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The Super Jump is a special attack used by Mario in Super Mario RPG: Legend of the Seven Stars. He learns the attack at Level 6. When Mario uses his Super Jump, he can jump on one enemy multiple times. If the player does a Timed Hit right before Mario stomps the enemy, Mario keeps jumping until the player makes a mistake. Super Jump uses 7 FP and has a Magic Power rating of 45.
The Super Jump, based on Mario's Spring Jump from Paper Mario: The Thousand-Year Door, is also used as Luigi's special move in Super Paper Mario. It deals double damage and can be used as either an attack or a means of elevation. When the player presses and holds (the height of Luigi's Super Jump depends on how long the player holds the button), Luigi begins folding like a spring, and then, when the button is released, he blasts upwards, like a spring, followed by a slight stream of trailing stars, which will harm all objects above him. If he hits a ceiling, however, Luigi will float back down slowly like a piece of paper then jump up again. The Super Jump is disabled when Luigi is first playable during a chapter intermission, however, and can only be used once Luigi is properly unlocked in Chapter 7. Mr. L uses this as one of his attacks in the battle with him in the Whoa Zone along with Shadoo's first form in the Flopside Pit of 100 Trials.
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