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Raptor Boost is the side special move of Captain Falcon in every Super Smash Bros. game since Super Smash Bros. Melee. Captain Falcon will proceed to do a very swift punch while dashing across the ground and hit anyone who gets in the way, sending them into the air with an uppercut. However, he will stumble and fall forward if he does not hit an opponent. If Captain Falcon executes this move in the air, he flies through the air and punches opponents downward, making the move a meteor smash. However, using this move while airborne leaves him helpless afterwards. In addition, while in Super Smash Bros. Melee and Super Smash Bros. Brawl the aerial version of the move is a meteor smash regardless, in Super Smash Bros. for Nintendo 3DS / Wii U the opponent must be directly under Captain Falcon in order for the meteor smash to happen.
Ganondorf's Gerudo Dragon move in Super Smash Bros. Melee functions similar to the Raptor Boost. However, this attack sends the opponent flying diagonally upwards, regardless of whether or not the move is used in the air or not. In later games, his Flame Choke uses a similar animation, but is a grab move rather than a punch.
The two variations of this move in Super Smash Bros. for Nintendo 3DS / Wii U are the Heavy Raptor Boost, which is slower than the default move but is less prone to being interrupted, and the Wind-up Raptor Boost, in which Captain Falcon steps back before charging forward; the move also charges faster.