Paper Mario: Color Splash
Paper Mario: Color Splash is an action-adventure, turn-based role-playing game for the Wii U developed by Intelligent Systems. It is the fifth installment in the Paper Mario series, succeeding Paper Mario: Sticker Star, as well as the twentieth and final Mario game released for the Wii U.
One stormy night, Princess Peach and Toad meet Mario at his house to deliver a strange letter, a Toad drained of his colors. The stamp on the letter points to Prism Island where the three travel to. Upon arriving, they find the deserted Port Prisma full of spots drained of color. They also meet Huey, a mysterious 3D talking paint bucket, and find the cause of colorless spots to be Slurp Guys using straws to suck color out of things. Huey then asks Mario to squeeze him into paper form in order to use the power of paint to battle the Shy Guys and to repaint the colorless spots, including the local Toads. Discovering that the Big Paint Stars at Prisma Fountain are gone, Huey asks Mario to find them and return them to the fountain. However, the Koopalings are also on the island, either after the Big Paint Stars to get them for Bowser, or waiting for Mario to find and battle them.
After collecting the Big Red Paint Star from The Crimson Tower and returning to Port Prisma, Bowser shows up covered in black paint and reveals to Mario his plan to use the power from the black paint to take on the world and then flies off on an airship with the kidnapped Peach. From then on, Peach will secretly send Holo-Peaches to Mario, telling what she has found out from her location to Bowser's plans and strange behavior. As Big Paint Stars are saved, they show Mario and Huey their memories of what happened: Bowser jumped in the Prisma Fountain wanting to give his shell a rainbow hue, but by mixing up all the colors ended up creating black paint that possesses him. The Koopa Troop then attacked Port Prisma, draining its colors and using a Toad as a letter to get Mario and Peach to the island.
Upon rescuing all six Big Paint Stars, they create a path to Black Bowser's Castle, where Mario and Huey head off to via a kart ride from Luigi. Inside they discover a factory producing Banzai Bills loaded with black paint with the intention of using them as bombs. After destroying the factory, they escape the flood of black paint and find Bowser with Princess Peach drained of her colors. As Mario battles Bowser, Huey has himself turned back into his 3D-self to absorb the black paint off and defeat Bowser, who has no memories of the incident. Black Bowser's Castle proceeds to collapse as Mario restores Peach's colors. Mario, Peach, and Luigi return to Port Prisma while Huey stays behind to contain the black paint and release it where it cannot do any more harm, to the skies. Later, while celebrating at Port Prisma, Peach comforts Mario when he laments Huey's disappearance. When all Banners are achieved, Huey can be seen falling back into the Prisma Fountain in the end screen.
Paper Mario: Color Splash is an action-adventure RPG game that elaborates on the mechanics of Paper Mario: Sticker Star. It is based on Mario using the Paint Hammer to paint colorless elements, characters and parts of the environment in order to progress in the game and collect Mini Paint Stars and Big Paint Stars. When a course is completed, several new courses may become available at once, and the number-based course naming that was seen in Super Paper Mario and Paper Mario: Sticker Star is gone (the game features a sort of 'world map' like the latter though).
Super Flags return as well, this time found in the main square of Port Prisma. The battles are based on Battle Cards that can be painted to increase their effect. Said cards can be bought at the Prisma Cardware. Once used, cards are discarded, it is however possible to buy them directly in battle using the Battle Spin and choosing one of the flipped cards. There are three types of cards. Basic Cards are used for various purposes, including attacking, healing and replenishing paint. Many attacks are similar to those featured in Paper Mario: Sticker Star, with the hammer attacks now having a charging sign indicating at which point an "Excellent" attack can be obtained. Thing Cards, which do not deplete Mario's paint, are used to summon Things, both in battle and in the course to solve puzzles. Such cards can be obtained by directly squeezing Things into Thing cards. There is a shop in Port Prisma allowing the player to directly buy Things to squeeze them into Thing Cards, and there are Replica versions of Thing Cards as well. Finally Enemy Cards, dropped by defeated enemies, are used to summon an enemy into the battle as an ally. Only one ally can be present at a time. Such an ally attacks other enemies and, when the enemies attack, position itself in front of Mario to protect him, and stays in battle until defeated. However, it runs away in front of bosses. At the beginning of a battle, Kamek can sometimes appear and either flip all the cards or steal many cards, once the battle is won, all the stolen cards are regained and additional coins are obtained as well. The number showing the HP of the enemies as well as the number showing the amount of damage dealt in HP are both missing, while the health of each enemy is shown in the form of color that is gradually drained starting from the bottom.
Both the use of the Paint Hammer and the painting of most cards requires paint, whose levels are indicated by bars. After winning a battle, defeated enemies can drop coins, paint, Battle Cards and cardboard hammers called Hammer Scraps. They exist in four different varieties and are worth 1 point, 5 points, 10 points and 20 points, depending on how much the colors are saturated and on the amount of glittery parts. Such points are used to fill a bar that when fully filled, increases the maximum amount of paint that can be carried.
It is also possible to permanently increase the number of cards playable in a turn during a battle by collecting special power-ups. Similarly, the maximum amount of Mario's HP can be increased by collecting HP-Up Hearts that are obtained when saving a Big Paint Star. Each HP-Up Heart increases the maximum amount of HP by 25 and increases the power of the First Strike as well.
In order to gain additional coins, there are side quests and mini-games that can be played. One of them is finding Luigi who is hiding in some places, another is playing Super Roshambo against several opponents at the Roshambo Temples, a further one is fighting and defeating The Shy Bandit on the world map.
Furthermore, it is possible to use a move similar to paperization called "Cutout" in order to cut part of the courses. Likewise, the Flip technique from Super Paper Mario returns as well, in a course dedicated to Super Mario Bros. 3 found at the Green Energy Plant. Key items also return.
The game is set on Prism Island, shaped like a paint brush, and on nearby islands, similar to drops of paint, which have been drained of their color. The locations are organized according to the game's seven main colors, with the three primary colors (red, yellow and blue) and the three secondary colors (violet, orange and green) having each four courses and a course with a main boss, Port Prisma being dedicated to the game's three primary colors and Bowser's Castle being dedicated to the game's tertiary color, black. Locations include:
Items and Objects
Nintendo eShop description
A mystery is afoot on Prism Island and only Mario™ can solve it——by restoring the land's vanishing colors with his new Paint Hammer. Puzzling battles await, but never fear; there's always a clever way to dish out the powerful Battle Cards up his sleeve. These fresh layers of strategy make this one of the most action-packed Paper Mario™ adventures ever!
It all begins when Mario receives an odd letter in the mail and heads for the unknown in a small boat. What he finds is a series of hilariously mysterious moments, each a clue that inches him closer to answering the riddle of Prism Island. To restore its former glory, he must first rescue the Big Paint Stars. Luckily, Mario's new companion Huey has granted him the power of paint, which can be used to recolor the exotic locales he'll hit up on his journey. Examine environments for clues, revive color-drained Toads, and even participate in strange events like the game show "Whifit or Snifit." Whatever it takes to make a splash on Prism Island!
Pre-release and unused content
The game features a concept art gallery in which concept art is gradually unlocked by donating Battle Cards to the museum. The concept art allows players to see how the characters, objects and settings were gradually changed during development. It also reveals two locations that were cut from the game.
The first location is the east side of Decalburg, from the previous game, that would have featured new objects, including postboxes, differently placed Coins and ? Blocks and, most importantly a river with sewage pipes, that it would have been possible to cross using a bridge to reach an area not present in Paper Mario: Sticker Star. The second one is an unused location similar to a temple in a mountainous area of a rocky desert, that would have featured blue torches and at least three buildings connected by staircases and bridges. Many warp pipes would have been present as well, as in the concept art five of them can be observed, of which four are in a row.
The unused location on the inside would have featured blue torches, cacti, sandfalls, broken walls that allow some light to enter, drawings of a Coin, a mushroom and a star on the walls, very high pillars, bridges made of blocks of a different material, possibly sand, and spiked pits, thus making it similar to Kiwano Temple, suggesting, along with the rocky desert setting, that this unused location might have been a preliminary version of said location.
Upon being shown at the March 3, 2016 Nintendo Direct, Paper Mario: Color Splash received negative reception from some fans, the main complaint focusing around the game's similarities to Paper Mario: Sticker Star. Within hours of the game's reveal, a petition on Change.org ordered the game to be canceled, which TechRadar described as "a frightening example of how quickly, and harshly, we judge games we know next to nothing about."
Despite this, the game received generally positive reviews at release. Most critics praised the game's art direction and humorous writing, though the lack of original characters and still-simplistic storyline were points of contention. In addition, while several reviewers noted gameplay improvements from Paper Mario: Sticker Star, some elements still drew criticism, such as the battle system and linear level design.
Similarities to other Paper Mario games
Differences from other Paper Mario games
References to other games
References in later games
Names in other languages