Super Mario Maker 2

From the Super Mario Wiki
(Redirected from SMM2)
Super Mario Maker 2
SM 2 Box Art.png
Developer(s) Nintendo[1]
Publisher(s) Nintendo
Platform(s) Nintendo Switch
Release date Japan June 28, 2019[2]
USA June 28, 2019[3]
Europe June 28, 2019[4]
Australia June 28, 2019[5]
South Korea June 28, 2019[6]
HK June 28, 2019[7]
ROC June 28, 2019[8]
Genre Level editor, 2D platformer
Rating(s)
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB G.svg - General
RARS:RARS 0+.svg - All ages
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Media NS icon.png Cartridge
Media DL icon.svg Digital download
Input
Nintendo Switch:

Super Mario Maker 2 is a 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in both single-player and in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. Super Mario Maker 2 was released worldwide on June 28, 2019.

A Nintendo Switch Online membership is required to share, download, and play courses online.

Gameplay

As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing Minus Button. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Story Mode

In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), and several other Toads have finished building Princess Peach's castle, Undodog accidentally steps on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode.

Characters

Jobs

Number Course name Course creator Game style Course theme(s) Difficulty Payment
1 A Downhill Battle Goomba Lover New Super Mario Bros. U style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100
2 ON/OFF Switch Research Expedition Doctor Gizmo Super Mario Bros. style Main area: Sky themeSub area: Underground theme ★☆☆☆ 100
3 Hello, 3D World! Lonely Farmer Super Mario 3D World style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100
4 Under the Angry Sun Amateur Meteorologist New Super Mario Bros. U style Main area: Desert theme ★★☆☆ 150
5 The Mystery of the Haunted Manor Agent 1 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150
6 Underground Coin Collecting Eccentric Millionaire Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★★☆ 200
7 Swinging Claw Ropes Course Celebrity MC Super Mario Bros. 3 style Main area: Underground theme ★★☆☆ 150
8 Shoe-Stopper Celebrity DJ Super Mario Bros. style Main area: Snow themeSub area: Underground theme ★☆☆☆ 100
9 The Keymaster Agent 2 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200
10 Banzai Bill Ambush Father of Name Withheld Super Mario 3D World style Main area: Airship theme ★★☆☆ 150
11 Seesaw Catapults P.E. Teacher New Super Mario Bros. U style Main area: Desert themeSub area: Desert theme ★★☆☆ 150
12 Tunnel to the Dark Side of the Moon Mischievous Mole Super Mario Bros. 3 style Main area: Underground themeSub area: Underground theme ★★☆☆ 150
13 Dry Bones Shell Boating Celebrity MC Super Mario Bros. style Main area: Castle themeSub area: Castle theme ★★☆☆ 150
14 Twisting through the Desert Sands A Certain Mage Super Mario Bros. 3 style Main area: Desert themeSub area: Underground theme ★★☆☆ 150
15 NO JUMPING ALLOWED! The Gamemaster New Super Mario Bros. U style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200
16 That's One Hot Car! Celebrity MC New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★☆ 200
17 Swing, Claw! Swing! Rookie Carpenter Super Mario Bros. style Main area: Desert theme ★★☆☆ 150
18 Treetop Fireballs Veteran Carpenter Super Mario 3D World style Main area: Snow themeSub area: Snow theme ★☆☆☆ 100
19 Plenty of Cheep Cheeps in the Sea Ocean Aficionado New Super Mario Bros. U style Main area: Underwater themeSub area: Underwater theme ★★☆☆ 150
20 Fire Koopa Clown Carnage Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150
21 Snake Blocks in the Sky Snake Block Enthusiast Super Mario Bros. style Main area: Snow theme ★★☆☆ 150
22 River Fish in the Forest A Certain Mage Super Mario World style Main area: Forest theme ★☆☆☆ 100
23 Above the Clouds, Beyond the Vines Lonely Farmer New Super Mario Bros. U style Main area: Ground themeSub area: Sky theme ★★☆☆ 150
24 Goomba Clubhouse Goomba Lover Super Mario 3D World style Main area: Ghost House theme ★★☆☆ 150
25 Boo's Towering House of Terror The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150
26 Big Showdown on a Little Star Stargazer Super Mario Bros. style Main area: Sky theme ★★☆☆ 150
27 Red Yoshi's Cheep Cheep Cleanup Warrior Dad Super Mario World style Main area: Sky themeSub area: Sky theme ★☆☆☆ 100
28 The Way of the Shell Fired-Up Announcer Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★☆☆ 150
29 Begone, Rotten Mushroom! World-Renowned Chef Super Mario World style Main area: Ground theme ★★★☆ 200
30 Blink Blank Blunk Doctor Gizmo Super Mario 3D World style Main area: Underground themeSub area: Forest theme ★★☆☆ 150
31 Deep in the Windy Valley Amateur Meteorologist Super Mario World style Main area: Desert themeSub area: Desert theme ★★☆☆ 150
32 Ancient Seesaw Fortress Father of Name Withheld Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200
33 Dash On, Dash Off Basement Musician Super Mario World style Main area: Ground theme ★★★★ 300
34 Bumper Jump Around! Eccentric Millonaire New Super Mario Bros. U style Main area: Snow theme ★★☆☆ 150
35 Master of the Trees Young Dreamer Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★☆☆☆ 100
36 Upside-Down Stretches Stargazer Super Mario World style Main area: Underground themeSub area: Underground theme ★★☆☆ 150
37 Wobbly Seesaw Castle Name Withheld by Request Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200
38 Ant Trooper March Agent 1 Super Mario 3D World style Main area: Airship theme ★★☆☆ 150
39 Fly-By-Night Clown Car The Gamemaster New Super Mario Bros. U style Main area: Ground theme ★★☆☆ 1500
40 Boo-ring Course Legendary Explorer Super Mario Bros. 3 style Main area: Underground theme ★★★☆ 200
41 The Underground Menace Lonely Farmer Super Mario 3D World style Main area: Forest themeSub area: Underground theme ★☆☆☆ 100
42 Save Me, Snake Block! Snake Block Enthusiast Super Mario World style Main area: Underwater theme ★★☆☆ 150
43 With a Lantern Veteran Carpenter Super Mario Bros. style Main area: Ghost House theme ★★★☆ 200
44 Bouncing through the Clouds Eccentric Millionaire Super Mario World style Main area: Sky themeSub area: Sky theme ★★★☆ 200
45 Lava Rising Agent 1 Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200
46 Impassable Castle Father of Name Withheld Super Mario Bros. 3 style Main area: Castle theme ★★★☆ 200
47 Lava Bubble Limbo A Certain Mage Super Mario World style Main area: Underwater theme ★★☆☆ 150
48 Dry Bones Lava Lurker Young Dreamer Super Mario Bros. 3 style Main area: Castle theme ★★☆☆ 150
49 Blinking Block Blitz Doctor Gizmo Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★★☆☆ 150
50 Rotten Produce World-Renowned Chef New Super Mario Bros. U style Main area: Ground theme ★★★☆ 200
51 Koopa Clown Car Coin Collecting Doctor Gizmo Super Mario Bros. style Main area: Airship theme ★★☆☆ 150
52 The Darkness Lifts The Gamemaster Super Mario World style Main area: Ghost House theme ★★☆☆ 150
53 Get Over It! Basement Musician New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ 200
54 Angry Angry Sun Amateur Meteorologist Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★★☆ 200
55 Koopa Troopa Car, Go! Basement Musician Super Mario 3D World style Main area: Airship theme ★★☆☆ 150
56 BUZZY: The Movie: The Book: The Ride The Gamemaster Super Mario World style Main area: Forest themeSub area: Forest theme ★★★☆ 150
57 100 Coins under the Sea Eccentric Millionaire Super Mario 3D World style Main area: Underwater theme ★★☆☆ 150
58 Climbing Twister Cave Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150
59 The World's Greatest Cannon Ride Youthful Researcher New Super Mario Bros. U style Main area: Airship theme ★★★☆ 200
60 Above the Clouds Ruler of the Skies Super Mario World style Main area: Sky theme ★★☆☆ 150
61 Dirty Donuts Mischievous Mole Super Mario Bros. 3 style Main area: Desert themeSub area: Desert theme ★★☆☆ 150
62 Threat Level: Porcupuffer Ocean Aficionado Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★★☆☆ 150
63 ON/OFF Switcheroo! Fired-Up Announcer Super Mario World style Main area: Sky theme ★★☆☆ 150
64 Fast Snake Block Frontier Snake Block Enthusiast New Super Mario Bros. U style Main area: Underground themeSub area: Underground theme ★★★☆ 200
65 Red POW Block on the Move Doctor Gizmo Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★☆☆☆ 100
66 Para-Beetle Transfer Ruler of the Skies Super Mario Bros. style Main area: Airship theme ★★★★ 300
67 Boom Boom Rager Name Withheld by Request Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200
68 Banzai Bill Chase Scene Father of Name Withheld Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200
69 The Road to Wall Jump Mastery Celebrity DJ New Super Mario Bros. U style Main area: Sky themeSub area: Sky theme ★★★☆ 200
70 Freezing Rain P.E. Teacher Super Mario 3D World style Main area: Snow theme ★★★☆ 200
71 ON/OFF Koopa Troopas Fired-Up Announcer Super Mario Bros. style Main area: Ground theme ★★☆☆ 150
72 Shoes in the Clouds Ruler of the Skies Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★☆☆ 150
73 Lava Bubble Castle Legendary Explorer New Super Mario Bros. U style Main area: Castle theme ★★☆☆ 150
74 Blooper Barrage Stargazer Super Mario World style Main area: Sky theme ★★★☆ 200
75 Good Lakitu, Bad Lakitu A Certain Mage Super Mario Bros. 3 style Main area: Desert theme ★★★☆ 200
76 Launching Bob-ombs, Collecting Co-coins Eccentric Millionaire Super Mario World style Main area: Airship theme ★★☆☆ 100
77 Stone of Destiny The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★★★ 300
78 Icicle Playground P.E. Teacher Super Mario Bros. style Main area: Snow themeSub area: Snow theme ★★☆☆ 150
79 Skipsqueak Towers Name Withheld by Request Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★★☆☆ 150
80 ON/OFF Rail Switch Doctor Gizmo New Super Mario Bros. U style Main area: Sky theme ★★★☆ 200
81 Sail the Skies...Without Jumping Ruler of the Skies Super Mario Bros. style Main area: Airship themeSub area: Airship theme ★★★☆ 200
82 Vines in the Castle Veteran Carpenter New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★☆☆ 150
83 Red Yoshi's Highway of Flames Basement Musician Super Mario World style Main area: Forest theme ★★☆☆ 150
84 Secret of the Dry Bones Shell Fired-Up Announcer Super Mario Bros. style Main area: Castle themeSub area: Ghost House theme ★★★★ 300
85 No-Jump Snowfield! The Gamemaster Super Mario World style Main area: Snow themeSub area: Snow theme ★★★☆ 200
86 Winter and Spring and Winter Again Amateur Meteorologist New Super Mario Bros. U style Main area: Snow themeSub area: Ground theme ★★☆☆ 150
87 Bing Bang Boom in Bully Castle! Father of Name Withheld Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ 200
88 Monty Mole Iceberg Getaway Warrior Dad Super Mario World style Main area: Snow themeSub area: Underground theme ★★☆☆ 150
89 Just a Normal, Everyday Castle General Contractor New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★★ 300
90 Invincible Windsprinter Amateur Meteorologist Super Mario Bros. 3 style Main area: Desert theme ★★★★ 300
- Swinging Claw Escape Undodog Super Mario World style Main area: Snow theme ★★★☆ 200
- Swamp Escape by Shell! Undodog Super Mario Bros. 3 style Main area: Forest theme ★★★☆ -
- Chain Chomp Chiller Undodog Super Mario World style Main area: Ground themeSub area: Ground theme ★★★★ Reset Dress
- Molten Rain Mr. Eraser Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★☆☆☆ Unblocks Pipe to Partrick
- Spiny Busters Mr. Eraser Super Mario World style Main area: Ground themeSub area: Sky theme ★★☆☆ Unblocks path to 30-Coin
- Target: A Single Pom Pom Mr. Eraser Super Mario 3D World style Main area: Desert theme ★★★☆ Refreshing Shirt
- House of ! Blocks Partrick Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★☆☆☆ ? Block
- Darkness Ahead, Darkness Below Partrick Super Mario Bros. style Main area: Ghost House theme ★★☆☆ Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin)
- High atop Thwomp Tower Partrick Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Partrick Shirt
- Cheep Cheep Maze Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★☆ Flowers
- Hold Your Breath Soundfrog New Super Mario Bros. U style Main area: Forest theme ★★★☆ Mountains
- Sea of Sorrow Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★★ Frog Cap
- Airship Flight Yamamura Super Mario World style Main area: Airship themeSub area: Airship theme ★★★☆ 200
- Coin Collecting on an Unmanned Airship Yamamura Super Mario Bros. style Main area: Airship theme ★★★☆ 200
- Summer Shootout Yamamura Super Mario Bros. 3 style Main area: Airship theme ★★★★ Yamamura Shirt
- Heavy Stone Heave-Ho Red Toad Super Mario Bros. 3 style Main area: Desert theme ★★☆☆ Required to resume construction
- Head in the Clouds Green Toad Super Mario Bros. style Main area: Ground theme ★★☆☆ Required to resume construction
- Little Toad Lost Blue Toad New Super Mario Bros. U style Main area: Airship theme ★★☆☆ Purple Toad (Required to resume construction)
- POW Block Wake-Up Call! Purple Toad Super Mario Bros. style Main area: Sky themeSub area: Sky theme ★★☆☆ -
- Piranha Creeper Squash Purple Toad Super Mario 3D World style Main area: Ground theme ★★★☆ -
- Spiny Shell Smashers Purple Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Three ? Blocks (one contains Superball Flower)
- Buried Stones Yellow Toad Super Mario World style Main area: Underground theme ★☆☆☆ Goomba Statue
- Cat-Scratch Stone Yellow Toad Super Mario 3D World style Main area: Desert theme ★★☆☆ Cheep Cheep Statue
- Stone from the River Yellow Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Koopa Statue
- Toad Rescue Taskmaster New Super Mario Bros. U style Main area: Ground theme ★★☆☆ Rescues Red Toad (Required to resume construction)
- Operation: Toadal Eclipse Taskmaster New Super Mario Bros. U style Main area: Castle theme ★★★☆ Rescues working Toads (Required to resume construction)
- Meowser Showdown! Taskmaster Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Rescues the Chief (Required to complete construction) + Super Hammer
- Let's Go, Builder Mario! Princess Peach Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★☆☆ Princess Peach Dress
- March of the Rookie Toads Princess Peach New Super Mario Bros. U style Main area: Desert theme ★★☆☆ Princess Peach Wig
- Super Mario Bros. W1-1? Princess Peach Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★★★ Princess Peach Tennis Outfit

Course World

Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.

Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".

The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.

Network Play

Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.

Endless Challenge

Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.

The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.

Yamamura's Dojo

Yamamura's Dojo.jpg
Main article: Yamamura's Dojo

In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."

Course elements

The style select menu

Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.

Elements formatted in bold are new to Super Mario Maker 2.

Styles

The game styles are separated into two categories; game styles that feature their own unique elements that are incompatible with other styles are placed in "Extra Game Styles".

Themes

Theme Level inspiration Night effects
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
SMM2-ThemeIcon-Ground.png
Ground
World 1-1, World 2-1 World 1-1 Groovy Acorn Plains' ground levels Super Bell Hill Goombas and Wigglers float, Chain Chomps have longer chains, Thwomps and Boo Buddies pursue the player in a similar manner as a Boo, Boos' behavior is reversed, Stretches freeze when Mario faces them similar to Boos, Super Mushrooms and Big Mushrooms bounce along the ground like a Super Star while trying to avoid the player, Fire Flowers move away from the player, Super Leaves float upwards instead of downwards, Cape Feathers have a wider glide movement, Propeller Mushrooms move erratically, 1-Up Mushrooms are replaced by Rotten Mushrooms, Goomba's Stilettos play an 8-bit drum beat while walking, and the laughing sound that plays while Flutter Jumping in a winged Goomba's Stiletto is bit-crushed.
SMM2-ThemeIcon-Underground.png
Underground
General underground levels World 4-3 General underground levels Tilted Tunnel Koopa Troopa Cave Turns the screen upside down
SMM2-ThemeIcon-Underwater.png
Underwater
General underwater levels World 3-1 General underwater levels Dragoneel's Undersea Grotto Pipeline Lagoon Makes everything dark except for a short radius around players and certain other elements
SMM2-ThemeIcon-GhostHouse.png
Ghost House
N/A N/A Donut Secret House Swaying Ghost House Shifty Boo Mansion
SMM2-ThemeIcon-Airship.png
Airship
N/A World 1-Airship.gif, World 5-Airship.gif Vanilla Secret 3's background The Mighty Cannonship, Boarding the Airship The Bowser Express The background is stormy (except in the Super Mario Bros. game style), and enemies and items will float as if they are underwater
SMM2-ThemeIcon-Castle.png
Castle
General castle levels World 1-Fortress1-SMB3.png, World 4-Fortress1-SMB3.png General castle and fortress levels General castle levels Bowser's Lava Lake Keep The characters swim in the air, similar to the underwater theme
SMM2-ThemeIcon-Desert.png
Desert
N/A Desert Land's levels Chocolate Island 5's background, Chocolate Island 2's tileset Layer-Cake Desert's levels Conkdor Canyon Causes a sandstorm to occur
SMM2-ThemeIcon-Snow.png
Snow
N/A Ice Land's levels Yoshi's Island 1's background, Awesome's tileset Frosted Glacier's levels Snowball Park Turns all surfaces slippery
SMM2-ThemeIcon-Forest.png
Forest
N/A World 7-PiranhaPlant-Map-SMA4.gif Forest of Illusion 1 Soda Jungle's levels Deep Jungle Drift Turns water into poison water
SMM2-ThemeIcon-Sky.png
Sky
N/A Sky Land's levels Vanilla Secret 3's background, Way Cool's and Mondo's bonus areas' tileset Meringue Clouds' levels Rolling Ride Run Causes light gravity to occur

Terrain

Terrain Icon.png

The terrain category is represented by a Brick Block icon and colored blue.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Ground SMM2 Ground SMB icon.png SMM2 Ground SMB3 icon.png SMM2 Ground SMW icon.png SMM2 Ground NSMBU icon.png Ground SMM2 SM3DW.png Flat, indestructible ground on which players and many enemies can walk and objects can be placed.
Steep Slope SMM2-SMB-SteepSlope.png SMM2 Steep Slope SMB3 icon.png SteepSlope-SMM2-SMW.png SMM2-NSMBU-GentleSlope.png SMM2 Steep Slope SM3DW icon.png Ground at a 45-degree angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed.
Gentle Slope SMM2 Gentle Slope SMB icon.png SMM2 Gentle Slope SMB3 icon.png GentleSlope-SMM2-SMW.png SMM2-NSMBU-SteepSlope.png SMM2 Gentle Slope SM3DW icon.png A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed.
Pipe SMM2 Pipe SMB icon.png SMM2 Pipe SMB3 icon.png SMM2 Pipe SMW icon.png SMM2 Pipe NSMBU icon.png Pipe SM3DW SMM2.png A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is slowest, yellow is slightly faster, and red is the fastest.
Clear Pipe N/A SMM2 Clear Pipe SM3DW icon.png A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes.
Spike Trap SMM2 Spike Trap SMB icon.png SMM2 Spike Trap SMB3 icon.png SMM2 Spike Trap NSMBU icon.png N/A A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell.
Spike Block N/A SMM2 Spike Block SM3DW icon.png A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with ON/OFF Switches to create red and blue variants that alternate when the switches are hit.
Mushroom Platform SMM2 Mushroom Platform SMB icon.png SMM2 Mushroom Platform SMB3 icon.png SMM2 Mushroom Platform SMW icon.png SMM2 Mushroom Platform NSMBU icon.png N/A A resizable platform that players can jump through from below and land on the top. They can be set to different colors.
Semisolid Platform SMM2 Semisolid Platform SMB icon.png SMM2 Semisolid Platform SMB3 icon.png SMM2 Semisolid Platform SMW icon.png SMM2 Semisolid Platform NSMBU icon.png SMM2 Semisolid Platform SM3DW icon.png A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style.
Bridge SMM2 Bridge SMB icon.png SMM2 Bridge SMB3 icon.png SMM2 Bridge SMW icon.png SMM2 Bridge NSMBU icon.png N/A A type of platform that can be extended horizontally.
Brick Block*
SMM2 Add Wings icon.png
SMM2 Block SMB icon.png SMM2 Block SMB3 icon.png N/A SMM2 Block NSMBU icon.png SMM2 Block SM3DW icon.png A block that players can break as any form other than Small Mario. Brick Blocks can hold various items and enemies. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks.
Rotating Block*
SMM2 Add Wings icon.png
N/A SMM2 Block SMW icon.png N/A A block that spins when hit, allowing players and other elements to pass through it, or can be broken with a Spin Jump from above as any form other than Small Mario.
Hard Block
SMM2 Add Wings icon.png
SMM2 Hard Block SMB icon.png SMM2 Hard Block SMB3 icon.png SMM2 Hard Block SMW icon.png SMM2 Hard Block NSMBU icon.png SMM2 Hard Block SM3DW icon.png A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it. In the Super Mario 3D World style, they take the form of Rock Blocks.
? Block
SMM2 Add Wings icon.png
SMM2 Question Block SMB icon.png SMM2 Question Block SMB3 icon.png SMM2 Question Block SMW icon.png SMM2 Question Block NSMBU icon.png SMM2 Question Block SM3DW icon.png A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead.
Hidden Block
SMM2 Add Wings icon.png
SMM2 Hidden Block SMB icon.png SMM2 Hidden Block SMB3 icon.png SMM2 Hidden Block SMW icon.png SMM2 Hidden Block NSMBU icon.png SMM2 Hidden Block SM3DW icon.png An invisible ? Block that reveals itself when hit from below.
Donut Block
SMM2 Add Wings icon.png
SMM2 Donut Block SMB icon.png SMM2 Donut Block SMB3 icon.png SMM2 Donut Block SMW icon.png SMM2 Donut Block NSMBU icon.png SMM2 Donut Block SM3DW icon.png A type of platform that falls if players stands on it long enough.
Note Block
SMM2 Add Wings icon.png
SMM2 Note Block SMB icon.png SMM2 Note Block SMB3 icon.png SMM2 Note Block SMW icon.png SMM2 Note Block NSMBU icon.png N/A A block that bounces players and any elements that land on it up.
Music Block
SMM2 Add Wings icon.png
SMM2 Music Block SMB icon.png SMM2 Music Block SMB3 icon.png SMM2 Music Block SMW icon.png SMM2 Music Block NSMBU icon.png N/A An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively.
Cloud Block
SMM2 Add Wings icon.png
SMM2 Cloud Block SMB icon.png SMM2 Cloud Block SMB3 icon.png SMM2 Cloud Block SMW icon.png SMM2 Cloud Block NSMBU icon.png SMM2 Cloud Block SM3DW icon.png A type of platform that can be passed through from below, similar to Semisolid Platforms.
Ice Block
SMM2 Add Wings icon.png
SMM2 Ice Block SMB icon.png SMM2 Ice Block SMB3 icon.png SMM2 Ice Block SMW icon.png SMM2 Ice Block NSMBU icon.png SMM2 Ice Block SM3DW icon.png A slippery block that mainly serves as a platform, but can be broken with a strong force.

* - Collectively known in-game as simply "Blocks"

Items

Items Icon.png

The item category is represented by a Coin icon and colored pink.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Coin SMB icon.png SMM2 Coin SMB3 icon.png SMM2 Coin SMW icon.png Coin SM3DW SMM2.png Collecting 100 Coins grants players an extra life. In Story Mode, Coins are required to rebuild Princess Peach's castle.
10-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 10 Coin SMB icon.png SMM2 10 Coin SMB3 icon.png SMM2 10 Coin SMW icon.png SMM2 10 Coin NSMBU icon.png SMM2 10 Coin SM3DW icon.png A large Coin worth 10 regular coins.
30-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 30 Coin SMB icon.png SMM2 30 Coin SMB3 icon.png SMM2-SMW-30GoldCoin.png SMM2-NSMBU-30GoldCoin.png SMM2 SM3DW 30 Coin.png A large Coin worth 30 regular coins, and an alternate form of the 10 Coin.
50-Coin
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 50 Coin SMB icon.png SMM2 50 Coin SMB3 icon.png SMM2 SMW 50 Coin.png SMM2-NSMBU-50GoldCoin.png SMM2 50 Coin SM3DW icon.png A large Coin worth 50 regular coins, and an alternate form of the 10 Coin.
Pink Coin SMM2 Pink Coin SMB icon.png SMM2 Pink Coin SMB3 icon.png SMM2 Pink Coin SMW icon.png SMM2 Pink Coin NSMBU icon.png SMM2 Pink Coin SM3DW icon.png A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears.
Super Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Super Mushroom SMB icon.png SMM2 Super Mushroom SMB3 icon.png SMM2 Super Mushroom SMW icon.png SMM2 Super Mushroom NSMBU icon.png A power-up that transforms players into their Super forms. In the nighttime ground theme, they bounce along the ground, similar to a Super Star.
Big Mushroom
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Big Mushroom SMB icon.png N/A A power-up that transforms players into their Big forms.
Super Leaf
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Super Leaf SMB3 icon.png N/A A flight power-up that transforms players into their Raccoon forms.
Cape Feather
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Cape Feather SMW icon.png N/A A flight power-up that transforms players into their Cape forms.
Propeller Mushroom
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Propeller Mushroom NSMBU icon.png N/A A flight power-up that transforms players into their Propeller forms.
Super Bell
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Super Bell SM3DW icon.png A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole.
Super Hammer
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 SM3DW Super Hammer.png A power-up that transforms players into their Builder forms, allowing them to use a hammer to break hard blocks and defeat enemies and place Builder Boxes. It is an unlockable element obtained after clearing "Meowser Showdown!" in Story Mode.
Fire Flower
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fire Flower SMB icon.png SMM2 Fire Flower SMB3 icon.png SMM2 Fire Flower SMW icon.png SMM2 Fire Flower NSMBU icon.png A power-up that transforms players into their Fire forms, allowing them to shoot fireballs.
Superball Flower
Attaching a Super Mushroom causes it to appear instead when the player is small. SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Superball Flower SM3DW icon.png N/A An alternate form of the Fire Flower. A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays.[9] It is an unlockable element accessible after clearing "Spiny Shell Smashers" in Story Mode.
Super Star
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Super Star SMB icon.png SMM2 Super Star SMB3 icon.png SMM2 Super Star SMW icon.png SMM2 Super Star NSMBU icon.png A power-up that grants players temporary invincibility.
1-Up Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 1 Up Mushroom SMB icon.png SMM2 1 Up Mushroom SMB3 icon.png SMM2 1 Up Mushroom SMW icon.png SMM2 1 Up Mushroom NSMBU icon.png A mushroom that grants players an extra life.
Rotten Mushroom
SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Rotten Mushroom SMB icon.png SMM2 Rotten Mushroom SMB3 icon.png SMM2 Rotten Mushroom SMW icon.png SMM2 Rotten Mushroom NSMBU icon.png N/A A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged similar to Poison Mushrooms.
Shoe Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Shoe Goomba SMB icon.png SMM2 Shoe Goomba SMB3 icon.png N/A A Goomba that hides inside a Goomba's Shoe and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies.
Stiletto Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Stiletto Goomba SMB icon.png SMM2 Stiletto Goomba SMB3 icon.png N/A
Yoshi's Egg
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
N/A SMM2 Yoshis Egg SMW icon.png SMM2 Yoshis Egg NSMBU icon.png N/A Upon approaching it, the egg hatches into a Yoshi. If the egg is enlarged, it turns red and hatches into a Red Yoshi, which breathes fire instead. If a Fire Flower is collected, the Red Yoshi can breathe three fireballs at once.

Enemies

Enemies Icon.png

The enemy category is represented by a Goomba icon and colored green.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Goomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Goomba SMB icon.png SMM2 Goomba SMB3 icon.png N/A SMM2 Goomba NSMBU icon.png Goombas walk along the ground and can be defeated by stomping on them. They float around in the air in the nighttime ground theme.
Galoomba
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Galoomba SMW icon.png N/A When stomped on, Galoombas flip over and can be held and thrown by players.
Goombrat
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Goombrat SMB icon.png SMM2 Goombrat SMB3 icon.png N/A SMM2 Goombrat NSMBU icon.png N/A An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
Goombud
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Goombud SMW icon.png N/A An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime ground theme.
Koopa Troopa
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Koopa Troopa SMB icon.png SMM2 Koopa Troopa SMB3 icon.png SMM2 Koopa Troopa SMW icon.png SMM2 Koopa Troopa NSMBU icon.png SMM2 Koopa Troopa SM3DW icon.png When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become Beach Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges, while red ones turn around.
Buzzy Beetle
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Buzzy Beetle SMB icon.png SMM2 Buzzy Beetle SMB3 icon.png SMM2 Buzzy Beetle SMW icon.png SMM2 Buzzy Beetle NSMBU icon.png N/A Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs.
Buzzy Shell
SMM2 Add Parachute icon.png
SMM2 Buzzy Beetle Shell SMB icon.png SMM2 Buzzy Beetle Shell SMB3 icon.png SMM2 Buzzy Beetle Shell SMW icon.png SMM2 Buzzy Beetle Shell NSMBU icon.png N/A An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above.
Spike Top
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Spike Top SMB icon.png SMM2 Spike Top SMB3 icon.png SMM2 Spike Top SMW icon.png SMM2 Spike Top NSMBU icon.png N/A Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. They also appear in blue, which are faster.
Ant Trooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Ant Trooper SM3DW icon.png Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound.
Horned Ant Trooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Horned Ant Trooper SM3DW icon.png An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on it.
Spiny
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Spiny SMB icon.png SMM2 Spiny SMB3 icon.png SMM2 Spiny SMW icon.png SMM2 Spiny NSMBU icon.png SMM2 Spiny SM3DW icon.png Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are thrown by Lakitus. While thrown or underwater, Spinies take the form of Spiny Eggs.
Spiny Shell
SMM2 Add Parachute icon.png
SMM2 Spiny Shell SMB icon.png SMM2 Spiny Shell SMB3 icon.png SMM2 Spiny Shell SMW icon.png SMM2 Spiny Shell NSMBU icon.png N/A An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away.
Blooper
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Blooper SMB icon.png SMM2 Blooper SMB3 icon.png SMM2 Blooper SMW icon.png SMM2 Blooper NSMBU icon.png Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp.
Blooper Nanny
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Blooper Nanny SMB icon.png SMM2 Blooper Nanny SMB3 icon.png SMM2 Blooper Nanny SMW icon.png SMM2 Blooper Nanny NSMBU icon.png N/A An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path.
Cheep Cheep
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Cheep Cheep SMB icon.png SMM2 Cheep Cheep SMB3 icon.png SMM2 Cheep Cheep SMW icon.png SMM2 Cheep Cheep NSMBU icon.png SMM2 Cheep Cheep SM3DW icon.png When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. Green ones constantly move towards the left, while red ones swim back and forth while underwater and follow players on land. In the Super Mario World and New Super Mario Bros. U styles, green ones are visually replaced by Blurps and Deep Cheeps respectively.
Skipsqueak
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Skipsqueak SM3DW icon.png Skipsqueaks march in place and jump into the air when players jump.
Spiny Skipsqueak
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Spiny Skipsqueak SM3DW icon.png An alternate form of the Skipsqueak, with spines on their back that damage players upon contact.
Stingby
SMM2 Add Mushroom icon.png SMM2 Add Parachute icon.png
N/A SMM2 Stingby SM3DW icon.png Stingbies chase after players if they spot them, though they only move horizontally.
Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Piranha Plant SMB icon.png SMM2 Piranha Plant SMB3 icon.png N/A SMM2 Piranha Plant NSMBU icon.png SMM2 Piranha Plant SM3DW icon.png Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards, and lunge at players in the Super Mario 3D World style.
Jumping Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Jumping Piranha Plant SMW icon.png N/A Jumping Piranha Plants attack by shooting straight up, then descending back down slowly.
Fire Piranha Plant
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fire Piranha Plant SMB icon.png SMM2 Fire Piranha Plant SMB3 icon.png SMM2 Fire Piranha Plant SMW icon.png SMM2 Fire Piranha Plant NSMBU icon.png SMM2 Fire Piranha Plant SM3DW icon.png An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location.
Muncher
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png
SMM2 Muncher SMB icon.png SMM2 Muncher SMB3 icon.png SMM2 Muncher SMW icon.png SMM2 Muncher NSMBU icon.png N/A Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell.
Piranha Creeper N/A SMM2 Piranha Creeper SM3DW icon.png Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location, and are defeated upon reaching it. They can be set to move constantly or sleep.
Thwomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Thwomp SMB icon.png SMM2 Thwomp SMB3 icon.png SMM2 Thwomp SMW icon.png SMM2 Thwomp NSMBU icon.png SMM2 Thwomp SM3DW icon.png Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally. In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them.
Monty Mole
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Monty Mole SMB icon.png SMM2 Monty Mole SMB3 icon.png SMM2 Monty Mole SMW icon.png SMM2 Monty Mole NSMBU icon.png N/A When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them.
Rocky Wrench
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Rocky Wrench SMB icon.png SMM2 Rocky Wrench SMB3 icon.png SMM2 Rocky Wrench SMW icon.png SMM2 Rocky Wrench NSMBU icon.png N/A Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players.
Hammer Bro
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Hammer Bro SMB icon.png SMM2 Hammer Bro SMB3 icon.png SMM2 Hammer Bro SMW icon.png SMM2 Hammer Bro NSMBU icon.png SMM2 Hammer Bro SM3DW icon.png Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. When given a Super Mushroom, they become Sledge Bros., which can also perform a stomp that stuns any players on the ground.
Fire Bro
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Fire Bro SM3DW icon.png An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers. When given a Super Mushroom, they become Heavy Fire Bros., which like Sledge Bros. can also perform a stomp that stuns any players on the ground.
Chain Chomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Chain Chomp SMB icon.png SMM2 Chain Chomp SMB3 icon.png SMM2 Chain Chomp SMW icon.png SMM2 Chain Chomp NSMBU icon.png N/A Chain Chomps occasionally lunge towards players from their set position. In the nighttime ground theme, they have longer chains.
Unchained Chomp
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Unchained Chomp SMB icon.png SMM2 Unchained Chomp SMB3 icon.png SMM2 Unchained Chomp SMW icon.png SMM2 Unchained Chomp NSMBU icon.png N/A An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely.
Hop-Chops
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Hop Chop SM3DW icon.png Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher.
Wiggler
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Wiggler SMB icon.png SMM2 Wiggler SMB3 icon.png SMM2 Wiggler SMW icon.png SMM2 Wiggler NSMBU icon.png N/A Wigglers walk back and forth without actively attacking players, but become angry when stomped on.
Angry Wiggler
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Angry Wiggler SMB icon.png SMM2 Angry Wiggler SMB3 icon.png SMM2 Angry Wiggler SMW icon.png SMM2 Angry Wiggler NSMBU icon.png N/A An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players.
Boo
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boo SMB icon.png SMM2 Boo SMB3 icon.png SMM2 Boo SMW icon.png SMM2 Boo NSMBU icon.png Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth.
Boo Buddies
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boo Buddies SMB icon.png SMM2 Boo Buddies SMB3 icon.png SMM2 Boo Buddies SMW icon.png SMM2 Boo Buddies NSMBU icon.png N/A An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle.
Peepa
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Peepa SM3DW icon.png An alternate form of the Boo. Peepas constantly move around in a circular motion.
Lava Bubble
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Lava Bubble SMB icon.png SMM2 Lava Bubble SMB3 icon.png SMM2 Lava Bubble SMW icon.png SMM2 Lava Bubble NSMBU icon.png SMM2 Lava Bubble SM3DW icon.png Lava Bubbles periodically leap out from the bottom of the screen.
Bob-omb
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bob omb SMB icon.png SMM2 Bob omb SMB3 icon.png SMM2 Bob omb SMW icon.png SMM2 Bob omb NSMBU icon.png SMM2 Bob omb SM3DW icon.png Bob-ombs constantly walk forward similar to Goombas; if a player attacks one or it comes into contact with fire, its fuse lights. In the former case, players can then carry and throw or kick it around before it explodes.
Lit Bob-omb
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Lit Bob omb SMB icon.png SMM2 Lit Bob omb SMB3 icon.png SMM2 Lit Bob omb SMW icon.png SMM2 Lit Bob omb NSMBU icon.png SMM2 Lit Bob omb SM3DW icon.png An alternate form of the Bob-omb. These Bob-ombs continue walking even while their fuses are lit, but explode after approximately five seconds. The resulting explosion can break nearby blocks.
Dry Bones
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Dry Bones SMB icon.png SMM2 Dry Bones SMB3 icon.png SMM2 Dry Bones SMW icon.png SMM2 Dry Bones NSMBU icon.png SMM2 Dry Bones SM3DW icon.png Dry Bones crumble when stomped on, but emerge back up after a period of time. In the Super Mario World style, they can throw bones at Mario.
Dry Bones Shell
SMM2 Add Parachute icon.png
SMM2 Dry Bones Shell SMB icon.png SMM2 Dry Bones Shell SMB3 icon.png SMM2 Dry Bones Shell SMW icon.png SMM2 Dry Bones Shell NSMBU icon.png N/A An alternate form of the Dry Bones. Dry Bones Shells allow players to safely sail along the surface of fluids, ground pound and "play dead" to become temporarily invincible.
Fish Bone
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Fish Bone SMB icon.png SMM2 Fish Bone SMB3 icon.png SMM2 Fish Bone SMW icon.png SMM2 Fish Bone NSMBU icon.png Underwater, Fish Bones charge towards a player upon spotting them and break upon hitting a wall. They can be placed on land, though they fall apart if they touch the ground.
Magikoopa
Kamek (British English version)
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Magikoopa SMB icon.png SMM2 Magikoopa SMB3 icon.png SMM2 Magikoopa SMW icon.png SMM2 Magikoopa NSMBU icon.png SMM2 Magikoopa SM3DW icon.png Magikoopas occasionally reappear and disappear in different locations, casting a spell at players each time. The spells can transform blocks into different elements.
Bowser
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bowser SMB icon.png SMM2 Bowser SMB3 icon.png SMM2 Bowser SMW icon.png SMM2 Bowser NSMBU icon.png N/A Bowser jumps around and breathes fire at players. In the Super Mario Bros. 3 style, he can perform a stomp that stuns players on the ground, while in the Super Mario World and New Super Mario Bros. U styles, he can breathe multiple fireballs into the air.
Meowser
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Meowser SM3DW icon.png Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms.
Bowser Jr.
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Bowser Jr SMB icon.png SMM2 Bowser Jr SMB3 icon.png SMM2 Bowser Jr SMW icon.png SMM2 Bowser Jr NSMBU icon.png N/A Bowser Jr. occasionally retreats into his shell and dashes towards players. While inside a Koopa/Junior Clown Car, he can throw Green Shells at players. He is defeated after three stomps.
Boom Boom
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
SMM2 Boom Boom SMB icon.png SMM2 Boom Boom SMB3 icon.png SMM2 Boom Boom SMW icon.png SMM2 Boom Boom NSMBU icon.png SMM2 Boom Boom SM3DW icon.png In the four main game styles, Boom Boom chases after players, occasionally jumping into the air. When attacked, he crouches while protruding his spikes out. In the Super Mario 3D World style, he spins around before making himself dizzy. When attacked, he spins around in his shell, similar to Bowser Jr. He is defeated after three stomps.
Pom Pom
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Pom Pom SM3DW icon.png An alternate form of Boom Boom. Pom Pom spawns duplicates of herself and attacks by throwing shurikens at players. The real Pom Pom wields a pink shuriken. She is defeated after three stomps.
Angry Sun SMM2 Angry Sun SMB icon.png SMM2 Angry Sun SMB3 icon.png SMM2 Angry Sun SMW icon.png SMM2 Angry Sun NSMBU icon.png N/A The Angry Sun swoops down from the sky to attack players. Only one can be placed in an area.
Moon SMM2 Moon SMB icon.png SMM2 Moon SMB3 icon.png SMM2 Moon SMW icon.png SMM2 Moon NSMBU icon.png N/A An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.
Lakitu
SMM2 Add Wings icon.png
SMM2 Lakitu SMB icon.png SMM2 Lakitu SMB3 icon.png SMM2 Lakitu SMW icon.png SMM2 Lakitu NSMBU icon.png N/A Lakitus move left and right in the sky and throw Spinies at players. After a player defeats a Lakitu, they can ride its cloud.
Lakitu's Cloud SMM2 Lakitus Cloud SMB icon.png SMM2 Lakitus Cloud SMB3 icon.png SMM2 Lakitus Cloud SMW icon.png SMM2 Lakitus Cloud NSMBU icon.png N/A An alternate form of the Lakitu. Lakitu's Clouds allow players to move around freely for a period of time, after which they disappear.
Charvaargh N/A SMM2 Charvaargh SM3DW icon.png Charvaarghs leap out from below and either the side or the foreground in an arching motion.
Bully
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Bully SM3DW icon.png While they cannot damage players, Bullies can push them away, stunning them for a brief period of time. Bullies can also be knocked away themselves; once they reach an edge, players can hit them once more to knock them off.
Porcupuffer
SMM2 Add Mushroom icon.png SMM2 Add Wings icon.png SMM2 Add Parachute icon.png
N/A SMM2 Porcupuffer SM3DW icon.png In on-land levels, Porcupuffers swim across the bottom of the screen, occasionally leaping out to attack players. While underwater, they behave like Cheep Chomps.
Koopa Clown Car / Junior Clown Car SMM2 Koopa Clown Car SMB icon.png SMM2 Koopa Clown Car SMB3 icon.png SMM2 Koopa Clown Car SMW icon.png SMM2 Junior Clown Car NSMBU icon.png N/A Aircraft that can be ridden indefinitely by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied.
Fire Koopa Clown Car / Fire Junior Clown Car SMM2 Fire Koopa Clown Car SMB icon.png SMM2 Fire Koopa Clown Car SMB3 icon.png SMM2 Fire Koopa Clown Car SMW icon.png SMM2 Fire Junior Clown Car NSMBU icon.png N/A An alternate form of the the Koopa/Junior Clown Car. Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. If the player holds down the fire button, the resulting fireball becomes larger and more powerful.
Koopa Troopa Car N/A SMM2 Koopa Troopa Car SM3DW icon.png Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.

Gizmos

Objects Icon.png

The gizmos category is represented by a key icon and colored yellow.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Burner SMM2 Burner SMB icon.png SMM2 Burner SMB3 icon.png SMM2 Burner SMW icon.png SMM2 Burner NSMBU icon.png N/A Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed.
Bill Blaster SMM2 Bill Blaster SMB icon.png SMM2 Bill Blaster SMB3 icon.png SMM2 Bill Blaster SMW icon.png SMM2 Bill Blaster NSMBU icon.png SMM2 Bill Blaster SM3DW icon.png Bill Blasters fire Bullet Bills, which fly straight forwards. They can also be set to fire a different element.
Bull's-Eye Blaster[10] SMM2 Bulls Eye Blaster SMB icon.png SMM2 Bulls Eye Blaster SMB3 icon.png SMM2 Bulls Eye Blaster SMW icon.png SMM2 Bulls Eye Blaster NSMBU icon.png SMM2 Bulls Eye Blaster SM3DW icon.png An alternate form of the Bill Blaster. Bull's-Eye Blasters are red and fire Bull's-Eye Bills (Cat Bullet Bills in the Super Mario 3D World style), which home in on players. If a different element is placed inside, it is fired at a greater distance.
Banzai Bill SMM2 Banzai Bill SMB icon.png SMM2 Banzai Bill SMB3 icon.png SMM2 Banzai Bill SMW icon.png SMM2 Banzai Bill NSMBU icon.png SMM2 Banzai Bill SM3DW icon.png Banzai Bills fly straight forwards from one of the four cardinal directions. In the Super Mario 3D World style, they can be launched out of a cannon from the background, and can destroy blocks. If Cat Mario swipes at a Banzai Bill, it changes direction.
Bull's-Eye Banzai SMM2 SMB Bulls-Eye Banzai.png SMM2-SMB3-KingBill.png SMM2 SMW Bulls-Eye Banzai.png SMM2 NSMBU Bulls-Eye Banzai.png SMM2 Bulls Eye Banzai SM3DW icon.png An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players. In the Super Mario 3D World, they are visually replaced by Cat Banzai Bills, which cannot fire from the background like their standard counterparts.
Cannon
SMM2 Add Mushroom icon.png
SMM2 Cannon SMB icon.png SMM2 Cannon SMB3 icon.png SMM2 Cannon SMW icon.png SMM2 Cannon NSMBU icon.png N/A Cannons periodically fire cannonballs at a set direction. They can be placed on walls and ceilings.
Red Cannon[10]
SMM2 Add Mushroom icon.png
SMM2 Red Cannon SMB icon.png SMM2 Red Cannon SMB3 icon.png SMM2 Red Cannon SMW icon.png SMM2 Red Cannon NSMBU icon.png N/A An alternate form of the Cannon. Cannonballs launched from Red Cannons travel approximately three times as fast.
Icicle SMM2 Icicle SMB icon.png SMM2 Icicle SMB3 icon.png SMM2 Icicle SMW icon.png SMM2 Icicle NSMBU icon.png SMM2 Icicle SM3DW icon.png Icicles damage players if they are touched from underneath, though they can be stood on from above. The light blue ones with a red arrow fall once the player stands beneath it, while its alternate form, which is a darker blue, remains stationary.
Twister SMM2 Twister SMB icon.png SMM2 Twister SMB3 icon.png SMM2 Twister SMW icon.png SMM2 Twister NSMBU icon.png SMM2 Twister SM3DW icon.png Twisters propel players and other elements up through the use of tornadoes.
Key SMM2 Key SMB icon.png SMM2 Key SMB3 icon.png SMM2 Key SMW icon.png SMM2 Key NSMBU icon.png SMM2 Key SM3DW icon.png A key is required to open Key Doors or locked Warp Boxes. It also appears after collecting every Pink Coin in the area.
Warp Door SMM2 Warp Door SMB icon.png SMM2 Warp Door SMB3 icon.png SMM2 Warp Door SMW icon.png SMM2 Warp Door NSMBU icon.png SMM2-3DW-Door.png Warp Doors transport players to a different location in the same area. They appear in pairs when first placed on the level.
P Warp Door SMM2 P Warp Door SMB icon.png SMM2 P Warp Door SMB3 icon.png SMM2 P Warp Door SMW icon.png SMM2 P Warp Door NSMBU icon.png SMM2 P Warp Door SM3DW icon.png An alternate form of the Warp Door. P Warp Doors are invisible by default and only appear while a P Switch is in effect.
Key Door SMM2 Key Door SMB icon.png SMM2 Key Door SMB3 icon.png SMM2 Key Door SMW icon.png SMM2 Key Door NSMBU icon.png SMM2 Key Door SM3DW icon.png An alternate form of the Warp Door. A Key Door requires a key to unlock, after which it becomes accessible anytime.
Warp Box N/A SMM2 Warp Box SM3DW icon.png Warp Boxes transport players from one location to another upon contact. Unlike Warp Doors, Warp Boxes disappear once entered.
Warp Box (With Key) N/A SMM2 Warp Box With Key SM3DW icon.png An alternate form of the Warp Box. These Warp Boxes require a key to unlock.
P Switch
SMM2 Add Wings icon.png
SMM2 P Switch SMB icon.png SMM2 P Switch SMB3 icon.png SMM2 P Switch SMW icon.png SMM2 P Switch NSMBU icon.png SMM2 P Switch SM3DW icon.png Temporarily transforms Coins into Brick/Rotating Blocks and vice versa when activated, and also reveals P Warp Doors. P Switches can be attached to ceilings.
POW Block
SMM2 Add Wings icon.png
SMM2 POW Block SMB icon.png SMM2 POW Block SMB3 icon.png SMM2 POW Block SMW icon.png SMM2 POW Block NSMBU icon.png SMM2 POW Block SM3DW icon.png When hit, a POW Block defeats all on-screen enemies that are on the ground. POW Blocks can also be carried and thrown.
Red POW Block N/A SMM2-SM3DW-POW.png An alternate form of the POW Block. When hit, Red POW Blocks destroy all Brick/Crystal Blocks surrounding them.
Trampoline SMM2 Trampoline SMB icon.png SMM2 Trampoline SMB3 icon.png SMM2 Trampoline SMW icon.png SMM2 Trampoline NSMBU icon.png SMM2 Trampoline SM3DW icon.png Trampolines are used to bounce up to higher locations similar to Note Blocks, though they can be carried and have their own gravity unlike Note Blocks. They can be placed sideways, in which case they cannot be grabbed and simply bounce objects away.
Vine SMM2 Vine SMB icon.png SMM2 Vine SMB3 icon.png SMM2 Vine SMW icon.png SMM2 Vine NSMBU icon.png N/A Vines can be climbed by players. They can be placed as is on the level, or placed inside a block and grow when a player hits it.
Arrow Sign SMM2 Arrow Sign SMB icon.png SMM2 Arrow Sign SMB3 icon.png SMM2 Arrow Sign SMW icon.png SMM2 Arrow Sign NSMBU icon.png Arrow Signs are used to point players towards one of eight directions.
Checkpoint Flag SMM2 Checkpoint Flag SMB icon.png SMM2 Checkpoint Flag SMB3 icon.png SMM2 Checkpoint Flag SMW icon.png SMM2 Checkpoint Flag NSMBU icon.png SMM2 Checkpoint Flag SM3DW icon.png If a player passes a Checkpoint Flag, they can restart from that point if they lose a life. Its orientation can be changed, and only one can be placed in an area. If a power-up is dragged onto a Checkpoint Flag, it can be set to grant that power-up's effect.
Lift
SMM2 Add Wings icon.png
SMM2 Lift SMB icon.png SMM2 Lift SMB3 icon.png SMM2 Lift SMW icon.png SMM2 Lift NSMBU icon.png N/A Lifts / Cloud Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting. Their lengths can also be changed.
Cloud Lift N/A SMM2 Cloud Lift SM3DW icon.png
Flimsy Lift
SMM2 Add Wings icon.png
SMM2 Flimsy Lift SMB icon.png SMM2 Flimsy Lift SMB3 icon.png SMM2 Flimsy Lift SMW icon.png SMM2 Flimsy Lift NSMBU icon.png N/A An alternate form of the Lift. Flimsy Lifts fall as soon as a player stands on them.
Lava Lift SMM2 Lava Lift SMB icon.png SMM2 Lava Lift SMB3 icon.png SMM2 Lava Lift SMW icon.png SMM2 Lava Lift NSMBU icon.png N/A Lava Lifts move towards the right when a player stands on them, eventually sinking after a period of time.
Fast Lava Lift SMM2 Fast Lava Lift SMB icon.png SMM2 Fast Lava Lift SMB3 icon.png SMM2 Fast Lava Lift SMW icon.png SMM2 Fast Lava Lift NSMBU icon.png N/A An alternate form of the Lava Lift. Fast Lava Lifts move approximately three times as fast and are colored blue.
Seesaw SMM2 Seesaw SMB icon.png SMM2 Seesaw SMB3 icon.png SMM2 Seesaw SMW icon.png SMM2 Seesaw NSMBU icon.png N/A Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed.
Grinder SMM2 Grinder SMB icon.png SMM2 Grinder SMB3 icon.png SMM2 Grinder SMW icon.png SMM2 Grinder NSMBU icon.png N/A Circular saws that serve as hazards. Any element can pass through them.
Bumper SMM2 Bumper SMB icon.png SMM2 Bumper SMB3 icon.png SMM2 Bumper SMW icon.png SMM2 Bumper NSMBU icon.png N/A Bounces players away when they come into contact with them. They can also be bounced on from the top like a Trampoline.
Swinging Claw SMM2 Swinging Claw SMB icon.png SMM2 Swinging Claw SMB3 icon.png SMM2 Swinging Claw SMW icon.png SMM2 Swinging Claw NSMBU icon.png N/A Players can use a Swinging Claw to swing to distant locations. Other elements can also be attached to them, which drop when a player is nearby.
Skewer
Spike Pillar (British English version)
SMM2 Skewer SMB icon.png SMM2 Skewer SMB3 icon.png SMM2 Skewer SMW icon.png SMM2 Skewer NSMBU icon.png N/A A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state. Skewers can be placed horizontally or vertically.
ON/OFF Switch SMM2 ON OFF Switch SMB icon.png SMM2 ON OFF Switch SMB3 icon.png SMM2 ON OFF Switch SMW icon.png SMM2 ON OFF Switch NSMBU icon.png SMM2 ON OFF Switch SM3DW icon.png Causes red Dotted-Line Blocks to appear and blue ones to disappear while "ON," and vice versa while "OFF." ON/OFF Switches can also be used to toggle tracks and Conveyor Belts.
Dotted-Line Block SMM2 Dotted Line Block SMB icon.png SMM2 Dotted Line Block SMB3 icon.png SMM2 Dotted Line Block SMW icon.png SMM2-NSMBU-RedBlock.png N/A Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.
Snake Block SMM2 Snake Block SMB icon.png SMM2 Snake Block SMB3 icon.png SMM2 Snake Block SMW icon.png SMM2 Snake Block NSMBU icon.png SMM2 Snake Block SM3DW icon.png Snake Blocks are mobile platforms that move along a set path.
Fast Snake Block SMM2 Fast Snake Block SMB icon.png SMM2 Fast Snake Block SMB3 icon.png SMM2 Fast Snake Block SMW icon.png SMM2 Fast Snake Block NSMBU icon.png SMM2 Fast Snake Block SM3DW icon.png An alternate form of the Snake Block. Fast Snake Blocks move approximately twice as fast and are colored blue.
Fire Bar SMM2 Fire Bar SMB icon.png SMM2 Fire Bar SMB3 icon.png SMM2 Fire Bar SMW icon.png SMM2 Fire Bar NSMBU icon.png N/A Fire Bars rotate indefinitely around a block and damage players if they make contact with one. Their starting position, length, and direction at which they move can be set by the editor.
One-Way Wall SMM2 One Way Wall SMB icon.png SMM2 One Way Wall SMB3 icon.png SMM2 One Way Wall SMW icon.png SMM2 One Way Wall NSMBU icon.png N/A Walls that players can pass through via a certain direction but not the opposite direction. Their direction can be changed.
Conveyor Belt SMM2 Conveyor Belt SMB icon.png SMM2 Conveyor Belt SMB3 icon.png SMM2 Conveyor Belt SMW icon.png SMM2 Conveyor Belt NSMBU icon.png SMM2 Conveyor Belt SM3DW icon.png Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction and length, they can also be placed diagonally, and can be set to change directions with ON/OFF Switches.
Fast Conveyor Belt SMM2 Fast Conveyor Belt SMB icon.png SMM2 Fast Conveyor Belt SMB3 icon.png SMM2 Fast Conveyor Belt SMW icon.png SMM2 Fast Conveyor Belt NSMBU icon.png SMM2 Fast Conveyor Belt SM3DW icon.png An alternate form of the Conveyor Belt. Fast Conveyor Belts move approximately twice as fast.
Track SMM2 Track SMB icon.png SMM2 Track SMB3 icon.png SMM2 Track SMW icon.png SMM2 Track NSMBU icon.png N/A Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.
Crate N/A SMM2-SM3DW-Crate.png Crates can be destroyed with a ground-pound or carried around by players. They also float on water and lava and can be used as platforms.
! Block N/A SMM2 Exclamation Block SM3DW icon.png A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set.
Blinking Block N/A SMM2 Blinking Block SM3DW icon.png Red and blue blocks that alternate appearing and disappearing in a rhythmic manner.
Track Block N/A SMM2 Track Block SM3DW icon.png A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it.
Tree N/A SMM2 Tree SM3DW icon.png Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top.
Mushroom Trampoline N/A SMM2 Mushroom Trampoline SM3DW icon.png Bouncy mushrooms that allow players to reach higher locations. Orange Mushroom Trampolines move back and forth in a set direction, while blue ones are stationary.

Other

These course elements are not available in Course Maker.

Element Styles available Description
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Stone N/A SMM2-SMB3-Grab Block.png SMM2-SMW-Stone.png SMM2-NSMBU-Stone.png SMM2-SM3DW-Stone.png Stones are heavy blocks that the player can carry. Its weight prevents players from jumping high, but it can be thrown at enemies to defeat them. Stones only appear in certain levels in Story Mode.
Toad N/A SMM2-NSMBU-Toad.png N/A Small Toads that appear in certain levels in Story Mode, where the player needs to bring them to the Goal Pole. They can either wear different-colored builder hats or only have the colors of a normal Toad. If an enemy hits the Toad, they are encased inside a bubble and float backwards.

Sounds

Main article: List of sound effects in Super Mario Maker 2

Sounds reappear along with several new ones, accessed by tapping the Soundfrog icon. As with course elements, they are divided into several wheels. Additionally, the secondary forms of sounds are now separated from their base counterpart. However, the ability to record sounds was removed due to the Nintendo Switch's lack of a microphone.

Clear conditions

It has been requested that one or more images be uploaded and added to this section. Remove this template once the image(s) has/have been uploaded and applied.

Clear conditions are a new feature that requires the player to fulfill a given condition by the end of the level in order to make the goal appear. Similar to the conditions in Challenge Mode from New Super Mario Bros. U, some clear conditions are incomplete at the start of a level and must be completed, while others are complete at the start but can be failed before reaching the goal. Failing a clear condition does not cause the player character to lose a life immediately, but they will be unable to interact with the goal without restarting the level.

Each level can have one or no clear condition. Levels with Checkpoint Flags cannot use clear conditions.

Actions

Image Clear condition
Reach the goal without taking damage.
Reach the goal without landing after leaving the ground.

Parts

In Multiplayer Versus, players cannot see their progress on meeting the said clear condition until someone completes it. The first player to complete the clear condition can interact with the goal, but other players can steal it by stomping on the player with the goal mark. The player also loses the goal mark upon losing a life, allowing others to steal it.

Image Clear condition
Reach the goal after defeating [number] Goomba(s)/Galoomba(s) (Super Mario World game style).
Reach the goal after defeating [number] Goombrat(s)/Goombud(s) (Super Mario World game style).
Reach the goal after defeating [number] Koopa Troopa(s).
Reach the goal after defeating [number] Buzzy Beetle(s).
Reach the goal after defeating [number] Spin(y/ies).
Reach the goal after defeating [number] Piranha Plant(s)/Jumping Piranha Plant(s) (Super Mario World game style).
Reach the goal after defeating [number] Fire Piranha Plant(s).
Reach the goal after defeating [number] Piranha Creeper(s).
Reach the goal after defeating [number] Muncher(s).
Reach the goal after defeating [number] Dry Bones.
Reach the goal after defeating [number] Fish Bone(s).
Reach the goal after defeating [number] Rocky Wrench(es).
Reach the goal after defeating [number] Monty Mole(s).
Reach the goal after defeating [number] Hammer Bro(s)..
Reach the goal after defeating [number] Sledge Bro(s)..
Reach the goal after defeating [number] Lakitu(s).
Reach the goal after defeating [number] Blooper(s).
Reach the goal after defeating [number] Cheep Cheep(s).
Reach the goal after defeating [number] Spike Top(s).
Reach the goal after defeating [number] Ant Trooper(s).
Reach the goal after defeating [number] Lava Bubble(s).
Reach the goal after defeating [number] Chain Chomp(s).
Reach the goal after defeating [number] Wiggler(s).
Reach the goal after defeating [number] Bob-omb(s).
Reach the goal after defeating [number] Thwomp(s).
Reach the goal after defeating [number] Boo(s).
Reach the goal after defeating [number] Peepa(s).
Reach the goal after defeating [number] Banzai Bill(s).
Reach the goal after defeating [number] Magikoopa(s)/Kamek(s) (British English version).
Reach the goal after defeating [number] Skipsqueak(s).
Reach the goal after defeating [number] Stingb(y/ies).
Reach the goal after defeating [number] Bull(y/ies).
Reach the goal after defeating [number] Charvaargh(s).
Reach the goal after defeating [number] Porcupuffer(s).
Reach the goal after defeating [number] Hop-Chops.
Reach the goal after defeating [number] Angry Sun.
Reach the goal after defeating [number] Bowser(s).
Reach the goal after defeating [number] Meowser(s).
Reach the goal after defeating [number] Bowser Jr(s)..
Reach the goal after defeating [number] Boom Boom(s).
Reach the goal after defeating [number] Pom Pom(s).
Reach the goal after defeating [number] Bullet Bill(s).
Reach the goal after picking up [number] 1-Up Mushroom(s).
Reach the goal after activating [number] POW Block(s).
Reach the goal after hitting [number] Red POW Block(s).
Reach the goal after hitting [number] P Switch(es).
Reach the goal after breaking [number] Crate(s).
Reach the goal after grabbing [number] Coin(s). (Coin counter hidden in Multiplayer Versus until clear condition is met)
Reach the goal after grabbing [number] 10-Coin(s). (Coin counter hidden in Multiplayer Versus until clear condition is met)
Reach the goal after grabbing [number] 30-Coin(s). (Coin counter hidden in Multiplayer Versus until clear condition is met)
Reach the goal after grabbing [number] 50-Coin(s). (Coin counter hidden in Multiplayer Versus until clear condition is met)

Status

Image Clear condition
Reach the goal as Super Mario.
Reach the goal as Fire Mario.
Reach the goal while you have Super Star invincibility.
Reach the goal as Big Mario.
Reach the goal as Superball Mario.
Reach the goal as Raccoon Mario.
Reach the goal as Cape Mario.
Reach the goal as Propeller Mario.
Reach the goal as Cat Mario.
Reach the goal as Builder Mario.
Reach the goal while holding a POW Block.
Reach the goal while holding a Red POW Block.
Reach the goal while holding a P Switch.
Reach the goal while holding a Trampoline.
Reach the goal while wearing a Shoe.
Reach the goal while riding Yoshi.
Reach the goal in a Koopa Troopa Car. (Super Mario 3D World game style).
Reach the goal as Buzzy Mario.
Reach the goal as Spiny Mario.
Reach the goal in a Koopa Clown Car/Junior Clown Car (New Super Mario Bros. U game style).
Reach the goal on a Lakitu's Cloud.
Reach the goal while wearing a Dry Bones Shell.
Reach the goal while holding a Koopa Shell.

Other

These clear conditions are not available in Course Maker.

Image Clear condition
Reach the goal after doing a handstand on [number] Trees.
Reach the goal while holding a Stone.
Reach the goal without using any Swinging Claws.
Reach the goal without getting out of the water.
Reach the goal with [number] Toad(s) in tow.

Differences from previous games

Original games

The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.

Super Mario Bros.

  • Fire Luigi has a distinct color palette instead of being identical to Fire Mario.
  • Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
  • Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
  • With the addition of slopes, Small characters are now able to crouch. However, they cannot actually slide down the slopes.
  • The water simply has a clearer, translucent dark blue color, unlike the original game where it is brighter.

Super Mario Bros. 3

  • Thwomps have been given new sprites for when they are idle and attacking.
  • Thwomps tilt forward slightly when they move horizontally, unlike the original game where they were only idle.
  • Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.
  • Small characters can now crouch, unlike in the original game where it was not possible.
  • Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in World 3-Airship.gif and World 7-Airship.gif, unlike the original game where night airship levels like World 8-Airforce.gif have the normal brown palette.
  • Luigi is dark green, unlike the original game where he is bright green.
  • The water simply has a clearer, translucent blue color.

Super Mario World

  • Snake Blocks are colored green and no longer use the Grinders' sound effect.
  • The texture for the water in non-underwater levels is missing in addition to its appearance generally updated; the water now simply has a clearer, translucent blue color.
  • ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
  • Banzai Bills leave some clouds of smoke behind when they travel.
  • Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.
  • P Switches have a flashing animation.
  • Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.
  • Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
  • The blue Warp Pipes are brighter than in the original game.
  • Red Yoshis do not hatch as Baby Yoshis and they are no longer required to be fed to grow into an adult.
  • Small Mario has a new running jump sprite.
  • Luigi no longer has tan skin, now sharing Mario's consistency.
  • Fire Luigi has light green overalls, unlike in the original game where they are dark green.

New Super Mario Bros. U

  • The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier. The music at night plays a music box cover of the Frosted Glacier level theme instead of the original theme which now plays in the daytime.
  • Banzai Bills have a shorter design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
  • Banzai Bills do not rotate when they are traveling.
  • The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava, and torches with purple flames.
  • P Switches have a flashing animation.
  • Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
  • The Checkpoint Flag (when it is not touched) now has a triangular design instead of a rectangular design. This makes it consistent with the other game styles (except for the Super Mario 3D World style).
  • The Warp Pipes now use the early design from the original build where they had a darker and more metallic-like look, as in the series up to New Super Mario Bros. 2, rather than having the brighter and more plastic look from the final game.
  • Fire Toadette has white pants unlike in New Super Mario Bros. U Deluxe, where they are red.
  • Boom Boom now crouches down in his shell after being stomped on, rather than becoming dizzy. This is to keep consistent with Super Mario Bros. 3, though otherwise there is little difference between the original game and Super Mario Maker 2.
  • When multiple players grab the flagpole, they each say their own individual line instead of collectively saying "Oh yeah!"
  • Multiple players can no longer perform a Simultaneous Ground Pound.
  • Snake Blocks in multiplayer require one player to activate rather than having to wait for other players to step on them.
  • Poison now has a pink gradation.
  • Big Wigglers can no longer travel through poison, instead sinking through it like their smaller counterparts.
  • Icicles now have a falling sound effect.
  • When a player lifts another player, they do not have spinning animations. Additionally, thrown players do not spin forwards.
  • Warp Pipes in water now use the normal entering sound effect.

Super Mario 3D World

  • There is no Item Storage.
  • Gameplay is on a 2D plane like the other styles, similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
  • The size and positioning of the life counter, timer, score, and coin counter is now consistent with the other game styles.
  • Ground Pounding and Sliding are now performed by pressing down on Left Stick rather than ZR Button, to be consistent with the other game styles.
  • When entering a course or restarting after losing a life, players now start in Small form, rather than Super form, to be consistent with other game styles.
  • Despite enemies and items having a stacking function in other game styles, enemies cannot appear in stacks like in the original game.
  • Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin while travelling, unlike the original game.
  • The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
  • P Switches now have the same music and design as they do in New Super Mario Bros. U, while they never had any music in the original game.
  • POW Blocks and P Switches were not portable in the original game.
  • Coin Blocks no longer turn into ? Boxes after being hit enough times.
  • ON/OFF Switches replace Switch Blocks from the original game functionally.
  • The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is near or below them, as opposed to the behavior seen in the original game, where they rise and fall in a constant pattern.
  • The flagpole does not turn gold when the player touches the top of it. Additionally, it now provides an extra life rather than 10,000 points, akin to the other game styles and Super Mario 3D Land.
  • Fire Toad now has a blue cap instead of yellow. This is to be consistent with New Super Mario Bros. U.
  • The snow theme, which appears to be based on Snowball Park, takes place during the day, instead of the night like in the original level.
  • Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.
  • Warp Boxes no longer have confetti inside of them.
  • When playing in the castle theme, the flagpole at the end is the boss version from the original game, but the flag itself is smaller.
  • The player is no longer able to enter Koopa Troopa Shells.
  • Players are no longer able to share invincibility by simply touching each other; they must pick up another player, as in New Super Mario Bros. Wii and New Super Mario Bros. U.
    • This also applies to other game styles except Super Mario Bros. due to that style having no function of picking anything up.
  • Princess Peach and Rosalina are not playable.
    • The former was replaced by Toadette to be consistent with other styles.
  • When invincibility is about to run out, the New Super Mario Bros. U style's sound effect is reused, rather than the normal power-down sound effect.
  • The player cannot perform a ground pound jump.
  • Charvaarghs now only damage players, rather than instantly defeating them.
  • Pink Coins replace Key Coins in the Super Mario 3D World style to match the other styles. However, placing one Pink Coin in a level will cause a similar function to the Key Coin.
  • The player has to now press down or up to enter the respective direction of Warp and Clear Pipes to be consistent with other game styles.
  • Super Hammers were not present in the original game.
  • Paragoombas, red Koopa Troopas, Koopa Paratroopas, regular Dry Bones, Sledge Bros, Heavy Fire Bros, and Koopa Troopa Cars were not present in the original game.
  • Beep Blocks from Beep Block Skyway and Blast Block Skyway are now called "Blinking Blocks", and are now the same size as ? Blocks.
  • Red POW Blocks are now affected by gravity, like their blue counterparts, rather than floating in midair.
  • Porcupuffers act similar to Boss Basses in non-underwater themes and Cheep Chomps while underwater; they will attempt to suck Mario into their mouths when he gets close to them. These behaviors were not seen in the original game. Additionally, they chase Mario, rather than following a set pattern.
  • Players do not take damage from colliding with enemies while in Clear Pipes.
  • Donut Blocks now fall faster when stood upon to be consistent with the other styles. The original game had them slowly fall and vanish. Additionally, the player can prevent them from dropping by jumping, as in other game styles.
  • Cat Bullet Bills are now fired from Bull's-Eye Blasters rather than normal Bill Blasters, to be consistent with Bull's-Eye Bills in other game styles.

Super Mario Maker

General

  • The title screen no longer contains hidden Easter eggs in it.
  • The Gnat Attack minigame was removed.
  • As wings are no longer a separate element, adding wings on objects is no longer performed by dragging and dropping, instead performed by tapping and holding the element and selecting the wings option from the pop-up menu.
    • Super Mushrooms also can be selected from the same pop-up menu, though they can still be transformed via dragging and dropping.
    • Similarly, the shaking function that transforms an element to an alternate form (such as turning green Koopa Troopas into red Koopa Troopas) is replaced by the same method.
  • Making a sub area in the Ground theme makes the sub area Ground by default, rather than Underground.
  • Checkpoint Flags now can be combined with any power-up. Due to this, Checkpoint Flags without modifications no longer turn Small characters into their Super form.

Multiple styles

  • Grinders now have their cutting sound effect from Super Mario World.
  • The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. Each style also has a unique 1-UP icon.
  • POW Blocks and P Switches now have a flashing animation in all returning game styles.
  • Castle levels now have rising and falling lava like the forest theme's water.
  • Pipes cannot overlap.
  • One-Way Walls cannot be hidden behind pipes.
  • Several elements now have their own parts slot:
  • Objects can no longer be placed in front of the Arrow Sign at the start of a course.
  • The starting platform is now seven blocks wide, and has a 7x3 forbidden zone to accommodate for four players during multiplayer matches.
  • Checkpoint Flags can no longer be placed diagonally.
  • The Ground terrain element now represents its own group, instead of being part of the blocks group. Additionally, up to 4,000 Ground terrain elements can be placed onto a single course area.
  • One-Way Walls are now in the same group as the Arrow Sign.
  • Unchained Chomps, Angry Wigglers, Lit Bob-ombs, Bull's-Eye Blasters, Red Cannons, and Fast Lava Lifts now have their own "singing parts" in the edit screen, rather than the same as their original counterparts.
    • Additionally, Magikoopas and Skewers' singing parts now uses their American versions regardless of region, as opposed to be have "Kamek" and "Spike Pillar" clips, respectively in the British English version.
  • Normal-sized shells now deal more damage to Bowser.
  • Instead of big Yoshi Eggs being green and hatching into two Yoshis that run around in panic, they turn red and hatch into a single red Yoshi that does not run away.
  • The remaining time displayed is now rounded down instead of rounded up, so once the time displayed reaches zero, it means the player has less than one second left to clear the course.
  • The player can no longer stand on the edge of One-Way Walls.
  • Spiny Mario can no longer break blocks while in Warp Pipes.
  • If Mario is in a Goomba's Shoe and walks through a one-block gap, he automatically crouches.
  • Koopa Troopa Shells and Buzzy Shells in mid-air are now affected by POW Blocks. This means wearing Buzzy Shells while activating POW Blocks is no longer possible.
  • Winged Lava Bubbles fired from Bill Blasters or Bull's-Eye Blasters now only fly horizontally.
  • It is now possible to change direction while crouching; however, entering Warp Doors while dashing is no longer possible.
  • Checkpoint Flags no longer contain the Easter egg where birds (fish in underwater levels) appear when Mario touches them.
  • Warp Pipes now only spawn one Shoe Goomba at a time. Previously, up to 10 Shoe Goombas could be spawned.
  • Coins and other items cannot overlap with Checkpoint Flags.
  • Small Mario with Buzzy/Spiny Shells now takes damage while crouching. Previously, enemies simply turn around if they come into contact with him.
  • Bill Blasters and Cannons on top of certain objects (such as winged Munchers) now can be destroyed by collision with ceilings.
  • One-Way Walls now have stricter collision.
  • Placing POW Blocks in front of Piranha Plants defeats them, instead of simply pushing them away. This does not apply to P Switches.

Super Mario Bros. style

  • Mystery Mushrooms and Weird Mushrooms have been removed.
  • Big Mushrooms are now default parts rather than being unlocked by amiibo, and now only use "Modern" color from the previous game. Enemies and gizmos also no longer change sprites while the power-up is active, and the screen no longer contains a CRT screen effect.
    • Big characters cannot break blocks by running into them. Also, taking damage now degrades them to Super form, rather than Small form.
    • As Mystery Mushrooms have been removed, Big Mushrooms now replace Super Leaves, Cape Feathers, Propeller Mushrooms and Super Bells from other game styles in the parts menu. This means the player can no longer place Big Mushrooms outside of the Super Mario Bros. style.
  • Certain sound effects were changed to more 8-bit ones (e.g.: when collecting a Pink Coin or opening a locked door with a key).
  • Vines now use their spawning sound effect from the original game when released from a block.
  • Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when they attack.
  • The Ghost and Airship themes' music has been tweaked to be more accurate to the NES's sound capabilities.

Super Mario Bros. 3 style

  • The background of the castle theme now features windows, instead of just being a black, featureless screen.
  • The number font on the HUD looks more like the font used in the game's 16-bit remakes.
  • Raccoon Mario does not have a holding pose when flying.
  • The Ghost House theme has been tweaked to be more accurate to the NES's sound capabilities.

Super Mario World style

  • The Spiny Shell has a flatter sprite while Mario is wearing it.
  • Players can now clear a course by passing through the Giant Gate without having to touch the moving tape, similar to the original game.
  • If there are more than two Yoshi Eggs and they hatch, the third Yoshi Egg will not reward the player an item. This also applies to the New Super Mario Bros. U style.

New Super Mario Bros. U style

  • The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
  • Spiny Eggs are now animated.
  • The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.
  • The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp that watches the player in the distance. It also has a wavy effect.
  • The background of the underground theme now has waterfalls.
  • Mario now directly faces a Warp Door when he enters one.
  • The design of the lava has more detail, to make it look less blank for levels with rising lava.
  • When the player grabs a Pink Coin, it now makes the sound effect when collecting a Red Coin from a Red Ring in the original game. A similar sound effect is used in the Super Mario World style.
  • Characters now face forward during their lava death animation rather than sideways.

Course World

  • New players can now upload up to 32 courses, instead of up to 10 courses. However, collecting medals will no longer increase a player's upload limit.
    • On July 24, 2019, the upload limit has increased from 32 courses to 64 courses.
  • Stars are replaced by "I Like It!" and "Boo!", though they function similarly.
    • A "Meh.." option is also in the game, though it only appears in Multiplayer Versus.

Release

The stylus and drawing pad
The stylus and drawing pad
The stylus and drawing pad

In North America, Japan, Europe, and Australia, players can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription. As a pre-order bonus (except in North America),[11] players would receive a Super Mario Maker 2-themed stylus.[12][2][5] In Australia, the pre-order bonus also included a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.[13] For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.[14]

Pre-release and unused content

Debut trailer

It has been requested that additional images be uploaded for this article. Remove this only when the image(s) have been uploaded for this article. Specifics: Early Super Mario 3D World icons

  • The icons for several of the Super Mario 3D World course elements used different icons than the final game as placeholders.
    • The following used their icon from the New Super Mario Bros. U style:
      • Pipes
      • ? Blocks
      • Hidden Blocks
      • Ice Blocks
      • Semisolid Platforms
      • Koopa Troopas
      • Cheep Cheeps
      • Hammer Bros.
    • The following used artwork from the Super Mario 3D World Prima guide:
      • Clear Pipes
      • Brick Blocks
      • Rock Blocks
      • Donut Blocks
      • Goombas
      • Porcupuffers
      • Piranha Plants
      • Fire Piranha Plants
      • Thwomps
      • Piranha Creepers
      • Stingbies
      • Hop-Chops
      • Trampolines
    • The following have a different icon in general than in the final game.
      • Cloud Blocks
      • Pink Coins
      • 10-Coins
      • Spinies
  • The early icon of the 10-Coin was simply a standard coin with the number 10 on it.
  • The Goomba icon in the Super Mario 3D World style used artwork of a Mini Goomba instead of a normal one.
  • When the underground theme was shown in the Super Mario 3D World style, the Block icon was a Brick Block rather than the Crystal Block in the final game.
  • There were only three enemy wheels instead of four in the Super Mario 3D World style. Additionally, Porcupuffers and Bullies were placed in the first and second wheel respectively instead of the fourth.
  • When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.[15]
  • The Twister in the Super Mario World style had a different appearance than in the final game, somewhat resembling a Foo.

Super Mario Maker 2 Direct

  • The underground theme in the Super Mario Bros. 3 style used the brown palette for ground tiles in the day version.[16]
  • When showing off the feature to use the ON/OFF Switch with Tracks, the Twister in the New Super Mario Bros. U style had a different appearance than in the final game, resembling a Foo, like in the debut trailer. However, since the final version's design also appears in the New Super Mario Bros. U style, this was most likely intended to be some sort of alternate form.

Gallery

Critical reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch Seth Macy,
IGN
9.5/10 "Super Mario Maker 2 is the most accessible game design tool ever created, and that core is just one part of a greater whole. I spent hours building levels, testing them, and starting over again, and I feel like I've only barely scratched the surface of what's possible. The Story Mode has a basic story, sure, but it's still a great excuse to introduce hundreds of novel, professionally made levels to play. Its design tutorials are so much more in depth than they ever needed to be, and you can take them or leave them as you see fit. Super Mario Maker 2 affords so much freedom in how you play, how you make, and even how you learn, it's astonishing how incredibly well it's all held together in one cohesive package."
Nintendo Switch CJ Andriessen,
Destructoid
7/10 "This is the conundrum of creating a game where players are expected to provide a majority of the content. There is no guarantee the content will be any good, and thanks to the popularity and intuitive nature of Super Mario Maker 2, you're going to get a lot of people clogging up the Endless Challenge and multiplayer modes with courses that have no business being played by anyone...Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line."
Nintendo Switch Peter Brown,
GameSpot
8/10 "The Mario series is worth all the admiration it gets, and Super Mario Maker 2 is an excellent tool for picking it apart by pushing its enemies, mechanisms, and Mario, to their limit. I've yet to make a stage of my own that I think is worthy of sending out to other players, but I'm committed to getting there. Whether exploring the full potential of a single element or throwing things at the wall to see what sticks, I've got the itch to join the creator's club. Mario Maker 2 makes the learning process intuitive and enjoyable. Most importantly, it's enabled designers amateur and professional alike to share their creativity with the world. The community is off to a great start, and thankfully, the fun has only just begun."
Aggregators
Compiler Platform / Score
Metacritic 88
GameRankings 87.44%

Quotes

Main article: List of Super Mario Maker 2 quotes

Glitches

Main article: List of Super Mario Maker 2 glitches

Staff

Main article: List of Super Mario Maker 2 staff

Yosuke Oshino, who directed the original game and its Nintendo 3DS port, returned as the director to the game. New music for the game was composed by sound director Koji Kondo, and additional soundtracks were worked by Atsuko Asahi, Toru Minegishi, and Sayako Doi. Takashi Tezuka and Hiroyuki Kimura are continuing producers of the game.

References to other games

  • Mario Bros.: Fire Luigi in the Super Mario Bros. style resembles his appearance in Mario Bros. for the Atari 2600, as well as the game's flyer ad. Mario's walking sound effect as well as other sound effects from this game can be heard during loading screens. Also, the four sub-areas in the story mode level Underground Coin Collecting are modeled after Mario Bros. stages.
  • Super Mario Bros.: The first game style is based on this game. Some blocks that prevent Mario from going forward or through pipes in Story Mode's main area use a 3D version of this game's ground sprite. In Story Mode, Yellow Toad makes statues of 3D versions of the Goomba, Koopa Troopa and Cheep Cheep's sprites from this game. The story mode level Super Mario Bros. W1-1? by Princess Peach is a remix of the first level from this game.
  • VS. Super Mario Bros.: A portion of the newly arranged music for the sky theme in the Super Mario Bros. style borrows the "Name Entry" theme from this game. The "Name Entry" theme also returns as the Bonus theme in the Super Mario Bros. style.
  • Super Mario Bros. 2: The door sprites return for the Super Mario Bros. 3 theme.
  • Super Mario Bros. 3: The second game style is based on this game. The P Switch, Boss Fight and Final Boss themes in the Super Mario Bros. theme are from this game.
  • Super Mario Land: The Superball Flower is available as an item in the Super Mario Bros. style. The music that plays while in the Superball form is a remix of the Birabuto Kingdom theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
  • Super Mario World: The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of Yoshi's Island's map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of Valley of Bowser's map theme. The music that plays elsewhere in Course World is an arrangement of the Special World's map theme.
  • Super Mario Kart: The "Mario Circuit" theme is featured as a sound effect under the "Musical" category, represented by the Super Famicom logo.
  • Super Mario All-Stars + Super Mario World: Luigi's sprite in the Super Mario World theme is an amalgamation of his body from the original game, and his head from this game.
  • Super Mario 64: The "Slider" theme is featured as a sound effect under the "Musical" category, represented by the Nintendo 64 logo. Some parts of the "Inside the Castle Walls" theme from this game can be heard during Story Mode.
  • Super Mario Sunshine: The "Delfino Plaza" theme is featured as a sound effect under the "Musical" category, represented by the GameCube logo.
  • New Super Mario Bros.: The P Switch theme from this game is used in the New Super Mario Bros. U and Super Mario 3D World styles.
  • Super Mario Galaxy: The "Gusty Garden Galaxy" theme is featured as a sound effect under the "Musical" category, represented by the Wii logo.
  • Super Smash Bros. Brawl: A few of the notes in the arranged sky theme music in the Super Mario Bros. style are taken from the "Ground Theme (Super Mario Bros.)" arrangement in this game, also arranged by Koji Kondo (although this version, in turn, was based on earlier live-orchestra arrangements of the Ground Theme).
  • Mario Party 8: Some of Toad's and Toadette's voice clips are recycled from this game.
  • New Super Mario Bros. Wii: Music from this game is used on the New Super Mario Bros. U game style. The cage in which Toadette is held in the Story Mode course "Meowser Showdown!" resembles the cage where Princess Peach is held in this game.
  • New Super Mario Bros. 2: The 10-Coins and 50-Coins from this game reappear as course elements.
  • New Super Mario Bros. U: The fourth game style is based on this game.
  • New Super Luigi U: The snowmen seen in some of Frosted Glacier's levels from this game are used as decorations in the snow theme of the New Super Mario Bros. U style.
  • Super Mario 3D World: The first extra game style is based on this game. The music that plays on the menu screen in Yamamura's Dojo is an arrangement of World 1's map theme in this game. The Galoomba sprite in the Super Mario World theme is recolored to match its appearance in this game.
  • Mario Kart 8: Some of Toadette's voice clips, particularly in the Super Mario 3D World style, are recycled from this game.
  • Splatoon series: The course creators "Celebrity MC" and "Celebrity DJ" have the same professions and speech patterns as Pearl and Marina, respectively. Likewise, the creators "Agent 1" and "Agent 2" share their pseudonyms and speech patterns with Callie and Marie, respectively.

Gallery

For this subject's image gallery, see Gallery:Super Mario Maker 2.

Names in other languages

Language Name Meaning
Japanese スーパーマリオメーカー2
Sūpā Mario Mēkā 2
Super Mario Maker 2
Spanish Super Mario Maker 2 -
French Super Mario Maker 2 -
Dutch Super Mario Maker 2 -
German Super Mario Maker 2 -
Italian Super Mario Maker 2 -
Russian Super Mario Maker 2 -
Korean 슈퍼 마리오 메이커 2
Syupeo Mario Meikeo 2
Super Mario Maker 2
Chinese (Simplified) 超级马力欧创作家 2
Chāojí Mǎlìōu Chuàngzuòjiā 2
Super Mario Creator 2
Chinese (Traditional) 超級瑪利歐創作家 2
Chāojí Mǎlìōu Chuàngzuòjiā 2
Super Mario Creator 2

External links

References

  1. ^ Super Mario Maker game page. Retrieved on February 13, 2019.
  2. ^ a b Kai. (April 25, 2019). Nintendo Switch『スーパーマリオメーカー 2』の発売日が、6月28日に決定!. Nintendo. Retrieved April 25, 2019.
  3. ^ Super Mario Maker 2 release date reveal
  4. ^ Nintendo UK. (April 24, 2019). Super Mario Maker 2 - Release date trailer (Nintendo Switch). YouTube. Retrieved April 24, 2019.
  5. ^ a b Announcement by official Nintendo AU NZ Twitter. Retrieved April 25, 2019.
  6. ^ https://www.youtube.com/watch?v=GPn-xZbmZ2Q
  7. ^ https://www.youtube.com/watch?v=eKkyCy5Bur4
  8. ^ https://www.nintendo.tw/topics/article/a_190426_01.html
  9. ^ Super Ball Gameplay (June 26, 2019) Super Ball Gameplay leaked in SMM2. Retrieved on June 26, 2019.
  10. ^ a b Spoken name heard when placed in Course Maker
  11. ^ rawmeatcowboy (May 28, 2019). NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA. GoNintendo. Retrieved May 28, 2019.
  12. ^ Super Mario Maker 2 overview (Nintendo UK website)
  13. ^ Super Mario Maker 2 Limited Edition. EB Games Australia. Retrieved April 29, 2019.
  14. ^ Super Mario Maker 2 on the official Nintendo UK store
  15. ^ Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
  16. ^ Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.