December 7, 2018 December 7, 2018 December 7, 2018[1] December 7, 2018 December 7, 2018 December 7, 2018 December 7, 2018 December 7, 2018
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English (United States) English (United Kingdom) Spanish (Spain) Spanish (Latin America) French (France) French (Canada) German Italian Dutch Russian Japanese Korean Chinese (Simplified) Chinese (Traditional)
Super Smash Bros. Ultimate is the fifth game in the Super Smash Bros. series, released for the Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct[2] and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.
Super Smash Bros. Ultimate was made available for pre-order and pre-loading from the Nintendo eShop beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.
Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."[3] Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional Air Dodge, Short-Hop Attack, and a new version of the Perfect Shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving in the direction they tilt , which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's Floating Jump attacks and the Super Leaf item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
Super Smash Bros. Ultimate is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second Super Smash Bros. game to have a Simplified Chinese localization (the first being the iQue Player release of the N64 Super Smash Bros.), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). Super Smash Bros. Ultimate is the first installment in the series to feature Dutch and Russian announcers.
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.[4]
8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.
A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.
Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.
Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from Super Smash Bros. Brawl and Super Smash Bros. for Wii U, except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into Super Sudden Death, which works similarly to the rule of the same name in Super Smash Bros. Melee.
In the new, third mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.
The Adventure mode in this game is called World of Light. It has a board game-like map, and elements and maps based on various games have been shown; Warp Pipes and ! Switches are noticeable. Unlike The Subspace Emissary, which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.
During the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.
Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being Bowser, who becomes playable after defeating Giga Bowser). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.
This sub-menu is where the player can view and modify their spirits.
Team Setup: Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
Level Up: As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
Dismiss: The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
Summon: The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to be a fee of SP to fuse them. Many spirits can only be obtained via Summon.
Inventory: There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
Activities: There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: the Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. The Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
Shopping: If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.
Unlike other Super Smash Bros. games, there is no longer a Stadium menu. Mob Smash, along with Home-Run Contest (as of version 5.0.0) are now sub-modes within the Games & More menu.
Classic Mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes.
Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve).[4] Unlike Super Smash Bros. for Nintendo 3DS / Wii U, this mode is also compatible with amiibo fighters.
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:
Century Smash: Returns from previous installments (then "100-Man Smash"). The player must KO 100 Fighting Mii Team enemies.
Cruel Smash: Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
All-Star Smash: A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from Super Smash Bros. Brawl. The fighters appear in order of their first appearance (based on Japanese release dates).
Home-Run Contest is a minigame mode from previous Super Smash Bros. games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a Home-Run Bat. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.
amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from Super Smash Bros. for Nintendo 3DS / Wii U, they can be chosen to either start from scratch or at level 12.
Stage Builder, added in the version 3.0.0 update, is a mode from previous Super Smash Bros. games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.
Challenger's Approach is a unique feature of this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player can choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A Nintendo Switch Online subscription is required to access and play all online modes.
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.
Battle Arenas is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.
Panoramic artwork featuring every character, including DLC.
Sora and Mario shake hands, while the other fighters watch in the distance.
Super Smash Bros. Ultimate features all 63 (65 if counting Pokémon Trainer's Pokémon separately) previously playable characters in the series, as well as 23 (24 if counting Pyra and Mythra separately) newcomers. 11 of the newcomers are part of the base game, while 12 (13) of them were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.[5] Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. Super Smash Bros. Ultimate also sees a significant increase in the number of newly-introduced third-party characters, introducing 11 non-Nintendo fighters as opposed to Super Smash Bros. Brawl's two or Super Smash Bros. for Nintendo 3DS / Wii U's five.
Uniquely, seven characters (two veterans and five newcomers) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.
The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series; in the case of the unlockable characters from Super Smash Bros. Melee, their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on. As Sheik was announced for Melee before Zelda, their order is also swapped.
Super Smash Bros. Ultimate contains the most unlockable characters out of any Super Smash Bros. game. The starting roster consists of the eight starting fighters from the original Super Smash Bros., as well as the ability to create a Mii to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:
The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
The player can fight and have the character join the player's party in the World of Light.
On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance!
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches!
Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right!
With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!
Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage.
Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.
He can overwhelm his opponents with his quick movements, and his specials don't leave him open for counterattacks. His costume and voice have been redone to match his appearance in Star Fox Zero. This Fox is brand new! "Come on!"
This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.
He can jump higher than his brother, Mario. His Up Special, Super Jump Punch, will gain maximum damage and launching power when hitting the opponent right at the start. It truly is a "Special" move. He also uses his new Poltergust for his throw!
Ness has a variety of moves, from long-range attacks using psychic powers known as "PSI," to short-range attacks with his bat and yo-yo. Ness can also unleash PK Thunder, a guided attack that can launch him like a rocket or help him recover!
A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.
THE super princess. Watch out for her powerful kicks while she's airborne. Using her down special, she picks vegetables and throws them at her opponents. Sometimes she even gets items...like a Bob-omb!
Who's the greatest nemesis of all!? It's King Bowser! In Super Smash Bros, his power and weight make him a reliable fighter. Use his Fire Breath to keep opponents at bay, then use his damaging attacks to launch them off the stage! He transforms into Giga Bowser for his Final Smash and delivers a super powerful punch!
Now Sheik joins the battle wearing the Sheikah costume from The Legend of Zelda: Breath of the Wild. Keep the pressure on your opponent by using his speedy dash to quickly close in on (or get away from) your opponent!
You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle, she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!
He has more attack and launch power than Mario, but his jump and recovery is not as good. Pro tip: You can repeatedly press the B button when using his down special, Dr. Tornado, to float a bit!
He's a talented aerial fighter with amazing jumping ability, but Falco is a bit slower on the ground. His final smash is an all-out attack using an unorthodox formation of Arwings!
Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.
Lucina is Marth's echo fighter, so she shares most of her standard and special attacks with Marth. However, while Marth's attacks are more powerful when made with the tip of his blade, Lucina's attacks just as powerful whether you use the tip or the base of the sword.
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
A Legendary Pokémon known for its technical moves. Use Confusion or Disable as a diversion, then land a Shadow Ball! For its Final Smash, Mewtwo transforms into Mega Mewtwo Y and fires a projectile that freezes and launches the opponent!
Get up close and personal for major damage! Unlike Marth, Roy's attacks are more powerful the closer you get to the base of his blade. For his Final Smash, his sword bursts into flame and sends anyone caught in the blast flying.
When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it will really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage!
This fighter not only has tons of quick moves, he can perform a midair jump five times! All his special moves have a recovery aspect, so use them at the right time. His Final Smash is Darkness Illusion, which unleashes a fast series of aerial attacks.
Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!
Dark Pit is Pit's echo fighter. His abilities are mostly the same as Pit's, but his hair and clothes are different colors, he summons different weapons, and celebrates victory to a different tune.
Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!
Wario has unique attacks, like using his Wario Bike and releasing noxious gas. He can jump higher than normal by leaping from his bike, which comes in handy when recovering. For his Final Smash, he turns into Wario-Man and creates copies of himself for an all-out attack!
Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.
Ike's side smash attack is extremely powerful, but it leaves him open, so you'll need to read your opponent's moves carefully. You can choose between his Path of Radiance and Radiant Dawn costumes.
Donkey Kong's trusty partner Diddy Kong uses his light weight and agility to get around quickly! For his Final Smash, Diddy takes to the air with his Rocketbarrel while firing his popguns. The final hit is seriously powerful!
Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney.
He's not very fast, but he's one of few heavyweight fighters with great recovery. Apparently, a defeat by Kirby inspired him to train hard to learn a move called Hovering, which allows him to float after taking a deep breath.
Captain Olimar battles by issuing commands to various types of Pikmin under his control. Pikmin come in different colors that correspond to different abilities. Olimar's alternate appearance lets you play as Alph!
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
He has two powerful projectiles: Robo Beam and Gyro, along with a very effective recovery. The 1P color in the North American version of the game is a light gray, and the 2P is red and white, but this is reversed in the Japanese version.
He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.
The leader of the Star Wolf mercenary team makes his grand return after 10 years! He puts his sharp claws to good use in wild attacks, and his Final Smash is an all-out attack by Team Star Wolf! If Fox or Falco is in the battle, you may hear a unique line of dialog.
This fighter attacks using skills from daily life in the village, such as planting, growing, and cutting down trees. They can also use items like nets, slingshots, and turnips. The Villager can also put items or incoming projectiles in a pocket to use later.
Mega Man's standard and special moves use weapons copied from the bosses he's fought throughout the Mega Man series, so he has more projectiles than any other fighter. His Final Smash now features Proto Man and Bass!
A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!
Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.
As a boxer, Little Mac fights with his fists alone—no kicks! When his Power Meter fills up, he can use a special KO Uppercut, which can really turn a battle around. For his Final Smash, he turns into Giga Mac and pummels the opponent with a furious rush of punches!
A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in physical combat, capable of delivering powerful blows.
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in swordplay with fantastic reach and attack power.
You can choose from the three types of Mii Fighter and select from a set of three specials for each type. You can also choose one of 12 voice options! An expert in long-range projectile combat.
With her wings and staff, this goddess's attacks cover a wide range. With her up smash, neutral special, and side special, she can create a ranged attack in almost every direction except for directly beneath her! Keep the pressure on your opponents from a distance with ranged attacks!
This fighter appears in both his classic form and his form with hands and legs. He has many unique special moves, such as using a trampoline or a fire hydrant. For his Final Smash, he grows into a giant Super PAC-MAN, chomping and launching his opponents!
A fighter that wields the Levin Sword and four different Tomes! Like in the original game, these weapons can only be used a certain number of times, so keep a close eye on the battle situation. Both the male and female versions of Robin are available, so you can choose your favorite.
He is the only fighter that can change his status during battle. His sword, the Monado, allows him to switch between five modes—Jump (Green), Speed (Blue), Shield (Yellow), Buster (Purple) and Smash (Red)—which change his abilities for a short time. Fun fact: Shulk's eighth color variation puts him in a pair of swimming trunks!
The Jr. Clown Car this little fella rides in takes less damage when attacked than Bowser Jr. himself—so try to stay in the car when taking damage. The different color variations are the Koopalings!
This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!
Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!
Corrin was available as a downloadable fighter in the previous version of Super Smash Bros. This fighter uses all kinds of attacks, like Torrential Roar and Dragon Fang Shot. Players can choose male or female versions!
An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!
Dark Samus joins the battle as Samus's echo fighter. With floatier movement, she's a little different from Samus--and she doesn't roll when dodging or jumping. If you look closely, you can see that her bombs and missiles look a little different, too.
Her basic move set is the same as Peach's, but this princess has her own unique personality. She's known for being upbeat, energetic, and a bit of a tomboy.
The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword.
Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two Final Smashes: Shinryuken and Shippu Jinraikyaku.
Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.
The protagonist of Castlevania. He uses his holy whip, Vampire Killer, to perform a smash attack with long reach. He also uses projectiles like an axe, holy water and cross.
Richter from the Castlevania series joins the battle as Simon's Echo Fighter! His basic attacks are the same as Simon's, but with subtle variations. In addition to that, his Holy Water is a different color.
With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island...
Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.
A fighter with many special moves that appear to come from the world of pro wrestling. Incineroar has many moves from its original game, like Darkest Lariat, Cross Chop, and Revenge. Its Final Smash is Max Malicious Moonsault. Let the Z-Power explode and deliver a powerful blow!
Piranha Plant joins the battle as a stand-alone fighter in the Super Smash Bros. Ultimate game! With its powerful bite, Poison Breath, and ability to call in Petey Piranha for a larger-than-life Final Smash, this fighter's ferocity is as sharp as it teeth. Ready your pipes and flowerpots; your opponent won't see you coming! (Then again, Piranha Plant doesn't really "see" either. It doesn't have eyes.)
Release date: January 29, 2019 (Digital version pre-purchase or My Nintendo); February 1, 2019 (General release) Price: No cost (Digital version pre-purchase or My Nintendo); US$4.99 (after February 1, 2019)
Joker steals the show when he joins the Super Smash Bros. Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time.
The Hero from the DRAGON QUEST series joins Super Smash Bros. Ultimate as a playable fighter! Wielding the Supreme Sword of Light and a trusty shield, he can slice his foes and block incoming attacks. When Hero pulls up his Command Selection screen, he’ll have access to a random selection of spells that could turn the tide of battle in his favor!
The missing piece of the puzzle is found as Banjo & Kazooie join Super Smash Bros. Ultimate as a playable fighter! With Banjo’s bare hands to bruise rivals up close and Kazooie’s egg-cellent shooting skills, your rivals will be singing the blues in no time. For their Final Smash, these perfect partners call upon a flock of Jinjos and the Mighty Jinjonator to deal the final blow to any “feeble jerk” that may stand in their way!
Terry Bogard faces the fury in the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter from the Fatal Fury series of fighting games is the fourth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using his Power Wave and Burning Knuckle, earn your title as The King of Fighters!
Byleth is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the fifth fighter in the Super Smash Bros. Ultimate Fighters Pass. Using the Heroes’ Relics and the Sword of the Creator, represent the three houses and realize their full potential.
Min Min from the ARMS game is coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Spring into action using the Ramram, Megawatt, and Dragon ARMS to keep your opponents at bay, distance is the key!
Steve & Alex from the Minecraft game are coming to the Super Smash Bros. Ultimate game as a new playable fighter! This iconic fighter is the second fighter in the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC. Use Steve and Alex’s various tools to mine and craft your way to victory!
Sephiroth, armed with his ruthless Masamune sword and a desire to destroy, joins the Super Smash Bros. Ultimate game as a part of the Super Smash Bros. Ultimate Fighters Pass Vol 2 DLC! This silver-haired swordsman is Cloud's arch nemesis and one of the most iconic villains in gaming. Don't be fooled by his chillingly calm demeanor, his hard-hitting style can deal some white-hot damage.
Release date: December 22, 2020 (available early from December 17, 2020 by clearing the Sephiroth Challenge) Price: US$5.99 (Challenger Pack 8); US$29.99 (Fighters Pass Vol. 2)
Pyra/Mythra from the Xenoblade Chronicles 2 game join the Super Smash Bros. Ultimate game as part of the Fighters Pass Vol 2 DLC! Pyra hits with incredible power and Mythra boasts extreme speed. Swap between the two at any point during battle—or just stick with one.
From the Tekken series, Kazuya Mishima brings his demonic DNA into the fray as a DLC fighter in the Super Smash Bros. Ultimate game. Kazuya’s fighting style captures the distinct style of the Tekken series as he gets up close and personal with heavy strikes and incredible comeback power. His specials tap into his Devil Gene with moves like the beam-shooting Devil Blaster and high-flying Devil Wings. The son of Tekken icon Heihachi Mishima, Kazuya has a chip on his shoulder and destructive power.
Sora from the KINGDOM HEARTS series joins the Super Smash Bros. Ultimate roster! Wielding his Keyblade and an arsenal of spells, Sora is a veteran when it comes to battling enemies and is ready to bring his 3-hit combos and aerial style into the fray.
Master Hand makes a brief playable appearance in the ending of World of Light, where he is playable in the penultimate level before fighting Galeem and Dharkon. In this battle similar to a round of Mob Smash, Master Hand must take out 50 light and dark puppets of various fighters. Unlike regular fighters, Master Hand starts with 700 HP instead of 0% damage, where losing all of his HP results in failure. He also can fly around the stage. The player can use eight different moves as Master Hand, which are derived from his boss counterpart. Once all 50 puppet fighters are defeated, the battle is over and Master Hand is no longer playable.
Neutral - Finger Snap Side - Slap Up - Drill Down - Paper Crush
Neutral - Finger Gun Side - Chakram Up - Iron Ball Roll Down - Finger Beam
Several characters can change their gender in their alternate costumes, while other characters have alternate costumes that turn them into completely different characters. In the latter case, the game recognizes these characters individually as they get announcer calls, crowd chants, and Boxing Ring titles (except for Hero in the former two), but in-game, they have the same attributes as their default character.
All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in Gaur Plain, Wily Castle, and Find Mii respectively.
The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
Giga Bowser is a monstrous version of Bowser that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.
Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.
The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and he has some unique attacks such as spawning bombs and flailing on the ground.
Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
Dracula is a boss with two different forms: a humanoid vampire and a green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.
The Dark Emperor is a giant bird monster appearing in Find Mii. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
Metal Face is a humanoid robot that has a chance to show up at nightfall in Gaur Plain. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
A yellow robot present at Wily Castle with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters.
A horde of Mii Fighters which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.
Unlike in previous installments, stages are selected before characters in Super Smash Bros. Ultimate. All stages can not only be played in their Final Destination form (known as Omega (Ω) form) as in Super Smash Bros. for Nintendo 3DS / Wii U, but also in a new Battlefield form, which adds three floating, pass-through platforms. Like the original Final Destination and Battlefield, in both forms for all stages, the stage is set on a large platform floating over an abyss, as opposed to a large pillar with walls leading down to the bottom, as is the case with several Omega stages in the previous installments. The player is also given the option to turn off stage hazards.
A new feature added to Super Smash Bros. Ultimate is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.
There are 103 stages in the base game, all of which are available from the start. There are also twelve stages released through DLC, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update. The following list is sorted by the original Super Smash Bros. games in which they first appear. Stages marked with an asterisk (*) are downloadable content.
After downloading the version 3.1.0 update released on May 30, 2019, the Nintendo Labo's Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.[7] VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.
Note that the most recently released software update must be downloaded to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.
When matchmaking in Quickplay, the Format setting of one's Preferred Rules will be more highly prioritized. This may cause matchmaking to take more time, and there's still no guarantee that players find a match that has their exact Preferred Rules.
Increased the stability of the synchronous connection within Battle Arenas.
NOTE: Online features require a Nintendo Switch Online membership.
Misc.
Game balance adjustments.
The fighters that had specific adjustments are listed below.
Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, Pac-Man, Duck Hunt, and Isabelle
Bug fixes
The player can no longer Z-drop items out of hitstun, weakening characters who were previously able to escape true combos by dropping their items.
Fixed a glitch causing the 0.85× damage multiplier for short-hopped aerial attacks to still be active during a full hop if the player performed a short hop and landed without attacking out of it.
Spirit Board can now be played with up to four players offline
The following spirits can now appear in the shop:
Partner Pikachu
Partner Eevee
Dice Block
River Survival
Golden Dash Mushroom
Online Mode
GSP calculation method has been adjusted
General
Piranha Plant added as a playable fighter, a fighter spirit, and two smash tags. This content is DLC.
Pressing both jump buttons now inputs a short hop.
Fixed an issue where the KO score included one's teammate KO when Team Attack is on.
Characters now respawn in the center of omega-form stages instead of to the left.
Bug fixes
Patched out the infinite Assist Trophy glitch.
Fixed a glitch where if Olimar had any Attack-increasing Spirits equipped, the Attack multiplier would be applied twice for any of his attacks involving Pikmin, causing extremely large damage outputs.
The song "Bein' Friend" was renamed "Bein' Friends".
Game-balance adjustments.
Misc.
The fighters that had specific adjustments are listed below:
Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner[8]
Reversed the function of hiding models when the camera gets too close to the fighters in camera mode.
DLC Spirit Board added. The spirits on this spirit board are only available to those who have downloaded applicable DLC, and these spirits never leave the board. The following spirits, based on characters from Persona 5, are available on the DLC Spirit Board for those who have downloaded Challenger Pack 1:
Phantom Thieves of Hearts
Igor
Caroline & Justine
Morgana
Ryuji Sakamoto
Ann Takamaki
Yusuke Kitagawa
Makoto Niijima
Futaba Sakura
Haru Okumura
Goro Akechi
If Challenger Pack 1 has been downloaded, the Joker (Student) Fighter Spirit can appear in the Vault Shop.
Replays that have been converted into videos can now be edited.
Online Gameplay
Stages, Mii Fighters, replays, and videos can now be uploaded online and downloaded.
Synchronization with Smash World (a service available through the Nintendo Switch Online mobile app) is now possible.
Players with similar Global Smash Power are matched more often in Quickplay.
General
Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
Mementos added as a stage, with music from the Persona series (Challenger Pack 1 required).
Chrom's victory theme changed to a partial remix of the Fire Emblem: Awakening music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
DLC items for Mii Fighters are available:
Persona 3 Protagonist Wig
Persona 3 Protagonist Outfit (exclusive to Swordfighters)
Persona 4 Protagonist Wig
Persona 4 Protagonist Outfit (exclusive to Swordfighters)
Very Easy difficulty has been added to Adventure mode.
Snapshots can be added to the timeline in Edit Video.
Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder.
Following spirits added to the DLC Spirit Board if the player has downloaded Challenger Pack 2.
Slime
enhances to King Slime
Dracky
Great Sabrecub
Golem
Liquid Metal Slime
Cetacea
Hero's Comrades
Online Gameplay
Online Tourney Mode has been added.
The player can predict who wins a Spectate Battle and earn points.
Videos can be played repeatedly in Shared Content. Also, whenever you save posted content, a Yeah! will be added automatically.
General
Hero is now a playable fighter, four fighter spirits (Hero (DRAGON QUEST XI S), Hero (DRAGON QUEST III), (Hero (DRAGON QUEST IV), and Hero (DRAGON QUEST VIIII)) have been added. Challenger Pack 2 is required to access this content.
Yggdrasil's Altar added as a stage with music from the Dragon Quest series. (Challenger Pack 2 required)
DLC items for Mii Fighters are available:
Erdrick's Helmet + Armor
Martial Artist Wig + Gi
Veronica's Hat + Outfit
Slime Hat
When the FS Meter is fully charged, the player will need to use it in a set amount of time before it ends.
Players who have save data for Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition or its demo on their Switch will be gifted with the Tockles spirit.
The following spirits will appear in the DLC Spirit Board if the player has downloaded Challenger Pack 3:
Banjo & Kazooie are now a playable fighter, and one new fighter spirit (Banjo & Kazooie) has been added. Challenger Pack 3 needed to access this content.
Spiral Mountain added as a stage, with new music tracks from the Banjo-Kazooie series (Challenger Pack 3 needed).
The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
Andy Bogard
Joe Higashi
Kim Kaphwan
Geese Howard
Ryo Sakazaki
Kyo Kusanagi
Iori Yagami
Haohmaru
Nakoruru
Athena Asamiya
Ralf & Clark
The Tockles Spirit will now appear on the Dragon Quest Spirit Board, as well as in the Vault Shop. (Challenger Pack 2 needed to access the Dragon Quest Spirit Board).
Online Gameplay
The following features have been added to Battle Arena mode:
The "Elite Only" arena type has been added
Friend's arenas can now be found more easily
The Host player can now change some rules without having to exit the arena
The option to choose which form the stage can be in has been added
The player can now send set messages to other people inside the arena
General
Added support for the upcoming Simon and Incineroar amiibo figures.
Terry is now an available fighter, one new fighter spirit (Terry Bogard) has been added. Challenger Pack 4 is needed to access this content
King of Fighters Stadium stage has been added, with new music tracks from several SNK series.
Release Date: January 28th, 2020 (January 29th in some time zones)
Offline Gameplay
The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
Edelgard
Dimitri (Fire Emblem)
Claude
Sothis
Rhea
Seteth
Dorothea
Ingrid
Hilda (Fire Emblem)
General
Byleth is now an available fighter, and two new fighter spirits (Byleth (Male) and Byleth (Female)) have been added. Challenger Pack 5 is needed to access this content.
The Garreg Mach Monastery stage has been added, with new music tracks from Fire Emblem: Three Houses.
DLC items for Mii Fighters are available:
Rabbid Hat
Altaïr Ibn-La'Ahad|Altaïr Hat + Outfit
X (Mega Man) Helmet
MegaMan.EXE Helmet + Armor
Cuphead Mask + Outfit + Floral Fury track
The special bonus for the Fighters Pass Vol. 2, the Ancient Armor from The Legend of Zelda: Breath of the Wild set for the Mii Swordfighter, has been added.
The Techniques menu has been updated with three new sections for Failnaught, Sword of the Creator, and Aymr. They are the 90th, 91st, and 92nd options.
Four new Smash Tag icons have been added, all relating to Byleth: the default male and female skins, and the Enlightened One male and female skins.
The default music rate for MEGALOVANIA has been increased in all stages it is available on except Hanenbow.
Misc
The Dimitri and Hilda spirits in the base game were renamed to “Dimitri (The Legend of Zelda)” and “Hilda (The Legend of Zelda)” respectively to differentiate them from the Dimitri (Fire Emblem) and Hilda (Fire Emblem) spirits.
Game balance adjustments have been made.
The fighters that had specific adjustments are listed below.
Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.[9]
Kirby has been given a new copy ability where he wears Min Min's hair and orange beanie and his usual neutral special is replaced with the dragon version of the punch move. This move can be angled up and down and can fire a laser beam if the button is held down.
The Techniques menu has been updated with four new sections for "ARM Attack", "Three ARMS in One", "Transforming into a Dragon", and "ARMS Jump / ARM Hook". They are the 93rd, 94th, 95th, and 96th options.
Three new Smash Tag icons have been added, all relating to Min Min: her default skin, her "black and orange" skin, and her series symbol, an extended fist.
Offline
New features for Spirits mode.
Rematches/High-scores: Appears on an obtained spirit in the Spirit List, being unlocked by pressing X or + on the controller.
Completing a rematch will give a score and some spirit points.
The score and number of spirit points obtained are dependent on the power level of the Spirit Team used in battle.
The following spirits will appear in the Shop on the Vault menu:
Master Mummy
Mechanica
Byte & Barq
Kid Cobra
Helix
Max Brass
Misc
Fountain of Dreams' lag spikes were fixed, however, the lag that comes from Wario turning while using Wario Bike persists.
Lylat Cruise's ledges were made larger and various collisions near the underside of the stage were modified to make it easier for certain characters to recover.
Garreg Mach Monastery's Ω and Battlefield forms' lower blast zones and camera bounds were adjusted to match other Ω forms.
Game balance adjustments have been made.
The fighters that had specific adjustments are listed below.
Mario, Kirby, Captain Falcon, Jigglypuff, Ice Climbers, Sheik, Dr. Mario, Falco, Marth, Mewtwo, Meta Knight, Pit, Dark Pit, Zero Suit Samus, Ike, Diddy Kong, Sonic, King Dedede, Olimar, Villager, Mega Man, Wii Fit Trainer, Rosalina & Luma, Little Mac, Palutena, Corrin, Bayonetta, Ridley, King K. Rool, Isabelle, Incineroar, Piranha Plant, Hero, Banjo & Kazooie and Terry.
Hero's placement in All-Star Smash was changed to match the release date of Dragon Quest III rather than Dragon Quest XI: Echoes of an Elusive Age.
Fatal Fury's friend icons had their backgrounds changed from red to light blue, matching Terry's page on the Super Smash Bros. Ultimate website.
Spring Man's friend icon had its background color changed from gray to chartreuse, matching the icons bundled with Min Min.
Fixed several Sound Test-related oddities, most relating to victory quotes:
Fox's victory quote against Falco ("Better luck next time, Falco!") is now listed.
Wolf's victory quote against Fox ("Playtime's over, Star Fox!") is now listed.
Lucina's victory quote against Ike ("And they call you the Radiant Hero?") is now listed.
Palutena's victory quote against Pit ("Oh, so sorry about that, Pit.") is now listed.
Simon's victory quote against dark-related characters ("To darkness!") is now listed.
Byleth's sound test tags now show the respective gender, much like the rest of the characters with selectable genders and in the Spirit List.
Release date: August 4th, 2020 (August 5th in some time zones)
Stage
The Small Battlefield stage has been added. Players can also set Small Battlefield as a Preferred rule in Online battles.
Players can now select any stage-specific music for the Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
If a particular song is not selected, a random song from all music is chosen based on an average of the My Music settings for each stage.
Players can no longer access the My Music interface for all four stages from the stage select in Smash Mode, Training, and Mob Smash.
The "Random" option on the Stage Select screen has been split into individual icons for Random, Random Battlefield, and Random Omega.
Random Custom Stages also has a unique icon now as well.
Online
The online user experience has been adjusted.
The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness but decreases stability on low-quality connections.[10]
Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.[11]
The way matching is determined when using Preferred Rules has been adjusted.
Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
Further investigations and adjustments to Online mode are expected for future patches.
General
Several issues have been fixed to improve the gameplay experience.
Fixed Min Min's T-Pose glitch.
Misc
The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
The render of the Question Mark icon has its black border removed in Battle Arenas.[12]
Kirby has been given a new copy ability where he becomes completely cuboidal. This appearance is reminiscent of the square Kirby model made by Hal Laboratory as an April Fool's prank in 2019. Kirby's usual neutral special is replaced with the mine ability on the ground and the create block ability while airborne. However, he does not gain the ability to craft at a table.
The Techniques menu has been updated with six new sections for "Materials and Mining", "Material Gauge", "Craft", "Create Block", "Minecart", and "Elytra". They are the 97th, 98th, 99th, 100th, 101st, and 102nd options.
Five new Smash Tag icons have been added, all relating to Steve: Steve, Alex, Zombie, Enderman, and his series symbol, a Block.
Offline
The following spirits will appear in the Shop on the Vault menu:
Zombie
Creeper
Skeleton
Slime (Minecraft)
Enderman
Villager & Iron Golem
Ghast
Piglin
Ender Dragon
Online
The controls during combat in battle arenas while spectators are present have been adjusted
Adjustments have been made to the way Global Smash Power is calculated.
Misc
The Slime spirit added in Version 4.0.0 was renamed to “Slime (Dragon Quest)” to differentiate it from the Slime (Minecraft) spirit.
Several issues have been fixed to improve the gameplay experience.
An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixed.
Game-balance adjustments, stability fixes, and other minor adjustments have been made.
The fighters that had specific adjustments are listed below:
Donkey Kong, Link, Pikachu, Ness, Captain Falcon, Ice Climbers, Sheik, Young Link, Meta Knight, Wario, Ivysaur, Charizard, Sonic, Lucario, Mii Swordfighter, Robin, Shulk, Bowser Jr., Ken, Bayonetta, Ridley, Simon, Richter, Piranha Plant, Banjo & Kazooie, and Min Min.
Release date: October 21st, 2020 (October 22nd in some time zones)
General
Several glitches related to Steve have been removed:
Fixed an issue in which characters could fall through the stage when breaking Blocks.
Fixed an issue in which characters could fall through the stage when caught between the anvil from Steve's down aerial and a Block.
Fixed an issue in which fighters could be frozen if hit with Minecart.
Fixed an issue in which Minecart does not hit opponents when reflected off a wall.
Fixed an issue in which a fighter caught by Minecart teleports to the position in which they were caught.
Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including those generated by fighters, items and Poké Ball Pokémon after losing a stock.
Steve's up victory pose was changed to remove the Steak after he eats it.
Release date: November 11th, 2020 (November 12th in some time zones)
General
Various glitches that persisted from versions 9.0.0 and 9.0.1 have been removed.
Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's down air attack.
Fixed an issue where the gunman from Duck Hunt's down special and the phantom from Zelda's down special were not behaving as intended.
Fixed an issue where the initial velocity of Samus's and Dark Samus's Screw Attack, when used on the ground, was not behaving as intended. This allows them to once again reach the top platform on Yoshi's Story.
Fixed an issue where fighters would sometimes warp on the Venom stage.
Fixed an issue where sometimes fighters would pass through landscapes when they were launched on some stages.
Fixed an issue where sometimes the player would be forced to end a battle on a stage created in Stage Builder.
Kirby has been given a new copy ability where he gains Sephiroth's hair and his Neutral special is replaced with Flare / Megaflare / Gigaflare.
The Techniques menu has been updated with four new sections for "Wall Stab", "Shadow Flare", "Scintilla", and "Winged Form". They are the 103rd, 104th, 105th, and 106th options.
Two new Smash Tag icons have been added, both relating to Sephiroth: his original outfit and his coatless outfit.
Several issues have been fixed to improve the gameplay experience.
Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.[13]
Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.[14]
Sephiroth Challenge: A limited-time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
Misc
The Spirit List now lists Final Fantasy spirits as being from the "FINAL FANTASY Series" rather than "FINAL FANTASY VII".
The Songs List now lists Final Fantasy music as being from the "FINAL FANTASY VII Series" rather than "FINAL FANTASY VII".
The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
To switch between options, the player can access My Music via the Options or the Vault, and then press the X Button.
Offline
The following spirits will appear in the Shop on the Vault menu:
Tifa
Barret
Aerith
Red XIII
Cait Sith
Cid
Vincent
Yuffie
Chocobo & Moogle
Ifrit
Shiva
Bahamut ZERO
The Turks & Rufus Shinra
Misc
The player can now switch between "Random from all songs" and "Random from My Music" for the Battlefield, Small Battlefield, Big Battlefield and Final Destination stages.
To switch between options, access My Music via the Options or the Vault and then press the X Button.
Sephiroth Challenge is no longer available.
Cloud obtains a new variant of his Final Smash, Omnislash Ver. 5, if the player chooses one of his Advent Children (P2, P4, P6 and P8) costumes.
A new entry regarding Omnislash Ver. 5 was added to the Tips, while the tip for regular Omnislash has been slightly changed to accommodate.
Cloud's Final Smash is now listed as "Omnislash / Omnislash Ver. 5" in the Move List.
Cloud's fighter spirit for his default costume now uses artwork from Final Fantasy VII, whereas it previously only had his Ultimate art.
Cloud now has a new Sound Test section with his Advent Children costume, which features the new voice clips used in Omnislash Ver. 5.
Bayonetta now turns her head during her left-inputted victory pose in the Japanese version of the game, matching the animation on the Global version.
The fighters that had specific adjustments are listed below:
Fox, Luigi, Zelda, Pichu, Young Link, Toon Link, Olimar, Rosalina & Luma, Mii Gunner, Duck Hunt
“Have your FP inherit powers from spirits you have.”
—Text appearing after using amiibo
In addition to all previously released amiibo relating to the playable characters being usable in Super Smash Bros. Ultimate,[3] amiibo for every fighter introduced in Super Smash Bros. Ultimate have been announced to be released in the Super Smash Bros. line.[15] Like in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to Super Smash Bros. Ultimate.[3]Spirits can also be used on Figure Players.
In addition to the fighter amiibo, some other amiibo can summon spirits, such as the Tom Nook amiibo being able to summon a Tom Nook spirit.
The following is a list of released amiibo for fighters introduced in Super Smash Bros. Ultimate:
The North American packaging for the console bundle
A Super Smash Bros. Ultimate-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming Super Smash Bros. emblem seen in the game's March 2018 teaser.[28][29] A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at Best Buy.[30]
A bundle containing a specially designed Nintendo Switch console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight Super Smash Bros. series characters on the front of the dock, as well as the Super Smash Bros. symbol printed across the Joy-Con. A Super Smash Bros. Ultimate-edition Nintendo GameCube Controller and the GameCube Controller Adapter previously released for Super Smash Bros. for Wii U also released on the same day.
So how does it all stack up? Vocal concerns about past games have been actively addressed, every single fighter from the series is present (even Pichu), the customisability is overwhelmingly vast and it's all topped off with super-solid single-player modes to boot. We're not sure how you could make a more robust or pleasing Smash game. Super Smash Bros. Ultimate truly is the ultimate instalment in the series, and it makes you wonder where Sakurai can possibly take this franchise next.
For the first time in a long time, I'm overwhelmed. There's so much to do either by yourself or with a group, not accounting for the fact that I needed to bring every single character into the lab (training) and try out each stage, which I did for this review. I didn't even mention the music player (which kids in Japan will love) that pops 800 tracks off like a boom box. The score is its own achievement with famous collaborators in tow and beautiful remixes aplenty. I spent an hour making Mii fighters for chrissake. I've used phrases that evoke the monumental achievement that is Super Smash Bros. Ultimate a few times in this review and I can assure you it's not hyperbolic. Despite that a lot of the old content isn't as hard-hitting the second, third, fourth, or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough. After this (and Geno/Waluigi DLC) Sakurai can rest easy.
Super Smash Bros. Ultimate lives up to its name, offering the most comprehensive game in the series to date. It has an absurd amount to play, fight, and unlock – though that can be to its detriment at times. While the World of Light adventure mode isn't reason alone to get Smash Bros., it's still a consistently amusing and shockingly large campaign, and a worthy compliment to Ultimate's incredible multiplayer core. The Smash Bros. series has always maintained a wonderful balance of chaotic beat-em-up fun and tense fighting game action, and Super Smash Bros. Ultimate refines and improves on both sides of itself without abandoning either one.
An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.
As of March 31, 2022, Super Smash Bros. Ultimate had sold 28.17 million units worldwide, making it the third best-selling game on the Nintendo Switch (after Mario Kart 8 Deluxe and Animal Crossing: New Horizons).[31] In addition, the game is also the best-selling fighting game of all time.
Like previous entries in the Super Smash Bros. series, Masahiro Sakurai directed this game. Several companies collaborated to produce the game, including Digital Frontier Inc., who created the cinematics, and Bandai Namco Games, who co-developed the game. Xander Mobus returns as the announcer, making this game the first Super Smash Bros. game to use the same announcer as in a previous game. This game marks the 100th performance credit of Charles Martinet as the voice of Mario, a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
Donkey Kong: Donkey Kong and Lady appear as a spirit. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
Donkey Kong Jr.: Donkey Kong Jr. appears as a spirit using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
Wrecking Crew: A new medley of the main background music and Golden Hammer theme from this game appears in Super Smash Bros. Ultimate. Eggplant Man appears as a spirit using its sprite from this game.
Super Mario Bros. / Super Mario Bros.: The Lost Levels: One of Simon Belmont's teaser screencaps depicts him about to use his Axe special attack on Bowser, indirectly alluding to how Bowser in the classic games was defeated with an axe destroying the bridge. Piranha Plant's green costume resembles its appearance in this game. Additionally, its blue costume resembles its appearance in underground levels. As with past games, several sound effects from the NES releases of these games can be heard.
Super Mario Bros. 2: Pidgit, Wart, and Mouser appear as spirits, using artwork from this game. An arrangement of the overworld theme is featured. As with past games, the sound effect when the Vegetable special move is activated is taken directly from the NES release of this game.
Super Mario Bros. 3: Arrangements of the overworld theme, regular boss battle theme and Bowser's battle theme appear in the game.
Donkey Kong Country: One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A Klaptrap appears as an Assist Trophy, having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the Bonus Area theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to Gangplank Galleon. Winky the Frog appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks. A recreation of the Kongo Jungle map appears in World of Light under the name DK Island.
Donkey Kong Country 2: Diddy's Kong Quest: One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. Rattly the Rattlesnake, Squitter the Spider, Kaptain K. Rool, and Swanky Kong appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level Rattle Battle, is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
Donkey Kong 64: One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the Game Over scene involving the Blast-o-Matic being fired from Crocodile Isle at Donkey Kong Island. Tiny Kong and Lanky Kong appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
Paper Mario series: Piranha Plant takes on the colors of a Putrid Piranha for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the Pale Piranha and its blue costume resembles the Frost Piranha. Kammy Koopa also appears as a spirit.
Luigi's Mansion / Luigi's Mansion: Dark Moon: Simon Belmont's debut trailer has Luigi being present in Dracula's Castle and attempting to ward off various ghostly creatures inside, alluding to the premise of the games. A new arrangement of the main theme from the former game appears in Super Smash Bros. Ultimate. Polterpup and Professor Elvin Gadd appear as spirits using their artwork from the latter game. The Poltergust 5000 from the latter game appears as a spirit. Luigi's final boss in Classic Mode being Dracula is most likely a reference to his dealing with similar spooks in the Luigi's Mansion games.
Super Smash Bros. Brawl: Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. Galleom reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the Ancient Minister, the Fighting Alloy Team, Shadow Bug, a Primid, Mite, Bytans, Roturret, Subspace Bomb, Duon, and Tabuu appear as spirits. As in Super Smash Bros. for Nintendo 3DS / Wii U, many of the characters' voices, including those of Mario, Luigi, Peach, and Wario, originate from this game.
Mario Kart 7: One of Daisy's taunts matches the artwork pose she originally had from this game. Metal Mario's B Dasher appears as a spirit. Rosalina's voice clips are taken from this game.
New Super Mario Bros. U: The Koopalings, Boo, and Hammer Bro appear as spirits using their artwork from this game. Nabbit appears as a spirit. Lemmy's render is based on his artwork from this game.
Yoshi's New Island: An arrangement of this game's main theme appears in Super Smash Bros. Ultimate. Yoshi carrying Baby Mario and a Mega Eggdozer, the Stork, and Little Mouser appear as spirits using artwork from this game.
Mario Golf: World Tour: One of Daisy's victory animations is inspired by her birdie animation from this game. Similarly, one of Peach's victory animations resembles her hole-in-one/eagle animation, albeit without the parasol.
Mario Kart 8 / Mario Kart 8 Deluxe: Luigi's Mach 8 appears as a spirit. The music for Excitebike Arena and Ice Ice Outpost are available as tracks. In World of Light, one of the available locations in Light Realm is based on a Mario Kart racetrack, with the MKTV logo visible in the background.
Mario Party 10: Yoshi has a new victory animation based on his 2nd-place winning animation from this game. Mario's fighter spirit uses artwork from this game.
Yoshi's Woolly World: Yarn Yoshi and Yarn Poochy appear as spirits. A Woolly Yoshi Mii hat along with an outfit appear.
Super Mario Maker: Mario has a new costume based on his builder outfit from this game.
Paper Mario: Color Splash: Paper Mario's spirit artwork comes from this game, albeit with the white outline removed. Huey also appears as a spirit. The battle theme from this game appears as a selectable song.
Super Mario Odyssey: Cappy makes an appearance as Mario's Cap; one of Mario's new taunts features him tossing Cappy. Cappy also appears as a spirit. Occasionally, Mario's Super Jump Punch will feature the regional coins found in the Metro Kingdom in place of the standard coins, and plays the same sound effect as the one that plays when a new regional coin is collected. New Donk City Hall appears as a stage. Mario has a new costume based on his wedding tuxedo. The Odyssey, Peach and Bowser (wearing their wedding attire) appear as spirits.
Mario Tennis Aces: Mario and Luigi have spirits using their artwork from this game.
Super Mario Party: King Bob-omb appears as a spirit using his artwork from this game. In addition, Peach's new yellow alternate costume resembles the effect she gets from drinking a Golden Drink. Additionally, Mario's Dice Block and River Survival have been added as spirits post-launch.
Yoshi's Crafted World: Yoshi has a new costume based on his appearance from this game, which also makes an appearance as a spirit.
Luigi's Mansion 3: Luigi's new Poltergust G-00 was first shown off during Simon and Richter's reveal trailer, boasting its new design and the ability to fire plungers, and is used in his grab and throws.
Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (Nintendo All-Star! Dairantō Smash Bros.)
Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the Nintendo 64 game's Japanese name (Nintendo All-Star! Dairantō Smash Bros.)
Korean
슈퍼 스매시브라더스 얼티밋 Syupeo Seumaesi Beuradeoseu Eoltimit
On the German cover for the game, Yoshi was omitted from the boxart to fit the USK rating in the bottom left corner, while Pikachu, who was placed lower than Yoshi, was moved up due to its greater popularity.[32]
Luigi supposedly dies during Simon and Richter's announcement trailer after having his soul taken by Death. In response, BBC News made an article on Luigi's death.
^"Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.". Nerf_0. (2020-08-05). Twitter post. Twitter. Retrieved 2020-10-15.
^"スマブラSP ver8.1.0 オンライン遅延検証結果【その1】ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F なお、3月(アプデ前)に測定した結果は +5.07 F(※いずれも4人の平均)よって、「今回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。" drafix570.(2020-08-08). DRAFIX/ドラフィ on Twitter.Twitter. Retrieved 2020-10-15.
^"Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0". SmashMarioPro. (2020-08-05). SpookMarioPro2000 on Twitter.Twitter. Retrieved 2020-10-15.