|SMG-totalS}}×7 {{chart icon|SMG-totalP}}×11 {{chart icon|SMG-totalB}}×2
!colspan="2"style="background:#8FC9F9"|Missions
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Battlerock Overview.png|x90px]]
|{{chart icon|SMG-Mission}} [[Battlerock Barrage]]
|{{chart icon|SMG-Mission}} [[Breaking into the Battlerock]]
|-
|{{chart icon|SMG-Mission}} [[Topmaniac and the Topman Tribe]]
|{{chart icon|SMG-CometD}} [[Topmaniac's Daredevil Run]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Tarantox's Tangled Web]]
|{{chart icon|SMG-CometP}} [[Purple Coins on the Battlerock]]
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Pull Star Path Speed Run]]
|{{chart icon|SMG-MissionS}} [[Battlerock's Garbage Dump]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coin Spacewalk]]
|colspan="2"|{{chart icon|SMG-StarGreen}} [[Luigi under the Saucer]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Yoshi's Unexpected Appearance]]
|-
|-
|colspan="6"align=center|A stretch of rocks and space debris. Large portions of the galaxy are navigated via [[Pull Star]]s and [[Sling Pod]]s. [[Spoing]]s and other spidery creatures occur here. A [[Tarantox|giant one]] traps members of the [[Toad Brigade]].<br>'''Unlock criteria''': collect 9 Power Stars and complete "Megaleg's Moon"
|colspan="3"align=center|A battle facility equipped with electric traps and artilleries. [[Cannon]]s and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
|colspan="6"align=center|Flat, grassy planets arranged similarly to a golf course. They can only be navigated by riding the [[Star Ball|Rolling Ball]]. Most planets have flower beds and groups of [[Goomba]]s.<br>'''Unlock criterion''': collect 11 Power Stars
|-
|-
!colspan="4"style="background:#8FC9F9"|08. [[Battlerock Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×11 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan="2"style="background:#8FC9F9"|Missions
!colspan="4"style="background:#8FC9F9"|09. [[Hurry-Scurry Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Battlerock Overview.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Battlerock Barrage]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Shrinking Satellite]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Breaking into the Battlerock]]
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Hurry-Scurry Galaxy (Shrinking Satellite).png|x90px]]
|colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Shrinking Satellite]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Topmaniac and the Topman Tribe]]
|colspan="3"align=center |[[Shrinking platform]]s arranged into a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to disappear.<br>'''Unlock criterion''': collect 18 Power Stars
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Topmaniac's Daredevil Run]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Battlerock]]
!style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4 {{chart icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Battlerock's Garbage Dump]]
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="2"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[Luigi under the Saucer]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[The Fiery Stronghold]]
|-
|-
|colspan="6"align=center|Battle facilities equipped with electric traps and artilleries. [[Cannon]]s and [[Bill Blaster]]s line the titular Battlerock and start firing when Mario is in close proximity. The galaxy is affiliated with the [[Topman Tribe]].<br>'''Unlock criterion''': collect 12 Power Stars
|colspan="3"align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|colspan="6"align=center |[[Shrinking platform]]s arranged into a planet shaped like a {{wp|rhombicuboctahedron}}. A black hole is at the center of the planet. [[Note]]s cover the tiles. Collecting each one causes the black hole to collapse.<br>'''Unlock criterion''': collect 18 Power Stars
|-
|-
!colspan="4"style="background:#8FC9F9"|10. [[Bowser's Star Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#8FC9F9"|{{chart icon|SMG-LumaH}} [[Sling Pod Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan="2"style="background:#8FC9F9"|Mission
!colspan="4"style="background:#8FC9F9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sling Pod Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
!colspan="2"style="background:#8FC9F9"|Mission
!colspan="2"style="background:#8FC9F9"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Star Reactor (The Fiery Stronghold).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fiery Stronghold]]
|colspan="2"|{{chart icon|SMG-Mission}} [[A Very Sticky Situation]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sling Pod Galaxy (A Sticky Situation).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Sticky Situation]]
|-
|-
|colspan="6"align=center|A stone fortress orbiting a giant sun. It features a twisting path and [[gravity field]]s. [[Fire Bar]]s and [[Thwomp]]s obstruct the path. It feeds into a big staircase leading to [[Bowser]].<br>'''Unlock criterion''': collect 15 Power Stars
|colspan="3"align=center|A cluster of Fire Bars, [[Mikey Mine|Space Mine]]s, and cannons above a black hole. The galaxy is only traversable with Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
|colspan="6"align=center|A cluster of Fire Bars, [[Floating Mine|mine]]s, and cannons above a black hole. The galaxy is navigated via Sling Pods.<br>'''Unlock criteria''': complete "Tarantox's Tangled Web" and feed the Luma 400 Star Bits
|-
|-
|colspan="12"style="background:#DFD50B; color:white;"|[[File:SMG Kitchen Dome Model.png|25px|link=Kitchen (Super Mario Galaxy)]] '''The Kitchen'''
|colspan="3"style="background:#DFD50B;"|[[File:SMG Kitchen Dome Model.png|25px]] '''{{color-link|Kitchen (Super Mario Galaxy)|white|The Kitchen}}'''
|-
|-
!colspan="4"style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
!style="background:#F7F05F"|11. [[Beach Bowl Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×3
!colspan="2"style="background:#F7F05F"|Missions
!colspan="2"style="background:#F7F05F"|Missions
!colspan="4"style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|{{chart icon|SMG-Mission}} [[Sunken Treasure]]
|{{chart icon|SMG-Mission}} [[Passing the Swim Test]]
|-
|{{chart icon|SMG-Mission}} [[The Secret Undersea Cavern]]
|{{chart icon|SMG-CometF}} [[Fast Foes on the Cyclone Stone]]
|-
|{{chart icon|SMG-CometP}} [[Beachcombing for Purple Coins]]
|{{chart icon|SMG-MissionS}} [[Wall Jumping up Waterfalls]]
|-
|colspan="3"align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
|-
!style="background:#F7F05F"|12. [[Bubble Breeze Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan="2"style="background:#F7F05F"|Mission
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Beach Bowl Galaxy Heavenly Beach Planet.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunken Treasure]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Through the Poison Swamp]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Passing the Swim Test]]
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Bubble Breeze Aerial 1.png|x90px]]
|colspan="3"align=center|One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a [[bubble]]. Space Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Poison Swamp]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Secret Undersea Cavern]]
!style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×12 {{chart icon|SMG-totalB}}×2
|colspan="1"align=left|[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]] [[Fast Foes on the Cyclone Stone]]
!colspan="2"style="background:#F7F05F"|Missions
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Beachcombing for Purple Coins]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Wall Jumping up Waterfalls]]
|{{chart icon|SMG-Mission}} [[Luigi and the Haunted Mansion]]
|{{chart icon|SMG-Mission}} [[A Very Spooky Sprint]]
|-
|-
|colspan="6"align=center|A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with [[water]]. The second is an obstacle course with Thwomps and [[Tox Box]]es. A third, secret planet has waterfalls and [[Cataquack]]s.<br>'''Unlock criteria''': collect 16 Power Stars and complete "The Fiery Stronghold"
|{{chart icon|SMG-Mission}} [[Beware of Bouldergeist]]
|colspan="6"align=center|One giant planet covered in a poisonous bog. Areas are separated by stone columns. It can only be navigated via [[bubble]]. Mines and rotating objects within the areas can pop the bubble.<br>'''Unlock criterion''': collect 19 Power Stars
|{{chart icon|SMG-CometD}} [[Bouldergeist's Daredevil Run]]
|-
|-
!colspan="4"style="background:#F7F05F"|13. [[Ghostly Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×12 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|{{chart icon|SMG-CometP}} [[Purple Coins in the Bone Pen]]
!colspan="2"style="background:#F7F05F"|Missions
|{{chart icon|SMG-MissionS}} [[Matter Splatter Mansion]]
!colspan="4"style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|-
|colspan="3"align=center| Decrepit planets orbiting a dimly-lit sun. [[Luigi]] is held captive in the largest planet, a [[Ghost House|haunted mansion]]. The [[Bouldergeist|ghost]] that captured him lives in this galaxy.<ref name=geist>{{cite|quote=Luigi was kidnapped by the monster that lives here.|author=[[Captain Toad|Toad Brigade Captain]] during "[[Beware of Bouldergeist]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=02 Mar. 2021}}</ref><br>'''Unlock criterion''': collect 20 Power Stars
|-
!style="background:#F7F05F"|14. [[Buoy Base Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×2
!colspan="2"style="background:#F7F05F"|Missions
!colspan="2"style="background:#F7F05F"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ghostly Galaxy (Beware of Bouldergeist).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Luigi and the Haunted Mansion]]
|{{chart icon|SMG-Mission}} [[The Floating Fortress]]
|colspan="1"align=left| [[File:smg icon powerstar.png|14px|link=Power Star]] [[A Very Spooky Sprint]]
|{{chart icon|SMG-StarGreen}} [[The Secret of Buoy Base]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Buoy Base Galaxy (The Floating Fortress).png|x90px]]
|-
|colspan="1"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Floating Fortress]]
|colspan="3"align=center|Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
|colspan="1"rowspan="3"align=left|[[File:smg icon greenstar.png|14px|link=Green Star]] [[The Secret of Buoy Base]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Beware of Bouldergeist]]
!style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4 {{chart icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Bouldergeist's Daredevil Run]]
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Bone Pen]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Matter Splatter Mansion]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Sinking the Airships]]
|-
|-
|colspan="6"align=center|Haunted wastelands that orbit a dimly-lit sun. Its largest planet is a [[Boo Mansion]] that holds [[Luigi]] captive. The monster that captured him, [[Bouldergeist]], resides in this galaxy.<ref name=geist>[[Nintendo EAD]] (trans. [[Treehouse|Nintendo Treehouse]]). "''Luigi was kidnapped by the monster that lives here.''" – [[Captain Toad|Toad Brigade Captain]]. "[[Beware of Bouldergeist]]". ''Super Mario Galaxy''. Published Nov 12, 2007. Retrieved Mar 02, 2021.</ref><br>'''Unlock criterion''': collect 20 Power Stars
|colspan="3"align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A [[lift]] brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|colspan="6"align=center|Two planets filled with water. Its largest planet is a hemisphere that has a fortress at its center. It is equipped with rotating platforms, [[Water Shooter]]s, and other hazards. The second is a sphere equipped with [[Ball Beamer]]s.<br>'''Unlock criteria''': collect 30 Power Stars and complete "Sunken Treasure"
|-
|-
!colspan="4"style="background:#F7F05F"|15. [[Bowser Jr.'s Airship Armada]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#F7F05F"|{{chart icon|SMG-LumaH}} [[Drip Drop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan="2"style="background:#F7F05F"|Mission
!colspan="4"style="background:#F7F05F"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Drip Drop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#F7F05F"|Mission
!colspan="2"style="background:#F7F05F"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Airship Armada (Sinking the Airships).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Sinking the Airships]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Giant Eel Outbreak]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Drip Drop Galaxy (Giant Eel Outbreak).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Giant Eel Outbreak]]
|-
|-
|colspan="6"align=center|Bowser's [[airship]] fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A tracked platform brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.<br>'''Unlock criterion''': collect 23 Power Stars
|colspan="3"align=center|An ocean planet where penguins swim. The birds are troubled by [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
|colspan="6"align=center|An ocean planet where penguins swim. The birds are troubled by an outbreak of [[Gringill]]s. A sunken airship and damaged [[Starshroom]] rest at the bottom of the ocean.<br>'''Unlock criteria''': complete "Sunken Treasure" and feed the Luma 600 Star Bits
|-
|-
|colspan="12"style="background:#9C4AD6; color:white;"|[[File:SMG Bedroom Dome Model.png|25px|link=Bedroom (Super Mario Galaxy)]] '''The Bedroom'''
|colspan="3"style="background:#9C4AD6;"|[[File:SMG Bedroom Dome Model.png|25px]] '''{{color-link|Bedroom (Super Mario Galaxy)|white|The Bedroom}}'''
|-
|-
!colspan="4"style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×20 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
!style="background:#CB9FE9"|16. [[Gusty Garden Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×20 {{chart icon|SMG-totalB}}×2
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="4"style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
|{{chart icon|SMG-Mission}} [[Bunnies in the Wind]]
|{{chart icon|SMG-Mission}} [[The Dirty Tricks of Major Burrows]]
|-
|{{chart icon|SMG-Mission}} [[Gusty Garden's Gravity Scramble]]
|{{chart icon|SMG-CometD}} [[Major Burrows's Daredevil Run]]
|-
|{{chart icon|SMG-CometP}} [[Purple Coins on the Puzzle Cube]]
|{{chart icon|SMG-MissionS}} [[The Golden Chomp]]
|-
|colspan="3"align=center|Flowery planets above a sea of clouds. [[Fluff (object)|Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in this galaxy and grow flowers. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|-
!style="background:#CB9FE9"|17. [[Freezeflame Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gusty Garden Galaxy (Bunnies in the Wind).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bunnies in the Wind]]
|{{chart icon|SMG-Mission}} [[The Frozen Peak of Baron Brrr]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Dirty Tricks of Major Burrows]]
|{{chart icon|SMG-Mission}} [[Freezeflame's Blistering Core]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Freezeflame Galaxy (The Frozen Peak of Baron Brrr).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Frozen Peak of Baron Brrr]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Freezeflame's Blistering Core]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gusty Garden's Gravity Scramble]]
|{{chart icon|SMG-Mission}} [[Hot and Cold Collide]]
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Major Burrows's Daredevil Run]]
|{{chart icon|SMG-CometC}} [[Frosty Cosmic Mario Race]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Hot and Cold Collide]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Frosty Cosmic Mario Race]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Puzzle Cube]]
|{{chart icon|SMG-CometP}} [[Purple Coins on the Summit]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Golden Chomp]]
|{{chart icon|SMG-MissionS}} [[Conquering the Summit]]
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins on the Summit]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Conquering the Summit]]
|-
|-
|colspan="6"align=center |Grassy, flowery planets above a sea of clouds. [[Floaty Fluff]]s grow here: they can be used to travel on gusts of wind to reach other planets. [[Star Bunny|Star Bunnies]] live in Gusty Garden and grow crops. They are chased by [[Undergrunt]]s.<br>'''Unlock criteria''': collect 24 Power Stars and complete "Sinking the Airships"
|colspan="3"align=center|A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with [[freezing water]] at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.<br>'''Unlock criterion''': collect 26 Power Stars
|colspan="6"align=center |A galaxy of fire and ice. It features Freezy Peak, a snowy mountain with freezing water at its base, and a spherical molten planet in the midst of splitting in half. Stone platforms enable traversal between the hemispheres.<br>'''Unlock criterion''': collect 26 Power Stars
|-
|-
!colspan="4"style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×7 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14
!style="background:#CB9FE9"|18. [[Dusty Dune Galaxy]]<br>{{chart icon|SMG-totalS}}×7 {{chart icon|SMG-totalP}}×14
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="2"style="background:#CB9FE9"|Missions
!colspan="4"style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
|{{chart icon|SMG-Mission}} [[Soaring on the Desert Winds]]
|{{chart icon|SMG-Mission}} [[Blasting through the Sand]]
|-
|{{chart icon|SMG-Mission}} [[Sunbaked Sand Castle]]
|{{chart icon|SMG-CometS}} [[Sandblast Speed Run]]
|-
|{{chart icon|SMG-CometP}} [[Purple Coins in the Desert]]
|{{chart icon|SMG-MissionS}} [[Bullet Bill on Your Back]]
|-
|colspan="2"|{{chart icon|SMG-StarGreen}} [[Treasure of the Pyramid]]
|-
|colspan="3"align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
|-
!style="background:#CB9FE9"|19. [[Honeyclimb Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3
!colspan="2"style="background:#CB9FE9"|Mission
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dusty Dune Galaxy (Soaring on the Desert Winds).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Soaring on the Desert Winds]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Scaling the Sticky Wall]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Blasting through the Sand]]
|colspan="4"rowspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Honeyclimb Galaxy (Scaling the Sticky Wall).png|x90px]]
|colspan="2"rowspan="4"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Scaling the Sticky Wall]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Sunbaked Sand Castle]]
|colspan="3"align=center|Giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here. [[Meteor]]s and Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Sandblast Speed Run]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Desert]]
!style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×5 {{chart icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Bullet Bill on Your Back]]
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|colspan="2"align=left |[[File:smg icon greenstar.png|14px|link=Green Star]] [[Treasure of the Pyramid]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[Darkness on the Horizon]]
|-
|-
|colspan="6"align=center|Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some have [[quicksand]].<br>'''Unlock criterion''': collect 29 Power Stars
|colspan="3"align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|colspan="6"align=center|Three giant slabs of [[Honey wall|honeycombs]]. The [[Bee Mushroom]] appears here while meteors and wall-clinging Mandibugs appear as hazards.<br>'''Unlock criterion''': collect 42 Power Stars
|-
|-
!colspan="4"style="background:#CB9FE9"|20. [[Bowser's Dark Matter Plant]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×5 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#CB9FE9"|{{chart icon|SMG-LumaH}} [[Bigmouth Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan="2"style="background:#CB9FE9"|Mission
!colspan="4"style="background:#CB9FE9"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Bigmouth Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
!colspan="2"style="background:#CB9FE9"|Mission
!colspan="2"style="background:#CB9FE9"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Dark Matter Plant (Darkness on the Horizon).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[Darkness on the Horizon]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Bigmouth's Gold Bait]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bigmouth Galaxy (Bigmouth's Gold Bait).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bigmouth's Gold Bait]]
|-
|-
|colspan="6"align=center|A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of [[dark matter]]. Most of the course is on a two-dimensional plane. The course leads to Bowser.<br>'''Unlock criterion''': collect 33 Power Stars
|colspan="3"align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, [[whirlpool]]s, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
|colspan="6"align=center|A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and [[Boo]]s. [[Penguru]] comes here when he wants to be alone.<br>'''Unlock criteria''': complete "Soaring on the Desert Winds" and feed the Luma 800 Star Bits
|-
|-
|colspan="12"style="background:#D24134; color:white;"|[[File:SMG Engine Room Dome Model.png|25px|link=Engine Room]] '''The Engine Room'''
|colspan="3"style="background:#D24134;"|[[File:SMG Engine Room Dome Model.png|25px]] '''{{color-link|Engine Room|white|The Engine Room}}'''
|-
|-
!colspan="4"style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#DD7169"|21. [[Gold Leaf Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×6 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
!colspan="4"style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
|{{chart icon|SMG-Mission}} [[Star Bunnies on the Hunt]]
|{{chart icon|SMG-Mission}} [[Cataquack to the Skies]]
|-
|{{chart icon|SMG-Mission}} [[When It Rains, It Pours]]
|{{chart icon|SMG-CometC}} [[Cosmic Mario Forest Race]]
|-
|{{chart icon|SMG-CometP}} [[Purple Coins in the Woods]]
|{{chart icon|SMG-MissionS}} [[The Bell on the Big Tree]]
|-
|colspan="3"align=center|Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
|-
!style="background:#DD7169"|22. [[Sea Slide Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×3
!colspan="2"style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gold Leaf Galaxy (Star Bunnies on the Hunt).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies on the Hunt]]
|{{chart icon|SMG-Mission}} [[Going after Guppy]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Cataquack to the Skies]]
|{{chart icon|SMG-Mission}} [[Faster Than a Speeding Penguin]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sea Slide Galaxy (The Silver Stars of Sea Slide).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Going after Guppy]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Faster Than a Speeding Penguin]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[When It Rains, It Pours]]
|{{chart icon|SMG-Mission}} [[The Silver Stars of Sea Slide]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Cosmic Mario Forest Race]]
|{{chart icon|SMG-CometC}} [[Underwater Cosmic Mario Race]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Silver Stars of Sea Slide]]
|colspan="1"align=left|[[File:smg icon cosmiccomet.png|14px|link=Prankster Comet#Cosmic Comet]] [[Underwater Cosmic Mario Race]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins in the Woods]]
|{{chart icon|SMG-CometP}} [[Purple Coins by the Seaside]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Bell on the Big Tree]]
|{{chart icon|SMG-MissionS}} [[Hurry, He's Hungry]]
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Purple Coins by the Seaside]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Hurry, He's Hungry]]
|-
|-
|colspan="6"align=center|An autumnal land inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.<br>'''Unlock criteria''': collect 34 Power Stars and complete "Darkness on the Horizon"
|colspan="3"align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
|colspan="6"align=center|An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.<br>'''Unlock criterion''': collect 36 Power Stars
|-
|-
!colspan="4"style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
!style="background:#DD7169"|23. [[Toy Time Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×14 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#DD7169"|Missions
!colspan="2"style="background:#DD7169"|Missions
!colspan="4"style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
|{{chart icon|SMG-Mission}} [[Heavy Metal Mecha-Bowser]]
|{{chart icon|SMG-Mission}} [[Mario Meets Mario]]
|-
|{{chart icon|SMG-Mission}} [[Bouncing Down Cake Lane]]
|{{chart icon|SMG-CometF}} [[Fast Foes of Toy Time]]
|-
|{{chart icon|SMG-CometP}} [[Luigi's Purple Coins]]
|{{chart icon|SMG-MissionS}} [[The Flipswitch Chain]]
|-
|colspan="3"align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[Toy Time Galaxy#Mecha-Bowser|giant robot]].<br>'''Unlock criterion''': collect 40 Power Stars
|-
!style="background:#DD7169"|24. [[Bonefin Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#DD7169"|Mission
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Toy Time Galaxy (Mario Meets Mario).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Heavy Metal Mecha-Bowser]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Kingfin's Fearsome Waters]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Mario Meets Mario]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Planet Overview.png|x90px]]
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Kingfin's Fearsome Waters]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bouncing Down Cake Lane]]
|colspan="3"align=center|A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark [[Kingfin]] swims here.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|colspan="1"align=left|[[[[File:smg icon fastfoecomet.png|14px|link=Prankster Comet#Fast Foe Comet]]]] [[Fast Foes of Toy Time]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Luigi's Purple Coins]]
!style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×3 {{chart icon|SMG-totalB}}×1
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[The Flipswitch Chain]]
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|colspan="6"align=center|A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by [[Gearmo]]s, some of which are trapped within a [[:File:Big Mecha Bowser.png|giant tin robot]].<br>'''Unlock criterion''': collect 40 Power Stars
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
|colspan="6"align=center|A desolate planet with spike-like mountains. Beneath its surface is a cavernous ocean with active hydrothermal vents. The undead shark [[Kingfin]] swims in these waters. An empty Starshroom orbits the planet.<br>'''Unlock criteria''': collect 55 Power Stars and complete "Giant Eel Outbreak"
|colspan="2"|{{chart icon|SMG-StarGrand}} [[King Kaliente's Spicy Return]]
|-
|-
!colspan="4"style="background:#DD7169"|25. [[Bowser Jr.'s Lava Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×3 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|colspan="3"align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.<br>'''Unlock criterion''': collect 45 Power Stars
!colspan="2"style="background:#DD7169"|Mission
|-
!colspan="4"style="background:#DD7169"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Sand Spiral Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
!style="background:#DD7169"|{{chart icon|SMG-LumaH}} [[Sand Spiral Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan="2"style="background:#DD7169"|Mission
!colspan="2"style="background:#DD7169"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser Jr.'s Lava Reactor (King Kaliente's Spicy Return).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[King Kaliente's Spicy Return]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Choosing a Favorite Snack]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sand Spiral Galaxy (Choosing a Favorite Snack).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Choosing a Favorite Snack]]
|-
|-
|colspan="6"align=center|A [[lava]] planet that looks like a {{wp|red giant}}. Green hexagonal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava reactor.<br>'''Unlock criterion''': collect 45 Power Stars
|colspan="3"align=center|A galaxy with several [[power-up]]s. Its biggest planet is a giant [[barrel]] filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
|colspan="6"align=center|A haunted galaxy. Its primary fixture is a giant [[barrel]] filled with Boos and spiraling quicksand. A glowing moon orbited by floating, rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Luma 1000 Star Bits
|-
|-
|colspan="12"style="background:#FF93CD; color:white;"|[[File:SMG Garden Dome Model.png|25px|link=Garden (Super Mario Galaxy)]] '''The Garden'''
|colspan="3"style="background:#FF93CD;"|[[File:SMG Garden Dome Model.png|25px]] '''{{color-link|Garden (Super Mario Galaxy)|white|The Garden}}'''
|-
|-
!colspan="4"style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×3
!style="background:#FFCDE8"|26. [[Deep Dark Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×6 {{chart icon|SMG-totalB}}×3
!colspan="2"style="background:#FFCDE8"|Missions
!colspan="2"style="background:#FFCDE8"|Missions
!colspan="4"style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×15 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×2
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|{{chart icon|SMG-Mission}} [[The Underground Ghost Ship]]
|{{chart icon|SMG-Mission}} [[Bubble Blastoff]]
|-
|{{chart icon|SMG-Mission}} [[Guppy and the Underground Lake]]
|{{chart icon|SMG-CometD}} [[Ghost Ship Daredevil Run]]
|-
|{{chart icon|SMG-CometP}} [[Plunder the Purple Coins]]
|{{chart icon|SMG-MissionS}} [[Boo in a Box]]
|-
|colspan="3"align=center|A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]].<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|-
!style="background:#FFCDE8"|27. [[Dreadnought Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×15 {{chart icon|SMG-totalB}}×2
!colspan="2"style="background:#FFCDE8"|Missions
!colspan="2"style="background:#FFCDE8"|Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Deep Dark Galaxy (The Underground Ghost Ship).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Underground Ghost Ship]]
|{{chart icon|SMG-Mission}} [[Infiltrating the Dreadnought]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Bubble Blastoff]]
|{{chart icon|SMG-Mission}} [[Dreadnought's Colossal Cannons]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Dreadnought Galaxy (Revenge of the Topman Tribe).png|x90px]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Infiltrating the Dreadnought]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Dreadnought's Colossal Cannons]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Guppy and the Underground Lake]]
|{{chart icon|SMG-Mission}} [[Revenge of the Topman Tribe]]
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Ghost Ship Daredevil Run]]
|{{chart icon|SMG-CometS}} [[Topman Tribe Speed Run]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Revenge of the Topman Tribe]]
|colspan="1"align=left|[[File:smg icon speedycomet.png|14px|link=Prankster Comet#Speedy Comet]] [[Topman Tribe Speed Run]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Plunder the Purple Coins]]
|{{chart icon|SMG-CometP}} [[Battlestation's Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Boo in a Box]]
|{{chart icon|SMG-MissionS}} [[Dreadnought's Garbage Dump]]
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Battlestation's Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Dreadnought's Garbage Dump]]
|-
|-
|colspan="6"align=center|A galaxy with uncanny planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a deflatable replica of Gateway Galaxy and a hollow sphere containing a [[watermelon]] with billiard balls.<br>'''Unlock criteria''': collect 46 Power Stars and complete "King Kaliente's Spicy Return"
|colspan="3"align=center|Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Pulse Beam]]s and smaller planetoids surround the dreadnought.<br>'''Unlock criterion''': collect 48 Power Stars
|colspan="6"align=center|Topman battle facilities. Its largest planet is a battleship equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with [[Ring Beamer]]s and smaller planetoids surround the dreadnought. Some areas are obstructed by [[Eye Beamer]]s.<br>'''Unlock criterion''': collect 48 Power Stars
|-
|-
!colspan="4"style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
!style="background:#FFCDE8"|28. [[Matter Splatter Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan="2"style="background:#FFCDE8"|Mission
!colspan="2"style="background:#FFCDE8"|Mission
!colspan="4"style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×6 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×14 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Watch Your Step (mission)|Watch Your Step]]
|-
|colspan="3"align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
|-
!style="background:#FFCDE8"|29. [[Melty Molten Galaxy]]<br>{{chart icon|SMG-totalS}}×6 {{chart icon|SMG-totalP}}×14 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#FFCDE8"| Missions
!colspan="2"style="background:#FFCDE8"| Missions
|-
|-
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter Splatter Galaxy (Watch Your Step).png|x90px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
|colspan="2"rowspan="3"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Watch Your Step (mission)|Watch Your Step]]
|{{chart icon|SMG-Mission}} [[The Sinking Lava Spire]]
|colspan="4"rowspan="3"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Melty Molten Galaxy (The Sinking Lava Spire).png|x90px]]
|{{chart icon|SMG-Mission}} [[Through the Meteor Storm]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Sinking Lava Spire]]
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Through the Meteor Storm]]
|-
|-
|colspan="1"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Fiery Dino Piranha (mission)|Fiery Dino Piranha]]
|{{chart icon|SMG-Mission}} [[Fiery Dino Piranha]]
|colspan="1"align=left|[[File:smg icon daredevilcomet.png|14px|link=Prankster Comet#Daredevil Comet]] [[Lava Spire Daredevil Run]]
|{{chart icon|SMG-CometD}} [[Lava Spire Daredevil Run]]
|-
|-
|colspan="1"align=left|[[File:smg icon purplecomet.png|14px|link=Prankster Comet#Purple Comet]] [[Red-Hot Purple Coins]]
|{{chart icon|SMG-CometP}} [[Red-Hot Purple Coins]]
|colspan="1"align=left|[[File:SMG Asset Sprite LS Secret Star.png|14px|link=Secret Star]] [[Burning Tide]]
|{{chart icon|SMG-MissionS}} [[Burning Tide]]
|-
|-
|colspan="6"align=center|Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.<br>'''Unlock criteria''': collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
|colspan="3"align=center|Several sun-like planets covered in lava. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.<br>'''Unlock criterion''': collect 52 Power Stars
|colspan="6"align=center|Several sun-like planets undergoing extreme geothermal activity. Its starting planet experiences a volcanic eruption. [[Volcanic debris]] travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a Rolling Ball path.<br>'''Unlock criterion''': collect 52 Power Stars
|-
|-
!colspan="4"style="background:#FFCDE8"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Snow Cap Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
!style="background:#FFCDE8"|{{chart icon|SMG-LumaH}} [[Snow Cap Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan="8"style="background:#FFCDE8"|Mission
!colspan="2"style="background:#FFCDE8"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Snow Cap Starting Planet.png|x90px]]
|colspan="8"align=left|[[File:Smg icon powerstar.png|14px|link=Power Star]] [[Star Bunnies in the Snow]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Star Bunnies in the Snow]]
|-
|-
|colspan="12"align=center|A capsule-shaped planet covered in fluffy snow. The snow can be displaced with the [[Star Cursor]]. Star Bunnies occur here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Luma 1600 Star Bits
|colspan="3"align=center|A capsule-shaped planet covered in light snow. The snow can be removed with the [[Star Pointer]]. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.<br>'''Unlock criterion''': complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
|-
|-
|colspan="12"style="background:#00D5B7; color:white;"|[[File:SMG Asset Model Comet Observatory.png|25px|link=Comet Observatory]] '''The Comet Observatory and the Gate'''
|colspan="3"style="background:#00D5B7; color:white;"|[[File:SMG Asset Model Comet Observatory.png|25px]] '''{{color-link|Comet Observatory|white|The Comet Observatory}} and {{color-link|Gate (Super Mario Galaxy)|white|the Gate}}'''
|-
|-
!colspan="4"style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×2 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
!style="background:#97FFF0"|30. [[Gateway Galaxy]]<br>{{chart icon|SMG-totalS}}×2 {{chart icon|SMG-totalP}}×4
!colspan="2"style="background:#97FFF0"|Missions
!colspan="2"style="background:#97FFF0"|Missions
!colspan="4"style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×10 [[File:SMG2 Asset Sprite UI Bowser.png|15px|Total number of boss battles.]]×1
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|{{chart icon|SMG-StarGrand}} [[Grand Star Rescue]]
|{{chart icon|SMG-StarRed}} [[Gateway's Purple Coins]]
|-
|colspan="3"align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|-
!style="background:#97FFF0"|31. [[Bowser's Galaxy Reactor]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×10 {{chart icon|SMG-totalB}}×1
!colspan="2"style="background:#97FFF0"|Mission
!colspan="2"style="background:#97FFF0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gateway Galaxy (Grand Star Rescue).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|colspan="1"align=left|[[File:smg icon grandstar.png|14px|link=Grand Star]] [[Grand Star Rescue]]
|colspan="2"|{{chart icon|SMG-StarGrand}} [[The Fate of the Universe]]
|colspan="1"align=left|[[File:smg icon redstar.png|14px|link=Red Star]] [[Gateway's Purple Coins]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bowser's Galaxy Reactor (The Fate of the Universe).png|x90px]]
|colspan="2"align=left|[[File:Smg icon grandstar.png|14px|link=Grand Star]] [[The Fate of the Universe]]
|-
|-
|colspan="6"align=center|The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits [[Earth|Mario's homeworld]] and is frequented by [[Rosalina]]. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".<br>'''Unlock criteria''': complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
|colspan="3"align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
|colspan="6"align=center|Bowser's galaxy generator at the center of the universe. It contains a series of [[gravity]]-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a great sun.<br>'''Unlock criteria''': collect 60 Power Stars and complete "Darkness on the Horizon"
|-
|-
!colspan="4"style="background:#97FFF0"|[[File:SMG Asset Sprite UI Hungry Luma.png|14px|link=Hungry Luma]] [[Boo's Boneyard Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2  
!style="background:#97FFF0"|{{chart icon|SMG-LumaH}} [[Boo's Boneyard Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2  
!colspan="8"style="background:#97FFF0"|Mission
!colspan="2"style="background:#97FFF0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Boo's Boneyard Galaxy (Racing the Spooky Speedster).png|x90px]]
|colspan="8"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Racing the Spooky Speedster]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Racing the Spooky Speedster]]
|-
|-
|colspan="12"align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]]. Bone-shaped objects orbit the planet.<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Luma 1200 Star Bits
|colspan="3"align=center|A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the [[Spooky Speedster]].<br>'''Unlock criteria''': complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
|-
|-
|colspan="12"style="background:#84D660; color:white;"|[[File:SMG Asset Model Planet of Trials.png|25px|link=Planet of Trials]] '''Planet of Trials'''
|colspan="3"style="background:#84D660;"|[[File:SMG Asset Model Planet of Trials.png|25px]] '''{{color-link|Planet of Trials|white}}'''
|-
|-
!colspan="4"style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×4
!style="background:#C2EAB0"|[[Rolling Gizmo Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×4
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="4"style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×2
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|colspan="2"|{{chart icon|SMG-Mission}} [[Gizmos, Gears, and Gadgets]]
|-
|colspan="3"align=center|One of the [[Trial Galaxies]]. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
!style="background:#C2EAB0"|[[Bubble Blast Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×2
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Rolling Gizmo Galaxy (Gizmos, Gears, and Gadgets).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[Gizmos, Gears, and Gadgets]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Electric Labyrinth]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble Blast Galaxy (The Electric Labyrinth).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Electric Labyrinth]]
|-
|-
|colspan="6"align=center|One of the [[Trial Galaxies]]. It can only be navigated via Rolling Ball and is similar to Rolling Green Galaxy, but it resembles a {{wp|Rube Goldberg machine}} with many shifting platforms.<br>'''Unlock criterion''': collect all 3 Green Stars
|colspan="3"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|colspan="6"align=center|Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze boardered by electric fields that destroy the bubble on impact.<br>'''Unlock criterion''': collect all 3 Green Stars
|-
|-
!colspan="4"style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×6
!style="background:#C2EAB0"|[[Loopdeeswoop Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×6
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="4"style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>[[File:SMG Asset Sprite UI Power Star.png|15px|Total number of obtainable Power Stars.]]×1 [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px|Total number of reachable areas.]]×1
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Galaxy's Greatest Wave]]
|-
|colspan="3"align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Power Stars
|-
!style="background:#C2EAB0"|[[Grand Finale Galaxy]]<br>{{chart icon|SMG-totalS}}×1 {{chart icon|SMG-totalP}}×1
!colspan="2"style="background:#C2EAB0"|Mission
!colspan="2"style="background:#C2EAB0"|Mission
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Loopdeswoop Galaxy (The Galaxy's Greatest Wave).png|x90px]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Galaxy's Greatest Wave]]
|colspan="2"|{{chart icon|SMG-Mission}} [[The Star Festival]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Screenshot Grand Finale Galaxy (The Star Festival).png|x90px]]
|colspan="2"align=left|[[File:smg icon powerstar.png|14px|link=Power Star]] [[The Star Festival]]
|-
|-
|colspan="6"align=center|A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.<br>'''Unlock criterion''': collect all 3 Green Stars
|colspan="3"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
|colspan="6"align=center|[[Princess Peach]]'s [[Castle Gardens]] in the [[Mushroom Kingdom]]. A small village of [[Toad (species)|Toad]]s and a large lake flank the road to the castle. The locals are in the midst of celebrating the centennial [[Star Festival]].<br>'''Unlock criteria''': begin a new save file (first visit); collect 120 Power Stars as [[Luigi]] (revisit)
|-
|-
|colspan="12"align=left style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number. This number correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by [[File:SMG Asset Sprite UI Hungry Luma.png|14px]]. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: [[File:SMG Asset Sprite UI Power Star.png|15px]] denotes the total number of obtainable [[Power Star]]s; [[File:SMG Asset Model Good Egg Galaxy (Dino Piranha Planet).png|15px]] denotes the total number of reachable areas; and [[File:SMG2 Asset Sprite UI Bowser.png|15px]] denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. [[File:smg icon powerstar.png|14px]] denotes a normal mission; [[File:smg icon grandstar.png|14px]] denotes a [[Grand Star]] mission; [[File:smg icon greenstar.png|14px]] denotes a [[Green Star]] mission; [[File:smg icon redstar.png|14px]] denotes a [[Red Power Star]] mission; [[File:smg icon speedycomet.png|14px]] denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; [[File:smg icon daredevilcomet.png|14px]] denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; [[File:smg icon cosmiccomet.png|14px]] denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; [[File:smg icon fastfoecomet.png|14px]] denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; [[File:smg icon purplecomet.png|14px]] denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and [[File:SMG Asset Sprite LS Secret Star.png|14px]] denotes an intramissionary Secret Star.
|colspan="3" style="background:#E4E4E4; color:black;"|'''Level chart information and legend''': Galaxies accessed from inside a dome are designated with a unique number that correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's [[Star List]]. Galaxies accessed by feeding [[Hungry Luma]]s are not located within domes and are denoted by {{chart icon|SMG-LumaH}}. Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy: {{chart icon|SMG-totalS}} denotes the total number of obtainable [[Power Star]]s; {{chart icon|SMG-totalP}} denotes the total number of reachable planets and/or areas; and {{chart icon|SMG-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained. {{chart icon|SMG-Mission}} denotes a normal mission; {{chart icon|SMG-StarGrand}} denotes a [[Grand Star]] mission; {{chart icon|SMG-StarGreen}} denotes a [[Green Star|Green Power Star]] mission; {{chart icon|SMG-StarRed}} denotes a [[red Power Star]] mission; {{chart icon|SMG-CometS}} denotes a [[Prankster Comet#Speedy Comet|Speedy Comet]] mission; {{chart icon|SMG-CometD}} denotes a [[Prankster Comet#Daredevil Comet|Daredevil Comet]] mission; {{chart icon|SMG-CometC}} denotes a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] mission; {{chart icon|SMG-CometF}} denotes a [[Prankster Comet#SFast-Foe Comet|Fast-Foe Comet]] mission; {{chart icon|SMG-CometP}} denotes a [[Prankster Comet#Purple Comet|Purple Comet]] mission; and {{chart icon|SMG-MissionS}} denotes an intramissionary Secret Star.
|}
|}
</center>
</center>
Line 525: Line 779:
===Prankster Comets===
===Prankster Comets===
{{main|Prankster Comet}}
{{main|Prankster Comet}}
Prankster Comets are objects that interfere with a galaxy and give it an extra attribute. The 30 [[Prankster Comet|Comet Star]]s are obtained by completing special challenges in the robust galaxies, namely speed runs; "daredevil" runs (in which Mario is defeated if he takes a single hit); races against [[Cosmic Mario]]; and doubling the speed of enemies and obstacles. They only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, sometimes immediately, and at other times, only after another galaxy's level is completed. Prankster Comets appear and disappear every other time a mission is completed. After a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy have to be beaten first before a comet can appear. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. Which and where Prankster Comets appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s.
Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the [[Prankster Comet|Comet Star]]s are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against [[Cosmic Mario]]; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a [[Prankster Comet#Purple Comet|Purple Comet]] where [[Mario]] must collect 100 [[Purple Coin]]s. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding [[Comet Tico]] 20 [[Star Bit]]s.


===The Comet Observatory===
===The Comet Observatory===
{{main|Comet Observatory}}
{{main|Comet Observatory}}
[[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the [[Bedroom (Super Mario Galaxy)|Bedroom]].]]
[[File:SMG Comet Observatory Bedroom Overview.png|x180px|thumb||right|The Comet Observatory as viewed from a circular platform by the Bedroom.]]
The Comet Observatory is the hub world in the game. It is a bridge between [[dome]]s and serves as a place for the player to rest in between missions.<ref name=quiet/> It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of [[Princess Peach's Castle]], the hub of ''[[Super Mario 64]]''. The core of the observatory is a comet called the [[beacon]] that is fueled by [[Power Star]]s. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around [[Earth|Mario's home planet]] throughout most of the game. The observatory has two extraplanetary satellites: the [[Planet of Trials]] and a grassy platform that holds the [[Gate (Super Mario Galaxy)|Gate]]. The platform is directly anchored to the observatory via [[Warp Pad]]s and can be considered a direct extension of it, unlike the Planet of Trials.
The Comet Observatory is the hub world of the game. It is a bridge between [[dome]]s and serves as a place for the player to rest in between missions.<ref name=geller/> It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of [[Princess Peach's Castle]], the hub of ''[[Super Mario 64]]''. The core of the observatory is a comet called the [[beacon]] that is fueled by [[Power Star]]s. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around [[Earth|Mario's home planet]] throughout most of the game. The observatory has two extraplanetary satellites: the [[Planet of Trials]] and a grassy platform that holds the [[Gate (Super Mario Galaxy)|Gate]]. The platform is directly anchored to the observatory via [[Warp Pad]]s, unlike the Planet of Trials.


Including Gateway Galaxy, there are nine galaxies directly accessed from the Comet Observatory. Six of these galaxies come from the [[Hungry Luma]]s affiliated with each dome. Unlike the hub worlds of ''Super Mario Galaxy'''s predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five [[1-Up Mushroom]]s are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars and only the [[Terrace (Super Mario Galaxy)|Terrace]] can be accessed. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Warp Pads dot the Comet Observatory. They can be used to quickly reach adjacent locations on the hub. A [[Red Star]] appears above the [[Bedroom (Super Mario Galaxy)|Bedroom]] once Mario completes "[[Gateway's Purple Coins]]". Touching it transforms him into [[Flying Mario]] and allows him to soar through the skies of the observatory. There is nothing on the observatory that can harm Mario, and he will safely be transported back to solid ground if he falls off its edge.
Including Gateway Galaxy, there are nine galaxies that can be directly accessed from the Comet Observatory, six of which come from the [[Hungry Luma]]s affiliated with each dome. Unlike the hub worlds of ''Super Mario Galaxy'''s predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five [[1-Up Mushroom]]s are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars, leaving the [[Terrace (Super Mario Galaxy)|Terrace]] as the only accessible room. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Throughout the Comet Observatory are several Warp Pads, which can be used to quickly reach adjacent locations on the hub. A [[Red Star]] appears above the [[Bedroom (Super Mario Galaxy)|Bedroom]] once Mario completes "[[Gateway's Purple Coins]]". Touching it transforms him into [[Flying Mario]] and allows him to freely soar through the skies of the observatory. Mario cannot take damage while on the observatory and is safely returned to solid ground if he falls off its edge.


[[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the [[Library (Super Mario Galaxy)|library]] after a new chapter has been unlocked.]]
[[File:SMG Library Mario Cutscene.png|x100px|thumb||left|Frame from the introductory cutscene that plays when Mario enters the library after a new chapter has been unlocked.]]
The Comet Observatory is a nursery ground for [[Luma]]s. They are cared for by [[Rosalina]], who treats them as if they were her children. As light is restored to the observatory, more and more Lumas appear. It was built by Rosalina when she was a child with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the sky like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as the bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.
The Comet Observatory is a nursery ground for [[Luma]]s, who are cared for by [[Rosalina]] and treated as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an [[Baby Luma|apricot-colored Luma]]. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the [[Mushroom Kingdom]] as the [[Star Festival]]. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the [[Garage (Super Mario Galaxy)|garage]] and the [[Library (Super Mario Galaxy)|library]]. The garage is framed as an intergalactic repair shop that [[Starshroom|starships]] can dock to. This is where the [[Toad Brigade]] and [[Luigi]] establish themselves once "[[Bee Mario Takes Flight]]" and "[[Luigi and the Haunted Mansion]]", respectively, are completed.


The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Though entered like a dome, there are no galaxies here. It contains no collectibles or anything related to the rescue of [[Princess Peach]]. The are no tangible incentives for coming to the library, and the player is never forced to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> accumulates Power Stars. The book details her personal backstory, the history of the Comet Observatory, Luma behavior, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]]. Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=wired/><ref name=quiet/> The illustrations on the pages have been likened to ''{{wp|The Little Prince}}''.<ref name=ruben/>
The library is a closed off space behind the beacon that becomes accessible once "[[The Fiery Stronghold]]" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a [[Rosalina's Story|storybook]] to the Lumas. New chapters become available as Mario<ref name="Luigi" group="note"/> collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by [[Yoshiaki Koizumi]] and included at the discretion of [[Shigeru Miyamoto]].<ref name=kohler1/> While Miyamoto considers complex narrative elements to be extraneous for a ''Super Mario'' game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.<ref>{{cite|author=Byford, Sam|url=www.theverge.com/2017/8/28/16213402/nintendo-yoshiaki-koizumi-super-mario-odyssey-interview-gamescom-2017|title=Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the Future of the Switch|publisher=The Verge|date=28 Aug. 2017|acessdate=6 Jan. 2024}}</ref> In his view, the optional storybook chapters do this without burdening disinterested players, as well as {{wp|Flavor text|contextualize}} the game's premise.<ref name=kohler1/> Rosalina's Story is noted for its heartfelt and melancholy elements.<ref name=geller/> The illustrations on the pages<ref name=ruben/> and narrative themes of the story have been likened to ''{{wp|The Little Prince}}''.<ref name=geller/><ref>{{cite|author=Beaumont, Peter|url=www.theguardian.com/world/2010/aug/01/little-prince-return-multimedia|title=Antoine de Saint-Exupéry's Little Prince poised for a multimedia return to Earth|publisher=The Observer|date=31 Jul. 2010|accessdate=22 Dec. 2023}}</ref>


==Characters==
==Characters==
===Playable characters===
===Playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description
!Description
|-
|-
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|align=center style="background:#f4a9ae"|[[File:SMG Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#ffe4e1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. After being invited to celebrate the [[Star Festival]] at [[Peach's Castle]], an abduction cuts the party short and leaves Mario isolated on [[Gateway Galaxy|another planet]] far from [[Earth|home]]. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma bestowing him with the power to travel through space, Mario strives to collect [[Power Star]]s, rescue Princess Peach, and stop [[Bowser]] from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]]. His movement options and overall {{wp|Game feel|feel}} are more directly comparable to ''[[Super Mario 64]]'' than they are to [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]].
|style="background:#ffe4e1"|The game's protagonist. [[Princess Peach]] invites him to [[Peach's Castle|her castle]] to celebrate the [[Star Festival]], but the celebration is cut short when [[Bowser]] arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a [[Gateway Galaxy#Starting_Planet|tiny planet]] far from [[Earth|home]]. It is here that he meets an [[Baby Luma|apricot-colored]] [[Luma]] and his caretaker - the mysterious [[Rosalina]]. With the Luma giving him the power to travel through space, Mario sets off to collect [[Power Star]]s, rescue Princess Peach, and stop Bowser from creating his galaxy at the [[Bowser's Galaxy Reactor|center of the universe]].
|-
|-
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|align=center style="background:#c0eabd"|[[File:SMG Asset Model Luigi (Playable).png|90px]]<br>'''[[Luigi]]'''
|style="background:#def3df"|Mario's younger brother. He can be used to replay the game after collecting 120 Power Stars and completing "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of reduced traction and increased startup. This causes Luigi to skid as he moves, and increases the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to collect Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is deathly afraid of ghosts.
|style="background:#def3df"|Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "[[The Fate of the Universe]]" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the [[Spin Jump]]'s height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where [[:File:SMG Screenshot Ghostly Galaxy (Luigi and the Haunted Mansion) as Luigi.jpg|there are two of them]]. Luigi can be quite cowardly and is afraid of ghosts.
|}
|}
<br>


===Non-playable characters===
===Non-playable characters===
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the ''Mario'' series. Most characters are met in various galaxies, though Rosalina, the Toad Brigade, and the Lumas are found on the [[Comet Observatory]].
With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the ''Super Mario'' franchise. Most characters are met within galaxies, although Rosalina, the Toad Brigade, and the Lumas are found on the [[Comet Observatory]]. In addition to the characters listed below, [[Yoshi]] has a [[Yoshi's Unexpected Appearance|cameo]] in [[Space Junk Galaxy]] and can be set as the [[:File:YoshiIcon-SMG.png|file select icon]] for the player's saved file. [[Mii]]s can also be set as the file select icon, marking their first appearance in a ''[[Super Mario (series)|Super Mario]]'' game.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
 
|-style="background:#FF2400; color:white;"
Some non-playable characters can be spoken to by pressing {{button|wii|A}} while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be [[jump]]ed on or [[Spin|spun]], and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!Description  
!Description  
!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|x100px]]<br>[[Baby Luma|Apricot Luma]]
|align=center style="background:#FFFFFF"|[[File:SMG Luma.jpg|100x100px]]<br>[[Baby Luma|Apricot Luma]]
|Mario's traveling companion - a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name=weegee group=note/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach was going to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Storybook|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|Mario's traveling companion a young Luma who resides under [[Mario Cap|his cap]]. He grants Mario<ref name="Luigi" group="note"/> the ability to [[spin]] and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is [[Rosalina's Story|implied]] that he is a reincarnation of the first Luma that Rosalina ever encountered.
|align=center|All galaxies
|align=center|All galaxies
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Peach.png|x100px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Peach.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe. The game follows Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain [[1-Up Mushroom]]s. She does so even during Luigi's playthrough. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|The ruler of the [[Mushroom Kingdom]]. She is kidnapped by [[Bowser]] on the night of the [[Star Festival]] and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five [[1-Up Mushroom]]s. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "[[Princess Peach#Friends and love interests|special one]]".
|align=center|<br>[[Castle Gardens]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Castle Gardens]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Princess Rosalina Super Mario Galaxy.png|x100px]]<br>[[Rosalina]]
|align=center style="background:#FFFFFF"|[[File:Princess Rosalina Super Mario Galaxy.png|100x100px]]<br>[[Rosalina]]
|A mysterious woman who serves as the guardian of the cosmos. She travels through space via the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser. Rosalina makes an arrangement with Mario where he collects Power Stars to restore power to the observatory. In return, she helps him stop Bowser and rescue Princess Peach. Her past is revealed to the player as they accumulate Power Stars via [[Rosalina's Story]]. The Lumas recognize Rosalina as their mother, who in return sees them as her family.
|A mysterious woman who serves as the guardian of the cosmos. She travels through space in the [[Comet Observatory]], a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the [[Power Star]]s, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via [[Rosalina's Story]] as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family.
|align=center|[[Comet Observatory]]<br>[[Gateway Galaxy]]
|align=center|[[Comet Observatory]], [[Gateway Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|align=center style="background:#FFFFFF"|[[File:SMG Yellow Luma Alt Artwork.png|x100px]]<br>[[Luma]]s
|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their color. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Cursor]].
|Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into [[Launch Star]]s, [[Sling Star]]s, and [[Pull Star]]s. Lumas become {{wp|Astronomical object|celestial bodies}} when they grow up, and which ones they become is dependent on their [[Luma#Color variations|color]]. Lumas eat [[Star Bit]]s and squeal with delight when fed via the [[Star Pointer]].
|align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Comet Observatory]], [[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Bowser Jr.'s Airship Armada]], [[Bowser's Dark Matter Plant]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Polari.jpg|x100px]]<br>[[Polari]]
|align=center style="background:#FFFFFF"|[[File:SMG Polari.jpg|100x100px]]<br>[[Polari]]
|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Cursor.
|An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer.
|align=center|[[Comet Observatory]]
|align=center|[[Comet Observatory]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s
|align=center style="background:#FFFFFF"|[[File:HungryLuma.png|x100px]]<br>[[Hungry Luma]]s
|Big, voracious Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission.
|Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of [[Star Bit]]s. When encountered in [[dome]] galaxies, they transform into planets. Visiting them triggers a hidden mission.
|align=center|[[Comet Observatory]]<br>[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center|[[Comet Observatory]], [[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Melty Molten Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]
|align=center style="background:#FFFFFF"|[[File:Lumalee.png|x100px]]<br>[[Lumalee]]s
|A big Luma that runs the Luma Shop. He typically proceeds a boss encounter and transforms into a Mushroom of choice in exchange for thirty Star Bits.
|Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a [[mushroom]] of choice in exchange for thirty Star Bits.
|align=center|[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Melty Molten Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Melty Molten Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]]
|align=center style="background:#FFFFFF"|[[File:SMG Comet Tico.png|x100px]]<br>[[Comet Tico]]
|A big Luma that is knowledgeable about [[Prankster Comet]]s. He provides details on these comets to the player when prompted. Alternatively, he can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|A Hungry Luma that is knowledgeable about [[Prankster Comet]]s. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits.
|align=center|[[Comet Observatory]]
|align=center|[[Comet Observatory]]
|-
|align=center style="background:#FFFFFF"|[[File:Super Mario Galaxy Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]]
|Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the [[Star Festival]] when Peach is abducted. [[:File:SMG Asset Texture Prologue 04.png|Pink-capped Toads in red dresses]] appear in the prologue that look like [[Toadette]].
|align=center|[[Castle Gardens]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]]
|align=center style="background:#FFFFFF"|[[File:LuigiRosalinaSMG.png|x100px]]<br>[[Toad Brigade|The Toad Brigade]]
|A five-member team of [[Toad (species)|Toad]]s on a quest to help find Princess Peach. They travel through space in search of Power Stars on a starship called a [[Starshroom]]. The Lumas built it for them. There are three Toads other than the red-capped leader and purple-capped postman that are part of the Brigade. There is a knowledgeable [[Hint Toad|Blue Toad]] who typically provides information on an area of interest; a [[Banktoad|Green Toad]] who wields a pickaxe and constructs [[cannon]]s for Mario; and a very sleepy [[Yellow Toad (Super Mario Galaxy)|Yellow Toad]].
|A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their [[Starshroom]]s, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: [[Hint Toad|a knowledgeable blue Toad]] who typically provides information on an area of interest; [[Banktoad|a green Toad]] who carries a pickaxe and constructs [[cannon]]s for Mario; and [[Yellow Toad (Toad Brigade)|a sleepy yellow Toad]].
|align=center|[[Comet Observatory]]<br>[[Honeyhive Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Comet Observatory]], [[Honeyhive Galaxy]], [[Sweet Sweet Galaxy]], [[Space Junk Galaxy]], [[Hurry-Scurry Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Sand Spiral Galaxy]], [[Deep Dark Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Captain Toad).png|100x100px]]<br>[[Captain Toad|Toad Brigade Captain]]
|The captain of the Toad Brigade. This Red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the [[Hint Toad|Blue Toad]], the captain is the most cowardly member of the team.
|The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team.
|align=center|All galaxies that feature the Toad Brigade
|align=center|All galaxies that feature the Toad Brigade
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|x100px]]<br>[[Mailtoad]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Toad Brigade (Mailtoad).png|100x100px]]<br>[[Mailtoad]]
|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory. He delivers mail from Princess Peach or Luigi. When out on missions with the brigade, he usually is equipped with a snorkel.
|A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the [[Wii#Wii Message Board|Wii Message Board]]. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel.
|align=center|All galaxies that feature the Toad Brigade
|align=center|All galaxies that feature the Toad Brigade
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Star Bunny Artwork.png|x100px]]<br>[[Star Bunny|Star Bunnies]]
|align=center style="background:#FFFFFF"|[[File:SMG Star Bunny Artwork.png|100x100px]]<br>[[Star Bunny|Star Bunnies]]
|Spacefaring [[rabbit]]s that like to play. They award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] have a penchant for gardening and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or sport Toad-like vests.
|Spacefaring [[rabbit]]s that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of [[Gusty Garden Galaxy]] like to garden and are hunted by [[Undergrunt]]s. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests.
|align=center|[[Gateway Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Snow Cap Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Gateway Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Snow Cap Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|align=center style="background:#FFFFFF"|[[File:Bee Artwork - Super Mario Galaxy.png|x100px]]<br>[[Honeybee]]s
|[[Bee]] people that collect [[honey]]. They teach the player how to use their [[Bee Mario|bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with a society of {{wp|Pentatomidae|stink bug}}-like [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets.
|[[Bee]] people that collect [[honey]] and teach Mario how to use his [[Bee Mario|Bee form]]. Most Honeybees are members of the [[Honeyhive Galaxy|Honeyhive Kingdom]] and are in the midst of a dispute with [[Mandibug]]s. The bees of [[Gold Leaf Galaxy]] keep [[Cataquack]]s as pets.
|align=center|[[Honeyhive Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Sea Slide Galaxy]], [[Gold Leaf Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|x100px]]<br>[[Honey Queen|Queen Bee]]
|align=center style="background:#FFFFFF"|[[File:QueenBee.png|100x100px]]<br>[[Honey Queen|Queen Bee]]
|The ruler of the Honeyhive Kingdom. Her body can be clung to by the player. Queen Bee's gentle and calm disposition contrasts with her large size.
|The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "[[Star Chip|itchiness]]" for her.
|align=center|[[Honeyhive Galaxy]]
|align=center|[[Honeyhive Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x100px]]<br>[[Board (Super Mario Galaxy)|Board]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|100x100px]]<br>[[Boards (characters)|Boards]]
|Talking boards that call out to Mario and teach him unique mechanics. Different individuals teach different things: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]].
|Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to [[Wall Jump]]; Bill Board teaches him how to use the [[Star Ball|Rolling Ball]]; Phil Board teaches him how to use the [[Bubble]]; and Jill Board reminds him how to use his [[Boo Mario|Boo form]].
|align=center|[[Honeyhive Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Boo's Boneyard Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Bubble Blast Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Rolling Green Galaxy]], [[Bubble Breeze Galaxy]], [[Gusty Garden Galaxy]], [[Melty Molten Galaxy]], [[Boo's Boneyard Galaxy]], [[Rolling Gizmo Galaxy]], [[Bubble Blast Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:RaySMG.png|x100px]]<br>[[Ray]]
|align=center style="background:#FFFFFF"|[[File:RaySMG.png|x100px]]<br>[[Ray]]
|The [[manta|ray]] that Mario surfs on during the [[ray surfing]] minigame. Safely reaching the finish line within a specified time limit awards Mario with a Power Star.
|The [[Manta|manta ray]] that Mario surfs on during [[ray surfing]]. Safely reaching the finish line within a specified time limit awards Mario with a Power Star.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Loopdeeswoop Galaxy]]
|align=center|[[Loopdeeloop Galaxy]], [[Loopdeeswoop Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Penguin Artwork.png|x100px]]<br>[[Penguin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Penguin Artwork.png|100x100px]]<br>[[Penguin]]s
|Carefree, flightless birds who love swimming. Some individuals share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young birds that are a little shorter than Mario, but the two adults in the game – Coach and Penguru tower over him.
|Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in [[Freezeflame Galaxy]] calls Mario an "old man" and challenges him to a race.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Drip Drop Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Coach Artwork.png|x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|align=center style="background:#FFFFFF"|[[File:SMG Coach Artwork.png|100x100px]]<br>[[Coach (Super Mario Galaxy)|Coach]]
|A big penguin that teaches young birds how to swim. He has a kind and paternal disposition. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray.
|A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray.
|align=center|[[Loopdeeloop Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Loopdeeloop Galaxy]], [[Beach Bowl Galaxy]], [[Loopdeeswoop Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Penguru SMG.png|x100px]]<br>[[Penguru]]
|align=center style="background:#FFFFFF"|[[File:Penguru SMG.png|100x100px]]<br>[[Penguru]]
|A knowledgeable, elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself.
|An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself.
|align=center|[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Drip Drop Galaxy]], [[Bigmouth Galaxy]], [[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|x100px]]<br>Penguin Racers
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Penguin Racer (Captain).png|100x100px]]<br>[[Penguin Racers]]
|A competitive, four-member swimming team of young penguins. While most penguins have blue plumage, each member of this team is a different color. They challenge Mario to a race when prompted. The team captain – a red penguin with yellow, brow-like feathers – awards Mario a Power Star for outswimming them.
|A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them.
|align=center|[[Sea Slide Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Sea Slide Galaxy]], [[Grand Finale Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s
|align=center style="background:#FFFFFF"|[[File:Gearmo Artwork - Super Mario Galaxy 2.png|x100px]]<br>[[Gearmo]]s
|Maintenance robots with an obsession for orderliness. Many Gearmos can be found upkeeping battle stations affiliated with the malicious [[Topman Tribe]], but they themselves are benevolent robots. The Gearmos of [[Toy Time Galaxy]] teach the player how to make the most out of their [[Spring Mario|spring form]]. An overworked individual hosts the [[Bob-omb Blasting]] minigame. Another helps maintain the Comet Observatory's [[Engine Room]].
|Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the [[Topman Tribe]], but they themselves are not enemies. The Gearmos of [[Toy Time Galaxy]] teach the player how to use their [[Spring Mario|Spring form]]. An overworked Gearmo hosts [[Bob-omb Blasting]], while another helps maintain the Comet Observatory's [[Engine Room]]. One Gearmo in [[Battlerock Galaxy]] refers to herself as an "iron old lady".
|align=center|[[Comet Observatory]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Grand Finale Galaxy]]
|align=center|[[Comet Observatory]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Grand Finale Galaxy]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Big Green Caterpillar.png|100x100px]]<br>[[Worm (Super Mario Galaxy)|Worm]]
|A giant caterpillar with its own [[Gravity|gravitational pull]] that enables Mario to walk along its body. It lives inside one of the [[:File:Apple planets.png|apple-shaped planets]] in Gusty Garden Galaxy, where [[Ground Pound]]ing a [[stump]] forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them.
|align=center|[[Gusty Garden Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]]
|align=center style="background:#FFFFFF"|[[File:SMG Spooky Speedster Artwork.png|x100px]]<br>[[Spooky Speedster]]
|An [[Big Boo|Atomic Boo]] in a helmet. He challenges Mario to race through open space when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him.
|An [[Big Boo|Atomic Boo]] who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "[[A Very Spooky Sprint]]", he must use [[Pull Star]]s to reach the goal. In "[[Racing the Spooky Speedster]]", he is in his [[Boo Mario|Boo form]].
|align=center| [[Ghostly Galaxy]]<br>[[Boo's Boneyard Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]]
|align=center style="background:#FFFFFF"|[[File:GuppySMG.png|x100px]]<br>[[Guppy]]
|A fearsome {{wp|killer whale|orca whale}} who bullies the penguin racers. He only relents if Mario can pass through his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and – while not damaging – knockbacks Mario if approached.
|An {{wp|orca}} who bullies the Penguin Racers. He only relents if Mario can complete his [[Going after Guppy|eight-ring swim challenge]], as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage.
|align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Mario Model.png|x100px]]<br>[[Cosmic Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Mario Model.png|100x100px]]<br>[[Cosmic Mario]]
|An entity that takes on the form of Mario and has all of the same abilities. It challenges him to a footrace to a Power Star. It only appears when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes it release Star Bits.
|An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a [[Prankster Comet#Cosmic Comet|Cosmic Comet]] is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits.
|align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Luigi Model.png|x100px]]<br>[[Cosmic Luigi]]
|align=center style="background:#FFFFFF"|[[File:SMG Cosmic Luigi Model.png|100x100px]]<br>[[Cosmic Mario|Cosmic Luigi]]
|An entity that takes on the form of Luigi and has all of the same abilities. Mirroring Cosmic Mario, it only appears when a Cosmic Comet is in orbit during Luigi's playthrough. It is a more challenging opponent than Cosmic Mario.
|An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and [[Long Jump]]s, making him a more challenging opponent.
|align=center|[[Honeyhive Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Freezeflame Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|}
|}


==Enemies and obstacles==
==Enemies and obstacles==
{{multiframe
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one hundred. Most enemies drop [[coin]]s if [[stomp]]ed on or [[Star Bit]]s if spun into. If an enemy actively tracks [[Mario]]<ref name="Luigi" group="note"/>, it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.
|[[File:SM64 Thumbnail Unagi.jpg|100px]][[File:SM64 Thumbnail Moneybag.jpg|100px]][[File:SM64 Thumbnail Eyerok.jpg|100px]]<br>[[File:SMG Thumbnail Gringill.jpg|100px]][[File:SMG Thumbnail Petapeta.jpg|100px]][[File:SMG Thumbnail Bouldergeist.jpg|100px]]
|Comparison between similar enemy designs in ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]; top row) and ''Super Mario Galaxy'' ([[List of games by date#2007|2007]]; bottom row). In addition to like designs, enemies in the same column have similar purposes and behaviors within their respective games. They are, from left-to-right:<br>'''Top row''': [[Maw-Ray|Unagi]], [[Moneybags]], and [[Eyerok]].<br>'''Bottom row''': [[Gringill]], [[Petapeta]], and [[Bouldergeist]].
|size=300
|align=right
}}
Roughly ninety enemies are in ''Super Mario Galaxy''. Including bosses and obstacles, there are over one-hundred. Most enemies that can be defeated by [[Mario]]<ref name=weegee group=note/> drop different spoils depending on how they are attacked: enemies drop [[coin]]s if stomped on and [[Star Bit]]s if spun into. Most enemies that actively attack Mario briefly stop after successfully causing damage. This gives the player a chance to get their bearings before responding. Some enemies, such as [[Piranha Plant]]s, laugh at Mario when they successfully land a hit.


Roughly fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''Mario'' games or inspire staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks from their siphons; a faction of mechanical, spinning enemies called [[Topman|Topmen]]; and stationary robots that discharge circular electrical waves called [[Ring Beamer|Beamer]]s. Though some enemies look like robots, there are no enemies visually comparable to the typical alien designs found in {{wp|science fiction}}. Some of the new enemies are derivative of creatures that appeared in earlier ''Super Mario'' games in both design and behavior, with a particular focus on ''[[Super Mario 64]]'' (see right). Some of them resemble recurring enemies in ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. Specifically, the [[bat (Super Mario Galaxy)|bat]]s resemble [[zeldawiki:Keese|Keeses]] and the Electrogoombas resemble [[zeldawiki:Octorok|Octorok]]s, with a variant even baring a similar name – the [[Ota Rock]]s.
About fifty of the enemies and varieties in ''Super Mario Galaxy'' are wholly new to the series. Some of them are incorporated into subsequent ''[[Super Mario (franchise)|Super Mario]]'' games or have inspired staple elements. Notable groups include: octopus creatures called [[Octoomba|Electrogoomba]]s, of which several varieties fire rocks; mechanical, spinning enemies called [[Topman|Topmen]]; and stationary enemies that discharge rings of electricity called [[Pulse Beam]]s. Some of the new enemies are derivative of creatures that appeared in earlier ''[[Super Mario (series)|Super Mario]]'' games in both design and behavior. Some of them even resemble recurring enemies in ''{{iw|zeldawiki|The Legend of Zelda (series)|The Legend of Zelda}}'' series, such as [[bat (Super Mario Galaxy)|bat]]s (which resemble {{iw|zeldawiki|Keese}}) and the Electrogoombas (which resemble {{iw|zeldawiki|Octorok}}s). The [[Rocto#Names in other languages|Japanese name for Rocto]] directly derives from the name "Octorok".
 
''Super Mario Galaxy'' makes use of the [[Super Mario (series)|''Super Mario'' series]]' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. Many of these enemies debuted in ''Super Mario 64'', such as [[Bomp]]s, [[Amp]]s, [[Boulder]]s, and [[Tox Box]]es. The enemies that were incorporated contrast greatly with the ones in [[Super Mario Sunshine|the previous 3D ''Super Mario'' game]], a title that made a conservative use of the series' back catalog and introduced enemies that largely never appeared again.
 
Nearly all of the enemies and bosses in ''Super Mario Galaxy'' are incorporated into [[Super Mario Galaxy 2|its sequel]].


''Super Mario Galaxy'' makes use of the ''Super Mario'' series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in ''Super Mario Galaxy'' that, with the exception of re-releases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the [[Super Mario Sunshine#Enemies and obstacles|previous 3D ''Super Mario'' game]], a title that made a conservative use of past enemies and introduced ones that largely never appeared again.
{{br}}
===New enemies===
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=13%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=15%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:SMG Bolt Beam model bolt.png|x70px]]<br>'''[[Ball Beamer]]''' (bolt)
|align=center|[[File:SMG Bolt Beam model nut.png|100x100px]]<br>[[Ball Beamer]]
|A stationary enemy that discharges wide-ranging shockwaves on the surface of a spherical planet. The shockwaves damage Mario on contact. They are discharged in consistent three-part intervals that can be timed. The bolt can be unscrewed by [[spin]]ning on top of it, which halts the discharge. This opens up the inside of the planet it sits on.
| Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a [[Screwtop|gold screw]] on its top. [[Spin]]ning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Bolt Beam model nut.png|x70px]]<br>'''Ball Beamer''' (nut)
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>[[Bat (Super Mario Galaxy)|Bat]]
|Ball Beamers with nuts. One sits opposite of a bolted Ball Beamer on a spherical planet. These variants lack interactive components.
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
|align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Toy Time Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Banekiti.png|x70px]]<br>'''[[Banekiti]]'''
|align=center|[[File:SMG Bomb Boo Model.png|100x100px]]<br>[[Bomb Boo]]
|Mechanical spring enemies. They knockback [[Boo Mario]] on contact but do not cause damage.
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|align=center|[[Boo's Boneyard Galaxy]]
|align=center|[[Ghostly Galaxy]]
|align=center|Indestructible
|align=center|None
|-
|-
|align=center|[[File:SMG Bat Artwork.png|x70px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
|align=center|[[File:SMG Asset Model Tweester.png|100x100px]]<br>[[Bone Twister]]
|Winged creatures that roost in caves and swoop down to attack Mario. They fly-in-place and cackle when they make successful strikes. Bats can be defeated with a spin or stomp.
|Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact.
|align=center|[[Beach Bowl Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Bomb Boo Model.png|x70px]]<br>'''[[Bomb Boo]]'''
|align=center|[[File:SMG Asset Model Kobone.png|100x100px]]<br>[[Bonefin]]
|Explosive [[Boo]]s. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and explodes in his face. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Bonefin Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Clampy.png|x60px]]<br>'''[[Clampy|Clam]]'''
|align=center|[[File:SMG Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|A giant clam that periodically opens and shuts its {{wp|Valve (mollusc)|valves}}. Either [[Star Chip]]s or [[coin]]s can be found within them. Snapping shut with Mario inside damages him.
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
|align=center|[[Beach Bowl Galaxy]]
|align=center|[[Beach Bowl Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Cluckboom.png|x70px]]<br>'''[[Cluckboom]]'''
|align=center|[[File:SMG Asset Model Cluckboom.png|100x100px]]<br>[[Cluckboom]]
|Red [[Coo Coo]]s that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with [[Star Bit]]s, which leaves them dazed and open to attack.
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a [[Star Bit]], leaving them open to attack.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Red).png|70px]]<br>'''[[Crabber]]''' (red)
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>[[Crabber]] (Blue)
|Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but move slowly.
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-1Up}}×1
|-
|-
|align=center|[[File:SMG Asset Model Crabber (Blue).png|70px]]<br>'''Crabber''' (turquoise)
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>Crabber (Red)
|Evasive, cowardly Crabbers that frantically scuttle away from Mario. They bury themselves underground in an attempt to escape and resurface shortly after.
|Red Crabbers actively pursue Mario but move slowly.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Electrogoomba.png|x70px]]<br>'''[[Octoomba|Electrogoomba]]'''
|align=center|[[File:Electrogoomba.png|100x100px]]<br>[[Octoomba|Electrogoomba]]
|[[Goomba]]-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads.
|[[Goomba]]-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp.
|align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Eye Beamer Model.png|x70px]]<br>'''[[Eye Beamer]]'''
|align=center|[[File:SMG Eye Beamer Model.png|100x100px]]<br>[[Eye Beamer]]
|Mechanical eyes that are suspended in the air. They emit electrical beams from their pupils that damage Mario on impact. Some Eye Beamers move while others are stationary. The back of the Eye Beamer is undamaging and flat: they can be used as platforms to traverse obstacles.  
|Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms.
|align=center|[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Dusty Dune Galaxy]], [[Dreadnought Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Firearc.png|x70px]]<br>'''[[Fire Pressure]]'''
|align=center|[[File:Firearc.png|100x100px]]<br>[[Fire Shooter]]
|Mounted flamethrowers that periodically shoot streams of fire. The flames receed in set intervals that can be timed.
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
|align=center|[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center|[[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Bubble Blast Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Flipbug.png|70px]]<br>'''[[Flipbug]]'''
|align=center|[[File:Flipbug.png|100x100px]]<br>[[Flipbug]]
|Skittish beetles. When Mario is in close proximity, they cowardly try to fly away before tiring out and falling to the ground, flailing helplessly. If spotted in his [[Bee Mario|bee form]], they aggressively pursue him.
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:GoldChompSMG.png|x70px]]<br>'''[[Gold Chomp|Golden Chomp]]'''
|align=center|[[File:SMG Asset Model Gringill (Big).png|100x100px]]<br>[[Big Gringill|Giant Gringill]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it while in his [[Rainbow Mario|rainbow form]].
|Large [[Gringill]]s restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-1Up}}×1
|-
|align=center|[[File:SMG Big Thorny Flower.png|100x100px]][[File:SMG Floaty Thorny Flower.png|100x100px]]<br>[[Giant prickly plant]]
|Like normal-sized [[prickly plant]]s, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy.
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-StarS}}×1
|-
|align=center|[[File:GoldChompSMG.png|100x100px]]<br>[[Gold Chomp|Golden Chomp]]
|A rolling [[Chain Chomp|Chomp]] made of gold. It can only be destroyed by Mario if he collides with it in his [[Rainbow Mario|Rainbow form]].
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:SMG Goombeetle Artwork.png|x70px]]<br>'''[[Goombeetle]]'''
|align=center|[[File:SMG Goombeetle Artwork.png|100x100px]]<br>[[Goombeetle]]
|Robotic-looking Goombas that wear metallic helmets. The helmets protect them from being stomped. Spinning them makes them fall upside down. They can be defeated in this state.
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Dreadnought Galaxy]]
|align=center|[[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser's Dark Matter Plant]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Asset Model Gringill.png|x70px]]<br>'''[[Gringill]]'''
|align=center|[[File:Gringill SMG.png|100x100px]]<br>[[Gringill]]
|Giant eels that prey on [[penguin]]s. They are found nestled in caves and swimming in open waters with snapping jaws. The nesting individuals snap at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells.
|Big {{wp|Congridae|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water.
|align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Gringill (Big).png|x70px]]<br>'''Gringill''' (big)
|align=center|[[File:RedUrchins.png|100x100px]]<br>[[Ground Urchin]]
|Enormous Gringills found in underwater caves. They bite Mario if he approaches the mouth of their caves.
|Red [[Urchin]]s found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and [[lava]]. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins.
|align=center|[[Beach Bowl Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI 1-Up Mushroom.png|15px|link=1-Up Mushroom]]×1
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:SMG Ice Bat.png|x70px]]<br>'''[[Ice bat]]'''
|align=center|[[File:SMG Ice Bat.png|100x100px]]<br>[[Ice bat]]
|White bats shrouded in an icy vapor. Making direct contact encases Mario in ice. They can only be damaged by fire.
|White bats. Making direct contact freezes Mario. They can only be damaged by fire.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Freezeflame Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:BrrrBit.png|x70px]]<br>'''[[Li'l Brr|Ice Bubble]]'''
|align=center|[[File:BrrrBit.png|100x100px]]<br>[[Li'l Brr|Ice Bubble]]
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cold aura.
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of [[freezing water]] to regenerate their cloud.
|align=center|[[Freezeflame Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Jammyfish Bigmouth SMG.png|x70px]]<br>'''[[Jammyfish]]'''
|align=center|[[File:SMG Jellyfish Model.png|100x100px]]<br>[[Jam-o'-War]]
|Jellyfish-like creatures that idly swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green.
|align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Jellyfish Model.png|x70px]]<br>'''[[Jellyfish (Super Mario Galaxy)|Jellyfish]]'''
|align=center|[[File:Jammyfish Bigmouth SMG.png|100x100px]]<br>[[Jammyfish]]
|Great underwater medusae that electrocute Mario on contact. They idly pulsate in-place and emit a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns them green, but their behavior is unchanged.
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact but do not actively pursue him.
|align=center|[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Sentry Beam.png|x70px]]<br>'''[[Jump Beamer]]'''
|align=center|[[File:BurnBit.png|100x100px]]<br>[[Li'l Cinder]]
|Spring-like [[Topmen]] that discharge circular shockwaves. They can be used as springs after jumping on their head, allowing Mario to reach great heights.
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Sentry Garage model.png|x70px]]<br>'''[[Jump Guarder]]'''
|align=center|[[File:Mandibug.png|100x100px]]<br>[[Mandibug]]
|A large Topman that releases four Topminis out of its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but eventually shake him off.
|align=center|[[Buoy Base Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Honeyclimb Galaxy]], [[Gold Leaf Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:BurnBit.png|x70px]]<br>'''[[Li'l Cinder]]'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>[[Meteor]]
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies.  
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center|[[Bowser's Star Reactor]], [[Honeyclimb Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|align=center|[[File:Mandibug.png|x70px]]<br>'''[[Mandibug]]'''
|Large stink bug-like enemies that prey on [[Honeybee]]s. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their {{wp|Mandible (insect mouthpart)|mandibles}}. They can be defeated by [[Ground Pound]]ing them on their backs, as indicated by the symbol on their abdomen.  Mandibugs cower in fear if Mario stands on their back but eventually shake him off.
|align=center|[[Honeyhive Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Honeyclimb Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|align=center|[[File:SMG Asset Model Meteor.png|x70px]]<br>'''[[Meteor]]'''
|Fiery space rocks. [[Bowser]] shoots them out of his mouth to destroy the big staircase in [[Bowser's Star Reactor]]. They otherwise typically appear raining from the sky in volcanic galaxies.
|align=center|[[Bowser's Star Reactor]]<br>[[Honeyclimb Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Gateway Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|x70px]]<br>'''[[Floating Mine|Mine]]''' (underwater)
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>[[Mikey Mine]]
|{{wp|Naval mine}}s that have eyes and bob up-and-down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|x70px]]<br>'''[[Mini Wanwan]]'''
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>[[Small Chomp|Mini Chomp]]
|Small Chomps that roll out of doghouses. Mini Wanwans cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|Little Chomps that roll out of [[Chomp box|doghouses]]. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby [[Flipswitch Panel]]s are activated.
|align=center|[[Dreadnought Galaxy]]
|align=center|[[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Monty.png|x70px]]<br>'''[[Monty (Super Mario Galaxy)|Monty]]'''
|align=center|[[File:SMG Asset Model Monty.png|100x100px]]<br>[[Monty]]
|Bandana-wearing moles that reside in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or shooting them with a Star Bit. This leaves them vulnerable to attack.
|Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack.
|align=center|[[Battlerock Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Gusty Garden Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:Octoguysmg.png|x70px]]<br>'''[[Octoguy]]'''
|align=center|[[File:Octoguysmg.png|100x100px]]<br>[[Octoguy]]
|Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphon. Octoguys are defeated with a spin or jump. They often appear in large groups.
|Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gold Leaf Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gold Leaf Galaxy]], [[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Octorok.png|x70px]]<br>'''[[Ota Rock]]'''
|align=center|[[File:SMG Pokey.png|100x100px]]<br>[[Pokeyplant]]
|Large, stationary Electrogoombas that hide in [[barrel]]s. They shoot [[coconut]]s<ref name=melon group=note>Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> and flaming rocks at Mario from their siphon. The coconuts can be deflected back at them if spun against. Ota Rocks are always found in pairs.
|A red [[Pokey]]. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Petapeta.png|x70px]]<br>'''[[Petapeta]]'''
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>[[Thorny flower|Prickly plant]]
|Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="Watermelon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]].
|align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Gateway Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Toy Time Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×20
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-StarS}}×1
|-
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|x70px]]<br>'''[[Thorny flower|Prickly plant]]'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>[[Pulse Beam]]
|Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or [[rubbery bulb]].
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
|align=center|[[Good Egg Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Gateway Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Floaty Thorny Flower.png|x70px]]<br>'''Prickly plant''' (airborne)
|align=center|[[File:PumpkinheadGoomba.png|100x100px]]<br>[[Jack O'Goomba|Pumpkinhead Goomba]]
|Giant prickly plants suspended in space. They have rotating, propeller-like leaves underneath their flowers.
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Big Thorny Flower.png|x70px]]<br>[[Giant prickly plant|'''Prickly plant''' (giant)]]
|align=center|[[File:SMG Asset Model Octorok.png|100x100px]]<br>[[Rocto]]
|Massive prickly plants. Their behavior is shared with the normal-sized prickly plants.
|Stationary {{iw|zeldawiki|Octorok}}s that sit in [[barrel]]s. They shoot [[coconut]]s<ref name="Watermelon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:Sling Star.png|15px|link=Sling Star]]×1
|align=center|None
|-
|-
|align=center|[[File:PumpkinheadGoomba.png|x70px]]<br>'''[[Jack O'Goomba|Pumpkinhead Goomba]]'''
|align=center|[[File:LaserRobot.png|100x100px]]<br>[[Sentry Beam]]
|Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba.
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
|align=center|[[Ghostly Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG2 Asset Sprite UI Goomba.png|15px|link=Goomba]]×1
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Ring Beam model.png|x70px]]<br>'''[[Ring Beamer]]'''
|align=center|[[File:SMG Sentry Garage model.png|100x100px]]<br>[[Sentry Garage]]
|Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him.
|A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas.
|align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Buoy Base Galaxy]]
|align=center|Indestructible
|align=center|None
|-
|-
|align=center|[[File:LaserRobot.png|x70px]]<br>'''[[Sentry Beam]]'''
|align=center|[[File:SMG Slurple Artwork.png|100x100px]]<br>[[Slurple]]
|Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them temporarily prevent it from firing. They follow Mario's position when he is close.
|Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Kobone.png|x70px]]<br>'''[[Skeletal Fish Guard]]'''
|align=center|[[File:SMG2 Floating Mine Render.png|100x100px]]<br>[[Mikey Mine|Space Mine]]
|Undead sharks. They appear during the boss fight with [[Kingfin]], who summons them from a {{wp|hydrothermal vent}} as he accumulates damage. They home-in and charge at Mario when he comes in close proximity to them. They otherwise swim alongside Kingfin like {{wp|remora}}s. They can be defeated by leading them to the water's surface or by striking them with a shell. The entire guard disappears once Kingfin is defeated.
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bonefin Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bubble Breeze Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]], [[Sand Spiral Galaxy]], [[Bubble Blast Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|None
|-
|-
|align=center|[[File:SMG Slurple Artwork.png|x70px]]<br>'''[[Slurple]]'''
|align=center|[[File:SpikyTopman.png|100x100px]]<br>[[Spiky Topman]]
|Leech-like enemies which latch onto Mario and gradually depletes his [[Health Meter|life meter]]. Slurples are easily disposed of with a spin.
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform.
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Sea Slide Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SpikyTopman.png|x70px]]<br>'''[[Spiky Topman]]'''
|align=center|[[File:Spiny Piranha Plant Galaxy.png|100x100px]]<br>[[Spiny Piranha Plant]]
|Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform.
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Bit}}×7<br>{{chart icon|SMG-Vine}}×1
|-
|-
|align=center|[[File:Spiny Piranha Plant Galaxy.png|x70px]]<br>'''[[Spiny Piranha Plant]]'''
|align=center|[[File:SpoingSMG.png|100x100px]]<br>[[Spoing]]
|Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them.
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Good Egg Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SpoingSMG.png|x70px]]<br>'''[[Spoing]]'''
|align=center|[[File:SMG Sprangler.png|100x100px]]<br>[[Sprangler]]
|Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They gleefully laugh if they successfully strike Mario.
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Space Junk Galaxy]]<br>[[Ghostly Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Sea Slide Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Sprangler.png|x70px]]<br>'''[[Sprangler]]'''
|align=center|[[File:SMG Asset Model Topman (Spring).png|100x100px]]<br>[[Spring Topman]]
|Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on.
|Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis.
|align=center|[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sea Slide Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Topman (Spring).png|x70px]]<br>'''[[Spring Topman]]'''
|align=center|[[File:Sentry Beam.png|100x100px]]<br>[[Spring Vault]]
|Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis.
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Topmini.png|x70px]]<br>'''[[Topmini]]'''
|align=center|[[File:Topmini.png|100x100px]]<br>[[Topmini]]
|Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders.
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages.
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×1
|align=center|{{chart icon|SMG-Bit}}×1
|-
|-
|align=center|[[File:SMG Asset Model Tweester.png|x70px]]<br>'''[[Tweester (Super Mario Galaxy)|Tweester]]'''
|align=center|[[File:SMG Asset Model Petapeta.png|100x100px]]<br>[[Tracks (enemy)|Tracks]]
|Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a {{wp|Bamboo-copter|taketombo rotor toy}} if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact.
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Gusty Garden Galaxy]], [[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Gateway Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|SMG-Bit}}×20
|-
|-
|align=center|[[File:SMG Asset Model Undergrunt.png|x70px]]<br>'''[[Undergrunt]]'''
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>[[Undergrunt]]
|Burrowing moles that prey on [[Star Bunny|Star Bunnies]]. They leave trails of disturbed dirt as they burrow through the ground. They can be defeated by ground-pounding approximal earth. This forces them to the surface and dazed, leaving them vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track their movements.
|Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
|align=center|[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:RedUrchins.png|x70px]]<br>[[Urchin (land)|'''Urchin''' (land)]]
|align=center|[[File:Watershooter.png|100x100px]]<br>[[Water Shooter]]
|Red [[Urchin]]s only found on land. One protracts its spines and rolls towards Mario if he approaches it. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels these Urchins.
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Freezeflame Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Buoy Base Galaxy]], [[Deep Dark Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Watershooter.png|x70px]]<br>'''[[Water Shooter]]'''
|Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if within its trajectory and carries him with it. He is freed if he spins.
|align=center|[[Honeyhive Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center|Indestructible
|}
|}


===Returning enemies===
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=13%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=15%|Locations
!width=13%|Locations
!width=6%|Possible spoils
!width=6%|Spoils
|-
|-
|align=center|[[File:AmpSMG.png|x70px]]<br>'''[[Amp]]'''
|align=center|[[File:AmpSMG.png|100x100px]]<br>[[Amp]]
|Suspended, magnetic orbs with smiling faces. They discharge electricity and shock [[Mario]] on contact. They move in a fixed direction, typically in a circular pattern.
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a circular pattern around [[pole]]s.
|align=center|[[Buoy Base Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Dreadnought Galaxy]], [[Bubble Blast Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:SMG Asset Model Big Boo.png|x70px]]<br>'''[[Big Boo|Atomic Boo]]'''
|align=center|[[File:SMG Asset Model Big Boo.png|100x100px]]<br>[[Big Boo|Atomic Boo]]
|A gigantic Boo. It can only be defeated with a light source. A rival character called the [[Spooky Speedster]] is of this species.
|A large Boo. It can only be defeated with a light source. The [[Spooky Speedster]] is an Atomic Boo.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Power Star.png|15px|link=Power Star]]×1
|align=center|{{chart icon|SMG-Star}}×1
|-
|-
|align=center|[[File:BanzaiBillSMG.png|x70px]]<br>'''[[Banzai Bill]]'''
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>[[Banzai Bill]]
|Giant, slow-moving missiles with {{wp|Nose art|sharkmouth}}s. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Big Amp.png|x70px]]<br>'''[[Big Amp]]'''
|align=center|[[File:BlooperSMG.png|100x100px]]<br>[[Blooper]]
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.  
|align=center|[[Space Junk Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Deep Dark Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|SMG-Bit}}×3
|-
|align=center|[[File:SMG Asset Model Big Goomba.png|x70px]]<br>'''[[Big Goomba]]'''
|A gigantic Goomba. It can only be defeated with a spin and a kick.
|align=center|[[Gateway Galaxy]]
|align=center|[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|-
|align=center|[[File:BlooperSMG.png|x70px]]<br>'''[[Blooper]]'''
|White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a [[shell]]. Bloopers release a cloud of ink when defeated by the player.  
|align=center|[[Buoy Base Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|-
|-
|align=center|[[File:SMG Bob-Omb Artwork.png|x70px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMG Bob-Omb Artwork.png|100x100px]]<br>[[Bob-omb]]
|Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and [[trash]] in the [[Bob-omb Blasting]] minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant.
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a [[bomb]] that can be picked up.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Bomp.png|x70px]]<br>'''[[Bomp]]'''
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>[[Bomp]]
|Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Freezeflame Galaxy]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:BooSMG.png|x70px]]<br>'''[[Boo]]'''
|align=center|[[File:BooSMG.png|100x100px]]<br>[[Boo]]
|Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at Boos, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some can be found underwater. Mario can transform into one via the [[Boo Mushroom]]. Normal Boos become infatuated with Mario if encountered in his [[Boo Mario|Boo form]].
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]], which causes any nearby Boos to become enamored with Mario and chase him.
|align=center|[[Ghostly Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Asset Model Boulder.png|x70px]]<br>'''[[Boulder]]'''
|align=center|[[File:SMG Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies.
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]<br>[[Melty Molten Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|-
|align=center|[[File:SMG Bullet Bill.png|x70px]]<br>'''[[Bullet Bill]]'''
|Angry-looking missiles that are fired from [[Bill Blaster]]s. They normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Cannonball.png|x70px]]<br>'''[[Cannonball]]'''
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>[[Cannonball]]
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A cannonball can be taken out by shooting it with a Star Bit.
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:CataquackSMG.png|x70px]]<br>'''[[Cataquack]]'''
|align=center|[[File:CataquackSMG.png|100x100px]]<br>[[Cataquack]]
|Vaguely duck-like creatures that toss Mario high into the air. This does not harm him. They immediately charge towards Mario after making visual contact. They otherwise idly pace in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a [[Ground Pound]] temporarily dazes them. They cannot swim and drown if led into water.
|align=center|[[Beach Bowl Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMG Cheep Cheep.png|x70px]]<br>'''[[Cheep Cheep]]'''
|align=center|[[File:SMG Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump.
|align=center|[[Deep Dark Galaxy]]
|align=center|[[Deep Dark Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Asset Model Chomp.png|x70px]]<br>'''[[Chain Chomp|Chomp]]'''
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>[[Chain Chomp|Chomp]]
|Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a [[Rainbow Star]]. They bark like a dog when in close proximity. A cannon in [[Good Egg Galaxy]] expels smaller variants of Chomps.
|Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as [[Rainbow Mario]]. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps.
|align=center|[[Good Egg Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Ghostly Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Battlerock Galaxy]], [[Ghostly Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Dry Bones Artwork.png|x70px]]<br>'''[[Dry Bones]]'''
|align=center|[[File:SMG Dry Bones Artwork.png|100x100px]]<br>[[Dry Bones]]
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into [[quicksand]].
|align=center|[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser's Galaxy Reactor]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Goomba Artwork.png|x70px]]<br>'''[[Goomba]]'''
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>[[Goomba]]
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Pumpkinhead Goombas become these if not fully defeated.
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun.
|align=center|[[Good Egg Galaxy]]<br>[[Space Junk Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Hurry-Scurry Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Gold Leaf Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Space Junk Galaxy]], [[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Key.png|15px|link=Key]]×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Key}}×1
|-
|align=center|[[File:SMG Goomba Artwork.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|A giant Goomba. It can only be defeated with a spin and a kick.
|align=center|[[Gateway Galaxy]]
|align=center|{{chart icon|SMG-Key}}×1
|-
|-
|align=center|[[File:SMG Koopa Troopa Models.png|x70px]]<br>'''[[Koopa Troopa]]''' (green)
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a [[Green Shell]].
|align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Dusty Dune Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Dusty Dune Galaxy]], [[Sea Slide Galaxy]], [[Dreadnought Galaxy]], [[Bigmouth Galaxy]]
|align=center|[[File:Green Shell - 2D shaded.png|15px|link=Green Shell]]×1
|align=center|{{chart icon|SMG-ShellG}}×1
|-
|-
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|x70px]]<br>'''Koopa Troopa''' (red)
|align=center|[[File:SMG Asset Model Koopa Troopa (Red).png|100x100px]]<br>Koopa Troopa (Red)
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a [[Red Shell]].
|align=center|[[Sea Slide Galaxy]]
|align=center|[[Sea Slide Galaxy]]
|align=center|[[File:Red Shell - 2D shaded.png|15px|link=Red Shell]]×1
|align=center|{{chart icon|SMG-ShellR}}×1
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|x70px]]<br>'''[[Lava Bubble]]'''
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  They can only be defeated by shooting them with a Star Bit and otherwise burnout on their own.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|x70px]]<br>'''[[Magikoopa]]'''
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|Robed [[Koopa (species)|Koopa]]s that can teleport. They conjure fireballs and toss them at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does stall to block the bit. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]]. Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|align=center|[[Space Junk Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Sand Spiral Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:Mecha-KoopaSMG.png|x70px]]<br>'''[[Mechakoopa|Mecha-Bowser]]'''
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy.png|100x100px]]<br>[[Magikoopa]]
|Mechanical Koopas that breath fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|Robed [[Koopa (species)|Koopa]]s that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "[[Kamek]]".
|align=center|[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Matter Splatter Galaxy]], [[Sand Spiral Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Micro Goomba.png|x70px]]<br>'''[[Mini Goomba|Micro Goomba]]'''
|align=center|[[File:Mecha-KoopaSMG.png|100x100px]]<br>[[Mechakoopa|Mecha-Bowser]]
|Diminutive and weak Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Rolling Green Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Gateway Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Rolling Gizmo Galaxy]]
|align=center|[[Toy Time Galaxy]], [[Dreadnought Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG2 Floating Mine Render.png|x70px]]<br>'''[[Floating Mine|Mine]]'''
|align=center|[[File:SMG Micro Goomba.png|100x100px]]<br>[[Mini Goomba|Micro Goomba]]
|Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit.
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Battlerock Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Ghostly Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center|[[Rolling Green Galaxy]], [[Battlerock Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Gateway Galaxy]], [[Dreadnought Galaxy]], [[Rolling Gizmo Galaxy]]
|align=center|None
|align=center|{{chart icon|SMG-Coin}}×1
|-
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|x70px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>[[Piranha Plant]]
|Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.  
|Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Good Egg Galaxy]]<br>[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3<br>[[File:SMG Asset Model Sproutle Vine (Segment).png|15px|link=Sproutle Vine]]×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3<br>{{chart icon|SMG-Vine}}×1
|-
|-
|align=center|[[File:SMG Big Pokey Artwork.png|x70px]]<br>[[Big Pokey|'''Pokey''' (big)]]
|align=center|[[File:SMG Asset Model Pokey Head.png|100x100px]]<br>[[Pokey Head]]
|Segmented cactus enemies. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|align=center|[[Good Egg Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center|[[Gusty Garden Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[File:LaunchStar.png|15px|link=Launch Star]]×1
|align=center|{{chart icon|SMG-Coin}}×1<br>{{chart icon|SMG-Bit}}×3
|-
|-
|align=center|[[File:SMG Pokey.png|x70px]]<br>[[Pokey|'''Pokey''' (small)]]
|align=center|[[File:SMG Big Pokey Artwork.png|100x100px]]<br>[[Big Pokey|Pokeynut]]
|A red [[Pokey]] that can move. It shimmies back from Mario while attempting to slam its head into him. The Pokey can be defeated by destroying its body segments and then its head, or by stomping on its head from above. If reduced to just a [[Pokey Head|head]], it attempts to flee.
|Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts<ref name="Watermelon" group="note"/>, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Dusty Dune Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG-StarL}}×1
|-
|-
|align=center|[[File:SMG Asset Model Pokey Head.png|x70px]]<br>'''[[Pokey Head]]'''
|align=center|[[File:SMG Asset Model Boulder.png|100x100px]]<br>[[Boulder|Ruby Rock]]
|Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head gleefully bounces in-place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies.
|align=center|[[Gusty Garden Galaxy]]<br>[[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Dusty Dune Galaxy]], [[Gold Leaf Galaxy]], [[Melty Molten Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×3
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|x70px]]<br>[[File:SMG Spiny Cheep Cheep Deflated Model.png|x42px]]<br>'''[[Spiny Cheep Cheep]]'''
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]][[File:SMG Spiny Cheep Cheep Deflated Model.png|72x72px]]<br>[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken [[treasure chest]]s.
|Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken [[treasure chest]]s.
|align=center|[[Drip Drop Galaxy]]
|align=center|[[Drip Drop Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Thwomp Artwork.png|x70px]]<br>'''[[Thwomp]]'''
|align=center|[[File:SMG Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in [[Dreadnought Galaxy]].
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies.
|align=center|[[Bowser's Star Reactor]]<br>[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Star Reactor]], [[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Dusty Dune Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|align=center|Indestructible
|align=center|{{chart icon|cross}}
|-
|-
|align=center|[[File:Tox Box SMG.png|x70px]]<br>'''[[Tox Box]]'''
|align=center|[[File:SMG Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|align=center|[[Beach Bowl Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Buoy Base Galaxy]], [[Drip Drop Galaxy]]
|align=center|Indestructible
|align=center|None
|-
|-
|align=center|[[File:SMG Asset Model Torpedo Ted.png|70px]]<br>'''[[Torpedo Ted]]'''
|align=center|[[File:Tox Box SMG.png|100x100px]]<br>[[Tox Box]]
|Underwater missiles with smiley sharkmouths. Their eyes flash red and they home-in on Mario when he is in close proximity. They can be lured towards glass cages to break them.
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
|align=center|[[Buoy Base Galaxy]]<br>[[Drip Drop Galaxy]]
|align=center|[[Beach Bowl Galaxy]], [[Toy Time Galaxy]]
|align=center|None
|align=center|{{chart icon|cross}}
|-
|align=center|[[File:Galaxy Urchin.jpg|100x100px]]<br>[[Urchin]]
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|align=center|[[Beach Bowl Galaxy]], [[Buoy Base Galaxy]], [[Freezeflame Galaxy]], [[Sea Slide Galaxy]], [[Drip Drop Galaxy]], [[Deep Dark Galaxy]]
|align=center|{{chart icon|SMG-Bit}}×5
|-
|-
|align=center|[[File:Galaxy Urchin.jpg|x70px]]<br>'''[[Urchin]]'''
|align=center|[[File:SMG Wiggler Artwork.png|100x100px]]<br>[[Wiggler]]
|Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Beach Bowl Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Sea Slide Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Deep Dark Galaxy]]
|align=center|[[Honeyhive Galaxy]], [[Beach Bowl Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Gold Leaf Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×5
|align=center|{{chart icon|SMG-Bit}}×7
|-
|-
|align=center|[[File:SMG Wiggler Artwork.png|x70px]]<br>'''[[Wiggler]]'''
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>[[Big Amp|Zap Ball]]
|Caterpillars that amble around in circles. Performing a ground-pound on nearby earth or directly spinning one flips a Wiggler on its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It returns to its original disposition after a few seconds. Wigglers can be defeated in a single hit by ground-pounding them.
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Honeyhive Galaxy]]<br>[[Beach Bowl Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Gold Leaf Galaxy]]
|align=center|[[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Gusty Garden Galaxy]], [[Toy Time Galaxy]]
|align=center|[[File:SMG Asset Sprite UI Star Bit.png|15px|link=Star Bit]]×7
|align=center|{{chart icon|cross}}
|}
|}


===Traps and obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#FF2400;color:white;"
!width=13%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of enemies]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of enemies]]
!Description
!width=15%|Locations
!width=19%|Locations
|-
|align=center|[[File:SMG Banzai Blaster.png|100x100px]]<br>[[Banzai Bill Cannon]]
|Giant cannons that shoot [[Banzai Bill]]s.
|align=center|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Asset Sprite Black Hole.png|x70px]]<br>'''[[Black hole]]'''
|align=center|[[File:SMG Screenshot Bars.png|100x100px]][[File:SMG Screenshot Wall.png|100x100px]]<br> [[bars (Boo Mario)|Bars / Crystal]]
|Extremely dense voids with their own [[gravity]]. [[Mario]] will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to [[bottomless pit]]s.
|Thin barriers that can only be phased through by [[Boo Mario]] while he is invisible.
|align=center|All galaxies except:<br>[[Loopdeeloop Galaxy]]<br>[[Rolling Green Galaxy]]<br>[[Bubble Breeze Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Dusty Dune Galaxy]]<br>[[Bonefin Galaxy]]<br>[[Matter Splatter Galaxy]]<br>[[Rolling Gizmo Galaxy]]<br>[[Loopdeeswoop Galaxy]]<br>[[Grand Finale Galaxy]]<br>[[Drip Drop Galaxy]]<br>[[Bigmouth Galaxy]]<br>[[Snow Cap Galaxy]]
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:Boulder Planet.png|x70px]]<br>'''[[Mud]]'''
|align=center|[[File:SMG Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|Cannons that shoot [[Bullet Bill]]s. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. The cannons do not shoot more than one Bullet Bill at a time.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Battlerock Galaxy]], [[Buoy Base Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Bowser Jr.'s Lava Reactor]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:Honey.png|x70px]]<br>'''[[Honey]]'''
|align=center|[[File:SMG Asset Sprite Black Hole.png|100x100px]]<br>[[Black hole]]
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|Bottomless voids with their own [[gravity]]. [[Mario]] is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to [[bottomless pit]]s.
|align=center|[[Honeyhive Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Honeyhive Galaxy]], [[Flipswitch Galaxy]], [[Bowser Jr.'s Robot Reactor]], [[Space Junk Galaxy]], [[Battlerock Galaxy]], [[Hurry-Scurry Galaxy]], [[Bowser's Star Reactor]], [[Sling Pod Galaxy]], [[Beach Bowl Galaxy]], [[Ghostly Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Freezeflame Galaxy]], [[Honeyclimb Galaxy]], [[Bowser's Dark Matter Plant]], [[Gold Leaf Galaxy]], [[Sea Slide Galaxy]], [[Toy Time Galaxy]], [[Bowser Jr.'s Lava Reactor]], [[Deep Dark Galaxy]], [[Dreadnought Galaxy]], [[Melty Molten Galaxy]], [[Gateway Galaxy]], [[Bowser's Galaxy Reactor]], [[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:Lava Planet Steel Platform Area.png|x70px]]<br>'''[[Lava]]'''
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bone.png|100x100px]]<br>Bone<ref>Black, page 145</ref>
|Molten rock. Direct contact burns Mario and makes him bonce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns.
|Floating barriers in courses where Mario races the [[Spooky Speedster]]. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in [[meat]] that bounce Mario on contact. Few are cackling skulls.
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Bowser's Dark Matter Plant]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Ghostly Galaxy]], [[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:Freezing Water.png|x70px]]<br>'''[[Freezing water]]'''
|align=center|[[File:SMG Screenshot Bramble.png|100x100px]]<br>[[Bramble]]
|Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's [[Health Meter|life meter]]. Freezing water is readily differentiated from normal bodies of water when: the screen is briefly disrupted by a static-like visual effect when Mario enters it.
|Thick, thorn-covered vines that damage Mario on contact.
|align=center|[[Freezeflame Galaxy]]
|align=center|[[Gusty Garden Galaxy]]
|-
|-
|align=center|[[File:Bubble Blowing.png|x70px]]<br>'''[[Poison (obstacle)|Poison swamp]]'''
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bumper.png|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape.
|Floating objects that bounce Mario on contact.
|align=center|[[Bubble Breeze Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:SMG Dusty Dune Maze Planet.png|x70px]]<br>'''[[Quicksand]]'''
|align=center|[[File:SMG Burner.png|100x100px]]<br>[[Burner]]
|Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them.
|Cannons that create small explosions. It takes a few seconds for them to charge up.
|align=center|[[Dusty Dune Galaxy]]<br>[[Sand Spiral Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]]
|-
|-
|align=center|[[File:Darkmatterpools.png|x70px]]<br>'''[[Dark matter]]'''
|align=center|[[File:SMG Cannon Firing Cannonball.png|100x100px]]<br>[[Cannon]]
|A dangerous substance that with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life.
|Enemy cannons that shoot [[cannonball]]s. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed.
|align=center|[[Bowser's Dark Matter Plant]]
|align=center|[[Battlerock Galaxy]], [[Bowser Jr.'s Airship Armada]], [[Gusty Garden Galaxy]], [[Sling Pod Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Dusty Dune Tornado.png|x70px]]<br>'''[[Tornado]]es'''
|align=center|[[File:SMG Screenshot Chomp Cannon.png|100x100px]]<br>[[Chomp box]]
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. As with [[Tweester (Super Mario Galaxy)|Tweester]]s, Mario is propelled high into the air if he tries to spin.
|Giant turrets that release [[Chain Chomp|Chomps]]. Little doghouse-like Chomp boxes release [[Small Chomp|Mini Chomp]]s.
|align=center|[[Dusty Dune Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Water Cave.png|x70px]]<br>'''[[Whirlpool]]s'''
|align=center|[[File:SMG Screenshot Crushing Pillar.png|100x100px]]<br>Crushing pillar<ref>Black, page 111</ref>
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|Walls that shift up and down. Mario loses a life if crushed.
|align=center|[[Sea Slide Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Bigmouth Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Bubble Blast Start.png|x70px]]<br>'''[[Electric rail]]s'''
|align=center|[[File:SMG Screenshot Dark Matter.png|100x100px]]<br>[[Dark matter]]
|Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be damaged by spinning them into an electric rail.
|Dark matter causes Mario to disintegrate and lose a life if he makes contact with it.
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Battlerock Galaxy]]<br>[[Toy Time Galaxy]]<br>[[Dreadnought Galaxy]]<br>[[Sweet Sweet Galaxy]]<br>[[Bubble Blast Galaxy]]
|align=center|[[Bowser's Dark Matter Plant]]
|-
|-
|align=center|[[File:SMG Asset Model Spike Trap.png|x70px]]<br>'''[[Spike Trap]]s'''
|align=center|[[File:SMG Asset Model Electric Ball.png|100x100px]]<br>Electric Ball<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|Spiked platforms that slide along a set path, damaging Mario if they touch its sharp edges.
|Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to [[Amp]]s and electrocute Mario on contact.
|align=center|[[Good Egg Galaxy]]<br>[[Flipswitch Galaxy]]<br>[[Toy Time Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Dreadnought Galaxy]]
|-
|-
|align=center|[[File:SMG Battlerock Galaxy Big Saucers.png|x70px]]<br>'''Electric Balls'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/ElectricBall.arc</tt>)</ref>
|align=center|[[File:SMG Screenshot Electric Rail (Green).png|100x100px]]<br>[[Electric rail]]
|Metal orbs that move in a circle, causing Mario electrical damage if touched.
|Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. [[Spiky Topman|Spiky Topmen]] can be defeated by spinning them into an electric rail. [[Topmaniac]] can only be damaged by knocking it into rails.
|align=center|[[Battlerock Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Battlerock Galaxy]], [[Toy Time Galaxy]], [[Dreadnought Galaxy]], [[Sweet Sweet Galaxy]], [[Bubble Blast Galaxy]]
|-
|-
|align=center|[[File:SMG Fire Bar screenshot.png|x70px]]<br>'''[[Fire Bar]]s'''
|align=center|[[File:SMG Fire Bar screenshot.png|100x100px]]<br>[[Fire Bar]]
|Rotating bars of fireballs that burn Mario on contact.
|Rotating bars of fireballs that burn Mario on contact.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser's Star Reactor]]<br>[[Toy Time Galaxy]]<br>[[Deep Dark Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Sling Pod Galaxy]]
|align=center|[[Battlerock Galaxy]], [[Bowser's Star Reactor]], [[Toy Time Galaxy]], [[Deep Dark Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]], [[Sling Pod Galaxy]]
|-
|-
|align=center|[[File:SMG Star.png|x56px]]<br>'''Lava Mini Sun Planets'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/LavaMiniSunPlanet.arc</tt>)</ref>
|align=center|[[File:SMG Steam Jet.png|100x100px]]<br>[[Fire geyser]]
|Small {{wp|red dwarf|red dwarves}}. Some suns can be found suspensed in space, while others can be found on the surface of planetoids. Making direct contact burns Mario.
|Hot steam forced from the ground. Making contact burns Mario.
|align=center|[[Bowser's Star Reactor]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Space Junk Galaxy]], [[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Hedge Ring Planet.png|x70px]]<br>'''[[Bramble]]s'''
|align=center|[[File:SMG Screenshot Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|Thick vines covered in thorns. Making contact damages Mario.
|Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch.
|align=center|[[Gusty Garden Galaxy]]
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Steam Jet.png|x70px]]<br>'''[[Steam jet]]s'''
|align=center|[[File:SMG Screenshot Freezing Water.png|100x100px]]<br>[[Freezing water]]
|Heated water vapor forced out of the ground. Making contact burns Mario.
|Water so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "[[Hot and Cold Collide]]", this water [[water tide|rises and falls]] on one of the planets.
|align=center|[[Space Junk Galaxy]]<br>[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Freezeflame Galaxy]]
|-
|-
|align=center|[[File:SMG Melty Molten Spinning Hardening Lava Planet.png|x70px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|align=center|[[File:SMG Screenshot Honey.png|100x100px]]<br>[[Honey]]
|Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact.
|A sweet substance collected by [[Honeybee]]s. Honey reduces Mario's movement the same way mud does.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Honeyhive Galaxy]]
|-
|-
|align=center|[[File:SMG Asset Model Lava Geyser.png|x70px]]<br>'''[[Lava Geyser]]s'''
|align=center|[[File:SMG Screenshot Ice Sphere.png|100x100px]]<br>[[Bowser's Galaxy Reactor#Ice sphere|Ice sphere]]
|Projected columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|An {{wp|ice planet}}. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter.
|align=center|[[Freezeflame Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]
|align=center|[[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:Bowser Galaxy Reactor Ice Planet.png|x70px]]<br>'''Dry Ice Planet'''<ref>''Super Mario Galaxy'' internal filename (<tt>ObjectData/KoopaVS3DryIcePlanet.arc</tt>)</ref>
|align=center|[[File:SMG Screenshot Lava.png|100x100px]]<br>[[Lava]]
|An {{wp|ice planet}}. The surface is so cold that direct contact causes Mario to leap as if he was burned and reduces his life meter.
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the [[lava tide|tide]].
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Good Egg Galaxy]], [[Bowser's Star Reactor]], [[Freezeflame Galaxy]], [[Bowser's Dark Matter Plant]], [[Bowser Jr.'s Lava Reactor]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|align=center|[[File:SMG Asset Model Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface.
|align=center|[[Freezeflame Galaxy]], [[Melty Molten Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|-
|align=center|[[File:SMG Megaleg Head Bullet Bills.png|x70px]]<br>'''[[Bill Blaster]]s'''
|align=center|[[File:SMG Screenshot Moving Sand.png|100x100px]]<br>[[Moving sand]]
|The cannons that shoot [[Bullet Bill]]s. Stand alone blasters are covered in {{wp|military camouflage}}. A blaster will not shoot more than one Bill at a time. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of [[Bowser]]'s [[airship]]s. Many Bill Blasters are built into the body of [[Megaleg]]. There are identical-looking blasters found underwater that shoot [[Torpedo Ted]]s.
|Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "[[Treasure of the Pyramid]]", the [[sand tide|sand rises]] inside of a pyramid.
|align=center|[[Good Egg Galaxy]]<br>[[Bowser Jr.'s Robot Reactor]]<br>[[Battlerock Galaxy]]<br>[[Buoy Base Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Bowser Jr.'s Lava Reactor]]<br>[[Dreadnought Galaxy]]<br>[[Melty Molten Galaxy]]<br>[[Bowser's Galaxy Reactor]]<br>[[Bubble Blast Galaxy]]
|align=center|[[Dusty Dune Galaxy]]
|-
|-
|align=center|[[File:SMG Burner.png|x70px]]<br>'''[[Burner]]s'''
|align=center|[[File:SMG Screenshot Mud.png|100x100px]]<br>[[Mud]]
|Rare Bill Blaster-like cannons. They charge up for a few seconds before creating a small explosion.
|Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby.
|align=center|[[Good Egg Galaxy]]
|align=center|[[Good Egg Galaxy]]
|-
|-
|align=center|[[File:SMG Cannon Firing Cannonball.png|x70px]]<br>'''[[Cannon]]s'''
|align=center|[[File:SMG Screenshot Poison.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|Mounted enemy artillery that shoot [[cannonball]]s. They are built into the sides of terrain. They fire continuously in set intervals that can be timed.
|Poisonous sludge. If Mario falls into the poison, he sinks and loses a life.
|align=center|[[Battlerock Galaxy]]<br>[[Bowser Jr.'s Airship Armada]]<br>[[Gusty Garden Galaxy]]<br>[[Sling Pod Galaxy]]<br>[[Dreadnought Galaxy]]
|align=center|[[Bubble Breeze Galaxy]], [[Toy Time Galaxy]]
|-
|align=center|[[File:SMG Screenshot Quicksand.png|100x100px]]<br>[[Quicksand]]
|Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life.
|align=center|[[Dusty Dune Galaxy]], [[Sand Spiral Galaxy]], [[Bowser's Galaxy Reactor]]
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Snow.png|100x100px]]<br>Snow
|Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the [[Star Pointer]] is waved over it or with [[fireball]]s.
|align=center|[[Snow Cap Galaxy]]
|-
|align=center|[[File:SMG Asset Model Spike Trap.png|100x100px]]<br>[[Spike Trap|Spikes]]
|Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving [[lift]]s with spikes embedded into their sides appear in a few galaxies, and {{wp|Iceberg|bergy bits}} in "[[Wall Jumping up Waterfalls]]" are covered in ones made of ice.
|align=center|[[Good Egg Galaxy]], [[Flipswitch Galaxy]], [[Beach Bowl Galaxy]], [[Gold Leaf Galaxy]], [[Toy Time Galaxy]]
|-
|align=center|[[File:SMG Screenshot Spotlight.png|100x100px]]<br>Spotlight
|Beams of light. They can be used to defeat enemy [[Boo]]s, but they will also force [[Boo Mario]] back into his [[Mario|normal form]].
|align=center|[[Ghostly Galaxy]], [[Deep Dark Galaxy]]
|-
|align=center|[[File:SMG Asset Model Banekiti.png|100x100px]]<br>[[Spring (Super Mario Galaxy)|Spring]]
|These floating springs bounce Boo Mario back on contact but do not cause damage.
|align=center|[[Boo's Boneyard Galaxy]]
|-
|-
|align=center|[[File:SMG Banzai Blaster.png|x70px]]<br>'''[[Banzai Bill Cannon]]s'''
|align=center|[[File:SMG Torpedo Hasshadai.png|100x100px]]<br>[[Torpedo tube]]
|Giant cannons that shoot [[Banzai Bill]]s. Identical-looking cannons occur in [[Good Egg Galaxy]] that release [[Chain Chomp|Chomp]]s.
|Underwater cannons that shoot [[Torpedo Ted]]s.
|align=center|[[Bowser's Galaxy Reactor]]
|align=center|[[Buoy Base Galaxy]]
|-
|align=center|[[File:SMG Screenshot Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage.
|align=center|[[Sea Slide Galaxy]], [[Deep Dark Galaxy]], [[Bigmouth Galaxy]]
|}
|}


===Bosses===
===Bosses===
<center>
Bosses are listed in the order that they are first encountered.
{|width=80% class="wikitable"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
!colspan="20"style="background:#000000; color:white;"|[[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Bosses [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Missions
|-
|-
!colspan="1"width=5% style="background:#000000"|
|align=center|[[File:DinoPiranha.png|100x100px]]<br>[[Dino Piranha]]
!colspan="1"width=5% style="background:#000000"|
|A [[Piranha Plant]] boss with a clubbed tail. It charges after [[Mario]] when he is in its line of sight. [[Spin]]ning into its club knocks it at its head, damaging it. It charges faster after the first strike.
!colspan="1"width=5% style="background:#000000"|
|align=center|[[Dino Piranha (mission)|Dino Piranha]], [[Dino Piranha Speed Run]]
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
!colspan="1"width=5% style="background:#000000"|
|-
|-
!colspan="4"width=20% style="background:#02AC85"|{{color-link|Dino Piranha|white}}
|align=center|[[File:KingKalienteProfile.png|100x100px]]<br>[[King Kaliente]]
!colspan="4"width=20% style="background:#FF8E2F"|{{color-link|King Kaliente|white}}
|A giant [[Rocto]] that sits in [[lava]]. He shoots [[coconut]]s<ref name="Watermelon" group="note"/> and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses.
!colspan="4"width=20% style="background:#8459AD"|{{color-link|Stink Bug Parent|white}}
|align=center|[[King Kaliente's Battle Fleet]]
!colspan="4"width=20% style="background:#70AB3F"|{{color-link|Bugaboom|white}}
!colspan="4"width=20% style="background:#916C38"|{{color-link|Megaleg|white}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:DinoPiranha.png|100px]]
|align=center|[[File:SMG Asset Model Mandibug (Parent and Child).png|100x100px]]<br>[[Mandibug Stack]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:KingKalienteProfile.png|x100px]]
|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child angers the parent and makes it harder to strike.
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mandibug (Parent and Child).png|x100px]]
|align=center|[[Trouble on the Tower]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Bugaboom Artwork.png|x80px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Megaleg and Moon Model.png|100px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A [[Piranha Plant]] monster with a clubbed tail. It charges down [[Mario]] when he is in its line of sight. [[Spin]]ning into its club slingshots it towards its head, damaging it. Its charges more quickly after the first strike.
|align=center|[[File:SMG Bugaboom Artwork.png|100x100px]]<br>[[Bugaboom]]
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Ota Rock]] that dwells in [[lava]]. He shoots [[coconut]]s and flaming rocks at Mario from his siphon. Spinning into a coconut smacks it back towards him and damages him. He starts to parry these attacks as the fight progresses.
|A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.
|colspan="4"align=center style="background:#FFFFFF"|A [[Mandibug]] that carries its child on its back. Both can be defeated by performing a [[Ground Pound]]. Defeating the child enrages the parent and makes it harder to strike.
|align=center|[[Big Bad Bugaboom]]
|colspan="4"align=center style="background:#FFFFFF"|An enormous, winged Mandibug. It tries to bite Mario with its mandibles. Ground pounding its abdomen damages it. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies.  
|colspan="4"align=center style="background:#FFFFFF"|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk on its body, but it fires [[Bullet Bill]]s at him as he ascends. A [[Grand Star]] is caged on its head that can be freed with a lured Bill.
|-
|-
!colspan="4"width=20% style="background:#03E3AE"|'''Missions'''
|align=center|[[File:SMG Megaleg and Moon Model.png|100x100px]]<br>[[Megaleg]]
!colspan="4"width=20% style="background:#FFAD69"|'''Missions'''
|A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. [[Bill Blaster]]s are built into its body. A [[Grand Star]] is caged on its head that can be freed with a lured Bullet Bill.
!colspan="4"width=20% style="background:#AD91C9"|'''Missions'''
|align=center|[[Megaleg's Moon]]
!colspan="4"width=20% style="background:#9BCB73"|'''Missions'''
!colspan="4"width=20% style="background:#C39D65"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#94FEE5"|[[Dino Piranha (mission)|Dino Piranha]]<br>[[Dino Piranha Speed Run]]
|align=center|[[File:Kamella SMG.png|100x100px]]<br>[[Kamella]]
|colspan="4"align=center style="background:#FFD9B9"|[[King Kaliente's Battle Fleet]]
|A [[Magikoopa]] boss. She launches magical fireballs and [[Green Shell]]s from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses.
|colspan="4"align=center style="background:#CFBFDF"|[[Trouble on the Tower]]
|align=center|[[Kamella's Airship Attack]], [[The Underground Ghost Ship]], [[Ghost Ship Daredevil Run]]
|colspan="4"align=center style="background:#C5E1AD"|[[Big Bad Bugaboom]]
|colspan="4"align=center style="background:#DDC7A7"|[[Megaleg's Moon]]
|-
|-
!colspan="4"width=20% style="background:#77539A"|{{color-link|Kamella|white}}
|align=center|[[File:TarantoxSMG.png|100x100px]]<br>[[Tarantox]]
!colspan="4"width=20% style="background:#77B43C"|{{color-link|Tarantox|white}}
|A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with [[Sling Pod]]s. It spits acid after being hit once.
!colspan="4"width=20% style="background:#A9201D"|{{color-link|Topmaniac|white}}
|align=center|[[Tarantox's Tangled Web]]
!colspan="4"width=20% style="background:#32765C"|{{color-link|Bowser|white}}
!colspan="4"width=20% style="background:#E2C806"|{{color-link|Bouldergeist|white}}
|-
|-
!colspan="4"align=center style="background:#FFFFFF"|[[File:Kamella SMG.png|x100px]]
|align=center|[[File:Topmaniac.png|100x100px]]<br>[[Topmaniac]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:TarantoxSMG.png|x100px]]
|A large [[Topman]] with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an [[electric rail]].
!colspan="4"align=center style="background:#FFFFFF"|[[File:Topmaniac.png|x65px]]
|align=center|[[Topmaniac and the Topman Tribe]], [[Topmaniac's Daredevil Run]], [[Revenge of the Topman Tribe]], [[Topman Tribe Speed Run]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bowser - Super Mario Galaxy.png|x100px]]
!colspan="4"align=center style="background:#FFFFFF"|[[File:Bouldergeist SMG.png|x80px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|A [[Magikoopa]] boss. She conjures fireballs, [[Green Shell]]s, and other Magikoopas. Striking her with shells is the only way to damage her. She starts to teleport erratically as the fight progresses.
|align=center|[[File:Bowser - Super Mario Galaxy.png|100x100px]]<br>[[Bowser]]
|colspan="4"align=center style="background:#FFFFFF"|A giant spidery boss that cocoons itself in silk. The green orbs covering its body are its weak points: Mario can use [[Sling Pod]]s to launch himself at them to damage it. It spews acid after being hit once.
|The fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[Ruby Rock]]. He refers to Mario as his "[[Bowser#Foes|archenemy]]".<ref>{{cite|quote=Not bad! I guess I chose the right guy to be my archenemy.|author=[[Bowser]] during "[[Darkness on the Horizon]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=18 May 2023}}</ref>
|colspan="4"align=center style="background:#FFFFFF"|A large [[Topman]] with serrated edges. Jumping on his head makes the blades retract, enabling Mario to safely spin him into an [[electric rail]].
|align=center|[[The Fiery Stronghold]], [[Darkness on the Horizon]], [[The Fate of the Universe]]
|colspan="4"align=center style="background:#FFFFFF"|Mario's arch-nemesis: the fire-breathing king of [[Koopa (species)|Koopa]]s. He launches himself skyward-and-back to produce seismic shockwaves and strike Mario. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a [[boulder]]. He otherwise uses attacks that mirror Mario's abilities, including the spin and [[Side Somersault]].
|colspan="4"align=center style="background:#FFFFFF"|A large ghost covered in rocks. It launches rocks and erects stone spikes to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body.
|-
|-
!colspan="4"width=20% style="background:#AE96C6"|'''Missions'''
|align=center|[[File:Bouldergeist SMG.png|100x100px]]<br>[[Bouldergeist]]
!colspan="4"width=20% style="background:#A7D37B"|'''Missions'''
|A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with [[Bomb Boo]]s destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps [[Luigi]].<ref name=geist/>
!colspan="4"width=20% style="background:#DC3834"|'''Missions'''
|align=center|[[Beware of Bouldergeist]], [[Bouldergeist's Daredevil Run]]
!colspan="4"width=20% style="background:#66BE9C"|'''Missions'''
!colspan="4"width=20% style="background:#F9DE17"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#CFC1DD"|[[Kamella's Airship Attack]]<br>[[The Underground Ghost Ship]]<br>[[Ghost Ship Daredevil Run]]
|align=center|[[File:SMG BowserJr.png|100x100px]]<br>[[Bowser Jr.]]
|colspan="4"align=center style="background:#CDE6B4"|[[Tarantox's Tangled Web]]
|Bowser's son. He rides a miniature [[airship]] that fires Bullet Bills and [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|colspan="4"align=center style="background:#E9827F"|[[Topmaniac and the Topman Tribe]]<br>[[Topmaniac's Daredevil Run]]<br>[[Revenge of the Topman Tribe]]<br>[[Topman Tribe Speed Run]]
|align=center|[[Sinking the Airships]]
|colspan="4"align=center style="background:#B6E0D0"|[[The Fiery Stronghold]]<br>[[Darkness on the Horizon]]<br>[[The Fate of the Universe]]
|colspan="4"align=center style="background:#FCEF8C"|[[Beware of Bouldergeist]]<br>[[Bouldergeist's Daredevil Run]]
|-
|-
!colspan="4"width=20% style="background:#97C93D"|{{color-link|Bowser Jr.|white}}
|align=center|[[File:Major Burrows Artwork.png|100x100px]]<br>[[Major Burrows]]
!colspan="4"width=20% style="background:#068CF5"|{{color-link|Major Burrows|white}}
|A giant [[Undergrunt]] chasing a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
!colspan="4"width=20% style="background:#E87BE6"|{{color-link|Baron Brrr|white}}
|align=center|[[The Dirty Tricks of Major Burrows]], [[Major Burrows's Daredevil Run]]
!colspan="4"width=20% style="background:#24B8AD"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Water Bazooka)}}
!colspan="4"width=20% style="background:#0055ff"|{{color-link|Toy Time Galaxy#Mecha-Bowser|white|Mecha-Bowser}}
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG BowserJr.png|x100px]]
|align=center|[[File:Baron Brrr.png|100x100px]]<br>[[Baron Brrr]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Major Burrows Artwork.png|x100px]]
|A big [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura.
|colspan="4"align=center style="background:#FFFFFF"|[[File:Baron Brrr.png|x100px]]
|align=center|[[The Frozen Peak of Baron Brrr]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner.png|100px]]
|colspan="4"align=center style="background:#FFFFFF"|[[File:SMG Asset Model Mecha-Bowser.png|x100px]]
|-
|-
|colspan="4"align=center style="background:#FFFFFF"|Bowser's bratty son. He captains a miniature [[airship]] that fires Bullet Bills and enflamed [[cannonball]]s at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game.
|align=center|[[File:Undergrunt Gunner.png|100x100px]]<br>[[Undergrunt Gunner|Water Bazooka]]
|colspan="4"align=center style="background:#FFFFFF"|A giant [[Undergrunt]] endangering a [[Star Bunny]]. He burrows towards Mario before bursting from the ground with swiping claws. Performing a [[Ground Pound]] on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack.
|Blue rotating [[cannon]]s operated by [[Undergrunt Gunner]]s. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point.
|colspan="4"align=center style="background:#FFFFFF"|A large [[Li'l Brr|Ice Bubble]]. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun. Doing so extinguishes his icy aura.
|align=center|[[When It Rains, It Pours]], [[Bubble Blastoff]]
|colspan="4"align=center style="background:#FFFFFF"|Cyan Undergrunts that operate a blue rotating [[cannon]]. The cannon fires drops of water which push Mario back. The glass-encased cockpit is the weak point.
|colspan="4"align=center style="background:#FFFFFF"|An enormous tin toy robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of stone discs on top of its head must be Ground Pounded.
|-
|-
!colspan="4"width=20% style="background:#B8DA7C"|'''Missions'''
|align=center|[[File:SMG Asset Model Mecha-Bowser.png|100x100px]]<br>[[Toy Time Galaxy#Mecha-Bowser|Mecha-Bowser]]
!colspan="4"width=20% style="background:#96D0FC"|'''Missions'''
|An enormous robot modeled after Bowser. [[Gearmo]]s are trapped inside of its mouth. To free them and destroy the robot, the stack of [[stone wheel]]s on top of its head must be Ground Pounded.
!colspan="4"width=20% style="background:#F0A6EE"|'''Missions'''
|align=center|[[Heavy Metal Mecha-Bowser]]
!colspan="4"width=20% style="background:#54DED4"|'''Missions'''
!colspan="4"width=20% style="background:#6699ff"|'''Missions'''
|-
|-
|colspan="4"align=center style="background:#D2E7AB"|[[Sinking the Airships]]
|align=center|[[File:Undergrunt Gunner Close-Up.jpg|100x100px]]<br>[[Undergrunt Gunner|Electric Bazooka]]
|colspan="4"align=center style="background:#C6E6FE"|[[The Dirty Tricks of Major Burrows]]<br>[[Major Burrows's Daredevil Run]]
|A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario.
|colspan="4"align=center style="background:#F7D1F6"|[[The Frozen Peak of Baron Brrr]]
|align=center|[[Bouncing Down Cake Lane]]
|colspan="4"align=center style="background:#A5EDE8"|[[When It Rains, It Pours]]<br>[[Bubble Blastoff]]
|colspan="4"align=center style="background:#b3ccff"|[[Heavy Metal Mecha-Bowser]]
|-
|-
!colspan="5"width=25% style="background:#e6d200"|{{color-link|Undergrunt Gunner|white|Undergrunt Gunner<br>(Electric Bazooka)}}
|align=center|[[File:SMG Kingfin Artwork.png|100x100px]]<br>[[Kingfin]]
!colspan="5"width=25% style="background:#AEB498"|{{color-link|Kingfin|white}}
|A massive shark that is guarded by a school of [[Bonefin]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses.
!colspan="5"width=25% style="background:#804633"|{{color-link|King Kaliente|white|King Kaliente (black)}}
|align=center|[[Kingfin's Fearsome Waters]]
!colspan="5"width=25% style="background:#CD5D05"|{{color-link|Fiery Dino Piranha|white}}
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|[[File:Undergrunt Gunner Close-Up.jpg|x80px]]
|align=center|[[File:SMG Burnt Kaliente.jpg|100x100px]]<br>King Kaliente (Black)
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Kingfin Alternate Artwork.png|x80px]]
|A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes [[meteor]]s to rain from the sky during the battle.
|colspan="5"align=center style="background:#FFFFFF"|[[File:SMG Burnt Kaliente.jpg|x100px]]
|align=center|[[King Kaliente's Spicy Return]]
|colspan="5"align=center style="background:#FFFFFF"|[[File:Firey Dino Piranha.png|100px]]
|-
|-
|colspan="5"align=center style="background:#FFFFFF"|A cyan Undergrunt that operate a yellow rotating cannon. The cannon shoots homing balls of electricity that damage Mario.
|align=center|[[File:Firey Dino Piranha.png|100x100px]]<br>Dino Piranha (Black)
|colspan="5"align=center style="background:#FFFFFF"|A massive, skeleton shark that is defended by a school of [[Skeletal Fish Guard]]s. It is vulnerable to shells. As it swims, it destroys underwater pillars in its path. It does not actively pursue Mario, but it summons more Fish Guards as the battle progresses.
|A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision.
|colspan="5"align=center style="background:#FFFFFF"|A scorched variation of King Kaliente that becomes aggressive much faster and can summon [[meteor]]s.
|align=center|[[Fiery Dino Piranha]]
|colspan="5"align=center style="background:#FFFFFF"|A fast-moving Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, Fiery Dino Piranha becomes faster; leaves walls of fire in its wake; and spews giant balls of fire. Defeating this boss without being damaged requires well-timed precision.
|-
!colspan="5"width=25% style="background:#fff266"|'''Missions'''
!colspan="5"width=25% style="background:#CACEBC"|'''Missions'''
!colspan="5"width=25% style="background:#c07a62"|'''Missions'''
!colspan="5"width=25% style="background:#FA832A"|'''Missions'''
|-
|colspan="5"align=center style="background:#fff9b3"|[[Bouncing Down Cake Lane]]
|colspan="5"align=center style="background:#E1E3D9"|[[Kingfin's Fearsome Waters]]
|colspan="5"align=center style="background:#d3a292"|[[King Kaliente's Spicy Return]]
|colspan="5"align=center style="background:#FCBD8E"|[[Fiery Dino Piranha (mission)|Fiery Dino Piranha]]
|}
|}
</center>


==Items and objects==
==Items and objects==
===Items===
===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
These are collectibles, pickups, and health-restoring objects.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!width=38%|Description
Line 1,372: Line 1,587:
!width=38%|Description
!width=38%|Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|100x100px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can metamorphosize into Power Stars.
|Objects that power the [[Comet Observatory]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Reactor|center of the universe]]. Collecting them completes missions and unlocks new levels. It is inferred that yellow [[Luma]]s can become Power Stars at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|100x100px]]<br>[[Green Star|Green Power Star]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Boo]]s.
|Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name="Luigi" group="note"/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star|Green Power Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|100x100px]]<br>[[Red Power Star]]
|Hidden, intermissionary Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants [[Mario]]<ref name=weegee group=note/> access to the [[Planet of Trials]] and its [[Trial Galaxies]]. The green Lumas become these Power Stars at the end of their lifespans.
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|x65px]]<br>[[Red Shell]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|100x100px]]<br>[[Silver Star]]s
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Power Star (Red).png|x65px]]<br>[[Red Power Star]]
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|100x100px]]<br>[[Grand Star]]s
|A Power Star affiliated with the [[Red Star]] power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|x65px]]<br>[[Gold Shell]]s
|align=center style="background:#FFFFFF"|[[File:StarBits.png|100x100px]]<br>[[Star Bit]]s
|Golden Koopa Shells. They give Mario the greatest speed boost underwater than the other shells. One behaves identically to a Green Shell when thrown by Mario.
|Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Pointer]]. The Star Pointer works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Silver Star.png|x65px]]<br>[[Silver Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|100x100px]]<br>[[Coin]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, the merge to form a full Power Star.
|Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|100x100px]]<br>[[Purple Coin]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at the [[Lumalee|Luma Shop]].
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|100x100px]]<br>[[? Coin]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.
|Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|100x100px]]<br>[[Note]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|100x100px]]<br>[[Green Shell]]s
|Colorful celestial objects that are eaten by Lumas. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat [[Boo]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>Yellow [[Star Chip]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Shell.png|100x100px]]<br>[[Red Shell]]s
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the environmental context.
|Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Shell.png|100x100px]]<br>[[Gold Shell]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|x65px]]<br>Blue Star Chips
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bomb.png|100x100px]]<br>[[Bomb]]s
|Star fragments that represent one-fifth of a [[Pull Star]]. Collecting five causes them to transform into one.
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are used during [[Bob-omb Blasting]] to clear [[trash]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.
|Green mushrooms that give Mario an [[extra life]] when obtained. They are sold at [[Lumalee|Luma Shops]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
|align=center style="background:#FFFFFF"|[[File:SMG Life Shroom Artwork.png|100x100px]]<br>[[Life Mushroom]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding [[Key Door]] or glass dome.
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMG Bubble.png|100x100px]]<br>[[Bubble]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comet]]s are in orbit. Collecting 100 awards Mario with a Power Star.
|Air bubbles appear underwater, often released by [[Bubbler (object)|bubblers]] on the seafloor. Making contact with one refills Mario's air meter.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|100x100px]]<br>[[Key]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note 01.png|x65px]]<br>[[Note]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|100x100px]]<br>Yellow [[Star Chip]]s
|Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|Star fragments that each represent one-fifth of a [[Launch Star]] or [[Sling Star]]. Collecting five causes them to merge into either depending on the level context.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Blue).png|100x100px]]<br>Blue Star Chips
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|Collecting five Blue Star Chips turns them into a [[Pull Star]].
|}
|}


===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
Items that transform Mario's appearance and give him unique abilities.
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
!width=12%|Power-up
|-style="background:#FF2400;color:white;"
!width=12%|Effect ([[File:SMG Asset Sprite UI Mario.png|15px|link=Mario]])
!width=12% rowspan=2|Power-up
!width=12%|Effect ([[File:SMG Asset Sprite UI Luigi.png|15px|link=Luigi]])
!width=20% colspan=2|Form
!Description
!rowspan=2|Description
|-
!style="background:#FF2400"|{{chart icon|SMG-Mario}}
!style="background:#FF2400"|{{chart icon|SMG-Luigi}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|100x100px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Mario.png|110x110px]]<br>[[Bee Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bee Luigi.png|110x110px]]<br>[[Bee Mario|Bee Luigi]]
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on cloud platforms. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|Touching the Bee Mushroom transforms [[Mario]]<ref name="Luigi" group="note"/> into Bee Mario. Holding {{button|wii|A}} makes Mario hover, and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Cloud Lift|clouds]]. The radius of the [[spin]] move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|x65px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.png|100x100px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Mario.gif|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Mario.gif|110x110px]]<br>[[Rainbow Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Luigi.gif|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Luigi.gif|110x110px]]<br>[[Rainbow Mario|Rainbow Luigi]]
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|100x100px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|100px]]
|align=center style="background:#FFFFFF"|[[File:BooMarioSMG.png|110x110px]]<br>[[Boo Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Luigi.png|110x110px]]<br>[[Boo Mario|Boo Luigi]]
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read signage written in "Booish". Enemy [[Boo]]s become infatuated with Boo Mario when spotted and they pursue him. Receiving damage or making contact with a bright light source makes Mario lose the power-up.
|Mario is transformed into a [[Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through [[bars (Boo Mario)|walls]]. Continuously pressing {{button|wii|A}} makes Boo Mario hover, and he can read boards written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|x65px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Flower.png|100x100px]]<br>[[Ice Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Mario.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Mario.png|110x110px]]<br>[[Ice Mario (Super Mario Galaxy)|Ice Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Luigi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ice Luigi.png|110x110px]]<br>[[Ice Mario (Super Mario Galaxy)|Ice Luigi]]
|Contact with the Ice Flower transforms Mario into [[Ice Mario (Super Mario Galaxy)|Ice Mario]] for thirty seconds. Mario creates hexagonal ice platforms when he makes contact with water or [[lava]]. This enables Ice Mario to [[Wall Jump|wall jump]] between waterfalls. Because he produces ice under his feet, Ice Mario can continuously [[skate]] over water and lava.
|Contact with the Ice Flower transforms Mario into Ice Mario for thirty seconds. In this form, Mario creates hexagonal ice platforms when he makes contact with water or [[lava]], enabling him to [[Wall Jump|wall jump]] between waterfalls. Because he produces ice under his feet, Ice Mario can continuously [[skate]] over water and lava.
|-
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Fire Luigi.png|110x110px]]<br>[[Fire Mario|Fire Luigi]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact.
|The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a [[fireball]]. The fire lights [[lantern|torches]] and defeats enemies on contact. This is the only power-up to have appeared in prior ''Super Mario'' games.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|100x100px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Mario.png|80px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Mario.png|110x110px]]<br>[[Spring Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Luigi.png|60px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Spring Luigi.png|110x110px]]<br>[[Spring Mario|Spring Luigi]]
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
|Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Star.png|x65px]]<br>[[Red Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Red Star.png|100x100px]]<br>[[Red Star]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Mario.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Mario.png|110x110px]]<br>[[Flying Mario]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Luigi.png|100px]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flying Luigi.png|110x110px]]<br>[[Flying Mario|Flying Luigi]]
|The Red Star transforms Mario into [[Flying Mario]] for sixty seconds. Shaking {{button|wii|wiimote}} makes Mario soar through the air without any corresponding meter or limitation. Holding {{button|wii|A}} makes Flying Mario switch direction. [[Purple Coin]]s are drawn to Flying Mario while he is airborne. Shaking {{button|wii|wiimote}} while flying makes Mario fall back to the ground.
|The Red Star transforms Mario into Flying Mario for sixty seconds. Shaking {{button|wii|wiimote}} makes Mario [[Fly|soar]] without any corresponding meter or limitation. Holding {{button|wii|A}} makes Flying Mario stop in midair and change directions. [[Purple Coin]]s are drawn to Flying Mario while he is airborne. Shaking {{button|wii|wiimote}} while flying makes Mario fall back to the ground.
|}
|}


===Objects===
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="background:#FF2400; color:white;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=12%|Name
!width=38%|Description
!Description
!width=12%|Name
|-
!width=38%|Description
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|x65px]]<br>[[Launch Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubble.png|100x100px]]<br>[[Bubble]]
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|Big bubbles that are moved by the [[Star Pointer]]. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ({{chart icon|SMG-PointerB}}) that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|align=center style="background:#FFFFFF"|[[File:SMG Flipswitch Panel.jpg|x65px]]<br>[[Flipswitch Panel]]s
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|x65px]]<br>[[Pull Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|100x100px]]<br>[[Cannon]]
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Stars and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ({{chart icon|SMG-PointerC}}). Aiming the reticle on screen and pressing {{button|wii|A}} launches Mario.
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|100x100px]]<br>[[Fluff (object)|Floaty Fluff]]
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|Dandelion seeds that are carried on gusts of [[wind]]. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]es
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated, and the symbol on their button's face also appears on the abdomen of [[Mandibug]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|x65px]]<br>[[Warp Pipe|Pipe]]s
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Spotlight.png|100x100px]]<br>[[Gravity spotlight]]
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly bonus areas.
|Blue beams of light that have their own [[gravity]]. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]es
|Mounted arrow-shaped levers that shifts the [[Gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|65px]]<br>[[Warp Pad]]s
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Divot.png|100x100px]]<br>[[Divot|Hole]]
|Transport panels that transport Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory. They are not in any of the galaxies.
|Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final [[goal]]s of their courses. They break the Rolling Ball and allow Mario to collect its Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|x65px]]<br>[[Key Door]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key Door.png|100x100px]]<br>[[Key Door]]
|Doors that open when Mario makes contact with a [[key]].
|Doors that open when Mario makes contact with a [[key]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
|align=center style="background:#FFFFFF"|[[File:LaunchStar.png|100x100px]]<br>[[Launch Star]]
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|Floating stars near the surface of planets. They launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by Mario.
|align=center style="background:#FFFFFF"|[[File:Bubble Blowing.png|x65px]]<br>[[Bubble]]s
|-
|Big bubbles that are moved by the Star Cursor. Mario becomes trapped inside one when he touches it. The Star Cursor turns into an air-blowing nozzle that pushes the bubble with {{button|wii|A}}. Pressing {{button|wii|Z}} releases Mario.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Entering a pipe brings Mario to a new area. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to otherworldly subareas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pull Star.png|100x100px]]<br>[[Pull Star]]
|Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the [[Comet Observatory]]. Blue Lumas can transform into them.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|100x100px]]<br>[[Ring (Super Mario Galaxy)|Ring]]
|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|100x100px]]<br>[[Star Ball|Rolling Ball]]
|Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the {{Button|wii|Wiimote}}. It is carried between platforms on metal [[track]]s. Reaching the goal causes the Rolling Ball to break and release its Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|100x100px]]<br>[[Sling Pod]]
|Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding {{button|wii|A}} pulls the Spring Pod back. Releasing {{button|wii|A}} slings Mario a great distance.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Sling Star.png|100x100px]]<br>[[Sling Star]]
|Small Launch Stars that sling Mario towards a neighboring planet when spun near.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to [[Bone Twister]]s, but have no means of harming Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Warp Pad.png|100x100px]]<br>[[Warp Pad]]
|Transport panels that move Mario along a curved beacon of light from one part of the [[Comet Observatory]] to another. More Warp Pads become available as energy is restored to the observatory.
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|100x100px]]<br>[[? Block]]
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball|Rolling Ball]]s
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal causes the Star Ball to break and release its Power Star.
|-
|-
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Block]]s
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|100x100px]]<br>[[Empty Block|Block]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Sling Pod.png|x65px]]<br>[[Sling Pod]]s
|Clumps of adhesive spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on it with the Star Cursor and holding {{button|wii|A}} pulls back on the Spring Pod. Releasing {{button|wii|A}} slings Mario a great distance.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|100x100px]]<br>[[Brick Block|Brick]]
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]s
|-
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Glass Cage.png|100x100px]]<br>[[Cage|Case]]
|Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Crates contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|100x100px]]<br>[[Gold Treasure Box]]
|A treasure chest that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sliding Block.png|100x100px]]<br>[[Sliding block]]
|Flat blocks only found on a planet in [[Gold Leaf Galaxy]]. They slide across the surface like {{wp|hockey puck}}s and can damage Mario on impact. Striking one with a [[Ground Pound]] releases an item.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snow Block.png|100x100px]]<br>[[Snow sculpture]]
|Blocks in [[Snow Cap Galaxy]] that melt when struck by [[fireball]]s. Each snow sculpture contains a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Stone Block.png|100x100px]]<br>[[Rock Block|Stone block]]
|Big blocks in [[Rolling Gizmo Galaxy]]. They are destroyed when struck by the Rolling Ball.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|100x100px]]<br>[[Treasure chest]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]] is thrown at it.
|-
!colspan=3 style="background:#FF7733;"|Strikable and spinnable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|100x100px]]<br>[[Screwtop|Bolt]]
|Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Treasure Chest.png|x65px]]<br>[[Treasure Chest|Treasure Box]]es
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>[[Bowser Statue]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|Stone statues of [[Bowser]] that contain items. They are destroyed when struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gold Treasure Chest.png|x65px]]<br>[[Gold Treasure Box]]
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Cage.png|100x100px]]<br>[[glass case|Cage]]
|A Treasure Box that only opens when struck by a [[Gold Shell]]. It contains a Power Star and the [[Captain Toad|Toad Brigade Captain]].
|Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, [[Luigi]] is trapped in a cage. They shatter when hit by Bullet Bills.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
|Springboards which bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|100x100px]][[File:SMG Asset Model Watermelon.png|100x100px]]<br>[[Coconut]] / [[Watermelon]]
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring (Super Mario Galaxy)|Ring]]s
|-
|Underwater rings. Swimming through one gives Mario a burst of speed.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|100x100px]]<br>[[Crystal (Super Mario Galaxy)|Crystal]]
|Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Leaf Pile.png|100x100px]]<br>[[Leaf pile]]
|Leaf piles release Star Bits or coins when spun in.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|100x100px]]<br>[[Rock spire]]
|Stalagmites. They fall apart when spun into. Some contain items.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|100x100px]]<br>[[Rubbery bulb]]
|Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Shock Wave Generator.png|100x100px]]<br>[[Shock Wave Generator]]
|Spires that release waves of electricity when struck, stunning nearby enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|100x100px]]<br>[[Snowman]]
|Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Star Piece Cluster.png|100x100px]]<br>[[Star Piece Cluster]]
|Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Small Rocks.png|100x100px]][[File:SMG Screenshot Shell Circle.png|100x100px]]<br>[[Stone circle]] / Shell circle
|A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|100x100px]]<br>[[Golden peg|Tiny lamp]]
|A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Torch.png|100x100px]]<br>[[Lantern|Torch]]
|Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trash.png|100x100px]]<br>[[Trash]]
|Piles of garbage from [[Bob-omb Blasting]]. They are cleared with [[bomb]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|100x100px]]<br>[[Valve]]
|Most valves release Star Bits when spun into the ground. One prevents the flow of water in [[Sea Slide Galaxy]].
|-
!colspan=3 style="background:#FF7733;"|Ground-poundable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stone Wheel.png|100x100px]]<br>[[Stone wheel]]
|Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|100x100px]]<br>[[Stump]]
|Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Tennis Ball.png|100x100px]]<br>Tennis ball
|Yellow balls within a clear planet in [[Deep Dark Galaxy]]. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|100x100px]]<br>[[Trampoline]]
|Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher.
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|100x100px]]<br>[[Banandelion]]
|Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Nails.png|100x100px]]<br>[[Wire|Bar]]
|Metal rods embedded into the caverns of [[Deep Dark Galaxy]]. Mario can swing from them to reach higher areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|100x100px]]<br>[[Honey wall]]
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|100x100px]]<br>[[Pole]]
|Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sproutle Vine.png|100x100px]]<br>[[Sproutle Vine]]
|Twisting vines that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one area to another.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|100x100px]]<br>[[Trapeze|Swing]]
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|100x100px]]<br>[[Vine]]
|A rope swing that Mario grabs onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|-
!colspan=3 style="background:#FF7733;"|Switches
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|100x100px]]<br>[[Blue switch (Super Mario Galaxy)|Blue switch]]
|Blue [[! Switch]]es. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|100x100px]]<br>[[Flipswitch Panel]]
|Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|100x100px]][[File:SMG Asset Model Gravity Arrow (Red).png|100x100px]]<br>[[Gravity switch]]
|Switches that shift the [[gravity|gravitational pull]] from the floor to the ceiling. They only occur in areas on 2D planes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|100x100px]]<br>[[Ground-Pound Switch]]
|Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|100x100px]]<br>[[Lever Switch]]
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:SMG Airship Model.png|100x100px]]<br>[[Airship]]
|Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|100x100px]]<br>[[Assembly Block]]
|Multi-shaped [[platform]]s. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|100x100px]]<br>[[Bolt Lift|Bolts]]
|Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cloud.png|100x100px]][[File:SMG Asset Model Gray Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Flip Tile.png|100x100px]]<br>[[Flip Tile]]
|Yellow squares that flip downwards and turn indefinitely when stepped on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Float.png|100x100px]]<br>Float<ref>Black, page 159</ref>
|Floats sink in water when stepped on, then rise back up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|100x100px]]<br>[[Flower (platform)|Flower]]
|Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Ice.png|100x100px]]<br>Ice
|Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[Skate|skating]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Lift.png|100x100px]]<br>[[Lift]]
|Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in [[Honeyhive Galaxy]] that spin continuously, and there are similar lifts that look like lollipops in [[Toy Time Galaxy]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Gravity Ramp.png|100x100px]]<br>Ramp<ref>Black, page 42</ref>
|Wooden ramps that enable traversal between two gravitational planes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ocean Small Turtle.png|100x100px]]<br>[[Robot turtle]]
|Buoyant [[Koopa (species)|Koopa]]-like platforms that moves across the surface of water.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Sinking Rock Platform.png|100x100px]]<br>Rock platform<ref>Black, page 298</ref>
|Rock platforms that sink into lava once stood on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Shrinking Platform.png|100x100px]]<br>[[Shrinking platform]]
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|Checkerboard platforms that disappear once stood on.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Pole.png|x65px]]<br>[[Pole]]s
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Snowman.png|x65px]]<br>[[Snowman|Snowmen]]
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Starshroom (Red).png|100x100px]]<br>[[Starshroom]]
|Snow sculptures. Their positioning within areas obstruct paths. They are destroyed with [[fireball]]s.
|[[Mushroom]]-shaped starships with their own centers of gravity. They were created by the Lumas for the [[Toad Brigade]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]s
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bowser Statue.png|x65px]]<br>[[Bowser Statue]]s
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Metal Platform.png|100x100px]]<br>Steel platform<ref>Black, page 251</ref>
|Stone statues of [[Bowser]] which contain items. They are destroyed when they are struck by [[Bomb Boo]]s or [[Bullet Bill]]s.
|Platforms that sink in lava when stepped on, then rise back up.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze|Swing]]s
|Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stalagmite.png|x65px]]<br>[[Icicle Rock]]s<ref>''Super Mario Galaxy'' / ''Super Mario Galaxy 2'' internal filename (<tt>ObjectData/IcicleRock.arc</tt>)</ref>
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Waterfall.png|100x100px]]<br>Waterfall
|Speleothems found on the floors of cave areas. They fall apart when spun into. Some contain items.
|Water overflowing the sides of elevated drops. In [[Beach Bowl Galaxy]], a series of waterfalls can be ascended when Mario [[Wall Jump|wall jumps]] between them in his [[Ice Mario (Super Mario Galaxy)|Ice form]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Texture Swing Rope.png|x65px]]<br>[[Vine]]
|A rope-like object that Mario will grab onto when he jumps towards it. Moving the {{button|wii|Stick}} causes him to swing.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
!colspan=3 style="background:#FF7733;"|Other objects
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Bolt Lift.png|x65px]]<br>[[Bolt Lift]]s
|[[Platform]]s made of three giant nuts on a threaded rod. The rod connects two distant areas. Walking perpendicular to the rod on the nuts makes them rotate, allowing Mario to travel between the areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Screw.png|x65px]]<br>[[Bolt (Super Mario Galaxy)|Bolt]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|{{wp|List of screw drives#Phillips|Phillips-headed bolts}} embedded in the ground. Mario screws them into the ground when he spins on top of them. Doing so grants Mario access to new areas or triggers nearby events.
|Signs that direct players towards the intended focus of the mission they enter.
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|x65px]]<br>[[Bob-omb dispenser]]s
|Depositories that release [[Bob-omb]]s. A single dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in the [[Bob-omb Blasting]] minigame only release the legless variants that can be picked up by Mario.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Water Valve.png|x65px]]<br>[[Water Valve (Super Mario Galaxy)|Water Valve]]s
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|100x100px]]<br>[[Beacon]]
|Variants of the bolt that prevents the flow of water in an area. Spinning on top of one releases the water.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (5 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|The comet at the center of the [[Comet Observatory]] that gives it its energy. Collected Power Stars are fed to it. [[Grand Star]]s make it grow larger and unlocks new areas of the observatory to explore.
|-
|align=center style="background:#FFFFFF"|[[File:SMG BobOmb Dispenser.png|100x100px]]<br>[[Bob-omb dispenser]]
|[[Bob-omb]] dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in [[Bob-omb Blasting]] only release [[Bomb|legless variants]] that can be picked up by Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Bubbler.png|100x100px]]<br>[[Bubbler (object)|Bubbler]]
|Creates air bubbles.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Butterfly.png|100x100px]]<br>[[Butterfly]]
|Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Flowerbed.png|100x100px]][[File:SMG Screenshot Grass.png|100x100px]]<br>[[Flower (environmental object)|Flower]] / Grass
|Flora that rustles when walked through. Some release Star Bits or coins when disturbed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Matter.png|100x100px]]<br>[[Matter]]
|Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Painting.png|100x100px]]<br>[[Painting|Portrait]]
|A painting of a [[1-Up Mushroom]]. Touching a nearby [[? Coin]] makes a 1-Up Mushroom emerge from it. Portraits of [[Boo]]s and [[Bomb Boo]]s also occur, and continuously release the enemies in the areas they are found.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Board.png|100x100px]]<br>[[Sign]]
|Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are [[Boards (characters)|speaking characters]] that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Water Spigot.png|100x100px]]<br>[[Water spout]]
|Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary [[Ice Meteor|ice platforms]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Screenshot Wind.png|100x100px]]<br>[[Wind]]
|Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas.
|}
|}


==Letters==
==Music==
At various points in the game, the [[Mailtoad]] gives the player a letter, which is sent to the Wii Message Board.
{{Main|Super Mario Galaxy Original Soundtrack}}
[[File:ClubNintendoGalaxyOST.jpg|x130px|thumb|Album and disc for ''Super Mario Galaxy Original Soundtrack''.]]
The majority of the music in ''Super Mario Galaxy'' was composed and arranged by [[Mahito Yokota]], who penned the entirety of the soundtrack for [[Nintendo EAD|Nintendo EAD Tokyo]]'s first title, ''[[Donkey Kong Jungle Beat]]'' (2004). Longtime series composer [[Koji Kondo]] contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first ''Super Mario'' game to feature a fully orchestrated soundtrack.<ref name=iwata/> The game's {{wp|orchestra}} performed at the Sound Inn Studios in {{wp|Tokyo}} and consisted of roughly fifty members dubbed the "[[Mario Galaxy Orchestra]]". Koji Haishima, who had conducted pieces from [[Square Enix]]'s ''{{wp|Final Fantasy}}'' series and [[Capcom]]'s ''{{wp|Monster Hunter}}'' series, served as conductor.<ref name=soundtrack>{{cite|author=[[Mario Galaxy Orchestra]]|title=''[[Super Mario Galaxy Original Soundtrack]]''|archive=vgmdb.net/album/18649|archiver=Video Game Music Database|publisher=[[Nintendo|Nintendo of Europe]]|date=1 Jan. 2008}}</ref> Some of the pieces are orchestral arrangements of Kondo's compositions from ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario 64]]''.
 
Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer [[Shigeru Miyamoto]] during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.<ref name=iwata/> It was ultimately decided that a live orchestra would be appropriate for ''Super Mario Galaxy'' after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from {{wp|Latin music|Latin}} and {{wp|pop music}}. Though approved by director [[Yoshiaki Koizumi]], Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.<ref name=iwata/> A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for ''Super Mario Galaxy''. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "[[Egg Planet]]", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for [[Good Egg Galaxy]] in the final product.<ref name=iwata/><ref name=soundtrack/> Miyamoto's preference for it is what allowed Yokota to find his sound.
 
Mahito Yokota composed roughly thirty pieces for ''Super Mario Galaxy'' and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to [[Mario]]'s running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.<ref name=iwata/> Another major way this was accomplished was with the music itself being an influenceable element.<ref name=napolitano>{{cite|author=Napolitano, Jayson|url=www.originalsoundversion.com/a-blast-from-the-past-koji-kondo-and-mahito-yokota-super-mario-galaxy-interview/|title=A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy|publisher=Original Sound Version|date=23 Mar. 2010|accessdate=8 Apr. 2023}}</ref> For example, there are three variations of "[[Rosalina in the Observatory]]", the {{wp|waltz}} that plays on the Comet Observatory. The [[:File:Comet Observatory 1 Super Mario Galaxy.oga|first variation]] is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more [[Power Star]]s and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.<ref name=reale>Reale, Steven (2021). [https://doi.org/10.1017/9781108670289.014 Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study]. ''The Cambridge Companion to Video Game Music'', Cambridge: Cambridge University Press. Page 193–219.</ref> Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in ''{{iw|zeldawiki|The Legend of Zelda: The Wind Waker}}'' (2003) and ''Jungle Beat'', which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In ''Super Mario Galaxy'', the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with {{wp|MIDI|Musical Instruments Digital Interface (MIDI)}} data. This effect enhances the player's sense of rhythm and immersion within the game world.<ref name=iwata/><ref name=reale/><ref name=napolitano/>
 
On January 31, 2008, two soundtracks were made available in Japan through [[Club Nintendo]]. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.<ref name=soundtrack/> The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a [[Wii]] console bundle.<ref name=meyer>{{cite|author=Meyer, John|url=www.wired.com/2011/10/wii-redesign/|title=Nintendo Bundles Redesigned Wii With Mario|publisher=WIRED|date=12 Oct. 2011|accessdate=8 Apr. 2023}}</ref> The platinum edition would not become available in the US until the release of ''[[Super Mario 3D All-Stars]]'' on September 18, 2020. Select pieces from ''Super Mario Galaxy'' are included in ''[[Super Mario History 1985-2010#CD track listing|Super Mario History 1985-2010 Sound Track CD]]'', ''[[Nintendo Sound Selection: Endings & Credits]]'', and ''[[The 30th Anniversary Super Mario Bros. Music]]''. Music from ''Super Mario Galaxy'' has been rearranged and incorporated into succeeding video games by Nintendo, including ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Mario Kart 8]]'' (2014), ''[[Captain Toad: Treasure Tracker]]'' (2014), ''[[Super Smash Bros. for Wii U]]'' (2014), ''[[Super Mario Odyssey]]'' (2017), and ''[[Super Mario Maker 2]]'' (2019). Film composer {{wp|Brian Tyler}} incorporated select compositions into melodies he penned for ''[[The Super Mario Bros. Movie]]''. Music from ''Super Mario Galaxy'' has been performed live in concert by the {{wp|Kanagawa Philharmonic Orchestra}}, the {{wp|WDR Rundfunkorchester Köln}}, and the {{wp|London Philharmonic Orchestra}}.<ref name=pressstart>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1218410_1124.html|title=PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!|language=Japanese|publisher=Famitsu|date=29 Sept. 2008|accessdate=9 Apr. 2023}}</ref><ref name=greening>{{cite|author=Greening, Chris|url=www.squareenixmusic.com/features/interviews/thomasboecker6.shtml|title=Interview with Symphonic Legends Producer (September 2010)|publisher=Square Enix Music Online|date=Sept. 2010|accessdate=9 Apr. 2023}}</ref><ref name=lane>{{cite|author=Lane, Gavin|url=www.nintendolife.com/news/2020/12/video_listen_to_the_london_philharmonics_super_mario_medley_from_abbey_road Video|title=Listen To The London Philharmonic's Super Mario Medley From Abbey Road|publisher=Nintendo Life|date=11 Dec. 2020|accessdate=9 Apr. 2023}}</ref>
===Media===
{{main-media}}
{{media table
|file1=SMG Trailer.ogv
|title1=Super Mario Galaxy
|description1=Trailer
|length1=3:12
|file2=Title Screen Super Mario Galaxy.oga
|title2=Overture
|description2=The song that is played on the game's title screen.
|length2=0:30
|file3=Prologue Super Mario Galaxy.oga
|title3=Prologue
|description3=The song from the prologue.
|length3=0:30
}}


Whenever Luigi needs to be rescued after initially saving him from the [[Ghostly Galaxy]], the letter says the following:
==Staff==
<blockquote>
{{main|List of Super Mario Galaxy staff}}
Dear Mario,<br>Oh, no! It's horrible!<br>Luigi has gone missing!<br>What will we do?!
''Super Mario Galaxy'' was developed by [[Nintendo EAD|Nintendo EAD Tokyo]], a development team established in 2003 that previously developed ''Donkey Kong Jungle Beat''.<ref name=iwata/> It is smaller than the Kyoto branch of the same name that developed the majority of the previous ''[[Super Mario (series)|Super Mario]]'' games and consists of younger, less experienced staff.
<br>
 
Mailtoad</blockquote>
Series creator [[Shigeru Miyamoto]] conceived of the game and served as one of its producers. [[Yoshiaki Koizumi]], a friend and protégé of Miyamoto who has been involved with the series since ''Super Mario 64'', served as director. This represents the first time he would serve as the sole director of a ''Super Mario'' game, after having co-directed ''[[Super Mario Sunshine]]'' with [[Kenta Usui]]. He previously directed ''Jungle Beat'' and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as ''Super Mario Galaxy''.<ref name=iwata/>
After rescuing Luigi each of these times, the letter says the following:
 
<blockquote>Dear Mario,<br>
This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]].
Thank you for saving Luigi! Keep trying to rescue those Power Stars, and we'll do our best to help! ♪<br>
<br>
Mailtoad</blockquote>
After getting the 121st and final Power Star from the [[Grand Finale Galaxy]], the letter will say the following:
<blockquote>Dear (Mii's name),<br>
<br>
Congratulations! We would like to send you a galaxy sized thanks for saving all the [[Power Star]]s and playing to the very end.<br>
<br>
Until next time;<br>
The Super Mario Galaxy staff</blockquote>


==''Super Mario Galaxy Original Soundtrack''==
The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/980318144131620864|title=iQue appears in the credits of Super Mario Galaxy on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled.|publisher=Twitter|date=1 Apr. 2018|accessdate=21 Mar. 2021}}</ref>
{{Main|Super Mario Galaxy Original Soundtrack}}
A soundtrack for the game was released called the ''Super Mario Galaxy Original Soundtrack''. There is a one-disc edition and a two-disc Platinum edition. It was exclusive to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan and Europe. The one-disc version was also included in certain bundles of the Wii in 2010 that also contained ''Wii Sports'' and ''[[New Super Mario Bros. Wii]]''.


==Development==
==Development==
''Super Mario Galaxy'' finds its roots in the ''[[Super Mario 128]]'' [[Tech Demo|demo]].<ref name=iwata/> [[Yoshiaki Koizumi]], the director of the demo, wanted the part where [[Mario]] moves freely around a saucer-shaped platform to be included in an actual game, but found that implementing the concept would be technically demanding.<ref name=iwata/> [[Shigeru Miyamoto]] remained interested in the concept, and after ''[[Donkey Kong Jungle Beat]]''<nowiki>'</nowiki>s completion, asked the newly formed [[Nintendo EAD|EAD Tokyo]] if they wanted to make a high-profile game starring established Nintendo characters, which led to one of the staff member suggesting that they had the skillset to make a ''Mario'' game.<ref name=iwata/> Yoshiaki Koizumi felt that the ''Jungle Beat'' team had the ability to make spherical platforms work and said that he wanted to make the game for the [[Wii]].
===1997–2004: ''Super Mario 128'' and ''Donkey Kong Jungle Beat''===
[[File:SM128 Screen.png|thumb|Screenshot of the ''Super Mario 128'' tech demo from SpaceWorld 2000.]]
''Super Mario Galaxy'' was developed to address the problems with 3D game design established by ''[[Super Mario 64]]''.<ref name=montreal/> That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at [[Nintendo]] but throughout the entire industry.<ref name=barton>{{cite|author=Barton, Matt|title="Super Mario 64: No Disc, No Problem." ''Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time''|format=2nd ed.|location=United Kingdom|publisher=CRC Press|date=2019}}</ref><ref name=ruben/><ref name=Polygon/><ref>{{cite|author=Bycer, Joshua|title="11.3 The Mario 64 Formula." ''Game Design Deep Dive: Platformers''|location=United States|publisher=CRC Press|date=2019}}</ref><ref name=swink>{{cite|author=Swink, Steve|title=''Game Feel: A Game Designer's Guide to Virtual Sensation''|location=United Kingdom|publisher=CRC Press|date=2008|page=265–68}}</ref> Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. [[Yoshiaki Koizumi]], one of the assistant directors on ''Super Mario 64'', believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.<ref name=montreal/><ref name=iwata/>
 
After ''Super Mario 64'' was released, [[Shigeru Miyamoto]] assembled a team within [[Nintendo EAD]] to develop a successor tentatively titled ''[[Super Mario 128]]'' to address this problem.<ref name=pakwatch>{{cite|author=[[Leslie Swan|Swan, Leslie]], and Scott Pelland, editors|title="Pak Watch E3 Report 'The Game Masters'." ''[[Nintendo Power]]''|format=99|location=Redmond|publisher=[[Nintendo of America]]|date=Aug. 1997|page=104–05}}</ref><ref name=dunkey>{{cite|author=DidYouKnowGaming|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=YouTube|date=10 Oct. 2020|accessdate=17 Apr. 2023}}</ref> At {{wp|Nintendo Space World|SpaceWorld 2000}}, it was presented to the public as a {{wp|technology demonstration}} for the [[Nintendo GameCube]]. Directed by Koizumi, the player controlled 128 [[Mario]]s on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of ''Mario 128'' was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.<ref name=GDC2007>[[Shigeru Miyamoto|Miyamoto, Shigeru]] (8 Mar. 2007). ''[https://www.youtube.com/watch?v=En9OXg7lZoE&list=PL861C5A6AE33D385D A Creative Vision]''. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. ''YouTube'', 9 May. 2011. Retrieved 17 Apr. 2023.</ref><ref name=gantayat06>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|date=21 Aug. 2006|accessdate=17 Apr. 2023}}</ref><ref name=dunkey/> It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.<ref name=iwata/>
 
While ''Super Mario 128'' continued development, Nintendo published ''[[Super Mario Sunshine]]'' for the GameCube in 2002. It was the first entry in the ''[[Super Mario (series)|Super Mario]]'' series released since ''Super Mario 64'' and shard many elements with it. However, Miyamoto asserted that ''Super Mario Sunshine'' was unrelated to ''Super Mario 128'' and was best viewed as a continuation of ''Super Mario 64'', not a proper successor that built on the concepts it introduced.<ref name=gantayat02>{{cite|author=Gantayat, Anoop|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref><ref name=powersNWR>{{cite|author=Powers, Rick|url=www.nintendoworldreport.com/news/8097/miyamoto-confirms-two-sequels|title=Miyamoto Confirms Two Sequels|publisher=Nintendo World Report|date=10 Dec. 2002|accessdate=17 Apr. 2023}}</ref> ''Super Mario Sunshine'' was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regrettably oversaw the integration of a camera system in ''Super Mario Sunshine'' that he felt was even more cumbersome than ''Super Mario 64''{{'}}s and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.<ref name=montreal/><ref name=iwata/>
 
Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed ''[[Donkey Kong Jungle Beat]]'', a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled [[Donkey Kong]] with the [[Nintendo GameCube#DK Bongos|DK Bongos]], a controller with fewer input options than the conventional GameCube controller. The experience of directing ''Jungle Beat'' made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on ''Super Mario 128'' as its sole director.<ref name=dunkey/> In 2003, before they had started development on ''Jungle Beat'', a staff member expressed interest in making the next ''Super Mario'' game. The experience of working together as a team for ''Jungle Beat'' made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling ''Super Mario 128'' project and bring Miyamoto's spherical world concept to fruition.<ref name=montreal/><ref name=iwata/>


Koizumi then gathered several other members in order to create a prototype. The outer space theme was chosen due to him finding that most players would interpret spherical shapes as planets, and gravity was added.<ref name=iwata/> The prototype was shown to Nintendo after three months of development, which approved it. During the development, the team tried to follow loose guidance from [[Satoru Iwata]] to make the game playable for anyone between ages "5 and 95".<ref name=iwata/>
===2005–2007: Super Mario Revolution===
[[File:SMG Concept Artwork Proposal.jpg|thumb|Yoshiaki Koizumi's proposal documents for "Super Mario Revolution", circa 2005.|left]]
In 2005, Koizumi prepared an outline for "'''Super Mario Revolution'''" for the GameCube's successor, the [[Wii]]. Adapted from the ''Super Mario 128'' demo and building on what EAD Tokyo had accomplished with ''Jungle Beat'', the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of [[gravity]] that prevent Mario from falling off the edge.<ref name=jasper/><ref name=montreal/> There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to {{wp|playtest}} all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.<ref name=iwata/>


Although Miyamoto was not working full time at EAD Tokyo, he frequently visited the studio to share ideas and oversee development. One of his suggestions was to include a delay between [[spin]]ning instead of having Mario spin continuously by shaking the [[Wii#Wii Remote|Wii Remote]], so that the game would be more challenging and interesting to play.<ref name=iwata/> A setup was eventually created so that both the Kyoto and Tokyo offices could playtest the game.  
Development progressed with the involvement of more staff. It succeeded the indefinitely-stalled ''Super Mario 128'' project and was recognized as the "true" successor to ''Super Mario 64'' by Miyamoto during development.<ref name=kohler1/><ref name=GDC2007/> At some point it was renamed ''Super Mario Galaxy'' to reflect the game's outer space setting. An important tenet that informed development was to prioritize what Koizumi refers to as "ease of play" - to make the control system as unobtrusive to the player as possible. The number of button inputs required by the player was kept to a minimum. The [[spin]] move was added to supplement [[jump]]ing actions, which Koizumi believes can be imprecise in a 3D environment.<ref name=montreal/> Originally they made it so that Mario could spin indefinitely by shaking the [[Wii#Wii Remote|Wii Remote]], but Miyamoto had them integrate a delay after the spin to make the game more challenging.<ref name=iwata/> Employing contextual binding resulted in the development of scenarios within the game that change what button inputs do, such as in the [[Star Ball|rolling ball]] levels, [[ray surfing]], and controlling [[power-up]]s. [[Star Pointer|Pointer]] controls were thoroughly integrated into ''Super Mario Galaxy'' to supplement or even replace traditional button inputs, as the team felt they were more intuitive.<ref name=iwata/><ref name=montreal/> To keep the player from "thinking about the camera", another tenet of development, EAD Tokyo developed a new camera system called the "planet camera". It gently follows Mario as he runs across a spherical world without sudden jerks or obscuring his positioning. It requires no input from the player.<ref name=montreal/> This element of the game was very important to the staff because they did not want any players to experience motion sickness. To ensure the game was comfortable to play, they heavily relied on the feedback of playtesters, something that was also employed extensively during ''Jungle Beat''{{'}}s development.<ref name=iwata/>


The development team made heavy use of play-testers due to the studio's experience while developing ''Donkey Kong Jungle Beat''.<ref name=iwata/> One of Koizumi's main concern were the camera angles and the motion sickness that they caused. He thought camera-induced motion sickness was a problem with 3D action games, and found neither ''[[Super Mario Sunshine]]'' nor ''Donkey Kong Jungle Beat''{{'}}s solutions satisfying.<ref name=iwata/>
In concert with Nintendo's goal of making the Wii appeal to demographics beyond their core consumers, the team wanted ''Super Mario Galaxy'' to appeal to people who do not play video games.<ref name=iwata/><ref name=GDC2007/> One of the ways they did this was by integrating a cooperative multiplayer mode called [[#Co-Star Mode|Co-Star Mode]]. One player controls Mario and a pointer (P1) while a second player only has a pointer (P2). It was seen as a good way for family and friends to play together even if one of them was inexperienced with games.<ref name=montreal/> Co-producer [[Takao Shimizu]] originally envisioned pointer controls being the same for both players, but Miyamoto had them restrict some actions to P2. This completely changed the balance of the game. For example, they originally allowed P1 to hold moving obstacles in place with the pointer. Staff felt that restricting this action to P2 improved the game's flow.<ref name=iwata/> The desire to engage non-players also informed '' Super Mario Galaxy''{{'}}s theatrical cutscenes and lively character animations. This made the game fun for bystanders to watch.<ref name=montreal/>


EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a [[Nintendo GameCube]] launch title and thought that an earlier release could have helped the GameCube's commercial performance. However, EAD Tokyo decided that making a polished ''Mario'' game was more important.<ref name=iwata/> Shigeru Miyamoto described ''Super Mario Galaxy'' as "the true sequel to ''[[Super Mario 64]]''" during the game's development.<ref name=wired/>  
There were concentrated efforts to make the game easily accessible for beginners, such as with the integration of [[Bee Mario]]. Believing that one of the joys of a ''Super Mario'' game was simply moving around, Koizumi oversaw the integration of areas without enemies or objectives. The earliest builds of the game were too easy, however. Miyamoto reminded staff that it was important for a game to feel challenging to play, otherwise the player might feel disengaged. Measures were subsequently taken to ensure the game was still healthily challenging, such as by reducing the [[life meter]] from eight bars (as was done in ''Super Mario 64'' and ''Sunshine'') to three. [[Coin]]s were made rarer, health-restoring items.<ref name=iwata/>


==Nvidia Shield version==
EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by ''Super Mario Sunshine'' not being a GameCube launch title and thought that an earlier release could have helped the console's commercial performance. When ''Super Mario Galaxy'' was first shown off to the public during {{wp|E3|E3 2006}}, Miyamoto stated it would release within six months of the Wii's launch. However, EAD Tokyo felt it was more important to make a game they were really happy with, resulting in it launching eleven months after the Wii.<ref name=iwata/>
The game was released in March 22, 2018 for the {{wp|Nvidia Shield}} video game service, exclusively in China. While the majority of the game is exactly the same as the Wii version, it comes with some differences:
*The Nvidia Shield version received official Chinese (Simplified Chinese) localization by [[iQue]]. Despite this, the ''[[Super Mario 3D All-Stars]]'' does not include Chinese script in-game and only offers menu translation for the Chinese-speaking audience.
*The Nvidia Shield version shows copyright information "© 2007-2008 Nintendo". It was unknown what 2008 means in this context, but it possibly refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/977408083176509441 ''Super Mario Galaxy'' (Nvidia Shield) screenshots. Images provided by @brian02031]". ''[https://twitter.com/home Twitter]''. Published 24 Mar 2018. Accessed 15 Mar 2021.</ref>
*The Nvidia Shield version lacks the option to use [[Mii]]s as a save icon because the Nvidia Shield TV does not support Miis.<ref name=brian/> This change is carried over to the ''Super Mario 3D All-Stars'' version even though the [[Nintendo Switch]] has an integrated [[Mii]] creation tool.


==Promotion==
==Pre-release and unused content==
{{main|List of Super Mario Galaxy pre-release and unused content}}
When first showcased at {{wp|E3|E3 2006}}, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a [[:File:Princess Rosalina Concept Artwork.png|similar design]] reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the [[Dolphin]]s from ''[[Super Mario World]]'' (1990). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for [[:File:SMG Concept Art 7.png|this piece of concept art]] titled ''Fortress'' because it was one of the first drawings made during development.<ref>Black, page 350</ref> The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate [[Yoshi]] and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.<ref>{{cite|author=[[Satoru Iwata|Iwata, Satoru]]|url=iwataasks.nintendo.com/interviews/wii/supermariogalaxy2/0/0/|title=Wii interviews: Super Mario Galaxy 2|publisher=Iwata Asks|date=2010|accessdate=18 Apr. 2023}}</ref>
 
==Glitches==
{{Main|List of Super Mario Galaxy glitches}}
===Floating Toad===
[[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad.]]
To perform this glitch, the player should go to the level "[[Tarantox's Tangled Web]]". Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
 
===Freezeflame Galaxy out of bounds glitch===
To perform this glitch the player should go to the Freezeflame Galaxy's mission "[[Hot and Cold Collide]]". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.
 
==Notable promotions==
===Trading cards===
{{main|List of Super Mario Galaxy trading cards}}
{{main|List of Super Mario Galaxy trading cards}}
Trading cards were released to celebrate the release of ''Super Mario Galaxy''. These helped amplify the publicity of the game. Each booster pack would have two regular cards, one trivia card, one standee, and one FunTat.
Trading cards were developed by EnterPlay to correspond with the release of ''Super Mario Galaxy''. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.<ref>{{cite|author=Enterplay, LLC|url=enter-play.com/products/mariogalaxy.html|title=Super Mario Galaxy Trading Card Fun Paks!|publisher=EnterPLAY|date=19 Apr. 2007|accessdate=18 Apr. 2023}}</ref>
 
===Buzz Aldrin promotional events===
To correspond with its release in the United States, [[Nintendo of America]] hosted an event with {{wp|MTV}} in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the {{wp|reduced-gravity aircraft}} G-Force One with former astronaut {{wp|Buzz Aldrin}}.<ref>{{cite|author=Jonathan|url=www.gamefront.com/games/gamingtoday/article/mario-and-buzz-aldrin-take-it-to-zero-g|title=Mario and Buzz Aldrin Take It to Zero-G|publisher=GameFront.com|date=7 Nov. 2007|accessdate=19 Oct. 2023}}</ref><ref>"{{cite|author=MTV|url=www.mtv.com/video-clips/ata8ev/multiplayer-mario-in-zero-g|title=Multiplayer: Mario in Zero-G - (Video Clip)|publisher=MTV|date=6 Nov. 2007|accessdate=19 Oct. 2023}}</ref> It was coordinated with the {{wp|Zero Gravity Corporation}}, who owns the aircraft.<ref>{{cite|author=Sablan, Kevin|url=www.ocregister.com/2007/11/05/creating-buzz-for-super-mario-galaxy/|title=Creating Buzz for 'Super Mario Galaxy|publisher=The Orange County Register|date=5 Nov. 2007|accessdate=18 Apr. 2023}}</ref> Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.<ref>{{cite|author=adolfin4ever|url=www.reddit.com/r/GamePreservationists/comments/kzz7x1/heres_a_super_mario_galaxy_flight_team_sewing/|title=Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!|publisher=Reddit|date=18 Jan. 2021|accessdate=18 Apr. 2023}}</ref>
 
On November 13, 2007, Aldrin attended a press event held by [[Nintendo|Nintendo Ibérica]] in Madrid, Spain alongside marketing director Nicolás Wegnez and [[Wii]] brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of ''Super Mario Galaxy'', noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.<ref>{{cite|author=Polo, Fernando Borrego|url=as.com/meristation/2007/11/13/noticias/1194956760_069593.html|title=Mario alcanza las estrellas de la mano de Buzz Aldrin|language=Spanish|publisher=MeriStation|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref> He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.<ref>{{cite|author=q256|url=www.ionlitio.com/buzz-aldrin-aterriza-en-la-presentacion-de-super-mario-galaxy/|title=Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'|language=Spanish|publisher=Ion Litio|date=13 Nov. 2007|accessdate=19 Oct. 2023}}</ref>
 
===Press Start 2008 concert===
On September 14, 2008, {{wp|Famitsu}} hosted the concert {{wp|Press Start: Symphony of Games|Press Start 2008 -Symphony of Games-}} at Bunkamura Orchard Hall. It was an intercompany celebration of video game music. One of Nintendo's contributions to the setlist was "Super Mario Galaxy 2008", a medley of the game's music arranged by [[Mahito Yokota]] and conducted by [[NWiki:Taizo Takemoto|Taizo Takemoto]]. [[Koji Kondo]] and Yokota attended the event as guests.<ref name=pressstart/> A recording of this piece is featured on a [[SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition|compact disc]] included with the ''Super Mario 25th Anniversary Commemorative Book'' published in 2010.
 
===''Super Mario-kun'' adaptation===
The events of the game are adapted in three volumes of the manga ''[[Super Mario-kun]]''. The first volume, 38, was published October 28, 2008 and follows the conclusion of a story arc based on ''[[Super Paper Mario]]'' (2007). It sees Mario becoming demoralized after failing to rescue Princess Peach during the Star Festival, but his confidence is restored by Rosalina and the Lumas. He travels across various galaxies alongside them and other characters from ''Super Mario Galaxy''. In vol. 39, published March 27, 2009, Mario plays with most of the game's power-ups and rescues Luigi. The arc concludes in vol. 40, published November 27, 2009, and is followed by a storyline adapted from ''[[Mario & Luigi: Bowser's Inside Story]]'' (2009).


==Reception==
==Reception==
''Super Mario Galaxy'' has been met with universal acclaim, receiving a {{wp|GameRankings}} score of 97.64% from 78 reviews,<ref>[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html GameRankings score of ''Super Mario Galaxy'']. ''GameRankings''. Archived from [http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original] on December 6, 2019. Retrieved March 3, 2019.</ref> making it the highest rated game on the website, while scoring a 97/100 on {{wp|Metacritic}},<ref>[http://www.metacritic.com/game/wii/super-mario-galaxy Metacritic score of ''Super Mario Galaxy'']. ''Metacritic''. Retrieved March 3, 2019.</ref> as of March 2019 the sixth-highest score on the latter website.
===Reviews===
''Super Mario Galaxy'' is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on {{wp|GameRankings}}. By the time of its closure in 2019, ''Super Mario Galaxy'' was the highest rated game on the site to have at least 20 different reviews.<ref>{{cite|author=GameRankings|archive=web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html|title=Super Mario Galaxy|deadlink=www.gamerankings.com/wii/915692-super-mario-galaxy/index.html the original|publisher=GameRankings|date=3 Mar. 2009|accessdate=3 Mar. 2019}}</ref> Similarly, ''Super Mario Galaxy'' has a Metascore of 97/100 on {{wp|Metacritic}} from 73 accredited outlets and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.<ref>{{cite|author=Metacritic|archive=web.archive.org/web/20240110005603/https://www.metacritic.com/game/super-mario-galaxy/|title=Super Mario Galaxy|url=www.metacritic.com/game/super-mario-galaxy/|publisher=Metacritic|date=2007|accessdate=9 Jan. 2024}}</ref> As of January 9, 2024, it has the fourth highest Metascore on the site, following ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'', ''{{wp|Soulcalibur (video game)|SoulCalibur}}'' (1999), and ''{{wp|Grand Theft Auto IV}}'' (2008).<ref>{{cite|author=Metacritic|archive=web.archive.org/web/20240110010533/https://www.metacritic.com/browse/game/|title=Best Games of All Time|url=www.metacritic.com/browse/game/|publisher=Metacritic|accessdate=9 Jan. 2024}}</ref>
 
Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.<ref name=navarro>{{cite|author=Navarro, Alex|url=www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/|title=Super Mario Galaxy Review|publisher=GameSpot|date=7 Nov. 2007}}</ref><ref name=casamassina>{{cite|author=Casamassina, Matt|url=www.ign.com/articles/2007/11/08/super-mario-galaxy-review|title=Super Mario Galaxy Review|publisher=IGN|date=8 Nov. 2007}}</ref><ref name=dickens>{{cite|author=Dickens, Anthony|url=www.nintendolife.com/reviews/wii/super_mario_galaxy|title=Super Mario Galaxy Review|publisher=Nintendo Life|date=12 Nov. 2007}}</ref><ref name=robertson>{{cite|author=Robertson, Margaret|url=www.eurogamer.net/super-mario-galaxy-review|title=Super Mario Galaxy|publisher=Eurogamer|date=23 Nov. 2007}}</ref><ref name=orry>{{cite|author=Orry, Tom|url=www.videogamer.com/reviews/super-mario-galaxy-review/|title=Super Mario Galaxy Review|publisher=VideoGamer|date=2007|accessdate=10 Jan. 2024}}</ref> Aaron Linde of ''{{wp|Destructoid}}'' described ''Super Mario Galaxy'' as "one of the most beauitufl games [he]'s seen in years,"<ref name=linde>{{cite|author=Linde, Aaron|url=www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml|title=Destructoid review: Super Mario Galaxy|publisher=Destructoid|date=12 Nov. 2007}}</ref> while Penki Yamamoto of ''{{wp|Famitsu}}'' remarked that the game looked so nice that it was enjoyable to just watch other people play.<ref name=kamikaze>{{cite|author=Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama|url=www.famitsu.com/games/t/449/reviews/|title=スーパーマリオギャラクシーのレビュー・評価・感想|language=Japanese|publisher=Weekly Famitsu|format=986|date=Oct. 2007|accessdate=21 Mar. 2021}}</ref> Controlling [[Mario]] was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also {{wp|Game feel|feeling}} excellent for seasoned players.<ref name=casamassina/><ref name=dickens/><ref name=linde/><ref name=kamikaze/> The level design of ''Super Mario Galaxy'' was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.<ref name=linde/><ref name=dickens/> Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a [[galaxy]]. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for ''{{wp|Eurogamer}}''.<ref name=robertson/> This unpredictability and variety was widely acclaimed.<ref name=navarro/><ref name=casamassina/><ref name=kamikaze/> The game was often likened to ''[[Super Mario 64]]'', succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.<ref name=navarro/><ref name=kamikaze/> It was asserted to be a superior game to ''[[Super Mario Sunshine]]'', which had a more tepid response from critics.<ref name=casamassina/><ref name=dickens/><ref name=robertson/><ref name=orry/>
 
The controls that come directly from the unique capabilities of the [[Wii#Wii Remote|Wii Remote]], namely [[spin]]ning and moving the [[Star Pointer]], were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.<ref name=kamikaze/><ref name=orry/> ''{{wp|Edge (magazine)|Edge}}'' elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.<ref name=edgereview>{{cite|author=Edge Staff|archive=web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review|title=Super Mario Galaxy Review|deadlink=www.edge-online.com/reviews/super-mario-galaxy-review|publisher=Edge|date=25 Nov. 2007|accessdate=10 Jan. 2024}}</ref> [[Star Ball|Ball rolling]] and [[ray surfing]] were praised as some of the best examples of motion controls on the console.<ref name=robertson/><ref name=casamassina/><ref name=rogers>{{cite|author=Rogers, Tim|url=www.actionbutton.net/?p=295|title=Super Mario Galaxy|publisher=Action Button Dot Net|date=Dec. 2007}}</ref> The game's camera, and the ease with which it automatically followed the player, was viewed positively. ''Edge'' even described it as flawless.<ref name=edgereview/> However, most reviewers noted that it would struggle in areas that would benefit from more manual control,<ref name=linde/><ref name=navarro/> such as in the sprawling [[Honeyhive Galaxy]].<ref name=orry/> For {{wp|Matt Casamassina}} of ''{{wp|IGN}}'', the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that ''Super Mario Galaxy'' would be celebrated as a classic, much like some of its predecessors.<ref name=casamassina/>


''{{wp|Famitsu}}'' has given ''Super Mario Galaxy'' a score of 38/40.<ref>Review staff. "[https://www.famitsu.com/games/t/449/reviews/ スーパーマリオギャラクシーのレビュー・評価・感想]" (Japanese source). ''[https://www.famitsu.com/ Weekly Famitsu]''. Tokyo: Enterbrain (986). Published Oct 2007. Accessed 21 Mar 2021.</ref><ref>Anthony Dickens. "[https://www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840 Famitsu Gives ''Super Mario Galaxy'' 38/40]". ''[https://www.nintendolife.com/ Nintendo Life]''. Published 24 Oct 2007. Accessed 21 Mar 2021.</ref> ''{{wp|Official Nintendo Magazine}}'' gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new and classic features.<ref>Chris Scullion. "''Super Mario Galaxy'' review". ''[https://web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/ Official Nintendo Magazine]'' (archived from [http://www.officialnintendomagazine.co.uk/ the original]). Bath: Future plc (23): 72–77. Published Dec 2007. Accessed 21 Mar 2021.</ref><ref>James Higginbotham. "[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Nintendo Magazine UK: ''Super Mario Galaxy'' Review]". ''[https://purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/ Pure Nintendo]''. Published 2007. Accessed 21 Mar 2021.</ref>
''Famitsu'' gave ''Super Mario Galaxy'' a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.<ref name=kamikaze/><ref>{{cite|author=Dickens, Anthony|url=www.nintendolife.com/news/2007/10/famitsu_gives_super_mario_galaxy_3840|title=Famitsu Gives ''Super Mario Galaxy'' 38/40|publisher=Nintendo Life|date=24 Oct. 2007|accessdate=21 Mar. 2021}}</ref> Chris Scullion of ''[[NWiki:Official Nintendo Magazine|Official Nintendo Magazine]]'' gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.<ref>{{cite|author=Scullion, Chris|archive=web.archive.org/web/20141007110829/http://www.officialnintendomagazine.co.uk/|title=Super Mario Galaxy review|deadlink=www.officialnintendomagazine.co.uk/|publisher=Official Nintendo Magazine|format=23|date=Dec. 2007|page=72–77|accessdate=21 Mar. 2021}}</ref><ref>{{cite|author=Higginbotham, James|url=purenintendo.com/nintendo-magazine-uk-super-mario-galaxy-review/|title=Nintendo Magazine UK: Super Mario Galaxy Review|publisher=Pure Nintendo|date=2007|accessdate=21 Mar. 2021}}</ref> In 2011, ''Super Mario Galaxy'' was ranked number fifty-first in ''{{wp|Game Informer}}''{{'}}s "Top 200 Games of All Time".<ref>{{cite|author=McNamara, Andy, editor|title="Top 200 Games of All Time." ''Game Informer''|location=Minneapolis|publisher=GameStop|format=200|date=Dec. 2009}}</ref><ref>{{cite|author=dantebk|url=www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/|title=Game Informer's Top 200 Games of All Time|publisher=Giant Bomb|date=2011|accessdate=21 Mar. 2021}}</ref> ''[[Nintendo Power]]'' ranked it as best mainline ''[[Super Mario (series)|Super Mario]]'' game in its May 2012 issue and deemed [[Rosalina]] the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."<ref>{{cite|author=Slate, Chris, editor in chief|title="Ultimate Super Mario." ''[[Nintendo Power]]''|format=278|location=San Francisco|publisher=Future US|date=May 2012|page=60–69}}</ref><ref>{{cite|author=White, Reggie, Jr.|url=gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1|title=Nintendo Power Ranks the Super Mario Series|publisher=GAMING ROCKS ON|date=18 May 2012|accessdate=21 Mar. 2021}}</ref> In their final issue, they ranked ''Super Mario Galaxy'' as the third greatest game of all time.<ref>{{cite|author=Thomason, Steve, editor in chief|title="NP's Favorite Games of All Time." ''[[Nintendo Power]]''|format=285|location=San Francisco|publisher=Future US|date=Dec. 2012|page=10–28}}</ref> In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56.<ref name=asahi/><ref name=ashcraft/> The game has been praised by [[Gregg Mayles]], {{wp|Warren Spector}}, and {{wp|Tim Schafer}}.<ref>{{cite|author=Kim, Shane|archive=web.archive.org/web/20080705161926/http://computerandvideogames.com/article.php?id=188055&site=cvg|title=Banjo-Kazooie: Nuts and Bolts Q&A|deadlink=computerandvideogames.com/article.php?id=188055&site=cvg|publisher=Computer and Video Games|date=13 May, 2008|acessdate=9 Jan. 2024}}</ref><ref>{{cite|author=Gillen, Kieron|url=www.rockpapershotgun.com/rps-exclusive-warren-spector-interview-2|title=RPS Exclusive: Warren Spector Interview|publisher=Rock Paper Shotgun|date=13 Feb. 2008}}</ref><ref>{{cite|author=Schafer, Tim [TimOfLegend]|url=www.reddit.com/r/IAmA/comments/40i8ej/comment/cyuudv6/?utm_source=share&utm_medium=web2x&context=3|title=I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players|publisher=Reddit|date=11 Jan. 2016}}</ref><ref>{{cite|author=Turczyn, Coury|url=www.popcultmag.com/posts/qa-tim-schafers-never-ending-quest-to-inject-storytelling-into-video-games/|title=Q&A: Tim Schafer's never-ending quest to inject storytelling into video games|publisher=PopCult|date=26 Dec. 2017}}</ref>
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
 
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
In terms of criticism, the opening cutscenes of ''Super Mario Galaxy'' were viewed as superfluous and overdrawn by some.<ref name=robertson/><ref name=dickens/> The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.<ref name=rogers/><ref name=casamassina/> Writing for ''VideoGamer'', Tory Orry believed that ''Super Mario Galaxy'' would have benefited from having a more centralized, character-driven story like other games of its {{wp|Seventh generation of video game consoles|generation}}.<ref name=orry/> Others believed narrative elements, such as [[Rosalina's Story]], felt forced<ref name=rogers/><ref name=nitrorad>{{cite|author=Lewell, James [Nitro Rad]|url=www.youtube.com/watch?v=JYsYaAZlUkE|title=Super Mario Galaxy - Nitro Rad|publisher=YouTube|date=19 Jan. 2018}}</ref> and needlessly dark in an otherwise joyful experience.<ref name=casamassina/> {{wp|Tim Rogers (writer)|Tim Rogers}} had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in ''[[Super Mario Bros. 3]]'' and ''Super Mario 64''.<ref name=rogers/> He also felt ''Super Mario Galaxy'' was easy to a disengaging degree,<ref name=rogers/> a sentiment partially shared by some positive outlets as well.<ref name=casamassina/><ref name=edgereview/> That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.<ref name=robertson/><ref name=kamikaze/> In a 2018 review on his {{wp|YouTube}} channel Nitro Rad, James Lewell noted that the levels in ''Super Mario Galaxy'' tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of ''Super Mario Sunshine'' was a superior direction for 3D ''Super Mario'' games.<ref name=nitrorad/> Scores and comments from some of the review outlets discussed above are provided below.
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,635: Line 2,073:
|-
|-
|[[Wii]]
|[[Wii]]
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid]
|Aaron Linde, ''[https://www.destructoid.com/destructoid-review-super-mario-galaxy-53550.phtml Destructoid]''
|9.6/10
|9.6/10
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''"
|align="left"|"''To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in [[Super Mario 64|Mario 64]] that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created.''"
|-
|-
|Wii
|Wii
|[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge]
|''[https://web.archive.org/web/20120609021824/http://www.edge-online.com/reviews/super-mario-galaxy-review Edge]''
|10/10
|10/10
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''"
|align="left"|"''Since the end of the [[Nintendo 64|N64]] era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of.''"
|-
|-
|Wii
|Wii
|Margaret Robertson, [https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer]
|Margaret Robertson, ''[https://www.eurogamer.net/articles/super-mario-galaxy-review?page=2 Eurogamer]''
|10/10
|10/10
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''"
|align="left"|"''The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over.''"
|-
|-
|Wii
|Wii
|Alex Navarro, [https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot]
|Alex Navarro, ''[https://www.gamespot.com/reviews/super-mario-galaxy-review/1900-6182474/ GameSpot]''
|9.5/10
|9.5/10
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''"
|align="left"|"''The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet.''"
|-
|-
|Wii
|Wii
|Matt Casamassina, [http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN]
|Matt Casamassina, ''[http://ign.com/articles/2007/11/08/super-mario-galaxy-review IGN]''
|9.7/10
|9.7/10
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''"
|align="left"|"''Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic.''"
|-
|-
|Wii
|Wii
|Anthony Dickens, [http://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life]
|Anthony Dickens, ''[https://www.nintendolife.com/reviews/wii/super_mario_galaxy Nintendo Life]''
|10/10
|10/10
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''"
|align="left"|"''Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all.''"
|-
|-
|Wii
|Wii
|Tom Orry, [https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer]
|Tom Orry, ''[https://www.videogamer.com/reviews/super-mario-galaxy-review VideoGamer]''
|9/10
|9/10
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''"
|align="left"|"''In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,680: Line 2,118:
|colspan=2|[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html 97.64%]
|colspan=2|[https://web.archive.org/web/20191206040748/http://www.gamerankings.com/wii/915692-super-mario-galaxy/index.html 97.64%]
|}
|}
{{br}}


===Awards and recognition===
===Sales===
''Super Mario Galaxy'' is considered regarded as 2007's "Game of the Year" by editing staff of ''{{wp|IGN}}'',<ref>Ziff Davis. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" (archived from [http://bestof.ign.com/2007/overall/25.html the original]). ''[https://www.ign.com/ IGN]''. Published 13 January 2008. Accessed 21 Mar 2021.</ref> ''{{wp|GameSpot}}'',<ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" (archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]). ''[https://www.gamespot.com/ GameSpot]''. Published 2007. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'',<ref>Brian Crecente. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" (archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]). ''[https://kotaku.com/ Kotaku]''. Gawker Media. Published 28 Dec 2007. Accessed 21 Mar 2021.</ref> and ''Yahoo! Games''.<ref>Editing staff. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Yahoo Games: Game of the Year 2007]" (archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]). ''Yahoo! Games''. Published 24 Dec 2007. Accessed 21 Mar 2021.</ref>
''Super Mario Galaxy'' was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>{{cite|author=Kohler, Chris|url=www.wired.com/2007/11/super-mario-gal/amp|title=''Super Mario Galaxy'' Makes Sales Splash In America|publisher=WIRED|date=21 Nov. 2007|accessdate=21 Mar. 2021}}</ref> In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a ''Super Mario'' game in the country at the time.<ref name=raby>{{cite|author=Raby, Mark|archive=web.archive.org/web/20171208122419/http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html|title=Super Mario Galaxy sees record first week sales|deadlink=www.tomshardware.co.uk/Wii-Mario-Nintendo%2Cnews-26933.html|publisher=Tom's Hardware|date=27 Nov. 2007|accessdate=21 Mar. 2021}}</ref> Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.<ref>{{cite|author=Martin, Matt|url=www.gamesindustry.biz/super-mario-galaxy-breaks-500k-sales-in-first-week|title=Super Mario Galaxy breaks 500k sales in first week|publisher=GamesIndustry.biz|date=21 Nov. 2007|accessdate=8 Jan. 2024}}</ref> In 2008, [[Nintendo]] reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|url=www.nintendo.co.jp/ir/pdf/2008/annual0803e.pdf|format=PDF|title=Analysis of Operations and Financial Review|publisher=Annual Report 2008|date=2008}}</ref> ''Super Mario Galaxy'' has the ninth best lifetime sales of all [[Wii]] software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|archive=web.archive.org/web/20231205011609/https://www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Wii Software|url=www.nintendo.co.jp/ir/en/finance/software/wii.html the original|publisher=Nintendo Co., Ltd|date=30 Sept. 2023|accessdate=8 Jan. 2024}}</ref>


In 2007, the game won an award for "Best Audio Design" from ''{{wp|Edge (magazine)|Edge}}''.<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" (archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]). ''Edge''. Published 20 Dec 2007. Accessed 21 Mar 2021.</ref> In February 2008, the game received the "Adventure Game of the Year" award from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|D.I.C.E. Award|Interactive Achievement Awards}}.<ref>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" (archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]). ''[http://www.nintendo.com/ Nintendo]''. Published 08 Feb 2008. Accessed 21 Mar 2021.</ref>  
===Accolades===
Among game media outlets, ''Super Mario Galaxy'' was regarded as 2007's "{{wp|List of Game of the Year awards|Game of the Year}}" by the editing staff of ''{{wp|IGN}}'',<ref>{{cite|author=IGN staff|archive=web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html|title=IGN Best of 2007|deadlink=bestof.ign.com/2007/overall/25.html|publisher=IGN|date=13 Jan. 2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameSpot}}'',<ref>{{cite|author=Editing staff|archive=web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|title=GameSpot's Best of 2007|deadlink=www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2|publisher=GameSpot|date=2008|accessdate=21 Mar. 2021}}</ref> ''{{wp|Kotaku}}'',<ref>{{cite|author=Crecente, Brian|archive=web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year|title=Kotaku's Overall Game of the Year – 2007 Goaties|deadlink=kotaku.com/338725/kotakus-overall-game-of-the-year|publisher=Kotaku|date=28 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|Yahoo! Games}}'',<ref>{{cite|author=Silverman, Ben|archive=web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|title=Best Overall Game of 2007|deadlink=videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2|publisher=Yahoo! Games|date=18 Dec. 2007|accessdate=21 Mar. 2021}}</ref> ''{{wp|GameTrailers}}'',<ref>{{cite|author=GameTrailers|archive=www.gametrailers.com/video/game-of-gametrailers-game/29286|title=GameTrailers Game of the Year Awards 2007|deadlink=www.gametrailers.com/video/game-of-gametrailers-game/29286|publisher=GameTrailers|date=1 Jan. 2008|accessdate=7 Jan. 2024}}</ref> and ''{{wp|Edge (magazine)|Edge}}''. It received the award for "Best Audio Design" from ''Edge'' as well in their annually published "Edge Awards".<ref>{{cite|author=Edge Staff|archive=web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/|title=THE EDGE AWARDS 2007|deadlink=www.edge-online.com/features/edge-awards-2007/3/|publisher=Edge Online|date=20 Dec. 2007|accessdate=21 Mar. 2021}}</ref>


In 2009, the game won "Best Game" at the {{wp|5th British Academy Games Awards}}.<ref>Randy Nelson. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ ''Super Mario Galaxy'' voted 'best game' by BAFTA]". ''[https://www.engadget.com/ Engadget]''. Verizon Media. Published 11 Mar 2009. Accessed 21 Mar 2021.</ref>  
Within a month of the game's release, ''Super Mario Galaxy'' won two awards at {{wp|Paramount Network|Spike TV}}'s {{wp|Spike Video Game Awards|2007 Video Game Awards}} in the United States.<ref name=technews>{{cite|author=Digital Tech News staff|archive=web.archive.org/web/20180928225501/http://www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|title=Spike TV VGA 2007 - Video Game Awards Winners|deadlink=www.digitaltechnews.com/news/2007/12/spike-tv-vga-20.html|publisher=Digital Tech News|date=8 Dec. 2007|accessdate=4 Jan. 2024}}</ref> The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "{{wp|D.I.C.E. Award for Adventure Game of the Year|Adventure Game of the Year}}" from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|11th Annual Interactive Achievement Awards}}.<ref name=humblebrag>{{cite|author=[[Nintendo of America]]|archive=web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|title=Did You Know? Nintendo Wins Two Interactive Achievement Awards|deadlink=www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1|publisher=Nintendo Official Site|date=8 Feb. 2008|accessdate=21 Mar. 2021}}</ref> It was nominated in five other categories, including "{{wp|D.I.C.E. Award for Game of the Year|Overall Game of the Year}}" for which it was a finalist.<ref name=aias>{{cite|author=Academy of Interactive Arts & Sciences|url=www.interactive.org/games/video_game_details.asp?idAward=2008&idGame=934|title=Super Mario Galaxy|publisher=2008 11th Annual Interactive Achievement Awards|accessdate=5 Jan. 2024}}</ref> At the {{wp|Game Developers Choice Awards|8th Annual Game Developers Choice Awards}} on February 22, ''Super Mario Galaxy'' received nominations in two categories, one of which was another "Game of the Year" award.<ref name=gdca>{{cite|author=Informa Tech|url=gamechoiceawards.com/archive/gdca_8th|title=Archive - 8th Annual Game Developers Choice Awards|publisher=Game Developers Choice Awards|date=28 Apr. 2021|accessdate=5 Jan. 2024}}</ref> In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.<ref name=navgtr>{{cite|author=National Academy of Video Game Trade Reviewers|url=navgtr.org/2007-awards/|title=2007 Awards|publisher=NAVGTR|accessdate=8 Jan. 2024}}</ref> In Japan, ''Super Mario Galaxy'' won "Game of the Year" alongside [[Capcom]]'s ''{{wp|Monster Hunter Freedom 2}}'' at the {{wp|Famitsu scores#Famitsu Awards|2007 Famitsu Awards}}. It was graciously accepted by [[Yoshiaki Koizumi]].<ref name=famitsuawards>{{cite|author=Famitsu|url=www.famitsu.com/game/news/1214807_1124.html|title=【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!|language=Japanese|publisher=Famitsu|date=14 May 2008|accessdate=5 Jan. 2024}}</ref> At the {{wp|Japan Game Awards|Japan Game Awards 2008}}, the game received the "award for excellence" in the Game of the Year Division from the {{wp|Computer Entertainment Supplier's Association}}.<ref name=cesa>{{cite|author=Computer Entertainment Supplier's Association|url=awards.cesa.or.jp/2008/english/press_081009n.html|title=Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen|publisher=Japan Game Awards 2008|date=9 Oct. 2008|accessdate=4 Jan. 2024}}</ref> The game was nominated for three awards at the {{wp|Golden Joystick Awards|Golden Joystick Awards 2008}} later that year.<ref name=joystick>{{cite|author=GamesRadar_UK|url=www.gamesradar.com/all-the-golden-joystick-awards-winners/|title=All the Golden Joystick Awards Winners|publisher=GamesRadar+|date=31 Oct. 2008|accessdate=4 Jan. 2024}}</ref>
That same year, ''[[Guinness World Records]]'' ranked ''Super Mario Galaxy'' 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.<ref>Tom Ivan. "[https://web.archive.org/web/20090304054942/http://www.computerandvideogames.com/article.php?id=209385 News: Guinness ranks top 50 games of all time]" (archived from [http://www.computerandvideogames.com/article.php?id=209385 the original]). ''Computer and Video Games (CVG)''. Published 28 Feb 2009. Accessed 21 Mar 2021.</ref>


The game placed 51st in the 200th Issue of ''GameInformer''{{'}}s "Top 200 Games of All Time".<ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]". ''[https://www.giantbomb.com/ Giant Bomb]''. Red Ventures. Published 2011. Accessed 21 Mar 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Mario'' mainstream title in its May 2012 issue,<ref>Reggie White Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the ''Super Mario'' Series]". ''[http://gamingrockson.blogspot.com/?m=1 GAMING ROCKS ON]''. ''[https://www.blogger.com/about/ Blogger]''. Published 18 May 2012. Accessed 21 Mar 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue.
During 2009, in what was recognized as a "surprise" by the {{wp|BBC}},<ref name=ward>{{cite|author=Ward, Mark|url=news.bbc.co.uk/2/hi/technology/7933672.stm|title=As it happened: Bafta Game Awards|publisher=BBC News|date=10 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=oduba>{{cite|author=Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto|url=news.bbc.co.uk/cbbcnews/hi/newsid_7930000/newsid_7936600/7936675.stm|title=Super Mario Galaxy's surprise win|publisher=CBBC Newsround|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref><ref name=cellan-jones>{{cite|author=Cellan-Jones, Rory|url=news.bbc.co.uk/1/hi/technology/7936204.stm|title=Three Baftas for Call of Duty 4|publisher=BBC News|date=11 Mar. 2009|accessdate=5 Jan. 2024}}</ref> ''Super Mario Galaxy'' won "Best Game" at the {{wp|5th British Academy Games Awards}} and was the first Nintendo game to ever receive the award.<ref name=nelson>{{cite|author=Nelson, Randy|url=www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/|title=Super Mario Galaxy voted 'best game' by BAFTA|publisher=Engadget|date=11 Mar. 2009|accessdate=21 Mar. 2021}}</ref> It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."<ref name=ward/> ''Super Mario Galaxy'' was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to {{wp|Activision}}'s ''{{wp|Call of Duty 4: Modern Warfare}}'' and {{wp|Electronic Arts}}' ''{{wp|Dead Space (2008 video game)|Dead Space}}'', respectively.<ref name=bafta>{{cite|author=British Academy of Film and Television Arts|url=awards.bafta.org/award/2009/games|title=Games in 2009|publisher=BAFTA Awards|accessdate=6 Jan. 2024}}</ref> At the {{wp|2012 Kids' Choice Awards}}, ''Super Mario Galaxy'' was nominated for "{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}" a year after its [[Super Mario Galaxy 2|sequel]] was.<ref>{{cite|author=Still, Jennifer|url=www.digitalspy.com/showbiz/a303161/in-full-kids-choice-awards-nominees-2011/|title=In Full: Kids' Choice Awards Nominees 2011|publisher=Digital Spy|date=10 Feb. 2011}}</ref><ref name=goodacre>{{cite|author=Goodacre, Kate|url=www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full|title=Nickelodeon Kids Choice Awards 2012: Nominations in Full|publisher=Digital Spy|date=17 Feb. 2012|accessdate=4 Jan. 2024}}</ref> It lost to ''{{wp|Just Dance 3}}''.<ref name=goldderby>{{cite|author=Gold Derby News Desk|url=www.goldderby.com/article/2012/kids-choice-awards-2012-complete-list-of-winners/|title=Kids' Choice Awards 2012: Complete List of Winners|publisher=GoldDerby|date=31 Mar. 2012|accessdate=5 Jan. 2024}}</ref> Each organization to recognize ''Super Mario Galaxy'' and its respective award nominations are listed below.
{|class="wikitable reviews"
!colspan="7"style="font-size:120%;text-align:center;background-color:silver"|Awards
|-style="background-color:#E6E6E6"
|Date
|Organization
|Country
|Award
|Result
|Ref.
|-
|rowspan="2"|9 Dec. 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|Best Action Game
|style="background:#BBFF99"|Won
|rowspan="2"|<ref name=technews/>
|-
|Best Wii Game
|style="background:#BBFF99"|Won
|-
|rowspan="6"|8 Feb. 2008
|rowspan="6"|{{wp|D.I.C.E. Awards|Interactive Achievement Awards}}
|rowspan="6"|United States
|Overall Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="6"|<ref name=aias/>
|-
|Console Game of the Year
|style="background:#FF9797"|Nominated
|-
|Adventure Game of the Year
|style="background:#BBFF99"|Won
|-
|Outstanding Innovation in Gaming
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Design
|style="background:#FF9797"|Nominated
|-
|Outstanding Achievement in Game Play Engineering
|style="background:#FF9797"|Nominated
|-
|rowspan="2"|22 Feb. 2008
|rowspan="2"|{{wp|Game Developers Choice Awards}}
|rowspan="2"|United Kingdom
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="2"|<ref name=gdca/>
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|rowspan="5"|25 Mar. 2008
|rowspan="5"|NAVGTR Awards
|rowspan="5"|United States
|Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="5"|<ref name=navgtr/>
|-
|Control Design
|style="background:#BBFF99"|Won
|-
|Control Precision
|style="background:#FF9797"|Nominated
|-
|Game Design
|style="background:#FF9797"|Nominated
|-
|Game Sequel Children's
|style="background:#BBFF99"|Won
|-
|26 Apr. 2008
|{{wp|Famitsu scores#Famitsu Awards|Famitsu Awards}}
|Japan
|Game of the Year
|style="background:#BBFF99"|Won
|<ref name=famitsuawards/>
|-
|9 Oct. 2008
|{{wp|Japan Game Awards}}
|Japan
|Award for excellence
|style="background:#BBFF99"|Won
|<ref name=cesa/>
|-
|rowspan="3"|31 Oct. 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|The Sun Family Game of the Year
|style="background:#FF9797"|Nominated
|rowspan="3"|<ref name=joystick/>
|-
|Nintendo Game of the Year
|style="background:#FF9797"|Nominated
|-
|BBC 1Xtra Soundtrack of the Year
|style="background:#FF9797"|Nominated
|-
|rowspan="3"|10 Mar. 2009
|rowspan="3"|{{wp|British Academy Games Awards}}
|rowspan="3"|United Kingdom
|Best Game
|style="background:#BBFF99"|Won
|rowspan="3"|<ref name=bafta/>
|-
|Gameplay
|style="background:#FF9797"|Nominated
|-
|Use of Audio
|style="background:#FF9797"|Nominated
|-
|31 Mar. 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|Favorite Video Game
|style="background:#FF9797"|Nominated
|<ref name=goldderby/>
|}


===Sales===
===Controversy===
''Super Mario Galaxy'' has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.<ref>Writing staff. "[https://www.wired.com/2007/11/super-mario-gal/amp ''Super Mario Galaxy'' Makes Sales Splash In America]". ''[https://www.wired.com/ Wired]''. Published Nov 2007. Accessed 21 Mar 2021.</ref> In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a ''Mario'' game in the country at the time.<ref>Mark Raby. "[http://www.tomshardware.co.uk/Wii-Mario-Nintendo,news-26933.html ''Super Mario Galaxy'' sees record first week sales]". ''Tom's Hardware''. Published 27 Nov 2007. Accessed 21 Mar 2021.</ref> ''Super Mario Galaxy'' is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.<ref name=sales/> As of September 30, 2021, it sold 12.80 million copies worldwide.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/wii.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211107230329/https://www.nintendo.co.jp/ir/en/finance/software/wii.html Archived] from the original on November 8, 2021.</ref>
''Super Mario Galaxy'' was the first ''Super Mario'' game to be officially localized to French for {{wp|Quebec}}. This region had previously received games in English. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}}, a {{wp|Sociolect|social dialect}} of {{wp|Quebec French}}. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=parent>{{cite|author=Parent, Marie-Joëlle|archive=archive.is/GOXD|title=Nouveaux jeux Nintendo: un français lamentable|language=French|deadlink=fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html|publisher=Canoë|date=8 Nov. 2007|accessdate=21 Mar. 2021}}</ref> [[Nintendo|Nintendo of Canada]] marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.<ref name=parent/>
 
Following the negative press surrounding ''Super Mario Galaxy'' and the similarly localized ''{{iw|zeldawiki|The Legend of Zelda: Phantom Hourglass}}'' (2007), nearly all subsequent Québécois releases have been in {{wp|standard French}}. As of 2024, the only exception has been ''[[Paper Mario: Sticker Star]]'' (2012), which also features the Joual dialect.


==''Super Mario 3D All-Stars'' description==
==Themes==
*''It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.''
[[File:Mario looking at Luma.png|x130px|thumb|Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.<ref name=geller/>|left]]
''Super Mario Galaxy'' has been noted for its {{wp|Theme (narrative)|narrative themes}}, the very presence of which has been described as exceptional when compared to other titles in the ''[[Super Mario (series)|Super Mario]]'' series.<ref name=kohler1/><ref name=nitrorad/> The game explores themes of isolation, {{wp|grief}}, {{wp|Family of choice|found family}}, {{wp|acceptance}}, and {{wp|Reincarnation|rebirth}}.<ref name=geller/><ref name=benfell>{{cite|author=Benfell, Grace|url=www.gamespot.com/articles/super-mario-galaxy-showed-us-something-the-series-hadnt-before-and-hasnt-since/1100-6509083/|title=Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since|publisher=GameSpot|date=12 Nov. 2022}}</ref><ref name=kim>{{cite|author=Kim, Minsoo|url=medium.com/@almkim/super-mario-galaxy-and-why-its-important-to-me-3c4a7c1d59eb|title=Super Mario Galaxy (and why it’s important to me)|publisher=Medium|date=22 May 2023}}</ref><ref name=webb>{{cite|author=Webb, Sophie|url=www.redbrick.me/super-mario-galaxy-in-space-no-one-can-hear-you-mamma-mia/|title=Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia|publisher=Redbrick|location=University of Birmingham Guild of Students|date=13 Nov. 2023}}</ref>


==Media==
The game invokes feelings of isolation and sadness through its [[#Setting|outer space setting]]. Most [[galaxy|galaxies]] are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, [[mission]]s, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying [[Mario]]'s relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,<ref name=nitrorad/> but not despairing.<ref name=geller/><ref name=kim/><ref name=webb/> Grace Benfell of ''{{wp|GameSpot}}'' describes the evoked feeling as an "existential, joyful melancholy."<ref name=benfell/>
{{main-media}}
{{media table
|file1=SMG Trailer.ogv
|title1=Super Mario Galaxy
|description1=Trailer
|length1=3:12
|file2=Title Screen Super Mario Galaxy.oga
|title2=Overture
|description2=The song that is played on the game's title screen.
|length2=0:30
|file3=Prologue Super Mario Galaxy.oga
|title3=Prologue
|description3=The song from the prologue.
|length3=0:30
}}


==Gallery==
Benfell also comments on the integration of [[Luma]]s in the game.<ref name=benfell/> The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with [[Launch Star]]s having once been yellow Lumas, [[Pull Star]]s once blue ones, and so on. As a gameplay mechanic, [[Hungry Luma]]s permanently transform into wholly new planets and [[Galaxy|galaxies]] once fed a requested number of [[Star Bit]]s. These planets are instantaneously lush with flora and sometimes already bear communities of [[#Non-playable characters|people]] and [[#Enemies and obstacles|creatures]] living on them. As Benfell argues, this mechanic implies ''everything'' in the game, from whole worlds to animals to small objects, are "made" out of Lumas.<ref name=benfell/> This interpretation is confirmed directly in the game.<ref>{{cite|quote=The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars.|author=[[Rosalina]] during "[[Gateway's Purple Coins]]"|title=''Super Mario Galaxy'' by [[Nintendo EAD Tokyo]]|format=North American Localization|publisher=[[Nintendo of America]]|date=12 Nov. 2007|accessdate=Retrieved 4 Jan. 2024}}</ref> The cycle of rebirth in Lumas likely derives from the {{wp|Stellar evolution|life cycle of real stars}} and the knowledge that the majority of {{wp|Chemical element#Origin of the elements|elements}}, including all the ones that make up living things, were created and distributed across the universe by dying stars.<ref>{{cite|author=Melina, Remy|url=www.livescience.com/32828-humans-really-made-stars.html|title=Are we really all made from stars?|publisher=Live Science|date=15 June 2023}}</ref> Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an {{wp|Entropy|entropic}} cycle of continuous rebirth.<ref name=benfell/>
{{main-gallery}}
<gallery>
SM3DAS-SMG-MarioBlueLuma.png| [[Mario]] floating with a blue Luma
Bee Luigi Super Mario Galaxy.png| [[Bee Luigi]]
SMG Concept Art 6.png| Concept art of the [[Toad Brigade]] in their [[Starshroom]]
Ch9 1.png| Illustration from chapter 9 of [[Rosalina's Story]]
MarioPeachSMG.png| Wii Message Board award for collecting 240 Power Stars
</gallery>


==Quotes==
The game's themes are most deeply and explicitly channeled through the characterization of [[Rosalina]].<ref name=nitrorad/><ref name=geller/><ref name=benfell/><ref name=webb/> As overseer of the domestic [[Comet Observatory]] and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.<ref name=benfell/><ref name=webb/> Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.<ref name=geller/>
{{main|List of Super Mario Galaxy quotes}}
===[[Bowser]]===
*"''[[Princess Peach]]! You are formally invited...to the creation of [[Bowser's Galaxy Reactor|my new galaxy]]! Gwahahaha! This festival's over!''"
*"''BWAHAHAHA! You finally made it! Just in time for me to stomp you into space bits!''"
*"''WHAA--?! IT'S YOU! That's it, [[Mario]]! I'm gonna stomp you into space bits!''"
*"''Finally! You got here just in time to see the creation of my galaxy in the center of the universe! WATCH AND WEEP! From [[Bowser's Galaxy Reactor|this galaxy]], I'll rule a great galactic empire with Peach by my side. It will last forever! I will rule every pitiful corner of the universe. So, [[Mario]], as you can see, I got big plans. And stomping you is at the top of my list!''"
*"''NOOOOO! My galaxy! My empire! This can't be happening...''"


===[[Honey Queen|Queen Bee]]===
However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any [[completion]] criteria.<ref name=geller/> It is here that she reads a [[Rosalina's Story|storybook]] detailing her past. Long ago, Rosalina lived on [[Earth|Mario's home world]]. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the [[Baby Luma|Apricot Luma]]'s predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a [[Beacon|comet]] so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,<ref name=benfell/><ref name=webb/> embracing the role of mother for the Lumas, her family,<ref name=kim/> as her own mother did for her.
*"''And who might you be? A physician, we presume? No matter. We are in the most vexing predicament and require assistance. The most furious itchiness plagues our entire being! It must be stopped! Please find the source at once!''"
*"''Yes that's the ticket!''"
*"''Ah...that feels goooood!''"
*"''Ahoo hoo! That tickles!''"
*"''My thanks! You have shown much bravery, [[Mario|New Bee]]. We trust that we may rely on you in the future!''"
*"''The [[Mandibug|neighbors]] are causing trouble again. We would be most grateful for your assistance!''"


==Pre-release and unused content==
Sociologist Ciara Cremin of the {{wp|University of Auckland}} adapted {{wp|Gilles Deleuze}}'s analysis of cinema to ''Super Mario Galaxy'', providing a foundation for how video games can be studied as a discrete artform. She understood it to be a masterpiece of the form.<ref name=cremin/>
{{main|List of Super Mario Galaxy pre-release and unused content}}
Rosalina was intended to be related to Princess Peach, and Rosalina had a very similar appearance reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was originally a dolphin, and a friendly character. Some art of the Sea Slide and Beach Bowl Galaxies suggests that they were conceived as a single galaxy, with beach bowl's main planet in the center of Sea Slide's ring. A piece of concept art labeled only "fortress" is captioned as a piece that is very memorable to the ''SMG'' development team, since it was one of the earliest drawings of Galaxy. Ironically, the planet shown in the art is nowhere in the final game.


==Controversy==
==Legacy==
''Super Mario Galaxy'' was the first ''Mario'' game to be officially localized to French for Quebec; that market had previously received ''Mario'' titles in English rather than French. This followed a deal between the {{wp|Office québécois de la langue française}} and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the [[Luma]]s and the [[Toad Brigade]]) make heavy use of {{wp|Joual}} accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the {{wp|Union des artistes}} criticizing it for promoting poor literacy to children.<ref name=Canoe>Marie-Joëlle Parent. "[https://archive.is/http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html Nouveaux jeux Nintendo: un français lamentable]" (archived from [http://fr.canoe.ca/techno/nouvelles/archives/2007/11/20071108-111756.html the original]; French source). ''Canoë''. Published 08 Nov 2007. Accessed 21 Mar 2021.</ref> A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.<ref name=Canoe></ref>
[[Shigeru Miyamoto]] considers ''Super Mario Galaxy'' to be the "true" sequel to ''[[Super Mario 64]]'', not ''[[Super Mario Sunshine]]''.<ref name=kohler1/> Though originally not characterized as such,<ref name=kohler1/><ref>{{cite|author=Hoffman, Chris|date=Oct. 2007|title="Reach for the Stars." ''[[Nintendo Power]]''|format=220|location=Redmond|publisher=[[Nintendo of America]]|page=34–39}}</ref><ref name=slate>{{cite|author=Slate, Chris|date=Oct. 2011|title="Keys to the Kingdom." ''[[Nintendo Power]]''|format=272|location=San Francisco|publisher=Future US|page=48–54}}</ref><ref name=kohler2>{{cite|author=Kohler, Chris|date=21 Nov. 2013|title=Nintendo, Please Make Me a Single-Player Mario Game Again|url=www.wired.com/2013/11/mario-3d-world/|publisher=WIRED}}</ref><ref name=phillips>{{cite|author=Phillips, Tom|date=5 Sept. 2015|title=Super Mario Galaxy 3 possible, but not before Nintendo's next console|url=www.eurogamer.net/super-mario-galaxy-3-opportunity-as-hardware-technology-gets-better-and-advances|publisher=Eurogamer}}</ref> the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D ''[[Super Mario (series)|Super Mario]]'' games, collectively called the course clear-style games.<ref name=switch/> One of these games, ''[[Super Mario Galaxy 2]]'', is a direct sequel and the first one to have been released on the same console as its predecessor since ''[[Super Mario Land 2: 6 Golden Coins]]''.<!--Super Mario World 2: Yoshi's Island is primarily of the Yoshi's Island, not the Super Mario Bros. subseries.--> Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and [[Prankster Comet]]s are less complex. The [[Starship Mario|hub world]] is smaller than the Comet Observatory, and the unique narrative elements of ''Super Mario Galaxy'' are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.


Following the negative reception to the localizations of ''Super Mario Galaxy'' and ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' (which featured a similarly Joual-heavy localization), later Canadian French localizations would be written in {{wp|Standard French}} (with the exception of the similarly-localized ''[[Paper Mario: Sticker Star]]'').
The design of 3D ''Super Mario'' was further streamlined in ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'', the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent ''[[New Super Mario Bros. (series)|New Super Mario Bros.]]'' games than the hakoniwa ones of their 3D predecessors.<ref name=slate/><ref name=kohler2/><ref name=hakoniwa/> ''[[Super Mario Odyssey]]'' was the first 3D game to not be explicitly tied to ''Super Mario Galaxy'' in fifteen years, but it still incorporated elements derived from the game. The [[Moon Kingdom]] was created to contrast with ''Super Mario Galaxy'' specifically, with more realistic topography.<ref>{{cite|author=[[Rikuto Yoshida|Yoshida, Rikuto]]|date=2019|title="Moon Kingdom" in ''[[The Art of Super Mario Odyssey]]'' by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=281}}</ref> [[Gravity]] is generally weaker in the lunar kingdoms, making [[jump]]s floatier, and a few 2D areas include spherical worlds.  [[Kenta Motokura]] cites the game as the inspiration behind [[Snapshot Mode]].<ref>{{cite|author=Z|date=20 Oct. 2017|title=The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'|url=geekdad.com/2017/10/super-mario-odyssey-developer-interview/|publisher=GeekDad}}</ref> [[Multi Moon]]s are analogous to [[Grand Star]]s, as are the [[Royal Seed]]s of ''[[Super Mario Bros. Wonder]]'' (2023).


==Glitches==
Iconography from ''Super Mario Galaxy'' has been incorporated into nearly all space-themed settings in subsequent spinoff games. [[Rosalina]] has become a recurring character in the mainline games and spinoffs. She often appears alongside older ''[[Super Mario (franchise)|Super Mario]]'' characters in physical Nintendo advertisements, such as at {{wp|Narita International Airport}}.<ref>{{cite|author=iggynosuupu|title=Mario and Friends Now Welcoming Visitors to Narita Airport|url=nintendosoup.com/mario-and-friends-now-welcoming-visitors-to-narita-airport/|date=17 Sept. 2019|publisher=NintendoSoup}}</ref> [[Luma]]s, [[Star Bit]]s, and the [[Toad Brigade]] have also become recurring elements in the franchise. The [[Captain Toad|Toad Brigade Captain]] has appeared in five subsequent mainline games and even starred in a [[Captain Toad: Treasure Tracker|dedicated title]]. The starting planet of [[Gateway Galaxy]] appears on the Yoshi's Adventure ride at [[Super Nintendo World]]. For more specific callbacks to ''Super Mario Galaxy'', see [[#References in later media|below]].
{{Main|List of Super Mario Galaxy glitches}}
===Floating Toad===
[[File:SMG Floating Toad Glitch.png|thumb|The floating green Toad]]
To perform this glitch, the player should go to the level [[Tarantox's Tangled Web]]. Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.


===Out of bounds in Freezeflame Galaxy===
''Super Mario Galaxy'' was the last game directed by [[Yoshiaki Koizumi]], who has taken on producorial roles for subsequent ''Super Mario'' projects. From 2013 to 2023, he was the representative director at [[1-UP Studio]], a sister studio to [[Nintendo EAD]] largely dedicated to developing 3D ''Super Mario'' games. The level-design director for ''Super Mario Galaxy'', [[Koichi Hayashida]], inherited the role of director for all subsequent course clear-style 3D titles. ''Super Mario Galaxy'' was the last ''Super Mario'' title to see "serious" involvement from Miyamoto until ''[[Super Mario Run]]'' (2016).<ref>{{cite|author=Kohler, Chris|date=15 Dec. 2016|title=''Super Mario Run'' Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It|url=www.wired.com/2016/12/miyamoto-interview-2/|publisher=WIRED}}</ref>
To perform this glitch the player should go to the Freezeflame Galaxy's mission [[Hot and Cold Collide]]. Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.


==Staff==
''Super Mario Galaxy'' was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often the ''{{wp|de facto}}'' example of spherical world design, with games that touch upon similar concepts often likened to ''Super Mario Galaxy'', even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of ''Super Mario Galaxy''. From [[Nintendo]] themselves, ''Super Mario Galaxy 2'' was the last game to incorporate those types of levels.<ref name=phillips/> In 2008, {{wp|Fantawild}} published a {{wp|Counterfeit consumer good|knockoff}} for the Chinese market titled ''Duludubi Star'' that includes spherical worlds.<ref>{{cite|author=DidYouKnowGaming|date=29 Feb. 2020|title=China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens|url=www.youtube.com/watch?v=NbKc7-sW1Ds|publisher=YouTube}}</ref> [[Rosalina]] was proposed as a new playable character in the earliest phases of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', explicitly with the desire to replicate the {{wp|Game feel|feel}} of ''Super Mario Galaxy'' in her aerial movements.<ref>{{cite|author=djmurr and PushDustIn, translators|title="Image Transcriptions of Project Proposal for Smash for Wii U/3DS"|url=sourcegaming.info/2015/07/04/english-smash4-project-proposal-slides/|publisher=Source Gaming|date=4 Jul. 2015|accessdate=28 Apr. 2023}}</ref> The game has been cited as a source of inspiration for ''{{wp|Armillo}}'' (2014),<ref>{{cite|author=McFerran, Damien|url=www.nintendolife.com/news/2013/01/developer_interview_fuzzy_wuzzy_games_talks_armillo_and_developing_for_the_wii_u_eshop|title=Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop|publisher=Nintendo Life|date=18 Jan. 2013|accessdate=6 Jul. 2023}}</ref> ''{{wp|Gravity Ghost}}'' (2015),<ref>{{cite|author=Hamilton, Kirk|title=A Fresh Look At ''Gravity Ghost'', The Little Indie ''Mario Galaxy'' That Could|url=kotaku.com/a-fresh-look-at-gravity-ghost-the-little-indie-mario-g-514116801|date=18 Jun. 2013|publisher=Kotaku}}</ref><ref>{{cite|author=Game Developer Staff|title=7 examples of great game physics that every developer should study|url=www.gamedeveloper.com/design/7-examples-of-great-game-physics-that-every-developer-should-study|date=20 Apr. 2016|publisher=Game Developer}}</ref> ''{{wp|Gears 5}}'' (2019),<ref>{{cite|author=Sinclair, Brendan|url=www.gamesindustry.biz/rod-fergusson-keynote|title=Making Gears of War click for more than the hardcore|publisher=GamesIndustry.biz|date=19 Nov. 2019|accessdate=28 Apr. 2023}}</ref> ''{{wp|Solar Ash}}'' (2021),<ref>{{cite|author=Wood, Austin|url=www.gamesradar.com/solar-ash-lives-up-to-its-dumb-elevator-pitch-of-super-mario-galaxy-meets-shadow-of-the-colossus/|title=Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus|publisher=GamesRadar+|date=15 Sept. 2021|accessdate=28 Apr. 2023}}</ref> and ''[[Mario + Rabbids: Sparks of Hope]]'' (2022).<ref>{{cite|author=Deschamps, Marc|url=comicbook.com/gaming/news/mario-rabbids-sparks-of-hope-david-soliani-interview-nintendo-switch/|title=Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More|publisher=ComicBook.com|date=27 Oct. 2022|accessdate=28 Apr. 2023}}</ref>
{{main|List of Super Mario Galaxy staff}}
A team of 100 individuals were involved in the development and publishing of ''Super Mario Galaxy'', not counting those who merely localized the game for American and European audiences. The game's diverse staff ranged from ''Mario'' franchise veterans to newcomers.


[[Shigeru Miyamoto]] conceived the game and was its co-producer with Takao Shimizu. [[Yoshiaki Koizumi]] was the director and chief designer. The level design was directed by Koichi Hayashida, the programming by Naoki Koga, and the sound by Masafumi Kawamura. Characters original to the game were designed by a team of six people — Atsushi Mishima, Daisuke Watanabe, Rikuto Yoshida, Masanori Esaki, Kazuhiro Saito, and Takumi Ishii. [[Koji Kondo]] co-wrote the game's soundtrack with [[Mahito Yokota]].
==Rereleases and ports==
[[File:Box NA-Super Mario 3D All-Stars.png|thumb|North American box art for ''Super Mario 3D All-Stars''.]]
===Wii U eShop===
The game was added to the [[Wii U]] [[Nintendo eShop|eShop]] in late 2015 and early 2016, five months after [[Super Mario Galaxy 2|its sequel]] was released on the console.<ref name=wiiuJP/><ref name=wiiuUS/><ref name=wiiuEU/> It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The game was not ported or uniquely modified for this release. Rather, the Wii U is backwards compatible with nearly all Wii software (including the physical discs) and console peripherals. A Wii game can be played directly on the console by accessing the [[Wii U#Wii Menu|Wii Menu]] through the Wii U Menu. Save data from the original Wii console can be transferred to the Wii U system. When booting up a Wii game purchased on the Wii U eShop, it runs as if the game's disc was inserted into the console, loads it through the Wii Menu, and accesses the same save data (if it exists) on the console. The [[Wii U#Wii U GamePad|Wii U GamePad]] can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.


This is the first ''Super Mario'' game to feature Bowser's current voice actor, [[Kenneth W. James|Kenny James]].
===Nvidia Shield TV===
''Super Mario Galaxy'' was rereleased to the {{wp|Nvidia Shield TV}} microconsole and digitally distributed on March 22, 2018, exclusively in China.<ref name=shield/> It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was emulated on the console, enabling it to run at {{wp|1080p}}. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see [[#Controls|above]]). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by [[iQue]]. As the Shield does not support [[Mii]]s, they are not available for save file icons in this version of ''Super Mario Galaxy''.<ref name=brian>{{cite|author=Chinese Nintendo [@chinesenintendo]|url=twitter.com/chinesenintendo/status/977408083176509441|title=Super Mario Galaxy (Nvidia Shield) screenshots. Images provided by @brian02031|publisher=Twitter|date=24 Mar. 2018|accessdate=15 Mar. 2021}}</ref> The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year ''Super Mario Galaxy'' was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.<ref name=brian/>


The staff credits in the Nvidia Shield edition shows three people in charge of Chinese localization, as well as an "iQue testing group" for testing. It is possible that the game was fully translated for the [[iQue]] Wii release before the console was canceled.<ref>Chinese Nintendo. "[https://twitter.com/chinesenintendo/status/980318144131620864 iQue appears in the credits of ''Super Mario Galaxy'' on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled]". ''[https://twitter.com/home Twitter]''. Published 01 Apr 2018. Accessed 21 Mar 2021.</ref>
===''Super Mario 3D All-Stars''===
{{main|Super Mario 3D All-Stars}}
In correspondence with the [[Super Mario Bros. 35th Anniversary|35th anniversary]] of ''[[Super Mario Bros.]]'', Nintendo released ''Super Mario 3D All-Stars'' for the [[Nintendo Switch]] on September 18, 2020 worldwide.<ref name=3DAS/> It is a compilation that includes upscaled versions of ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' in addition to ''Super Mario Galaxy''. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.<ref>{{cite|author=Old_Bag_EN [@MetalMarioJSKR]|url=twitter.com/MetalMarioJSKR/status/1302445969770913792?s=20|title=I got in touch with people who worked on Nintendo's Chinese localization. SM3D All-Starts arrived at the localization team very early. Everyone thought they could just slap the existing Chinese ROMs from iQue/Nvidia, but negotiations weren't successful|publisher=Twitter|date=5 Sept. 2020|accessdate=19 Apr. 2023}}</ref> Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.<ref name=3DAS/> The official description of ''Super Mario Galaxy'' in the compilation is as follows:
<blockquote>
It's the night of the [[Star Festival]], and [[Star Bit]]s are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, [[Baby Luma|Luma]], and a [[Rosalina|mysterious woman in blue]]...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.</blockquote>


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'': Several sprites from this game appear here, including a [[Toy Time Galaxy#8-bit Mario/Luigi Planet|planet]] in the Toy Time Galaxy, Mario sprites being in the background of a particular Bowser galaxy, and the background of the [[Flipswitch Galaxy]] which has scenery of the overworld and underground levels. Also, Toy Time Galaxy's music is a rearrangement of the overworld theme from this game. Several galaxies use a remix of a small portion of the underground theme from this game. Also, an arrangement of the underground theme is used for several galaxies, starting with Flipswitch Galaxy. Some of the musical notes are music from the game such as the underground theme and the underwater theme.
*''[[Super Mario Bros.]]'': [[Fire Mario]] appears. One side of a [[Toy Time Galaxy#8-Bit Mario Bros. Planet|planet]] looks like [[Small Mario]]'s sprite while the other resembles Small Luigi's. The [[:File:SMG Flipswitch Galaxy Mission.png|backgrounds]] of several galaxies are based on the sprites in this game. "[[:File:Super Mario 2007 Super Mario Galaxy.oga|Super Mario 2007]]" is an arrangement of "[[Ground Theme (Super Mario Bros.)|Ground Theme]]". "[[:File:Space Athletic Super Mario Galaxy.oga|Space Athletic]]" is an arrangement of "[[Underground Theme]]". "[[:File:Cosmic Comet Super Mario Galaxy.oga|Cosmic Comet]]" incorporates both pieces. Collecting [[note]]s sometimes plays the "Underground Theme" or "[[Underwater Theme]]".
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi's higher jumping and lower traction returns.
*''{{iw|zeldawiki|The Legend of Zelda}}'': [[Octoomba|Electrogoomba]]s and [[Rocto]]s resemble {{iw|zeldawiki|Octorok}}s. [[Bat (Super Mario Galaxy)|Bat]]s resemble {{iw|zeldawiki|Keese}}.
*''[[Super Mario Bros. 3]]'': Several music tracks from this game are rearranged here. [[Airship]]s also return.
*''[[Super Mario Bros.: The Lost Levels]]'': Luigi jumps higher and has worse traction than Mario.
*''[[Dr. Mario (game)|Dr. Mario]]'': A planet in Good Egg Galaxy is shaped like a giant [[Capsule]] from the aforementioned game.
*''[[Super Mario Bros. 2]]'': Luigi [[Scuttle|scuttles]] his legs when he performs a [[Triple Jump]].
*''[[Super Mario World 2: Yoshi's Island]]'': Rainbow Mario's theme is an orchestral remix of [[Superstar Mario]]'s theme from this game.
*''[[Super Mario Bros. 3]]'': [[Airship]]s appear. [[Monty]]s behave like [[Rocky Wrench]]es. "[[:File:Blue Sky Athletic Super Mario Galaxy.oga|Blue Sky Athletic]]" and "[[:File:Airship Armada Super Mario Galaxy.oga|Airship Armada]]" are arrangements of "[[:File:Overworld Theme 2 Super Mario Bros 3.oga|Athletic Theme]]" and "[[:File:Airship Theme Super Mario Bros 3.oga|Airship Theme]]", respectively.
*''[[Super Mario 64]]'': [[Tox Box]]es and [[Bomp]]s from this game return. The music of some Bowser galaxies are rearranged from ''Super Mario 64''. In both games, after the credits and an ending screen is displayed, Mario would say "Thank you so much for playing my game!".
*''[[Super Mario World]]'': Yoshi makes several cameos. [[Magikoopa]]s, [[Mechakoopa|Mecha-Bowsers]], [[Torpedo Ted]]s, and [[Urchin]]s appear. A [[Good Egg Galaxy#Egg planet|planet]] is shaped like a [[Yoshi's Egg]].
*''[[Paper Mario]]'': Both games begin with a letter being sent from Peach to Mario. Also, Bowser's way of kidnapping Peach (by lifting the entire castle into the sky) is reused here. They also have stories of [[Star Kid|baby]] [[Luma|stars]].
*''[[Mario Kart (series)|Mario Kart]]'' series: [[Red Shell]]s home-in on nearby targets when thrown.
*''[[Luigi's Mansion]]'': When the player first sees Luigi, he is trapped in a [[Ghost House]]. Mario freeing him is a direct spoof of ''Luigi's Mansion'', as in ''Luigi's Mansion'' it was the direct opposite. Also, the music that is being played when a boss tower is unlocked sounds suspiciously like the ''Luigi's Mansion'' "Dark Room" theme.
*''[[Super Mario World 2: Yoshi's Island]]'': The Magikoopa in the opening cutscene is localized in English as "[[Kamek]]".
*''[[Super Mario Sunshine]]'': [[Fire Pressure]]s and [[Water Shooter]]s, which appear in various galaxies, have a strong resemblance to [[F.L.U.D.D.]]'s nozzle. The goal in the [[Loopdeeloop Galaxy]] and the [[Loopdeeswoop Galaxy]] is also shaped in a [[Shine Sprite]]. Blue [[Cataquack]]s are present in two galaxies. Also, while Mario or Luigi is asleep, they have Z's flashing over their head, just like in the game. The sparkling sound a Shine Sprite makes was reused for the same purpose for Power Stars in ''Super Mario Galaxy''.
*''[[Super Mario 64]]'': Princess Peach invites Mario to [[Peach's Castle|her castle]] at the beginning of the game. Levels are completed by collecting [[Power Star]]s. [[Rabbit]]s,  a [[Manta|manta ray]], [[penguin]]s, [[Tox Box]]es, and [[Bomp]]s appear. [[Tarantox]] has suction cup-like feet, a trait shared with [[Scuttlebug]]s and [[Skeeter]]s. "[[:File:The Fiery Stronghold Super Mario Galaxy.oga|The Fiery Stronghold]]" is an arrangement of "[[:File:SM64-Bowser's Road.oga|Koopa's Road]]". After the credits, an ending screen is displayed where Mario says "Thank you so much for playing my game!"
*''[[Super Mario 64 DS]]'': The [[Silver Star]]s from this game return in ''Super Mario Galaxy''.
*''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}'': [[Ice bat]]s resemble {{iw|zeldawiki|Ice Keese}}.
*''[[Donkey Kong Jungle Beat]]'': The [[Banandelion]]s that [[Donkey Kong]] flings off of were reused in ''Super Mario Galaxy''.
*''[[Paper Mario]]'': Bowser abducts Princess Peach by pulling her castle into the sky. A race of celestial [[Star Kid|star children]] have a prominent role in the story.
*''[[Mario Party 7]]'': If a Dry Bones falls into quicksand in [[Dusty Dune Galaxy]], the cry Dry Bones makes when it is "blown away" in these games can be heard.
*''[[Luigi's Mansion]]'': "[[Luigi and the Haunted Mansion]]" parodies and subverts this title, with Mario rescuing Luigi from a [[Bouldergeist|powerful ghost]].
*''[[Super Mario Sunshine]]'': [[Cataquack]]s and [[Pokey Head]]s appear. Variants of [[Plurp]]s and [[Wind Spirit]]s called [[Cluckboom]]s and [[Bone Twister]]s, respectively, are introduced. [[Fire Shooter]]s and [[Water Shooter]]s resemble [[F.L.U.D.D.|FLUDD]]. The [[Dino Piranha|first boss]] resembles [[Petey Piranha]]. The goal in [[ray surfing]] is shaped like a [[Shine Sprite]].
*''[[Mario Kart: Double Dash!!]]'': [[:File:SMG Asset Texture Prologue 04.png|Several Toads]] in the prologue resemble [[Toadette]].
*''[[Super Mario 64 DS]]'': [[Silver Star]]s appear.
*''[[Donkey Kong Jungle Beat]]'': [[Banandelion]]s appear. [[Guppy]] has the same Japanese name as [[Orco]].


==References in later games==
==References in later media==
*''[[Super Smash Bros. Brawl]]'': ''Super Mario Galaxy'' appears listed in the game's Chronicles.
[[File:TournamentJune1.png|right|thumb|260px|Screenshot of the June 2008 Tournament from ''Mario Kart Wii'', featuring Spiky Topmen on Galaxy Colosseum.]]
*''[[Mario Kart Wii]]'': [[Rosalina]] can be unlocked by having save data from ''Super Mario Galaxy''. The [[Rainbow Road (Wii)|Rainbow Road]] course is set in space and is full of Star Bits; a portion of its music is based on the [[Good Egg Galaxy]]'s theme. [[Spiky Topman|Spiky Topmen]] were bosses in multiple online tournaments, and finally, the countdown sequence for starting a minigame returns as the official sequence for starting races and battles in this game.
[[File:SSB4 Rosalina Key Art.jpg|right|thumb|190px|Promotional poster of [[smashwiki:Rosalina & Luma (SSB4)|Rosalina & Luma]] in ''Super Smash Bros. for Nintendo 3DS / Wii U'', an allusion to the original game's boxart.]]
*''[[Mario & Luigi: Bowser's Inside Story]]'': The [[Spike ball (move)|spike ball]] move used by Bowser in the last boss fight returns in this game.
*''[[Mario Kart Wii]]'': [[Rosalina]] is a playable character and is easier to unlock if the player has ''Super Mario Galaxy'' save data on their system. [[Star Bit]]s surround [[Wii Rainbow Road|Rainbow Road]], and "Egg Planet" is incorporated as a countermelody to the course's [[:File:MKW Rainbow Road Theme.oga|theme music]]. [[Spiky Topman|Spiky Topmen]] appear as bosses in multiple [[List of Mario Kart Wii tournaments|online tournaments]] on a course named [[Galaxy Colosseum]]. The countdown sequence for [[ray surfing]] and [[Bob-omb Blasting]] was repurposed for the sequence for starting races and battles in this game.
*''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]'' (Wii): Both the [[Dream Ski Jumping (Individual)|Individual]] and [[Dream Ski Jumping (Team)|Team]] versions of Dream Ski Jumping take place in the Good Egg Galaxy. A few music tracks from ''Super Mario Galaxy'' can be bought.
*''[[Mario & Luigi: Bowser's Inside Story]]'': [[Bowser]] can use a [[Spike Ball (move)|rolling move]] similar to one he can perform during "[[The Fate of the Universe]]".
*''[[New Super Mario Bros. Wii]]'': During the credits, Peach can be heard reading the letter she sends to Mario at the beginning of ''Super Mario Galaxy''.
*[[Mario & Sonic at the Olympic Winter Games (Wii)|''Mario & Sonic at the Olympic Winter Games'' (Wii)]]: Both the [[Dream Ski Jumping (Individual)|Individual]] and [[Dream Ski Jumping (Team)|Team]] versions of Dream Ski Jumping take place in the [[Good Egg Galaxy]]. Several music tracks from ''Super Mario Galaxy'' are available in the in-game shop.
*''[[Super Mario Galaxy 2]]'': This is the sequel to ''Super Mario Galaxy'' with the engine reused, with many elements returning such as the reused voices, while others are new.
*''[[New Super Mario Bros. Wii]]'': During the credits, [[Princess Peach]] can be heard reading a version of the letter she sends to Mario at the beginning of ''Super Mario Galaxy''. [[Clampy]]s return in this game.
*''[[Super Mario 3D Land]]'': The haunted house theme and the arrangement of the [[Airship Theme]] are reused. Several other music tracks and voice clips from ''Super Mario Galaxy'' were reused for this game.
*''[[Super Mario Galaxy 2]]'': A dedicated sequel with many shared elements.
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': [[Dream Spacewalk]] is heavily inspired by ''Super Mario Galaxy'', featuring Dino Piranha as a boss in the [[Synchro Battle Galaxy]], a location based on elements of the Good Egg Galaxy and Gateway Galaxy as well as the [[Sky Station Galaxy]] from ''Super Mario Galaxy 2''. The event also features sound effects from ''Super Mario Galaxy'' and uses the spin attack in combat. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of several tracks appear in the game, including Dino Piranha's theme, the Battlerock Galaxy and the Purple Coins music. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin attack.
*''[[Super Mario 3D Land]]'': An [[:File:SM3DL-Ghost House Theme.oga|arrangement]] of "Waltz of the Boos" is used for this game's [[Ghost House]]s.
*''[[Mario Kart 7]]'': On the [[3DS Rosalina's Ice World|Rosalina's Ice World]] course, the Comet Observatory, the Gateway Galaxy's starting planet, the Starshroom, and some [[dome]]s are visible in the background. [[Honey Queen|Queen Bee]] can be unlocked as a playable character in this game.
*[[Mario & Sonic at the London 2012 Olympic Games (Wii)|''Mario & Sonic at the London 2012 Olympic Games'' (Wii)]]: [[Dream Spacewalk]] takes place in Synchro Battle Galaxy, a location partially based on Good Egg Galaxy. The event also features sound effects from ''Super Mario Galaxy'' and characters can [[spin]]. [[Dream Hurdles]] takes place in the Battlerock Galaxy. Rearrangements of the music pieces "Dino Piranha", "Battlerock Galaxy", and "Purple Comet" appear in the game. A Mii outfit based on Bee Mario can be unlocked in the game, and Mario's special dash has also been updated to resemble the spin.
*''[[Mario Party 9]]'': The [[Ground-Pound Switch]] icon appears on Wiggler's body segments and on Whomp's back. Also, the music of some [[Bowser Jr.]] minigames is a rearrangement of Bowser Jr.'s theme of this game.
*''[[Mario Kart 7]]'': [[Honey Queen|Queen Bee]] can be unlocked as a playable character. The Comet Observatory, Gateway Galaxy's starting planet, a [[Starshroom]], and several domes appear in the background of [[3DS Rosalina's Ice World|Rosalina's Ice World]].
*''[[Mario Tennis Open]]'': The Comet Observatory appears as an unlockable court. The music played is an arrangement of the original theme and the music for the special game [[Galaxy Rally]] is an arrangement of the Good Egg Galaxy theme. Also, in the title screen, the player can see the Comet Observatory in the background.
*''[[Mario Party 9]]'': "Enter Bowser Jr.!" was [[:File:MP9 Bowser Jr. Battle 2.oga|rearranged]] for some of the minigames with [[Bowser Jr.]]
*''[[Paper Mario: Sticker Star]]'': An arrangement of "Waltz of the Boos" plays in part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Mario Tennis Open]]'': A [[Luma]] can be unlocked as a playable character. [[Galaxy Arena]] is based on this game, with "[[Rosalina in the Observatory]]" rearranged for the court's [[:File:MTO Galaxy Arena Court Theme.oga|background music]]. "Egg Planet" was remixed for the [[:File:MTO Galaxy Rally Theme.oga|music]] in [[Galaxy Rally]], itself influenced by ''Super Mario Galaxy''. The Comet Observatory appears in the background of the title screen.
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on the Comet Observatory. Also, Rosalina and the Lumas appear on this board. The minigame [[Gyro for the Gold]] plays very similarly to the [[Star Ball|Rolling Ball]].
*''[[Paper Mario: Sticker Star]]'': "Waltz of the Boos" was arranged for part of [[the Enigmansion]]'s background music. Another, big-band-styled version plays when the [[Boo]]s escape from the [[Book of Sealing]].
*''[[Super Mario 3D World]]'': There are secret underground rooms where the player can collect sequences of coins for a limited time and receive a prize if all coins are collected. In the promotional spread, a silhouette which appears to be the Comet Observatory can be seen in the stars behind Bowser's Highway. The Light Boxes' light can defeat ghosts like in this game. Rosalina's special ability is the spinning ability Mario uses. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoomba]]s and the Comet Observatory. The Comet Observatory theme (3rd version) plays in the [[World Crown]] map area, while an arrangement of [[Gusty Garden Galaxy]]'s theme can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]], and [[Champion's Road]]. The overworld map of [[World Star (Super Mario 3D World)|World Star]] has Star Bits in the background. Also, the Toad Brigade theme is reused on the [[Captain Toad]] levels. Also, sound effects from ''Super Mario Galaxy'' are reused.
*''[[Mario Party: Island Tour]]'': [[Rocket Road]] is based on this game and "Egg Planet" is incorporated into the board's background music. Rosalina and Lumas appear in the background.
*''[[Mario Golf: World Tour]]'': [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy'' such as Star Bits. The music used in [[Wiggler Park]] uses a rearrangement of Honeyhive Galaxy's music.
*''[[Super Mario 3D World]]'': Rosalina and the [[Captain Toad|Toad Brigade Captain]] appear as playable characters. Rosalina's unique attack is the spin. [[Octoomba|Electrogoombas]], Lumas, and the Comet Observatory appear in [[Super Galaxy]], itself based on ''Super Mario Galaxy''. Star Bits appear in the background of special worlds that occur in outer space. The original "Rosalina in the Observatory" plays in [[World Crown]]. "[[:File:Super Mario 3D World - Champions Road.oga|Champion Road]]" is an arrangement of "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]". "[[:File:SM3DW Captain Toad Theme.oga|Captain Toad Goes Forth]]" is an elaboration on "The Toad Brigade".
*''[[Mario Kart 8]]'': An image of a Luma can be seen from an airplane (from Galaxy Air airlines) at the [[Sunshine Airport]] course, as well as on the [[Star Cup]] trophy. Also, part of [[Cloudtop Cruise]]'s music is an arrangement of Gusty Garden Galaxy's music.
*''[[Mario Golf: World Tour]]'': Rosalina is a DLC character. [[Mario's Star (golf course)|Mario's Star]] uses elements from ''Super Mario Galaxy''. "The Honeyhive" was rearranged for the background music of [[Wiggler Park]].
*''[[Super Smash Bros. for Wii U]]'': There is [[Mario Galaxy (stage)|a stage]] based on this game and ''Super Mario Galaxy 2'', with the [[Starship Mario]] and [[Airship]] appearing in the background of the main stage. Rosalina is playable in this game, and her moves use objects from ''Super Mario Galaxy'', such as Star Bits and Launch Stars.
*''[[Mario Kart 8]]'': The airline company [[List of sponsors debuting in Mario Kart 8 and Mario Kart 8 Deluxe#Galaxy Air|Galaxy Air]] uses a Luma as its mascot. "Gusty Garden Galaxy" was rearranged for a portion of "Cloudtop Cruise".
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Mario's Bee and Boo forms appear in this game as Helpers for the player's team, as well as Rosalina. Gusty Garden Galaxy's music is used for this game's credits.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': [[Rosalina#Super Smash Bros. series|Rosalina & Luma]] appear as newcomers. In the [[Super Smash Bros. for Wii U|Wii U version]], [[Mario Galaxy (stage)|Mario Galaxy]] is based on this game and resembles Gateway Galaxy's starting planet. [[smashwiki:List of SSB4 trophies (Super Mario Bros. series)|Trophies]] of Apricot Luma, The Toad Brigade, Bee Mario, Boo Mario, Spring Mario, and Rainbow Mario appear in the game. There is a [[smashwiki:Trophy Box|Trophy Box]] dedicated to this game. "Rosalina in the Observatory / Luma's Theme" and "Egg Planet" are rearrangements of the original game's music.
*''[[Captain Toad: Treasure Tracker]]'': The red Starshroom appears.
*''[[Mario Party 10]]'': An arrangement of "Rosalina in the Observatory" titled "Rosalina's Theme" can be heard when Rosalina's [[amiibo]] is being controlled in [[amiibo Party]].
*''[[Puzzle & Dragons: Super Mario Bros. Edition]]'': Rosalina, Bee Mario, and Boo Mario appear as Helpers for the player's team. "Gusty Garden Galaxy" music is used in the game's credits.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Super Mario Maker]]'': The victory and death themes from ''Super Mario Galaxy'' are used when the Rosalina [[Costume Mario|costume]] completes a level or loses a life, respectively.
*''[[Mario Party: Star Rush]]'': Gusty Garden Galaxy's theme appears as one of the songs in the Rhythm Recital mode for this game.<ref>NintenDaan. "[https://www.youtube.com/watch?v=_PGHIjHK1Vc <nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2]". ''[https://www.youtube.com/ YouTube]''. Accessed 22 Sept 2016. Accessed 24 Sept 2016.</ref>
*''[[Mario & Sonic at the Rio 2016 Olympic Games]]'': An arrangement of "Rosalina in the Observatory" is available as a track.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey. Peach shouting for Mario from this game can be heard whenever she is defeated in battle.
*''[[Mario Party: Star Rush]]'': "Gusty Garden Galaxy" is one of the songs in the Rhythm Recital mode for this game.<ref>{{cite|author=Koopman, Daan [NintenDaan]|url=www.youtube.com/watch?v=_PGHIjHK1Vc|title=<nowiki>[Mario Party: Star Rush]</nowiki> Rhythm Recital Gameplay 2|publisher=YouTube|date=22 Sept. 2016|accessdate=24 Sept. 2016}}</ref>
*''[[Super Mario Odyssey]]'': A sprite of Rosalina can be found in the [[Dark Side]] and [[Darker Side]]. The jingle that plays when Mario collects a new power-up is reused for when the [[Odyssey]] is restored. Peach's call to Mario from this game is heard during the opening sequence after Mario is knocked off of Bowser's airship, but in a higher pitch. The [[regional coin]]s in the [[Moon Kingdom]] are based on the shape of Star Bits.
*''[[Mario + Rabbids Kingdom Battle]]'': [[Bee Mushroom]]s can be found on tubes of honey.
*''[[Super Smash Bros. Ultimate]]'': The Mario Galaxy stage returns in this game. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as spirits using their artwork from ''Super Mario Galaxy''.
*''[[Super Mario Odyssey]]'': An [[8-bit character]] of Rosalina appears in [[Dark Side]] and [[Darker Side]]. "The Odyssey: Power Up!" is an arrangement of the fanfare that plays when Mario collects a new power-up. The [[regional coin]]s in the [[Moon Kingdom]] are shaped like Star Bits. There is a musical [[Easter egg]] on the pause menu where when pausing and selecting options, a simple arrangement of "Rosalina in the Observatory" can be heard.
*''[[Super Mario Maker 2]]'': A sound effect that plays Gusty Garden Galaxy's theme is available.
*''[[Super Smash Bros. Ultimate]]'': With the exception of trophies, all of the elements related to ''Super Mario Galaxy'' from ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' - including Rosalina & Luma - return. They have a revised [[Final Smash]] that uses the [[Grand Star (move)|Grand Star]]. Boo Mario, Luma, Hungry Luma, and Queen Bee appears as [[smashwiki:List of spirits (Super Mario series)|spirits]] and use their artwork from ''Super Mario Galaxy''. Queen Bee runs a [[smashwiki:Master Spirit|Dojo]].
*''[[Mario Kart Tour]]'': ''Super Mario Galaxy''{{'}}s version of Ice Mario appears as a playable driver, and 3DS Rosalina's Ice World returns as a [[classic course]].
*''[[Super Mario Maker 2]]'': The Wii sound effect causes "Gusty Garden Galaxy" music to play on a level.
*''[[Mario + Rabbids Sparks of Hope]]'': An arrangement of the [[Comet Observatory]] theme, "Rosalina in the Observatory", can be heard during [[Rabbid Rosalina]]'s first appearance in the game's trailer.
*''[[Mario Kart Tour]]'': [[Ice Mario (Super Mario Galaxy)|Ice Mario]] is a playable driver.
*''[[Dr. Mario World]]'': [[World 8 (Dr. Mario World)|World 8]] is based on the game. The Comet Observatory and planets from Good Egg Galaxy appear in the background. [[Rosalina|Dr. Rosalina]] and [[Luma|Dr. Luma]] were introduced with World 8 in October, 2019.
*''[[Mario + Rabbids Sparks of Hope]]'': [[Rabbid Rosalina]] is a playable character. The antagonist [[Cursa]] possesses Rosalina herself for most of the game. [[Spark (Mario + Rabbids Sparks of Hope)|Sparks]] are part Luma. An arrangement of "Rosalina in the Observatory" plays when Rabbid Rosalina obtains a [[Purified Darkmess Energy Crystal]]. A music box rendition of the main melody's first three notes also plays when Rabbid Rosalina uses her [[Ennui]] move. An arrangement of the theme also plays when Rabbid Rosalina is introduced in the game's cinematic trailer.
*''[[The Super Mario Bros. Movie]]'': A [[Lumalee]] and [[Bat (Super Mario Galaxy)|bats]] are in the movie. "The Toad Brigade" is incorporated into "Strange New World". The piece overall is associated with [[Toad]]. An arrangement of "Gusty Garden Galaxy" plays in the credits.
 
==Gallery==
{{main-gallery}}
<gallery>
SM3DAS-SMG-MarioBlueLuma.png| [[Mario]] floating with a blue Luma
Bee Luigi Super Mario Galaxy.png| [[Bee Luigi]]
SMG Concept Art 6.png| Concept art of the [[Toad Brigade]] in their [[Starshroom]]
Ch9 1.png| Illustration from chapter 9 of [[Rosalina's Story]]
MarioPeachSMG.png| Wii Message Board award for collecting 240 Power Stars
</gallery>


==Names in other languages==
==Names in other languages==
Line 1,816: Line 2,357:
|Jap=スーパーマリオギャラクシー
|Jap=スーパーマリオギャラクシー
|JapR=Sūpā Mario Gyarakushī
|JapR=Sūpā Mario Gyarakushī
|JapM=''Super Mario Galaxy''
|JapM=Super Mario Galaxy
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>[[Nintendo]]. "[https://www.youtube.com/watch?v=ZE6WLea6nLo ''Super Mario Galaxy'' Korean Trailer]" (Korean source). Preserved by [https://www.youtube.com/channel/UCrfRX1SX7jYVMZHtx8aahaw Japancommercials4U2]. ''[https://www.youtube.com/ YouTube]''. Published 16 Jul 2009. Accessed 21 Mar 2021.</ref>
|Kor=슈퍼 마리오 Wii 갤럭시 어드벤처<ref>{{cite|author=[[Nintendo|Nintendo of Korea Co., Ltd.]]|archive=www.youtube.com/watch?v=ZE6WLea6nLo|title=Super Mario Galaxy Korean Trailer|language=Korean|date=2007|archiver=Japancommercials4U2|publisher=YouTube|archivedate=16 Jul. 2009|accessdate=21 Mar. 2021}}</ref>
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorR=Syupeo Mario Wii Gaelleoksi Eodeubencheo
|KorM=''Super Mario Wii: Galaxy Adventure''
|KorM=Super Mario Wii: Galaxy Adventure
|ChiT=超级瑪利歐銀河<ref>[[Nintendo|Nintendo of Hong Kong]]. "[https://www.nintendo.com.hk/topics/article/a_200904_01.html 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!]" (Chinese source). ''[https://www.nintendo.com.hk/index.html Nintendo HK]''. Published 04 Sept 2020. Accessed Sept 2020.</ref>
|ChiT=超級瑪利歐銀河<ref>{{cite|author=[[Nintendo|Nintendo (Hong Kong) Limited]]|url=www.nintendo.com.hk/topics/article/a_200904_01.html|title=《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!|language=Chinese|publisher=任天堂(香港)有限公司網站|date=4 Sept. 2020|accessdate=Sept. 2020}}</ref>
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTR=Chāojí Mǎlìōu Yínhé
|ChiTM=''Super Mario Galaxy''
|ChiTM=Super Mario Galaxy
|ChiS=超级马力欧银河<ref>Nvidia Shield. "[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy 超级马力欧银河]" (Chinese source). ''[https://www.nvidia.cn/ Nvidia]''. Published 2018. Accessed 21 Mar 2021.</ref>
|ChiS=超级马力欧银河<ref>{{cite|author=Nvidia|url=shield.nvidia.cn/games/geforce-now/supermariogalaxy|title=超级马力欧银河|language=Chinese|publisher=NVIDIA SHIELD|date=2018|accessdate=21 Mar. 2021}}</ref>
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSR=Chāojí Mǎlìōu Yínhé
|ChiSM=''Super Mario Galaxy''
|ChiSM=Super Mario Galaxy
}}
}}


==Trivia==
==Trivia==
*Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' by Jimmy Peterford of Glen Cove, New York in December 1991. The letter detailed a fantasy game console called the "Raw Power System", which would come bundled with a game named "''Super Mario Galaxy''", or in Peterford's words, would be "better known as ''Super Mario Bros. 24''!"<ref>Jimmy Peterford. "[https://archive.org/stream/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20031%20December%201991#page/n5/mode/1up If Only We Had 27 Fingers!]". ''[[Nintendo Power]]''. San Francisco: Nintendo of America (31): 06. Archived in 2017 on the ''[https://archive.org/ Internet Archive]''. Accessed 21 Mar 2021.</ref>
*Coincidentally, the title "''Super Mario Galaxy''" was first mentioned in a fan letter written to ''[[Nintendo Power]]'' in 1991. The letter details a fantasy game console called the "Raw Power System" that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24".<ref>{{cite|author=Peterford, Jimmy|title="If Only We Had 27 Fingers!" ''[[Nintendo Power]]''|format=31|date=Dec. 1991|location=Redmond|publisher=[[Nintendo of America]]|page=6}}</ref>
*Due to a mix-up, an automated phone message sent to people who preordered the game at {{wp|GameStop}} stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>GoNintendoRMC. "[https://www.youtube.com/watch?v=tVbQTeKXwZI ''Super Mario Galaxy'' - rated Mature?!]". ''[https://www.youtube.com/ YouTube]''. Published 14 Nov 2007. Accessed 30 Dec 2015.</ref>
*{{wp|Insomniac Games}}' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from ''{{wp|Ratchet & Clank: Going Commando}}'' and ''{{wp|Ratchet & Clank: Up Your Arsenal|Up Your Arsenal}}'', which he thought was "flattering."<ref>{{cite|author=Doree, Adam|url=archive.videogamesdaily.com/features/ratchet_ps3_iv_p1.asp|title=Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007|publisher=Kikizo|date=3 Oct. 2007|accessdate=7 Jan. 2024}}</ref> When asked if this was a correct observation in an interview with ''{{wp|Official Nintendo Magazine}}'', [[Shigeru Miyamoto]] shared he was unfamiliar with the ''{{wp|Ratchet & Clank}}'' games and did not even know what consoles they were on.<ref>{{cite|author=Jackson, Mike|archive=web.archive.org/web/20071230065735/https://www.computerandvideogames.com/article.php?id=177554|title=Miyamoto's 'never seen' Ratchet and Clank|deadlink=www.computerandvideogames.com/article.php?id=177554|publisher=Computer and Video Games|date=14 Dec. 2007|accessdate=7 Jan. 2024}}</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1296637781842722822 I found the full image of the galaxy depicted in ''Super Mario Galaxy{{'}}''s logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off]". ''[https://twitter.com/home Twitter]''. Published 20 Aug 2020. Accessed 15 Mar 2021.</ref><ref>Captain Byte!. "[https://twitter.com/CometMedal/status/1335745247708667908 Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets).]". ''[https://twitter.com/home Twitter]''. Published 06 Dec 2020. Accessed 15 Mar 2021.</ref>
*An automated phone message sent to people who preordered the game at {{wp|GameStop}} incorrectly stated ''Super Mario Galaxy'' is a Mature-rated game.<ref>{{cite|author=GoNintendoRMC|url=www.youtube.com/watch?v=tVbQTeKXwZI|title=Super Mario Galaxy - rated Mature?!|publisher=YouTube|date=14 Nov. 2007|accessdate=30 Dec. 2015}}</ref>
*''Super Mario Galaxy'' is an established model in {{wp|Neuroscience|neurobiology}} for studies investigating how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West GL, Zendel BR, Konishi K, Benady-Chorney J, Bohbot VD, et al. "Playing ''Super Mario 64'' increases hippocampal grey matter in older adults". ''[https://journals.plos.org/plosone/ PLOS ONE]'' 12(12): e0187779. Published 06 Dec 2017. Accessed Mar 02, 2021. https://doi.org/10.1371/journal.pone.0187779</ref><ref name=diarra>Diarra M, Zendel BR, Benady-Chorney J. et al. "Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults". ''[https://www.springer.com/journal/221 Experimental Brain Research]'' 237: 723–733. Published 04 Mar 2019. Accessed 02 Mar 2021. https://doi.org/10.1007/s00221-018-5453-6</ref>
*The galaxy image in [[:File:SMG Logo.png|the ''Super Mario Galaxy'' wordmark]] derives from [https://t.co/spMNj4aJS3?amp=1 this photograph] of the {{wp|Andromeda Galaxy}}.<ref>{{cite|author=Captain Byte! [@CometMedal]|url=twitter.com/CometMedal/status/1296637781842722822|title=I found the full image of the galaxy depicted in Super Mario Galaxy's logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off|publisher=Twitter|date=20 Aug. 2020|accessdate=15 Mar. 2021}}</ref><ref>{{cite|author=Captain Byte! [@CometMedal]|url=twitter.com/CometMedal/status/1335745247708667908|title=Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets)|publisher=Twitter|date=6 Dec. 2020|accessdate=15 Mar. 2021}}</ref>
*This game does not have a Dutch localization. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuck into the Wii Remote.
*''Super Mario Galaxy'' has been used in {{wp|Neuroscience|neurobiology}} research to investigate how consistent engagement with interactive stimuli affects {{wp|grey matter}} in elderly people.<ref name=west>West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). [https://doi.org/10.1371/journal.pone.0187779 Playing Super Mario 64 increases hippocampal grey matter in older adults]. ''PLOS ONE, 12''(12). Public Library of Science.</ref><ref name=diarra>Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). [https://doi.org/10.1007/s00221-018-5453-6 Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults]. ''Experimental Brain Research, 237''(3), Springer Science+Business Media. Page 723–33.</ref>
*This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
*The game was released under the name ''Super Mario Wii: Galaxy Adventure'' in South Korea because "galaxy" was already a registered trademark there.<ref>{{cite|author=Patent Trial and Appeal Board|title=2006년 상표출원 제0063212 SUPER MARIO GALAXY|language=Korean|url=kdtj.kipris.or.kr/kdtj/grrt1000a.do?method=biblioJMFrame&masterKey=2007101010469&index=26&kindOfReq=J&valid_fg=N|date=13 Dec. 2006|location=Daejeon|publisher=Korean Intellectual Property Trial and Appeal Board}}</ref>


==Notes and references==
==References==
===Notes===
===Notes===
<references group=note/>
<references group=note/>


===References===
===Citations===
<references/>
<references/>


==External links==
==External links==
{{NIWA|SmashWiki=Mario Galaxy|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.com/jp/character/mario/en/history/galaxy/index.html Mario Portal Game Archive (EN)] [https://archive.is/IMSwG (archive)]
*[https://www.nintendo.com/jp/character/mario/archives/galaxy/ Mario Portal Game Archive (JP)]
*[https://noclip.website/ noclip.website]
*[https://noclip.website/ noclip.website]
*[http://www.nintendo.com/sites/supermariogalaxy/ Official English site (NA)]
*[https://web.archive.org/web/20190704221508/http://shield.nvidia.cn:80/games/geforce-now/supermariogalaxy Official Chinese site (archived)]
*[http://www.supermariogalaxy.co.uk/ Official English site (UK)]
*[https://m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf Official Japanese instruction booklet]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Mario_Galaxy.pdf Official international instruction booklet (English / French / Spanish)]
*[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site]
*[http://www.nintendo.co.jp/wii/rmgj/ Official Japanese site]
*[http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean site]
*[https://web.archive.org/web/20160411142621/http://www.nintendo.co.kr/Wii/software/supermario/main.php?nn=0 Official Korean site (archived)]
*[https://shield.nvidia.cn/games/geforce-now/supermariogalaxy Official Nvidia Chinese site]
*[https://web.archive.org/web/20100410080938/http://www.nintendo.com/sites/supermariogalaxy/ Official North American English site (archived)]
*[https://www.nintendo.co.jp/character/mario/archives/galaxy/ Official ''Super Mario Galaxy'' Game Archive (JP)]
*[https://csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0 Official North American instruction booklet (EN/FR/ES)]
{{SMG}}
{{SMG}}
{{Mario games}}
{{Super Mario games}}
{{Wii}}
{{Wii}}
[[de:Super Mario Galaxy]]
[[de:Super Mario Galaxy]]

Latest revision as of 17:32, May 17, 2024

"Mario Galaxy" redirects here. For the stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, see Mario Galaxy (stage).
"Super Mario Wii" redirects here. For the game commonly referred to as "Super Mario Wii" in other languages, see New Super Mario Bros. Wii.
Super Mario Galaxy
Boxart for Super Mario Galaxy.
For alternate box art, see the game's gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform(s) Wii, Wii U, Nvidia Shield TV (Mainland China only)[1]
Release date Original release:
Japan November 1, 2007
USA November 12, 2007
Mexico November 12, 2007[2]
Europe November 16, 2007
Australia November 29, 2007
South Korea September 4, 2008
Nintendo Selects:
USA August 28, 2011
Europe September 16, 2011
Australia November 7, 2013
South Korea April 23, 2015
Wii U (digital download):
Japan May 31, 2015[3]
USA December 24, 2015[4]
Europe February 4, 2016[5]
Australia February 5, 2016
Nvidia Shield TV:
China March 22, 2018[6]
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
한국어
日本語
简体中文 (Nvidia Shield TV only)
Genre Platformer, action-adventure
Rating(s) Original release:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
RARS:0+ - All ages
GRAC:All - All ages
Nintendo Selects:
DEJUS:L - General audience
Wii U (digital download):
ACB:PG - Parental Guidance
Mode(s) Single-player, two-player co-op
Media
Wii:
Optical disc
Wii U:
Digital download
Nvidia Shield TV:
Digital download
Input
Wii:
Wii U:
Nvidia Shield TV:

Super Mario Galaxy is a 3D action-adventure platform game for the Wii, first released in Japan on November 1, 2007. It is the eleventh entry in the Super Mario series,[7] the third 3D platformer, and the first of what would be recognized in retrospect as the "course clear-style" games of the series.[8][9] In this game, the player controls Mario in outer space, moving across spherical planetoids with their own centers of gravity. The levels are more linear than those found in its 3D predecessors Super Mario 64 (1996) and Super Mario Sunshine (2002). Similar to prior games, Mario collects Power Stars to rescue Princess Peach from Bowser, who is trying to establish his own galaxy at the center of the universe. Mario is aided by Luigi, a brigade of Toads, star-shaped creatures called Lumas, and a mysterious woman named Rosalina. The save data description for the game is "Launch into a cosmic adventure!"

Upon its release, Super Mario Galaxy was met with critical acclaim and commercial success. It received various awards and accolades, including from the Academy of Interactive Arts & Sciences, the Computer Entertainment Supplier's Association, and the British Academy of Film and Television Arts. It has sold 12.8 million copies, making it the ninth-best-selling Wii game.[10] It was rereleased in 2011 under the Nintendo Selects branding for having sold so well. It is one of the few Wii titles to have been rereleased on the Nvidia Shield TV console in 2018. Another rerelease with upscaled graphics was included in Super Mario 3D All-Stars alongside Super Mario 64 and Super Mario Sunshine on September 18, 2020, to correspond with the 35th anniversary of Super Mario Bros. (1985).[11] After its original release, a dedicated sequel, Super Mario Galaxy 2, was developed and released for the Wii on May 22, 2010.

Super Mario Galaxy has gone on to be considered one of the greatest video games of all time and a masterpiece.[12][13][14][15]

StoryEdit

From the instruction booklet

Every hundred years, a huge comet flies by in the skies above the Mushroom Kingdom. One year, that comet filled the entire sky, and from it fell a stream of shooting stars. The Toads scooped up the Star Bits and brought them to the castle, where they were reborn as a great Power Star. It was a happy time in the Mushroom Kingdom. Then one night Mario received a letter...

Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. From Peach

With invitation in hand, Mario headed off to the castle just as the Star Festival was getting into full swing. Surrounded by Toads gleefully trying to catch falling Star Bits, Mario was looking forward to the night's festivities.

But then, something happened...

 
Castle Gardens, the beginning area.

Every century, on the eve of the Star Festival, a comet passes over the Mushroom Kingdom and causes stars to fall to the planet below. Princess Peach invites Mario to her castle to join in the festivities and receive a special gift. As Mario arrives in the Castle Gardens, Bowser suddenly attacks the Toads with his airships and encases them in crystals. He "invites" Peach to the creation of his brand new galaxy and uses a UFO to lift the castle off the ground and carry it to the center of the universe, taking her and two Toads with it. Mario manages to reach the castle just before it is taken into outer space, but before he can get to Peach, Kamek suddenly appears and casts a spell at him, knocking him off the castle and deep into space. An apricot-colored Luma, whom Peach was carrying before her abduction, flees to look for Mario before Kamek uses another spell to warp the castle away.

 
Peach's castle being lifted into space by Bowser.

Mario is awoken by the apricot-colored Luma on a small, grassy planet. Here, he meets other Lumas and Rosalina, a mysterious woman who acts as the protector of the galaxies and the mother of the Lumas. She tells Mario that her ship, the Comet Observatory, had its Power Stars stolen by Bowser. Without them, the Comet Observatory is unable to move through space. Rosalina asks him to reclaim her Power Stars and offers to help rescue Peach and defeat Bowser in exchange. To help him on his quest, Rosalina gives Mario the apricot-colored Luma, who grants Mario the ability to spin and travel through space. Together, they travel to various galaxies in opened domes to obtain Power Stars. Once a mission is completed in one galaxy, Mario collects a Power Star and unlocks the next mission. Most domes contain five galaxies. Once Mario has collected enough Power Stars, the next galaxy in the current dome is an enemy base, where the Grand Stars, which are larger and more powerful versions of Power Stars, would be in the possession of either Bowser or Bowser Jr. Rescuing a Grand Star unlocks the next dome, and when enough Power Stars are collected, the Comet Observatory is able to take Mario to the center of the universe.

 
Mario flying with Peach after rescuing her.

After arriving at and traversing through Bowser's brand new galaxy, Mario defeats him, retrieves the last Grand Star, and rescues Peach. Just as they are about to leave, however, a large sun in Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive black hole, which begins pulling in everything in sight. The Lumas from the Comet Observatory, including the apricot-colored Luma, throw themselves into the black hole in order to neutralize it, and it soon evaporates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle indefinitely and slightly different across each repetition.

Mario later awakens in the Mushroom Kingdom near Peach's Castle, where he witnesses the various friends and foes he met throughout his adventure celebrating together. He then notices Bowser and Peach lying next to him as they begin to stir. When he looks into the sky, he notices a newborn galaxy and hears Rosalina's words echoing in his mind. Mario stands up and exclaims, "Welcome! Welcome new galaxy!" as the camera pans out into space, revealing the reconstructed universe. After 120 Power Stars have been collected, a special cutscene plays after the staff roll: Rosalina thanks the player and says, "I will watch over you from beyond the stars," before flying off with the Comet Observatory. Alone in the rubble left by the supermassive black hole, an apricot-colored Luma appears behind a decrepit starship. This alludes to the idea of how the universe repeats itself. The events of the past will carry out anew, with the lost apricot Luma searching for its mother.

GameplayEdit

 
Mario navigating a level with Pull Stars, environmental objects controlled with the Star Pointer.

The player controls Mario,[note 1] who platforms mainly on spherical planetoids, and he completes levels by collecting Power Stars. His jumping actions allow him to hop between platforms and stomp enemies. Most enemies that cannot be stomped on can be taken out or dazed with a spin, a move new to the series. Rather than performed with button inputs, shaking the Wii Remote makes Mario spin. In addition to taking out enemies, spinning makes Mario engage switches, parry certain attacks, skate on ice, throw held objects, and perform an extra small jump in the air. Several actions in Super Mario Galaxy are not strictly tied to button inputs and are instead performed by shaking, tilting, or rotating the remote. The game's camera organically pans across levels, but the player can manually angle it with  . Pressing   centers the camera behind Mario and pressing   enters a first-person perspective.

There are scenarios in the game that change what button inputs do. In some missions, Mario rides on top of a Rolling Ball, surfs on the back of a manta ray, or travels through the air in a giant bubble. Power-ups change his appearance and give him a unique set of abilities in place of his usual ones (see below). While in water, Mario can swim. Pressing   makes him dive. Pressing   makes Mario perform a breaststroke, propelling him forward.

 
Artwork of Mario spinning.

Pointing the Wii Remote at the screen makes an on-screen reticle appear called the Star Pointer. It gives the player a way to engage with the game that is not tied to Mario. Passively moving the Star Pointer over Star Bits, small colorful objects, automatically collects them. Pressing   fires a Star Bit from the pointer. There are non-playable characters called Hungry Lumas that transform into new levels when shot at with Star Bits - their source of food. Most enemies become dazed when shot by a Star Bit. Mario kicks a stunned enemy just by making contact with it, defeating it and releasing collectible Star Bits.

Mario's health is represented by a three-segemented life meter. Receiving damage removes one section, and losing all makes him lose a life. Collecting a Life Mushroom replenishes any lost health and adds a second health meter, giving Mario a total of six bars. If Mario is reduced to three bars again, the second meter permanently disappears and the effect of the Life Mushroom is lost. He does not take damage by falling from high areas, a departure from proceeding 3D games. While underwater, he gains an air meter that decreases and starts to deplete Mario's normal life meter when it hits zero.

Most levels are clusters of small planetary bodies with their own centers of gravity, causing Mario to organically bend around them as he moves or jumps. Not all planetary bodies are spherical, but they at least have rounded edges to compliment the concept.[16] Planets with sharp edges only have one gravitational plane, like the courses in Super Mario 64 and Super Mario Sunshine. Mario will fall and lose a life if he jumps off the edges of these planets. Some planetoids are so close to each other that Mario can simply jump between them, but others are very distant. In most cases, he can reach them by using Launch Stars, yellow objects that fire Mario through the sky. The levels in the game can be accessed by domes scattered across the Comet Observatory, the game's hub world. For more detail on level structure, galaxies, and the hub, see "Locations" below.

Co-Star ModeEdit

The game has a multiplayer mode called Co-Star Mode. Connecting a second Wii Remote allows another player (P2) to join in and assist the first one (P1) by controlling a second Star Pointer. There are a number of actions that are available only to the second player. When Co-Star Mode is active, "1P" appears below Player 1's Star Pointer, and "2P" appears below Player 2's Star Pointer to help differentiate between them. Like the first player, P2 can collect Star Bits and fire them at enemies to briefly stun them. When P2 directs their Star Pointer at Mario and presses  , he performs a unique action called the Co-Star Super Jump. Combining both jump techniques can make Mario jump higher than when controlled with only one controller. This works in midair, but it can be done only once before the player touches a horizontal surface.[17]

LuigiEdit

 
Luigi about to race against Cosmic Luigi in Freezeflame Galaxy.

Completing "The Fate of the Universe" after 120 Power Stars have been collected allows the player to replay the entire game as Mario's brother, Luigi, who otherwise appears as a non-playable character that assists Mario. Luigi can jump higher than him but has worse traction, making him skid. He also runs slightly faster than Mario but takes longer to reach top speed. Luigi loses air faster while underwater and loses a chunk of air every time he spins underwater. Cosmic Luigi, one of the rival characters, is more challenging than Cosmic Mario, and Luigi receives twenty 1-Up Mushrooms from Princess Peach instead of Mario's usual five (although if Luigi's life counter is too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged and even includes the original NPC Luigi, who will now react with confusion at seeing a copy of himself (although his height is marginally different). When the player collects 120 Power Stars and replays "The Fate of the Universe", Grand Finale Galaxy becomes available for both Mario and Luigi, allowing the 121st Power Star to be collected by each of them.

This mode is referred to by Rosalina as "another world". In the Japanese version, she describes it as the world where Mario may come across his alternate self who is not him.[18]

ControlsEdit

When playing on a Wii or Wii U console by oneself (P1), the game requires one to use the Wii Remote attached to the Nunchuk. If the player attempts to access the game without the Nunchuk attached, it will prompt the player to do so before proceeding. One will not be able to access the rest of the game unless they do so. In Co-Star Mode, the second player (P2) is not required to have the Nunchuk attached to their Wii Remote but it still must be held vertically.

The controller for the Nvidia Shield TV has a more conventional layout, cannot display a pointer on screen, and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the X button. Actions involving the Star Pointer are instead performed with the right analog stick. In Co-Star Mode, both analog sticks can be used to control the Star Pointer.[19] The original tilt controls in the game is also replaced by the regular left analog stick control.[20][21]

For the control scheme of the iteration included in Super Mario 3D All-Stars for Nintendo Switch systems, click here.

Action(s) Input(s)
Wii Remote + Nunchuk Nvidia Shield controller
Mario and Luigi controls
Move    
Spin, engage object, throw object, skate Shake    
Kick Make contact with stunned enemy
Jump, speak, read, swim    
Double jump   when making contact with the ground while moving
(repeat twice)
  when making contact with the ground while moving
(repeat twice)
Triple jump   when making contact with the ground while moving
(repeat thrice)
  when making contact with the ground while moving
(repeat thrice)
Backward somersault   +     +  
Wall jump   against a wall   against a wall
Side somersault   (in reverse direction) +     (in reverse direction) +  
Long jump   +   while running   +   while running
Spin jump Shake   in midair   in midair
Ground pound   in midair   in midair
Homing ground pound Shake   +   in midair   +   in midair
Grab or release pole   alongside a pole   alongside a pole
Crouch, dive underwater    
Crawl   +     +  
Sweep kick   + shake     +  
Move camera    
Enter first-person view    
Reset camera    
Rolling ball Tilt   Tilt  
Ray surfing   + tilt     + tilt  
Power-up controls
Hover in Bee form Hold   Hold  
Float in Boo form    
Phase through walls in Boo form Shake    
Toss fireball in Fire form Shake    
Bounce in Spring form   when colliding with the ground   when colliding with the ground
Takeoff or ground in Flying form Shake    
Change direction in Flying form   while in flight   while in flight
Star Pointer controls
Collect a Star Bit Move   over a Star Bit Move   over a Star Bit
Shoot a Star Bit   +     +  
Rapidly shoot Star Bits   + hold     + hold  
Enter a Pull Star, blow air to direct bubble (P1 only)   + hold     + hold  
Fire cannon (P1 only)   +     +  
Fire from Sling Pod (P1 only) Hold   + pull back with   → release   Hold   + pull back with   → release  
Stop an enemy (P2 only) Move   over an enemy + hold   Move   over an enemy + hold  
Make Mario jump (P2 only) Move   over Mario +   Move   over Mario +  
Make Mario spin (P2 only) Move   over Mario while he is midair +   Move   over Mario while he is midair +  
Make Mario do a powerful jump (P2 only) Move   over Mario +   while P1 presses   Move   over Mario +   while P1 presses  
Menu controls
Navigate menu    
Confirm command    
Cancel command    
Select galaxy    
Display HOME menu    
Display pause menu   /     /  

LocationsEdit

SettingEdit

 
Key artwork of outer space as presented on the game's boxart.
 
Rosalina netting Star Bits as she rides in a starship.

Super Mario Galaxy is set in outer space. With the exception of Grand Finale Galaxy, which is Princess Peach's Castle Gardens in the Mushroom Kingdom, all levels, which are referred to in the game as "galaxies", are staged on worlds far removed from Mario's home planet. This is the first entry in the series to explicitly include an outer space setting since the Space Zone in Super Mario Land 2: 6 Golden Coins (1992) and the first time it has been realized by Nintendo EAD, the studio responsible for most of the preceding Super Mario games.[22]

A galaxy is an isolated cluster of small planets and other planetary bodies. Some planets are shaped like spheres, but many are not. Most have their own gravitational pull, which lets Mario return to his starting position by continuing to move forward and prevents him from falling off the edge. Mario's movement, physics, and trajectory bend organically around a planet's shape.[23][24] Because they have their own pull, Mario can directly travel between sufficiently close planets just by jumping. More distant planets are reached by using objects such as Launch Stars and Pull Stars. Not all planets pull Mario inwards. When inside a planet, gravity may be inverted so that Mario walks on the underside of the ground. Many other planets are shaped like the more traditional courses of Super Mario 64 and Super Mario Sunshine, and thus have only one gravitational plane, which is communicated by sharp edges and steep drops along their sides. In contrast, planets that have their own gravity, even if they are not spheres, have rounded edges.[24] Some planets are on 2D planes and Mario's movement options are restricted accordingly (i.e. the player cannot tilt   down to make him walk toward the camera and fall off the side). Gravity fields occur in the 2D sections of five galaxies that shift the direction of gravity from the floor to another plane.

The theme of space is communicated in various ways throughout Super Mario Galaxy. Many galaxies include distant asteroid belts or views of massive, unreachable planets orbiting suns that peek over their horizons. Depending on the distance from the game's camera, the light from a visible sun retracts, mimicking the behavior of real sunlight. The skyboxes of the galaxies feature nebulas, auroras, and starry skies. Three-dimensional objects, including Mario himself, exhibit a soft Fresnel-like glow in certain positions as if struck by the light from distant stars. In many galaxies, black holes are present in place of bottomless pits. Super Mario Galaxy includes some motifs associated with science fiction, such as humanoid robots, fortified battle facilities, UFOs, starships, an orchestrated soundtrack, and theremin-like synthesizers. Much of the game's setting includes whimsical, tranquil, and surreal elements comparable to those found in children's books.[25][26][27] Locations are reached via a palace-like starship called the Comet Observatory, the game's hub world. It is overseen by a princess named Rosalina and is a nursery for spacefaring star children called Lumas. In lieu of aliens, the people found living in the galaxies include Star Bunnies, Honeybees, and penguins. Star Bits, small collectibles that fall from the sky like shooting stars, resemble konpeitō candies and can be fed to the Lumas. There are planets and entire galaxies that look like desserts.

According to director Yoshiaki Koizumi, the primary goal behind Super Mario Galaxy was to create a Super Mario game with spherical worlds. It was thought that these worlds would make it less likely for players to get disoriented or have to reposition the camera. These were issues he observed during the development of Super Mario 64, The Legend of Zelda: Ocarina of Time (1998), and Super Mario Sunshine that prevented complete immersion and intimidated inexperienced players.[23][24] The decision to stage the game in outer space was made because the development team thought that the spherical worlds would most intuitively make sense as planets.[22] In 2017, a figure was released by Nintendo that conveys that Super Mario Galaxy is structurally viewed as a different type of 3D Super Mario game from its immediate predecessors – the "sandbox-style" games Super Mario 64 and Super Mario Sunshine. Nintendo aligns it with the succeeding games Super Mario Galaxy 2 (2010), Super Mario 3D Land (2011), and Super Mario 3D World (2013) as a more linear, "course clear-style" game.[8] However, many of the levels in Super Mario Galaxy are structured similarly to the ones in its predecessors, particularly in the robust six-mission galaxies and the large planets that do not have their own centers of gravity.[24] The principals of the sandbox-style games derive from hakoniwa, or "box gardens", and Koizumi directly cites them as an influence behind the worlds in Super Mario Galaxy as well.[23][25][9]

GalaxiesEdit

OverviewEdit

Main article: Galaxy
Top row: the exterior of the Terrace dome on the Comet Observatory (left) and a display of the galaxy-selection screen within it (right).
Bottom row: a figure of the Terrace's galaxies conveying their positioning from the Pull Star; how they are accessed; the correlations involving their distance from the Pull Star; and the three different types of galaxies within domes. These attributes generally are representative of all domes in the game.

Galaxies are accessed inside of domes on the Comet Observatory. They are spatially distributed across the hub, similar to the access points for levels in Super Mario 64 and Super Mario Sunshine. However, with the exception of the Garden, each dome contains a set of five different galaxies instead of just one dedicated course. Domes are unlocked unilaterally as the player completes certain criteria. These make the domes analogous to the worlds of the 2D Super Mario games like Super Mario Bros. 3 (1988). However, as in its 3D predecessors, the player is not restricted to linear course progression in Super Mario Galaxy.

Each galaxy contains objectives referred to as missions. Completing a mission has Mario acquire one of the galaxy's Power Stars, the same tokens used in Super Mario 64 for unlocking levels. One mission correlates with one Power Star. The start of each mission has a brief cinematic preview of the galaxy that hints at the location of the Power Star, as was similarly done in Super Mario Sunshine. Once a specified number of Power Stars has been accumulated, a new galaxy becomes unlockable at the player's discretion. Only half of the Power Stars in the game are required for progression. The minimum number of Power Stars needed to access the game's final level is 60 out of the game's total of 120. Consequently, completing as many missions as possible within one dome can result in all of the galaxies within the next dome being immediately unlockable upon entry.

At the center of every dome is a Pull Star that, upon being entered, brings Mario to an interactive selection screen of all the dome's galaxies, which all orbit around the Pull Star (the origin; see right). The display is directly comparable to models of solar systems, with each galaxy following a circular trajectory around the Pull Star. The distance of these orbital lines from the Pull Star has a positive correlation with the number of Power Stars required to unlock the galaxies and a negative correlation with the number of missions available within them. As such, the galaxies closest to the origin typically have the greatest number of missions and require the lowest number of Power Stars to unlock, while the galaxies furthest from the origin contain the fewest missions and require the highest number of Power Stars to unlock. Using the Terrace as an example, a dome contains three different types of galaxies:

  • "Robust galaxies" that contain at least six missions. They either feature a high number of visitable planets or a small selection of large ones to explore. The missions build off of each other environmentally or narratively, meaning that the events that occur in one mission foreshadow the events of the subsequent mission. Two or more of the six missions typically involve a boss battle. Most domes contain two or three of these galaxies, and they are all listed together on the first page of the in-game Star List. They are the only galaxies orbited by Prankster Comets. The robust galaxies of the Terrace are Good Egg Galaxy and Honeyhive Galaxy.
  • "Mystery galaxies" that each contain one mission. Before being unlocked, they are represented by course preview models shaped like ? Blocks. These galaxies are highly distinctive in theme and mission. Some of them entail minigames like ray surfing or ball rolling. Others are athletic obstacle courses. Mystery galaxies usually require completing a certain mission in another galaxy in addition to accumulating a specific number of Power Stars to unlock. Each dome contains one or two mystery galaxies. In the Terrace, they are Loopdeeloop Galaxy and Flipswitch Galaxy.
  • Enemy bases[28] that each contain one mission. They feature linear obstacle courses that lead to a boss battle. Half of them involve Bowser Jr., either directly or as the inciter for another boss (such as Megaleg or King Kaliente). The other half feature Bowser himself. With the exception of the Garden, each dome contains one enemy base and it is always on the dome's outermost ring. These galaxies have the highest or second-highest Power Star threshold, and completing the mission in these galaxies is a criterion needed to unlock a subsequent dome and is required for game progression. The preview model in orbit resembles a bust of Bowser's head with glowing eyes. The enemy base in the Terrace is Bowser Jr.'s Robot Reactor.
 
A Hungry Luma outside the Terrace, almost completely stuffed with Star Bits. Feeding it the requested number of Star Bits makes the Luma transform into a wholly new galaxy.

Certain galaxies can be accessed outside of the domes. With the exception of Gateway Galaxy, these ones can also be categorized as mystery galaxies or enemy bases. Most of them are unlocked by feeding Hungry Lumas a requested number of Star Bits. These Lumas appear on the Comet Observatory once certain criteria are met within the dome galaxies (as seen in the chart below). There is a Hungry Luma associated with every dome, essentially functioning as an extra level for each one. A tiny house called the Gate rests on a grassy platform orbiting the observatory. It grants Mario access to Gateway Galaxy. This galaxy is the first level of the game, but it can only be revisited via the Gate once "King Kaliente's Spicy Return" is completed. Though it is not a dome, there is a Hungry Luma associated with it as well. A planetoid called the Planet of Trials orbits the observatory and has three galaxies of its own. It becomes reachable once all three of the secret Green Power Stars have been collected. A Launch Star leading to Grand Finale Galaxy appears here after the player has collected 120 Power Stars as both Mario and Luigi. Bowser's Galaxy Reactor is only reachable by speaking to Rosalina after 60 Power Stars have been collected.

Mario encounters his brother in four galaxies: Good Egg Galaxy, Honeyhive Galaxy, Battlerock Galaxy, and Ghostly Galaxy. In Ghostly Galaxy, Luigi is at the end of the mission "Luigi and the Haunted Mansion" and gives Mario a Power Star when reached. After Luigi is rescued, he appears in the observatory and offers to help Mario collect Power Stars. Whenever Luigi visits a galaxy, he gets stuck and sends a letter to Mario asking for help, with each letter including a picture that hints at his location. Finding him within a galaxy awards Mario with a secret Power Star.

ChartEdit

There are 42 dedicated galaxies in the game. Of this total, 15 are robust galaxies, 20 are mystery galaxies, and 6 are enemy bases. If the Comet Observatory, its library, and its domes are considered individual levels, then the true total number is 50. Some galaxies have tiny otherworldly subareas reached via pipes that contain an interactive side objective. If each of these areas were to be considered levels as well, then the true number is even higher. The chart below lists the galaxies of the game roughly as they are listed on the Star List. Each galaxy is given a brief description, an in-game screenshot, and a list of their missions. There is a legend at the bottom of the chart detailing what the symbols used in it represent.

Galaxies
  The Terrace
01. Good Egg Galaxy
 ×6  ×19  ×3
Missions
    Dino Piranha   A Snack of Cosmic Proportions
  King Kaliente's Battle Fleet   Dino Piranha Speed Run
  Purple Coin Omelet   Luigi on the Roof
A galaxy in low orbit of an earth-like planet. Each planet is highly distinctive, but most of them have grassy knolls and are shaped like food. It introduces the reoccurring Electrogoombas and King Kaliente.
Unlock criterion: complete "Grand Star Rescue"
02. Honeyhive Galaxy
 ×6  ×7  ×2
Missions
    Bee Mario Takes Flight   Trouble on the Tower
  Big Bad Bugaboom   Honeyhive Cosmic Mario Race
  The Honeyhive's Purple Coins   Luigi in the Honeyhive Kingdom
The Honeyhive Kingdom – a forested galaxy inhabited by Honeybees. Its planets have large trees and clear bodies of water. Some areas are covered in honey. The kingdom is invaded by Mandibugs.
Unlock criterion: collect 3 Power Stars
03. Loopdeeloop Galaxy
 ×1  ×3
Mission
    Surfing 101
A looping stretch of water. Penguins surf on the backs of rays here. Coach explains the basics to Mario.
Unlock criterion: collect 5 Power Stars
04. Flipswitch Galaxy
 ×1  ×1
Mission
    Painting the Planet Yellow
Flipswitch Panels arranged like a cube around a black hole. Spikes move along suspended tracks over the panels.
Unlock criterion: collect 7 Power Stars
05. Bowser Jr.'s Robot Reactor
 ×1  ×2  ×1
Mission
    Megaleg's Moon
A metal sphere with Bill Blasters and an artificial moon orbiting an earth-like planet. Bowser Jr.'s robot, Megaleg, is on the moon.
Unlock criterion: collect 8 Power Stars
  Sweet Sweet Galaxy
 ×1  ×3
Mission
    Rocky Road
An athletic course made of cakes, cookies, and other sweets. It has long stretches of continuously moving platforms with shapes cut out of them.
Unlock criteria: collect 7 Power Stars and feed the Hungry Luma 400 Star Bits
  The Fountain
06. Space Junk Galaxy
 ×6  ×16  ×2
Missions
    Pull Star Path   Kamella's Airship Attack
  Tarantox's Tangled Web   Pull Star Path Speed Run
  Purple Coin Spacewalk   Yoshi's Unexpected Appearance
A stretch of rocks and space debris. Large portions of the galaxy are navigated via Pull Stars and Sling Pods. A giant spider lives here and traps members of the Toad Brigade in its web.
Unlock criteria: collect 9 Power Stars and complete "Megaleg's Moon"
07. Rolling Green Galaxy
 ×1  ×4
Mission
    Rolling in the Clouds
Flat, grassy planets arranged like a golf course. They can only be navigated by riding the Rolling Ball. Most planets have flowerbeds and groups of Goombas.
Unlock criterion: collect 11 Power Stars
08. Battlerock Galaxy
 ×7  ×11  ×2
Missions
    Battlerock Barrage   Breaking into the Battlerock
  Topmaniac and the Topman Tribe   Topmaniac's Daredevil Run
  Purple Coins on the Battlerock   Battlerock's Garbage Dump
  Luigi under the Saucer
A battle facility equipped with electric traps and artilleries. Cannons and Bill Blasters line the Battlerock and start firing when Mario is in close proximity. The galaxy introduces the Topman Tribe.
Unlock criterion: collect 12 Power Stars
09. Hurry-Scurry Galaxy
 ×1  ×2
Mission
    Shrinking Satellite
Shrinking platforms arranged into a rhombicuboctahedron. A black hole is at the center of the planet. Notes cover the tiles. Collecting each one causes the black hole to disappear.
Unlock criterion: collect 18 Power Stars
10. Bowser's Star Reactor
 ×1  ×4  ×1
Mission
    The Fiery Stronghold
A stone fortress orbiting a giant sun. It features a twisting path and gravity fields. Fire Bars and Thwomps obstruct the path. It feeds into a big staircase leading to Bowser.
Unlock criterion: collect 15 Power Stars
  Sling Pod Galaxy
 ×1  ×2
Mission
    A Very Sticky Situation
A cluster of Fire Bars, Space Mines, and cannons above a black hole. The galaxy is only traversable with Sling Pods.
Unlock criteria: complete "Tarantox's Tangled Web" and feed the Hungry Luma 400 Star Bits
  The Kitchen
11. Beach Bowl Galaxy
 ×6  ×3
Missions
    Sunken Treasure   Passing the Swim Test
  The Secret Undersea Cavern   Fast Foes on the Cyclone Stone
  Beachcombing for Purple Coins   Wall Jumping up Waterfalls
A beach galaxy inhabited by penguins. Its largest planet is a hemisphere filled with water. The second is an obstacle course with Thwomps and Tox Boxes. A third, secret planet has waterfalls and Cataquacks.
Unlock criteria: collect 16 Power Stars and complete "The Fiery Stronghold"
12. Bubble Breeze Galaxy
 ×1  ×2
Mission
    Through the Poison Swamp
One giant planet covered in toxic sludge. Areas are separated by stone columns. It can only be navigated in a bubble. Space Mines and rotating objects within the areas can pop the bubble.
Unlock criterion: collect 19 Power Stars
13. Ghostly Galaxy
 ×6  ×12  ×2
Missions
    Luigi and the Haunted Mansion   A Very Spooky Sprint
  Beware of Bouldergeist   Bouldergeist's Daredevil Run
  Purple Coins in the Bone Pen   Matter Splatter Mansion
Decrepit planets orbiting a dimly-lit sun. Luigi is held captive in the largest planet, a haunted mansion. The ghost that captured him lives in this galaxy.[29]
Unlock criterion: collect 20 Power Stars
14. Buoy Base Galaxy
 ×2  ×2
Missions
    The Floating Fortress   The Secret of Buoy Base
Two planets filled with water. Its largest planet is a hemisphere with a fortress at its center. It is equipped with rotating platforms, Water Shooters, and other hazards. The second is a sphere equipped with Ball Beamers.
Unlock criteria: collect 30 Power Stars and complete "Sunken Treasure"
15. Bowser Jr.'s Airship Armada
 ×1  ×4  ×1
Mission
    Sinking the Airships
Bowser's airship fleet. Airships must be boarded to navigate the fleet, each one carrying enemies. A lift brings Mario to Bowser Jr. A tiny planetoid can be visited that has a bouncy surface.
Unlock criterion: collect 23 Power Stars
  Drip Drop Galaxy
 ×1  ×1
Mission
    Giant Eel Outbreak
An ocean planet where penguins swim. The birds are troubled by Gringills. A sunken airship and damaged Starshroom rest at the bottom of the ocean.
Unlock criteria: complete "Sunken Treasure" and feed the Hungry Luma 600 Star Bits
  The Bedroom
16. Gusty Garden Galaxy
 ×6  ×20  ×2
Missions
    Bunnies in the Wind   The Dirty Tricks of Major Burrows
  Gusty Garden's Gravity Scramble   Major Burrows's Daredevil Run
  Purple Coins on the Puzzle Cube   The Golden Chomp
Flowery planets above a sea of clouds. Floaty Fluffs grow here: they can be used to travel on gusts of wind to reach other planets. Star Bunnies live in this galaxy and grow flowers. They are chased by Undergrunts.
Unlock criteria: collect 24 Power Stars and complete "Sinking the Airships"
17. Freezeflame Galaxy
 ×6  ×5  ×1
Missions
    The Frozen Peak of Baron Brrr   Freezeflame's Blistering Core
  Hot and Cold Collide   Frosty Cosmic Mario Race
  Purple Coins on the Summit   Conquering the Summit
A galaxy with cold and hot planets. The cold planet features Freezy Peak, a snowy mountain with freezing water at its base. The hot planet is a molten sphere split in half. Stone platforms enable traversal between the two halves.
Unlock criterion: collect 26 Power Stars
18. Dusty Dune Galaxy
 ×7  ×14
Missions
    Soaring on the Desert Winds   Blasting through the Sand
  Sunbaked Sand Castle   Sandblast Speed Run
  Purple Coins in the Desert   Bullet Bill on Your Back
  Treasure of the Pyramid
Sandy planets under a desert sun. Shifting and rising sand makes platforms move rapidly or sink underground. One planet is a floating pyramid that can be entered, and some are covered in quicksand.
Unlock criterion: collect 29 Power Stars
19. Honeyclimb Galaxy
 ×1  ×3
Mission
    Scaling the Sticky Wall
Giant slabs of honeycombs. The Bee Mushroom appears here. Meteors and Mandibugs appear as hazards.
Unlock criterion: collect 42 Power Stars
20. Bowser's Dark Matter Plant
 ×1  ×5  ×1
Mission
    Darkness on the Horizon
A dark world containing a trap-filled obstacle course. It features gravity fields and concentrations of dark matter. Most of the course is on a two-dimensional plane. The course leads to Bowser.
Unlock criterion: collect 33 Power Stars
  Bigmouth Galaxy
 ×1  ×1
Mission
    Bigmouth's Gold Bait
A giant stone fish orbiting a massive ocean planet. The belly of the fish contains two lakes, whirlpools, beds of seaweed, and Boos. Penguru comes here when he wants to be alone.
Unlock criteria: complete "Soaring on the Desert Winds" and feed the Hungry Luma 800 Star Bits
  The Engine Room
21. Gold Leaf Galaxy
 ×6  ×6  ×1
Missions
    Star Bunnies on the Hunt   Cataquack to the Skies
  When It Rains, It Pours   Cosmic Mario Forest Race
  Purple Coins in the Woods   The Bell on the Big Tree
Wooded planets inhabited by Honeybees. Its largest planet mirrors the Honeyhive Kingdom. Cataquacks live on the surrounding wooden planets.
Unlock criteria: collect 34 Power Stars and complete "Darkness on the Horizon"
22. Sea Slide Galaxy
 ×6  ×3
Missions
    Going after Guppy   Faster Than a Speeding Penguin
  The Silver Stars of Sea Slide   Underwater Cosmic Mario Race
  Purple Coins by the Seaside   Hurry, He's Hungry
An ocean galaxy with penguins. Its largest planet is a cavernous sphere with a looping stretch of water feeding through it. There is a teardrop-shaped planet with tidal pools at the galaxy's center.
Unlock criterion: collect 36 Power Stars
23. Toy Time Galaxy
 ×6  ×14  ×1
Missions
    Heavy Metal Mecha-Bowser   Mario Meets Mario
  Bouncing Down Cake Lane   Fast Foes of Toy Time
  Luigi's Purple Coins   The Flipswitch Chain
A playroom galaxy. Its planets are shaped like wooden blocks, puzzle pieces, colored pencils, and model trains. Some areas resemble cakes and other sweets. The galaxy is maintained by Gearmos, some of which are trapped within a giant robot.
Unlock criterion: collect 40 Power Stars
24. Bonefin Galaxy
 ×1  ×2  ×1
Mission
    Kingfin's Fearsome Waters
A cavernous planet with conical mountains. Beneath its surface is an ocean with hydrothermal vents. The shark Kingfin swims here.
Unlock criteria: collect 55 Power Stars and complete "Giant Eel Outbreak"
25. Bowser Jr.'s Lava Reactor
 ×1  ×3  ×1
Mission
    King Kaliente's Spicy Return
A lava planet that looks like a red giant. Metal platforms dot the planet's surface. They sink into the lava when stepped on. King Kaliente is in the northern pole of the planet. A rocky planetoid orbits the lava planet.
Unlock criterion: collect 45 Power Stars
  Sand Spiral Galaxy
 ×1  ×4
Mission
    Choosing a Favorite Snack
A galaxy with several power-ups. Its biggest planet is a giant barrel filled with Boos and quicksand. A glowing moon orbited by rocky paths lies at the back of the barrel. Its starting planet is a damaged airship.
Unlock criteria: complete "Luigi and the Haunted Mansion", "Faster Than a Speeding Penguin", and feed the Hungry Luma 1000 Star Bits
  The Garden
26. Deep Dark Galaxy
 ×6  ×6  ×3
Missions
    The Underground Ghost Ship   Bubble Blastoff
  Guppy and the Underground Lake   Ghost Ship Daredevil Run
  Plunder the Purple Coins   Boo in a Box
A galaxy of strange planets. Its largest has a rocky beach with an underwater lake and a wrecked airship. Other planets include a replica of Gateway Galaxy and a hollow sphere containing a watermelon.
Unlock criteria: collect 46 Power Stars and complete "King Kaliente's Spicy Return"
27. Dreadnought Galaxy
 ×6  ×15  ×2
Missions
    Infiltrating the Dreadnought   Dreadnought's Colossal Cannons
  Revenge of the Topman Tribe   Topman Tribe Speed Run
  Battlestation's Purple Coins   Dreadnought's Garbage Dump
Topman facilities. Its largest planet is a dreadnought equipped with cannons. Its interior contains gravity fields. A large landing strip mounted with Pulse Beams and smaller planetoids surround the dreadnought.
Unlock criterion: collect 48 Power Stars
28. Matter Splatter Galaxy
 ×1  ×4
Mission
    Watch Your Step
Stone ruins within a dark void. The ruins materialize and become tangible when struck by bouncing droplets of matter. Contact is accompanied by a flash of green light.
Unlock criteria: collect 50 Power Stars and complete "Heavy Metal Mecha-Bowser"
29. Melty Molten Galaxy
 ×6  ×14  ×1
Missions
    The Sinking Lava Spire   Through the Meteor Storm
  Fiery Dino Piranha   Lava Spire Daredevil Run
  Red-Hot Purple Coins   Burning Tide
Several sun-like planets covered in lava. Volcanic debris travels between lava pools and suns at various sites. One planet has a sinking mountain called the Lava Spire, and another has a path for the Rolling Ball.
Unlock criterion: collect 52 Power Stars
  Snow Cap Galaxy
 ×1  ×2
Mission
    Star Bunnies in the Snow
A capsule-shaped planet covered in light snow. The snow can be removed with the Star Pointer. Star Bunnies live here. The starting area is a planetoid resembling a glass orb.
Unlock criterion: complete "The Sinking Lava Spire" and feed the Hungry Luma 1600 Star Bits
  The Comet Observatory and the Gate
30. Gateway Galaxy
 ×2  ×4
Missions
    Grand Star Rescue   Gateway's Purple Coins
The first course of the game. Its starting planet is an ethereal sphere covered in flowers and small cottages. This sphere orbits Mario's homeworld and is frequented by Rosalina. A hollow planetoid and artificial planets covered with Goombas appear in "Grand Star Rescue".
Unlock criteria: complete the prologue (first visit); complete "King Kaliente's Spicy Return" (revisit)
31. Bowser's Galaxy Reactor
 ×1  ×10  ×1
Mission
    The Fate of the Universe
Bowser's galaxy generator at the center of the universe. It contains a series of gravity-bending traps and a system of environmental planets: one covered in lava; one in ice; and one in quicksand. It orbits a large sun.
Unlock criteria: collect 60 Power Stars and complete "Darkness on the Horizon"
  Boo's Boneyard Galaxy
 ×1  ×2
Mission
    Racing the Spooky Speedster
A skull-shaped planet in a starless sky. Its interior is a network of interconnected caverns navigated by the Spooky Speedster.
Unlock criteria: complete "Luigi and the Haunted Mansion", "Gateway's Purple Coins", and feed the Hungry Luma 1200 Star Bits
  Planet of Trials
Rolling Gizmo Galaxy
 ×1  ×4
Mission
    Gizmos, Gears, and Gadgets
One of the Trial Galaxies. It is a Rolling Ball course similar to Rolling Green Galaxy, but it resembles a Rube Goldberg machine with many shifting platforms.
Unlock criterion: collect all 3 Green Power Stars
Bubble Blast Galaxy
 ×1  ×2
Mission
    The Electric Labyrinth
Another Trial Galaxy, this one navigated via bubble. It is similar to Bubble Breeze Galaxy, but involves navigating a maze bordered by electric fields that destroy the bubble on impact.
Unlock criterion: collect all 3 Green Power Stars
Loopdeeswoop Galaxy
 ×1  ×6
Mission
    The Galaxy's Greatest Wave
A Trial Galaxy similar to Loopdeeloop Galaxy, where Ray is surfed along a watery course. This course has sharper turns, spikes, and twists that makes it more challenging than its predecessor in the Terrace.
Unlock criterion: collect all 3 Green Power Stars
Grand Finale Galaxy
 ×1  ×1
Mission
    The Star Festival
Princess Peach's Castle Gardens in the Mushroom Kingdom. A small village of Toads and a large lake flank the road to the castle. The locals are in the midst of celebrating the Star Festival.
Unlock criteria: begin a new save file (first visit); collect 120 Power Stars as Luigi (revisit)
Level chart information and legend: Galaxies accessed from inside a dome are designated with a unique number that correlates with the galaxy's distance from its dome's origin, with smaller numbers being closer and larger numbers farther. It very roughly correlates with how galaxies are listed within the game's Star List. Galaxies accessed by feeding Hungry Lumas are not located within domes and are denoted by  . Trial Galaxies lack numerical designation because they are unlocked concurrently and can be accessed in any order. Three symbols convey attributes about each galaxy:   denotes the total number of obtainable Power Stars;   denotes the total number of reachable planets and/or areas; and   denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is and the type of Power Star obtained.   denotes a normal mission;   denotes a Grand Star mission;   denotes a Green Power Star mission;   denotes a red Power Star mission;   denotes a Speedy Comet mission;   denotes a Daredevil Comet mission;   denotes a Cosmic Comet mission;   denotes a Fast-Foe Comet mission;   denotes a Purple Comet mission; and   denotes an intramissionary Secret Star.

Prankster CometsEdit

Main article: Prankster Comet

Prankster Comets are objects that interfere with a galaxy by either altering its attributes or giving it a new one. All 30 of the Comet Stars are obtained by completing special missions in the robust galaxies, namely speed runs, in which the Power Star must be reached within a given time limit; "daredevil" runs, in which Mario is defeated if he takes a single hit; races against Cosmic Mario; and missions in which the speed of enemies and obstacles is doubled. These only appear after the corresponding normal mission (e.g. Ghostly Galaxy's "Beware of Bouldergeist") is completed, either immediately or at a later point in the game. In some cases, such as in Space Junk Galaxy, all normal missions within a galaxy must first be completed before a comet can appear. Prankster Comets appear and disappear every other time a mission is completed, meaning that if a mission is completed while a Prankster Comet is active, all Prankster Comets disappear until a second mission is beaten. There are two Prankster Comets in each of the 15 robust galaxies: one of the comet types just described, plus a Purple Comet where Mario must collect 100 Purple Coins. These comets only begin to appear after "The Fate of the Universe" is completed at least once. The location and selection of Prankster Comets that appear can be manipulated by feeding Comet Tico 20 Star Bits.

The Comet ObservatoryEdit

Main article: Comet Observatory
 
The Comet Observatory as viewed from a circular platform by the Bedroom.

The Comet Observatory is the hub world of the game. It is a bridge between domes and serves as a place for the player to rest in between missions.[26] It is a sprawling structure similar to a palace, with a tall central spire and ornamental architecture. These attributes visually make it reminiscent of Princess Peach's Castle, the hub of Super Mario 64. The core of the observatory is a comet called the beacon that is fueled by Power Stars. The beacon is what allows the Comet Observatory to travel through space, but it remains in orbit around Mario's home planet throughout most of the game. The observatory has two extraplanetary satellites: the Planet of Trials and a grassy platform that holds the Gate. The platform is directly anchored to the observatory via Warp Pads, unlike the Planet of Trials.

Including Gateway Galaxy, there are nine galaxies that can be directly accessed from the Comet Observatory, six of which come from the Hungry Lumas affiliated with each dome. Unlike the hub worlds of Super Mario Galaxy's predecessors, there are no hidden Power Stars directly found on the observatory, though accessing the Planet of Trials, entering the Gate, and the arrival of Hungry Lumas are framed similarly. Five 1-Up Mushrooms are hidden in the observatory. Most of the observatory is obscured by darkness when Mario first arrives due to the abduction of its Power Stars, leaving the Terrace as the only accessible room. As Mario collects Power Stars, energy is restored to the observatory and new areas become lit to convey that they are now accessible. Throughout the Comet Observatory are several Warp Pads, which can be used to quickly reach adjacent locations on the hub. A Red Star appears above the Bedroom once Mario completes "Gateway's Purple Coins". Touching it transforms him into Flying Mario and allows him to freely soar through the skies of the observatory. Mario cannot take damage while on the observatory and is safely returned to solid ground if he falls off its edge.

 
Frame from the introductory cutscene that plays when Mario enters the library after a new chapter has been unlocked.

The Comet Observatory is a nursery ground for Lumas, who are cared for by Rosalina and treated as if they were her children. As light is restored to the observatory, more and more Lumas appear. The Comet Observatory was built by Rosalina during her childhood with an apricot-colored Luma. Over time, as more Lumas arrived and needed care, she expanded its size. The Comet Observatory visits Mario's home world once every hundred years, which is celebrated in the Mushroom Kingdom as the Star Festival. When the beacon is at its maximum size, Rosalina can make the observatory fold into the shape of a rocket ship and soar through the space like a comet. The domes are framed as an extension of the observatory that provide a view of the cosmos. Each one is themed around rooms in a house, such as a bedroom, kitchen, and so on. There are two locations similar in concept that are not domes on the observatory: the garage and the library. The garage is framed as an intergalactic repair shop that starships can dock to. This is where the Toad Brigade and Luigi establish themselves once "Bee Mario Takes Flight" and "Luigi and the Haunted Mansion", respectively, are completed.

The library is a closed off space behind the beacon that becomes accessible once "The Fiery Stronghold" is completed. Although it is entered like a dome, the library does not contain any galaxies or tangible incentives for visiting it, and as such, the player is never required to enter it. This is where Rosalina reads a storybook to the Lumas. New chapters become available as Mario[note 1] collects more Power Stars. The book details her personal backstory, the history of the Comet Observatory, and provides insight into the past of the apricot-colored Luma that travels with Mario. This part of the game was created by Yoshiaki Koizumi and included at the discretion of Shigeru Miyamoto.[25] While Miyamoto considers complex narrative elements to be extraneous for a Super Mario game, Koizumi believes they help the player foster an emotional resonance with the game that keeps them motivated.[30] In his view, the optional storybook chapters do this without burdening disinterested players, as well as contextualize the game's premise.[25] Rosalina's Story is noted for its heartfelt and melancholy elements.[26] The illustrations on the pages[27] and narrative themes of the story have been likened to The Little Prince.[26][31]

CharactersEdit

Playable charactersEdit

Name Description
 
Mario
The game's protagonist. Princess Peach invites him to her castle to celebrate the Star Festival, but the celebration is cut short when Bowser arrives and kidnaps her. After a failed rescue attempt, Mario winds up on a tiny planet far from home. It is here that he meets an apricot-colored Luma and his caretaker - the mysterious Rosalina. With the Luma giving him the power to travel through space, Mario sets off to collect Power Stars, rescue Princess Peach, and stop Bowser from creating his galaxy at the center of the universe.
 
Luigi
Mario's younger twin brother. The player can replay the game as Luigi after they have collected 120 Power Stars and completed "The Fate of the Universe" as Mario. He can jump higher and run faster than Mario, but at the cost of poorer acceleration and traction. This causes Luigi to skid as he moves, thus increasing the risk of him falling off of a platform or colliding with an obstacle. In addition, the Spin Jump's height difference between shaking the Wii Remote and Nunchuk is switched. He otherwise appears as a supporting character who goes on quests to locate Power Stars for his brother. He still fulfills this supporting role during Luigi's playthrough, leading to a situation where there are two of them. Luigi can be quite cowardly and is afraid of ghosts.

Non-playable charactersEdit

With the exception of Princess Peach, Toads, and penguins, all of the characters encountered by the player are completely new to the Super Mario franchise. Most characters are met within galaxies, although Rosalina, the Toad Brigade, and the Lumas are found on the Comet Observatory. In addition to the characters listed below, Yoshi has a cameo in Space Junk Galaxy and can be set as the file select icon for the player's saved file. Miis can also be set as the file select icon, marking their first appearance in a Super Mario game.

Some non-playable characters can be spoken to by pressing   while in close proximity, but many will share a brief line of dialogue when Mario is near without prompting. These lines appear as text boxes above their heads and do not inhibit the player's movements. Almost all characters can be jumped on or spun, and will react accordingly. However, this does not harm them or change how they interact with Mario. Some characters, such as Toads, seem to enjoy being spun.

Name Description Locations
 
Apricot Luma
Mario's traveling companion – a young Luma who resides under his cap. He grants Mario[note 1] the ability to spin and travel through space. Before being kidnapped, Princess Peach intended to give this Luma to Mario as a gift during the Star Festival. It is implied that he is a reincarnation of the first Luma that Rosalina ever encountered. All galaxies
 
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser on the night of the Star Festival and taken to the center of the universe, leading to Mario's quest to save her. She periodically sends letters of encouragement to Mario that contain five 1-Up Mushrooms. She sends letters containing twenty 1-Up Mushrooms during Luigi's playthrough, but they specifically remain addressed to Mario. Rosalina refers to Peach as Mario's "special one". Castle Gardens, Bowser's Galaxy Reactor
 
Rosalina
A mysterious woman who serves as the guardian of the cosmos. She travels through space in the Comet Observatory, a vessel she built for the Lumas. It is abruptly stopped and stripped of its power source, the Power Stars, by Bowser, leaving it stranded in space. When she meets Mario, they make an arrangement where he will collect Power Stars to restore power to the observatory. In exchange, Rosalina will help him stop Bowser and rescue Princess Peach. Her past is revealed to the player via Rosalina's Story as they accumulate Power Stars. The Lumas recognize Rosalina as their mother, who in turn sees them as her family. Comet Observatory, Gateway Galaxy
 
Lumas
Star children that make their home in the Comet Observatory. Lumas appear in some galaxies to aid Mario, typically by transforming into Launch Stars, Sling Stars, and Pull Stars. Lumas become celestial bodies when they grow up, and which ones they become is dependent on their color. Lumas eat Star Bits and squeal with delight when fed via the Star Pointer. Comet Observatory, Good Egg Galaxy, Battlerock Galaxy, Bowser's Star Reactor, Bowser Jr.'s Airship Armada, Bowser's Dark Matter Plant, Gateway Galaxy, Dreadnought Galaxy, Bowser's Galaxy Reactor
 
Polari
An elderly Luma who serves as Rosalina's advisor. He appears within each dome of the observatory and grants access to the map when prompted. He teaches the player how to use the Star Pointer. Comet Observatory
 
Hungry Lumas
Big Lumas. The ones on the Comet Observatory transform into galaxies when fed a specified number of Star Bits. When encountered in dome galaxies, they transform into planets. Visiting them triggers a hidden mission. Comet Observatory, Good Egg Galaxy, Space Junk Galaxy, Battlerock Galaxy, Dusty Dune Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Melty Molten Galaxy
 
Lumalees
Big Lumas that run Luma Shops. One typically proceeds a boss encounter and transforms into a mushroom of choice in exchange for thirty Star Bits. Battlerock Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Melty Molten Galaxy, Dreadnought Galaxy
 
Comet Tico
A Hungry Luma that is knowledgeable about Prankster Comets. It provides details on these comets to the player when prompted. Alternatively, it can shift where a Prankster Comet appears in exchange for twenty Star Bits. Comet Observatory
 
Toads
Denizens of the Mushroom Kingdom. They are mushroom people that come in a variety of colors. Toads are celebrating the Star Festival when Peach is abducted. Pink-capped Toads in red dresses appear in the prologue that look like Toadette. Castle Gardens, Grand Finale Galaxy
 
The Toad Brigade
A five-member team of Toads looking for Princess Peach. They travel through space in search of Power Stars aboard their Starshrooms, mushroom-shaped starships built for them by the Lumas. Outside of the red-capped leader and purple-capped mail carrier, the brigade contains three other Toads: a knowledgeable blue Toad who typically provides information on an area of interest; a green Toad who carries a pickaxe and constructs cannons for Mario; and a sleepy yellow Toad. Comet Observatory, Honeyhive Galaxy, Sweet Sweet Galaxy, Space Junk Galaxy, Hurry-Scurry Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Freezeflame Galaxy, Dusty Dune Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Sand Spiral Galaxy, Deep Dark Galaxy, Grand Finale Galaxy
 
Toad Brigade Captain
The captain of the Toad Brigade. This red Toad self-designated himself as the brigade captain and typically sends his teammates into dangerous situations without his direct involvement. According to the blue Toad, the captain is the most cowardly member of the team. All galaxies that feature the Toad Brigade
 
Mailtoad
A member of the Toad Brigade who runs a postal service for Mario on the Comet Observatory, delivering mail from Princess Peach or Luigi. He also periodically sends his own letters to the player through the Wii Message Board. When out on missions with the brigade, the Mailtoad is not carrying his satchel and sometimes wears a snorkel. All galaxies that feature the Toad Brigade
 
Star Bunnies
Spacefaring rabbits that like to play and typically award Mario a Power Star for catching them. The Star Bunnies of Gusty Garden Galaxy like to garden and are hunted by Undergrunts. Some Star Bunnies are Lumas in disguise. Unlike them, the real rabbits often end their sentences with "boiyoing" or wear vests. Gateway Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy, Snow Cap Galaxy, Grand Finale Galaxy
 
Honeybees
Bee people that collect honey and teach Mario how to use his Bee form. Most Honeybees are members of the Honeyhive Kingdom and are in the midst of a dispute with Mandibugs. The bees of Gold Leaf Galaxy keep Cataquacks as pets. Honeyhive Galaxy, Sea Slide Galaxy, Gold Leaf Galaxy, Grand Finale Galaxy
 
Queen Bee
The ruler of the Honeyhive Kingdom. She has a large body that can be clung to by the player while in their Bee form. When she meets Mario for the first time, she mistakes him for a physician and asks him to take care of an "itchiness" for her. Honeyhive Galaxy
 
Boards
Talking boards that explain unique mechanics to Mario, with each board covering a different topic: Gil Board teaches Mario how to Wall Jump; Bill Board teaches him how to use the Rolling Ball; Phil Board teaches him how to use the Bubble; and Jill Board reminds him how to use his Boo form. Honeyhive Galaxy, Rolling Green Galaxy, Bubble Breeze Galaxy, Gusty Garden Galaxy, Melty Molten Galaxy, Boo's Boneyard Galaxy, Rolling Gizmo Galaxy, Bubble Blast Galaxy, Grand Finale Galaxy
 
Ray
The manta ray that Mario surfs on during ray surfing. Safely reaching the finish line within a specified time limit awards Mario with a Power Star. Loopdeeloop Galaxy, Loopdeeswoop Galaxy
 
Penguins
Flightless birds who love to swim. Some penguins share swimming techniques with Mario when prompted, while others try to play with him. Most penguins are young and slightly shorter than Mario, while the two adult penguins, Coach and Penguru, tower over him. The penguin in Freezeflame Galaxy calls Mario an "old man" and challenges him to a race. Loopdeeloop Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Drip Drop Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy
 
Coach
A big penguin who has a paternal disposition and teaches the young penguins how to swim. Coach is the host of the ray surfing minigame and gives Mario a tutorial on how to move Ray. Loopdeeloop Galaxy, Beach Bowl Galaxy, Loopdeeswoop Galaxy, Grand Finale Galaxy
 
Penguru
An elderly penguin who likes to fish. While he oversees young penguins, he prefers spending time by himself. Drip Drop Galaxy, Bigmouth Galaxy, Sea Slide Galaxy, Grand Finale Galaxy
 
Penguin Racers
A four-member swimming team. While most penguins are blue, each member of this team is a different color. Mario can compete with them when he talks to the red-colored leader. This penguin awards Mario a Power Star for outswimming them. Sea Slide Galaxy, Grand Finale Galaxy
 
Gearmos
Maintenance robots. Gearmos can be found upkeeping battle stations affiliated with the Topman Tribe, but they themselves are not enemies. The Gearmos of Toy Time Galaxy teach the player how to use their Spring form. An overworked Gearmo hosts Bob-omb Blasting, while another helps maintain the Comet Observatory's Engine Room. One Gearmo in Battlerock Galaxy refers to herself as an "iron old lady". Comet Observatory, Battlerock Galaxy, Buoy Base Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Grand Finale Galaxy
 
Worm
A giant caterpillar with its own gravitational pull that enables Mario to walk along its body. It lives inside one of the apple-shaped planets in Gusty Garden Galaxy, where Ground Pounding a stump forces the worm to the surface and tunnel into the next nearest planet. This creates a permanent bridge between them. Gusty Garden Galaxy
 
Spooky Speedster
An Atomic Boo who challenges Mario to a race when prompted. He begrudgingly gives Mario a Power Star if he reaches the finish line before him. When Mario races him in "A Very Spooky Sprint", he must use Pull Stars to reach the goal. In "Racing the Spooky Speedster", he is in his Boo form. Ghostly Galaxy, Boo's Boneyard Galaxy
 
Guppy
An orca who bullies the Penguin Racers. He only relents if Mario can complete his eight-ring swim challenge, as well as award him a Power Star. Unlike most other characters, Guppy cannot be jumped on and knocks Mario back if touched, although this does not cause damage. Sea Slide Galaxy, Deep Dark Galaxy
 
Cosmic Mario
An entity that resembles Mario and mirrors his abilities. He challenges him to a footrace to a Power Star when a Cosmic Comet is in orbit during Mario's playthrough. Making contact with Cosmic Mario during the race makes him release Star Bits. Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy
 
Cosmic Luigi
An entity that resembles Luigi. Like Cosmic Mario, he only appears when a Cosmic Comet is in orbit during Luigi's playthrough. Unlike Cosmic Mario, Cosmic Luigi makes more frequent use of shortcuts and Long Jumps, making him a more challenging opponent. Honeyhive Galaxy, Freezeflame Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy

Enemies and obstaclesEdit

Roughly ninety enemies are in Super Mario Galaxy. Including bosses and obstacles, there are over one hundred. Most enemies drop coins if stomped on or Star Bits if spun into. If an enemy actively tracks Mario[note 1], it will usually stop moving for a moment after successfully causing damage, allowing the player time to recover before responding. Some enemies, such as Piranha Plants, laugh at Mario when they successfully land a hit.

About fifty of the enemies and varieties in Super Mario Galaxy are wholly new to the series. Some of them are incorporated into subsequent Super Mario games or have inspired staple elements. Notable groups include: octopus creatures called Electrogoombas, of which several varieties fire rocks; mechanical, spinning enemies called Topmen; and stationary enemies that discharge rings of electricity called Pulse Beams. Some of the new enemies are derivative of creatures that appeared in earlier Super Mario games in both design and behavior. Some of them even resemble recurring enemies in The Legend of Zelda series, such as bats (which resemble Keese) and the Electrogoombas (which resemble Octoroks). The Japanese name for Rocto directly derives from the name "Octorok".

Super Mario Galaxy makes use of the Super Mario series' back catalog of enemies. This game represents the first instance that some of these enemies were ever integrated into a 3D platformer. There are enemies in Super Mario Galaxy that, with the exception of re-releases or remakes, never appeared outside of their debut titles. The enemies that are incorporated contrast greatly with the ones in the previous 3D Super Mario game, a title that made a conservative use of past enemies and introduced ones that largely never appeared again.

New enemiesEdit

Name Description Locations Spoils
 
Ball Beamer
Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a gold screw on its top. Spinning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to. Buoy Base Galaxy, Deep Dark Galaxy  
 
Bat
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. Beach Bowl Galaxy, Ghostly Galaxy, Toy Time Galaxy  ×1
 ×3
 
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Ghostly Galaxy None
 
Bone Twister
Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a bamboo-copter if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. Dusty Dune Galaxy  
 
Bonefin
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated. Bonefin Galaxy  ×7
 
Clampy
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Beach Bowl Galaxy  
 
Cluckboom
Plurp-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. Dusty Dune Galaxy  ×1
 ×3
 
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy  ×1
 
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy  ×3
 
Electrogoomba
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. Good Egg Galaxy, Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy  ×1
 ×3
 
Eye Beamer
Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms. Dusty Dune Galaxy, Dreadnought Galaxy  
 
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Bubble Blast Galaxy  
 
Flipbug
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his Bee form, they pursue him. Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy  ×1
 ×3
 
Giant Gringill
Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills. Beach Bowl Galaxy, Sea Slide Galaxy, Deep Dark Galaxy  ×1
  
Giant prickly plant
Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy  ×7
 ×1
 
Golden Chomp
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it in his Rainbow form. Gusty Garden Galaxy  ×1
 
Goombeetle
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser's Dark Matter Plant, Dreadnought Galaxy  ×1
 
Gringill
Big conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy, Bigmouth Galaxy  ×7
 
Ground Urchin
Red Urchins found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. Freezeflame Galaxy, Deep Dark Galaxy  ×5
 
Ice bat
White bats. Making direct contact freezes Mario. They can only be damaged by fire. Freezeflame Galaxy  ×3
 
Ice Bubble
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of freezing water to regenerate their cloud. Freezeflame Galaxy, Toy Time Galaxy  ×1
 
Jam-o'-War
Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green. Deep Dark Galaxy, Bigmouth Galaxy  ×1
 
Jammyfish
Jellyfish that swim in schools along a set path. They damage Mario on contact but do not actively pursue him. Deep Dark Galaxy, Bigmouth Galaxy  ×1
 
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Freezeflame Galaxy, Melty Molten Galaxy  ×1
 
Mandibug
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but eventually shake him off. Honeyhive Galaxy, Bowser Jr.'s Airship Armada, Honeyclimb Galaxy, Gold Leaf Galaxy  ×3
 
Meteor
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies. Bowser's Star Reactor, Honeyclimb Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor None
 
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Deep Dark Galaxy None
 
Mini Chomp
Little Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. Dreadnought Galaxy  ×3
 
Monty
Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack. Battlerock Galaxy, Gusty Garden Galaxy, Dreadnought Galaxy  ×1
 ×3
 
Octoguy
Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. Honeyhive Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gold Leaf Galaxy, Deep Dark Galaxy  ×1
 ×3
 
Pokeyplant
A red Pokey. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee. Dusty Dune Galaxy  ×7
 
Prickly plant
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut[note 2] or rubbery bulb. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Toy Time Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor  ×1
 ×3
 ×1
 
Pulse Beam
Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario. Toy Time Galaxy, Dreadnought Galaxy  
 
Pumpkinhead Goomba
Slow-moving Goombas with Jack-o'-lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. Ghostly Galaxy  ×1
 
Rocto
Stationary Octoroks that sit in barrels. They shoot coconuts[note 2] and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. Good Egg Galaxy, Space Junk Galaxy, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy None
 
Sentry Beam
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy  
 
Sentry Garage
A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas. Buoy Base Galaxy None
 
Slurple
Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy  ×1
 
Space Mine
Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. Battlerock Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sling Pod Galaxy, Dreadnought Galaxy, Sand Spiral Galaxy, Bubble Blast Galaxy None
 
Spiky Topman
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. Battlerock Galaxy, Dreadnought Galaxy  ×1
 
Spiny Piranha Plant
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. Good Egg Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy  ×7
 ×1
 
Spoing
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. Space Junk Galaxy, Ghostly Galaxy  ×1
 ×3
 
Sprangler
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sea Slide Galaxy  ×1
 ×3
 
Spring Topman
Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis. Buoy Base Galaxy, Dreadnought Galaxy None
 
Spring Vault
Spring-like Pulse Beams. They can be used as springs after jumping on their head. Flipswitch Galaxy, Battlerock Galaxy, Dreadnought Galaxy None
 
Topmini
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. Buoy Base Galaxy, Dreadnought Galaxy  ×1
 
Tracks
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Good Egg Galaxy, Gusty Garden Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Gateway Galaxy  ×20
 
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. Gusty Garden Galaxy, Gold Leaf Galaxy  ×3
 
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Honeyhive Galaxy, Buoy Base Galaxy, Deep Dark Galaxy, Sand Spiral Galaxy  

Returning enemiesEdit

Name Description Locations Spoils
 
Amp
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a circular pattern around poles. Buoy Base Galaxy, Dreadnought Galaxy, Bubble Blast Galaxy  
 
Atomic Boo
A large Boo. It can only be defeated with a light source. The Spooky Speedster is an Atomic Boo. Deep Dark Galaxy  ×1
 
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Bowser's Galaxy Reactor None
 
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Buoy Base Galaxy, Deep Dark Galaxy  ×3
 
Bob-omb
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a bomb that can be picked up. Battlerock Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy None
 
Bomp
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Buoy Base Galaxy, Freezeflame Galaxy  
 
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes any nearby Boos to become enamored with Mario and chase him. Ghostly Galaxy, Deep Dark Galaxy, Bigmouth Galaxy, Sand Spiral Galaxy  ×1
 ×1
 
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy None
 
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy  ×1
 
Cataquack
Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and drown if led into water. Beach Bowl Galaxy, Gold Leaf Galaxy None
 
Cheep Cheep
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. Deep Dark Galaxy  ×1
 ×3
 
Chomp
Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as Rainbow Mario. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps. Good Egg Galaxy, Battlerock Galaxy, Ghostly Galaxy  ×7
 
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. Dusty Dune Galaxy, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor  ×3
 
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun. Good Egg Galaxy, Space Junk Galaxy, Rolling Green Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Deep Dark Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy  ×1
 ×3
 ×1
 
Grand Goomba
A giant Goomba. It can only be defeated with a spin and a kick. Gateway Galaxy  ×1
 
Koopa Troopa (Green)
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. Space Junk Galaxy, Bowser Jr.'s Airship Armada, Dusty Dune Galaxy, Sea Slide Galaxy, Dreadnought Galaxy, Bigmouth Galaxy  ×1
 
Koopa Troopa (Red)
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. Sea Slide Galaxy  ×1
 
Lava Bubble
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. Good Egg Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy  ×1
 
Magikoopa
Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "Kamek". Space Junk Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy, Deep Dark Galaxy, Matter Splatter Galaxy, Sand Spiral Galaxy  ×1
 
Mecha-Bowser
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Toy Time Galaxy, Dreadnought Galaxy  ×1
 
Micro Goomba
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. Rolling Green Galaxy, Battlerock Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy  ×1
 
Piranha Plant
Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Good Egg Galaxy, Honeyhive Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy  ×1
 ×3
 ×1
 
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. Gusty Garden Galaxy, Dusty Dune Galaxy  ×1
 ×3
 
Pokeynut
Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconuts[note 2], causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. Good Egg Galaxy, Dusty Dune Galaxy  ×1
 
Ruby Rock
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy, Melty Molten Galaxy  ×7
  
Spiny Cheep-Cheep
Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. Drip Drop Galaxy  ×7
 
Thwomp
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies. Bowser's Star Reactor, Beach Bowl Galaxy, Buoy Base Galaxy, Dusty Dune Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor  
 
Torpedo Ted
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. Buoy Base Galaxy, Drip Drop Galaxy None
 
Tox Box
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Beach Bowl Galaxy, Toy Time Galaxy  
 
Urchin
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Beach Bowl Galaxy, Buoy Base Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy  ×5
 
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. Honeyhive Galaxy, Beach Bowl Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy  ×7
 
Zap Ball
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. Space Junk Galaxy, Battlerock Galaxy, Buoy Base Galaxy, Gusty Garden Galaxy, Toy Time Galaxy  

ObstaclesEdit

Name Description Locations
 
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Bowser's Galaxy Reactor
  
Bars / Crystal
Thin barriers that can only be phased through by Boo Mario while he is invisible. Ghostly Galaxy, Boo's Boneyard Galaxy
 
Bill Blaster
Cannons that shoot Bullet Bills. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of airships. Many Bill Blasters are built into the body of Megaleg. The cannons do not shoot more than one Bullet Bill at a time. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy
 
Black hole
Bottomless voids with their own gravity. Mario is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to bottomless pits. Good Egg Galaxy, Honeyhive Galaxy, Flipswitch Galaxy, Bowser Jr.'s Robot Reactor, Space Junk Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Bowser's Star Reactor, Sling Pod Galaxy, Beach Bowl Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Honeyclimb Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Bowser Jr.'s Lava Reactor, Deep Dark Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy
 
Bone[32]
Floating barriers in courses where Mario races the Spooky Speedster. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in meat that bounce Mario on contact. Few are cackling skulls. Ghostly Galaxy, Boo's Boneyard Galaxy
 
Bramble
Thick, thorn-covered vines that damage Mario on contact. Gusty Garden Galaxy
 
Bumper
Floating objects that bounce Mario on contact. Bubble Blast Galaxy
 
Burner
Cannons that create small explosions. It takes a few seconds for them to charge up. Good Egg Galaxy
 
Cannon
Enemy cannons that shoot cannonballs. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy
 
Chomp box
Giant turrets that release Chomps. Little doghouse-like Chomp boxes release Mini Chomps. Good Egg Galaxy, Dreadnought Galaxy
 
Crushing pillar[33]
Walls that shift up and down. Mario loses a life if crushed. Battlerock Galaxy, Dreadnought Galaxy
 
Dark matter
Dark matter causes Mario to disintegrate and lose a life if he makes contact with it. Bowser's Dark Matter Plant
 
Electric Ball[34]
Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to Amps and electrocute Mario on contact. Battlerock Galaxy, Dreadnought Galaxy
 
Electric rail
Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. Spiky Topmen can be defeated by spinning them into an electric rail. Topmaniac can only be damaged by knocking it into rails. Good Egg Galaxy, Flipswitch Galaxy, Battlerock Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Sweet Sweet Galaxy, Bubble Blast Galaxy
 
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Battlerock Galaxy, Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Sling Pod Galaxy
 
Fire geyser
Hot steam forced from the ground. Making contact burns Mario. Space Junk Galaxy, Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
 
Fireball
Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch. Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
 
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "Hot and Cold Collide", this water rises and falls on one of the planets. Freezeflame Galaxy
 
Honey
A sweet substance collected by Honeybees. Honey reduces Mario's movement the same way mud does. Honeyhive Galaxy
 
Ice sphere
An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter. Bowser's Galaxy Reactor
 
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the tide. Good Egg Galaxy, Bowser's Star Reactor, Freezeflame Galaxy, Bowser's Dark Matter Plant, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Bowser's Galaxy Reactor
 
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
 
Moving sand
Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "Treasure of the Pyramid", the sand rises inside of a pyramid. Dusty Dune Galaxy
 
Mud
Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby. Good Egg Galaxy
 
Poison swamp
Poisonous sludge. If Mario falls into the poison, he sinks and loses a life. Bubble Breeze Galaxy, Toy Time Galaxy
 
Quicksand
Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. Dusty Dune Galaxy, Sand Spiral Galaxy, Bowser's Galaxy Reactor
 
Snow
Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the Star Pointer is waved over it or with fireballs. Snow Cap Galaxy
 
Spikes
Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving lifts with spikes embedded into their sides appear in a few galaxies, and bergy bits in "Wall Jumping up Waterfalls" are covered in ones made of ice. Good Egg Galaxy, Flipswitch Galaxy, Beach Bowl Galaxy, Gold Leaf Galaxy, Toy Time Galaxy
 
Spotlight
Beams of light. They can be used to defeat enemy Boos, but they will also force Boo Mario back into his normal form. Ghostly Galaxy, Deep Dark Galaxy
 
Spring
These floating springs bounce Boo Mario back on contact but do not cause damage. Boo's Boneyard Galaxy
 
Torpedo tube
Underwater cannons that shoot Torpedo Teds. Buoy Base Galaxy
 
Whirlpool
A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy

BossesEdit

Bosses are listed in the order that they are first encountered.

Name Description Missions
 
Dino Piranha
A Piranha Plant boss with a clubbed tail. It charges after Mario when he is in its line of sight. Spinning into its club knocks it at its head, damaging it. It charges faster after the first strike. Dino Piranha, Dino Piranha Speed Run
 
King Kaliente
A giant Rocto that sits in lava. He shoots coconuts[note 2] and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. King Kaliente's Battle Fleet
 
Mandibug Stack
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground Pound. Defeating the child angers the parent and makes it harder to strike. Trouble on the Tower
 
Bugaboom
A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. Big Bad Bugaboom
 
Megaleg
A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. Bill Blasters are built into its body. A Grand Star is caged on its head that can be freed with a lured Bullet Bill. Megaleg's Moon
 
Kamella
A Magikoopa boss. She launches magical fireballs and Green Shells from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. Kamella's Airship Attack, The Underground Ghost Ship, Ghost Ship Daredevil Run
 
Tarantox
A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with Sling Pods. It spits acid after being hit once. Tarantox's Tangled Web
 
Topmaniac
A large Topman with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an electric rail. Topmaniac and the Topman Tribe, Topmaniac's Daredevil Run, Revenge of the Topman Tribe, Topman Tribe Speed Run
 
Bowser
The fire-breathing king of Koopas. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a Ruby Rock. He refers to Mario as his "archenemy".[35] The Fiery Stronghold, Darkness on the Horizon, The Fate of the Universe
 
Bouldergeist
A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps Luigi.[29] Beware of Bouldergeist, Bouldergeist's Daredevil Run
 
Bowser Jr.
Bowser's son. He rides a miniature airship that fires Bullet Bills and cannonballs at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. Sinking the Airships
 
Major Burrows
A giant Undergrunt chasing a Star Bunny. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. The Dirty Tricks of Major Burrows, Major Burrows's Daredevil Run
 
Baron Brrr
A big Ice Bubble. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. The Frozen Peak of Baron Brrr
 
Water Bazooka
Blue rotating cannons operated by Undergrunt Gunners. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point. When It Rains, It Pours, Bubble Blastoff
 
Mecha-Bowser
An enormous robot modeled after Bowser. Gearmos are trapped inside of its mouth. To free them and destroy the robot, the stack of stone wheels on top of its head must be Ground Pounded. Heavy Metal Mecha-Bowser
 
Electric Bazooka
A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario. Bouncing Down Cake Lane
 
Kingfin
A massive shark that is guarded by a school of Bonefins. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. Kingfin's Fearsome Waters
 
King Kaliente (Black)
A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes meteors to rain from the sky during the battle. King Kaliente's Spicy Return
 
Dino Piranha (Black)
A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision. Fiery Dino Piranha

Items and objectsEdit

ItemsEdit

These are collectibles, pickups, and health-restoring objects.

Name Description Name Description
 
Power Stars
Objects that power the Comet Observatory. They are stolen by Bowser to create a galaxy of his own at the center of the universe. Collecting them completes missions and unlocks new levels. It is inferred that yellow Lumas can become Power Stars at the end of their lifespans.  
Green Power Stars
Hidden Power Stars. Collecting one attracts a green-colored Luma to the observatory. Collecting all three grants Mario[note 1] access to the Planet of Trials and its Trial Galaxies. The green Lumas become these Power Stars at the end of their lifespans.
 
Red Power Star
A Power Star affiliated with the Red Star power-up. Only one mission involves this Power Star, and collecting it makes the Red Star available in the Comet Observatory. Red Lumas can become these at the end of their lifespans.  
Silver Stars
Small Stars that represent one-fifth of a Power Star and are contained in bubbles. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
 
Grand Stars
Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them makes the beacon expand in size, restores light to the observatory, and unlocks new domes.  
Star Bits
Colorful objects that are eaten by Lumas. They are found floating in space and raining from the sky. They are collected when Mario makes physical contact or when they are touched with the Star Pointer. The Star Pointer works like a reticle: pressing   shoots a Star Bit at its on-screen positioning, and holding the button shoots them rapidly. Most enemies are stunned when struck by Star Bits. Fired Star Bits can be recovered by spinning, but only while using a Red Star or swimming underwater. Hungry Lumas transform into planets and galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to total when he returns to the observatory. Collecting fifty Star Bits gives Mario an extra life.
 
Coins
Collecting a coin restores one bar to Mario's life meter. Collecting fifty during a mission gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission.  
Purple Coins
Coins that only appear in a galaxy when Purple Comets are in orbit. Collecting 100 awards Mario with a Power Star.
 
? Coins
Big coins with inconsistent properties. Making contact with one has different results depending on the level. Touching one can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.  
Notes
Music notes which can appear when Mario touches a ? Coin. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
 
Green Shells
Shells of green Koopa Troopas. Mario grabs one when he makes contact or spins near it. Shaking   makes Mario throw it. Green Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim on his own. It also emits a light from the front of the shell that helps orient the player and can defeat Boos.  
Red Shells
Shells of red Koopa Troopas. They home-in on nearby targets when thrown. They give Mario a greater speed boost underwater than Green Shells.
 
Gold Shells
Golden Koopa Shells. Of all the shells, these ones give Mario the greatest speed boost. They function identically to a Green Shell when thrown.  
Bombs
Disengaged Bob-ombs that can be picked up and tossed. They explode on impact. Bombs are used during Bob-omb Blasting to clear trash.
 
1-Up Mushrooms
Green mushrooms that give Mario an extra life when obtained. They are sold at Luma Shops.  
Life Mushrooms
Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at Luma Shops.
 
Bubbles
Air bubbles appear underwater, often released by bubblers on the seafloor. Making contact with one refills Mario's air meter.  
Keys
Collecting a key opens a corresponding case or Key Door, granting Mario access to a new area.
 
Yellow Star Chips
Star fragments that each represent one-fifth of a Launch Star or Sling Star. Collecting five causes them to merge into either depending on the level context.  
Blue Star Chips
Collecting five Blue Star Chips turns them into a Pull Star.

Power-upsEdit

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
   
 
Bee Mushroom
 
Bee Mario
 
Bee Luigi
Touching the Bee Mushroom transforms Mario[note 1] into Bee Mario. Holding   makes Mario hover, and his movement is controlled by tilting  . The Flying Meter depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to honey walls and stand on clouds. The radius of the spin move is reduced in this form. Receiving damage or making contact with water makes Mario lose the power-up.
 
Rainbow Star
 
Rainbow Mario
 
Rainbow Luigi
Making contact with the Rainbow Star transforms Mario into Rainbow Mario for thirty seconds. He is invincible and can defeat enemies on contact. Running in this form makes Mario build speed and shortens the height of his jump. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
 
Boo Mushroom
 
Boo Mario
 
Boo Luigi
Mario is transformed into a Boo when he touches the Boo Mushroom. Shaking   makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing   makes Boo Mario hover, and he can read boards written in "Booish". Enemy Boos become infatuated with Boo Mario and pursue him. Receiving damage or making contact with a light source makes Mario lose the power-up.
 
Ice Flower
 
Ice Mario
 
Ice Luigi
Contact with the Ice Flower transforms Mario into Ice Mario for thirty seconds. In this form, Mario creates hexagonal ice platforms when he makes contact with water or lava, enabling him to wall jump between waterfalls. Because he produces ice under his feet, Ice Mario can continuously skate over water and lava.
 
Fire Flower
 
Fire Mario
 
Fire Luigi
The Fire Flower transforms Mario into Fire Mario for thirty seconds. Shaking   makes Mario toss a fireball. The fire lights torches and defeats enemies on contact. This is the only power-up to have appeared in prior Super Mario games.
 
Spring Mushroom
 
Spring Mario
 
Spring Luigi
Making contact with the Spring Mushroom transforms Mario into Spring Mario. Mario continuously jumps in this form. Pressing   when he strikes the ground makes Spring Mario jump to a great height. His horizontal movement is slowed in this state. Receiving damage or making contact with water strips Mario of the power-up.
 
Red Star
 
Flying Mario
 
Flying Luigi
The Red Star transforms Mario into Flying Mario for sixty seconds. Shaking   makes Mario soar without any corresponding meter or limitation. Holding   makes Flying Mario stop in midair and change directions. Purple Coins are drawn to Flying Mario while he is airborne. Shaking   while flying makes Mario fall back to the ground.

ObjectsEdit

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Transportation objects
 
Bubble
Big bubbles that are moved by the Star Pointer. Mario becomes stuck inside one when he touches it. The Star Pointer turns into an air-blowing nozzle ( ) that pushes the bubble with  . Pressing   releases Mario.
 
Cannon
Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns the Star Pointer into a reticle symbol ( ). Aiming the reticle on screen and pressing   launches Mario.
 
Floaty Fluff
Dandelion seeds that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking  , but only up to four times. Pressing   makes Mario let go of the Floaty Fluff.
 
Gravity spotlight
Blue beams of light that have their own gravity. When Mario walks into one, he is pulled towards the direction that the light is being beamed. It enables him to walk on walls and ceilings, but only where the light is being directly struck.
 
Hole
Indentations in the ground for the Rolling Ball. Yellow-rimmed holes launch the Rolling Ball from one planetoid to another. The blue-rimmed ones are the final goals of their courses. They break the Rolling Ball and allow Mario to collect its Power Star.
 
Key Door
Doors that open when Mario makes contact with a key.
 
Launch Star
Floating stars near the surface of planets. They launch Mario to distant areas when spun near. Some yellow Lumas transform into Launch Stars when freed by Mario.
 
Pipe
Entering a pipe brings Mario to a new area. He enters one when   is pressed while on top of one. Some pipes lead Mario to otherworldly subareas.
 
Pull Star
Floating stars that are interacted with the Star Pointer. Moving the cursor over a Pull Star and holding   pulls Mario to it. Gently pressing   again, pressing  , or spinning releases Mario from the Pull Star. A Pull Star is at the center of every dome on the Comet Observatory. Blue Lumas can transform into them.
 
Ring
Underwater rings. Swimming through one gives Mario a burst of speed.
 
Rolling Ball
Mario takes control of a Rolling Ball when he jumps on top of it. It is steered by shifting the  . It is carried between platforms on metal tracks. Reaching the goal causes the Rolling Ball to break and release its Power Star.
 
Sling Pod
Clumps of spider silk. Mario becomes stuck to one when he makes contact with it. Pointing on the Sling Pod with the Star Pointer and holding   pulls the Spring Pod back. Releasing   slings Mario a great distance.
 
Sling Star
Small Launch Stars that sling Mario towards a neighboring planet when spun near.
 
Tornado
Tornados moves back and forth along set paths. Making contact traps Mario within its gusts. He is propelled high into the air like a bamboo-copter if he tries to spin, enabling him to reach distant platforms and avoid hazards. Tornados function similarly to Bone Twisters, but have no means of harming Mario.
 
Warp Pad
Transport panels that move Mario along a curved beacon of light from one part of the Comet Observatory to another. More Warp Pads become available as energy is restored to the observatory.
Blocks and containers
 
? Block
Floating blocks that contain items. One releases its content when Mario jumps underneath it. ? Blocks that contain coins and some that have Star Bits can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
 
Block
Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
 
Brick
Some are Coin Blocks that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
 
Case
Cloche domes that trap Lumas, Power Stars, and other objects of interest. Most open when Mario acquires a nearby key, but some require the completion of a more cryptic task.
 
Crate
Crates contain items or Goombas. They release their contents when spun near or ground-pounded. Crates are only found on the ground and break completely when struck.
 
Gold Treasure Box
A treasure chest that only opens when struck by a Gold Shell. It contains a Power Star and the Toad Brigade Captain.
 
Sliding block
Flat blocks only found on a planet in Gold Leaf Galaxy. They slide across the surface like hockey pucks and can damage Mario on impact. Striking one with a Ground Pound releases an item.
 
Snow sculpture
Blocks in Snow Cap Galaxy that melt when struck by fireballs. Each snow sculpture contains a coin.
 
Stone block
Big blocks in Rolling Gizmo Galaxy. They are destroyed when struck by the Rolling Ball.
 
Treasure chest
Wooden treasure chests that contain items. One opens when a Koopa Shell is thrown at it.
Strikable and spinnable objects
 
Bolt
Mario pushes bolts into the ground when he spins on top of them. Doing so grants him access to new areas or triggers nearby events.
 
Bowser Statue
Stone statues of Bowser that contain items. They are destroyed when struck by Bomb Boos or Bullet Bills.
 
Cage
Glass spheres. They contain objects of interest such as pipes, Star Bits, or Power Stars. In one mission, Luigi is trapped in a cage. They shatter when hit by Bullet Bills.
  
Coconut / Watermelon
Green fruits that can be launched when spun. Some enemies and bosses fire coconuts. Watermelons permanently replace them once Mario accumulates 9999 Star Bits on one save file. One otherwise appears in the center of a transparent planet in Deep Dark Galaxy.
 
Crystal
Gemstones that break when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken.
 
Leaf pile
Leaf piles release Star Bits or coins when spun in.
 
Rock spire
Stalagmites. They fall apart when spun into. Some contain items.
 
Rubbery bulb
Bulbous plants. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They can be used to break objects and defeat enemies.
 
Shock Wave Generator
Spires that release waves of electricity when struck, stunning nearby enemies.
 
Snowman
Snowmen are destroyed with fireballs. They obstruct narrow paths in some instances.
 
Star Piece Cluster
Giant Star Bits that float in the set trajectory of Launch Stars. Colliding with one breaks it into seven collectible Star Bits.
  
Stone circle / Shell circle
A circle of eight objects embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
 
Tiny lamp
A shimmering protrusion in the ground. Firing a Star Bit at a tiny lamp turns it into a coin.
 
Torch
Lighting torches with fireballs solves puzzles and sometimes provides access to new areas.
 
Trash
Piles of garbage from Bob-omb Blasting. They are cleared with bombs.
 
Valve
Most valves release Star Bits when spun into the ground. One prevents the flow of water in Sea Slide Galaxy.
Ground-poundable objects
 
Stone wheel
Stone discs. Ground Pounding one breaks it and usually releases an item. Breaking a stone wheel sometimes changes an element of the area it is in. In some galaxies, there are multiple stone wheels stacked on top of each other.
 
Stump
Ground Pounding a stump either produces a coin or triggers an event that enable level progression, similar to Ground-Pound Switches.
 
Tennis ball
Yellow balls within a clear planet in Deep Dark Galaxy. Ground Pounding one launches it at a watermelon in the planet's center and makes it expand.
 
Trampoline
Trampolines bounce Mario into the air. Ground Pounding the surface of a trampoline launches Mario higher.
Climbable objects
 
Banandelion
Big dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower and flings him.
 
Bar
Metal rods embedded into the caverns of Deep Dark Galaxy. Mario can swing from them to reach higher areas.
 
Honey wall
Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them while in his Bee form.
 
Pole
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving  . Pressing   makes Mario jump from whichever face he is on.
 
Sproutle Vine
Twisting vines that sprout from the base of defeated Piranha Plants. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one area to another.
 
Swing
Trapezes made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving   back and forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
 
Vine
A rope swing that Mario grabs onto when he jumps towards it. Moving the   causes him to swing.
Switches
 
Blue switch
Blue ! Switches. Ground Pounding one usually triggers a timed event or changes an element in the area it is encountered.
 
Flipswitch Panel
Blue panels that turn yellow when Mario steps on them. Stepping on all of the panels in a confined area turns the switches green and triggers access to a new area or the appearance of a Power Star.
  
Gravity switch
Switches that shift the gravitational pull from the floor to the ceiling. They only occur in areas on 2D planes.
 
Ground-Pound Switch
Buttons that trigger a change in the surrounding environment when Mario Ground Pounds them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated.
 
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
Platforms
 
Airship
Bowser's flying ships. Enemies patrol the decks. Some are equipped with cannons that fire hazardous projectiles. There are hatches on the floors of some airships. Ground-pounding one brings Mario inside the cargo hold.
 
Assembly Block
Multi-shaped platforms. They initially float in space far away from Mario, but will immediately assemble into an established configuration if he approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
 
Bolts
Three giant bolts on a metal rod. The rod connects two distant areas. Walking perpendicular to the rod on the bolts makes them rotate, allowing Mario to travel between the areas.
  
Cloud
Floating platforms that Mario is normally too heavy to stand on. He can only do so in his Bee form. There are raining gray variants that move along set paths.
 
Conveyor Belt
Platforms with moving surfaces. A blue Conveyor Belt has giant chocolate bars built into it.
 
Flip Tile
Yellow squares that flip downwards and turn indefinitely when stepped on.
 
Float[36]
Floats sink in water when stepped on, then rise back up.
 
Flower
Floating flowers that recede if Mario makes contact with them. He can only stand on them while in his Bee form.
 
Ice
Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start skating.
 
Lift
Moving platforms. Their designs and environmental context for moving depends on where they are encountered. Four wooden lifts attached to a pivot point appear in Honeyhive Galaxy that spin continuously, and there are similar lifts that look like lollipops in Toy Time Galaxy.
 
Ramp[37]
Wooden ramps that enable traversal between two gravitational planes.
 
Robot turtle
Buoyant Koopa-like platforms that moves across the surface of water.
 
Rock platform[38]
Rock platforms that sink into lava once stood on.
 
Shrinking platform
Checkerboard platforms that disappear once stood on.
 
Starshroom
Mushroom-shaped starships with their own centers of gravity. They were created by the Lumas for the Toad Brigade.
 
Steel platform[39]
Platforms that sink in lava when stepped on, then rise back up.
 
Waterfall
Water overflowing the sides of elevated drops. In Beach Bowl Galaxy, a series of waterfalls can be ascended when Mario wall jumps between them in his Ice form.
Other objects
 
Arrow Sign
Signs that direct players towards the intended focus of the mission they enter.
 
Beacon
The comet at the center of the Comet Observatory that gives it its energy. Collected Power Stars are fed to it. Grand Stars make it grow larger and unlocks new areas of the observatory to explore.
 
Bob-omb dispenser
Bob-omb dispensaries. A single Bob-omb dispenser only releases one Bob-omb at a time: the current one out must explode before it releases another one. The Bob-ombs are usually active, but the Bob-omb dispensers in Bob-omb Blasting only release legless variants that can be picked up by Mario.
 
Bubbler
Creates air bubbles.
 
Butterfly
Butterflies are sometimes found near flowers. In galaxies, trailing a butterfly with the Star Pointer causes it to release a Star Bit. Mario will automatically direct his gaze towards a butterfly if it is in his vicinity. One may land on his head if he falls asleep near it.
  
Flower / Grass
Flora that rustles when walked through. Some release Star Bits or coins when disturbed.
 
Matter
Matter can take two forms: bouncing droplets that reveal circular parts of the planet's terrain, and spotlights that move in a set path revealing parts of the planet in their range.
 
Portrait
A painting of a 1-Up Mushroom. Touching a nearby ? Coin makes a 1-Up Mushroom emerge from it. Portraits of Boos and Bomb Boos also occur, and continuously release the enemies in the areas they are found.
 
Sign
Posted signs that contain information on actions. Most signs are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few signs are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.
 
Water spout
Mario is briefly carried into the air when he enters a water spout. When in his Ice form, Mario can freeze the surface of the water to form temporary ice platforms.
 
Wind
Wind is usually generated by fans triggered by switches. Riding the currents in a bubble or with a Floating Fluff brings Mario to distant areas.

MusicEdit

Main article: Super Mario Galaxy Original Soundtrack
 
Album and disc for Super Mario Galaxy Original Soundtrack.

The majority of the music in Super Mario Galaxy was composed and arranged by Mahito Yokota, who penned the entirety of the soundtrack for Nintendo EAD Tokyo's first title, Donkey Kong Jungle Beat (2004). Longtime series composer Koji Kondo contributed four tracks himself and mentored Yokota in developing a sound appropriate for the title. It is the first Super Mario game to feature a fully orchestrated soundtrack.[22] The game's orchestra performed at the Sound Inn Studios in Tokyo and consisted of roughly fifty members dubbed the "Mario Galaxy Orchestra". Koji Haishima, who had conducted pieces from Square Enix's Final Fantasy series and Capcom's Monster Hunter series, served as conductor.[40] Some of the pieces are orchestral arrangements of Kondo's compositions from Super Mario Bros., Super Mario Bros. 3, and Super Mario 64.

Yokota was professionally trained in orchestral composition and championed the use of an orchestra to producer Shigeru Miyamoto during the game's development. He was met with reluctance due to the anticipated expenses and the thought that it would detract from the player's immersion, which is why live instrumentation had seen only occasional use in prior Nintendo games.[22] It was ultimately decided that a live orchestra would be appropriate for Super Mario Galaxy after Yokota spent three months trying to develop the best sound with little success. Based on the music of prior titles in the series, Yokota's first attempts derived from Latin and pop music. Though approved by director Yoshiaki Koizumi, Kondo was displeased. When Yokota presented his work to him, he said, "Yokota-san, if somewhere in your mind you have an image that Mario is cute, please get rid of it... Mario is cool." This experience and the strenuous three months of work briefly made Yokota consider leaving the project.[22] A musical direction was definitively established when Yokota presented Miyamoto with three pieces – one orchestral, one a mix of orchestral and pop, and one entirely pop – and asked which he felt was the best style for Super Mario Galaxy. Miyamoto chose the fully orchestrated one, remarking that it sounded "the most space-like". This piece, titled "Egg Planet", was penned by Koji Kondo. It accompanied the game's debut trailer during E3 2006 and is incorporated as the level theme for Good Egg Galaxy in the final product.[22][40] Miyamoto's preference for it is what allowed Yokota to find his sound.

Mahito Yokota composed roughly thirty pieces for Super Mario Galaxy and oversaw their recording at Sound Inn. Unlike most orchestras, a metronome was used during recording sessions that was set to a tempo adjacent to Mario's running speed. He did this because he did not want the music to sound like a passive background element – he wanted it to sound like an organic part of the game.[22] Another major way this was accomplished was with the music itself being an influenceable element.[41] For example, there are three variations of "Rosalina in the Observatory", the waltz that plays on the Comet Observatory. The first variation is what plays in the earliest portion of the game, when many areas are inaccessible and the observatory is largely cast in shadow. This variation is simplistic in orchestration. As the player accumulates more Power Stars and more areas on the Comet Observatory become accessible to the player, the variation that plays is progressively more richly orchestrated.[42] Within the levels themselves, unique sound effects and musical queues correlate with the actions performed by the player in real-time. Sound director Masafumi Kawamura established this by building on what he had integrated in The Legend of Zelda: The Wind Waker (2003) and Jungle Beat, which comparably included instances where the player's actions would influence the music in limited, context-specific instances. In Super Mario Galaxy, the player can influence sound throughout the majority of the game. It was accomplished by synchronizing a stream of the raw recording data from the orchestra with Musical Instruments Digital Interface (MIDI) data. This effect enhances the player's sense of rhythm and immersion within the game world.[22][42][41]

On January 31, 2008, two soundtracks were made available in Japan through Club Nintendo. One is a standard edition with 28 tracks on a single disc. The other is a "platinum edition" that has 81 tracks across two discs. The platinum edition was released in Europe on the same date.[40] The standard edition eventually saw a localized release in the United States on October 23, 2011 through its inclusion in a Wii console bundle.[43] The platinum edition would not become available in the US until the release of Super Mario 3D All-Stars on September 18, 2020. Select pieces from Super Mario Galaxy are included in Super Mario History 1985-2010 Sound Track CD, Nintendo Sound Selection: Endings & Credits, and The 30th Anniversary Super Mario Bros. Music. Music from Super Mario Galaxy has been rearranged and incorporated into succeeding video games by Nintendo, including Super Mario Galaxy 2, Super Mario 3D Land, Super Mario 3D World, Mario Kart 8 (2014), Captain Toad: Treasure Tracker (2014), Super Smash Bros. for Wii U (2014), Super Mario Odyssey (2017), and Super Mario Maker 2 (2019). Film composer Brian Tyler incorporated select compositions into melodies he penned for The Super Mario Bros. Movie. Music from Super Mario Galaxy has been performed live in concert by the Kanagawa Philharmonic Orchestra, the WDR Rundfunkorchester Köln, and the London Philharmonic Orchestra.[44][45][46]

MediaEdit

For a complete list of media for this subject, see List of Super Mario Galaxy media.
  Super Mario Galaxy - Trailer
File infoMedia:SMG Trailer.ogv
3:12
  Overture - The song that is played on the game's title screen.
File infoMedia:Title Screen Super Mario Galaxy.oga
0:30
  Prologue - The song from the prologue.
File infoMedia:Prologue Super Mario Galaxy.oga
0:30
Help:MediaHaving trouble playing?

StaffEdit

Main article: List of Super Mario Galaxy staff

Super Mario Galaxy was developed by Nintendo EAD Tokyo, a development team established in 2003 that previously developed Donkey Kong Jungle Beat.[22] It is smaller than the Kyoto branch of the same name that developed the majority of the previous Super Mario games and consists of younger, less experienced staff.

Series creator Shigeru Miyamoto conceived of the game and served as one of its producers. Yoshiaki Koizumi, a friend and protégé of Miyamoto who has been involved with the series since Super Mario 64, served as director. This represents the first time he would serve as the sole director of a Super Mario game, after having co-directed Super Mario Sunshine with Kenta Usui. He previously directed Jungle Beat and believed that that game's development allowed the staff of Nintendo EAD Tokyo to get familiar enough with each other to confidently pursue a game as complex as Super Mario Galaxy.[22]

This is the first Super Mario game to feature Bowser's current voice actor, Kenny James.

The staff credits in the Nvidia Shield TV version shows three people in charge of Chinese localization as well as an "iQue testing group". It is possible that the game was fully translated for the iQue Wii release before the console was canceled.[47]

DevelopmentEdit

1997–2004: Super Mario 128 and Donkey Kong Jungle BeatEdit

 
Screenshot of the Super Mario 128 tech demo from SpaceWorld 2000.

Super Mario Galaxy was developed to address the problems with 3D game design established by Super Mario 64.[23] That game was one of the first 3D titles ever published and has had a significant foundational influence on how 3D games are made, not just at Nintendo but throughout the entire industry.[48][27][13][49][50] Despite its influence, some members of Nintendo's staff observed that the game caused a divide between potential players that did not exist during the 2D era of video games, with some people feeling that 3D games are too difficult for them to play. Yoshiaki Koizumi, one of the assistant directors on Super Mario 64, believed that this perceived difficulty came from their attempts to keep the player from experiencing depth misperception, getting lost, and feeling motion sickness. The solutions created to mitigate these problems, most significantly camera controls, resulted in systems that were too cumbersome or at least intimidating for players.[23][22]

After Super Mario 64 was released, Shigeru Miyamoto assembled a team within Nintendo EAD to develop a successor tentatively titled Super Mario 128 to address this problem.[51][52] At SpaceWorld 2000, it was presented to the public as a technology demonstration for the Nintendo GameCube. Directed by Koizumi, the player controlled 128 Marios on a saucer-shaped platform that dynamically changed its shape over the course of the demo. This iteration of Mario 128 was never released as a full game, but Miyamoto did extrapolate the idea of having Mario run around "spherical worlds" from the demo.[53][54][52] It was believed that this concept would resolve many of the problems with previous 3D games in deemphasizing the need to control the camera and decreasing the likelihood of the player getting lost. When shared with Koizumi, he agreed this had the potential to become a full game, but was technically near-impossible.[22]

While Super Mario 128 continued development, Nintendo published Super Mario Sunshine for the GameCube in 2002. It was the first entry in the Super Mario series released since Super Mario 64 and shard many elements with it. However, Miyamoto asserted that Super Mario Sunshine was unrelated to Super Mario 128 and was best viewed as a continuation of Super Mario 64, not a proper successor that built on the concepts it introduced.[55][56] Super Mario Sunshine was the last 3D-related project Koizumi helped develop for several years, having served as one of its co-directors. He regrettably oversaw the integration of a camera system in Super Mario Sunshine that he felt was even more cumbersome than Super Mario 64's and came to the perspective that it was too difficult to produce the "perfect 3D control environment", where the game was both fun to play and not needlessly stressful for the player.[23][22]

Koizumi's next project was at the newly-formed branch Nintendo EAD Tokyo where he directed Donkey Kong Jungle Beat, a 2D action-adventure platformer released in 2004 for the GameCube. The player controlled Donkey Kong with the DK Bongos, a controller with fewer input options than the conventional GameCube controller. The experience of directing Jungle Beat made Koizumi realize that one could create a robust action game with only a few button inputs required of the player. They had established what Koizumi called "contextual binding", where available player actions change depending on the context, resulting in more diverse ways of play without increasing the number of buttons. Koizumi also observed that an exaggerated presentation delighted bystanders that were not directly playing the game, allowing more people to gain from the experience than just the player. These were concepts he brought to Miyamoto, who was still working on Super Mario 128 as its sole director.[52] In 2003, before they had started development on Jungle Beat, a staff member expressed interest in making the next Super Mario game. The experience of working together as a team for Jungle Beat made Koizumi realize that this was something they could do. They had the technical skill needed to succeed the struggling Super Mario 128 project and bring Miyamoto's spherical world concept to fruition.[23][22]

2005–2007: Super Mario RevolutionEdit

 
Yoshiaki Koizumi's proposal documents for "Super Mario Revolution", circa 2005.

In 2005, Koizumi prepared an outline for "Super Mario Revolution" for the GameCube's successor, the Wii. Adapted from the Super Mario 128 demo and building on what EAD Tokyo had accomplished with Jungle Beat, the core concept of "Super Mario Revolution" was for it to be a 3D action platformer with Mario running around spherical worlds. These worlds would have their own centers of gravity that prevent Mario from falling off the edge.[24][23] There would be few walls or ceilings on the worlds to obstruct Mario's path. If he kept moving forward in one direction, he would return to his starting position. This would mitigate the chances of the player becoming lost. After the project was greenlit by Nintendo's executives, Koizumi spent three months creating a small prototype with several other EAD Tokyo employees to present to Miyamoto for his feedback. The prototype was set in space because it was believed that most players would interpret the spherical worlds as small planets. This set a precedent where Miyamoto would be the first one to playtest all of the game's builds. A system was eventually set up that allowed the staff to send him a build from the Tokyo studio to his office in Kyoto as soon as it was finished. In the last few months of development, Miyamoto made frequent in-person visits to EAD Tokyo.[22]

Development progressed with the involvement of more staff. It succeeded the indefinitely-stalled Super Mario 128 project and was recognized as the "true" successor to Super Mario 64 by Miyamoto during development.[25][53] At some point it was renamed Super Mario Galaxy to reflect the game's outer space setting. An important tenet that informed development was to prioritize what Koizumi refers to as "ease of play" - to make the control system as unobtrusive to the player as possible. The number of button inputs required by the player was kept to a minimum. The spin move was added to supplement jumping actions, which Koizumi believes can be imprecise in a 3D environment.[23] Originally they made it so that Mario could spin indefinitely by shaking the Wii Remote, but Miyamoto had them integrate a delay after the spin to make the game more challenging.[22] Employing contextual binding resulted in the development of scenarios within the game that change what button inputs do, such as in the rolling ball levels, ray surfing, and controlling power-ups. Pointer controls were thoroughly integrated into Super Mario Galaxy to supplement or even replace traditional button inputs, as the team felt they were more intuitive.[22][23] To keep the player from "thinking about the camera", another tenet of development, EAD Tokyo developed a new camera system called the "planet camera". It gently follows Mario as he runs across a spherical world without sudden jerks or obscuring his positioning. It requires no input from the player.[23] This element of the game was very important to the staff because they did not want any players to experience motion sickness. To ensure the game was comfortable to play, they heavily relied on the feedback of playtesters, something that was also employed extensively during Jungle Beat's development.[22]

In concert with Nintendo's goal of making the Wii appeal to demographics beyond their core consumers, the team wanted Super Mario Galaxy to appeal to people who do not play video games.[22][53] One of the ways they did this was by integrating a cooperative multiplayer mode called Co-Star Mode. One player controls Mario and a pointer (P1) while a second player only has a pointer (P2). It was seen as a good way for family and friends to play together even if one of them was inexperienced with games.[23] Co-producer Takao Shimizu originally envisioned pointer controls being the same for both players, but Miyamoto had them restrict some actions to P2. This completely changed the balance of the game. For example, they originally allowed P1 to hold moving obstacles in place with the pointer. Staff felt that restricting this action to P2 improved the game's flow.[22] The desire to engage non-players also informed Super Mario Galaxy's theatrical cutscenes and lively character animations. This made the game fun for bystanders to watch.[23]

There were concentrated efforts to make the game easily accessible for beginners, such as with the integration of Bee Mario. Believing that one of the joys of a Super Mario game was simply moving around, Koizumi oversaw the integration of areas without enemies or objectives. The earliest builds of the game were too easy, however. Miyamoto reminded staff that it was important for a game to feel challenging to play, otherwise the player might feel disengaged. Measures were subsequently taken to ensure the game was still healthily challenging, such as by reducing the life meter from eight bars (as was done in Super Mario 64 and Sunshine) to three. Coins were made rarer, health-restoring items.[22]

EAD Tokyo was pressured to finish the game close to the Wii's launch, as several executives were disappointed by Super Mario Sunshine not being a GameCube launch title and thought that an earlier release could have helped the console's commercial performance. When Super Mario Galaxy was first shown off to the public during E3 2006, Miyamoto stated it would release within six months of the Wii's launch. However, EAD Tokyo felt it was more important to make a game they were really happy with, resulting in it launching eleven months after the Wii.[22]

Pre-release and unused contentEdit

Main article: List of Super Mario Galaxy pre-release and unused content

When first showcased at E3 2006, Toads with star-shaped spots appeared in the game that provided the player hints and could transform into rabbits. Lumas serve this role in the final game. Rosalina was originally conceived as "related" to Princess Peach and had a similar design reflecting this. Bonefin Galaxy was intended to be much darker, as was Deep Dark Galaxy. These were changed in the interest of playability. Guppy was first envisioned as a friendly character and had a design comparable to the Dolphins from Super Mario World (1990). Artwork of Sea Slide Galaxy and Beach Bowl Galaxy suggests that they were conceived as a single galaxy, with Beach Bowl's main planet in the center of Sea Slide's ring. The staff were sentimental for this piece of concept art titled Fortress because it was one of the first drawings made during development.[57] The planet shown in the art is not in the final game, but it has some similarities to Good Egg Galaxy, Beach Bowl Galaxy, and Bowser Jr.'s Robot Reactor. The development team wanted to incorporate Yoshi and he appears in the 2005 "Super Mario Revolution" proposal documents, but he is relegated to cameos in the final release.[58]

GlitchesEdit

Main article: List of Super Mario Galaxy glitches

Floating ToadEdit

 
The floating green Toad.

To perform this glitch, the player should go to the level "Tarantox's Tangled Web". Mario should go to the final planet where Tarantox is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.

Freezeflame Galaxy out of bounds glitchEdit

To perform this glitch the player should go to the Freezeflame Galaxy's mission "Hot and Cold Collide". Mario should reach the second planet and triple-jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet surface will also appear in the wrong spot or be invisible.

Notable promotionsEdit

Trading cardsEdit

Main article: List of Super Mario Galaxy trading cards

Trading cards were developed by EnterPlay to correspond with the release of Super Mario Galaxy. Each pack (called Fun Paks) contained two regular cards, a trivia card, a standee, and a temporary tattoo.[59]

Buzz Aldrin promotional eventsEdit

To correspond with its release in the United States, Nintendo of America hosted an event with MTV in Las Vegas, Nevada on November 3, 2007 where someone dressed as Mario entered the reduced-gravity aircraft G-Force One with former astronaut Buzz Aldrin.[60][61] It was coordinated with the Zero Gravity Corporation, who owns the aircraft.[62] Patches labeled "Super Mario Galaxy Flight Team" were created for the suits worn by Aldrin and the assisting crew.[63]

On November 13, 2007, Aldrin attended a press event held by Nintendo Ibérica in Madrid, Spain alongside marketing director Nicolás Wegnez and Wii brand manager Ernesto Fernández, during which they demonstrated Co-Star Mode. Aldrin shared his impression of Super Mario Galaxy, noting that while he found it "quite the challenge" for someone who did not play video games, he felt it encouraged him to problem solve from new perspectives.[64] He also felt that the game invoked one's imagination about space travel, similar to the science fiction comics of his youth.[65]

Press Start 2008 concertEdit

On September 14, 2008, Famitsu hosted the concert Press Start 2008 -Symphony of Games- at Bunkamura Orchard Hall. It was an intercompany celebration of video game music. One of Nintendo's contributions to the setlist was "Super Mario Galaxy 2008", a medley of the game's music arranged by Mahito Yokota and conducted by Taizo Takemoto. Koji Kondo and Yokota attended the event as guests.[44] A recording of this piece is featured on a compact disc included with the Super Mario 25th Anniversary Commemorative Book published in 2010.

Super Mario-kun adaptationEdit

The events of the game are adapted in three volumes of the manga Super Mario-kun. The first volume, 38, was published October 28, 2008 and follows the conclusion of a story arc based on Super Paper Mario (2007). It sees Mario becoming demoralized after failing to rescue Princess Peach during the Star Festival, but his confidence is restored by Rosalina and the Lumas. He travels across various galaxies alongside them and other characters from Super Mario Galaxy. In vol. 39, published March 27, 2009, Mario plays with most of the game's power-ups and rescues Luigi. The arc concludes in vol. 40, published November 27, 2009, and is followed by a storyline adapted from Mario & Luigi: Bowser's Inside Story (2009).

ReceptionEdit

ReviewsEdit

Super Mario Galaxy is universally acclaimed. It has an aggregated score of 97.64% from 78 reviews on GameRankings. By the time of its closure in 2019, Super Mario Galaxy was the highest rated game on the site to have at least 20 different reviews.[66] Similarly, Super Mario Galaxy has a Metascore of 97/100 on Metacritic from 73 accredited outlets and 91% from 3,434 site users as of January 7, 2024, reaching the threshold for "Universal Acclaim" on both accounts.[67] As of January 9, 2024, it has the fourth highest Metascore on the site, following The Legend of Zelda: Ocarina of Time, SoulCalibur (1999), and Grand Theft Auto IV (2008).[68]

Reviewers have consistently praised the game's artistic fidelity, complimenting the character animations, lush vistas, environmental effects, enemy designs, audio design, and orchestrated soundtrack.[69][70][71][72][73] Aaron Linde of Destructoid described Super Mario Galaxy as "one of the most beauitufl games [he]'s seen in years,"[74] while Penki Yamamoto of Famitsu remarked that the game looked so nice that it was enjoyable to just watch other people play.[75] Controlling Mario was notably intuitive and comfortable, being instantly understandable for people who do not have a lot of experience with platform games while also feeling excellent for seasoned players.[70][71][74][75] The level design of Super Mario Galaxy was widely praised as some of the best of any 3D platformer at the time, and regularly subverted the player's expectations.[74][71] Several reviewers felt that there was no certainty on the scope or unique gameplay mechanic that would be introduced in a galaxy. "You just follow the fun, chasing star trails and distant glimmers across oceans of empty sky. Levels form and dissolve under your feet, rotating and revolving," as put by Margaret Robertson for Eurogamer.[72] This unpredictability and variety was widely acclaimed.[69][70][75] The game was often likened to Super Mario 64, succeeding the game in many respects and building upon the foundation of what it had established in the 3D platform genre.[69][75] It was asserted to be a superior game to Super Mario Sunshine, which had a more tepid response from critics.[70][71][72][73]

The controls that come directly from the unique capabilities of the Wii Remote, namely spinning and moving the Star Pointer, were viewed as some of the best integrations of the console's features at the time, and starkly contrasted with Wii games from other developers.[75][73] Edge elaborated that the Pointer allowed the player to engage with the game in two different ways simultaneously, all without making it feel cumbersome.[76] Ball rolling and ray surfing were praised as some of the best examples of motion controls on the console.[72][70][77] The game's camera, and the ease with which it automatically followed the player, was viewed positively. Edge even described it as flawless.[76] However, most reviewers noted that it would struggle in areas that would benefit from more manual control,[74][69] such as in the sprawling Honeyhive Galaxy.[73] For Matt Casamassina of IGN, the camera was one of the few issues he had with an otherwise near-flawless experience. In the decade following his review, he anticipated that Super Mario Galaxy would be celebrated as a classic, much like some of its predecessors.[70]

Famitsu gave Super Mario Galaxy a score of 38/40, with critics highlighting the variability of mechanics and accessibility of the controls.[75][78] Chris Scullion of Official Nintendo Magazine gave the game a 97%, referring to it the best game of the decade while praising its visuals, sound, and gameplay elements.[79][80] In 2011, Super Mario Galaxy was ranked number fifty-first in Game Informer's "Top 200 Games of All Time".[81][82] Nintendo Power ranked it as best mainline Super Mario game in its May 2012 issue and deemed Rosalina the "Best Supporting Character", stating "there are a lot of things in the Super Mario series that are fun, but very few are emotionally powerful; Rosalina is one of them."[83][84] In their final issue, they ranked Super Mario Galaxy as the third greatest game of all time.[85] In Japan, a 2021 poll conducted by TV Asahi with over 50,000 participants found Super Mario Galaxy amongst the top 100 video games of all time, ranked number 56.[14][15] The game has been praised by Gregg Mayles, Warren Spector, and Tim Schafer.[86][87][88][89]

In terms of criticism, the opening cutscenes of Super Mario Galaxy were viewed as superfluous and overdrawn by some.[72][71] The lack of scripted voice acting for dialogue was more consistently criticized, especially during these cutscenes.[77][70] Writing for VideoGamer, Tory Orry believed that Super Mario Galaxy would have benefited from having a more centralized, character-driven story like other games of its generation.[73] Others believed narrative elements, such as Rosalina's Story, felt forced[77][90] and needlessly dark in an otherwise joyful experience.[70] Tim Rogers had a negative assessment of the game, feeling it spent too much time explaining actions to the player rather than building courses that intuitively convey them, as was done in Super Mario Bros. 3 and Super Mario 64.[77] He also felt Super Mario Galaxy was easy to a disengaging degree,[77] a sentiment partially shared by some positive outlets as well.[70][76] That being said, most critics felt the game struck an ideal, comfortable balance between being needlessly difficult and easy.[72][75] In a 2018 review on his YouTube channel Nitro Rad, James Lewell noted that the levels in Super Mario Galaxy tend to funnel players down specific paths and do not encourage exploration in the same way its 3D predecessors do. Even if it was a more refined experience, he felt the open sandbox-styled design of Super Mario Sunshine was a superior direction for 3D Super Mario games.[90] Scores and comments from some of the review outlets discussed above are provided below.

Reviews
Release Reviewer, Publication Score Comment
Wii Aaron Linde, Destructoid 9.6/10 "To say that they've succeeded almost isn't enough; Super Mario Galaxy is so incredible that it improves upon flaws in Mario 64 that I hadn't even noticed until, y'know, Galaxy did it better. And though there's little in the way of "innovation" of the genre, it's the refinement of the genre that solidifies Galaxy as the most essential platforming experience yet created."
Wii Edge 10/10 "Since the end of the N64 era, as Nintendo has explored new pastures and methodically tended old ones, it's been easy to forget the times when every major release from the company felt like this. It's a bravura piece of design that pulls off stunts no one else has even thought of."
Wii Margaret Robertson, Eurogamer 10/10 "The great challenge in making a follow-up to Mario 64 was always that to do it justice, you'd have to make a game which is as much its own as Mario 64 was. That's no easy task when you also have to integrate the traditions of two decades of Mario games and the expectations of millions of fans. Sunshine, despite its dazzle, ultimately collapsed under that weight, becoming repetitive and sometimes cumbersome as it tried to find the balance. Where Galaxy matches Mario 64 is not quite in its quality of execution - alongside the brilliance of some stars are others which fall a bit flat, and there isn't the overall sense of implacable perfection that that game had - but in its confidence and originality. Another decade needs to go by before we'll know whether it will come to be as revered as 64 did. For now, all that matters is that the waiting is finally over."
Wii Alex Navarro, GameSpot 9.5/10 "The stellar presentation and fantastic level designs combine to make Super Mario Galaxy the Wii's game to beat and one of Mario's greatest adventures yet."
Wii Matt Casamassina, IGN 9.7/10 "Galaxy isn't quite perfect. There are some minor issues -- tiny blemishes, if you will, hiding on the backside of a supermodel. There's the auto-camera, which works exceptionally well most of the time, but every so often stumbles. And there's the overall difficulty -- a little too easy to 60 stars and to defeat bosses for my tastes. But even with these potential drawbacks, Nintendo's Tokyo studio has created a platformer that deserves its place among the very best and will surely be remembered in another decade as a classic."
Wii Anthony Dickens, Nintendo Life 10/10 "Super Mario Galaxy is a fantastic game, a game that displays Nintendo's continuing ambition to explore the possibilities of a 3D platformer, something that no-one else has really managed to do. It's considerably better than Super Mario Sunshine on all accounts, with the new emphasis on gravity it becomes once again a game that requires skill and timing rather than just an exploratory mind. This will be an instant hit and surely go down as one of the best Mario games. A must have for all."
Wii Tom Orry, VideoGamer 9/10 "In the hands of anyone who's been longing for a true sequel to Mario 64, Super Mario Galaxy could well be the game of the year, but it's nowhere near as revolutionary as Mario 64."
Aggregators
Compiler Platform / Score
Metacritic 97
GameRankings 97.64%

SalesEdit

Super Mario Galaxy was a commercial success, selling 350,000 units in Japan within its first few weeks of sale.[91] In the United States, the game sold over 500,000 units within its first week of release, earning it the highest first-week sales for a Super Mario game in the country at the time.[92] Within its first two days on sale in the United Kingdom, the game was the fifth best selling piece of software.[93] In 2008, Nintendo reported that the game was one of the titles that significantly contributed to a rise of console sales for the proceeding fiscal year.[94] Super Mario Galaxy has the ninth best lifetime sales of all Wii software and the third best of software to have never been bundled with the console, having sold 12.8 million copies worldwide as of September 30, 2023.[95]

AccoladesEdit

Among game media outlets, Super Mario Galaxy was regarded as 2007's "Game of the Year" by the editing staff of IGN,[96] GameSpot,[97] Kotaku,[98] Yahoo! Games,[99] GameTrailers,[100] and Edge. It received the award for "Best Audio Design" from Edge as well in their annually published "Edge Awards".[101]

Within a month of the game's release, Super Mario Galaxy won two awards at Spike TV's 2007 Video Game Awards in the United States.[102] The game subsequently received thirteen nominations from six different organizations throughout 2008. On February 8th, the game won the award for "Adventure Game of the Year" from the Academy of Interactive Arts & Sciences at the 11th Annual Interactive Achievement Awards.[103] It was nominated in five other categories, including "Overall Game of the Year" for which it was a finalist.[104] At the 8th Annual Game Developers Choice Awards on February 22, Super Mario Galaxy received nominations in two categories, one of which was another "Game of the Year" award.[105] In March, the game was nominated for five awards and won two at the 7th Annual NAVGTR Awards from the National Academy of Video Game Trade Reviewers.[106] In Japan, Super Mario Galaxy won "Game of the Year" alongside Capcom's Monster Hunter Freedom 2 at the 2007 Famitsu Awards. It was graciously accepted by Yoshiaki Koizumi.[107] At the Japan Game Awards 2008, the game received the "award for excellence" in the Game of the Year Division from the Computer Entertainment Supplier's Association.[108] The game was nominated for three awards at the Golden Joystick Awards 2008 later that year.[109]

During 2009, in what was recognized as a "surprise" by the BBC,[110][111][112] Super Mario Galaxy won "Best Game" at the 5th British Academy Games Awards and was the first Nintendo game to ever receive the award.[113] It was accepted on behalf of the development team by senior product manager Rob Lowe, who took the opportunity to defend the title against claims that it is not a "gamer's game."[110] Super Mario Galaxy was nominated for the "Gameplay" and "Use of Audio" awards as well, but lost to Activision's Call of Duty 4: Modern Warfare and Electronic Arts' Dead Space, respectively.[114] At the 2012 Kids' Choice Awards, Super Mario Galaxy was nominated for "Favorite Video Game" a year after its sequel was.[115][116] It lost to Just Dance 3.[117] Each organization to recognize Super Mario Galaxy and its respective award nominations are listed below.

Awards
Date Organization Country Award Result Ref.
9 Dec. 2007 Spike Video Game Awards United States Best Action Game Won [102]
Best Wii Game Won
8 Feb. 2008 Interactive Achievement Awards United States Overall Game of the Year Nominated [104]
Console Game of the Year Nominated
Adventure Game of the Year Won
Outstanding Innovation in Gaming Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Play Engineering Nominated
22 Feb. 2008 Game Developers Choice Awards United Kingdom Game of the Year Nominated [105]
Game Design Nominated
25 Mar. 2008 NAVGTR Awards United States Game of the Year Nominated [106]
Control Design Won
Control Precision Nominated
Game Design Nominated
Game Sequel Children's Won
26 Apr. 2008 Famitsu Awards Japan Game of the Year Won [107]
9 Oct. 2008 Japan Game Awards Japan Award for excellence Won [108]
31 Oct. 2008 Golden Joystick Awards United Kingdom The Sun Family Game of the Year Nominated [109]
Nintendo Game of the Year Nominated
BBC 1Xtra Soundtrack of the Year Nominated
10 Mar. 2009 British Academy Games Awards United Kingdom Best Game Won [114]
Gameplay Nominated
Use of Audio Nominated
31 Mar. 2012 Nickelodeon Kids' Choice Awards United States Favorite Video Game Nominated [117]

ControversyEdit

Super Mario Galaxy was the first Super Mario game to be officially localized to French for Quebec. This region had previously received games in English. This followed a deal between the Office québécois de la langue française and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, non-playable characters (particularly the Lumas and the Toad Brigade) make heavy use of Joual, a social dialect of Quebec French. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the Union des artistes criticizing it for promoting poor literacy to children.[118] Nintendo of Canada marketing director Farjad Iravani stated that Joual was integrated to "localize the game for the market" in mind, with Quebec making up 25% of Canadian sales for Nintendo at the time.[118]

Following the negative press surrounding Super Mario Galaxy and the similarly localized The Legend of Zelda: Phantom Hourglass (2007), nearly all subsequent Québécois releases have been in standard French. As of 2024, the only exception has been Paper Mario: Sticker Star (2012), which also features the Joual dialect.

ThemesEdit

 
Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.[26]

Super Mario Galaxy has been noted for its narrative themes, the very presence of which has been described as exceptional when compared to other titles in the Super Mario series.[25][90] The game explores themes of isolation, grief, found family, acceptance, and rebirth.[26][119][120][121]

The game invokes feelings of isolation and sadness through its outer space setting. Most galaxies are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, missions, locations, and musical cues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying Mario's relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,[90] but not despairing.[26][120][121] Grace Benfell of GameSpot describes the evoked feeling as an "existential, joyful melancholy."[119]

Benfell also comments on the integration of Lumas in the game.[119] The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with Launch Stars having once been yellow Lumas, Pull Stars once blue ones, and so on. As a gameplay mechanic, Hungry Lumas permanently transform into wholly new planets and galaxies once fed a requested number of Star Bits. These planets are instantaneously lush with flora and sometimes already bear communities of people and creatures living on them. As Benfell argues, this mechanic implies everything in the game, from whole worlds to animals to small objects, are "made" out of Lumas.[119] This interpretation is confirmed directly in the game.[122] The cycle of rebirth in Lumas likely derives from the life cycle of real stars and the knowledge that the majority of elements, including all the ones that make up living things, were created and distributed across the universe by dying stars.[123] Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an entropic cycle of continuous rebirth.[119]

The game's themes are most deeply and explicitly channeled through the characterization of Rosalina.[90][26][119][121] As overseer of the domestic Comet Observatory and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities. She is omnipotent, wise, and a timeless entity that has lived for centuries.[119][121] Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.[26]

However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any completion criteria.[26] It is here that she reads a storybook detailing her past. Long ago, Rosalina lived on Mario's home world. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the Apricot Luma's predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. It is while in space that Rosalina takes on the role of "mama" for the Luma, when he comes to tearfully accept that his mother is really gone. Over time, more lost Lumas come to Rosalina and recognize her as their mother. Towards the story's emotional climax, with Rosalina overwhelmed with memories of her mother, the Apricot Luma transforms into a comet so that she may be able to travel the stars and visit her home world again. It is through this selfless act that Rosalina realized that she was not truly alone. She realized her own purpose in life,[119][121] embracing the role of mother for the Lumas, her family,[120] as her own mother did for her.

Sociologist Ciara Cremin of the University of Auckland adapted Gilles Deleuze's analysis of cinema to Super Mario Galaxy, providing a foundation for how video games can be studied as a discrete artform. She understood it to be a masterpiece of the form.[12]

LegacyEdit

Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine.[25] Though originally not characterized as such,[25][124][125][126][127] the game has been internally recognized as a different type of 3D game from its predecessors and for having directly informed the structure of the subsequent three 3D Super Mario games, collectively called the course clear-style games.[8] One of these games, Super Mario Galaxy 2, is a direct sequel and the first one to have been released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins. Building upon the first game's design principals, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets are less complex. The hub world is smaller than the Comet Observatory, and the unique narrative elements of Super Mario Galaxy are muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls.

The design of 3D Super Mario was further streamlined in Super Mario 3D Land and Super Mario 3D World, the other two course clear-style games. They were perceived to have adopted more design principals from the concurrent New Super Mario Bros. games than the hakoniwa ones of their 3D predecessors.[125][126][9] Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy in fifteen years, but it still incorporated elements derived from the game. The Moon Kingdom was created to contrast with Super Mario Galaxy specifically, with more realistic topography.[128] Gravity is generally weaker in the lunar kingdoms, making jumps floatier, and a few 2D areas include spherical worlds. Kenta Motokura cites the game as the inspiration behind Snapshot Mode.[129] Multi Moons are analogous to Grand Stars, as are the Royal Seeds of Super Mario Bros. Wonder (2023).

Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings in subsequent spinoff games. Rosalina has become a recurring character in the mainline games and spinoffs. She often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport.[130] Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in five subsequent mainline games and even starred in a dedicated title. The starting planet of Gateway Galaxy appears on the Yoshi's Adventure ride at Super Nintendo World. For more specific callbacks to Super Mario Galaxy, see below.

Super Mario Galaxy was the last game directed by Yoshiaki Koizumi, who has taken on producorial roles for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD largely dedicated to developing 3D Super Mario games. The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).[131]

Super Mario Galaxy was not the first video game to integrate spherical worlds that pan under the player character's feet. However, it is often the de facto example of spherical world design, with games that touch upon similar concepts often likened to Super Mario Galaxy, even if they were published before it. That being said, few games have even attempted to integrate the 3D spherical world design of Super Mario Galaxy. From Nintendo themselves, Super Mario Galaxy 2 was the last game to incorporate those types of levels.[127] In 2008, Fantawild published a knockoff for the Chinese market titled Duludubi Star that includes spherical worlds.[132] Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[133] The game has been cited as a source of inspiration for Armillo (2014),[134] Gravity Ghost (2015),[135][136] Gears 5 (2019),[137] Solar Ash (2021),[138] and Mario + Rabbids: Sparks of Hope (2022).[139]

Rereleases and portsEdit

 
North American box art for Super Mario 3D All-Stars.

Wii U eShopEdit

The game was added to the Wii U eShop in late 2015 and early 2016, five months after its sequel was released on the console.[3][4][5] It remained available for purchase on the eShop until its closure on March 27, 2023. It was the seventh Wii game distributed on the eShop and one of the 35 overall to ever be released. The game was not ported or uniquely modified for this release. Rather, the Wii U is backwards compatible with nearly all Wii software (including the physical discs) and console peripherals. A Wii game can be played directly on the console by accessing the Wii Menu through the Wii U Menu. Save data from the original Wii console can be transferred to the Wii U system. When booting up a Wii game purchased on the Wii U eShop, it runs as if the game's disc was inserted into the console, loads it through the Wii Menu, and accesses the same save data (if it exists) on the console. The Wii U GamePad can be used to pause the game and return to the Wii U Menu, but it otherwise can only be controlled with the Wii Remote and Nunchuk.

Nvidia Shield TVEdit

Super Mario Galaxy was rereleased to the Nvidia Shield TV microconsole and digitally distributed on March 22, 2018, exclusively in China.[6] It was the first of six Wii games to be made available on the Nvidia Shield TV. It remained available for download until late 2021, when all Wii games were removed from the Shield. The game was emulated on the console, enabling it to run at 1080p. Sprites and textures were upscaled to match the higher-definition display. Inputs have been modified for the more conventional Shield controller, which cannot track motion like the Wii Remote can (see above). Unused assets present in the data of the Wii release were removed. The game was officially localized into Chinese (Simplified Chinese) by iQue. As the Shield does not support Miis, they are not available for save file icons in this version of Super Mario Galaxy.[140] The copyright information displays "© 2007-2008 Nintendo". It is unclear what 2008 means in this context, but it potentially refers to the year Super Mario Galaxy was planned for release on the iQue Wii before the console failed to make its way into the Chinese market.[140]

Super Mario 3D All-StarsEdit

Main article: Super Mario 3D All-Stars

In correspondence with the 35th anniversary of Super Mario Bros., Nintendo released Super Mario 3D All-Stars for the Nintendo Switch on September 18, 2020 worldwide.[11] It is a compilation that includes upscaled versions of Super Mario 64 and Super Mario Sunshine in addition to Super Mario Galaxy. This version of the game is comparable to the Nvidia Shield TV release and they share similar revisions, though it does not include the Chinese localization. It only offers menu translation for the Chinese-speaking audience. This is reportedly due to the translation not being fully owned by Nintendo.[141] Like the Shield version, Miis cannot be chosen as save icons even though the Switch has an integrated Mii creation tool. The compilation had a limited physical release at retail outlets and was available to download on the Switch's eShop until March 31, 2021.[11] The official description of Super Mario Galaxy in the compilation is as follows:

It's the night of the Star Festival, and Star Bits are falling from the sky! As everyone celebrates, Bowser suddenly appears and lifts the castle—and Princess Peach—into space, leaving Mario stranded in orbit! It's here that Mario meets a curious star child, Luma, and a mysterious woman in blue...This game introduced new ways to control Mario, like pointing and shaking the Wii Remote, as he explores miniature planets with fun forms of gravity.

References to other gamesEdit

References in later mediaEdit

 
Screenshot of the June 2008 Tournament from Mario Kart Wii, featuring Spiky Topmen on Galaxy Colosseum.
 
Promotional poster of Rosalina & Luma in Super Smash Bros. for Nintendo 3DS / Wii U, an allusion to the original game's boxart.

GalleryEdit

For this subject's image gallery, see Gallery:Super Mario Galaxy.

Names in other languagesEdit

Language Name Meaning
Japanese スーパーマリオギャラクシー
Sūpā Mario Gyarakushī
Super Mario Galaxy

Chinese (simplified) 超级马力欧银河[145]
Chāojí Mǎlìōu Yínhé
Super Mario Galaxy

Chinese (traditional) 超級瑪利歐銀河[144]
Chāojí Mǎlìōu Yínhé
Super Mario Galaxy

Korean 슈퍼 마리오 Wii 갤럭시 어드벤처[143]
Syupeo Mario Wii Gaelleoksi Eodeubencheo
Super Mario Wii: Galaxy Adventure

TriviaEdit

  • Coincidentally, the title "Super Mario Galaxy" was first mentioned in a fan letter written to Nintendo Power in 1991. The letter details a fantasy game console called the "Raw Power System" that would come bundled with a game named "Super Mario Galaxy", otherwise known as "Super Mario Bros. 24".[146]
  • Insomniac Games' marketing director, Ryan Schneider, believed the game's spherical world concept potentially derived from Ratchet & Clank: Going Commando and Up Your Arsenal, which he thought was "flattering."[147] When asked if this was a correct observation in an interview with Official Nintendo Magazine, Shigeru Miyamoto shared he was unfamiliar with the Ratchet & Clank games and did not even know what consoles they were on.[148]
  • An automated phone message sent to people who preordered the game at GameStop incorrectly stated Super Mario Galaxy is a Mature-rated game.[149]
  • The galaxy image in the Super Mario Galaxy wordmark derives from this photograph of the Andromeda Galaxy.[150][151]
  • Super Mario Galaxy has been used in neurobiology research to investigate how consistent engagement with interactive stimuli affects grey matter in elderly people.[152][153]
  • This game does not have a Dutch translation, as Nintendo of Europe did not localize games into that language at the time. Despite this, one single message in the game was translated, being the prompt to insert the Nunchuk into the Wii Remote.
  • The game was released under the name Super Mario Wii: Galaxy Adventure in South Korea because "galaxy" was already a registered trademark there.[154]

ReferencesEdit

NotesEdit

  1. ^ a b c d e f Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
  2. ^ a b c d Any mentioning of coconuts is equally applicable to watermelons, which replace all coconuts if the player accumulates 9999 Star Bits.

CitationsEdit

  1. ^ 浪玩堂 (5 Dec. 2017). 英伟达全球副总裁,中国区总经理张建中先生在现场为我们介绍国行英伟达SHIELD的最新消息,来看看他的游戏阵容!任天堂Wii上游戏将在SHIELD上与我们见面!. Sina Visitor System (Chinese). Archived December 7, 2017, 17:57:54 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  2. ^ Carlos Rodriguez, Antonio, editor (Nov. 2007). "Las recomendaciones de Club Nintendo para el mes de noviembre" Club Nintendo (192). Mexico City: Nintendo of America (Spanish). Page 54.
  3. ^ a b Nintendo Co., Ltd. [Nintendo 公式チャンネル] (31 May 2015). スーパーマリオギャラクシー 紹介映像. YouTube (Japanese). Retrieved 6 Mar. 2021.
  4. ^ a b Nintendo of America (2015). Super Mario Galaxy (Wii U). Nintendo Official Site. Archived March 9, 2016, 23:13:04 UTC from the original via Wayback Machine. Retrieved 13 Dec. 2015.
  5. ^ a b Whitehead, Thomas (1 Feb. 2016). Nintendo Download: 4th February (Europe). Nintendo Life.
  6. ^ a b Nvidia [英伟达SHIELD] (22 Mar. 2018). #NVIDIA SHIELD# #任天堂#《超级马力欧银河》今天正式登陆SHIELD国行版。全新中文体验+1080p高清重置画面,仅供SHIELD中国玩家专享,现在进入NVIDIA游戏中心即可购买。在这款重力弯曲、翱翔银河的满分神作里,玩家的征途真的是星辰大海!. Sina Visitor System (Chinese). Retrieved 21 Mar. 2021.
  7. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese).
  8. ^ a b c Nintendo of America (17 Jan. 2017). Nintendo Switch Presentation 2017. YouTube. Retrieved 30 Jan. 2021.
  9. ^ a b c Trinen, Bill (14 Jun. 2017). What's in a Box?. Nintendo Treehouse Log. Retrieved 30 Jan. 2021.
  10. ^ Nintendo Co., Ltd. (31 Mar. 2020). IR Information : Financial Data - Top Selling Title Sales Units - Wii Software. Nintendo Co., Ltd. Retrieved 6 Mar. 2021.
  11. ^ a b c Nintendo of America (3 Sep. 2020). Super Mario Bros. 35th Anniversary Direct. YouTube.
  12. ^ a b Cremin, Colin (Jan. 2012). The Formal Qualities of the Video Game: An Exploration of Super Mario Galaxy With Gilles Deleuze. Games and Culture, 7(1), SAGE Publishing. Page 72–86.
  13. ^ a b Polygon Staff (27 Nov. 2017). The 500 Best Video Games of All Time. Polygon. Archived March 3, 2018, 21:08:43 UTC from the original via Wayback Machine. Retrieved 30 Dec. 2022.
  14. ^ a b TV Asahi staff (27 Dec. 2021). 国民5万人がガチ投票!テレビゲーム総選挙. TV Game Sousenkyo『乃木坂46 賀喜遥香』 (Japanese). Retrieved 30 Dec. 2022. (Archived 16 Mar. 2022 via YouTube by チャンネル.)
  15. ^ a b Ashcraft, Brian (28 Dec. 2021). Poll: Here Are Japan's Top 100 Video Games Of All Time. Kotaku. Retrieved 30 Dec. 2022.
  16. ^ Black, Fletcher (2007). Super Mario Galaxy: PRIMA Official Game Guide (Collector's Edition). Roseville: Prima Games. ISBN 978-0-7615-5713-5. Page 12.
  17. ^ Juliusaurus (4 Jan. 2009). Super Mario Galaxy Co-op Fun: Midair Jumps. YouTube. Retrieved 6 Mar. 2021.
  18. ^ リンカー Linker / 紫月リン Rin Shizuki (6 Oct. 2011). スーパーマリオギャラクシーを実況プレイ Part52. YouTube (Japanese). Retrieved 27 Oct. 2019.
  19. ^ Chinese Nintendo [@chinesenintendo] (24 Mar. 2018). For some reasons, the A button when choosing a Galaxy has been bound to RT instead of A. (The second image is the same text from the original English release). Twitter. Retrieved 6 Mar. 2021.
  20. ^ Chinese Nintendo [@chinesenintendo] (19 Jul. 2018). And yes, tilting in Super Mario Galaxy has been replaced by simply the left analog stick on Nvidia Shield. Twitter. Retrieved 6 Mar. 2021.
  21. ^ ドラガリキノピコ (21 Jun. 2018). スーパーマリオギャラクシー Part2 ワールド2 バスルーム. YouTube (Chinese). Retrieved 6 Mar. 2021.
  22. ^ a b c d e f g h i j k l m n o p q r s t u v Iwata, Satoru (2007). Wii interviews: Super Mario Galaxy. Iwata Asks. Retrieved 7 Mar. 2012.
  23. ^ a b c d e f g h i j k l m Koizumi, Yoshiaki (27 Nov. 2007). Super Mario Galaxy: The Journey from Garden to Galaxy. Montréal: Montreal International Games Summit, Alliance numériQC. Retrieved 27 Feb. 2021. (Archived 24 Sep. 2016 via YouTube by Eric St-Cyr and A Hover.)
  24. ^ a b c d e Ashworth, Michael [Jasper] (29 Sep. 2020). How Spherical Planets Bent the Rules in Super Mario Galaxy. YouTube. Retrieved 27 Feb. 2021.
  25. ^ a b c d e f g h Kohler, Chris (4 Dec. 2007). Interview: Super Mario Galaxy Director On Sneaking Stories Past Miyamoto. WIRED. Retrieved 27 Feb. 2021.
  26. ^ a b c d e f g h i j Geller, Jacob (15 Feb. 2019). The Quiet Sadness of Mario Galaxy. YouTube. Retrieved 30 Jan. 2021.
  27. ^ a b c Meintema, Ruben Aize (Apr. 2010). Planets as small as your house: A review of Super Mario Galaxy. Eludamos: Journal for Computer Game Culture, 4(1), University of Tromsø – The Arctic University of Norway. Pages 125–28.
  28. ^ "We have discovered an enemy base in the region!" – Polari after the player has accumulated enough Power Stars (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America. Retrieved 26 Apr. 2024.
  29. ^ a b "Luigi was kidnapped by the monster that lives here." – Toad Brigade Captain during "Beware of Bouldergeist" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America. Retrieved 02 Mar. 2021.
  30. ^ Byford, Sam (28 Aug. 2017). Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the Future of the Switch. The Verge.
  31. ^ Beaumont, Peter (31 Jul. 2010). Antoine de Saint-Exupéry's Little Prince poised for a multimedia return to Earth. The Observer. Retrieved 22 Dec. 2023.
  32. ^ Black, page 145
  33. ^ Black, page 111
  34. ^ Super Mario Galaxy internal filename (ObjectData/ElectricBall.arc)
  35. ^ "Not bad! I guess I chose the right guy to be my archenemy." – Bowser during "Darkness on the Horizon" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America. Retrieved 18 May 2023.
  36. ^ Black, page 159
  37. ^ Black, page 42
  38. ^ Black, page 298
  39. ^ Black, page 251
  40. ^ a b c Mario Galaxy Orchestra (1 Jan. 2008). Super Mario Galaxy Original Soundtrack. Nintendo of Europe. (Archived via Video Game Music Database.)
  41. ^ a b Napolitano, Jayson (23 Mar. 2010). A Blast from the Past: Koji Kondo and Mahito Yokota Talk Super Mario Galaxy. Original Sound Version. Retrieved 8 Apr. 2023.
  42. ^ a b Reale, Steven (2021). Analytical Traditions and Game Music: Super Mario Galaxy as a Case Study. The Cambridge Companion to Video Game Music, Cambridge: Cambridge University Press. Page 193–219.
  43. ^ Meyer, John (12 Oct. 2011). Nintendo Bundles Redesigned Wii With Mario. WIRED. Retrieved 8 Apr. 2023.
  44. ^ a b Famitsu (29 Sept. 2008). PRESS START 2008 -SYMPHONY OF GAMESの詳細リポートをお届け!. Famitsu (Japanese). Retrieved 9 Apr. 2023.
  45. ^ Greening, Chris (Sept. 2010). Interview with Symphonic Legends Producer (September 2010). Square Enix Music Online. Retrieved 9 Apr. 2023.
  46. ^ Lane, Gavin (11 Dec. 2020). Video Listen To The London Philharmonic's Super Mario Medley From Abbey Road. Nintendo Life. Retrieved 9 Apr. 2023.
  47. ^ Chinese Nintendo [@chinesenintendo] (1 Apr. 2018). iQue appears in the credits of Super Mario Galaxy on Nvidia Shield. It seemed that the game was fully translated for the iQue Wii release before the console was cancelled.. Twitter. Retrieved 21 Mar. 2021.
  48. ^ Barton, Matt (2019). "Super Mario 64: No Disc, No Problem." Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time (2nd ed.). United Kingdom: CRC Press.
  49. ^ Bycer, Joshua (2019). "11.3 The Mario 64 Formula." Game Design Deep Dive: Platformers. United States: CRC Press.
  50. ^ Swink, Steve (2008). Game Feel: A Game Designer's Guide to Virtual Sensation. United Kingdom: CRC Press. Page 265–68.
  51. ^ Swan, Leslie, and Scott Pelland, editors (Aug. 1997). "Pak Watch E3 Report 'The Game Masters'." Nintendo Power (99). Redmond: Nintendo of America. Page 104–05.
  52. ^ a b c DidYouKnowGaming (10 Oct. 2020). Super Mario 128 Ft. Dunkey - DidYouKnowGaming. YouTube. Retrieved 17 Apr. 2023.
  53. ^ a b c Miyamoto, Shigeru (8 Mar. 2007). A Creative Vision. San Francisco: Game Developers Conference, Informa. Archived by CARSLOCK. YouTube, 9 May. 2011. Retrieved 17 Apr. 2023.
  54. ^ Gantayat, Anoop (21 Aug. 2006). Miyamoto Opens the Vault. IGN. Retrieved 17 Apr. 2023.
  55. ^ Gantayat, Anoop (10 Dec. 2002). Nintendo Talks Pikmin 2 and Mario 128. IGN. Retrieved 17 Apr. 2023.
  56. ^ Powers, Rick (10 Dec. 2002). Miyamoto Confirms Two Sequels. Nintendo World Report. Retrieved 17 Apr. 2023.
  57. ^ Black, page 350
  58. ^ Iwata, Satoru (2010). Wii interviews: Super Mario Galaxy 2. Iwata Asks. Retrieved 18 Apr. 2023.
  59. ^ Enterplay, LLC (19 Apr. 2007). Super Mario Galaxy Trading Card Fun Paks!. EnterPLAY. Retrieved 18 Apr. 2023.
  60. ^ Jonathan (7 Nov. 2007). Mario and Buzz Aldrin Take It to Zero-G. GameFront.com. Retrieved 19 Oct. 2023.
  61. ^ "MTV (6 Nov. 2007). Multiplayer: Mario in Zero-G - (Video Clip). MTV. Retrieved 19 Oct. 2023.
  62. ^ Sablan, Kevin (5 Nov. 2007). Creating Buzz for 'Super Mario Galaxy. The Orange County Register. Retrieved 18 Apr. 2023.
  63. ^ adolfin4ever (18 Jan. 2021). Here's a Super Mario Galaxy "Flight Team" sewing patch which was worn by crew (including Buzz Aldrin) during a promotional shoot for the game which consisted of bringing a giant Mario costume into a Zero-G plane. Thanks to Galaxy Master for the photo of the patch!. Reddit. Retrieved 18 Apr. 2023.
  64. ^ Polo, Fernando Borrego (13 Nov. 2007). Mario alcanza las estrellas de la mano de Buzz Aldrin. MeriStation (Spanish). Retrieved 19 Oct. 2023.
  65. ^ q256 (13 Nov. 2007). Buzz Aldrin aterriza en la presentación de 'Super Mario Galaxy'. Ion Litio (Spanish). Retrieved 19 Oct. 2023.
  66. ^ GameRankings (3 Mar. 2009). Super Mario Galaxy. GameRankings. Archived December 6, 2019, 04:07:48 UTC from the original via Wayback Machine. Retrieved 3 Mar. 2019.
  67. ^ Metacritic (2007). Super Mario Galaxy. Metacritic. Retrieved 9 Jan. 2024. (Archived January 10, 2024, 00:56:03 UTC via Wayback Machine.)
  68. ^ Metacritic. Best Games of All Time. Metacritic. Retrieved 9 Jan. 2024. (Archived January 10, 2024, 01:05:33 UTC via Wayback Machine.)
  69. ^ a b c d Navarro, Alex (7 Nov. 2007). Super Mario Galaxy Review. GameSpot.
  70. ^ a b c d e f g h i Casamassina, Matt (8 Nov. 2007). Super Mario Galaxy Review. IGN.
  71. ^ a b c d e Dickens, Anthony (12 Nov. 2007). Super Mario Galaxy Review. Nintendo Life.
  72. ^ a b c d e f Robertson, Margaret (23 Nov. 2007). Super Mario Galaxy. Eurogamer.
  73. ^ a b c d e Orry, Tom (2007). Super Mario Galaxy Review. VideoGamer. Retrieved 10 Jan. 2024.
  74. ^ a b c d Linde, Aaron (12 Nov. 2007). Destructoid review: Super Mario Galaxy. Destructoid.
  75. ^ a b c d e f g Kamikaze, Nagata, Maria Yoshiike, Penki Yamamoto, and Gazō Aoyama (Oct. 2007). スーパーマリオギャラクシーのレビュー・評価・感想 (986). Weekly Famitsu (Japanese). Retrieved 21 Mar. 2021.
  76. ^ a b c Edge Staff (25 Nov. 2007). Super Mario Galaxy Review. Edge. Archived June 9, 2012, 02:18:24 UTC from the original via Wayback Machine. Retrieved 10 Jan. 2024.
  77. ^ a b c d e Rogers, Tim (Dec. 2007). Super Mario Galaxy. Action Button Dot Net.
  78. ^ Dickens, Anthony (24 Oct. 2007). Famitsu Gives Super Mario Galaxy 38/40. Nintendo Life. Retrieved 21 Mar. 2021.
  79. ^ Scullion, Chris (Dec. 2007). Super Mario Galaxy review (23). Official Nintendo Magazine. Page 72–77. Archived October 7, 2014, 11:08:29 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  80. ^ Higginbotham, James (2007). Nintendo Magazine UK: Super Mario Galaxy Review. Pure Nintendo. Retrieved 21 Mar. 2021.
  81. ^ McNamara, Andy, editor (Dec. 2009). "Top 200 Games of All Time." Game Informer (200). Minneapolis: GameStop.
  82. ^ dantebk (2011). Game Informer's Top 200 Games of All Time. Giant Bomb. Retrieved 21 Mar. 2021.
  83. ^ Slate, Chris, editor in chief (May 2012). "Ultimate Super Mario." Nintendo Power (278). San Francisco: Future US. Page 60–69.
  84. ^ White, Reggie, Jr. (18 May 2012). Nintendo Power Ranks the Super Mario Series. GAMING ROCKS ON. Retrieved 21 Mar. 2021.
  85. ^ Thomason, Steve, editor in chief (Dec. 2012). "NP's Favorite Games of All Time." Nintendo Power (285). San Francisco: Future US. Page 10–28.
  86. ^ Kim, Shane (13 May, 2008). Banjo-Kazooie: Nuts and Bolts Q&A. Computer and Video Games. Archived July 5, 2008, 16:19:26 UTC from the original via Wayback Machine.
  87. ^ Gillen, Kieron (13 Feb. 2008). RPS Exclusive: Warren Spector Interview. Rock Paper Shotgun.
  88. ^ Schafer, Tim [TimOfLegend] (11 Jan. 2016). I LOVE the Mario Galaxy games (even though Psychonauts did relative gravity first :D {And I think Ratchet did it before us}). I like the more challenging platformers too, but I think those would have to be an optional thing, like on a harder difficulty setting, so they don't exclude more story-minded players. Reddit.
  89. ^ Turczyn, Coury (26 Dec. 2017). Q&A: Tim Schafer's never-ending quest to inject storytelling into video games. PopCult.
  90. ^ a b c d e Lewell, James [Nitro Rad] (19 Jan. 2018). Super Mario Galaxy - Nitro Rad. YouTube.
  91. ^ Kohler, Chris (21 Nov. 2007). Super Mario Galaxy Makes Sales Splash In America. WIRED. Retrieved 21 Mar. 2021.
  92. ^ Raby, Mark (27 Nov. 2007). Super Mario Galaxy sees record first week sales. Tom's Hardware. Archived December 8, 2017, 12:24:19 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  93. ^ Martin, Matt (21 Nov. 2007). Super Mario Galaxy breaks 500k sales in first week. GamesIndustry.biz. Retrieved 8 Jan. 2024.
  94. ^ Nintendo Co., Ltd. (2008). Analysis of Operations and Financial Review (PDF). Annual Report 2008.
  95. ^ Nintendo Co., Ltd. (30 Sept. 2023). the original IR Information : Financial Data - Top Selling Title Sales Units - Wii Software. Nintendo Co., Ltd. Retrieved 8 Jan. 2024. (Archived December 5, 2023, 01:16:09 UTC via Wayback Machine.)
  96. ^ IGN staff (13 Jan. 2008). IGN Best of 2007. IGN. Archived January 13, 2008, 20:37:07 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  97. ^ Editing staff (2008). GameSpot's Best of 2007. GameSpot. Archived November 30, 2009, 09:56:36 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  98. ^ Crecente, Brian (28 Dec. 2007). Kotaku's Overall Game of the Year – 2007 Goaties. Kotaku. Archived October 8, 2012, 05:10:51 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  99. ^ Silverman, Ben (18 Dec. 2007). Best Overall Game of 2007. Yahoo! Games. Archived December 24, 2007, 06:39:05 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  100. ^ GameTrailers (1 Jan. 2008). GameTrailers Game of the Year Awards 2007. GameTrailers. Archived from the original via archive.today. Retrieved 7 Jan. 2024.
  101. ^ Edge Staff (20 Dec. 2007). THE EDGE AWARDS 2007. Edge Online. Archived October 18, 2012, 16:57:51 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  102. ^ a b Digital Tech News staff (8 Dec. 2007). Spike TV VGA 2007 - Video Game Awards Winners. Digital Tech News. Archived September 28, 2018, 22:55:01 UTC from the original via Wayback Machine. Retrieved 4 Jan. 2024.
  103. ^ Nintendo of America (8 Feb. 2008). Did You Know? Nintendo Wins Two Interactive Achievement Awards. Nintendo Official Site. Archived February 13, 2008, 22:24:04 UTC from the original via Wayback Machine. Retrieved 21 Mar. 2021.
  104. ^ a b Academy of Interactive Arts & Sciences. Super Mario Galaxy. 2008 11th Annual Interactive Achievement Awards. Retrieved 5 Jan. 2024.
  105. ^ a b Informa Tech (28 Apr. 2021). Archive - 8th Annual Game Developers Choice Awards. Game Developers Choice Awards. Retrieved 5 Jan. 2024.
  106. ^ a b National Academy of Video Game Trade Reviewers. 2007 Awards. NAVGTR. Retrieved 8 Jan. 2024.
  107. ^ a b Famitsu (14 May 2008). 【動画追加】'ファミ通アワード2007'の大賞は『モンスターハンターポータブル 2nd』と『スーパーマリオギャラクシー』に決定!. Famitsu (Japanese). Retrieved 5 Jan. 2024.
  108. ^ a b Computer Entertainment Supplier's Association (9 Oct. 2008). Japan Game Awards 2008 'Games of the Year Division' Award Winners Chosen. Japan Game Awards 2008. Retrieved 4 Jan. 2024.
  109. ^ a b GamesRadar_UK (31 Oct. 2008). All the Golden Joystick Awards Winners. GamesRadar+. Retrieved 4 Jan. 2024.
  110. ^ a b Ward, Mark (10 Mar. 2009). As it happened: Bafta Game Awards. BBC News. Retrieved 5 Jan. 2024.
  111. ^ Oduba, Ore, Leah Gooding, Sonali, Hayley Cutts, and Ricky Boleto (11 Mar. 2009). Super Mario Galaxy's surprise win. CBBC Newsround. Retrieved 5 Jan. 2024.
  112. ^ Cellan-Jones, Rory (11 Mar. 2009). Three Baftas for Call of Duty 4. BBC News. Retrieved 5 Jan. 2024.
  113. ^ Nelson, Randy (11 Mar. 2009). Super Mario Galaxy voted 'best game' by BAFTA. Engadget. Retrieved 21 Mar. 2021.
  114. ^ a b British Academy of Film and Television Arts. Games in 2009. BAFTA Awards. Retrieved 6 Jan. 2024.
  115. ^ Still, Jennifer (10 Feb. 2011). In Full: Kids' Choice Awards Nominees 2011. Digital Spy.
  116. ^ Goodacre, Kate (17 Feb. 2012). Nickelodeon Kids Choice Awards 2012: Nominations in Full. Digital Spy. Retrieved 4 Jan. 2024.
  117. ^ a b Gold Derby News Desk (31 Mar. 2012). Kids' Choice Awards 2012: Complete List of Winners. GoldDerby. Retrieved 5 Jan. 2024.
  118. ^ a b Parent, Marie-Joëlle (8 Nov. 2007). Nouveaux jeux Nintendo: un français lamentable. Canoë (French). Archived from the original via archive.today. Retrieved 21 Mar. 2021.
  119. ^ a b c d e f g h Benfell, Grace (12 Nov. 2022). Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since. GameSpot.
  120. ^ a b c Kim, Minsoo (22 May 2023). Super Mario Galaxy (and why it’s important to me). Medium.
  121. ^ a b c d e Webb, Sophie (13 Nov. 2023). Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia. University of Birmingham Guild of Students: Redbrick.
  122. ^ "The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars." – Rosalina during "Gateway's Purple Coins" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America. Retrieved Retrieved 4 Jan. 2024.
  123. ^ Melina, Remy (15 June 2023). Are we really all made from stars?. Live Science.
  124. ^ Hoffman, Chris (Oct. 2007). "Reach for the Stars." Nintendo Power (220). Redmond: Nintendo of America. Page 34–39.
  125. ^ a b Slate, Chris (Oct. 2011). "Keys to the Kingdom." Nintendo Power (272). San Francisco: Future US. Page 48–54.
  126. ^ a b Kohler, Chris (21 Nov. 2013). Nintendo, Please Make Me a Single-Player Mario Game Again. WIRED.
  127. ^ a b Phillips, Tom (5 Sept. 2015). Super Mario Galaxy 3 possible, but not before Nintendo's next console. Eurogamer.
  128. ^ Yoshida, Rikuto (2019). "Moon Kingdom" in The Art of Super Mario Odyssey by Kazuya Sakai, kikai, Rachel Roberts, and Jenny Blenk, editors (First English Edition). Milwaukie: Dark Horse. Page 281.
  129. ^ Z (20 Oct. 2017). The Power of Fun: Kenta Motokura and Yoshiaki Koizumi Talk 'Super Mario Odyssey'. GeekDad.
  130. ^ iggynosuupu (17 Sept. 2019). Mario and Friends Now Welcoming Visitors to Narita Airport. NintendoSoup.
  131. ^ Kohler, Chris (15 Dec. 2016). Super Mario Run Is Here — and Shigeru Miyamoto Told Us 7 Surprising Things About It. WIRED.
  132. ^ DidYouKnowGaming (29 Feb. 2020). China's Super Mario Galaxy Rip-Off - Region Locked ft. @ashens. YouTube.
  133. ^ djmurr and PushDustIn, translators (4 Jul. 2015). "Image Transcriptions of Project Proposal for Smash for Wii U/3DS". Source Gaming. Retrieved 28 Apr. 2023.
  134. ^ McFerran, Damien (18 Jan. 2013). Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop. Nintendo Life. Retrieved 6 Jul. 2023.
  135. ^ Hamilton, Kirk (18 Jun. 2013). A Fresh Look At Gravity Ghost, The Little Indie Mario Galaxy That Could. Kotaku.
  136. ^ Game Developer Staff (20 Apr. 2016). 7 examples of great game physics that every developer should study. Game Developer.
  137. ^ Sinclair, Brendan (19 Nov. 2019). Making Gears of War click for more than the hardcore. GamesIndustry.biz. Retrieved 28 Apr. 2023.
  138. ^ Wood, Austin (15 Sept. 2021). Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus. GamesRadar+. Retrieved 28 Apr. 2023.
  139. ^ Deschamps, Marc (27 Oct. 2022). Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More. ComicBook.com. Retrieved 28 Apr. 2023.
  140. ^ a b Chinese Nintendo [@chinesenintendo] (24 Mar. 2018). Super Mario Galaxy (Nvidia Shield) screenshots. Images provided by @brian02031. Twitter. Retrieved 15 Mar. 2021.
  141. ^ Old_Bag_EN [@MetalMarioJSKR] (5 Sept. 2020). I got in touch with people who worked on Nintendo's Chinese localization. SM3D All-Starts arrived at the localization team very early. Everyone thought they could just slap the existing Chinese ROMs from iQue/Nvidia, but negotiations weren't successful. Twitter. Retrieved 19 Apr. 2023.
  142. ^ Koopman, Daan [NintenDaan] (22 Sept. 2016). [Mario Party: Star Rush] Rhythm Recital Gameplay 2. YouTube. Retrieved 24 Sept. 2016.
  143. ^ Nintendo of Korea Co., Ltd. (2007). Super Mario Galaxy Korean Trailer. YouTube (Korean). Retrieved 21 Mar. 2021. (Archived 16 Jul. 2009 via Japancommercials4U2.)
  144. ^ Nintendo (Hong Kong) Limited (4 Sept. 2020). 《超級瑪利歐64》、《超級瑪利歐陽光》和《超級瑪利歐銀河》。3款歷代的3D瑪利歐收錄在Nintendo Switch的《超級瑪利歐 3D 收藏輯》,將於9月18日發售!. 任天堂(香港)有限公司網站 (Chinese). Retrieved Sept. 2020.
  145. ^ Nvidia (2018). 超级马力欧银河. NVIDIA SHIELD (Chinese). Retrieved 21 Mar. 2021.
  146. ^ Peterford, Jimmy (Dec. 1991). "If Only We Had 27 Fingers!" Nintendo Power (31). Redmond: Nintendo of America. Page 6.
  147. ^ Doree, Adam (3 Oct. 2007). Ratchet and Clank Future: Tools of Destruction for PS3: Insomniac Interview, October 2007. Kikizo. Retrieved 7 Jan. 2024.
  148. ^ Jackson, Mike (14 Dec. 2007). Miyamoto's 'never seen' Ratchet and Clank. Computer and Video Games. Archived December 30, 2007, 06:57:35 UTC from the original via Wayback Machine. Retrieved 7 Jan. 2024.
  149. ^ GoNintendoRMC (14 Nov. 2007). Super Mario Galaxy - rated Mature?!. YouTube. Retrieved 30 Dec. 2015.
  150. ^ Captain Byte! [@CometMedal] (20 Aug. 2020). I found the full image of the galaxy depicted in Super Mario Galaxy's logo - an edited image of Andromeda Galaxy taken by Robert Gendler in 2005. It took some tricky work to confirm, but I pulled it off. Twitter. Retrieved 15 Mar. 2021.
  151. ^ Captain Byte! [@CometMedal] (6 Dec. 2020). Here's the exact edited image used by Nintendo, from Sonzaijiten, Vol. 21 (Space / Planets). Twitter. Retrieved 15 Mar. 2021.
  152. ^ West, Greg L., Benjamin Rich Zendel, Kyoko Konishi, Jessica Benady-Chorney, Veronique D. Bohbot, Isabelle Peretz, and Sylvie Belleville (6 Dec. 2017). Playing Super Mario 64 increases hippocampal grey matter in older adults. PLOS ONE, 12(12). Public Library of Science.
  153. ^ Moussa, Diarra, Benjamin Rich Zendel, Jessica Benady-Chorney, Caroll-Ann Blanchette, Franco Leporé, Isabelle Peretz, Sylvie Belleville, and Greg L. West (15 Dec. 2018). Playing Super Mario increases oculomotor inhibition and frontal eye field grey matter in older adults. Experimental Brain Research, 237(3), Springer Science+Business Media. Page 723–33.
  154. ^ Patent Trial and Appeal Board (13 Dec. 2006). 2006년 상표출원 제0063212 SUPER MARIO GALAXY. Daejeon: Korean Intellectual Property Trial and Appeal Board (Korean).

External linksEdit