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'''Regeneration'''{{ref needed}}, otherwise called '''[[Heart Point|HP]] Regen'''{{ref needed}} or '''[[Flower Point|FP]] Regen'''{{ref needed}} (or '''Gradual HP''' / '''Gradual FP'''<ref name="Internal">[[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Dialogue|In-game data, item and badge names (global)]]</ref>), is a positive status effect that appears in ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', and ''[[Paper Mario: Sticker Star]]''. Due to the lack of FP in ''Super Paper Mario'' and ''Sticker Star'', there is only the HP Regen from its debut in ''The Thousand-Year Door''.
'''Regeneration''', known internally as '''Gradual'''<ref name="Internal">[[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Dialogue|In-game data, item and badge names (global)]]</ref> or '''Regen''', refers to two similar status conditions that appear across ''[[Paper Mario: The Thousand-Year Door]]'', ''[[Super Paper Mario]]'', and ''[[Paper Mario: Sticker Star]]''.  
 
A character with '''HP Regen''' automatically recovers [[Heart Point]]s (HP), while '''FP Regen''' automatically recovers [[Flower Point]]s (FP). The latter effect is only present in ''The Thousand-Year Door'', as ''Super Paper Mario'' and ''Sticker Star'' do not feature Flower Points.


==History==
==History==
===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
====Gradual HP====
====HP Regen====
[[File:HP Regen.png|frame]]
A character affected by this condition will recover a small amount of HP at the end of every turn for the duration of the effect.  
The [[Slow Shroom]] is capable of granting Mario, his ally, or enemies (assuming they're holding the items and use them) the Gradual HP<ref name="Internal"/> statuses, 2 HP for 10 turns, respectively. They can also be given through [[Zess T.]]'s recipes, such as the [[Meteor Meal]] (which not only restores 2 HP for 3 turns, but heals 7 HP as well), [[Couple's Cake]] (2 HP for 10 turns, akin to the Slow Shroom), and the [[Shroom Broth]] (which heals 15 HP, and restores 2 HP for 5 turns, with the downside being [[DEF-Down|Mario or his partner's Defense being lowered]]). The [[Happy Heart]] and [[Happy Heart P]] badges function something like this as Mario or his partner gets healed for 1 HP at the end of each turn. More of these badges increases the healing factor at the end of each turn. The [[Lucky Start]] badge can also grant the HP Regen status.
 
The condition can be acquired from consuming a [[Slow Mushroom]] or [[Couple's Cake]] to recover 2 HP for 10 turns, a [[Meteor Meal]] to recover 2 HP for 3 turns, or [[Mushroom Broth]] to recover 2 HP for 5 turns. Using a [[Mystery]] also has a chance to bestow this condition, acting as Slow Mushroom.  
 
Equipping the [[Happy Heart]] and [[Happy Heart P]] badges on Mario or his partner will provide this condition as a constant effect, healing 1 HP every turn. Equipping duplicate badges will increase the amount of HP recovered each turn. The [[Lucky Start]] badge has the possibility of bestowing this condition on Mario at the start of battle, healing 2 HP for 3 turns.
 
====FP Regen====
A character affected by this condition will recover a small amount of FP at the end of every turn for the duration of the effect.  
 
The condition can be acquired from consuming [[Gradual Syrup]] to recover 2 FP for 10 turns.  


====Gradual FP====
Equipping the [[Happy Flower (badge)|Happy Flower]] badge on Mario will provide this condition as a constant effect, healing 1 FP every turn. Equipping duplicate badges will increase the amount of FP recovered each turn. The [[Lucky Start]] badge has the possibility of bestowing this condition on Mario at the start of battle, healing 2 FP for 3 turns.
[[File:FP Regen.png|frame]]
The [[Gradual Syrup]], just like the aforementioned Slow Shroom, gives Mario, his partners, or enemies who use the Gradual Syrup, the Gradual FP<ref name="Internal"/> for 10 turns, healing 2 FP at the end of each turn. The Lucky Start badge is the only other way to get the FP Regen. The [[Happy Flower (badge)|Happy Flower]] works exactly like the Happy Heart badge, instead it heals 1 FP at the end of each turn. More of these badges can increase the regeneration output.


===''Super Paper Mario''===
===''Super Paper Mario''===
The FP Regen status does not exist due to the fact there is no FP used in the game. That means the Gradual Syrup has a new function from its' previous appearance: it gradually restores 20 HP over time. The Gradual Syrup, rather than being a separate item, is now made from a Peachy Peach and a Long-Last Shake. The [[Long-Last Shake]] can regenerate up to 10 HP at minimum, 20 at maximum, depending on how well the [[Action Command]] had been performed. The [[Dayzee Syrup]] doubles the player's attack for 40 seconds, gradually regenerates 13 HP, and awards Mario and the Heroes of Light 1000 points. The Heartful Cake, instead of decreasing Defense and healing 20 FP, gradually restores 9 HP. The [[Sap Syrup]] halves damage done for 40 seconds and restores 13 HP. Finally, the [[Stamina Juice]] gradually restores 13 HP.
As Flower Points do not exist in ''Super Paper Mario'', Gradual Syrup's function has changed to regenerate 20 HP over time. [[Heartful Cake]] has been changed to regenerate 9 HP.
 
The player character can also consume a [[Long-Last Shake]] to regenerate up to 10-20 HP, depending on the success of the [[Action Command]]. [[Dayzee Syrup]], [[Sap Syrup]], and [[Stamina Juice]] all regenerate 13 HP, in addition to other effects.


===''Paper Mario: Sticker Star''===
===''Paper Mario: Sticker Star''===
The Big 1-UP and Big Shiny 1-UP [[Sticker (Paper Mario: Sticker Star)|Stickers]] restore HP at the end of each turn, just like in ''The Thousand-Year Door''.
The Big 1-UP and Big Shiny 1-UP [[Sticker (Paper Mario: Sticker Star)|Stickers]] will recover HP at the end of each turn.
 
==Gallery==
;HP Regen
<gallery widths=100px heights=100px>
File:HP Regen.png|Icon in ''[[Paper Mario: The Thousand-Year Door]]''
File:PMTTYD NS Condition HP Regeneration.png|Icon in ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]''
</gallery>


;FP Regen
<gallery widths=100px heights=100px>
File:FP Regen.png|Icon in ''[[Paper Mario: The Thousand-Year Door]]''
File:PMTTYD NS Condition FP Regeneration.png|Icon in ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]''
</gallery>
==Names in other languages==
==Names in other languages==
===Gradual HP===
===Gradual HP===
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|JapM=Gradual HP
|JapM=Gradual HP
}}
}}
===Gradual FP===
===Gradual FP===
{{foreign names
{{foreign names
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{{SPM}}
{{SPM}}
{{PMSS}}
{{PMSS}}
[[Category:Paper Mario: Sticker Star Status Effects]]
[[Category:Paper Mario: Sticker Star status effects]]
[[Category:Paper Mario: The Thousand-Year Door Status Effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario Status Effects]]
[[Category:Super Paper Mario status effects]]

Latest revision as of 12:46, June 2, 2024

Regeneration, known internally as Gradual[1] or Regen, refers to two similar status conditions that appear across Paper Mario: The Thousand-Year Door, Super Paper Mario, and Paper Mario: Sticker Star.

A character with HP Regen automatically recovers Heart Points (HP), while FP Regen automatically recovers Flower Points (FP). The latter effect is only present in The Thousand-Year Door, as Super Paper Mario and Sticker Star do not feature Flower Points.

History[edit]

Paper Mario: The Thousand-Year Door[edit]

HP Regen[edit]

A character affected by this condition will recover a small amount of HP at the end of every turn for the duration of the effect.

The condition can be acquired from consuming a Slow Mushroom or Couple's Cake to recover 2 HP for 10 turns, a Meteor Meal to recover 2 HP for 3 turns, or Mushroom Broth to recover 2 HP for 5 turns. Using a Mystery also has a chance to bestow this condition, acting as Slow Mushroom.

Equipping the Happy Heart and Happy Heart P badges on Mario or his partner will provide this condition as a constant effect, healing 1 HP every turn. Equipping duplicate badges will increase the amount of HP recovered each turn. The Lucky Start badge has the possibility of bestowing this condition on Mario at the start of battle, healing 2 HP for 3 turns.

FP Regen[edit]

A character affected by this condition will recover a small amount of FP at the end of every turn for the duration of the effect.

The condition can be acquired from consuming Gradual Syrup to recover 2 FP for 10 turns.

Equipping the Happy Flower badge on Mario will provide this condition as a constant effect, healing 1 FP every turn. Equipping duplicate badges will increase the amount of FP recovered each turn. The Lucky Start badge has the possibility of bestowing this condition on Mario at the start of battle, healing 2 FP for 3 turns.

Super Paper Mario[edit]

As Flower Points do not exist in Super Paper Mario, Gradual Syrup's function has changed to regenerate 20 HP over time. Heartful Cake has been changed to regenerate 9 HP.

The player character can also consume a Long-Last Shake to regenerate up to 10-20 HP, depending on the success of the Action Command. Dayzee Syrup, Sap Syrup, and Stamina Juice all regenerate 13 HP, in addition to other effects.

Paper Mario: Sticker Star[edit]

The Big 1-UP and Big Shiny 1-UP Stickers will recover HP at the end of each turn.

Gallery[edit]

HP Regen
FP Regen

Names in other languages[edit]

Gradual HP[edit]

Language Name Meaning
Japanese じわじわHP
Jiwajiwa Etchi Pī
Gradual HP

Gradual FP[edit]

Language Name Meaning
Japanese じわじわFP
Jiwajiwa Efu Pī
Gradual FP

References[edit]