World 2-2 (Super Mario Bros. 3)

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Level
World 2-2
The image for "Athletic BGM" from Super Mario Bros. 3 on Nintendo Music
Super Mario Bros. 3
World 2-2 (Super Mario Bros. 3) from Super Mario All-Stars
Super Mario All-Stars
Level code World 2-2
World Desert Land
Game Super Mario Bros. 3
Time limit 300 seconds
Music track Athletic BGM
Music sample
Level progression
← Previous
World 2-1
Next →
World 2-Fortress
Super Mario Bros. 3 levels

World 2-2 is the second level of Desert Land in Super Mario Bros. 3. It is accessed by completing World 2-1 and its own completion unlocks World 2-Fortress.

Layout[edit]

The player starts at the bottom of a hill with a Goomba on it. Past the hill is some quicksand with a Venus Fire Trap in it. Past this is a Wood Block with a power-up inside, that can be collected by bumping into it, and a pipe over a pit, followed by more quicksand with a Venus Fire Trap. Afterward is an oasis with Cheep-Cheeps in it and green Koopa Paratroopas flying above, with a lift that moves across it and through Brick Block obstacles. Beyond the oasis is the Warp Pipe to the goal.

If the player can collect 30 coins in the level, by using a hidden Switch Block in the second Brick Block over the oasis, a White Mushroom House will appear on the map, containing an Anchor.

Enemies[edit]

Sprite Name Count
A sprite of a Goomba from Super Mario Bros. 3. Goomba 1
A Venus Fire Trap in Super Mario Bros. 3, as seen in a land stage.A Venus Fire Trap in Super Mario Bros. 3, as seen in a land stage. Venus Fire Trap 1 (green, up)
1 (red, up)
A Cheep-Cheep swimming in Super Mario Bros. 3, as seen in a land stage. Green Cheep-Cheep 5
A Koopa Paratroopa from Super Mario Bros. 3. Green Koopa Paratroopa 3

Items[edit]

Sprite Name Count Notes
A sprite of a coin from Super Mario Bros. 3 A coin on the sprite layer in Super Mario Bros. 3, as seen in a land stage Coin
Super Mushroom as seen in Super Mario Bros. 3. Super Mushroom 1 Replaced by Super Leaves if Mario is already in his Super Mario form.
A Super Leaf in Super Mario Bros. 3, as seen in a land stage Super Leaf 1 Replaces Super Mushrooms if Mario is in his Super Mario form.
1-Up Mushroom 1-Up Mushroom 1
A goal on the sprite layer in Super Mario Bros. 3, as seen in a land stage. Goal card 1 Ends the stage when collected

Objects[edit]

Main area
Sub area

Level map[edit]

Super Mario Bros. 3 World 2-2 Map

Profiles[edit]

Manga Super Mario Bros. 3 Kanzen Kōryakuhon[edit]

World 2-2
Original text (Japanese) Translation
UP 1 1-Up Mushroom(s) 1
P 1 Switch Block(s) 1
B 0 Bonus Area(s) 0
でき ファイア Suitable form Fire
なん 5 Difficulty 5/10
Pピースイッチをおしてからリフトにとびのり、ブロックをコインにかえてあつめる。 Press the Switch Block, then jump onto the lift, and turn the blocks into coins to collect them.

Super Mario Bros. Encyclopedia[edit]

  • Level description:
    • English:
      Riding on the lifts will help Mario avoid Cheep-cheeps in this desert oasis.
    • Other languages:
      • Japanese:
        プクプクの泳ぐ砂漠のオアシスを、リフトで進む。
        (Translation: Take a lift through a desert oasis filled with Cheep Cheeps.)
      • Italian:
        Per attraversare l'oasi nel deserto in cui nuotano i Pesci Smack bisogna camminare sulle piattaforme mobili. (first edition)
        Un'oasi nel deserto in cui Mario deve evitare i Pesci Smack usando le piattaforme mobili. (second edition)

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese Wワールド2ー2
Wārudo 2-2
World 2-2 [1]
Danish Verden 2-2 World 2-2 [2]
Finnish 2. maailma 2 World 2-2 [3]
German Welt 2-2 World 2-2 [4]
Italian Mondo 2-2 World 2-2 [5]
Norwegian Verden 2-2 World 2-2 [6]
Swedish Värld 2-2 World 2-2 [7]

References[edit]

  1. ^ Kazuki Motoyama (3 Mar. 1989). Manga Super Mario Bros. 3 Kanzen Kōryakuhon. Comic BomBom Special (Japanese). ISBN 4-06-102336-5. Page 44.
  2. ^ August 1991. Nintendo-Magasinet NR. 1 1991. Copenhagen, Denmark: Interpresse A/S (Danish). Page 12.
  3. ^ Nintendo-lehti (1990-1994, Finnish)
  4. ^ Super Mario Power - Offizieller Nintendo Spieleberater
  5. ^ Fletcher, John, editor in chief (1995). "Super Mario Bros. 3" in Club Nintendo, vol. 4. Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 13.
  6. ^ August 1991. Power Player Nummer 13. Oslo, Norway: Semic AS (Norwegian). Page 12.
  7. ^ Nintendo Magasinet 1991 Nr 08