Infiltrating the Dreadnought
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The player starts on the hourglass-shaped Beam Planet surrounded by beams of energy that will damage Mario. Moving to the top of the planet, the player can use a Jump Beamer as a spring to reach a Launch Star, which will send the player to a small area with three Goombeetles. Defeating all three Goombeetles will open up a Warp Pipe that leads into the Dreadnought. In this two-dimensional platforming section, the player has to Wall Jump up moving walls and avoid getting squashed by rising platforms. Spinning the arrow at the end will flip the gravity to allow the player to walk on the wall, where the player then has to avoid the same rising platforms by Wall Jumping up them at the proper times. Then, the player has to avoid cannonballs and flip another arrow to change the gravity to the ceiling. Using a springboard, the player has to time a jump through two walls and avoid the cannonballs, then use two Jump Beamers to reach a Warp Pipe, leading outside of the Dreadnought.
The Warp Pipe will take the player to a Tower Planet with Bob-ombs and Topmen. Using the Topmen as springs, the player has to climb up the rotating tower and Wall Jump up two walls as they rise to reach a Launch Star. Upon landing on the next planet, electric beams will become active. The Sling Star on the opposite side will take the player to the next planet where the player has to lead a Bullet Bill to a cage that is blocking the flow of water. Breaking the cage will cause the planet to fill with water and electric beams will start to search the planet. The player has to use the platforms of the beams to navigate around the planet, eventually leading to the Power Star.
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