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[[Image:Counterattack.png|thumb|200px|Mario about to counterattack a Spiny.]]
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'''Counterattack''' is a type of attack in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When a enemy attacks it can be countered by jumping or hammering the enemy. This move is in all of the Mario & Luigi series. Almost every enemy as a hint of which character it is going to attack. Counterattack power is the same as a failed attack on the player's turn. [[Mario]] and [[Luigi]] counterattack moves are using their [[Hammers]] and their [[jump]] ability, while [[Bowser|Bowser's]] counterattack moves are punching and ducking in his shell. When there is a Giant Bowser battle, Bowser's counterattacks are punching like his other smaller form and fireballs. If the player has someone's attack power up, it will also boost their counterattck power. There's a badge called the Counter Badge that raises counterattack power in ''[[Mario and Luigi: Partners in Time]]''.
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|footer=Mario about to counterattack a [[Spiny]] in ''Mario & Luigi: Superstar Saga'' and ''Mario & Luigi: Superstar Saga + Bowser's Minions''
|image1=Counterattack.png
|width1=237
|image2=MLSSDX Counterattack.png
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'''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When enemies attack on their turn, their attacks can be countered by the playable characters, dealing extra damage to the enemies. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power.


==Trivia==
[[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]], and [[Paper Mario (character)|Paper Mario]] counterattack enemies by using their [[hammer]]s and [[jump]]ing ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', [[Bowser]]'s counterattack moves are [[punch]]ing and [[Shell defense|ducking in his shell]]. If the player has a character's [[POW-Up|attack power increased]], it also boosts their counterattack's power, though if the characters are [[invisible|under the effects]] of a [[Boo Biscuit]], counterattacks deal no damage.
*In ''[[Paper Mario: The Thousand-Year Door]]'', there is also a move somewhat like counterattacking that is called [[Superguard|Superguarding]]. It also does damage to the enemy. Also, in ''Paper Mario: The Thousand-Year Door'', a status effect called [[Payback]] can deal half the amount of damage to the enemy the player is battling.
 
[[Category:Moves]]
Counterattacks also appear in the giant battles of ''Mario & Luigi: Bowser's Inside Story'' and ''[[Mario & Luigi: Dream Team]]''. [[Super Bowser]] or [[Giant Luigi]] use the Touch Screen to use their respective abilities to counterattack.
 
In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the [[Guard|Emergency Block / Guard]] was incorporated, making it a lesser but easier alternative to counterattacks.
 
In some games, the player can win certain battles only by counterattacking, those battles being [[Shrowser]]'s battle in ''[[Mario & Luigi: Partners in Time]]'', [[Thunder Sass]]'s battle in ''Mario & Luigi: Dream Team'', and [[Ludwig von Koopa|Ludwig]]'s battle in ''Mario & Luigi: Superstar Saga + Bowser's Minions''. In ''Mario & Luigi: Paper Jam'', a group of [[Hammer Bro]]s. takes away Mario, Luigi, and Paper Mario's [[Command Block]]s once they capture and imprison them in [[Twinsy Tropics Dungeon]]. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks.
 
If Mario or Luigi is [[down]], the remaining brother will carry him on his shoulders on the enemy's turn, and his full weight will cause his counterattacks to become slower.
 
==Names in other languages==
{{foreign names
|Fre=Actions de Défense<ref>''Mario & Luigi: Superstar Saga'' European instruction booklet, French side [https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioAndLuigiSuperstarSaga_EN_DE_FR_ES_IT.pdf page 77].</ref>
|FreM=Defensive actions
|Ita=Contrattacco
|ItaM=Counterattack
}}
 
==See also==
*[[Superguard]]
 
==References==
<references/>
 
{{M&LSS}}
{{M&LPIT}}
{{M&LBIS}}
{{M&LDT}}
{{M&LPJ}}
[[Category:Mario & Luigi: Bowser's Inside Story moves]]
[[Category:Mario & Luigi: Dream Team moves]]
[[Category:Mario & Luigi: Paper Jam moves]]
[[Category:Mario & Luigi: Partners in Time moves]]
[[Category:Mario & Luigi: Superstar Saga moves]]

Latest revision as of 17:01, April 22, 2024

Mario about to counterattack a Spiny in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions
Mario about to counterattack a Spiny in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions
Mario about to counterattack a Spiny in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions

Counterattacks are a type of attack present in the Mario & Luigi series. When enemies attack on their turn, their attacks can be countered by the playable characters, dealing extra damage to the enemies. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is often the same as a failed attack on the player's turn, though some can deal massive amounts of damage, or the damage is relative to the enemy's attack power.

Mario, Luigi, Baby Mario, Baby Luigi, and Paper Mario counterattack enemies by using their hammers and jumping ability; in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser's counterattack moves are punching and ducking in his shell. If the player has a character's attack power increased, it also boosts their counterattack's power, though if the characters are under the effects of a Boo Biscuit, counterattacks deal no damage.

Counterattacks also appear in the giant battles of Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Dream Team. Super Bowser or Giant Luigi use the Touch Screen to use their respective abilities to counterattack.

In Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Emergency Block / Guard was incorporated, making it a lesser but easier alternative to counterattacks.

In some games, the player can win certain battles only by counterattacking, those battles being Shrowser's battle in Mario & Luigi: Partners in Time, Thunder Sass's battle in Mario & Luigi: Dream Team, and Ludwig's battle in Mario & Luigi: Superstar Saga + Bowser's Minions. In Mario & Luigi: Paper Jam, a group of Hammer Bros. takes away Mario, Luigi, and Paper Mario's Command Blocks once they capture and imprison them in Twinsy Tropics Dungeon. Before they acquire any blocks that allow them to directly attack, the trio must defeat the first few Hammer Bros. by using counterattacks.

If Mario or Luigi is down, the remaining brother will carry him on his shoulders on the enemy's turn, and his full weight will cause his counterattacks to become slower.

Names in other languages[edit]

Language Name Meaning
French Actions de Défense[1]
Defensive actions
Italian Contrattacco
Counterattack

See also[edit]

References[edit]

  1. ^ Mario & Luigi: Superstar Saga European instruction booklet, French side page 77.