Shell spin
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- Not to be confused with Shell Toss, Shell Shot, shell dash, or Shell Shock.
The shell spin[1] is an attack that members of Bowser's species can use. They tuck into their shells and whirl around while moving forward, bouncing off walls as they go. This protects them from attacks while still letting them hurt Mario and his friends. Some members of Bowser's species can slow down and reverse direction without rebounding from a wall. In the Super Mario series, members of Bowser's species typically only use shell spin in response to taking damage, which prevents the player from blitzing them with attacks to defeat them quickly. However, the weakness of the shell spin is that the user can only pop out of their shell while standing in place, which makes them easy to attack again.
Whirling Fortress, Bowser's up special move in the Super Smash Bros. series and Spinning Shell Dash, Bowser's Defensive Power Shot from Mario Power Tennis and Mario Tennis: Power Tour, are similar to shell spin and may be based on it. Boom Boom responds to being attacked similarly to the shell spin in Super Mario 3D Land, Super Mario 3D World, and Super Mario 3D World + Bowser's Fury, while Pom Pom does so only in Super Mario 3D Land. The Broodals hide within their hats after taking damage in Super Mario Odyssey, with Topper's and Spewart's actions most directly resembling shell spins. In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Knot-Wing the Koopa also has a shell spin like attack he uses after taking damage.
History[edit]
Super Mario series[edit]
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]
In Super Mario Bros. 3 (as well as Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3), the Koopalings use a shell spin upon being stomped: most of them jump while withdrawn into their shells; Lemmy instead stays on his magical ball. Roy and Ludwig jump twice and lower than the rest and shake the ground upon landing, stunning Mario if he is not in midair. While Mario can jump on them in this state, they only push him away.
Super Mario World / Super Mario World: Super Mario Advance 2[edit]
In Super Mario World and its reissue, Iggy and Larry shell spin upon getting stomped, though it is not treated as being damaged, unlike before. Ludwig, meanwhile, uses a shell spin rather than walking whenever he moves across the floor.
New Super Mario Bros. Wii[edit]
In New Super Mario Bros. Wii, the Koopalings respond to taking damage by performing the shell spin; as of this game, jumping on their shells harms the player and they have an immunity to fireballs while using a shell spin. The Koopalings slow down and reverse upon reaching a ledge that leads into a pit, rather than falling in. For example, Larry Koopa slows down close to the ledges of his arena in World 1-
Tower, but not in World 1-
Castle due to his arena in the latter having no bottomless pits. Iggy Koopa does not perform shell spins when fighting in World 5-
Castle, as he rides a chariot in that battle and gets stuck inside headfirst when he takes damage. Bowser Jr. can also perform a shell spin.
New Super Mario Bros. 2[edit]
In New Super Mario Bros. 2 the Koopalings perform the shell spin when Mario damages them. It retains its immunity to sources of damage from the prior game. Iggy does not shell spin, since he battles while riding a chariot again. Only Lemmy Koopa has bottomless pits in his arena in World
Flower-
Castle, so he is the only one who slows down to change direction instead of bouncing off walls. The Conveyor Belt affects the speed of Lemmy's shell spin, so he moves more quickly when he moves with the Conveyor Belt and more slowly when he moves against the Conveyor Belt. This also affects the speed of him reversing direction. Morton Koopa Jr.'s arena in World 4-
Castle has open walls that only he can use, and his shell spin has him exit the arena through those walls. When he does so, he returns to the top of the arena out of the shell spin state using a Warp Pipe, and lands with a Ground Pound.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
The Koopalings retain their shell spin in New Super Mario Bros. U. They are still immune to damage while spinning. In this game Iggy does not fight while riding a chariot, so he can shell spin. His version can go through the pipes at the sides of his arena in his airship above Iggy's Volcanic Castle. To facilitate this, Iggy reverses direction when he reaches the middle of the room. Iggy cannot use the Warp Pipes on the ceiling of the arena while using the shell spin, so when he enters a pipe he must exit out of the grounded pipe on the other side of the arena. Morton's arena in his airship above Morton's Compactor Castle has pits on the side, so his shell spin reverses direction at the edges. Roy Koopa's and Ludwig von Koopa's arenas are on the crow's nests of their airships above Roy's Conveyor Castle and Ludwig's Clockwork Castle, respectively. They have pits on the sides, and so they reverse direction when they reach the edges. During The Final Battle, Super Bowser performs a shell spin upon taking damage, and he can jump while doing so. Super Bowser is too big for the player characters to jump over, but his jumping ability is Super Bowser's weakness since it allows Mario and his friends to run underneath Super Bowser to dodge it. There are no walls or pits in The Final Battle, but Super Bowser will stop and reverse direction at any point in order to pursue the player. He cannot leave the playfield with his shell spin, unlike Morton in New Super Mario Bros. 2. After Bowser stops using the shell spin, he always sends a large volley of flames into the air. If Bowser Jr. has lost his Junior Clown Car during the battle, Super Bowser's shell spin gives him time to retrieve it and retreat. He only returns after Bowser stops spinning.
New Super Luigi U retains all the boss battles from New Super Mario Bros. U, and therefore all the uses of the shell spin return. However, they are all used in different courses, namely Iggy's Swinging-Chains Castle for Iggy, Morton's Lava-Block Castle for Morton, Roy's Ironclad Castle for Roy, Ludwig's Block-Press Castle for Ludwig, and The Final Battle for Super Bowser. New Super Mario Bros. U Deluxe retains all boss battles from both New Super Mario Bros. U and New Super Luigi U, including all of the uses of shell spins.
Super Mario 3D World + Bowser's Fury[edit]
In Bowser's Fury, Fury Bowser uses a unique version of the shell spin where he rolls at Mario on the side of his carapace. He leaves behind a trail of splotchy goop that has a different texture than normal splotchy goop. Given time, it will shrink and vanish. If Giga Cat Mario claws or long-jumps into the carapace, and not the spikes of the shell, Fury Bowser will take damage, be knocked away, and land on his back. This leaves the carapace open to a Ground Pound or claw dive, but given time Fury Bowser will recover and stand up. The rolling shell spin does not protect Fury Bowser from methods of attack aside from clawing and jumping. Most notably, Mario can still hit the rolling Fury Bowser with a falling spike that he picks up for the same effect as landing a hit with claw or long jump into the carapace, and the spike does not have to be aimed at the carapace.
Super Mario Maker series[edit]
In Super Mario Maker and Super Mario Maker 2, Bowser Jr. and the Koopalings all spin in their shells when the player stomps them and when they otherwise take heavy damage, such as being hit with five fireballs or a Bob-omb's explosion. Like in New Super Mario Bros. Wii, they are immune to damage as they spin.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga[edit]
Roy and Ludwig can shell spin during their boss fights in Mario & Luigi: Superstar Saga, and the latter also does this in a minigame just before his own fight. This must be jumped over.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Mario & Luigi: Bowser's Inside Story, the Brawl Attack Koopa Corps has Bowser tuck into his shell and spin so that the Koopa Troopas that bounce off the enemies can bounce off of him and hit the enemies another time. Bowser stays on the left side of the screen, and the player adjusts Bowser's position by guiding him up and down with the Stylus on the Touch Screen. Bowser spins faster when a Koopa Troopa rebounds from his shell. In the game's remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Koopas that hit Bowser's shell get charged with an orange glow but do not inflict any more damage than they would otherwise.
Mario & Luigi: Bowser's Inside Story introduces Bowser's Spike Ball, which is similar to the shell spin though he instead has his shell become a ball that he can roll around while within.
In the Bowser Jr.'s Journey campaign of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Roy can use the first officer command Shell Shock to go into his shell and spin in a spiral pattern to hit any enemies that are not too far away from him.
Mario & Luigi: Dream Team[edit]
In Mario & Luigi: Dream Team, Bowser shell spins in the second to last phase of his battle in Dreamy Neo Bowser Castle. Prince Dreambert commands Giant Luigi to counteract it with a spinning hammer attack, which he does. In this part of the battle, Bowser spins into Giant Luigi to push him into the lava around the arena. While Bowser cannot take damage from Giant Luigi's hammer as he spins, it does knock him backward in the same way Bowser knocks Giant Luigi backward. The only way to defeat Bowser is push him into the lava multiple times; when the player succeeds, Bowser takes damage as he flails and sinks in the lava but jumps out with another spin. Bowser breaks castles in the arena when he collides with them. Once Bowser's health is almost fully depleted, he bounces out of the lava without spinning in a daze, becoming vulnerable to Finishing Bros.
Mario & Luigi: Brothership[edit]
After his Koopa Troopa attack during his boss battle in his fortress on Wayaway Island in Mario & Luigi: Brothership, Bowser attacks with a shell spin. This must be countered with hammer, and leads to an attack involving Spinies being launched at the Bros. if not blocked. Glohm Bowser also has an attack where he performs a shell spin around the Bros. before closing in to hit one of them. As with the original Bowser, this must be blocked with hammer.
Wario Land: Super Mario Land 3[edit]
In Wario Land: Super Mario Land 3, the Spiked Koopa uses a similar attack to attack Wario. The Spiked Koopa can spin in his shell on the ground, in the air, and inside the ground. The Spiked Koopa can also spin to drill into the ground, then it will unexpectedly pop out to attack Wario. Since the Spiked Koopa is upside-down while drilling into the ground, Wario can stomp on it.
Super Mario RPG (Nintendo Switch)[edit]
In the Nintendo Switch release of Super Mario RPG, Bowser shell spins in Starry Shell Spike, the Triple Move he performs with Mario and Peach. Bowser jumps into the air in the shell spin state, where Mario bicycle kicks him down at the ground and Peach gives Bowser a Star to make him invincible. Bowser's impact damages all enemies.
Gallery[edit]
- Super Mario Bros. 3 (Morton)
- Super Mario Bros. 3 (Wendy)
- Super Mario Bros. 3 (Iggy)
- Super Mario Bros. 3 (Roy)
- Super Mario Bros. 3 (Lemmy)
- Super Mario Bros. 3 (Ludwig)
- Super Mario World (Iggy)
- Super Mario All-Stars (Larry and Ludwig)
- Mario & Luigi: Superstar Saga (Ludwig)
- Super Mario Maker (Bowser Jr.) (New Super Mario Bros. U game style)
Pre-release and unused[edit]
- Super Princess Peach (Ludwig)
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Italian | Attacco rotante | Spin attack | [2] |
References[edit]
- ^ "You might think [Larry]'s tough, with his blue fireballs and shell spins, but his patterns are actually pretty easy to read." – October 3, 2014. Super Smash Bros. for Nintendo 3DS Trophy Gallery. Nintendo of America. Page Larry.
- ^ «A giudicare dalle palle di fuoco blu che lancia dalla bacchetta e dall'attacco rotante con in guscio, si potrebbe credere che sia un temibile avversario...» – Trophy Gallery (3 Oct. 2014). Super Smash Bros. for Nintendo 3DS by Sora Ltd. and Bandai Namco Games. Nintendo of Europe GmbH (Italian). (Archived via Mario's Castle.)
























