Trip: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Only the second part is related to the status effect...)
m (Text replacement - "]],''" to "]]'',")
 
(73 intermediate revisions by 28 users not shown)
Line 1: Line 1:
{{new stub/main|timestamp = 20140802070327}}
{{about|the status ailment in the [[Mario & Luigi (series)|Mario & Luigi]] and [[Super Smash Bros. (series)|Super Smash Bros]] series of games|the move that can be performed in [[Super Mario 64]] that is also called "trip"|[[Sweep Kick]]}}
[[Category:Stubs]][[Category:New Stubs]]
[[File:MLPIT Trip.gif|frame]]
{{image}}
'''Tripping''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] is a status effect in the [[Mario & Luigi (series)|''Mario & Luigi'' series]]. Some enemies can make [[Mario]] and [[Luigi]] trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or [[counterattack]] either. This status effect also prevents the player from [[flee]]ing and using [[Bros. Attack]]s (or [[Bros. Item]]s in the second ''Mario & Luigi'' game). If the tripped brother has high enough [[speed]] to move first, this condition can be instantly negated.
'''Trip''' is a status effect found in all of the [[Mario & Luigi (series)|''Mario and Luigi'' series]] which some enemies can make [[Mario]] and [[Luigi]] trip. If a Mario Bro. trips, they will make a noise and they will shake until it is their turn or they get hit also whenever a Bro. is touched in the back outside battle, they will trip as soon as the battle starts. This status effect also prevents the player from [[flee]]ing and using Bro. attacks and the player will have to attack solo or use an item. This status effect cannot be cured with a [[Refreshing Herb]] in the first 3 ''Mario and Luigi'' games.


In ''[[Mario & Luigi: Superstar Saga]]'', some enemies such as [[Tanoomba]]s and [[Chuck Guy]]s can make Mario and Luigi trip and outside battle if a Mario Bro. touched a enemy even on the side on the back they will say "Oh no".  
==History==
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
{{multiple image
|align=right
|direction=horizontal
|footer=The trip status in ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Superstar Saga + Bowser's Minions''.
|image1=MLSSTripScreenshot.png
|width1=175
|image2=MLSSDX Trip.png
|width2=195
}}
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as [[Tanoomba]]s, [[Clumph]]s, and a few of the [[Koopalings]] can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a [[Refreshing Herb]] in the original game.


In [[Mario & Luigi: Dream Team]], the [[Gold Beanie]] will trip if the attacks are countered correctly.
====''Mario & Luigi: Partners in Time''====
In ''[[Mario & Luigi: Partners in Time]]'', this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for [[Baby Luigi]] when he travels with [[Baby Mario]] without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few enemies and bosses can trip the quartet, like [[Elder Princess Shroob]]. Once again, this status effect cannot be cured with a Refreshing Herb.
{{br|left}}


In [[Paper Mario: Sticker Star]], when a Shy Guy attacks by flailing, it can trip before reaching Mario which causes the attack to be canceled.
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
[[File:MLBISDX Trip.png|thumb|Mario being tripped in a battle against three [[Spike Blop]]s and a [[Bubble Blooper]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'']]
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', Trip reappears once again, and with [[Bowser]] being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.


{{BoxTop}}
====''Mario & Luigi: Dream Team''====
{{ML:SS}}
In ''[[Mario & Luigi: Dream Team]]'', the Trip effect makes another appearance. [[Gold Beanie]]s will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three ''Mario & Luigi'' games, the status was given the word "TRIP", making it a normal status effect.
{{ML:PIT}}
 
{{ML:BIS}}
====''Mario & Luigi: Paper Jam''====
{{PM}}
In ''[[Mario & Luigi: Paper Jam]]'', Trip returns again, functioning the same as it did in ''Mario & Luigi: Dream Team''. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.
{{ML:DT}}
 
[[Category:Paper Mario: Sticker Star]]
===''Super Smash Bros.'' series===
[[Category:Status effects]]
In ''[[Super Smash Bros. Brawl]]'', there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. [[Banana|Banana peel]]s and Tingle (spawned with an [[Assist Trophy]]) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', but can still be caused by some attacks, items, and Assist Trophies.
[[Category:Mario & Luigi: Bowser's Inside Story]]
 
[[Category:Mario & Luigi: Partners in Time]]
==Official profiles==
[[Category:Mario & Luigi: Superstar Saga]]
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' "''Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked.''"
===''Mario & Luigi: Paper Jam''===
*'''Instruction manual description:''' "''The character is unable to move until his next turn or until he gets hit by an attack.''"
 
==Gallery==
<gallery>
MLDT Trip.png|''[[Mario & Luigi: Dream Team]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ころび
|JapR=Korobi
|JapM=Fall
|Fre=Trébuche<ref>''Mario & Luigi: Dream Team Bros.'' French instruction booklet. [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__dream_team_bros_/ElectronicManual_Nintendo3DS_MarioLuigiDreamTeamBros_fr.pdf Page 29].</ref>
|Fre2=À terre<ref>''Mario & Luigi: Paper Jam Bros.'' French instruction booklet. [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/mario___luigi__paper_jam_bros_/ElectronicManual_Nintendo3DS_MarioAndLuigiPaperJamBros_FR.pdf Page 47].</ref>
|FreM=Trip
|Fre2M=Down
|Ita=Scivolone<ref>''[[Mario & Luigi: Dream Team Bros.]]'' Italian e-manual, pag. 10</ref> <small>(''Mario & Luigi: Dream Team Bros.'')</small>
|ItaM=Slip
|Ita2=Caduto<ref>''[[Mario & Luigi: Paper Jam Bros.]]'' Italian e-manual, pag. 16</ref><ref>''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual, pag. 9</ref><ref>''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' Italian e-manual, pag. 13</ref> <small>(from ''Mario & Luigi: Paper Jam Bros.'' onwards)</small>
|Ita2M=Fallen
}}
 
==References==
{{NIWA|SmashWiki=1}}
<references/>
 
{{M&LSS}}
{{M&LPIT}}
{{M&LBIS}}
{{M&LDT}}
{{M&LPJ}}
[[Category:Paper Mario: Sticker Star status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Super Smash Bros. Brawl]]

Latest revision as of 13:35, May 18, 2024

This article is about the status ailment in the Mario & Luigi and Super Smash Bros series of games. For the move that can be performed in Super Mario 64 that is also called "trip", see Sweep Kick.
Luigi and Baby Luigi tripping in the game Mario & Luigi: Partners in Time.

Tripping in the Super Mario franchise is a status effect in the Mario & Luigi series. Some enemies can make Mario and Luigi trip in battle. If a Mario Bro. trips, they will make a noise and they will fall on the ground, flailing until it is their turn, or if the enemy attacks either tripped bro, meaning that the tripped bro cannot dodge or counterattack either. This status effect also prevents the player from fleeing and using Bros. Attacks (or Bros. Items in the second Mario & Luigi game). If the tripped brother has high enough speed to move first, this condition can be instantly negated.

History[edit]

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.
The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.
The trip status in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions.

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, if an enemy hits the rear brother, the brother will begin the battle with this condition. Enemies and bosses such as Tanoombas, Clumphs, and a few of the Koopalings can trip the brothers with their attacks. Unlike other negative status effects, this cannot be cured with a Refreshing Herb in the original game.

Mario & Luigi: Partners in Time[edit]

In Mario & Luigi: Partners in Time, this status effect returns, functioning the same way as it did in the previous game. Since Mario and Luigi cannot switch positions like they could in the previous game, Luigi is more likely to get the status effect when an enemy touches him from behind, since he is always the rear brother. The same goes for Baby Luigi when he travels with Baby Mario without the adult brothers, and this carries over throughout all subsequent games. Unlike the previous game, only a few enemies and bosses can trip the quartet, like Elder Princess Shroob. Once again, this status effect cannot be cured with a Refreshing Herb.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Screenshot of Mario being tripped in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mario being tripped in a battle against three Spike Blops and a Bubble Blooper in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Trip reappears once again, and with Bowser being a playable character, he can receive this status as well. Unlike the previous two games, this status effect can be cured with Refreshing Herbs.

Mario & Luigi: Dream Team[edit]

In Mario & Luigi: Dream Team, the Trip effect makes another appearance. Gold Beanies will trip if their attacks are countered correctly, making them unable to run away from battle, and allows Mario to freely attack them for a few turns. Unlike the past three Mario & Luigi games, the status was given the word "TRIP", making it a normal status effect.

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam, Trip returns again, functioning the same as it did in Mario & Luigi: Dream Team. Like in the previous game, when this status effect is inflicted, the word "TRIP" will appear.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl, there is a random chance that players can trip if they attempt to initiate a ground-based move such as ground attacks or running. Once players trip, they can get up normally, by rolling, or with a weak attack. Banana peels and Tingle (spawned with an Assist Trophy) can induce tripping, however, and some moves have a random chance to trip the player. Random tripping is removed in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, but can still be caused by some attacks, items, and Assist Trophies.

Official profiles[edit]

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: "Leaves Mario/Luigi unable to perform any actions until it is their turn or they are attacked."

Mario & Luigi: Paper Jam[edit]

  • Instruction manual description: "The character is unable to move until his next turn or until he gets hit by an attack."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ころび
Korobi
Fall

French Trébuche[1]
À terre[2]
Trip
Down
Italian Scivolone[3] (Mario & Luigi: Dream Team Bros.)
Caduto[4][5][6] (from Mario & Luigi: Paper Jam Bros. onwards)
Slip
Fallen

References[edit]

  1. ^ Mario & Luigi: Dream Team Bros. French instruction booklet. Page 29.
  2. ^ Mario & Luigi: Paper Jam Bros. French instruction booklet. Page 47.
  3. ^ Mario & Luigi: Dream Team Bros. Italian e-manual, pag. 10
  4. ^ Mario & Luigi: Paper Jam Bros. Italian e-manual, pag. 16
  5. ^ Mario & Luigi: Superstar Saga + Bowser's Minions Italian e-manual, pag. 9
  6. ^ Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Italian e-manual, pag. 13