List of Super Mario Maker for Nintendo 3DS quotes
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This is a complete list of quotes from the game, Super Mario Maker for Nintendo 3DS; they are listed by order.
Yamamura's Lessons[edit]
Learning the Basics (Lesson 00)[edit]
- Yamamura: "Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"
- Mary: "Please, Yamamura--wait a moment!"
- Yamamura: "Coo? (What's the matter?)"
- Mary: "There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"
- Yamamura: "...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"
- Mary: "Oh, Yamamura... Please try to focus! Every new player needs to learn these things."
- continued Mary: "Now, let's start from the start. I'll go over the basics of how to create a course."
- Yamamura: "Coo, coo! (Mary, please go over the basics of how to make a course!)"
- Mary: "(Coo...) The screen you're currently in is the course creator."
- continued Mary: "The course elements are shown as icons at the top of the screen. We call this the palette."
- continued Mary: "You can choose whatever course elements you want from the palette."
- continued Mary: "First, we'll go over placing course elements."
- continued Mary: "To place a course elements, select the one you want from the palette and then touch the spot where you want to place it."
- Yamamura: Coo. "(Keep in mind that there is a limit to the amount of elements you can place in a course.)"
- Mary: "For now, go ahead and select the ? Block
from the palette and place some in the guide images you see there on the Touch Screen." - Action: Player touches
then places them in the three spots. - Mary: "And it's just that simple! That's really all there is to placing course elements."
- Yamamura: "Coo: coo, coo, coo, coo. (There are two modes here: course-creation mode, where you can edit and build your course, and play mode, where you can play your courses.)"
- continued Yamamura: "Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"
- Yamamura: "Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"
- Yamamura: "Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the Play icon <play icon> to give it a shot.)"
- Action: Player touches it and plays the course.
- Mary: "Looks like you've got a handle on these elements!"
- continued Mary: "If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."
- continued Mary: "Great! Ok, now tap the Edit icon <edit icon> to return to course creation mode."
- Action: Player touches it and it goes to it.
- Mary: "Next, let's talk about how you can Erase course elements"
- continued Mary: "Just give Mr. Eraser
a tap to activate Erase Mode, and he'll be glad to wash away all of your indis creations." - continued Mary: "Once Erase Mode is active, simply tap the
to erase them." - Action: Player ereases the three ? Blocks.
- Mary: "And that's it! Deleting elements is just as simple as placing them!"
- continued Mary: "Next, let's learn about the undo feature. This will take back your previous action, reverting to the state from right before you did it."
- continued Mary: "Simply give Undodog
a tap, and your last action will be undone!" - continued Mary: "So, go ahead and tap
. The
that you just deleted using Erase mode should reappear." - Action: Player taps it and the ? Blocks come back.
- Mary: "This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."
- Yamamura: "Coo. (I shall biw divulge the awesome power of the Reset Rocket. <Reset Rocket image needed>"
- Mary: " The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."
- Yamamura: "Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"
- Action: Screen shifts to a more lively screen.
- Mary: "Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."
- continued Mary: "...the course will revert to its original state, leaving just the start and goal ground
." - continued Mary: "OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."
- Action: Player taps and holds it and it does its function.
- Mary: "Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"
- continued Mary: "The last part of this lesson will cover a very useful function."
- continued Mary: "By pressing
or
, you can cycle through Multi-Grab and Copy Modes."
- continued Mary: "The mode will switch each time you press
or
.
- Yamamura: "Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"
- Mary: "That's right, Yamamura. And that's all we have to teach in this lesson!"
- continued Mary: "If you ever feel like ducking out of a lesson to play Super Mario Challenge or some courses in Course World, just select either option from the Main Menu. I won't hold it against you!"
- continued Mary: "Oh, and one more thing! You can always find Yamamura lessons in the Main Menu too! Just pop it open and give him a tap when you want to return to his dojo."
- Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)
Course Structure Basic (Lesson 01a)[edit]
- Mary: "We'll kick this lesson off by explaining the ground
elements. Ground
is used to build the main structure of most courses." - continued Mary: "Ground gives Mario and enemies something to walk on and is used to make walls."
- continued Mary: "Mario and enemies can't pass through ground
." - continued Mary: "To place some
, touch the screen and slide across it to place a long row." - Yamamura: "Coo, coo, coo, coo. Coo. (Use this master technique of ground
placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing
vertically.)" - Mary: "But you can't just go placing
willy-nilly! You need to place it in such a way to make sure your course is playable." - continued Mary: "Go ahead and place the
as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap
or
for a quick fix!" - Action: Player places the ground in the selected spots.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: Player plays course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit and goes right a bit.
- Mary: "Now that we've laid the ground work for this lesson, let's talk about blocks
!" - Yamamura: "Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm.
are standard blocks in the Mario series.)" - continued Yamamura: "Coo, coo. (Small Mario can't break
, but Super Mario's mighty fist can shatter them.)" - Mary: "(Well, I thought it was funny...) Try placing some
in the guide image below." - Action: Player places them.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: Player plays course.
- Mary: "That's all we have time for right now, so let's end the test run and move on."
- Action: It goes back to course edit and goes right a bit.
- Mary: "All right, we're moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. Coins
!" - Yamamura: "Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty
.)" - Mary: "(Oh, so you can make puns, but I can't?) Are there really that many uses for
? I thought they were fun to collect!" - Yamamura: "Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true.
have many uses here.)" - continued Yamamura: "Coo, coo. (First, you place a
in the air if you want the player to jump.)" - continued Yamamura: "Coo, coo. Coo, coo, coo. (Second, Coins will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a
.)" - continued Yamamura: "Coo, coo. (And finally, you can use
to make a minor objective or area stand out a bit more.)" - continued Yamamura: "Coo. (Try it yourself to see what I'm talking about.)"
- Mary: "OK, try placing
in the guide images. This should give you an idea of all three uses!" - Action: Player places the coins.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: Player plays course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit and goes right a bit.
- Mary: "Last, but certainly not least, we'll introduce you to one of the most adorable elements: Goombas
!" - Yamamura: "Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize
as the first enemy to defeat you in mortal combat when you play any Mario game.)" - Mary: "If Mario bumps into a
from the side, he'll take damage. But a
is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)" - Yamamura: "Coo, coo. (If the
is walking on a
, it can be defeated by hitting the
from below.)" - Mary: "Go ahead and place
in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!" - Action: Player places the Goombas.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: Player plays course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit.
- Mary: "And that's everything we have for this basic lesson!"
- Yamamura: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"
Start of every Advance course[edit]
- Yamamura: "Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"
Course Structure Advance (Lesson 01b)[edit]
- Mary: "OK, now let's talk about the course you just played. Yamamura made it himself, you know!"
- Yamamura: "Coo, coo. (I placed the coins
here so you'd be able to collect them with a single jump while also advancing through the stage.)" - Mary: "One of the universal truths of any Mario game is that you collect 100 coins
, you'll get an extra life." - Yamamura: "Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"
- continued Yamamura: "Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, Mary.)"
- Mary: "Yamamura, I don't live in a nest..."
- Yamamura: "Coo, coo. (If you place a
above a block
, the player will be able to collect the
by hitting the
from below.)" - Mary: "So you don't have to go through the hassle of jumping up on to the
? What a time saver!" - Yamamura: "Coo, coo. (But there maybe something hidden inside the
, my lazy apprentice. Something potentially treacherous.)" - Mary: "Yamamura, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
- Yamamura: "Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"
- continued Yamamura: "Coo. Coo, coo! (You can create entire courses using just ground
. And when combined with other elements, you can make some truly amazing environments!)" - Mary: "It's a very lovely cave, Yamamura, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six
took me forever!" - Yamamura: "Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"
- continued Yamamura: "Coo. (You must jump the exact height of three course elements to escape the cave.)"
- continued Yamamura: "Coo, coo. Coo! (If the jump is too low or too high, you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"
- continued Yamamura: "Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"
- Mary: "This enemy here is called a Piranha Plant
. They can't move or chase Mario, but it'll still hurt if you touch one!" - Yamamura: "Coo. (
are best used as stationary obstacles as you see here.)" - continued Yamamura: "Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"
- Mary: "Say, Yamamura... Do you think the Piranha Plant
could actually be considered a plant?" - Yamamura: "Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"
- Mary: "People-eating plants?! Yamamura, I'm not even getting hazard pay for these lessons!"
- continued Mary: "That's all for this advanced lesson."
- Yamamura: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"
Pipes and Power-Ups Basic (Lesson 02a)[edit]
- Mary: "In this lesson, we'll talk about the various items available to you and how to use them."
- continued Mary: "A few of the available items are 1-Up Mushrooms
and, of course, the classic Super Mushrooms
." - continued Mary: "The
gives Mario one extra life, and the
will turn him into Super Mario!" - continued Mary: "There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."
- Yamamura: "Coo, coo... (You can place items directly onto the course, but...)"
- continued Yamamura: "...coo! Coo, coo? (...it's much more exciting for the player to find them inside a ? Block
! Wouldn't you agree, Mary?)" - Mary: "Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a
with an item in it, and out it pops!" - continued Mary: "And it's so easy to put an element in a
too. All you need to do is place a
and then drag a course element onto it!" - continued Mary: "You can put pretty much any element into a
, but for now, try placing a
and
into the
on the Touch Screen." - Action: The player places the two in ? Blocks.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: The player plays the course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit and moves right a bit.
- Mary: "Now we'll talk about the Pipe
. Changing its length and direction is pretty easy!" - continued Mary: "Simply tap and hold the opening of the
and drag it in whichever direction you want it to face." - Yamamura: "Coo. Coo, coo! (Remain vigilant while placing
. If even a single one is out of place, it may turn your dream course into a pipe dream!" - Mary: "Yamamura, please contribute more than puns to this lesson?"
- continued Mary: "Anyways. why don't you try placing a
to match the length and direction of those on the Touch Screen?" - Action: Player places the pipes.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: The player plays the course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit and moves right a bit.
- Mary: "Similar to placing items inside a
, you can also place them inside a
. This can really catch players by surprise!" - Yamamura: "Coo, coo. Coo, coo! (The items you place inside a
will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)" - continued Yamamura: "Coo, coo. (Different items will behave differently inside a
, so try them all out to get a feel for what will make your course the best it can be.)" - Mary: "Let's check out an example of that. Try creating a
with one of those scary Piranha Plants
inside, and see how it behaves." - continued Mary: "Choose a
, and drag it inside the
as shown on the Touch Screen." - Action: The player places the Piranha Plants in the pipes.
- Mary: "All right, looking good! Let's hop in and see how it plays."
- Action: The player plays the course.
- Mary: "Looks like you've got a handle on these elements!"
- Action: It goes back to course edit.
- Mary: "And that's everything we have for this basic lesson!"
- Yamamura: "Coo? Coo, coo. (Would you like to move onto the advanced lesson next? If not, you can always come back later.)"
Pipes and Power-Ups Advanced (Lesson 02b)[edit]
- Mary: "We'll take a look at each section of the course."
- continued Mary: "As you can see, Yamamura varied the elements by placing Blocks
as well as Hard Blocks
." - Yamamura: "Coo, coo? (Mary, can you tell me the difference between
and
?)" - Mary: "Of course! Super Mario can break
, but
are just too hard for him." - Yamamura: "Coo! Coo. (That's right! That's why you want to use
in places where breaking the ground would make it impossible to complete the course.)" - Mary: "Yamamura, that gives me a great course idea!"
- continued Mary: "How cool would it be to make a course which the player gets trapped by
, and the only way out is to transform into Super Mario and break out?!" - Yamamura: "Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"
- continued Yamamura: "Coo, coo. (When Super Mario takes damage, he turns back into Small Mario.)"
- continued Yamamura: "Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become Super Mario again.)"
- continued Yamamura: "Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"
- Mary: "Now let's take a look at the Fire Flower
power-up item. It's been placed right here." - continued Mary: "If Mario grabs the
, he'll turn into Fire Mario. This lets him shoot fireballs at enemies!" - Yamamura: "Coo. (Fireballs are powerful projectiles that can take enemies out from a distance.)"
- continued Yamamura: "Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"
- Mary: "Next, we'll take a look at the Super Star
. It's been placed right here. Did you see it on your way through?" - continued Mary: "If Mario grabs a
, he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!" - Yamamura: "Coo, coo. (Invincibility is a much-sought-after power, but the
is one power-up item that can be difficult to incorporate in your course.)" - continued Yamamura: "Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"
- continued Yamamura: "Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"
- Mary: "Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."
- Yamamura: "Coo. Coo. Coo, coo. (Exactly. Treat the
like edamame. If they litter your course, the player will get pretty bored of them after a little while.)" - Mary: "Hmm... And here I was thinking it would be so cool to have a course full of
so the player could have a good time bashing through all the enemies." - continued Mary: "But I guess it's back to the drawing board! You really have to consider
placement carefully, huh?" - Mary: "10-Coin Blocks, ? Blocks
, and
have been placed here, all of which have Coins
hiding inside." - continued Mary: "You need to hit 10-Coin Blocks repeatededly to collect all the
inside." - continued Mary: "Speaking of, the faster you hit one, the more
you'll get out of it!" - Yamamura: "Coo. Coo. (Trying to collect all the
from 10-Coin Block will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)" - continued Yamamura: "Coo, coo... (If you place the 10-Coin Blocks near approaching enemies or at the end of a course where time is of the essence...)"
- continued Yamamura: "Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each
is for the player to decide.)" - Mary: "If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."
- Yamamura: "Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a
.)" - continued Yamamura: "Coo. (The oversized Goomba
that was for you at the end of the stage is known as a Big Goomba.)" - continued Yamamura: "Coo. (You can create a Big Goomba by placing a Super Mushroom
on a
.)" - Mary: "Oh, but, Yamamura... We're explaining how to place enemies inside a
, right?" - continued Mary: "Wouldn't have been better to put a normal-sized
inside the
for this lesson?" - Yamamura: "Coo... (Well, I could have used a normal
. But...)" - continued Yamamura: "...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"
- Mary: "I was surprised, but I was also pretty delighted!"
- Yamamura: "Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge Goomba?!)"
- Mary: "A Goomba that large just means there's more to cuddle!"
- Yamamura: "Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a Big Goomba because I wanted you to react like that. A normal
popping out of the
wouldn't have been as surprising.)" - continued Yamamura: Coo... (Thinking up new and interesting ways to surprise or delight the player...)
- continued Yamamura: "...coo! (...is as important to creating courses as giving Mario ground to stand on!)"
- Mary: "Oh, I see! Wow, Yamamura, I feel like I've learned something really valuab