Goal Ring: Difference between revisions

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===''Yoshi's Island'' series===
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and additional flowers result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.
In ''Super Mario World 2: Yoshi's Island'' and [[Yoshi's Island: Super Mario Advance 3|its reissue]], when a [[Yoshi (species)|Yoshi]] jumps through a Goal Ring and passes [[Baby Mario]] to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.


A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.
A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can [[dash|run]] into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.

Revision as of 18:38, September 25, 2023

This article is about the goals in the Yoshi franchise. For the goals found in New Super Mario Bros. U's Challenge Mode, see goal ring (New Super Mario Bros. U).

A Goal Ring,[1][2][3] also called a goal roulette[4][5] or GOAL! Ring,[6] is an object found in several Yoshi platform games, particularly those in the Yoshi's Island series. Debuting in Super Mario World 2: Yoshi's Island, Goal Rings are found at the ends of all levels of a game (except for castles and fortresses), acting as goal points. A Goal Ring is a circle consisting of blue dots and the Smiley Flowers the player collected in a given level. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Trees resembling Yoshi's House stand on the other side of the Goal Ring in most courses.

History

Yoshi's Island series

Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3

In Super Mario World 2: Yoshi's Island and its reissue, when a Yoshi jumps through a Goal Ring and passes Baby Mario to the next Yoshi, it starts spinning slower and slower. After a few seconds, the Goal Ring stops spinning and lands on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge after they leave the scoreboard. After the instant Bonus Challenge, the player goes to the next level. The spots on a Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring blooms for the first flower collected, and every additional flower results in the addition of one every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring does not bloom. Landing on one of these flower buds has the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. Four tall trees stand past the Goal Ring in most courses.

A Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, the player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If the player collects at least three flowers in a level, they can run into the Goal Ring at full speed, and the roulette always stops on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.

If the player loads in an enemy right at the other Yoshi's entrance after entering, the game soft-freezes.[citation needed] Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air can still have status effects (such as the Fuzzy effect). However, this does not change graphics or gameplay.[citation needed]

According to an unused object with glitched graphics found within the game's data, a Goal Ring would have been a pump-themed goal similar to the End of Level Targets from Donkey Kong Country 2: Diddy's Kong Quest with four prizes placed in different spots rather than the prizes being selected randomly. The appropriate graphics for this unused pump goal were found on July 24, 2020, alongside other unseen assets that were not in the game's data.[7]

Yoshi's Island DS

Goal roulettes return in Yoshi's Island DS, where they have the same role as before.

Yoshi's New Island

In Yoshi's New Island, if a Yoshi lands on a Smiley Flower as he passes through a Goal Ring, all the Smiley Flowers currently blossomed on the ring turn into Egg Medals, which are then awarded to the player.

Sonic Lost World

A Goal Ring also appears in the Yoshi's Island Zone in Sonic Lost World, where it acts the same way it does in the Yoshi's Island series, minus providing the opportunity to play Bonus Challenges.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

In Yoshi's Woolly World, when Yoshi jumps through a Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns extra beads. When he lands on a Smiley Flower, he proceeds to a bonus game.

In Poochy & Yoshi's Woolly World, if the player stops a Goal Ring on a flower, they get a chance at Gold Rush in Poochy Dash instead of a bonus game.

Mario Kart series

Mario Kart 8 Deluxe

It has been requested that this article be rewritten and expanded to include more information. Reason: does the Goal Ring do anything when passed through? Even if not, the section should make a statement on this.

A Goal Ring appears just before the finish line of the Yoshi's Island course in Mario Kart 8 Deluxe. There are coins in the middle of this ring.

Mario Kart Tour

The Goal Ring is also present in the same location on the Mario Kart Tour rendition of the Yoshi's Island course. When passed through, it gives players bonus points.

Profiles

Yoshi's Woolly World

  • Instruction manual description: The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course.

Gallery

Names in other languages

Language Name Meaning
Japanese ゴールルーレット[8]
Gōru Rūretto
ゴールリング[9]
Gōru Ringu

Goal Roulette

Goal Ring

Chinese (simplified) 终点环
Zhōngdiǎn Huán
Finish Ring

Chinese (traditional) 終點環
Zhōngdiǎn Huán
Finish Ring

German Zielkreis
 
Italian Anello meta
Goal Ring
Korean 골인링
Gorin Ring
Goal Ring

Portuguese Aro de meta
Goal Ring
Spanish Aro de meta
Goal Ring

References

  1. ^ "They also add flowers to the Goal Ring roulette!" – Message in Super Mario World 2: Yoshi's Island
  2. ^ Yoshi's New Island digital manual. Page 9.
  3. ^ Yoshi's Woolly World digital manual
  4. ^ Yoshi's Island: Super Mario Advance 3 instruction booklet. Page 28.
  5. ^ Yoshi's Island DS instruction booklet. Page 22.
  6. ^ Super Mario World 2: Yoshi's Island instruction booklet. Page 11.
  7. ^ The cut sprites for the unused Goal. The Cutting Room Floor. Retrieved February 12, 2023.
  8. ^ Super Mario: Yossy Island instruction booklet. Pages 13–14
  9. ^ Yoshi's New Island Japanese instruction manual. Section 9: 「コースの進みかた」. nintendo.co.jp. Retrieved October 1, 2018.