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{{about|the object that appears in various games|the level with the same name in ''[[Super Mario 64 DS]]''|[[Tower of the Wing Cap]]}}
{{about|the object that appears in various games|the level with the same name in ''[[Super Mario 64 DS]]''|[[Tower of the Wing Cap]]}}
{{item-infobox
{{item infobox
|image=[[File:YS Artwork Switch.png|170px]]<br>A Red ? Switch from ''Yoshi's Story''
|image=[[File:YS Artwork Switch.png|170px]]<br>A red ? Switch from ''Yoshi's Story''
|description=A switch with a question mark.
|first_appearance=''[[Yoshi's Story]]'' ([[List of games by date#1998|1998]])
|first_appearance=''[[Yoshi's Story]]'' ([[List of games by date#1998|1998]])
|latest_appearance=''[[Super Mario Maker]]'' ([[List of games by date#2015|2015]])
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Causes a mysterious event.
|effect=Causes a mysterious event
}}
}}
The '''? Switch''' first appears in ''[[Yoshi's Story]]''. When a [[Yoshi (species)|Yoshi]] presses the ? Switch by simply [[jump]]ing on it, the ? Switch disappears and a part of the level is changed briefly. As the effect expires, the switch's music will speed up. There are [[? Switch Panel]]s that also act as a ? Switch and extend the switch's time limit.
A '''? Switch''', also known as a '''Mystery Switch''',<ref>{{cite|author=Leung, Jason; Munson, Terry; Pelland, Scott|title=''Yoshi's Story'' Player's Guide|publisher=[[Nintendo Power]]|date=1998|page=16}}</ref><ref>{{cite|author=Nintendo|date=1998|archive=web.archive.org/web/19981202104137/http://www.yoshisstory.com/fruit.html|title=''Yoshi's Story'' official website|accessdate=April 14, 2020}}</ref> a '''Question Mark Switch''',<ref>{{cite|title=''Nintendo 64 Game Secrets, 1999 Edition''|publisher=[[Prima Games]]|page=104, 111}}</ref> a '''? Switch Block''',<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf|date=2006|title=''New Super Mario Bros.'' British English instruction booklet|publisher=Nintendo|page=18}}</ref> or erroneously a '''? Block''',<ref name="ys">{{cite|url=www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-_1998_-_Nintendo.pdf|date=1998|title=''Yoshi's Story'' Australian instruction booklet|publisher=Nintendo|page=15}}</ref> is a [[Switch Block (disambiguation)|Switch Block]] that has widely varying effects depending on the context.


A ? Switch also appears in ''[[Super Mario 64 DS]]''. It appears in the secret level, which is also titled "? Switch" (formerly titled [[Tower of the Wing Cap]]). It serves mainly as a one-shot replacement to [[Super Mario 64|the original game's]] three [[! Switch]]es. Upon pressing the ? Switch, all [[? Block]]s in the game will become solid and can be broken open. Whereas the three ! Switches only filled in [[! Block]]s of their respective color, the ? Switch fill in all ? Blocks, as they are all the same color, red, and the [[Power Flower (Super Mario 64 DS)|ability]] that the player will get now depends on the character they are playing as.
==History==
===''Yoshi's Story''===
[[File:Story Q Switch.png|frame]]
In ''[[Yoshi's Story]]'', when a [[Yoshi (species)|Yoshi]] presses a ? Switch by simply [[jump]]ing on it, the ? Switch disappears and a part of the [[level]] is changed briefly. As the effect expires, the switch's music speeds up. There are [[Delay Switch|panel]]s that also act as a ? Switch and extend the switch's time limit.


? Switches later appear in ''[[New Super Mario Bros.]]'', this time with an orange color. Like the ones in ''Yoshi's Story'', these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of these switches can be temporary or permanent, varying from switch to switch. They also appear in ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'' with the same effects.
===''Super Mario'' series===
====''Super Mario 64 DS''====
[[File:QueBlock.PNG|thumb|80px]]
{{main|Cap Switch}}
In ''[[Super Mario 64 DS]]'', the red, green, and blue [[! Switch]]es from ''[[Super Mario 64]]'' were reduced to a red ? Switch. It appears in a secret course named after it (also titled [[Tower of the Wing Cap]]), and it activates corresponding [[? Block#Super Mario 64 DS|? Block]]s.


In versions of ''[[Super Mario Maker]]'' before version 1.30, P Switches in the ''New Super Mario Bros. U'' theme have the appearance of ? Switches.
====''New Super Mario Bros.''====
{{br|right}}
[[File:QuestionSwitchNSMB.png|frame|left]]
? Switches later appear in ''[[New Super Mario Bros.]]'', this time with an orange color. Like the ones in ''Yoshi's Story'', these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of a ? Switch can be either temporary or permanent, depending on the ? Switch. One appears in the fight against [[Mega Goomba (boss)|Mega Goomba]], being the only time one is used against a boss. Most levels have only one ? Switch, but some have two of them.


==? Switch locations==
? Switches appear in the following levels, with the following functions:
{{construction|section=yes}}
*[[World 2-3 (New Super Mario Bros.)|World 2-3]]: Raises the water level
===''New Super Mario Bros.''===
*[[World 2-4 (New Super Mario Bros.)|World 2-4]]: Causes certain sand hills to form
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
*{{world-link|2|castlen|World 2-Castle (New Super Mario Bros.)}}: Causes certain sand trenches to form
|-
*[[World 3-3 (New Super Mario Bros.)|World 3-3]]: Disables [[current]]s
!width="1%"|Level
*{{world-link|3|ghostn|World 3-Ghost House (New Super Mario Bros.)}}: Causes staircases to form over slopes, and causing certain [[Warp Door]]s to appear
!width="1%"|Function
*[[World 4-3 (New Super Mario Bros.)|World 4-3]]: Disables currents
|-
*{{world-link|4|ghostn|World 4-Ghost House (New Super Mario Bros.)}}: Causes [[? Block]]s on strings to drop down
|[[World 2-3 (New Super Mario Bros.)|World 2-3]]
*{{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}}: Causes elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]]
|Raising the water level
*[[World 5-C]]: Causes some [[Red Block]]s to appear, one column after another
|-
*{{world-link|7|ghostn|World 7-Ghost House (New Super Mario Bros.)}}
|[[World 2-4 (New Super Mario Bros.)|World 2-4]]
**Causes certain Warp Doors to appear
|Causing certain sand hills to form
**Causes certain [[lift]]s to appear
|-
*[[World 8-2 (New Super Mario Bros.)|World 8-2]]: Raises the water level
|{{world-link|2|castle|World 2-Castle (New Super Mario Bros.)}}
*{{world-link|8|bowsern|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Causing certain sand trenches to form
**Tilts certain parts of the level upside down
|-
**Causes a certain lift to appear
|[[World 3-3 (New Super Mario Bros.)|World 3-3]]
|Disabling [[current]]s
|-
|{{world-link|3|ghosthouse|World 3-Ghost House (New Super Mario Bros.)}}
|Causing staircases to form over slopes, and causing certain [[Warp Door]]s to appear
|-
|[[World 4-3 (New Super Mario Bros.)|World 4-3]]
|Disabling currents
|-
|{{world-link|4|ghosthouse|World 4-Ghost House (New Super Mario Bros.)}}
|Causing [[? Block]]s on strings to drop down
|-
|{{world-link|4|castle|World 4-Castle (New Super Mario Bros.)}}
|Causing elevating platforms to appear to allow Mario to reach [[Mega Goomba (boss)|Mega Goomba]]
|-
|[[World 5-C]]
|Causing some red blocks to appear, one column after another
|-
|{{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros.)}}
|Causing certain Warp Doors or [[lift]]s to appear
|-
|[[World 8-2 (New Super Mario Bros.)|World 8-2]]
|Raising the water level
|-
|{{world-link|8|bowser|World 8-Bowser's Castle (New Super Mario Bros.)}}
|Tilting certain parts of the level upside down, and causing a certain lift to appear
|}


===''New Super Mario Bros. Wii''===
====''New Super Mario Bros. Wii''====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
[[File:Qswitch.png|frame]]
|-
In ''[[New Super Mario Bros. Wii]]'', ? Switches reappear with their design from ''New Super Mario Bros.'', though they are less common than before. [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]] notably features multiple with separate functions.
!width="1%"|Level
!width="1%"|Function
|-
|[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]
|Causing certain lifts to appear
|-
|{{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}
|Causing all of the [[Light Block]]s to light up
|-
|[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]
|Raising the water level
|-
|[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|Activating the tilt-controlled lights for the raft, and causing certain lifts to appear
|-
|{{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}
|Causing certain lifts to appear
|-
|[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]
|Destroying certain [[Hard Block]]s
|-
|[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]
|Causing certain lifts to appear
|}


===''New Super Mario Bros. 2''===
? Switches appear in the following levels, with the following functions:
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
*[[World 2-2 (New Super Mario Bros. Wii)|World 2-2]]: Causes certain lifts to appear
|-
*{{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}: Causes all of the [[Light Block]]s to light up
!width="1%"|Level
*[[World 6-3 (New Super Mario Bros. Wii)|World 6-3]]: Raises the water level
!width="1%"|Function
*[[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|-
**Activates the tilt-controlled lights for the raft
|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]
**Causes certain lifts to appear
|Causing a nearby [[Warp Pipe]] to shower [[coin]]s
*{{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}: Causes certain lifts to appear
|-
*[[World 8-4 (New Super Mario Bros. Wii)|World 8-4]]: Destroys certain [[Hard Block]]s
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]
*[[World 9-5 (New Super Mario Bros. Wii)|World 9-5]]: Causes certain lifts to appear
|Causing a nearby Warp Pipe to shower coins
|-
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]]
|Disabling currents
|-
|[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]
|Disabling currents
|-
|{{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. 2)}}
|Causing certain Warp Doors to appear
|-
|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]
|Causing certain Hard Blocks to appear, one large area after another
|-
|{{world-link|6|ghosthouse|World 6-Ghost House (New Super Mario Bros. 2)}}
|Causing certain walls to retract
|-
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]
|Destroying certain Hard Blocks
|-
|{{world-link|mushroom|ghosthouse|World Mushroom-Ghost House}}
|Causing certain blue blocks to appear and disappear
|-
|{{world-link|mushroom|3|World Mushroom-3 (New Super Mario Bros. 2)}}
|Causing two nearby Warp Pipes to shower coins
|-
|{{world-link|mushroom|A|World Mushroom-A}}
|Destroying certain unbreakable blocks
|-
|{{world-link|flower|B|World Flower-B}}
|Causing certain [[Roulette Block#New Super Mario Bros. 2|Roulette Block]]s to appear
|-
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}
|Changing the alignment of certain [[Brick Block]] structures
|-
|[[First Course (Platform Panic Pack)|First Course]] of the [[Platform Panic Pack]]
|Causing an area directly above the player to shower coins
|-
|[[Third Course (Mystery Adventures Pack)|Third Course]] of the [[Mystery Adventures Pack]]
|Changing the alignment of certain Brick Block structures
|}


===''New Super Mario Bros. U''===
====''New Super Mario Bros. 2''====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
[[File:NewQuestionSwitch.png|frame]]
|-
In ''[[New Super Mario Bros. 2]]'', ? Switches have become more common. Several are used for spawning more [[coin]]s. They additionally appear in some of the DLC courses.
!width="1%"|Level
!width="1%"|Function
|-
|[[Stone-Eye Zone]]
|Causing an area directly above the player to shower coins
|-
|[[Tropical Refresher]]
|Causing an area directly above the player to shower coins, including the second [[Star Coin]] at the end
|}


==Gallery==
? Switches appear in the following levels, with the following functions:
<gallery>
*[[World 3-1 (New Super Mario Bros. 2)|World 3-1]]: Causes a nearby [[Warp Pipe]] to shower [[coin]]s
QueBlock.PNG|The ? Switch from ''Super Mario 64 DS''
*[[World 3-4 (New Super Mario Bros. 2)|World 3-4]]: Causes a nearby Warp Pipe to shower coins
QuestionSwitchNSMB.png|Sprite of a ? Switch from ''New Super Mario Bros.''
*[[World 3-A (New Super Mario Bros. 2)|World 3-A]]: Disables currents
Qswitch.png|Sprite of a ? Switch from ''New Super Mario Bros. Wii''
*[[World 4-5 (New Super Mario Bros. 2)|World 4-5]]: Disables currents
</gallery>
*{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}}: Causes certain Warp Doors to appear
*[[World 6-1 (New Super Mario Bros. 2)|World 6-1]]: Causes certain Hard Blocks to appear, one large area after another
*{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}}: Causes certain walls to retract
*[[World 6-2 (New Super Mario Bros. 2)|World 6-2]]: Destroys certain Hard Blocks
*{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}}: Causes certain blue blocks to appear and disappear
*{{world-link|mushroom|3|World Mushroom-3 (New Super Mario Bros. 2)}}: Causes two nearby Warp Pipes to shower coins
*{{world-link|mushroom|A|World Mushroom-A}}: Destroys certain unbreakable blocks
*{{world-link|flower|B|World Flower-B}}: Causes certain [[Roulette Coin Block]]s to appear
*{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}}: Changes the alignment of certain [[Brick Block]] structures
*[[First Course (Gold Mushroom Pack)|First Course]] ([[Gold Mushroom Pack]]): Causes an area directly above the player to shower [[Gold Mushroom]]s
*[[First Course (Coin Challenge Pack B)|First Course]] ([[Coin Challenge Pack B]]): Causes certain blue blocks to appear and disappear
*[[Second Course (Coin Challenge Pack C)|Second Course]] ([[Coin Challenge Pack C]]): Destroys certain Hard Blocks
*[[First Course (Platform Panic Pack)|First Course]] ([[Platform Panic Pack]]): Causes an area directly above the player to shower coins
*[[Third Course (Mystery Adventures Pack)|Third Course]] ([[Mystery Adventures Pack]]): Changes the alignment of certain Brick Block structures
 
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
In ''[[New Super Mario Bros. U]]'', ? Switches are again less common. Some act somewhat similar to [[! Switch]]es in ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' by causing red blocks to appear. In ''[[New Super Luigi U]]'', ? Switches are considerably uncommon, appearing in only three levels. In ''[[New Super Mario Bros. U Deluxe]]'', ? Switches return in both capacities.
 
? Switches appear in the following ''New Super Mario Bros. U'' levels, with the following functions:
*[[Stone-Eye Zone]]: Causes an area directly above the player to shower coins
*[[Tropical Refresher]]: Causes an area directly above the player to shower coins, including the second [[Star Coin]] at the end
*[[Light Blocks, Dark Tower]]: Causes all of the Light Blocks to light up
*[[Thrilling Spine Coaster]]: Causes some red blocks to appear
*[[Roy's Conveyor Castle]]: Destroys certain Hard Blocks
*[[Pendulum Castle]]: Causes some red blocks to appear
*{{world-link|coin|7|World Coin-7}}: Causes certain red blocks to disappear
 
? Switches appear in the following ''New Super Luigi U'' levels, with the following functions:
*[[Dancing Blocks, Poison Swamp]]: Causes certain Brick Blocks to move into place
*[[Switch-Lift Express]]: Causes certain solid platforms to move from one position to another
*[[Roy's Ironclad Castle]]: Destroys certain Hard Blocks
 
====''Super Mario Maker''====
[[File:SMM-NSMBU-Switch.png|frame]]
In versions of ''[[Super Mario Maker]]'' before version 1.30, [[P Switch]]es in the ''New Super Mario Bros. U'' game style have the appearance of ? Switches.
 
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', ? Switches are about as uncommon as in ''New Super Luigi U'', as they only appear in two Break Time! levels and one main level.
 
? Switches and their purpose in the levels are as follows:
*[[Break Time! Zip-Go-Round]]: Turns certain ground blocks into [[Zip Track]]s and spawning coins, [[flower coin]]s, and [[Wonder Token]]s
*[[Break Time! Tumble House]]: Causes the entire level to periodically rotate ninety degrees counterclockwise and spawning coins, flower coins, and Wonder Tokens
*[[Deep Magma Bog Flying Battleship]]: Turns certain yellow blocks into [[Dotted-Line Block]]s
 
==Profiles and statistics==
===''Yoshi's Story''===
*'''Instruction booklet:''' ''If you step on it, something secret will happen. Exactly what, is a secret.''<ref name="ys"/>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ger=?-Schalter{{ref needed}}
|Jap=?スイッチ <small>(''Yoshi's Story'')</small>
|JapR=? Suicchi
|Jap2=ハテナスイッチ<ref>{{cite|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=119, 151, 200, 216}}</ref>
|Jap2R=Hatena Suicchi
|Jap3=スイッチブロック<ref>{{cite|date=2006|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title=''New Super Mario Bros.'' Japanese manual|language=Japanese|page=17}}</ref> <small>(''New Super Mario Bros.'', shared with [[P Switch]] and [[! Switch]])</small>
|Jap3R=Suicchi Burokku
|JapM=? Switch
|Jap2M=? Switch
|Jap3M=Switch Block
|ChiS=?开关<ref>{{cite|url=www.ique.com/games/Mariobros/demo_2.htm|title=New 超级马力欧兄弟|language=Chinese|publisher=[[iQue]]|accessdate=February 8, 2024}}</ref>
|ChiSR=? Kāiguān
|ChiSM=? Switch
|Fre=Interrupteur ?<ref>{{cite|date=2005|title=''Super Mario 64 DS'' French instruction booklet|page=68}}</ref>
|Fre2=Interrupteur<ref>{{cite|date=1998|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi Story'' instruction booklet, French segment|language=French|publisher=Nintendo|page=59}}</ref>
|FreM=? Switch
|Fre2M=Switch
|Ger=?-Schalter<ref>{{cite|date=2006|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_DE.pdf|title=''New Super Mario Bros.'' German instruction booklet|language=German|page=20}}</ref>
|GerM=? Switch
|GerM=? Switch
|Ita=Blocco Interruttore ?{{ref needed}} (''New Super Mario Bros.'')<br>Interruttore ?{{ref needed}} (''Super Mario 64 DS'')
|Ita=Interruttore<ref>''[[Yoshi's Story]]'' European manual, pag. 123</ref> <small>(''Yoshi's Story'')</small>
|ItaM=? Switch Block<br>? Switch
|Ita2=Blocco interruttore ?<ref>''[[New Super Mario Bros.]]'' European manual, pag. 88</ref><ref>''[[New Super Mario Bros. Wii]]'' Italian manual, pag. 25</ref> <small>(''New Super Mario Bros.'' series)</small>
|Fra= Interrupteur ?<ref>''Super Mario 64 DS'' French instruction booklet, page 68</ref>
|Ita3=Interruttore ?<ref>''[[Super Mario 64 DS]]'' European manual, pag. 106</ref> <small>(''Super Mario 64 DS'')</small>
|FraM=? Switch
|Ita4=Interruttore "?"<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'', pagg. 119, 151, 200, 216</ref> <small>(''Super Mario Bros. Encyclopedia'')</small>
|ItaM=Switch
|Ita2M=? Switch Block
|Ita3M=? Switch
|Ita4M="?" Switch
|PorE=Bloco de Mudança ? <small>(''New Super Mario Bros.'')</small>
|PorEM=? Change Block
}}
}}
==Trivia==
*Although ''New Super Mario Bros.'' does have ? Switches in-game, the red ? Switch model from ''Super Mario 64 DS'' was left unused in the files of the final version. However, it was used in early prototypes.
==References==
==References==
<references/>
<references/>
{{Blocks}}
{{SM64}}
{{Yoshi's Story}}
{{Yoshi's Story}}
{{SM64}}
{{NSMB}}
{{NSMB}}
{{NSMBW}}
{{NSMBW}}
{{NSMB2}}
{{NSMB2}}
{{NSMBU}}
{{NSMBU}}
{{SMBW}}
[[Category:Switches]]
[[Category:Switches]]
[[Category:New Super Mario Bros. Objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 Objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. U Objects]]
[[Category:New Super Mario Bros. U objects]]
[[Category:New Super Mario Bros. Wii Objects]]
[[Category:New Super Mario Bros. Wii objects]]
[[Category:Super Mario 64 DS Objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Yoshi's Story Objects]]
[[Category:Yoshi's Story objects]]
[[de:?-Schalter]]
[[de:?-Schalter]]

Latest revision as of 17:33, March 20, 2024

This article is about the object that appears in various games. For the level with the same name in Super Mario 64 DS, see Tower of the Wing Cap.
? Switch
A ? Switch
A red ? Switch from Yoshi's Story
First appearance Yoshi's Story (1998)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Causes a mysterious event

A ? Switch, also known as a Mystery Switch,[1][2] a Question Mark Switch,[3] a ? Switch Block,[4] or erroneously a ? Block,[5] is a Switch Block that has widely varying effects depending on the context.

History[edit]

Yoshi's Story[edit]

Sprite of a ? Switch in Yoshi's Story

In Yoshi's Story, when a Yoshi presses a ? Switch by simply jumping on it, the ? Switch disappears and a part of the level is changed briefly. As the effect expires, the switch's music speeds up. There are panels that also act as a ? Switch and extend the switch's time limit.

Super Mario series[edit]

Super Mario 64 DS[edit]

? Switch
Main article: Cap Switch

In Super Mario 64 DS, the red, green, and blue ! Switches from Super Mario 64 were reduced to a red ? Switch. It appears in a secret course named after it (also titled Tower of the Wing Cap), and it activates corresponding ? Blocks.

New Super Mario Bros.[edit]

Sprite of a ? Switch in New Super Mario Bros.

? Switches later appear in New Super Mario Bros., this time with an orange color. Like the ones in Yoshi's Story, these switches change or add to an area of a level, like adding moving platforms or flipping the entire level upside down. The effects of a ? Switch can be either temporary or permanent, depending on the ? Switch. One appears in the fight against Mega Goomba, being the only time one is used against a boss. Most levels have only one ? Switch, but some have two of them.

? Switches appear in the following levels, with the following functions:

New Super Mario Bros. Wii[edit]

Qswitch.png

In New Super Mario Bros. Wii, ? Switches reappear with their design from New Super Mario Bros., though they are less common than before. World 6-6 notably features multiple with separate functions.

? Switches appear in the following levels, with the following functions:

New Super Mario Bros. 2[edit]

Question Switch

In New Super Mario Bros. 2, ? Switches have become more common. Several are used for spawning more coins. They additionally appear in some of the DLC courses.

? Switches appear in the following levels, with the following functions:

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

In New Super Mario Bros. U, ? Switches are again less common. Some act somewhat similar to ! Switches in New Super Mario Bros. and New Super Mario Bros. 2 by causing red blocks to appear. In New Super Luigi U, ? Switches are considerably uncommon, appearing in only three levels. In New Super Mario Bros. U Deluxe, ? Switches return in both capacities.

? Switches appear in the following New Super Mario Bros. U levels, with the following functions:

? Switches appear in the following New Super Luigi U levels, with the following functions:

Super Mario Maker[edit]

SMM-NSMBU-Switch.png

In versions of Super Mario Maker before version 1.30, P Switches in the New Super Mario Bros. U game style have the appearance of ? Switches.

Super Mario Bros. Wonder[edit]

In Super Mario Bros. Wonder, ? Switches are about as uncommon as in New Super Luigi U, as they only appear in two Break Time! levels and one main level.

? Switches and their purpose in the levels are as follows:

Profiles and statistics[edit]

Yoshi's Story[edit]

  • Instruction booklet: If you step on it, something secret will happen. Exactly what, is a secret.[5]

Names in other languages[edit]

Language Name Meaning
Japanese ?スイッチ (Yoshi's Story)
? Suicchi
ハテナスイッチ[6]
Hatena Suicchi
スイッチブロック[7] (New Super Mario Bros., shared with P Switch and ! Switch)
Suicchi Burokku
? Switch

? Switch

Switch Block

Chinese (simplified) ?开关[8]
? Kāiguān
? Switch

French Interrupteur ?[9]
Interrupteur[10]
? Switch
Switch
German ?-Schalter[11]
? Switch
Italian Interruttore[12] (Yoshi's Story)
Blocco interruttore ?[13][14] (New Super Mario Bros. series)
Interruttore ?[15] (Super Mario 64 DS)
Interruttore "?"[16] (Super Mario Bros. Encyclopedia)
Switch
? Switch Block
? Switch
"?" Switch
Portuguese (NOE) Bloco de Mudança ? (New Super Mario Bros.)
? Change Block

Trivia[edit]

  • Although New Super Mario Bros. does have ? Switches in-game, the red ? Switch model from Super Mario 64 DS was left unused in the files of the final version. However, it was used in early prototypes.

References[edit]

  1. ^ Leung, Jason; Munson, Terry; Pelland, Scott (1998). Yoshi's Story Player's Guide. Nintendo Power. Page 16.
  2. ^ Nintendo (1998). Yoshi's Story official website. Retrieved April 14, 2020. (Archived December 2, 1998, 10:41:37 UTC via Wayback Machine.)
  3. ^ Nintendo 64 Game Secrets, 1999 Edition. Prima Games. Page 104, 111.
  4. ^ (2006). New Super Mario Bros. British English instruction booklet. Nintendo. Page 18.
  5. ^ a b (1998). Yoshi's Story Australian instruction booklet. Nintendo. Page 15.
  6. ^ (2015). Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook. Shogakukan. Page 119, 151, 200, 216.
  7. ^ (2006). New Super Mario Bros. Japanese manual. Page 17.
  8. ^ New 超级马力欧兄弟. iQue (Chinese). Retrieved February 8, 2024.
  9. ^ (2005). Super Mario 64 DS French instruction booklet. Page 68.
  10. ^ (1998). Yoshi Story instruction booklet, French segment. Nintendo (French). Page 59.
  11. ^ (2006). New Super Mario Bros. German instruction booklet. Page 20.
  12. ^ Yoshi's Story European manual, pag. 123
  13. ^ New Super Mario Bros. European manual, pag. 88
  14. ^ New Super Mario Bros. Wii Italian manual, pag. 25
  15. ^ Super Mario 64 DS European manual, pag. 106
  16. ^ Super Mario Bros. Enciclopedia, pagg. 119, 151, 200, 216