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Super Mario World

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This article is about the Super Nintendo Entertainment System game. For other uses, see Super Mario World (disambiguation).
"Super Mario Bros. 4" redirects here. For other uses, see Super Mario Bros. 4 (disambiguation).
"SMW" redirects here. For other uses, see SMW (disambiguation).
Not to be confused with Super Mario Land, Super Mario 3D World, or Super Mario's World.
Super Mario World
North American box art for Super Mario World
For alternate box art, see the related gallery.
Developer Nintendo R&D4
Publisher Nintendo
Platforms Super Famicom/Super Nintendo Entertainment System, Nintendo Super System, LodgeNet, Virtual Console (Wii, Wii U, New Nintendo 3DS), Super NES Classic Edition, Nintendo Classic Mini: Super Famicom, Super Nintendo Entertainment System – Nintendo Classics
Release dates Super Famicom:
Japan November 21, 1990[1]
Super Nintendo Entertainment System:
South Korea 1991[2]
USA August 23, 1991[3]
Europe April 11, 1992[4]
Australia July 3, 1992[5]
Brazil August 30, 1993[6]
Nintendo Super System:
USA 1991[7]
Virtual Console (Wii):
Japan December 2, 2006[8]
USA February 5, 2007[9]
Europe February 9, 2007[10]
Australia February 9, 2007[11]
South Korea April 26, 2008[12]
Virtual Console (Wii U):
USA April 26, 2013[13]
Europe April 27, 2013[10]
Japan April 27, 2013[14]
Australia April 27, 2013[15]
Virtual Console (New 3DS):
USA March 3, 2016[16]
Europe March 3, 2016[10]
Australia March 3, 2016[17]
Japan March 4, 2016[18]
South Africa March 4, 2016[19]
Super NES Classic Edition:
USA September 29, 2017[20]
Europe September 29, 2017[21]
Australia September 30, 2017[22]
Nintendo Classic Mini: Super Famicom:
Japan October 5, 2017[23]
Super Nintendo Entertainment System - Nintendo Classics:
USA September 5, 2019[24]
Japan September 6, 2019[25]
Europe September 6, 2019[26]
Australia September 6, 2019[27]
HK September 6, 2019[?]
South Korea September 6, 2019[?]
Give the world a whole new look!
USA March 30, 2022[28][29]
Japan March 31, 2022[30]
Europe March 31, 2022[?]
Australia March 31, 2022[?]
Languages English
Japanese
Genres Platformer, action-adventure
Ratings
ESRB:E - Everyone[31]
CERO:A - All ages[14]
PEGI:3 - Three years and older[10]
USK:0 - All ages[32]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
ACB:G - General[?]
Modes Single player, multiplayer
Format
Cartridge
Cartridge
Game Pak
Digital download
Digital download
Digital download
Digital download
Built-in
Input
Joy-Con (horizontal)
Serial codes Japan SHVC-MW
South Korea SNSN-MW-KOR
USA SNS-MW-USA
Canada SNS-MW-CAN
UK SNSP-MW-UKV
France SNSP-MW-FAH
Germany SNSP-MW-NOE
Australia SNSP-MW-AUS

Super Mario World is a 2D action-adventure platform game developed by Nintendo R&D4 for the Super Famicom in 1990 and the Super Nintendo Entertainment System in 1991, with the Nintendo Super System release coming out in the same year. It is a direct sequel to Super Mario Bros. 3 and the sixth entry in the Super Mario series. In Japan, it is recognized as the fifth.[33][34] This game was one of two launch titles for the Super Famicom, the other being F-Zero.[35] As the sequel to Super Mario Bros. 3, Super Mario World retains many of the elements that debuted in that game, such as the world map and Koopaling boss fights, while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game. Super Mario World introduces Mario's sidekick, Yoshi (and his species that shares his name), who serves as a playable mount for the Mario Bros. with his own unique abilities and gameplay style. The overall game was meant to be modeled after an action movie franchise, as can be inferred by the Japanese version of the Koopaling defeat scenes as well as the summary on the back of the Japanese box.

The game was released to best-selling status on the Super Nintendo Entertainment System, received large amounts of critical acclaim, and is commonly seen on Nintendo's best games of all time on various critic listings. Many of its introduced characters, game mechanics, and artistic themes influenced later titles in the Super Mario franchise, and the character Yoshi was popular enough to receive a franchise starring him. The game was followed in 1995 by a prequel, Super Mario World 2: Yoshi's Island, set during Mario's infancy. Super Mario World has spawned various non-game media such as a cartoon series based on it, which debuted on September 14, 1991, one month after the American release. Various manga adaptations of the game have sprung up, one notable series being Super Mario-kun, which has its first volumes based on Super Mario World released in 1991 and is still ongoing today.

Super Mario World is included in the Super Mario All-Stars + Super Mario World compilation title released in December 1994. A reissue of Super Mario World was later released on the Game Boy Advance as part of the Super Mario Advance series, titled Super Mario World: Super Mario Advance 2. The original version was also rereleased on the Wii's Virtual Console in 2006, the Wii U's Virtual Console in 2013, and the New Nintendo 3DS's Virtual Console in 2016. Super Mario World is one of the included titles in the SNES Classic Edition and Super Nintendo Entertainment System – Nintendo Classics, the latter of which also includes a version titled Super Mario World: Give the world a whole new look!, which was initially released on March 30, 2022, and begins in Fall with 99 lives and a Cape Feather in the Item Stock.

Story[edit]

From the instruction booklet:

After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land.

But while Mario and Luigi reclined on the beach for a relaxing nap, Princess Toadstool disappeared, apparently seized by evil forces. After searching for hours for their missing friend, Mario and Luigi came upon an enormous egg in the forest.

Suddenly the egg hatched, and out popped a young dinosaur named YOSHI, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles.

"Monstrous turtles!,[sic]" exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess and to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. "Some say it has magical powers."

With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there... in Super Mario World.

Super Mario World is the only sequel in the Super Mario series to take place directly after the events of a previous entry. After Bowser's previous defeat, Mario, Luigi, and Princess Toadstool decide to recuperate in Dinosaur Land. Meanwhile, in Dinosaur Land, Bowser and his Koopalings trap Yoshi and his friends in enchanted eggs, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Toadstool is missing. While searching, they find the Koopa Troop. Upon the Mario Bros. freeing the friendly Yoshi, he exclaims that the Koopas have invaded, confirming that Bowser has indeed returned and taken the opportunity to claim the princess.

As Mario and his friends travel through Dinosaur Land, they uncover the Valley of Bowser, where Bowser is fought on his castle roof in his Koopa Clown Car, holding Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Toadstool rewards Mario or Luigi with a kiss as fireworks celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to Yoshi's House, where the team and three other Yoshis watch the eggs hatch into babies, removing the spell.

Gameplay[edit]

A screenshot of Mario and Yoshi in Yoshi's Island 2.
Mario riding on the introduced mount, Yoshi, in the level Yoshi's Island 2

As the game is a 2D platformer, the object of every level is to get to the Giant Gate at the end to advance to the next level before the timer runs out. Mario (or Luigi) can jump over and on top of various platforms and obstacles and stomp on various enemies to defeat them. In addition to the basic jump, Mario can spin-jump to destroy certain types of blocks and enemies, whereas X Button or Y Button lets Mario dash if held down. When the player presses either of those buttons when Mario is next to some items, he can pick them up and carry them through the level as the buttons are held. Mario can now hold objects underwater; when he does, he can swim quickly when the player uses only +Control Pad without pressing the jump button. When Mario hits the Giant Gate at the end of the level, if he touches the vertically moving tape between the gate, he gets awarded Bonus Stars depending on how high the tape is when he touches it. If he collects 100 Bonus Stars, Mario can play a bonus game that helps him earn extra lives. Some levels contain a Midway Gate, which not only powers Mario up to Super Mario when touched but also serves as a checkpoint for Mario to respawn near if he gets defeated in the level.

Mario can transform with power-up items, mostly found in blocks. The basic Super Mushroom, which turns Mario into Super Mario, causes him to grow bigger and allows him to sustain an extra hit. When Super Mario hits a block, usually a more powerful item spawns in the Super Mushroom's place, such as a Fire Flower or the newly introduced Cape Feather. Introduced in Super Mario World is the Item Stock, where Mario can hold on to one extra item should he find it while in powered-up forms; players can manually drop their reserve item by pressing Select Button. If Mario gets damaged and turns into regular Mario, the reserve item automatically deploys. A newly introduced character and power-up in Super Mario World, Yoshi, also appears from certain blocks. Mario can jump on Yoshi to ride him and receive more special abilities, the most prominent one being using his tongue to eat enemies and carry items.

If Mario gets touched by an enemy or a damaging obstacle while he is in his small form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a Game Over and is prompted to continue from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into pits or lava, getting crushed, and not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.

Super Mario World retains the world map system from Super Mario Bros. 3 with more expanded features. Rather than having levels and worlds segmented, most worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a castle boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold L Button and R Button on the castles' remains.

Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if a Midway Gate is touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press L Button or R Button.

After the player beats every special level in the Special Zone, a game aesthetic change called Fall occurs, where the world map obtains a different palette and some enemies get their sprites changed. Once Fall is activated, these changes cannot be reversed unless the save file is deleted and a new game is started.

Controls[edit]

The Wii U and Nintendo Switch versions' controls can be customized; their respective columns display the default mappings.

Action(s) SNES Wii (Classic Controller) Wii (GameCube Controller) 3DS Wii U Switch (Dual Joy-Con / Pro Controller) Switch (Single Joy-Con)
Move +Control Pad Left/right +Control Pad left or right / Classic Controller Left Stick Left/right +Control Pad Left-Right / Control Stick Left/right +Control Pad left or right / Circle Pad Left/right +Control Pad left or right / Left Stick Left/right Left or Right Buttons / +Control Pad left or right / Left Stick Left/right Control Stick Left/right
Crouch / climb +Control Pad Down +Control Pad down / Classic Controller Left Stick Down +Control Pad Down / Control Stick Down +Control Pad down / Circle Pad Down +Control Pad down / Left Stick Down Down Button / +Control Pad down / Left Stick Down Control Stick Down
Look up / climb +Control Pad Up +Control Pad up / Classic Controller Left Stick Up +Control Pad Up / Control Stick Up +Control Pad up / Circle Pad Up +Control Pad up / Left Stick Up Up Button / +Control Pad up / Left Stick Up Control Stick Up
Spin Jump A Button Classic Controller a Button A Button A Button A Button A Button Single Joy-Con Right Button
Jump B Button Classic Controller b Button B Button B Button B Button B Button Single Joy-Con Bottom Button
Dash / Interact / Special ability X Button / Y Button Classic Controller x Button / Classic Controller y Button X Button / Y Button X Button / Y Button X Button / Y Button X Button / Y Button Single Joy-Con Top Button / Single Joy-Con Left Button
Screen Scroll Option[36] left (does not work in auto-scrolling levels, at Yoshi's House, in the Top Secret Area, or in Boss Rooms) L Button Classic Controller L Button L Button L Button L Button L Button SL Button
Screen Scroll Option right (does not work in auto-scrolling levels, at Yoshi's House, in the Top Secret Area, or in Boss Rooms) R Button Classic Controller R Button R Button R Button R Button R Button SR Button
Pause Start Button Plus Button START/PAUSE Button Start Button Plus Button Plus Button Plus Button or Minus Button + SR Button
Use item in Item Stock / Return to map from a completed level (when paused) Select Button Minus Button Z Button Select Button Minus Button Minus Button Plus Button or Minus Button + SL Button

Worlds and levels[edit]

Yoshi's Island (location)Donut PlainsVanilla DomeTwin BridgesForest of IllusionChocolate IslandValley of BowserStar WorldDinosaur Land world map, as seen in Super Mario World.