From the Super Mario Wiki
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In the first half of the level, the player has to dodge jumping Cheep Cheeps as they run and jump across platforms, avoiding the other Koopa Paratroopa, Blooper, and Koopa Troopa enemies. When the player gets to two floating blocks, the Cheep Cheeps will stop jumping. To cross the next gap afterward, the player has to time a jump off of a Koopa Paratroopa. After passing a Super Spring, Bullet Bills will begin firing from the right. Above a moving lift after the Super Spring is a ? Block containing a power-up. The next lift will fall under the player's weight and is followed by a scale lift that can help the player reach a higher platform, allowing them to score high points on the Goal Pole afterward.