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(Reorganized the article. There is a new intro and a History section delineating the games. Tweaks were made to the SM3DL, SMO and Smash sections, and SMR and Donkey Kong information is split. Added Cetegories)
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[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]''.]]
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]''.]]


The '''Roll''' is a [[List of special moves|move]] used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', and also [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] in ''[[Super Mario 3D World]]'' and [[Toadette]] in ''[[Super Mario Maker 2]]''. To perform it, the player has to press {{button|X}} or {{button|Y}} while [[crouch]]ing; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. This move moves Mario forward with a quick roll. When rolling, he can break open [[crate]]s and gain speed and distance; however, he cannot defeat [[enemy|enemies]] this way, as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. If Mario [[jump]]s during the move, the roll will become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]]. If he is in his [[Tanooki Mario|Tanooki form]], this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way. In [[Cat Mario|Cat form]] in ''Super Mario 3D World'', this move becomes a sliding tackle instead.
The '''Roll''' is a [[List of special moves|move]] that involves the character curling into a ball like shape and moving. It is used in different ways depending on the series and game with the Roll ability.


The roll move makes a return in ''[[Super Mario Odyssey]]''. Unlike in ''Super Mario 3D Land'' and ''Super Mario 3D World'', Mario can turn while rolling and perform a continuous roll (by holding {{button|ns|zl}} and pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}} to keep rolling<ref>https://youtu.be/27SWKUt_Cus?t=62</ref>; the latter method being faster than the former), instead of performing just one roll. He can also roll by holding {{button|ns|zl}} as he lands from a Long Jump<ref>https://youtu.be/WSXI05RSSsA?t=329</ref>, [[Ground Pound]], or [[Dive]] (which now uses the Roll's input).
==History==


===''Donkey Kong''===
Rolling as an action in the [[Mario (franchise)|''Mario'' franchise]] first appears in the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' game. When [[Mario]] lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario.
===''Super Mario'' series===
====''Super Mario 3D Land''====
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|X}} or {{button|Y}} while crouching; thus, it replaces the [[Sweep Kick|Sweep]] and [[Slide Kick]]s from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[enemy|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario [[jump]]s during the move, the roll becomes a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref>. When used, the character will crouch and continuously spin their tail until {{button|X}} or {{button|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.
====''Super Mario 3D World''====
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''. Mario and Luigi can still perform rolls. [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] are playable in this game, so they can roll as well. While in [[Cat Mario|Cat form]] in ''Super Mario 3D World'', the roll is transformed into a sliding tackle.
====''Super Mario Run''====
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|footer=Mario performing a Landing Roll, and a Rolling Jump in ''[[Super Mario Run]]''
|footer=Mario performing a Landing Roll, and a Rolling Jump in ''[[Super Mario Run]]''
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The roll can also be performed in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' and ''[[Super Mario Run]]'', when characters land from a great height (called a '''Landing Roll''' in ''Super Mario Run''). In the former game, the roll only saves Mario from potentially deadly falls (Falls from higher heights can stun or kill him.). In the latter game, characters will also roll if the player taps the screen when they are on a [[Pause Block]] pointing to the right. This roll can also defeat enemies, unlike in ''Super Mario 3D Land'', ''Super Mario 3D World'', and ''Super Mario Odyssey''. Tapping the screen while in a rolling animation performs a '''Rolling Jump''', which can defeat enemies from below.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver; unlike in other games, it can be performed backwards while the character is facing forwards. The user becomes temporarily invincible during the action, though its length of action and invincibility depends on the character and (in ''[[Super Smash Bros. Ultimate]]'' only) how many rolls are used during a short period of time.
The '''Landing Roll''' is an action in ''[[Super Mario Run]]'', which is performed when characters land from a great height. This makes the Landing Roll similar to rolling in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' visually, but the actions are different. The character tucks into a ball shape as they land, and uncurl after a short time. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. The roll defeats enemies that it comes into contact with, unlike other ''Super Mario'' games such as ''Super Mario 3D Land'', ''Super Mario 3D World'', and ''Super Mario Odyssey''. Tapping the screen while in a rolling animation performs a '''Rolling Jump'''. The Rolling Jump is a variation of the [[Jump]] which can defeat enemies from below.
 
====''Super Mario Odyssey''====
 
The roll move makes a return in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll by holding {{button|ns|zl}} and pressing {{button|ns|Y}} or shaking the {{button|ns|joy-con}} to keep rolling<ref>https://youtu.be/27SWKUt_Cus?t=62</ref> instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll by holding {{button|ns|zl}} as he lands from a Long Jump<ref>https://youtu.be/WSXI05RSSsA?t=329</ref>, [[Ground Pound]], or [[Dive]]. Additionally, Mario has the ability to turn while rolling.
 
====''Super Mario Maker 2''====
 
The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching. As [[Toadette]] is a playable character in ''[[Super Mario Maker 2]]'', she can also roll.
 
===''Super Smash Bros.'' series===
 
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], rolling serves as an evasive maneuver. It is performed by moving the character left or right while also attempting to use a Shield. The user becomes temporarily invincible while moving in the chosen direction. Rolling in the ''Super Smash Bros.'' series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.  


The roll can also be performed in ''Super Mario Maker 2'', exclusively in the ''Super Mario 3D World'' style. It can be performed by pressing any of the shoulder buttons ({{button|ns|ZL}}, {{button|ns|ZR}}, {{button|ns|L}}, or {{button|ns|R}}) while crouching.
The length of a roll and the duration of its invincibility depends on the character rolling. In ''[[Super Smash Bros. Ultimate]]'', these variables are also affected by how many rolls are used during a short period of time.


==Official profiles==
==Official profiles==
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[[Category:Super Mario 3D World]]
[[Category:Super Mario 3D World]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario Run]]
[[Category:Super Mario Maker 2]]

Revision as of 18:40, August 8, 2020

This article is about Mario's forward somersault from Super Mario 3D Land. For Mario's backflip used by crouch jumping and his side somersault in this and other 3D games, see Somersault. For the move referred to as a "Roll" in Donkey Kong Country 3: Dixie Kong's Double Trouble!, see Roll Attack.

The Roll is a move that involves the character curling into a ball like shape and moving. It is used in different ways depending on the series and game with the Roll ability.

History

Donkey Kong

Rolling as an action in the Mario franchise first appears in the Game Boy Donkey Kong game. When Mario lands from a great height, he rolls as he lands on the ground. Longer falls can stun or kill Mario.

Super Mario series

Super Mario 3D Land

The roll is used by Mario and Luigi in Super Mario 3D Land, which causes either brother to burst forward from a crouch. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press X Button or Y Button while crouching; thus, it replaces the Sweep and Slide Kicks from Super Mario 64 and its remake. When rolling, Mario and Luigi move faster than walking and can break open crates; however, the roll cannot defeat enemies, as opposed to the Roll Attack from the Donkey Kong Country series. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. If Mario jumps during the move, the roll becomes a Rolling Leap, a longer and faster version of the Long Jump.

If Mario is in his Tanooki form or Luigi is in his Kitsune form, this move becomes the Tail Spin[1]. When used, the character will crouch and continuously spin their tail until X Button or Y Button is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.

Super Mario 3D World

The roll returns in Super Mario 3D World, where it works in the same way as it does in Super Mario 3D Land. Mario and Luigi can still perform rolls. Peach, Toad, and Rosalina are playable in this game, so they can roll as well. While in Cat form in Super Mario 3D World, the roll is transformed into a sliding tackle.

Super Mario Run

Mario performing a Landing Roll, and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll, and a Rolling Jump in Super Mario Run
Mario performing a Landing Roll, and a Rolling Jump in Super Mario Run

The Landing Roll is an action in Super Mario Run, which is performed when characters land from a great height. This makes the Landing Roll similar to rolling in Donkey Kong visually, but the actions are different. The character tucks into a ball shape as they land, and uncurl after a short time. Characters are also capable of rolling if the player taps the screen when they are on a Pause Block pointing to the right. The roll defeats enemies that it comes into contact with, unlike other Super Mario games such as Super Mario 3D Land, Super Mario 3D World, and Super Mario Odyssey. Tapping the screen while in a rolling animation performs a Rolling Jump. The Rolling Jump is a variation of the Jump which can defeat enemies from below.

Super Mario Odyssey

The roll move makes a return in Super Mario Odyssey. It works similarly to its appearances in Super Mario 3D Land and Super Mario 3D World, but rolling also reacts to slopes such that Mario can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll by holding zl and pressing Y or shaking the joy-con to keep rolling[2] instead of performing just one roll at a time. (The latter method is faster than the former.) He can also initiate a roll by holding zl as he lands from a Long Jump[3], Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling.

Super Mario Maker 2

The roll can also be performed in Super Mario Maker 2, exclusively in the Super Mario 3D World style. It can be performed by pressing any of the shoulder buttons (ZL, ZR, L, or R) while crouching. As Toadette is a playable character in Super Mario Maker 2, she can also roll.

Super Smash Bros. series

In the Super Smash Bros. series, rolling serves as an evasive maneuver. It is performed by moving the character left or right while also attempting to use a Shield. The user becomes temporarily invincible while moving in the chosen direction. Rolling in the Super Smash Bros. series does not necessarily involve the character curling into a ball; many characters have different animations for rolling.

The length of a roll and the duration of its invincibility depends on the character rolling. In Super Smash Bros. Ultimate, these variables are also affected by how many rolls are used during a short period of time.

Official profiles

Super Mario 3D Land

  • North American Website Bio: "This explosive move propels Mario forward with a quick roll."
  • European Website Bio: "Press the Y Button (or the X Button) while crouching to roll. A powered-up Mario can smash blocks and other objects by rolling."

Names in other languages

Language Name Meaning
Japanese 転がる
Korogaru
Roll

Dutch Rollen
To roll
French Rouler
To roll
German Rolle vorwärts
Roll forward
Italian Rotolamento
Rolling
Portuguese Derrapada
Skid
Russian Катиться
Katit'sya
Кувырок
Kuvyrok
To roll

Roll

Spanish Rodar
To roll

Trivia

  • In the pre-release version of Super Mario 3D Land, the roll was performed by pressing the L Button or R Button buttons while moving. If the player attempts to do this in the final version, Mario will slide while crouching instead, as in the 2D Super Mario games.

References