Counterattack: Difference between revisions

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'''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When enemies attack on their turn, it can be countered by [[jump]]ing on or [[hammer]]ing the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn.
'''Counterattacks''' are a type of attack present in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. When enemies attack on their turn, it can be countered by [[jump]]ing on or [[hammer]]ing the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn.


[[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]] and [[Paper Mario (character)|Paper Mario]] counterattack using their hammers and their jumping ability; in ''Mario & Luigi: Bowser's Inside Story'', [[Bowser|Bowser]]'s counterattack moves are [[punch]]ing and [[Shell defense|ducking in his shell]]. If the player has a character's [[ATK-Up|attack power increased]], it will also boost their counterattack's power.
[[Mario]], [[Luigi]], [[Baby Mario]], [[Baby Luigi]] and [[Paper Mario (character)|Paper Mario]] counterattack using their hammers and their jumping ability; in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', [[Bowser|Bowser]]'s counterattack moves are [[punch]]ing and [[Shell defense|ducking in his shell]]. If the player has a character's [[ATK-Up|attack power increased]], it will also boost their counterattack's power.


Counterattacks also appear in the giant battles of ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Dream Team]]''. [[Super Bowser]] or [[Giant Luigi]] use the touch screen to use their respective abilities to counterattack.
Counterattacks also appear in the giant battles of ''Mario & Luigi: Bowser's Inside Story'' and ''[[Mario & Luigi: Dream Team]]''. [[Super Bowser]] or [[Giant Luigi]] use the touch screen to use their respective abilities to counterattack.


In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', the [[Guard|Emergency Block / Guard]] was incorporated making it a lesser, but easier, alternative to counterattacks.
In ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', the [[Guard|Emergency Block / Guard]] was incorporated making it a lesser, but easier, alternative to counterattacks.
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[[Category:Moves]]
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Revision as of 15:52, April 16, 2019

Mario about to counterattack a Spiny in Mario & Luigi: Superstar Saga.

Counterattacks are a type of attack present in the Mario & Luigi series. When enemies attack on their turn, it can be countered by jumping on or hammering the enemy. Almost every enemy provides a hint of which character it is going to attack (and thus which one needs to perform the counter). The counterattack's power is the same as a failed attack on the player's turn.

Mario, Luigi, Baby Mario, Baby Luigi and Paper Mario counterattack using their hammers and their jumping ability; in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Bowser's counterattack moves are punching and ducking in his shell. If the player has a character's attack power increased, it will also boost their counterattack's power.

Counterattacks also appear in the giant battles of Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Dream Team. Super Bowser or Giant Luigi use the touch screen to use their respective abilities to counterattack.

In Mario & Luigi: Paper Jam, Mario & Luigi: Superstar Saga + Bowser's Minions and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, the Emergency Block / Guard was incorporated making it a lesser, but easier, alternative to counterattacks.