Meta Knight is a recurring anti-hero character in the Kirby series, making his debut in Kirby's Adventure. He always wears his metal mask in his series, and usually appears as a rival or a boss Kirby must fight, but on occasions has had to team up with him. He and Captain Vul are captains of the Halberd ship. In certain games, after Meta Knight is defeated, his mask splits into two, revealing a face near identical to Kirby's; the main difference being his blue skin tone. He has made crossover appearances with the Mario franchise, mostly in the Super Smash Bros. series.
Super Smash Bros. series
Super Smash Bros. Melee
Although he does not appear as a playable character, Meta Knight has a trophy in Super Smash Bros. Melee, which can be randomly obtained. The trophy's title says Meta-Knight, referring to the group rather than the individual.
Super Smash Bros. Brawl
Meta Knight appears as a playable fighter in Super Smash Bros. Brawl. He is a small, quick fighter with fast yet weak attacks. Like in the Kirby series, Meta Knight's cape can transform into a pair of wings which not only grant him multiple jumps but also the ability to glide. His ship, the Halberd, also appears as a stage. Meta Knight's voice actor from the Kirby anime series, Atsushi Kisaichi, provides Meta Knight's voice in the Japanese version Super Smash Bros. Brawl, while Eric Newsome, who provided Bowser's voice in Super Paper Mario, voices him in other versions.
Meta Knight's special moves are mostly based on attacks that appear in the Kirby series, his own or otherwise. His standard special is Mach Tornado, which causes Meta Knight to spin around rapidly to deal damage. His side special is Drill Rush, in which Meta Knight charges forward in a spinning motion. His up special is Shuttle Loop, in which he loops around before flying directly up, dealing two hits afterward. His down special is Dimensional Cape, in which Meta Knight teleports and can attack by holding the button. His Final Smash is Galaxia Darkness, in which Meta Knight traps opponents by swiping his cape then deals a large sword swipe.
Meta Knight is the only character in the game who does not share a victory theme with the other characters from his series, instead using a metal arrangement of the traditional Kirby victory theme. However, this trait would later be shared with other characters in future installments, such as Bowser.
The Subspace Emissary
Meta Knight's story starts before the events of the actual game, trying to defend the Halberd from Master Hand and the Subspace Army, but was unwittingly prevented from doing as such by King Dedede. His actual first appearance is when he suddenly attacks Marth, who is investigating the activity going on in the Battlefield Fortress. Their duel is interrupted when they are surrounded by Primids, and Meta Knight and Marth see they're both against the Subspace Army and team up. Afterwards, they chase after the Ancient Minister. Meta Knight is disarmed when the Minister disables his wings and forces him to change them into a cape. Out of nowhere, Ike shows up and disarms the Subspace Bomb the Minister had been carrying.
Meta Knight, Marth, and Ike ultimately lose the Ancient Minister near the edge of the Wilds, but they find Galleom in the middle of the desert. After it is defeated, Galleom goes to the Ruined Hall and comes out holding Lucas and the Pokémon Trainer in one hand, with a Subspace Bomb about to go off in its head. Although Lucas manages to free himself and the Trainer, Meta Knight saves them when they almost hit the ground.
Meta Knight and his group find the Halberd fighting the Great Fox above the Glacial Peak, and he climbs the mountain while Marth, Ike, Lucas, and Pokémon Trainer stay behind. As he does this, however, the Ice Climbers race him and beat him to the top. At the summit, Meta Knight discovers the Aura Pokémon Lucario, who challenges him to a duel. The duel ends, the loser gets turned into a trophy and the winner taps on the trophy base to recover him.
After the battle, Meta Knight and Lucario agree to team up and enter the Halberd, where they find Solid Snake thanks to the use of Lucario's Aura. Lucario assures Meta Knight and Snake that they are on the same side and they join forces in taking back the Halberd as Primids approach. The three of them rescue Peach and Zelda from their evil counterparts before heading to the cockpit to find many Mr. Game & Watches controlling the Halberd. Lucario and Snake take care of them with the princesses, Fox McCloud, and Falco Lombardi while Meta Knight takes the helm, regaining his ship.
Eventually, Meta Knight goes into Subspace with the other heroes, although the Halberd is destroyed by the Subspace Gunship as they do this. They find the real mastermind, Tabuu, who fires his Off Waves at them and turns them into trophies. Kirby, however, is revived by one of King Dedede's badges and recovers Meta Knight along with some of the others before they go into the Great Maze to stop Tabuu.
Super Smash Bros. for Nintendo 3DS / Wii U
Meta Knight returns as a playable character for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He, along with other winged characters Pit and Charizard, can no longer glide, either normally or at the end of Shuttle Loop, though Shuttle Loop now hits twice instead. Aside from this, however, Meta Knight's moveset has not been changed. His design has been slightly altered for this installment, giving him metal gauntlets over his gloves. Meta Knight's mobility is improved, but his overall damage output is toned down, his recovery is worsened, his attacks are slower, and their range is decreased.
One of Kirby's alternative palettes is identical to what Meta Knight looks like without his mask (though the palette has yellow eyes), armor and cape in the early Kirby games. In addition, two of Meta Knight's new alternate costumes are based on Dark Meta Knight and Galacta Knight.
Super Smash Bros. Ultimate
Meta Knight returns in Super Smash Bros. Ultimate as an unlockable playable character. Meta Knight benefits from universal changes: his mobility is faster, his short hop timing is shortened, the landing lag in his aerials is reduced, the reintroduction of directional air dodging extends his recovery, and he gains the abilities to use any ground attack out of a run and his aerial attacks on ladders. Meta Knight also receives direct improvements, such as his forward tilt and forward and back aerials having larger hitboxes, and his dash attack and up and down smashes dealing more damage.
Meta Knight can be unlocked by playing VS. matches, being the 38th character to be unlocked. Meta Knight can also be unlocked by clearing Link's Classic Mode route, being the fourth character unlocked after Simon.
Classic Mode route
World of Light
In the adventure mode, Meta Knight is not seen when the fighters oppose Galeem for the first time. However, he, like every fighter except Kirby, is hit by one of Galeem's beams of light and imprisoned in the World of Light, where a puppet fighter of him is created. While the Meta Knight puppet fighter initially serves Galeem, Dharkon later takes control of the puppet fighter. Kirby's team defeat the Dharkon-controlled Meta Knight puppet fighter and free the real Meta Knight, who joins them against Galeem and Dharkon.
Mach Tornado is one of Meta Knight's abilities in the Kirby series, namely Kirby Super Star and its remake, which appears as Meta Knight's standard special move. When used, Meta Knight spins around rapidly, creating a whirlwind around himself that traps opponents and deals damage to them, with the final hit dealing greater damage and knockback. The move lasts longer if the player continuously presses the button, which also gives the move some vertical height, and the player can also move while using the move; the vertical and horizontal distance this move receives are both greater in the air. When the move ends, Meta Knight enters a helpless state if he is in the air.
Entangling Tornado draws in opponents and deals a single hit with greater knockback, but it offers less horizontal control than Mach Tornado, as well as much less damage. In Super Smash Bros. Ultimate, Mach Tornado itself is reworked into a single-hitting attack. Thus, it deals higher knockback and travels quicker, but has a hampered damage output and no extra maneuverability, due to the loss of the ability to button mash.
Dreadful Tornado deals more powerful hits and offers much stronger knockback, but its duration cannot be extended by tapping the special move button. The move also has more ending lag than Mach Tornado, which leaves Meta Knight vulnerable to counterattacks.
Drill Rush (originally known under the name Triple Dash) is Meta Knight's side special move in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. It is based on the move of the same name when Kirby obtains the Master ability in Kirby & The Amazing Mirror.
Meta Knight flies forward in a spinning motion, continuously hitting any opponents in his path for the move's duration. While Meta Knight is moving, the player can change his trajectory by tilting the Control Stick or Circle Pad. If the attack ends in the air, Meta Knight is left in a helpless state, unable to use another move until he lands. In Super Smash Bros. for Nintendo 3DS / Wii U, hitting a surface while Meta Knight is in motion causes him to bounce off of it, automatically ending the move. In Super Smash Bros. Ultimate, Drill Rush's hits connect more reliably, while its final hit deals more knockback.
In Super Smash Bros. for Nintendo 3DS / Wii U, Drill Rush is given two customizable variants:
The first variant is High-Speed Drill, which increases the speed and the distance of the move, but it deals less knockback than Drill Rush, and its trajectory can't be altered either.
The second variant is Shieldbreaker Drill, which delivers greater damage to shields, but it deals less knockback overall, and does not travel as far as the other Drill Rush variants.
Shuttle Loop is a move originally used by Wing Kirby in Kirby Super Star incorporated as Meta Knight's up special move. Meta Knight leaps up into the air, slashing once, and loops around before flying up higher. In Super Smash Bros. Brawl, this move automatically enters into Meta Knight's glide, while in Super Smash Bros. for Nintendo 3DS / Wii U the move ends with Meta Knight dealing a second attack, and then entering a helpless state.
In Super Smash Bros. for Nintendo 3DS / Wii U, this move has two custom variants:
Blade Coaster enables Meta Knight to travel forward instead of up, enabling him to cover more distance horizontally, but it offers less vertical distance, and takes a bit longer to start up. Opponents who are hit by this attack are sent flying at a lower angle.
Lazy Shuttle Loop has Meta Knight performing a slower loop before striking with a single attack. It offers more vertical distance than Shuttle Loop. However, it also removes the initial hit that Meta Knight performs before starting the attack.
Dimensional Cape is Meta Knight's down special move. When used, Meta Knight disappears and reappears, facing the opposite direction. By holding down the button, Meta Knight attacks when he reappears, and tilting the Control Stick or Circle Pad causes Meta Knight to reappear in that direction. When used in the air, Meta Knight enters a helpless state.
In Super Smash Bros. for Nintendo 3DS / Wii U this move can be customized with two unlockable variants:
The first is Shield Piercer, which makes Meta Knight's attack unblockable, but its startup lag and ending lag are increased, and it deals much less damage and knockback than normal, making it more risky to use against low damaged opponents. It also does not travel as far as Dimensional Cape. Oddly, despite being unblockable, Bayonetta's Witch Time can counter Shield Piercer.
The second variant is Stealth Smasher, where Meta Knight travels farther than normal, and his attack deals more damage as well. However, despite its name, the move does telegraph where Meta Knight will strike, which makes it easier for opponents to detect Meta Knight's location, and even counter his attack.
Galaxia Darkness is Meta Knight's Final Smash. When used, Meta Knight swipes his cape forward, trapping any nearby opponents as the screen turns dark. Meta Knight then slashes down the screen, dealing high damage and knockback to all caught opponents, and opponents outside of the attack. If the cape doesn't catch any opponents, the Final Smash fails. In Super Smash Bros. Brawl, the screen goes dark when using the move, but in Super Smash Bros. for Nintendo 3DS / Wii U, an image of a galaxy appears before Meta Knight launches his attack.
In Super Smash Bros. Brawl, during a team battle, this Final Smash can damage even Meta Knight's teammates, regardless of whether or not team attacks are turned off. This was later fixed in Super Smash Bros. for Nintendo 3DS / Wii U, where the attack only damages teammates when team attacks are turned on.
Super Mario Maker
Meta Knight appears in his Kirby's Adventure appearance in Super Mario Maker as a Mystery Mushroom costume. It can be unlocked randomly after completing the 100 Mario Challenge on Normal difficulty or higher, or unlocked by scanning any Meta Knight amiibo.
Profiles and statistics
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Trophies (both versions)
Trophies (Wii U version)
Name in other languages