User:Stone Pokey/sandbox
Super Mario Bros.
Worlds and Levels
| World 1 | World 2 | World 3 | |||||||||
World 1-1 |
World 1-2 |
World 1-3 |
World 1-4 |
World 2-1 |
World 2-2 |
World 2-3 |
World 2-4 |
World 3-1 |
World 3-2 |
World 3-3 |
World 3-4 |
| World 4 | World 5 | World 6 | |||||||||
World 4-1 |
World 4-2 |
World 4-3 |
World 4-4 |
World 5-1 |
World 5-2 |
World 5-3 |
World 5-4 |
World 6-1 |
World 6-2 |
World 6-3 |
World 6-4 |
| World 7 | World 8 | Duplicate Levels | Sub-Area Types | ||||||||
World 7-1 |
World 7-2 |
World 7-3 |
World 7-4 |
World 8-1 |
World 8-2 |
World 8-3 |
World 8-4 |
5-3 is a copy of 1-3. 5-4 is a copy of 2-4. 6-4 is a copy of 1-4. 7-2 is a copy of 2-2. 7-3 is a copy of 2-3. |
Bonus Area |
Coin Heaven | |
Super Mario Bros.: The Lost Levels
Worlds and Levels (Unfinished; All-Stars screenshots will need FDS equivalents at some point)
| World 1 | World 2 | World 3 | |||||||||
World 1-1 |
World 1-2 |
World 1-3 |
World 1-4 |
World 2-1 |
World 2-2 |
World 2-3 |
World 2-4 |
World 3-1 |
World 3-2 |
World 3-3 |
World 3-4 |
| World 4 | World 5 | World 6 | |||||||||
World 4-1 |
World 4-2 |
World 4-3 |
World 4-4 |
World 5-1 |
World 5-2 |
World 5-3 |
World 5-4 |
World 6-1 |
World 6-2 |
World 6-4 |
World 6-4 |
| World 7 | World 8 | Additional Worlds' Unlock Criteria | |||||||||
World 7-1 |
World 7-2 |
World 7-3 |
World 7-4 |
World 8-1 |
World 8-2 |
World 8-3 |
World 8-4 |
World 9: Play all 32 levels, skipping none. Worlds A-D: Beat the game eight times, then press the Start button while holding down the A button on the title screen. | |||
| World 9: Fantasy World | World A | World B | |||||||||
World 9-1 |
World 9-2 |
World 9-3 |
World 9-4 |
World A-1 |
World A-2 |
World A-3 |
World A-4 |
World B-1 |
World B-2 |
World B-3 |
World B-4 |
| World C | World D | Duplicate Levels | |||||||||
World C-1 |
World C-2 |
World C-3 |
World C-4 |
World D-1 |
World D-2 |
World D-3 |
World D-4 |
C-3 is a copy of 7-3. C-4 is a copy of 7-4. | |||
Super Mario Bros. 2
Worlds and Levels
| World 1 | World 2 | ||||||||||||||||||||||||||||||||||
World 1-1 |
1-1's Crystal Ball |
World 1-2 |
1-2's Crystal Ball |
World 1-3 |
1-3's Crystal Ball |
World 2-1 |
2-1's Crystal Ball |
World 2-2 |
2-2's Crystal Ball |
World 2-3 |
2-3's Crystal Ball | ||||||||||||||||||||||||
| World 3 | World 4 | ||||||||||||||||||||||||||||||||||
World 3-1 |
3-1's Crystal Ball |
World 3-2 |
3-2's Crystal Ball |
World 3-3 |
3-3's Crystal Ball |
World 4-1 |
4-1's Crystal Ball |
World 4-2 |
4-2's Crystal Ball |
World 4-3 |
4-3's Crystal Ball | ||||||||||||||||||||||||
| World 5 | World 6 | ||||||||||||||||||||||||||||||||||
World 5-1 |
5-1's Crystal Ball |
World 5-2 |
5-2's Crystal Ball |
World 5-3 |
5-3's Crystal Ball |
World 6-1 |
6-1's Crystal Ball |
World 6-2 |
6-2's Crystal Ball |
World 6-3 |
6-3's Crystal Ball | ||||||||||||||||||||||||
| World 7 | Birdos (17 in total) | Mousers (3 in total) | Fryguy | ||||||||||||||||||||||||||||||||
World 7-1 |
7-1's Crystal Ball |
World 7-2 |
7-2's Key |
7-2's Crystal Ball |
7-2's Mask Gate |
(x3) |
(x1) |
(x1) |
(x8) |
(x2) |
(x2) |
(3 hits) |
(5 hits) |
(6 hits) |
(3 hits) |
(1 hit each) | |||||||||||||||||||
Bosses
| World 1 | World 2 | World 3 | World 4 | World 5 | World 6 | World 7 | |
Mouser |
Tryclyde |
Mouser |
Fryguy |
[DDP] Mouser |
[SMB2] Clawgrip |
Tryclyde |
Wart |
Super Mario Bros. 3
Worlds and Levels
| World 1: | ||||||||
| Toad Houses: Hammer Bro: White Toad House: |
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| World 2: | ||||||||
| Toad Houses: Boomerang Bros: {Fire Bros: White Toad House: |
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| World 3: | ||||||||
| Toad Houses: Mshrm.Isl. Mshrm.Isl. Upper Island Hammer Bros: White Toad House: |
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| World 4: | ||||||||
| Toad Houses: Sledge Bros: White Toad House: |
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| World 5: | ||||||||
| Toad House: Hammer Bros: |
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| Toad Houses: Hammer Bros: White Toad House: |
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| World 6: | ||||||||
| Toad Houses: Hammer Bros: White Toad House: |
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| World 7: | ||||||||
| Toad Houses: Piranha Plants: |
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| World 8: | ||||||||
| Tank: |
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| Hand Traps: |
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| N/A | ||||||||
| N/A | ||||||||
Miniboss Types
| Boom Boom (regular) [flail, jump, panic] |
Boom Boom (dark) [flail, jump, panic] |
Boom Boom (light) [flail, jump, panic] |
Boom Boom (vehicle) [flail, jump, panic] |
Boom Boom (regular) [flail, fly, panic] |
Boom Boom (vehicle) [flail, fly, panic] |
| World 1-Fortress World 4-Fortress 1 World 4-Fortress 2 World 5-Fortress 1 World 6-Fortress 3 World 7-Fortress 2 World 8-Fortress |
World 2-Fortress | World 6-Fortress 2 | World 8-Battleships | World 3-Fortress 1 World 3-Fortress 2 World 5-Fortress 2 World 6-Fortress 1 World 7-Fortress 1 |
World 8-Airship World 8-Super Tank |
Super Mario Land
Worlds and Levels
| World 1: Birabuto Kingdom | World 2: Muda Kingdom | World 3: Easton Kingdom | World 4: Chai Kingdom | ||||||||
World 1-1 |
World 1-2 |
World 1-3 |
World 2-1 |
World 2-2 |
World 2-3 |
World 3-1 |
World 3-2 |
World 3-3 |
World 4-1 |
World 4-2 |
World 4-3 |
Super Mario World
Worlds and Levels
| Overworld: | World 1: | World 1's 3-Up Moon Guidance: | ||||||||||||||||||||||
| Optional levels -> |
House |
Island 1 |
Switch Palace |
Yoshi's House, Yoshi's Island 1, and Yoshi's Island 2 are all unlocked by default. |
Located in Yoshi's Island 1 On a Cloud Block near the middle of the stage, up to the left of the row of Cloud Blocks and a block containing a 1-Up Mushroom. | |||||||||||||||||||
| No Exit | YSP | No Exit | ||||||||||||||||||||||
| Regular levels -> |
Island 2 |
Island 3 |
Island 4 |
Castle | ||||||||||||||||||||
| YI3 | YI4 | 1IC | DP1 | |||||||||||||||||||||
| World 2's Secret Exits Guidance: | World 2: | World 2's 3-Up Moon Guidance: | ||||||||||||||||||||||
| DP1: Run up the side of the Yellow ! Blocks if they are active / fly to the same location. DP2: Enter the second green pipe, and go up the fourth Turn Block's vine / fly up with Cape / Yoshi & Blue Shell. DGH: Fly up to the left at the very start. DS1: Bring the P-Switch to the row of Empty Blocks so that you can hit the ? Block. DSH: After using the P-Switch, hit the middle Turn Block of the structure to the right of it. |
Donut Plains |
Regular levels -> |
Plains 1 |
Plains 2 |
Ghost House |
Plains 3 |
Plains 4 |
Castle |
Located in Donut Plains 4 On a Cloud Block above the Goomba area after the Roulette Block and before the last Dragon Coin. | |||||||||||||||
| DP2 | DS1 | DGH | GSP | DP3 | TSA | DP4 | 2MC | VD1 | ||||||||||||||||
| Secret levels -> |
Secret 1 |
Switch Palace |
Secret Area |
Secret House |
Secret 2 |
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| DGH | DSH | No Exit | No Exit | DS2 | SW1 | DP3 | ||||||||||||||||||
| World 3's Secret Exits Guidance: | World 3: | World 3's 3-Up Moon Guidance: | ||||||||||||||||||||||
| VD1: Head up Red ! Block stairs / fly up. VD2: Head left from the midpoint gate, activate the P-Switch, and pass through the 3x3 block of coins. VS1: Use Springboard / Cape to reach pipe to left of the area just below the six Paratroopas. Blue ! Blocks can aid in this if they are active. |
Regular levels -> |
Dome 1 |
Dome 2 |
Ghost House |
Dome 3 |
Dome 4 |
Castle |
Located in Vanilla Dome 3 On a ledge within the ceiling to the left of the area with the two orange pipes with a ? block containing a Cape Feather found between them. | ||||||||||||||||
| VD2 | VS1 | VGH | RSP | VD3 | VD4 | 3LC | CBA | |||||||||||||||||
| Secret levels -> |
Secret 1 |
Switch Palace |
Secret 2 |
Secret 3 |
Fortress |
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| VS2 | SW2 | No Exit | VS3 | VF | BB1 | |||||||||||||||||||
| World 4's Secret Exits Guidance: | World 4: | World 4's 3-Up Moon Guidance: | ||||||||||||||||||||||
| CBA: Fly / Yoshi jump under the regular exit. | Regular levels -> |
Bridge Area |
Mountain |
Castle |
Located in Cheese Bridge Area Between the regular exit and the secret exit. Mario or Luigi must use the Cape or jump off a Yoshi to reach it. | |||||||||||||||||||
| CM | SL | 4LC | FoI1 | |||||||||||||||||||||
| Secret levels -> |
Bridge 1 |
Bridge 2 |
Lake | |||||||||||||||||||||
| BB2 | 4LC | SW3 | ||||||||||||||||||||||
| World 5's Secret Exits Guidance: | World 5: | World 5's 3-Up Moon Guidance: | ||||||||||||||||||||||
| FoI1: Hit the ? block at the end of the floating logs section to release a P-Balloon, and use it to head left under the logs to another ? block. FoI2: Head left at the Yellow ! Block. FoI3: Head down the green pipe nearest the exit gate. After this, you will need Big Mario or higher to break Turn Blocks. FGH: Once above the starting area, head all the way to the left, to where the first Big Boo was originally located. FoI4: Enter the floating blue pipe. |
Forest of Illusion |
Regular levels -> |
of Illusion 1 |
of Illusion 2 |
of Illusion 3 |
Ghost House |
of Illusion 4 |
Castle |
Located in Forest Ghost House In the end screen of the secret exit, just before the player reaches the Goal Tape. | |||||||||||||||
| FoI2 | FGH | FoI3 | BSP | FGH | 5RC | FoI4 | FoI1 | FoI2 | FSA | CI1 | ||||||||||||||
| Secret levels -> |
Switch Palace |
Secret Area |
Fortress |
Forest Fortress has two boss doors. The first is found under a low ceiling made of stone blocks. The second is reached by going over this low ceiling and traversing the Podoboo-filled lava pit beyond it using either careful Spin Jumps on the Podoboos or a Cape. The second door is accompanied by nine Turn Blocks, all containing 1-Up Mushrooms. This is the only difference between them - they count as the same exit. | ||||||||||||||||||||
| No Exit | FF | SW4 | ||||||||||||||||||||||
| World 6's Secret Exits Guidance: | World 6: | |||||||||||||||||||||||
| CI2: Enter the second pipe with at least 250 seconds remaining. CI3: Fly / Yoshi jump under the regular exit, then fly beyond the platform behind it. |
Chocolate Island |
Regular levels -> |
Island 1 |
Ghost House |
Island 2 |
Island 3 |
Fortress |
Island 4 |
Island 5 |
Castle | ||||||||||||||
| CGH | CI2 | CI3 | CS | N/A | CF | CI4 | CI5 | 6WC | SGS | |||||||||||||||
| Secret levels -> |
Secret |
In Chocolate Island 3, the regular exit's path directs you in a circle back around to Chocolate Island 3 again. The secret exit is therefore required to progress in the world. Forest of Illusion 3 and Chocolate Island 3 are the only levels with this distinction outside of the Star World, where all five levels share this characteristic. |
World 6's 3-Up Moon Guidance: | |||||||||||||||||||||
| Located in Chocolate Island 1 On a Cloud Block above the first bowl-shaped valley area (Mario or Luigi must take the first Pipe Cannon, as the level consists of two near-identical areas, but only one of them has the 3-Up Moon in it). | ||||||||||||||||||||||||
| 6WC | ||||||||||||||||||||||||
| World 7's Secret Exits Guidance: | World 7: | |||||||||||||||||||||||
| VoB2: After entering the second pipe, reach the end of the rising floor, wait for it to stop, then use it as a platform to head over the top and to the left. VGH: Activate the P-Switch, then head through the only door to the left, the second door to the right, or the fifth and final door to the right. Find a ? Block, and direct the Coin Snake inside in a stair pattern heading to the right. Climb this to find a room. VoB4: Bring Yoshi to the very end, then use him to eat the Key through the wall. |
Valley of Bowser |
Regular levels -> |
Ghost Ship |
of Bowser 1 |
of Bowser 2 |
Ghost House |
of Bowser 3 |
of Bowser 4 |
Castle |
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| VoB1 | VoB2 | VGH | VF | VoB3 | 7LC | VoB4 | 7LC | SW5 | FD | No Exit | ||||||||||||||
| Secret levels -> |
Fortress |
As the final boss fight with Bowser begins the credits, which end with a forced console reset, it is impossible to save the game after completing Front Door or Back Door, and so neither level counts as having one of the game's exits. |
World 7's 3-Up Moon Guidance: | |||||||||||||||||||||
| Located in Valley of Bowser 1 Beyond an area with Munchers, above the place where Mario or Luigi starts from after touching the Midway Gate. | ||||||||||||||||||||||||
| BD | No Exit | |||||||||||||||||||||||
| World 8's Secret Exits Guidance: | World 8: | |||||||||||||||||||||||
| SW1: Keep to the right of the second lot of Turn Blocks. SW2: Swim under the pipe at the end. SW3: Fly up just to the left of the diagonal floating Grab Blocks. SW4: Head under the section with the orange pipe via the Green and Red ! Block paths. SW5: Fly above the four Turn Blocks to the left of the Yellow Yoshi Egg to find Yellow, Green, Red, and Blue ! Block paths. |
Levels -> |
World 1 |
World 2 |
World 3 |
World 4 |
World 5 |
Each Star World level's regular exit sends you back down the path towards their respective Star Road, except for Star World 5, which completes the star-shaped path outline, while its secret exit makes a Star Road appear on top of the hill next to it - this leads you to the Special World. | |||||||||||||||||
| N/A | SW2 | N/A | SW3 | N/A | SW4 | N/A | SW5 | SW1 | Gn | |||||||||||||||
| World 9: | ||||||||||||||||||||||||
| Levels -> |
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| Tb | WC | Aw | Gr | Mn | Ot | Fn | YH (Fall) | |||||||||||||||||
Super Mario Land 2: 6 Golden Coins
Worlds and Levels
Mushroom Gate |
Gate Course |
Gate Course must be completed before any other level can be accessed. Once completed, it cannot be re-entered. |
Early goal graphic, likely the inspiration for Gate Course's appearance on the world map (or vice versa), compared with the final goal design of that level. |
Mario Land | |||||||||||
| The rest of Mario Land | |||||||||||||||
Casino |
Slot Machine | ||||||||||||||
| No Exit | |||||||||||||||
Tree Zone (After completing SC1 & defeating the Big Bird) |
Roots Course |
Tree Trunk Course |
Leaf Course |
Bee Hive Course |
Owl Course |
(Boss: Big Bird) | |||||||||
| TTC | LC & BHC | SC1 | OC | OC | No Exit; Golden Coin | ||||||||||
Secret Course 1 | |||||||||||||||
| No Exit | |||||||||||||||
Fenced Field |
Scenic Course |
Scenic Course is entirely optional, having no impact on the world map (unlike secret courses) and not needing to be completed to access any of the Golden Coins (unlike the Gate & Bubble Courses). | |||||||||||||
| No Exit | |||||||||||||||
Hippo Statue |
Bubble Course |
Bubble Course's lower exit drops Mario off just below Space Zone's position on the overworld map, while the upper exit lets you enter Space Zone itself. This is the only way to access the zone. | |||||||||||||
| MC | |||||||||||||||
Space Zone (After unlocking SC2; After completing SC2) |
Moon Course |
Star Course |
(Boss: Tatanga) | ||||||||||||
| SC | SC2 | No Exit; Golden Coin | |||||||||||||
Secret Course 2 | |||||||||||||||
| No Exit | |||||||||||||||
Macro Zone |
Manhole Course |
Flower Course |
Fireplace Course |
Attic Course |
(Boss: Sewer Rat) | ||||||||||
| FwC | SC3 | FpC | AC | No Exit; Golden Coin | |||||||||||
Secret Course 3 | |||||||||||||||
| AC | |||||||||||||||
Pumpkin Zone ![]() (After completing SC4 [eyes] and SC5 [Boos]) |
Bat Course |
Graveyard Course |
Haunted House Course |
Witch's Mansion Course |
(Boss: Witch) | ||||||||||
| GC | HHC | SC4 | WMC | SC5 | No Exit; Golden Coin | ||||||||||
Secret Course 4 |
Secret Course 5 | ||||||||||||||
| No Exit | No Exit | ||||||||||||||
Mario Zone |
Gear Course |
Gumball Course |
Crane Course |
Block Course |
(Boss: Three Little Pigs) | ||||||||||
| GbC | CC | BC | No Exit; Golden Coin | ||||||||||||
Turtle Zone |
Cheep Cheep Course |
Sunken Ship Course |
Whale Course |
(Boss: Octopus) | |||||||||||
| SSC | WC | SC6 | No Exit; Golden Coin | ||||||||||||
Secret Course 6 | |||||||||||||||
| No Exit | |||||||||||||||
Wario Castle |
Inside Wario's Castle |
(Miniboss: Floating Face) |
(Miniboss: Floating Faces) |
(Boss: Wario) |
(Boss: Bunny Wario) |
(Boss: Fire Wario) | |||||||||
| No Exit | |||||||||||||||
| Mario's castle is restored after Wario's defeat. As you cannot save after the credits, however, the restored castle's overworld tiles were never implemented. |
Mario's castle |
The pair of Floating Faces are fought twice in a row, and immediately after the first Floating Face is fought. | |||||||||||||
Bosses and Golden Coins
| Tree Zone | Space Zone | Macro Zone | Pumpkin Zone | Mario Zone | Turtle Zone | Wario Castle | ||||||
![]() Big Bird |
Golden Coin |
![]() Tatanga |
Golden Coin |
Sewer rat |
Golden Coin |
![]() Witch |
Golden Coin |
![]() Three Little Pigs |
Golden Coin |
![]() Octopus |
Golden Coin |
Wario, Bunny Wario, Fire Wario |
Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3
Worlds and Levels
Mid-Bosses and Associated Enemies
Big Bosses and Associated Enemies
Donkey Kong Country
Worlds and Levels
Donkey Kong Country 2: Diddy's Kong Quest
Worlds and Levels
(Theme: Ship) |
(Ship Deck #1) |
(Ship Mast #1) |
(Ship Deck #2) |
(Ship Hold #1) |
(Ship Mast #2) |
(Ship Mast #Boss-1) |
|
(Theme: Volcano) |
(Lava #1) |
(Mines #1) |
(Ship Hold #2) |
(Lava #2) |
(Mines #2) |
(Lava #Boss) | |
(Theme: Swamp) |
(Swamp #1) |
(Ship Hold #3) |
(Swamp #2) |
(Ship Deck #3) |
(Ship Mast #3) |
(Brambles #1) |
(Swamp #Boss) |
(Themes: Hive, Rollercoaster) |
(Hive #1) |
(Rollercoaster #1) |
(Brambles #2) |
(Rollercoaster #2) |
(Swamp #3) |
(Hive #2) |
(Hive #Boss) |
(Theme: Forest) |
(Forest #1) |
(Library) |
(Forest #2) |
(Hive #3) |
(Forest #3) |
(Ship Mast #Boss-2) |
|
(Theme: Castle) |
(Ice #1) |
(Mines #3) |
(Castle #1) |
(Ice #2) |
(Castle #2) |
(Castle #3) |
(Castle #Cutscene) |
(Theme: Airship) |
(Brambles #3) |
(Airship / Final Boss) |
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(Theme: Jungle) |
(Jungle #1) |
(Ice #3) |
(Jungle #2) |
(Lava #3) |
(Jungle #3, Ice #4, Jungle, Brambles #4, Jungle) |
(Shrine / Secret Boss) | |
Animal Antics Summary:
-. Start in the Jungle as the Kongs - immediately enter a Rambi Barrel.
1. Start in the Jungle as Rambi - jump along Red Zingers to reach the end.
2. Enter the Ice Cave as Rambi - avoid Kannon while navigating alcoves.
3. Turn into Enguarde within the Ice Cave - navigate the rest of the cave.
-. Enter the Jungle again, and almost immediately turn into Squitter.
4. Navigate the Jungle as Squitter.
5. Enter the Brambles as Squitter - use webs to navigate Mini-Neckies.
6. Turn into Squawks within the Brambles - navigate the rest of the Brambles.
-. Turn into Rattly within the Brambles - immediately fall into an Auto-Fire Barrel.
7. Enter the Jungle as Rattly - navigate to the No-Animal Sign.
-. Exit the Jungle as the Kongs - end the level.
Donkey Kong Country 3: Dixie Kong's Double Trouble
Worlds and Levels
(Themes: Boardwalk, Mill) |
(Boardwalk #1) |
(Mill #1) |
(Boardwalk #2) |
(Snow #1) |
(Mill #2) |
(Mill #Boss) |
Item dropped by Belcha: |
(Themes: Tree, Riverbank) |
(Tree #1) |
(Riverbank #1) |
(Mill #3) |
(Tree #2) |
(Riverbank #2) |
(Tree #Boss) |
Item dropped by Arich: |
(Themes: Coral, Falls) |
(Coral #1) |
(Falls #1) |
(Boardwalk #3) |
(Falls #2) |
(Coral #2) |
(Falls #Boss) |
Items dropped by Squirt and KAOS (first fight): (One each) |
(Themes: Factory, Sewer) |
(Factory #1) |
(Sewer #Toboggan) |
(Tree #3) |
(Factory #2) |
(Sewer #1) |
(Factory #Boss) | |
(Theme: Snow) |
(Cliff #1) |
(Snow #Toboggan) |
(Falls #3) |
(Factory #3) |
(Snow #2) |
(Snow Field / Boss) |
Items dropped by Bleak, Barbos, and Baron K. Roolenstein (first fight): (One each) |
(Themes: Cave, Cliff) |
(Cave #1) |
(Cliff #2) |
(Coral #3) |
(Cave #2) |
(Cliff #3) |
(Coral #Boss) | |
(Theme: Jungle) |
(Jungle #1) |
(Cave #3) |
(Riverbank #3) |
(Jungle #2) |
(Sewer #2) |
||
(Theme: Non-specific) |
(Jungle #3) |
(Cliff #4) |
(Cave #4) |
(Tree #4) |
(Cliff #5) |
(Sub / Secret Boss) |
Item dropped by Baron K. Roolenstein (second fight): |
Brothers Bear Locations and Sidequests
(The 13 Brothers Bear are found living throughout it.) (It also contains a number of Secret Caves, each of which contains a Banana Bird, obtained by playing a memory game.) |
(West of F.'s Rentals) [Sells the Shell for 5 Bear Coins and the Mirror for 50 Coins.] |
(Lake Orangatanga) [Can be given the Shell in exchange for his pet Banana Bird.] |
(Kremwood Forest) [Beat his Riverside Race record to unlock KF's Secret Cave.] |
(West of KF) [Gives Lost World hints based on your game progress.] |
(Cotton-Top Cove) [Give him the Present, get the Bowling Ball after he opens it.] |
(Northeast of CTC) [Can be given the Flower in exchange for his Banana Bird.] |
(Mekanos) [Give him the Bowling Ball to gain access to M's Secret Cave.] |
(West of K3's base) [Swaps the Wrench for the Mirror, which he resells for 10 Coins.] |
(K3) [Gives you the Present, asking you to give it to Blue for his birthday.] |
(Razor Ridge) [Can be used to cross the world without any cost required.] |
(Razor Ridge) [Fixed with the Wrench, unlocks access to RR's Secret Cave.] |
(KAOS Kore) [Needs the Mirror to reveal KK's Secret Cave's location.] |
(Krematoa) [Unlocks Krematoa levels for 15 (first 4) / 25 Bonus Coins.] |
Trade Items: (The Flower blooms next to Bramble's Bungalow after completing Razor Ridge) |
Super Mario 64
Courses and Missions (Work in Progress: DS and Cropped Images need replacing)
Diddy Kong Racing
Characters and Stats
Weapons
Bosses
| Bosses | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Island Genie | Island Guardians | Wizpig | ||||||||||||||||||
Areas and Races
| Dino Domain | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Track Races (& Trophy Race) | Boss Race | Battle Arena | |||||||||||||||||
| All 4 Races, All 4 Challenges | ||||||||||||||||||||
| Staff Times, T.T.'s Times | 1:07.00, 1:01.28 | 1:37.00, 1:30.16 | 1:08.00, 1:02.50 | 1:35.00, 1:30.71 | No Time Trials | No Time Trials | ||||||||||||||
| Snowflake Mountain | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Track Races (& Trophy Race) | Boss Race | Battle Arena | |||||||||||||||||
| All 4 Races, All 4 Challenges | ||||||||||||||||||||
| Staff Times, T.T.'s Times | 1:53.00, 1:48.00 | 2:10.00, 2:06.28 | 1:13.00, 1:06.41 | 1:44.00, 1:39.40 | No Time Trials | No Time Trials | ||||||||||||||
| Sherbet Island | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Track Races (& Trophy Race) | Boss Race | Battle Arena | |||||||||||||||||
| All 4 Races, All 4 Challenges | ||||||||||||||||||||
| Staff Times, T.T.'s Times | 1:19.00, 1:13.11 | 1:39.00, 1:33.16 | 1:34.00, 1:28.56 | 1:10.00, 1:05.63 | No Time Trials | No Time Trials | ||||||||||||||
| Dragon Forest | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Track Races (& Trophy Race) | Boss Race | Battle Arena | |||||||||||||||||
| All 4 Races, All 4 Challenges | ||||||||||||||||||||
| Staff Times, T.T.'s Times | 2:22.00, 2:13.13 | 1.46:00, 1:40.61 | 2:11.00, 2:02.35 | 1:22.00, 1:09.51 | No Time Trials | No Time Trials | ||||||||||||||
| Timber's Island | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Taj Races | Wizpig Head | Boss Race | ||||||||||||||
| Available from start | All 4 SM races? | All 4 SI races? | All 4 Wizpig Amulet Pieces | All 4 Wizpig Amulet Pieces | |||||||||||||
| Staff Times, T.T.'s Times | No Time Trials | No Time Trials | No Time Trials | Staff Times, T.T.'s Times | No Time Trials | ||||||||||||
| Future Fun Land | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lobby | Track Races (& Trophy Race) | Boss Race | ||||||||||||||||||
| All 4 Gold Trophies | ||||||||||||||||||||
| Staff Times, T.T.'s Times | 2:12.00, 2:06.16 | 2:20.00, 2:12.05 | 2:16.00, 2:09.03 | 2:07.00, 2:01.45 | No Time Trials | |||||||||||||||
New Super Mario Bros.
Minibosses and Bosses
World 1 |
World 2 |
World 3 |
World 4 |
World 5 |
World 6 |
World 7 |
World 8 | ||
|---|---|---|---|---|---|---|---|---|---|
| World 1- |
World 2- |
World 3- |
World 4- |
World 5- |
World 6- |
World 6- |
World 7- |
World 8- |
World 8- |
| World 1- |
World 2- |
World 3- |
World 4- |
World 5- |
World 6- |
World 7- |
World 8- |
World 8- | |
Dry Bowser |
World Map Paths
|
reduced to bones |
resurrected | ||||||
Worlds and Levels
| World 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Theme: Grassland World 1's Warp Cannon leads to World 5. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 1-2 | 1-3 | 1- |
1- |
1-4 | 1- |
1-5 | 1-A | 1- |
2-1 | |||||||||||||||||||||||||||||||||||||||||||||||||||
| 1- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
World 2's Warp Cannon leads to World 5. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2-2 | 2-3 | 2-4 | 2-A | 2- |
2-6 | 2-5 | 2-6 | 2- |
3-1 | 3-A | 4-1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 2- |
2- | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
World 3's Warp Cannon leads to World 6. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3-2 | 3- |
3-B | 3-3 | 3- |
3- |
3- |
5-1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3-2 | 3-C | 3- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
World 4's Warp Cannon leads to World 7. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 4-2 | 4- |
4-3 | 4- |
4-4 | 4-A | 4- |
4-5 | 4- |
4-6 | 4- |
5-1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| 4- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
World 5's Warp Cannon leads to World 8. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 5-2 | 5-A | 5- |
5-3 | 5-3 | 5-B | 5- |
5-4 | 5- |
5- |
6-1 | 6-A | 7-1 | ||||||||||||||||||||||||||||||||||||||||||||||||
| 5- |
5-C | 5- |
5-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 6-2 | 6- |
6-3 | 6-4 | 6- |
6-5 | 6-B | 6-6 | 6- |
8-1 | |||||||||||||||||||||||||||||||||||||||||||||||||||
| 6-2 | 6-6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 7- |
7-2 | 7- |
7-3 | 7- |
7-4 | 7-5 | 7- |
7-6 | 7-A | 7-4 | 7-7 | 7- |
8-1 | |||||||||||||||||||||||||||||||||||||||||||||||
| 7- | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| World 8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8-2 | 8- |
8-3 | 8-4 | 8- |
8-5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 8-6 | 8-7 | 8-8 | 8- |
8- |
No Exit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||























































