Super Mario Bros. Wonder: Difference between revisions

(As stated in other edits, the email cited here was in response to me specifically asking about the names "Swirlypod" and "Trompette". The other names were not confirmed and are very possibly conjectural, so sticking with Japanese names now.)
(Weirdly worded like it's a long-awaited feature, and that doesn't make it a reference to this game.)
Tag: Undo
 
(164 intermediate revisions by 46 users not shown)
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{{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}}
{{italic title}}
{{italic title}}
{{rewrite-expand|Specify which Wonder Effects the Wonder enemies, objects, and obstacles appear in, instead of just saying 'the Wonder Effect'}}
{{game infobox
{{game infobox
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|image=[[File:SMBW box NA.png|200px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}}
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|dejus=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|nmc=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|media={{media|switch=1|switchdl=1}}
|media={{media|switch=1|switchdl=1}}
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A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
A dedicated Nintendo Direct for the game titled the "''Super Mario Bros. Wonder'' Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.<ref>@NintendoAmerica (August 29, 2023). [https://twitter.com/NintendoAmerica/status/1696523235138158892 "''Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!''"] ''Twitter''. Retrieved August 29, 2023.</ref>
==Overview==
==Story==
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Gameplay==
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].
''Super Mario Bros. Wonder'' is a {{wp|2.5D}}-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series of games with brand-new models, expressions and animations. Alongside [[Mario]] and [[Luigi]], several other characters are also playable, including [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi (species)|Yoshi]]s of four different colors, and [[Nabbit]].<ref name=SMBWDirect>Nintendo of America (August 31, 2023). [https://youtu.be/G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved August 31, 2023.</ref> All characters use the established base moveset from the ''New Super Mario Bros.'' series, including the ability to [[Wall Jump]], [[Ground Pound]], and [[Spin Jump]]. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to [[Flutter Jump]], be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning [[power-up]]s, as well as new ones like the [[Elephant Fruit]].


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Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]].
 
===Controls===
==Plot==
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref>
{{construction|section=yes}}
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]]
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]].
 
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] three times and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
 
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.
 
==Controls==
===Basic controls===
{|class="wikitable"style="width:60%;text-align:center"
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=20%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=30%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
!width=30%|Horizontal Joy-Con
|-
!colspan=3|All characters
|-
|-
|Move
|Move
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|{{button|switch|stick}}
|{{button|switch|stick}}
|-
|-
|Deploy Item Balloon
|[[Jump]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|Jump
|{{button|switch|B}}
|{{button|switch|B}}
|{{button|switch|jc-bottom}}
|{{button|switch|jc-bottom}}
|-
|-
|Dash
|[[Dash]]
|Hold {{button|switch|Y}} + {{button|switch|leftstick}}
|{{button|switch|Y}}
|Hold {{button|switch|jc-left}} + {{button|switch|stick}}
|{{button|switch|jc-left}}
|-
|Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|Hold {{button|switch|A}}
|Hold {{button|switch|jc-right}}
|-
|-
|Greeting
|Greeting
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|-
|-
|Select greeting
|Select greeting
|Hold {{button|switch|X}} then tilt {{button|switch|leftstick}}
|Hold {{button|switch|X}}, then tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-top}} then tilt {{button|switch|stick}}
|Hold {{button|switch|jc-top}}, then tilt {{button|switch|stick}}
|-
|Menu
|{{button|switch|plus}}
|{{button|switch|minus}} ( {{button|switch|joy-con-l}} ) or {{button|switch|plus}} ( {{button|switch|joy-con-r}} )
|-
!colspan=3|Basic Actions
|-
|-
|Crouch
|[[Crouch]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}}
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
|{{button|switch|stick}} ↓
|{{button|switch|stick}} ↓
|-
|-
|Crouch Walk
|Crouch and move
|{{button|switch|leftstick}} / {{button|switch|pad}} while crouching
|{{button|switch|leftstick}} while crouching
|{{button|switch|stick}} while crouching
|{{button|switch|stick}} while crouching
|-
|-
|Slide down a slope
|[[Slide]] on a slope
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} on a slope
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} on a slope
|{{button|switch|stick}} ↓ on a slope
|{{button|switch|stick}} ↓ on a slope
|-
|-
|Ground Pound
|[[Ground Pound]]
|{{button|switch|leftstick}} ↓ / {{button|switch|Down}} / {{button|switch|ZL}} in midair
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}} in midair
|{{button|switch|stick}} ↓ in midair
|{{button|switch|stick}} ↓ in midair
|-
|-
|Spin Jump
|[[Spin Jump]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}}
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}}
|Press {{button|switch|SR}} / Shake
|-
|-
|Midair Spin
|[[Midair Spin]]
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} in midair
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake in midair
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} in midair
|Press {{button|switch|SR}} / Shake in midair
|-
|-
|Hold item
|Hold item
|Hold {{button|switch|Y}} in front of a holdable item
|Touch item while holding {{button|switch|Y}}
|Hold {{button|switch|jc-left}} in front of a holdable item
|Touch item while holding {{button|switch|jc-left}}
|-
|-
|Kick held item
|Kick held item
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|Release {{button|switch|jc-left}}
|Release {{button|switch|jc-left}}
|-
|-
|Kick held item upward
|Kick item upward
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Release {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|Release {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
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|-
|-
|Pull
|Pull
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} ← → / {{button|switch|Leftright}}
|Hold {{button|switch|Y}}, and tilt {{button|switch|leftstick}} in the direction you want to pull
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} ← →
|Hold {{button|switch|jc-left}}, and tilt {{button|switch|stick}} in the direction you want to pull
|-
|-
|Push
|Push
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a pushable object
|Tilt {{button|switch|leftstick}} in the direction you want to push
|Tilt {{button|switch|stick}} ← → towards a pushable object
|Tilt {{button|switch|stick}} in the direction you want to push
|-
|-
|Swim
|[[Swim]]
|{{button|switch|B}} underwater
|Press {{button|switch|B}} while underwater
|{{button|switch|jc-bottom}} underwater
|Press {{button|switch|jc-bottom}} while underwater
|-
|-
|Swim while holding an item
|Swim while holding an item
|Hold {{button|switch|Y}} while tilting {{button|switch|leftstick}} / {{button|switch|pad}} underwater
|While underwater, hold {{button|switch|Y}} and tilt {{button|switch|leftstick}}
|Hold {{button|switch|jc-left}} while tilting {{button|switch|stick}} underwater
|While underwater, hold {{button|switch|jc-left}} and tilt {{button|switch|stick}}
|-
|-
|Enter a Pipe
|Enter a [[Warp Pipe|pipe]]
|Tilt {{button|switch|leftstick}} / {{button|switch|pad}} in the direction that the pipe travels
|Tilt {{button|switch|leftstick}} towards the entrance
|Tilt {{button|switch|stick}} in the direction that the pipe travels
|Tilt {{button|switch|stick}} towards the entrance
|-
|-
|Enter a Door
|Enter a [[Warp Door|door]]
|Tilt {{button|switch|leftstick}} ↑ / {{button|switch|Up}} in front of a door
|{{button|switch|leftstick}}↑ in front of the door
|Tilt {{button|switch|stick}} ↑ in front of a door
|{{button|switch|stick}}↑ in front of the door
|-
|-
|Climb a Vine
|Climb up/down a [[Beanstalk|vine]]
|{{button|switch|leftstick}} / {{button|switch|pad}} in front of a vine
|{{button|switch|leftstick}} / {{button|switch|leftstick}} ↓ while holding on to a vine
|{{button|switch|stick}} in front of a vine
|{{button|switch|stick}} ↑ / {{button|switch|stick}} ↓ while holding on to a vine
|-
|-
|Wall Slide
|[[Wall Jump]]
|Tilt {{button|switch|leftstick}} ← → / {{button|switch|Leftright}} towards a wall
|Jump against a wall, then press {{button|switch|B}} to jump again
|Tilt {{button|switch|stick}} ← → towards a wall
|Jump against a wall, then press {{button|switch|jc-bottom}} to jump again
|-
|-
|Wall Jump
|Wall slide
|{{button|switch|B}} while wall sliding
|While against a wall, tilt {{button|switch|leftstick}} towards the wall
|{{button|switch|jc-bottom}} while wall sliding
|While against a wall, tilt {{button|switch|stick}} towards the wall
|-
|-
|Place Standee
|Place [[standee]]
|Hold {{button|switch|X}} while crouching
|Press {{button|switch|X}} while crouching
|Hold {{button|switch|jc-top}} while crouching
|Press {{button|switch|jc-top}} while crouching
|-
|-
!colspan=3|Yoshis only
!colspan=3|Local Multiplayer / Online Play
|-
|-
|Flutter Jump
|Become a [[Ghost (form)|ghost]]
|Hold {{button|switch|B}} in midair
|Press and hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|jc-bottom}} in midair
|Press and hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Eat / Spit out
|Float
|{{button|switch|Y}}
|{{button|switch|leftstick}}
|{{button|switch|jc-left}}
|{{button|switch|stick}}
|-
|-
|Spit upward
|Float faster
|{{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑ / {{button|switch|Up}}
|Tilt {{button|switch|leftstick}} while pressing {{button|switch|B}} repeatedly
|{{button|switch|jc-left}} while tilting {{button|switch|stick}}
|Tilt {{button|switch|stick}} while pressing {{button|switch|jc-bottom}} repeatedly
|}
 
===Local and online multiplayer===
{|class="wikitable"style="width:60%;text-align:center"
!width=10%|Action
!width=25%|Dual Joy-Con or Pro Controller
!width=25%|Horizontal Joy-Con
|-
|-
!colspan=3|Ghost controls
|Give up
|Press {{button|switch|L}} + {{button|switch|R}}
|Press {{button|switch|SL}} + {{button|switch|SR}}
|-
|-
|Become a ghost
!colspan=3|Local Multiplayer
|Hold {{button|switch|L}} + {{button|switch|R}}
|Hold {{button|switch|SL}} + {{button|switch|SR}}
|-
|Float
|{{button|switch|leftstick}} / {{button|switch|pad}}
|{{button|switch|stick}}
|-
|Give up
|Hold {{button|switch|L}} + {{button|switch|R}} as a ghost
|Hold {{button|switch|SL}} + {{button|switch|SR}} as a ghost
|-
!colspan=3|Interacting with Yoshi in local multiplayer
|-
|-
|Ride Yoshi
|Ride Yoshi
|colspan=2|Jump and land on Yoshi
|colspan=2|Jump on top of Yoshi
|-
|-
|Dismount Yoshi
|Dismount Yoshi
|{{button|switch|B}} while riding Yoshi
|Press {{button|switch|B}}
|{{button|switch|jc-bottom}} while riding Yoshi
|Press {{button|switch|jc-bottom}}
|-
|-
|Backflip off Yoshi
|Backflip off Yoshi
|{{button|switch|R}} / {{button|switch|ZR}} / Shake {{button|switch|joy-con}} while riding Yoshi
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|{{button|switch|SR}} / Shake {{button|switch|joy-con-r}} while riding Yoshi
|Press {{button|switch|SR}} / Shake
|}
|-
 
!colspan=3|[[Yoshi (species)|Yoshi]]
==Characters==
|-
===Playable characters===
|[[Flutter Jump]]
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
|Press and hold {{button|switch|B}} while in midair
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen can only choose from Mario, Luigi, Peach, Daisy, the Toads, or Toadette.
|Press and hold {{button|switch|jc-bottom}} while in midair
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|''Mario works as a plumber with his little brother Luigi.''
|[[Swallow|Eat]]
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|Press {{button|switch|Y}}
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|Press {{button|switch|jc-left}}
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Spit out
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|Press {{button|switch|Y}} with something in your mouth
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|Press {{button|switch|jc-left}} with something in your mouth
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|-
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|Spit upwards
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|With a mouthful, press {{button|switch|Y}} while tilting {{button|switch|leftstick}} ↑
|With a mouthful, press {{button|switch|jc-left}} while tilting {{button|switch|stick}} ↑
|-
|-
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
!colspan=3|[[Elephant Mario]]
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Swing trunk
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|Press {{button|switch|Y}}
 
|Press {{button|switch|jc-left}}
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Swing trunk while crouching
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|Press {{button|switch|Y}} while crouching
 
|Press {{button|switch|jc-left}} while crouching
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Spray
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|Press {{button|switch|Y}} when you have water in your trunk
 
|Press {{button|switch|jc-left}} when you have water in your trunk
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
!colspan=3|[[Fire Mario]]
|A robotic character that can be talked to to access online play.
|-
|-
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Throw a fireball
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|-
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Throw a fireball while crouching
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Throw fireballs while spin jumping
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
!colspan=3|[[Bubble Mario]]
|-
|Make a bubble
|Press {{button|switch|Y}}
|Press {{button|switch|jc-left}}
|-
|Make a bubble while crouching
|Press {{button|switch|Y}} while crouching
|Press {{button|switch|jc-left}} while crouching
|-
|-
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Make bubbles while spin jumping
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake
|Press {{button|switch|SR}} / Shake
|-
|-
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|Bubble jump
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|Stomp a bubble while holding {{button|switch|B}}
|Stomp a bubble while holding {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
!colspan=3|[[Drill Mario]]
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|-
|-
|}
|Drill down
 
|{{button|switch|leftstick}} ↓ / Press {{button|switch|ZL}}
===Main antagonists===
|{{button|switch|stick}} ↓
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Drill up
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|colspan=2|Jump toward the ceiling
 
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Move while burrowed
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|Tilt {{button|switch|leftstick}} while burrowed
 
|Tilt {{button|switch|stick}} while burrowed
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
!colspan=3|[[Badge (Super Mario Bros. Wonder)|Badges]]
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|}
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|[[File:Badge Parachute Cap.png|30px]] Open parachute cap
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Upshroom Downshroom]]
|Press {{button|switch|SR}} / Shake while in midair
|-
|-
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|[[File:Badge Parachute Cap.png|30px]] Fall slowly
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|Press and hold {{button|switch|R}} / {{button|switch|ZR}} while in midair
|align=center|[[The Sharp Trial: Launch to Victory]]
|Press and hold {{button|switch|SR}} while in midair
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Big Kakibo]]
|[[File:Badge Wall-Climb Jump.png|30px]] Wall-climb jump
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|Jump against a wall, and press {{button|switch|B}}
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|Jump against a wall, and press {{button|switch|jc-bottom}}
|-
|-
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|[[File:Badge Dolphin Kick.png|30px]] Dolphin kick
|Larger variants of [[Piranha Plant]]s.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while underwater
|align=center|[[Piranha Plants on Parade]]
|Press {{button|switch|SR}} / Shake while underwater
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|[[File:Badge Crouching High Jump.png|30px]] Crouching high jump
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|Press {{button|switch|B}} after crouching for a short period of time
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|Press {{button|switch|jc-bottom}} after crouching for a short period of time
|-
|-
|align=center|[[File:SMBW Bone Goomba.png|100px]]<br>[[Bone Goomba]]
|[[File:Badge Grappling Vine.png|30px]] Vine-grapple
|Teal-colored Goombas wearing skulls as headgear. It now takes two stomps to defeat one if the player is not in Elephant form.
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|align=center|[[Pipe-Rock Plateau Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|[[File:Badge Boosting Spin Jump.png|30px]] Boosting spin jump
|Skeletal variants of [[Piranha Plant]]s. They can grow taller under a [[Wonder Effect]].
|Press {{button|switch|R}} / Press {{button|switch|ZR}} / Shake while in midair
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|Press {{button|switch|SR}} / Shake while in midair
|}
 
==Characters==
===Playable characters===
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]]
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.
 
The following descriptions of the playable characters are taken from the loading screens.
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
|width="17%"|[[File:SMBW Mario Jump.png|x100px]]<br>'''[[Mario]]'''
|width="16%"|[[File:SMBWLuigi.png|x100px]]<br>'''[[Luigi]]'''
|width="17%"|[[File:SMBW Peach Artwork.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|width="17%"|[[File:SMBW Daisy.png|x100px]]<br>'''[[Princess Daisy|Daisy]]'''
|width="16%"|[[File:SMBW Yellow Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Yellow Toad]]'''
|width="17%"|[[File:SMBW Blue Toad Artwork.png|x100px]]<br>'''[[Yellow Toad and Blue Toad|Blue Toad]]'''
|-
|-
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|''Mario works as a plumber with his little brother Luigi.''
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|''While they may be twin brothers, Luigi is taller and slightly younger than Mario.''
|align=center|[[Light-Switch Mansion]]
|''Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.''
|align=center|[[KO Arena Fungi Funk]]
|''Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!''
|colspan=2|''Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!''
|-
|-
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|[[File:SMBW Toadette.png|x100px]]<br>'''[[Toadette]]'''
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|[[File:SMBW Yoshi.png|x100px]]<br>'''[[Yoshi]]'''
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|[[File:SMBW Red Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Red Yoshi]]'''
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|[[File:SMBW Yellow Yoshi.png|x100px]]<br>'''[[Yoshi (species)|Yellow Yoshi]]'''
|[[File:SMBW Light Blue Yoshi Artwork.png|x100px]]<br>'''[[Yoshi (species)|Light-Blue Yoshi]]'''
|[[File:SMBW Nabbit.png|x100px]]<br>'''[[Nabbit]]'''
|-
|-
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|''Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!''
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|colspan=4|''Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.''<br>'''Ability:''' Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
|align=center|[[Raarghs in the Ruins]]
|''Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…''<br>'''Ability:''' Nabbit won't flinch when touching most enemies or hazards.
|align=center|[[Dragon Boneyard]]
|}
 
===Supporting characters===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|align=center|[[File:SMBW Prince Florian Artwork.png|100px]]<br>[[Prince Florian]]
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.  
|A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping [[Badge (Super Mario Bros. Wonder)|Badge]]s on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a [[Game Over]], he will grant the player(s) five [[1-Up Mushroom]]s.
|align=center|[[Leaping Smackerel]]
 
|align=center|[[Search Party Item Park]]
'''Loading screen:''' ''Prince Florian loves badges and all the Poplins that live in his kingdom.''
|-
|-
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|align=center|[[File:ArtworkTalkingflowerSMBW.png|100px]]<br>[[Talking Flower]]s
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.
|align=center|[[Pipe-Rock Plateau Palace]]
 
|align=center|[[Deep Magma Bog Palace]]
'''Loading screen:''' ''Talking Flowers love to talk. They often spend their days waiting for someone to visit them.''
|-
|-
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|align=center|[[File:SMBWPoplin.png|120px]]<br>[[Poplin]]s
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting [[Poplin Shop]]s in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.
|align=center|[[Upshroom Downshroom]]
 
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
'''Loading screen:''' ''Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!''
|-
|-
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|align=center|[[File:ProfConnect_Active.png|100px]][[File:SMBW screenshot Direct Professor Connect.png|100px]]<br>[[Professor Connect]]
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They can grow taller under a [[Wonder Effect]].
|A robotic character that can be talked to to access online play.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|align=center|[[File:SMBW screenshot Captain Toad.png|100px]]<br>[[Captain Toad]]
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|The leader of the [[Toad Brigade]]. He is hidden away in most worlds and rewards [[flower coin]]s when found.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|align=center|[[File:SMBW screenshot Big Wiggler skates.png|100px]]<br>[[Racing Wiggler]]
|Helmeted Koopas that throw hammers at the player.
|A [[Big Wiggler]] that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|align=center|[[File:SMBW Angler Poplin.png|110px]]<br>[[Angler Poplin]]
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|A light-blue Poplin who carries a fishing pole and is found in the [[Petal Isles]], where [[Angler Poplin's House|their house]] is located.
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|align=center|[[File:Master Poplin.png|75px]]<br>[[Master Poplin]]
|Larger variants of Lil Sparkies originally from ''[[Super Mario World]]''.
|A yellow Poplin who lives in [[Master Poplin's House|their house]] in [[Shining Falls]].
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|align=center|[[File:SMBW Loyal Poplin.png|90px]]<br>[[Loyal Poplin]]
|The king of Boos who appears during a [[Wonder Effect]]. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|A green Poplin miner who lives in [[Loyal Poplin's House|their house]] near the entrance to [[Fungi Mines]].
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|align=center|[[File:SMBW Ancient Dragon Artwork.jpg|110px]]<br>[[Ancient Dragon]]s
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|Blue dragons resembling [[Dragoneel]] or [[Gobblegut]] that fly and swim through lava during some [[Wonder Effect]]s. They help the player travel safely across hazards.
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|}
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
 
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
===Main antagonists===
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=12%|Character
!width=88%|Description
|-
|-
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|align=center|[[File:SMBW Bowser Artwork.png|100px]] [[File:SMBW CastleBowser Render.png|100px]]<br>[[Bowser]]
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into [[Castle Bowser]]<ref name="SMBW trading cards promo" /> by combining him with his [[Koopa Clown Car]] and Prince Florian's castle.
|align=center|[[Countdown to Drop Down]]
 
|align=center|[[Shining Falls Special Triple Threat Deluge]]
'''Loading screen:''' ''Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!''
|-
|-
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|align=center|[[File:SMBW Bowser Jr Artwork 1.png|100px]] [[File:SMBW Bowser Jr Artwork 2.png|100px]]<br>[[Bowser Jr.]]
|Orange fireball enemies that jump up and down in and out of [[lava]].
|Bowser's son appears as a boss and gains a new form referred to as [[Wonder Bowser Jr.]]<ref name="SMBW trading cards promo" /> He returns alongside his [[Junior Clown Car]].
|colspan="2"align=center|[[Pull, Turn, Burn]]
 
'''Loading screen:''' ''Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.''
|-
|-
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|align=center|[[File:Kamek SMBW Direct.png|100px]]<br>[[Kamek]]
|Small spark-like enemies originally from ''Super Mario World'' that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|A [[Magikoopa]] who assists Bowser. He principally appears to summon battleships on the world maps.
|align=center|[[Color-Switch Dungeon]]
|}
|align=center|[[The Final-Final Test Badge Marathon]]
 
==Enemies and obstacles==
===Returning enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|align=center|[[File:Fire piranha big full.png|100px]]<br>[[Big Fire Piranha]]
|Mechanical Koopas with keys on their backs.
|Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|colspan="2"align=center|[[Upshroom Downshroom]]
|-
|-
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|align=center|[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]]<br>[[Big Goomba]]
|Black plants often found in large groups.
|Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on.
|align=center|[[Muncher Fields]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=center|[[File:Big Piranha Plant SMBW.jpg|100px]]<br>[[Big Piranha Plant]]
|Impish ninja enemies. They dance in rhythm during a [[Wonder Effect]].
|Larger variants of [[Piranha Plant]]s.
|align=center|[[Ninji Jump Party]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Break Time! Raise the Stage]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|align=center|[[File:SMBW Bob-omb.png|100px]]<br>[[Bob-omb]]
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=center|[[Muncher Fields]]
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Petal Meddle]]
|- 
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Pokey.png|100px]]<br>[[Pokey]]
|align=center|[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]]<br>[[Bone Goomba]]
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|Teal-colored Goombas wearing skulls as headgear.
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|align=center|[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]]<br>[[Bone Piranha Plant]]
|Koopa enemies with spiked shells.
|Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]].
|align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|align=center|[[File:Boo SMBW.png|100px]]<br>[[Boo]]
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|align=center|[[File:SMBW Bullet Bill.png|100px]]<br>[[Bullet Bill]]
|Koopa-like enemies that spit large green Spike Balls.
|Bullets that fly straight forward and are shot from [[Bill Blaster]]s.
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|align=center|[[File:SMBW Screenshot Buzzy Beetle.png|100px]]<br>[[Buzzy Beetle]]
|Large stone enemies that slam down onto the ground.
|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Raarghs in the Ruins]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|align=center|[[Dragon Boneyard]]
|-
|-
|align=center|[[File:SMBW Urchin.png|87px]]<br>[[Urchin]]
|align=center|[[File:SMBW screenshot Cheep Cheep.png|81px]]<br>[[Cheep Cheep]]
|Spiked creatures that float in water.
|Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them.
|align=center|[[Robbird Cove]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Downpour Uproar]]
|align=center|[[Search Party Item Park]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|align=center|[[File:SMBW Screenshot Dry Bones.png|100px]]<br>[[Dry Bones]]
|Teal, triangular enemies with white wings and red feet that jump out of water pools to attack the player(s).
|Skeletal Koopas that regenerate themselves shortly after being stomped.
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:ArmadSMBW.png|100px]]<br>[[Armad]]
|align=center|[[File:SMBW Screenshot Fire Piranha.png|100px]]<br>[[Fire Piranha Plant]]
|Armadillo-like enemies that curl into balls and roll down slopes.
|Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme.
|align=center|[[Armads on the Roll]]
|align=center|[[Upshroom Downshroom]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|align=center|[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]]<br>[[Goomba]]
|A large variant of {{conjectural|Note Piranha Plant}}.
|Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]].
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:sMBW Big Snootle.png|100px]]<br>[[Big Korobu]]
|align=center|[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]]<br>[[Goombrat]]
|Larger variants of Snootles. Referred to as "KorobuBig" in the internal files.
|Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>[[Big Run Run Packun]]
|align=center|[[File:SMBW Screenshot Hammer Bro.png|100px]]<br>[[Hammer Bro]]
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.  Referred to as "BigRunRunPackun" in the internal files.
|Helmeted Koopas that throw hammers at the player.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Pipe-Rock Plateau Palace]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Biripyon]]
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|-
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during a Wonder Effect. Derived from the {{wp|bluebird}}.
|align=center|[[Blewbird Roost]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|align=center|[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]]<br>[[Hefty Goomba]]
|Bouncy balloon-like fish enemies of varying sizes and colors.
|Larger variants of Goombas that split into two normal Goombas when stomped on.
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[The Sharp Trial: Launch to Victory]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Bōbō]]
|align=center|[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]]<br>[[Hefty Goombrat]]
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes.
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|colspan="2"align=center|[[Bloomps of the Desert Skies]]
|-
|-
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Run Run Packun]]
|align=center|[[File:Hothead SMBW.png|100px]]<br>[[Hothead]]
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs and bubbles, and can grow taller under a [[Wonder Effect]]. Referred to as "BoneRunRunPackun" in the internal files.
|Larger variants of Lil Sparkies.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|align=center|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|A giant [[Bowser]] robot that appears in the background firing lasers at the player during a [[Wonder Effect]].
|The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Light-Switch Mansion]]
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|align=center|[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]]<br>[[Koopa Paratroopa]]
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red)
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Armads on the Roll]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Bulrush.png|100px]]<br>[[Bulrush]]
|align=center|[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]]<br>[[Koopa Troopa]]
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during a [[Wonder Effect]].
|Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Raarghs in the Ruins]] (green)<br>[[The Final Test Wonder Gauntlet]] (red)
|-
|-
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|align=center|[[File:SMBW Screenshot Lakitu.png|100px]]<br>[[Lakitu]]
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground.
|colspan="2"align=center|Overworld
|align=center|[[Countdown to Drop Down]]
|align=center|[[Expert Badge Challenge Invisibility II]]
|-
|-
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|align=center|[[File:SMBW Screenshot Lava Bubble.png|100px]]<br>[[Lava Bubble]]
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|Orange fireball enemies that jump up and down in and out of [[lava]].
|align=center|[[Condarts Away!]]
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Dark Mario (Super Mario Bros. Wonder)|Dark Mario]]
|align=center|[[File:Lil' Sparky SMBW.png|100px]]<br>[[Lil Sparky]]
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=center|[[File:MechakoopaSMBW.png|100px]]<br>[[Mechakoopa]]
|Shadowy Koopa Troopas that hurt the player on contact.
|Mechanical Koopas with keys on their backs.
|colspan="2"align=center|[[Beware of the Rifts]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|align=center|[[File:MuncherSMBW.png|100px]]<br>[[Muncher]]
|Larger variants of Seeker Bullet Bills.
|Black plants often found in large groups.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Muncher Fields]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Red Hoppycat model SMBW.png|100px]]<br>[[Expert (enemy)|Expert]]
|align=center|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|An orange Hoppycat that can jump extremely high.
|Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]].
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[Ninji Jump Party]]
|align=center|[[Break Time! Raise the Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Gabon]]
|align=center|[[File:SMBW Nipper.png|100px]]<br>[[Nipper Plant]]
|Red [[Spike]]s that spit and throw fireballs.
|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Muncher Fields]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[KO Arena Petal Meddle]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Mokumokumo]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW screenshot Piped Piranha Plant.png|100px]]<br>[[Piranha Plant]]
|Larger dark purple variants of Smogrins that come in varying sizes. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. Referred to as "MokumokumoGiant" in the internal files.
|Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player.
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|align=center|[[File:SMBW Pokey.png|50px]]<br>[[Pokey]]
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey.
|align=center|[[Gnawsher Lair]]
|colspan="2"align=center|[[Armads on the Roll]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:Purple Bird.png|100px]]<br>[[Hakondoru]]
|align=center|[[File:Spike SMBW.png|87px]]<br>[[Spike]]
|Purple birds wearing helmets that fly in one direction and drop items.
|Koopa-like enemies that spit large green Spike Balls.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Hanabihei]]
|align=center|[[File:SMBW screenshot Spiny.png|87px]]<br>[[Spiny]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|Koopa enemies with spiked shells.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[KO Arena Magma Flare-Up]]
|align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW screenshot Hoppo walk.png|53px]][[File:SMBW screenshot Hoppo roll.png|53px]]<br>[[Hoppo]]
|align=center|[[File:SMBW screenshot Spiny Egg.png|87px]]<br>[[Spiny Egg]]
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing.
|align=center|[[Here Come the Hoppos]]
|colspan="2"align=center|[[Countdown to Drop Down]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|rowspan="2"align=center|[[File:SMBW screenshot Spiky Snail.png|100px]]<br>[[Hoppycat]]
|align=center|[[File:ThwompSMBW.png|87px]]<br>[[Thwomp]]
|rowspan="2"| Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|Large stone enemies that slam down onto the ground.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Sunbaked Desert Palace]]
|align=center|[[Wiggler Race Spelunking!]]
|align=center|[[Petal Isles Special Way of the Goomba]]
|-
|-
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|align=center|[[File:SMBW Urchin.png|100px]]<br>[[Urchin]]
|Spiked creatures that float in water.
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|}
 
===New enemies===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|align=center|[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]]<br>[[Anglefish]]
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s).
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Houhou]]
|align=center|[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]]<br>[[Armad]]
|Owl enemies that swoop down from nests on the ceiling.
|Armadillo-like enemies that can curl into balls and roll down slopes.
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>[[Kodeka Maimai]]
|align=center|[[File:Firework-Bobomb.png|100px]]<br>[[Baboom]]
|[[Bob-omb]]-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>{{conjectural|[[Big Hoppycat]]}}
|Large [[Hoppycat]]s that appear during certain Wonder Effects. They jump through ground, destroying it.
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Big Konk]]}}
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]], crushing anything directly below it.
|colspan="2"align=center|[[Jewel-Block Cave]]
|-
|align=center|[[File:Giant Note Piranha.png|100px]]<br>{{conjectural|[[Big Note Piranha Plant]]}}
|Larger variants of {{conjectural|Note Piranha Plants}}.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|align=center|[[File:SMBW Big Snootle.png|100px]]<br>{{conjectural|[[Big Snootle]]}}
|A larger variant of Snootles.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|align=center|[[File:SMBWScreenshotUnknownSnailEnemy.png|100px]]<br>{{conjectural|[[Big Swirlypod]]}}
|Larger variants of Swirlypods.
|Larger variants of Swirlypods.
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|align=center|[[The Anglefish Trial: Ready, Aim, Fly!]]
|-
|-
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Big Trottin' Piranha Plant.png|100px]]<br>{{conjectural|[[Big Trottin' Piranha Plant]]}}
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big [[Warp Pipe]]s.
|align=center|[[Jewel-Block Cave]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>[[Lakitus]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Bubble Bird Enemy.png|100px]]<br>[[Blewbird]]
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the {{wp|bluebird}}.
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Blewbird Roost]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Mecha Koopa Mk 2]]
|align=center|[[File:SMBW screenshot FishFrog Balloons.png|100px]]<br>[[Bloomp]]
|Red [[Mechakoopa]]s with propellers.
|Bouncy balloon-like fish enemies of varying sizes and colors.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]] (green/pink)<br>[[Bloomps of the Desert Skies]] (blue/teal/silver)<br>[[Sunbaked Desert Special Pole Block Allure]] (light blue)
|-
|-
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|align=center|[[File:SMBW Trottin' Bone Piranha.png|50px]][[File:SMBW Long Trottin' Bone Piranha.png|50px]]<br>[[Bone Trottin' Piranha Plant]]
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|Skeletal variants of [[Trottin' Piranha Plant]]s. They are resistant to fireballs, and grow taller during their sole appearance's [[Wonder Effect]].
|align=center|[[Countdown to Drop Down]]
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|align=center|[[File:Robo-Bowser Head.png|100px]]<br>{{Conjectural|[[Bowser cannon]]}}
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|A giant [[Bowser]] robot that appears in the background, firing lasers at the player during every flying battleship's [[Wonder Effect]].
|align=center|[[Missile Meg Mayhem]]
|rowspan="2" align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|rowspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|60px]]<br>[[Morocon]]
|align=center|[[File:SMBW Bowser machine.png|100px]]<br>{{Conjectural|[[Bowser generator]]}}
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|A mechanical [[Bowser]] robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Moving Door]]
|align=center|[[File:BulrushArtworkWonder2.png|100px]]<br>[[Bulrush]]
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|''Triceratops''/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some [[Wonder Effect]]s.
|align=center|[[Light-Switch Mansion]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|align=center|[[File:CloudPiranhaSMBW.png|100px]]<br>[[Cloud Piranha]]
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a [[Royal Seed]].
|align=center|[[The Desert Mystery]]
|colspan="2"align=center|Overworld
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|align=center|[[File:Condart Direct.png|100px]]<br>[[Condart]]
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface.
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Condarts Away!]]
|align=center|[[The Desert Mystery]]
|-
|-
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|align=center|[[File:Purple Bird.png|100px]]<br>[[Condrop]]
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]].
|Purple birds wearing helmets that fly in one direction and drop items.
|align=center|[[Outmaway Valley]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|align=center|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|Shadowy Koopa Troopas that hurt the player on contact.
|align=center|[[Pokipede Pass]]
|colspan="2"align=center|[[Beware of the Rifts]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|align=center|[[File:Bigseeker.jpg|100px]]<br>[[Deka Chase Killer]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|Larger variants of Seeker Bullet Bills.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|-
|-
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|align=center|[[File:SMBW screenshot Fire Spike.png|100px]]<br>[[Fire Spike]]
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|Red [[Spike]]s that spit and throw fireballs.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|align=center|[[File:Flying Mechakoopa.png|100px]]<br>[[Flying Mechakoopa]]
|Red [[Mechakoopa]]s with propellers.
|align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[High-Voltage Gauntlet]]
|-
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[Gamboo]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)
|-
|-
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|align=center|[[File:SMBW screenshot Cloud Menace big.png|100px]]<br>[[Giant Smogrin]]
|[[Dry Bones]]-like wheeled enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds.
|align=center|[[Rolling Ball Hall]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|align=center|[[File:WingChomps.png|50px]][[File:RedGnawsher.png|50px]]<br>[[Gnawsher]]
|Blue seabird enemies wearing goggles that dive into water.
|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|colspan="2"align=center|[[Robbird Cove]]
|align=center|[[Gnawsher Lair]]
|align=center|[[The Final Test Wonder Gauntlet]] (normal)<br>[[KO Arena Magma Flare-Up]] (red)
|-
|-
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|align=center|[[File:SMBW Hoppo.png|100px]]<br>[[Hoppo]]
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps.
|align=center|[[Rolla Koopa Derby]]
|align=center|[[Here Come the Hoppos]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|rowspan="2"align=center|[[File:SMBW Hoppycat.png|100px]]<br>[[Hoppycat]]
|Small bumblebee-esque creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|rowspan="2"|Green spiked snail creatures that leap upwards when the player jumps, similar to [[Skipsqueak]]s. Small and giant variants appear.
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|-
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Rumble]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]] (red)
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|align=center|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|50px]][[File:SMBW Screenshot Popcorn Enemy.png|50px]]<br>[[Kerpop]]
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire.
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Hot-Hot Hot!]]
|align=center|[[KO Arena Magma Flare-Up]]
|-
|-
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Shiumiu]]
|align=center|[[Kodeka Mokumokumo]]
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|Mid-sized variants of Smogrins.
|align=center|[[Leaping Smackerel]]
|align=center|[[KO Arena Fluff-Puff Kerfuff]]
|align=center|[[Wiggler Race Swimming!]]
|align=center|[[Expert Badge Challenge Spring Feet II]]
|-
|-
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|align=center|[[File:Konk Direct.png|100px]][[File:Blue Konk.png|100px]]<br>[[Konk]]
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s).
|align=center|[[Swamp Pipe Crawl]]
|align=center|[[Jewel-Block Cave]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|-
|-
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|align=center|[[File:Triple Lakitu enemy.png|100px]]<br>{{conjectural|[[Lakitu trio]]}}
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|Three [[Lakitu]]s above a large cloud. They appear in the background and attack by throwing golden [[Spike Ball]]s at the player. In [[Cruising with Linking Lifts]], during the [[Wonder Effect]], they throw coins, power-ups, and [[Wonder Token]]s.
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Cruising with Linking Lifts]]
|align=center|[[Wiggler Race Mountaineering!]]
|align=center|[[Shining Falls Special Triple Threat Deluge]]
|-
|-
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Slidon]]
|align=center|[[File:Track-riding Lava Bubble.png|100px]]<br>[[Lava Blobble]]
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|Large [[Lava Bubble]]-like enemies that ride on tracks.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|-
|-
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|align=center|[[File:Fryguy-like Enemy.png|100px]]<br>[[Li'l Scorcher]]
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|Lava Bubble-like enemies resembling [[Fryguy]] that spit fireballs.
|colspan="2"align=center|[[Leaping Smackerel]]
|colspan="2"align=center|[[Deep Magma Bog Palace]]
|-
|-
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:MawmawIdle.jpg|100px]]<br>[[Maw-Maw]]
|Purple clouds that move back and forth and are followed by smaller clouds.
|Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Maw-Maw Mouthful]]
|align=center|[[Missile Meg Mayhem]]
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|align=center|[[File:SMBW SilhouettEnemy.png|50px]][[File:ExtendoSproing.png|50px]]<br>[[File:SMBW Sproing.png|50px]][[File:SMBW Sproing Extended.png|50px]]<br>[[Sproing]]
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|align=center|[[File:Melon Piranha.png|100px]]<br>[[Melon Piranha Plant]]<ref name=SMBWDirect/>
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|Variants of [[Piranha Plant]]s that resemble [[watermelon]]s and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in ''[[Super Mario World 2: Yoshi's Island]]''.
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[Countdown to Drop Down]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Suppoko]]
|align=center|[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Gamboo|Metal Gamboo]]
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|Metallic variants of Gamboos.
|align=center|[[Robbird Cove]]
|align=center|[[Missile Meg Mayhem]] (black)
|align=center|[[Downpour Uproar]]
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|-
|-
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2023. [https://i.imgur.com/9Ald1X8.png Verified via e-mail response from Game Informer guide author Brian Shea]</ref>
|align=center|[[File:SMBW screenshot Blasted Bill.png|100px]]<br>[[Missile Meg]]
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|Long, thin, missile-like [[Bullet Bill]] variants that can be stood on, which causes them to slowly descend.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Missile Meg Mayhem]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|align=center|[[File:Mumsie.png|100px]]<br>[[Mumsy]]<ref name=SMBWDirect/>
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them.
|align=center|[[Taily's Toxic Pond]]
|align=center|[[The Desert Mystery]]
|align=center|[[KO Arena Fungi Funk]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:SMBW screenshot Takebo.png|50px]][[File:TakeboPurple.png|50px]]<br>[[File:Gold Takebo.jpg|50px]][[File:Silver Takebo.jpg|50px]]<br>[[Takebō]]
|align=center|[[File:SMBW Screenshot Door Enemy.png|100px]]<br>[[Noknok]]
|Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects.
|Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near.
|align=center|[[The Midway Trial: Hop to It]] (green/purple)<br>[[Missile Meg Mayhem]] (black)
|align=center|[[Light-Switch Mansion]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]] (green)<br>[[The Final Test Wonder Gauntlet]] (purple)<br>[[KnuckleFest Bowser's Blazing Beats]] (black)
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:Music Note Piranhas.png|100px]]<br>{{Conjectural|[[Note Piranha Plant]]}}
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|Fiery music notes shaped like [[Piranha Plant]]s fired from [[Bowser]].
|align=center|[[Bulrush Coming Through!]]
|colspan="2"align=center|[[The Final Battle! Bowser's Rage Stage]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Trottin' Piranha Plant.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|align=center|[[File:SMBWscreenshotOutmaway.png|100px]]<br>[[Outmaway]]
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during a [[Wonder Effect]].
|White Goomba-like creatures with red-rimmed goggles that kick [[Ice Block|ice blocks]] and [[Koopa Shell]]s.
|align=center|[[Piranha Plants on Parade]]
|align=center|[[Outmaway Valley]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Tsubochan]]
|align=center|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100px]]<br>[[Pokipede]]
|Purple snakes that wear pots on their head. If their pots are broken, they move faster.
|Boxing [[Wiggler]]-like enemies that wear spiked helmets and travel along tracks. They can also break through [[snow block]]s. Green ones move more slowly, while red ones have a faster movement pace.
|align=center|[[Color-Switch Dungeon]]
|align=center|[[Pokipede Pass]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|align=center|[[Wiggler Race Spelunking!]]
|-
|align=center|[[File:RaarghScreenshot.png|100px]]<br>[[Raargh]]
|[[Blargg]]-like enemies that cling onto walls and charge in a straight line when they spot the player.
|colspan="2"align=center|[[Raarghs in the Ruins]]
|-
|-
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Būsuke]]
|align=center|[[File:BullsEyeBillSMBW.png|100px]]<br>[[Renketsu Search Killer]]
|Large [[Bloomp]]s that appears during the [[Wonder Effect]]s in [[Flight of the Bloomps]] and [[Sunbaked Desert Special Pole Block Allure]].
|[[Bull's-Eye Bill]]s with a dragon-like appearance that target the player.
|align=center|[[Flight of the Bloomps]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Haiden]]
|align=center|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100px]]<br>[[Revver]]
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|Wheeled, [[Dry Bones]]-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like [[Chain Chomplet]]s from ''[[Super Mario Sunshine]]''.
|colspan="2"align=center|[[Leaping Smackerel]]
|align=center|[[Rolling-Ball Hall]]
|align=center|[[Hot-Hot Hot!]]
|-
|-
|align=center|[[File:WonderEffectHoppycat.jpg|100px]]<br>[[Wonder Hoppin]]
|align=center|[[File:DarkMarioScreenshot.png|100px]]<br>[[Rift Mario]]
|Large [[Hoppycat]]s that appears during the Wonder Effects of [[The Hoppycat Trial: Hop, Hop, and Awaaay]] and [[The Final Test Wonder Gauntlet]]. They jump through ground, destroying it.
|A shadowy figure resembling [[Cosmic Mario]] and [[Cosmic Clone]]s that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks.
|align=center|[[The Hoppycat Trial Hop, Hop, and Awaaay]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[Beware of the Rifts]]
|-
|-
|align=center|[[File:Giant Konk SMBW.jpg|100px]]<br>{{conjectural|[[Wonder Konk]]}}
|align=center|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100px]]<br>[[Robbird]]
|A large [[Konk]] that appears from above during the Wonder Effect in [[Jewel-Block Cave]] that crushes anything directly below it.
|Blue seabird enemies wearing goggles that dive into water, taking coins away.
|colspan="2"align=center|[[Jewel-Block Cave]]
|colspan="2"align=center|[[Robbird Cove]]
|-
|-
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Koronporin]]
|align=center|[[File:SMBW screenshot Troopa pink.png|100px]]<br>[[Rolla Koopa]]
|A large [[Hoppo]] that appears during the [[Wonder Effect]]s in [[Here Come the Hoppos]] and [[The Final Test Wonder Gauntlet]]. Referred to as "WonderKoronporin" in the internal files.
|Magenta-shelled [[Koopa Troopa]]s with roller skates that skate along the ground and jump gaps between platforms.
|align=center|[[Here Come the Hoppos]]
|align=center|[[Rolla Koopa Derby]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|align=center|[[File:Rrrumba.png|50px]][[File:SMBW RrrumbaWithoutShell.png|50px]]<br>[[Rrrumba]]
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|{{wp|Armadillidiidae|Pillbug}}-like creatures with large, breakable [[boulder]]-like shells. They attempt to roll at the player when they get near, and will also roll down slopes.
|colspan="2"align=center|Overworld
|colspan="2"align=center|[[Where the Rrrumbas Rule]]
|-
|-
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|align=center|[[File:Smallseeker.jpg|100px]]<br>[[Seeker Bullet Bill]]
|Light-green slime enemies that pace back and forth and swim through goo.
|[[Bullet Bill]]s that hang on walls and attack the player on contact.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[KO Arena Fungi Funk]]
|}
 
===Obstacles===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|align=center|[[File:SnakePotWonder.png|54px]][[File:TsubochanWonder.png|54px]]<br>[[Serpont]]
|Indestructible cannons that fire [[Bullet Bill]]s.
|Purple snakes that wear [[pot]]s on their head. If their pots are broken, they move faster.
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Color-Switch Dungeon]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|align=center|[[KO Arena Sunbaked Skirmish]]
|-
|-
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>{{conjectural|Bloomp pump}}
|align=center|[[File:Baby Thwomp (long).png|100px]]<br>[[File:Baby Thwomp (short).png|100px]]<br>[[Shoomp]]
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions.
|align=center|[[Bloomps of the Desert Skies]]
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|align=center|[[File:ShovaForeground.png|100px]]<br>[[Shova]]
|Burner-like objects with Bowser's face that emit green fire.
|[[Sledge Bro]]-like creatures with big gloves that can push objects.
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Swamp Pipe Crawl]]
|-
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during a [[Wonder Effect]], while the gray one block the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|align=center|[[File:SMBW screenshot Skedaddler.png|100px]]<br>[[Skedaddler]]
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer.
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Scram, Skedaddlers!]]
|align=center|[[Wiggler Race Mountaineering!]]
|-
|-
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|align=center|[[File:SMBW screenshot Hidey Nudibranch.png|100px]]<br>[[Sluglug]]
|Rotating jets that emit light-green flames.
|Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like [[Piranha Creeper]]s, they must be attacked multiple times, which forces them to retreat, until they are finally defeated.
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Wiggler Race Swimming!]]
|-
|-
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|align=center|[[File:UnknownFlounderEnemySMBW.png|100px]]<br>[[Smackerel]]
|Cannons that fire [[Bob-omb]]s.
|Chomp-like flounder enemies that leap out from the seabed and bite at the player.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|align=center|[[File:SMBW screenshot Cloud Menace small.png|100px]]<br>[[Smogrin]]<ref name=GameInformerSMBWLevels/>
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|Purple clouds that move back and forth and are followed by smaller clouds.
|align=center|[[Cosmic Hoppos]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[Missile Meg Mayhem]]
|-
|align=center|[[File:Snootle.png|100px]]<br>[[Snootle]]
|Rolling green round enemies that bounce.
|colspan="2"align=center|[[Valley Fulla Snootles]]
|-
|-
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|align=center|[[File:Sea Turtle Enemy.png|100px]]<br>[[Snortoise]]
|Strong underwater forces that push the player(s) in various directions.
|Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land.
|align=center|[[Leaping Smackerel]]
|align=center|[[Robbird Cove]]
|align=center|[[Downpour Uproar]]
|align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:DarknessSMBW.png|100px]][[File:Dark Cave SMBW.png|100px]]<br>[[Dark]]
|align=center|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|Enemies that stretch themselves up when the player approaches them.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>{{Conjectural|Electricity block}}
|align=center|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|50px]][[File:Green Sugarstar SMBW.jpg|50px]]<br>[[Sugarstar]]
|Voltage blocks that emit electricity.
|Spiked creatures based on {{wp|konpeitō}} that appear in swarms. Green Sugarstars move slowly while magenta ones move faster.
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Sugarstar Trial: Across the Night Sky]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|align=center|[[File:SMBW screenshot Climby Snail.png|100px]]<br>[[Swirlypod]]<ref name=GameInformerSMBWLevels>Shea, Brian (October 19, 2023). [https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide]. ''Game Informer''. Retrieved January 5, 2024.</ref>
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas.
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Taily's Toxic Pond]]
|-
|-
|align=center|[[Fireball (obstacle)|Fireball]]
|align=center|[[File:Taily.png|72px]]<br>[[Taily]]
|Fireballs are spawned by hazardous ooze.
|Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear.
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Taily's Toxic Pond]]
|align=center|[[Deep Magma Bog Palace]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Flame wheel<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW screenshot Trompette.png|50px]][[File:SMBW Purple Trompette.png|50px]]<br>[[Trompette]]<ref name=GameInformerSMBWLevels/>
|A wheel of rotating fire that can be moved when pulling from a handle.
|[[Goomba]]-like creatures with tops of varying heights, resembling a {{wp|Pleurotus eryngii|king trumpet mushroom}}. When knocked out, they knock out other enemies behind them. Brown and purple variants appear.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Fungi Mines Special Dangerous Donut Ride]] (brown)<br>[[POOF! Badge Challenge Crouching High Jump I]] (purple)
|-
|-
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball|Giant Spike Ball]]
|align=center|[[File:SMBW Singing Piranha Plants Artwork.png|100px]]<br>[[Trottin' Piranha Plant]]<ref name="SMBW trading cards promo">{{media link|SMBW Trading Cards.png}}</ref>
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during a [[Wonder Effect]].
|Piranha Plants that are able to leave their pipes and walk around, similar to [[Ptooie]]s, and even enter other pipes. They can also walk along ceilings. They sing in unison during some [[Wonder Effect]]s.
|align=center|[[Rolling Ball Hall]]
|align=center|[[Piranha Plants on Parade]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling Ball Hall]] (giant)
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo]]<ref>Talking Flower in An Uncharted Area: Wubba Ruins: "''How...uh... How's the goo taste?''"</ref>
|align=center|[[File:SMBWScreenshotUnknownOwlEnemy.png|100px]]<br>[[Whohoo]]
|Slime that players and [[Wubba]]s can swim through.
|Owl enemies that swoop down from nests on the ceiling.
|align=center|[[An Uncharted Area: Wubba Ruins]]
|colspan="2"align=center|[[Pokipede Pass]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|align=center|[[Honey]]
|align=center|[[File:Giga Bloomp.png|100px]]<br>[[Wonder Bloomp]]
|A sticky substance that slows the player's speed.
|Large [[Bloomp]]s filled with confetti that appear during certain Wonder Effects.
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[Flight of the Bloomps]]
|align=center|[[Sunbaked Desert Special Pole Block Allure]]
|-
|-
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Knuckle]]
|align=center|[[File:Red Hoppycat screenshot.png|100px]]<br>[[Wonder Hoppycat]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|An orange Hoppycat that can jump extremely high.
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|colspan="2"align=center|[[The Midway Trial: Hop to It]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|align=center|[[File:SMBW screenshot Hippo Fat roll big.png|100px]]<br>[[Wonder Hoppo]]
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|A large [[Hoppo]] that appears during certain [[Wonder Effect]]s.
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Here Come the Hoppos]]
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=center|[[File:WonderPackunSMBW.png|100px]]<br>[[Wonder Packun]]
|Pillars of lava that rise up from pits carrying floats.
|Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal [[Piranha Plant]]s.
|colspan="2"align=center|[[Pull, Turn, Burn]]
|colspan="2"align=center|Overworld
|-
|-
|align=center|[[Lava tide]]
|align=center|[[File:Giga Smackerel.png|100px]]<br>[[Wonder Smackerel]]
|Lava that rises up.
|A large [[Smackerel]] that appears during the Wonder Effect in [[Leaping Smackerel]] and chomps through ground, destroying it.
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|colspan="2"align=center|[[Leaping Smackerel]]
|-
|-
|align=center|[[Lightning (obstacle)|Lightning]]
|align=center|[[File:SMBW Screenshot Wubba.png|100px]]<br>[[Wubba]]
|Lightning strikes that damage the player when touched. It appears during the [[Wonder Effect]].
|Light-green slime enemies that pace back and forth and swim through goo.
|align=center|[[Downpour Uproar]]
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[KO Arena Fungi Funk]]
|-
|-
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|align=center|[[File:JumpTogeJump.jpg|100px]]<br>[[Zip-Zap]]
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|Little sparks in clouds that jump.
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|colspan="2"align=center|[[Cruising with Linking Lifts]]
|-
|}
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
 
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
===Obstacles===
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-style="background:#FF2400;color:#fff;"
!width=10%|Enemy
!width=70%|Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|align=center|[[File:SMBW Bill Blaster.png|50px]]<br>[[Bill Blaster]]
|Pillars of green poison that rise up from pits carrying floats.
|Indestructible cannons that fire [[Bullet Bill]]s.
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Semifinal Test Piranha Plant Reprise]]
|-
|-
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|align=center|[[File:Bowser Burner.png|100px]]<br>{{Conjectural|Bowser Burner}}
|Poison that rises up, down or sideways.
|Burner-like objects with Bowser's face that emit green fire.
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|colspan="2"align=center|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Gold Bowser Statue.jpg|100px]]<br>[[Bowser Statue]]
|Antimatter obstacles that damage the player.
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es.
|align=center|[[Beware of the Rifts]]
|align=center|[[Secrets of Shova Mansion]]
|align=center|[[The Final Test Wonder Gauntlet]]
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|align=center|[[File:BullsEyeBillBlasterSMBW.png|70px]]<br>[[Bull's-Eye Blaster]]
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s.
|align=center|[[Armads on the Roll]]
|colspan="2"align=center|[[KnuckleFest Bowser's Blazing Beats]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|align=center|{{Conjectural|Slime}}
|align=center|[[File:Burner SMBW.jpg|100px]]<br>[[Burner]]
|A slime-like substance that makes the player slide.
|Rotating jets that emit light-green flames.
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|colspan="2"align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]]<br>[[Spike Ball]]
|align=center|[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]]<br>[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref>
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s.
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Bloomps of the Desert Skies]]
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Semifinal Test Piranha Plant Reprise]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|align=center|[[File:SMBW Cannon.png|100px]]<br>[[Cannon]]
|Fires boulders during a [[Wonder Effect]].
|Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[Fluff-Puff Peaks Flying Battleship]]
|align=center|[[Petal Isles Flying Battleship]]
|-
|-
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|align=center|[[File:SMBW skydiving level.jpg|100px]]<br>Cloud
|Various forms return. Some are spike balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them.
|align=center|[[Bulrush Coming Through!]]
|align=center|[[Cosmic Hoppos]]
|align=center|[[The Final-Final Test Badge Marathon]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>{{Conjectural|Thunder cloud}}
|align=center|[[File:CurrentSMBW.png|120px]]<br>[[Current]]
|Obstacles that damage the player when touched. They appear during a [[Wonder Effect]].
|Strong underwater forces that push the player(s) in various directions.
|colspan="2"align=center|[[Downpour Uproar]]
|align=center|[[Leaping Smackerel]]
|align=center|[[Downpour Uproar]]
|-
|align=center|[[File:DarknessSMBW.png|120px]]<br>[[Dark]]
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area.
|align=center|[[Sproings in the Twilight Forest]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|align=center|[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]]<br>[[Electricity Block]]
|Boulders on fire shot from the Spike statue.
|Voltage blocks that emit electricity.
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|align=center|[[High-Voltage Gauntlet]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|align=center|[[File:SMBW Thundercloud.jpg|63px]]<br>Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref>
|Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]].
|colspan="2"align=center|[[Downpour Uproar]]
|-
|-
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|align=center|[[File:Fire Bar SMBW.jpg|100px]]<br>[[Fire Bar]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis.
|align=center|[[Welcome to the Flower Kingdom!]]
|align=center|[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|align=center|[[Break Time! Hot-Hot Rocks]]
|align=center|[[The Final-Final Test Badge Marathon]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double)
|-
|-
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|align=center|[[Fireball (obstacle)|Fireball]]
|[[Water]] that falls and rises.
|Fireballs are spawned by hazardous ooze.
|align=center|[[Break Time! Watery Wonder Tokens]]
|align=center|[[Fluff-Puff Peaks Palace]]
|align=center|[[KO Arena Petal Meddle]]
|align=center|[[Deep Magma Bog Palace]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|align=center|[[File:Flaming Fist.png|100px]]<br>[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref>
|[[Welcome to the Flower Kingdom!]]
|Large, fiery fists that attempt to crush the player(s), similar to [[Skewer]]s. They can also destroy blocks.
|2
|align=center|[[KnuckleFest Bowser's Blazing Beats]]
|
|align=center|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|[[Piranha Plants on Parade]]
|align=center|[[File:Fiery Pinwheel-thing.png|100px]]<br>Fire Wheel<ref name=NintendoDREAM/>
|3
|A wheel of rotating fire that can be moved when pulling from a handle.
|
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|[[Scram, Skedaddlers!]]
|align=center|[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]]<br>[[Giant Spiked Ball]]
|2
|Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]].
|
|align=center|[[Rolling-Ball Hall]]
|align=center|[[The Final Battle! Bowser's Rage Stage]] (normal)<br>[[Rolling-Ball Hall]] (giant)
|-
|-
|[[Bulrush Coming Through!]]
|align=center|[[File:SMBW Goo.jpg|100px]]<br>[[Goo (obstacle)|Goo]]
|3
|Slime that players and [[Wubba]]s can swim through.
|
|align=center|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[A Final Uncharted Area: Poison Ruins]]
|-
|-
|[[Here Come the Hoppos]]
|align=center|[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]]<br>[[Honey]]
|2
|A sticky substance that slows the player's speed.
|★★
|colspan="2"align=center|[[Fluff-Puff Peaks Palace]]
|-
|-
|[[Rolla Koopa Derby]]
|align=center|[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]]<br>[[Hot-Hot Rock]]
|2
|Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water.
|★★
|align=center|[[Hot-Hot Hot!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Swamp Pipe Crawl]]
|align=center|[[File:LavaSMBW.png|120px]]<br>[[Lava]]
|2
|Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects.
|★★★
|align=center|[[Where the Rrrumbas Rule]] (normal)<br>[[A Final Uncharted Area: Poison Ruins]] (circular)
|align=center|[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular)
|-
|-
|[[Angry Spikes and Sinkin' Pipes]]
|align=center|[[File:SMBW Lava Geyser.jpg|100px]]<br>[[Lava Geyser]]
|2
|Pillars of lava that rise up from pits carrying floats.
|★★
|colspan="2"align=center|[[Pull, Turn, Burn]]
|-
|-
|[[Bulrush Express]]
|align=center|[[Lava tide]]
|3
|Lava that rises up.
|★★★★
|colspan="2"align=center|[[Expert Badge Challenge Jet Run II]]
|-
|-
|[[Sproings in the Twilight Forest]]
|align=center|[[File:DownpourUproar Wonder.jpg|100px]]<br>[[Lightning (obstacle)|Lightning]]
|2
|Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s.
|★★
|align=center|[[Downpour Uproar]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|[[Cosmic Hoppos]]
|align=center|[[File:SMBW Smasher.png|100px]]<br>[[Piston]]
|2
|Purple columns that smash the ground, similar to [[Pillar]]s and Skewers.
|★★★
|colspan="2"align=center|[[Fluff-Puff Peaks Flying Battleship]]
|-
|-
|[[Badge Challenge Parachute Cap I]]
|align=center|[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]]<br>[[Poison (obstacle)|Poison]]
|1
|Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects.
|
|align=center|[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>[[The Final Battle! Bowser's Rage Stage]] (circular)
|align=center|[[The Final Test Wonder Gauntlet]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular)
|-
|-
|[[Badge Challenge Wall-Climb Jump I]]
|align=center|[[File:SMBW Poison Geyser.jpg|100px]]<br>{{Conjectural|Poison geyser}}
|1
|Pillars of green poison that rise up from pits carrying floats.
|
|align=center|[[Evade the Seeker Bullet Bills!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Expert Badge Challenge Jet Run I]]
|align=center|[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]]<br>[[Poison tide]]
|1
|Poison that rises up, down or sideways.
|★★★
|align=center|[[Bulrush Express]] (purple)<br>[[A Final Uncharted Area: Poison Ruins]] (green)
|align=center|[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>[[The Final-Final Test Badge Marathon]] (green)
|-
|-
|[[Wiggler Race Mountaineering!]]
|align=center|[[File:SMBW Rift.jpg|100px]]<br>[[Rift]]<ref name=GameInformerSMBWLevels/>
|1
|Antimatter obstacles that damage the player.
|
|align=center|[[Beware of the Rifts]]
|align=center|[[The Final Test Wonder Gauntlet]]
|-
|-
|align=center|[[File:SMBW Sand.png|100px]]<br>{{Conjectural|Sand}}
|Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]''
|align=center|[[Armads on the Roll]]
|align=center|[[Sunbaked Desert Palace]]
|-
|-
|[[Pipe-Rock Plateau Palace]]
|align=center|[[File:SwayingRuins Wonder.jpg|100px]]<br>{{Conjectural|Slime}}
|1
|A slime-like substance that makes the player slide.
|★★★
|colspan="2"align=center|[[Another Uncharted Area: Swaying Ruins]]
|-
|-
|[[KO Arena Pipe-Rock Rumble]]
|align=center|[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]]<br>[[Spike Ball]]
|1
|Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact.
|&mdash;
|align=center|[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily)
|align=center|[[Petal Isles Special Way of the Goomba]] (normal)<br>[[The Final Test Wonder Gauntlet]] (Spike)<br>[[KO Arena Fungi Funk]] (Taily)
|-
|-
|[[Break Time! Hurry, Hurry]]
|align=center|[[File:Spike Statue.png|100px]]<br>{{Conjectural|Spike statue}}
|1
|Fires boulders during their level's [[Wonder Effect]].
|&mdash;
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|[[Break Time! Wonder Token Tunes]]
|align=center|[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]]<br>[[Spike Trap]]
|1
|Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]].
|&mdash;
|align=center|[[Bulrush Coming Through!]]
|align=center|[[The Final-Final Test Badge Marathon]]
|-
|-
|[[Break Time! Pop Up, Hoppo!]]
|align=center|[[File:Spike Statue's Boulder.png|50px]]<br>[[Volcanic debris]]
|1
|Boulders on fire shot from the Spike statue.
|&mdash;
|colspan="2"align=center|[[Wavy Ride through the Magma Tube]]
|-
|-
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|align=center|[[File:WaterSMBW1.png|120px]]<br>[[Water]]
|[[Outmaway Valley]]
|Large bodies of harmless liquid that the player can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]].
|3
|align=center|[[Welcome to the Flower Kingdom!]]
|★★★
|align=center|[[Break Time! Hot-Hot Rocks]]
|-
|align=center|[[File:WaterTideSMBW.png|100px]]<br>[[Water tide]]
|[[Water]] that falls and rises.
|align=center|[[Break Time! Watery Wonder Tokens]]
|align=center|[[KO Arena Petal Meddle]]
|}
 
==Levels==
[[File:SMBW Flower Kingdom Map.jpg|thumb|300px|A map of the [[Flower Kingdom]]]]
The game is set in the [[Flower Kingdom]], and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the [[Petal Isles]], and the [[Special World]]. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:
*'''Break Time!''' levels are short levels with a specific objective in order to obtain the [[Wonder Seed]].
*'''Badge Challenge''' and '''Expert Badge Challenge''' levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
*'''Wiggler Race''' levels involve racing a Wiggler wearing roller skates to the goal.
*'''KO Arena''' levels involve defeating gauntlet of enemies in succession, similar to some of the [[Mystery House]] levels in ''[[Super Mario 3D World]]''. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
*'''Search Party''' levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.
There is also a special bonus level known as [[Bonus: Coins Galore!]], which contains many [[coin]]s and [[flower coin]]s for the player to collect. It appears when the player(s) receive(s) a [[Game Over]], which causes a golden Propeller Flower to appear on the world map.
 
Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a [[Goal Pole (secret)|secret exit]]. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a [[Royal Seed]]. Additionally, every regular level, Badge Challenge, and KO Arena level hides three [[10-flower coin]]s, which behave similarly to the [[Star Coin]]s from the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series, the [[Star Medal]]s from ''[[Super Mario 3D Land]]'', and the [[Green Star]]s from ''[[Super Mario 3D World]]''.
 
Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and [[Wow Bud]]s.
<br>
{|class=wikitable width=100% style="text-align:center"
!width=50%|Area
!width=30%|Level
!width=10%|[[Wonder Seed]]s
!width=10%|Difficulty
|-
|-
|[[Pokipede Pass]]
|rowspan=20 bgcolor=#91CBFD|[[File:PipeRockPlateauSavannah.png|300px]]<br>[[File:SMBW Icon Pipe-Rock Plateau.png|35px]]'''World 1: [[Pipe-Rock Plateau]]'''<br>'''35 Wonder Seeds'''<br>A rocky landscape whose mountainous plateaus resemble that of [[Warp Pipe]]s, as the name implies.
|[[Welcome to the Flower Kingdom!]]
|2
|2
|★
|★
|-
|-
|[[Condarts Away!]]
|[[Piranha Plants on Parade]]
|3
|★
|-
|[[Scram, Skedaddlers!]]
|2
|2
|★★
|
|-
|[[Bulrush Coming Through!]]
|3
|★
|-
|-
|[[Pole Block Passage]]
|[[Here Come the Hoppos]]
|2
|2
|★★
|★★
|-
|-
|[[Up 'n' Down with Puffy Lifts]]
|[[Rolla Koopa Derby]]
|2
|2
|★★
|★★
|-
|-
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|[[Swamp Pipe Crawl]]
|2
|★★★★
|-
|[[Countdown to Drop Down]]
|2
|2
|★★★
|★★★
|-
|-
|[[Cruising with Linking Lifts]]
|[[Angry Spikes and Sinkin' Pipes]]
|2
|2
|★★
|★★
|-
|-
|[[Badge Challenge Wall-Climb Jump II]]
|[[Bulrush Express]]
|1
|3
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Floating High Jump I]]
|[[Sproings in the Twilight Forest]]
|2
|★★
|-
|[[Cosmic Hoppos]]
|2
|★★★
|-
|[[Badge Challenge Parachute Cap I]]
|1
|1
|★
|★
|-
|-
|[[Expert Badge Challenge Spring Feet I]]
|[[Badge Challenge Wall-Climb Jump I]]
|1
|1
|★★★
|
|-
|-
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Expert Badge Challenge Jet Run I]]
|1
|1
|★★★
|★★★
|-
|-
|[[Fluff-Puff Peaks Palace]]
|[[Wiggler Race Mountaineering!]]
|1
|1
|★★★★
|
|-
|-
|-
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Pipe-Rock Plateau Palace]]
|1
|1
|&mdash;
|★★★
|-
|-
|[[Search Party Puzzling Park]]
|[[KO Arena Pipe-Rock Rumble]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Kick It, Outmaway]]
|[[Break Time! Hurry, Hurry]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Cloud Cover]]
|[[Break Time! Wonder Token Tunes]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Zip-Go-Round]]
|[[Break Time! Pop Up, Hoppo!]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|rowspan=18 bgcolor=#96E2DA|[[File:Fluff-Puff Peaks Overview.png|300px]]<br>[[File:SMBW Icon Fluff-Puff Peaks.png|35px]]'''World 2: [[Fluff-Puff Peaks]]'''<br>'''30 Wonder Seeds'''<br>A bright pink collection of clouds that lie atop a short, icy mountain top.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[Outmaway Valley]]
|3
|★★★
|-
|[[Pokipede Pass]]
|2
|★
|-
|[[Condarts Away!]]
|2
|2
|★★★
|★★
|-
|-
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|[[Pole Block Passage]]
|2
|2
|★★
|★★
|-
|-
|[[The Midway Trial: Hop to It]]
|[[Up 'n' Down with Puffy Lifts]]
|2
|2
|★★
|★★
|-
|-
|[[The Sharp Trial: Launch to Victory]]
|[[Jump! Jump! Jump! (level)|Jump! Jump! Jump!]]
|2
|2
|★★★★
|★★★★
|-
|-
|[[The Sugarstar Trial: Across the Night Sky]]
|[[Countdown to Drop Down]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Final Trial: Zip Track Dash]]
|[[Cruising with Linking Lifts]]
|2
|2
|★★★
|★★
|-
|-
|[[POOF! Badge Challenge Crouching High Jump I]]
|[[Badge Challenge Wall-Climb Jump II]]
|1
|★★★★
|-
|[[Badge Challenge Floating High Jump I]]
|1
|1
|★
|★
|-
|-
|[[Search Party An Empty Park?]]
|[[Expert Badge Challenge Spring Feet I]]
|1
|★★★
|-
|[[Fluff-Puff Peaks Flying Battleship]]
|1
|★★★
|-
|[[Fluff-Puff Peaks Palace]]
|1
|★★★★
|-
|[[KO Arena Fluff-Puff Kerfuff]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Unreachable Treasure?]]
|[[Search Party Puzzling Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Watery Wonder Tokens]]
|[[Break Time! Kick It, Outmaway]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Climb]]
|[[Break Time! Cloud Cover]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Timer-Switch Dash]]
|[[Break Time! Zip-Go-Round]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand.
|rowspan=12 bgcolor=#FFB5F3|[[File:ShiningFallsTop.png|300px]]<br>[[File:SMBW Icon Shining Falls.png|35px]]'''World 3: [[Shining Falls]]'''<br>'''20 Wonder Seeds'''<br>A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
|[[Armads on the Roll]]
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|2
|2
|★★★
|★★★
|-
|-
|[[The Desert Mystery]]
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|2
|2
|★★
|★★
|-
|-
|[[Rolling-Ball Hall]]
|[[The Midway Trial: Hop to It]]
|2
|2
|★★
|★★
|-
|-
|[[Ninji Jump Party]]
|[[The Sharp Trial: Launch to Victory]]
|2
|2
|
|★★★★
|-
|-
|[[Bloomps of the Desert Skies]]
|[[The Sugarstar Trial: Across the Night Sky]]
|2
|2
|★★★
|★★★
|-
|-
|[[Valley Fulla Snootles]]
|[[The Final Trial: Zip Track Dash]]
|2
|2
|★★
|★★★
|-
|-
|[[Color-Switch Dungeon]]
|[[POOF! Badge Challenge Crouching High Jump I]]
|2
|1
|★★
|
|-
|-
|[[Secrets of Shova Mansion]]
|[[Search Party An Empty Park?]]
|3
|★★
|-
|[[Flight of the Bloomps]]
|2
|★★★★
|-
|[[Badge Challenge Parachute Cap II]]
|1
|1
|★★★
|&mdash;
|-
|-
|[[Badge Challenge Crouching High Jump II]]
|[[Break Time! Unreachable Treasure?]]
|1
|★★★★
|-
|[[Expert Badge Challenge Invisibility I]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|★★★★
|-
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Search Party Pipe Park]]
|[[Break Time! Watery Wonder Tokens]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Treasure Vault]]
|[[Break Time! Timer-Switch Climb]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Raise the Stage]]
|[[Break Time! Timer-Switch Dash]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Revver Run]]
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all.
|1
|[[Armads on the Roll]]
|&mdash;
|2
|★★★
|-
|-
|[[Break Time! Floating Wonder Tokens]]
|[[The Desert Mystery]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Bouncy Tunes]]
|[[Rolling-Ball Hall]]
|1
|2
|&mdash;
|★★
|-
|-
|[[Break Time! Lights Out]]
|[[Ninji Jump Party]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A forest world with giant mushrooms.
|[[Upshroom Downshroom]]
|2
|2
|★
|★
|-
|-
|[[Taily's Toxic Pond]]
|[[Bloomps of the Desert Skies]]
|2
|2
|★★★
|★★★
|-
|-
|[[Light-Switch Mansion]]
|[[Valley Fulla Snootles]]
|2
|2
|★★
|★★
|-
|-
|[[Beware of the Rifts]]
|[[Color-Switch Dungeon]]
|2
|2
|★★★
|★★
|-
|-
|[[An Uncharted Area: Wubba Ruins]]
|[[Secrets of Shova Mansion]]
|2
|3
|★★
|★★
|-
|-
|[[Another Uncharted Area: Swaying Ruins]]
|[[Flight of the Bloomps]]
|2
|2
|★★★
|★★★★
|-
|-
|[[A Final Uncharted Area: Poison Ruins]]
|[[Badge Challenge Parachute Cap II]]
|2
|1
|★★★
|-
|[[Badge Challenge Crouching High Jump II]]
|1
|★★★★
|★★★★
|-
|-
|[[Badge Challenge Grappling Vine I]]
|[[Expert Badge Challenge Invisibility I]]
|1
|★★★
|-
|[[Sunbaked Desert Palace]]
|1
|1
|★★
|★★★★
|-
|-
|[[KO Arena Fungi Funk]]
|[[KO Arena Sunbaked Skirmish]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Tumble House]]
|[[Search Party Pipe Park]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|[[Break Time! Trottin' Piranha Plants]]
|[[Break Time! Treasure Vault]]
|1
|1
|&mdash;
|&mdash;
|-
|-
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>A volcanic world.
|[[Break Time! Raise the Stage]]
|[[Where the Rrrumbas Rule]]
|1
|3
|&mdash;
|★★
|-
|-
|[[Raarghs in the Ruins]]
|[[Break Time! Revver Run]]
|1
|&mdash;
|-
|[[Break Time! Floating Wonder Tokens]]
|1
|&mdash;
|-
|[[Break Time! Bouncy Tunes]]
|1
|&mdash;
|-
|[[Break Time! Lights Out]]
|1
|&mdash;
|-
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped.
|[[Upshroom Downshroom]]
|2
|★
|-
|[[Taily's Toxic Pond]]
|2
|2
|★★★
|★★★
|-
|-
|[[Pull, Turn, Burn]]
|[[Light-Switch Mansion]]
|2
|2
|★★★★
|-
|[[Hot-Hot Hot!]]
|3
|★★
|★★
|-
|-
|[[Wavy Ride through the Magma Tube]]
|[[Beware of the Rifts]]
|2
|2
|★★★★
|★★★
|-
|-
|[[Dragon Boneyard]]
|[[An Uncharted Area: Wubba Ruins]]
|2
|2
|★★★★
|★★
|-
|-
|[[Badge Challenge Floating High Jump II]]
|[[Another Uncharted Area: Swaying Ruins]]
|1
|2
|★★★
|★★★
|-
|-
|[[Badge Challenge Boosting Spin Jump II]]
|[[A Final Uncharted Area: Poison Ruins]]
|1
|2
|★★★
|★★★★
|-
|-
|[[Badge Challenge Grappling Vine II]]
|[[Badge Challenge Grappling Vine I]]
|1
|1
|★★★
|★★
|-
|-
|[[Expert Badge Challenge Jet Run II]]
|[[KO Arena Fungi Funk]]
|1
|1
|★★★
|&mdash;
|-
|-
|[[Expert Badge Challenge Invisibility II]]
|[[Break Time! Tumble House]]
|1
|1
|★★★
|&mdash;
|-
|-
|[[Expert Badge Challenge Spring Feet II]]
|[[Break Time! Trottin' Piranha Plants]]
|1
|1
|★★★★
|&mdash;
|-
|-
|[[Deep Magma Bog Flying Battleship]]
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths.
|1
|[[Where the Rrrumbas Rule]]
|3
|★★
|-
|[[Raarghs in the Ruins]]
|2
|★★★
|★★★
|-
|-
|[[Deep Magma Bog Palace]]
|[[Pull, Turn, Burn]]
|1
|2
|★★★★
|-
|[[Hot-Hot Hot!]]
|3
|★★
|-
|[[Wavy Ride through the Magma Tube]]
|2
|★★★★
|★★★★
|-
|-
|[[KO Arena Magma Flare-Up]]
|[[Dragon Boneyard]]
|1
|2
|&mdash;
|★★★★
|-
|-
|[[Search Party Item Park]]
|[[Badge Challenge Floating High Jump II]]
|1
|1
|&mdash;
|★★★
|-
|-
|[[Break Time! Hot-Hot Rocks]]
|[[Badge Challenge Boosting Spin Jump II]]
|1
|1
|&mdash;
|★★★
|-
|-
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|[[Badge Challenge Grappling Vine II]]
|1
|★★★
|-
|-
|[[Leaping Smackerel]]
|[[Expert Badge Challenge Jet Run II]]
|2
|1
|★★
|★★★
|-
|-
|[[Robbird Cove]]
|[[Expert Badge Challenge Invisibility II]]
|2
|1
|★★
|★★★
|-
|-
|[[Blewbird Roost]]
|[[Expert Badge Challenge Spring Feet II]]
|2
|1
|★★
|★★★★
|-
|-
|[[Downpour Uproar]]
|[[Deep Magma Bog Flying Battleship]]
|2
|1
|★★★
|★★★
|-
|-
|[[Jewel-Block Cave]]
|[[Deep Magma Bog Palace]]
|1
|★★★★
|-
|[[KO Arena Magma Flare-Up]]
|1
|&mdash;
|-
|[[Search Party Item Park]]
|1
|&mdash;
|-
|[[Break Time! Hot-Hot Rocks]]
|1
|&mdash;
|-
|rowspan=21 bgcolor=#FFCF89|[[File:Petal Isles.png|300px]]<br>[[File:SMBW Icon Petal Isles.png|35px]]'''[[Petal Isles]]'''<br>'''34 Wonder Seeds'''<br>A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
|-
|[[Leaping Smackerel]]
|2
|2
|★★
|★★
|-
|-
|[[Gnawsher Lair]]
|[[Robbird Cove]]
|2
|2
|★★★
|★★
|-
|-
|[[Maw-Maw Mouthful]]
|[[Blewbird Roost]]
|2
|2
|★★
|★★
|-
|-
|[[Muncher Fields]]
|[[Downpour Uproar]]
|2
|2
|★★
|★★★
|-
|[[Jewel-Block Cave]]
|2
|★★
|-
|[[Gnawsher Lair]]
|2
|★★★
|-
|[[Maw-Maw Mouthful]]
|2
|★★
|-
|[[Muncher Fields]]
|2
|★★
|-
|-
|[[Badge Challenge Dolphin Kick I]]
|[[Badge Challenge Dolphin Kick I]]
Line 1,570: Line 1,671:
==Items and objects==
==Items and objects==
New items and objects are indicated by an asterisk (*).
New items and objects are indicated by an asterisk (*).
===Items===
===Items===
====Power-ups====
====Power-ups====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Power-up
!width=12%|Power-up
!width=88%|Description
!width=88%|Description
Line 1,602: Line 1,702:
====Collectibles====
====Collectibles====
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Item
!width=12%|Item
!width=88%|Description
!width=88%|Description
Line 1,614: Line 1,714:
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|align=center|[[File:SMBW Blue Coin.png|100px]]<br>[[Blue Coin]]
|Coins that are activated by a [[P Switch]].
|Coins that are activated by a [[P Switch]].
|-
|align=center|[[File:FlowerCoinsSMBW.png|100px]]<br>Chibi Flower Coin*<ref name=NintendoDREAM/>
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
|-
|-
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|align=center|[[File:SMBW coin.png|100px]]<br>[[Coin]]
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected.
|-
|-
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[File:FlowerCoinsSMBW.png|100px]]<br>[[Flower coin]]*
|align=center|[[File:Gimmick coin 02.png|100px]]<br>[[Flower coin]]*
|Purple flower-shaped coins that appear all throughout the Flower Kingdom. Smaller flower coins appear during a Wonder Effect and increase the counter by 0.1.
|Purple flower-shaped coins that appear all throughout the Flower Kingdom.
|-
|-
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|align=center|[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]]<br>[[Key]]
|Keys are required to unlock [[Key Door]]s.
|Keys that are required to unlock [[Key Door]]s.
|-
|-
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
|align=center|[[File:Royal Seed model SMBW.png|100px]]<br>[[Royal Seed]]*
Line 1,632: Line 1,735:
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|align=center|[[File:SMBW WonderFlowerCoin.png|100px]]<br>[[Wonder Token]]*
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s.
|-
|}
|}


===Blocks===
===Blocks===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Block
!width=12%|Block
!width=88%|Description
!width=88%|Description
Line 1,647: Line 1,749:
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s.
|-
|-
|align=center|[[File:BrickBlockSMBW.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|align=center|[[File:SMBW Atchi Muite Block.png|70px]]<br>[[Atchi Muite Block]]*<ref name=NintendoDREAM/>
|Blue blocks that turn visible when the player approaches one within close range.
|-
|align=center|[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]]<br>[[Brick Block]]
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]].
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Bump block}}*
|Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|-
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=center|[[File:Blue Block SMBW.jpg|70px]]<br>[[Bumper (Super Mario series)|Bumper]]
Line 1,670: Line 1,778:
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|align=center|[[File:PN Block.png|70px]]<br>[[Empty Block]]
|Left behind after a block containing an item has been emptied.
|Left behind after a block containing an item has been emptied.
|-
|align=center|[[File:Frozen Coin SMBW.jpg|70px]]<br>[[Frozen Coin]]
|A coin encased in solid ice that can be melted by fire to be collected.
|-
|-
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|align=center|[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]]<br>[[Hard Block]]
|Blocks that cannot be broken normally like a Brick Block.
|Blocks that cannot be broken normally like a Brick Block.
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|Slippery blocks that can be destroyed using [[fireball]]s.
|-
|-
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|align=center|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]]<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref>
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
|-
|align=center|[[File:IceBlockSMBW.png|70px]]<br>[[Ice Block|Ice block]]
|Slippery blocks that can be destroyed using [[fireball]]s.
|-
|-
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
|align=center|[[File:Evil cube SMBW.jpg|70px]]<br>[[Iron Block]]
Line 1,689: Line 1,794:
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and take several hits to break, although [[Drill Mario|drilling]] them can destroy them easily.
|-
|-
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light switch]]*
|align=center|[[File:Green Timer Block.jpg|47px]]<br>[[Light-Switch]]*
|A blocks with a clock that activates lights for a limited time.
|A blocks with a clock that activates lights for a limited time.
|-
|-
Line 1,720: Line 1,825:
|-
|-
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|align=center|[[File:Rock Block SMBW.jpg|70px]]<br>[[Rock Block]]
|Blocks that can be destroyed by the giant [[Konk]].
|Blocks that can be destroyed by the [[Big Konk]].
|-
|-
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
|align=center|[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]]<br>{{Conjectural|Roller block}}*
Line 1,730: Line 1,835:
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|align=center|[[File:Roulette Block SMBW.jpg|70px]]<br>[[Roulette Block]]
|Blocks that cycle through several items, and release the one shown on it when hit.
|Blocks that cycle through several items, and release the one shown on it when hit.
|-
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>Shoot Block*<ref name=NintendoDREAM/>
|Arrow blocks that fly vertically when hit.
|-
|-
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
|align=center|[[File:SnowBlockSMBW.png|50px]]<br>[[Snow block]]
Line 1,735: Line 1,843:
|-
|-
|align=center|{{conjectural|Springboard block}}*
|align=center|{{conjectural|Springboard block}}*
|Red and blue springboards with double springs that can bounce a [[Hoppo]] up in [[Break Time! Pop Up, Hoppo!]] when hit from below.
|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|-
|-
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
|align=center|[[File:Purple Timer Block.jpg|47px]]<br>[[Timer switch]]*
Line 1,742: Line 1,850:
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|align=center|[[File:Symbol Block SMBW.jpeg|70px]]<br>{{Conjectural|Wonder block}}*
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.
|-
|}
|align=center|[[File:UnknownVerticalArrowBlockSMBW.png|70px]]<br>{{Conjectural|Up-Down Block}}*
|Arrow blocks that fly vertically when hit.
|-
|align=center|[[File:HardBlock5SMBW.png|70px]]<br>{{Conjectural|Wavy Block}}*
|Solid blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
|-
|align=center|*
|Blue blocks that turn visible when the player approaches one within close range.
|}


===Transportation objects===
===Transportation objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|-
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
|align=center|[[File:Propeller 3 SMBW.jpg|70px]]<br>{{Conjectural|Golden Propeller Flower}}*
Line 1,763: Line 1,865:
|-
|-
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|align=center|[[File:SMBW Living Pipe Alt.png|100px]]<br>[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref>
|[[Warp Pipe|Pipe]]s that move like worms during a [[Wonder Effect]]. It can help the player travel safely across poison or hazardous ooze.
|[[Warp Pipe|Pipe]]s that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze.
|-
|-
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
|align=center|[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]]<br>[[Key Door]]
Line 1,773: Line 1,875:
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|align=center|[[File:Propeller 2 SMBW.jpg|70px]]<br>[[Propeller Flower]]*
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|-
|align=center|[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]]<br>{{Conjectural|Crawling Pipe}}*
|Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
|-
|-
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
|align=center|[[File:Door SMBW.jpg|70px]]<br>[[Warp Door]]
Line 1,784: Line 1,883:
|-
|-
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|align=center|[[File:Wonder Ship.jpg|100px]]<br>{{conjectural|Wonder ship}}*
|A ship with a [[cannon]] that appears during a Wonder Effect and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
|}
|}


===Platforms===
===Platforms===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Platform
!width=12%|Platform
!width=88%|Description
!width=88%|Description
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|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|align=center|[[File:BridgeSMBW.png|120px]]<br>[[Bridge]]
|Thin, semisolid platforms made up of smaller sections.
|Thin, semisolid platforms made up of smaller sections.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>{{Conjectural|Carpet}}*
|Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect.
|-
|-
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
|align=center|[[File:Chandelier SMBW.jpg|120px]]<br>{{conjectural|Chandelier}}*
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|Moving platforms that carry the player from one place to another without them having to move at all.
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|-
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SemisolidAngryCloudSMBW.png|150px]]<br>[[Downpour Cloud]]
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively.
|-
|-
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|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap.
|-
|-
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]<ref name=SMBWDirect/><ref name=GameInformerSMBWLevels/>
|align=center|[[File:CountdownPlatformSMBW.png|120px]]<br>[[Dropdown Countdown Lift]]
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
|-
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Hoppycat lift}}*
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>Hip Tree*<ref name=NintendoDREAM/>
|A lift variant that releases [[Hoppycat]]s.
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|-
|-
|align=center|Jump stage*
|align=center|Jump stage*
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|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|align=center|[[File:Linking Lift.png|130px]]<br>[[Linking Lift]]
|Green lifts that can be extended using puzzle piece-like blocks.
|Green lifts that can be extended using puzzle piece-like blocks.
|-
|align=center|[[File:Unknown Hoppycat Lift.png|130px]]<br>{{conjectural|Log lift}}*
|A lift variant that releases [[Hoppycat]]s.
|-
|-
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
|align=center|[[File:MushroomPlatformSMBW.png|120px]]<br>[[Mushroom Platform]]
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|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''.
|-
|-
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF platform}}*
|align=center|[[File:ON-OFF platform SMBW.png|120px]]<br>{{Conjectural|ON/OFF bridge}}*
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
|-
|-
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|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|align=center|[[File:Bubblegum Platform SMBW.jpg|120px]]<br>[[Puffy Lift]]*
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]].
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref>
|An accordion-like lift that moves when the player lands on it.
|-
|-
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|align=center|[[File:Pushable wall.png|120px]]<br>{{conjectural|Pushable wall}}*
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed.
|-
|-
|align=center|[[File:SavannaTreeSMBW.png|100px]]<br>{{conjectural|Savanna tree}}*
|align=center|{{conjectural|Ruined pillar}}*
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]].
|Pillars that move when interacted by a [[Wow Bud]].
|-
|align=center|[[File:Bounce pad.png|120px]]<br>{{conjectural|Rhythm platform}}*
|Platforms with arrows that give the player a jump boost when launched at the beat.
|-
|-
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|align=center|[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]]<br>[[Semisolid Platform]]
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during a Wonder Effect, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s.
|-
|-
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|align=center|[[File:SMBW snow level.jpg|200px]]<br>[[Snowball]]
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]].
|-
|-
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*<ref name=GameInformerSMBWLevels/>
|align=center|[[File:SMBW Conveyor Belt.png|60px]]<br>[[Zip Track]]*
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
|-
|align=center|[[File:Disappearing Platform SMBW.jpg|120px]]<br>*
|Floating platforms that momentarily disappear in rhythm during a Wonder Effect.
|-
|align=center|[[File:Bounce pad.png|120px]]<br>*
|Platforms with arrows that gives the player jump boost when launched at the beat.
|-
|align=center|[[File:(Unknown name)Harmonica platform.png|120px]]<br>*
|An accordion-like lift that moves when the player lands on it.
|-
|align=center|*
|Pillars that move when interacted by a [[Wow Bud]].
|}
|}


===Other objects===
===Other objects===
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100%
|-style="background:#0F52BA;color:#fff;"
|-style="background:#FF2400;color:#fff;"
!width=12%|Object
!width=12%|Object
!width=88%|Description
!width=88%|Description
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|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|align=center|[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]]<br>[[Bubble]]
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|Players can create their own bubbles after transforming into their [[Bubble Mario|Bubble form]], which can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on.
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>[[Cactus]]
|Breakable cacti.
|-
|-
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
|align=center|[[File:SMBW Checkpoint.png|70px]]<br>[[Checkpoint Flag]]
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|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|align=center|[[File:CoinBlasterSMBW.png|50px]]<br>{{Conjectural|Coin Blaster}}*
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They spew [[coin]]s and [[flower coin]]s.
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
|align=center|[[File:Fountain SMBW.jpg|120px]]<br>{{conjectural|Fountain}}
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|-
|-
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|align=center|[[File:Door knocker SMBW.jpg|80px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref>
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[10-flower coin]]s. They resemble those found on [[Mumsy|Mumsies]].
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]].
|-
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|align=center|[[Hatena Capsule]]*<ref name=NintendoDREAM/>
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
|-
|-
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
|align=center|[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]]<br>[[Hidden Coin]]
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|Activates [[Blue Coin]]s.
|Activates [[Blue Coin]]s.
|-
|-
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>{{conjectural|Peanut container}}*
|align=center|[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]]<br>Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title =  [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref>
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|Small and large yellow containers that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
|-
|-
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>{{conjectural|Pot}}*
|align=center|[[File:UnknownPotSMBW.png|80px]]<br>[[Pot]]
|Pots can be picked up and thrown. They occasionally contain water.
|Jars that can be picked up and thrown. They occasionally contain water.
|-
|-
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>{{Conjectural|Pumpkin}}*
|align=center|[[File:UnknownBreakablePumpkinSMBW.png|120px]]<br>Pumpkin
|Breakable pumpkins.
|Breakable pumpkins.
|-
|align=center|[[File:Cactus Block.jpg|100px]]<br>Saboten Box<ref name=NintendoDREAM/>
|Breakable [[Cactus|cacti]].
|-
|-
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|align=center|[[File:MarioStandeeSMBW.png|80px]]<br>[[Standee]]*
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|Used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection.
|-
|align=center|[[File:UnknownPillarSMBW.png|50px]]<br>[[Topple Rock]]*<ref name=GameInformerSMBWLevels/>
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|-
|-
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
|align=center|[[File:TrackSMBW.png|135px]]<br>[[Track]]
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|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|align=center|[[File:Fountain Pipe SMBW.jpg|70px]]<br>[[Water spout]]
|Water that shoots out from pipes.
|Water that shoots out from pipes.
|-
|align=center|[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]]<br>[[Wow Bud]]
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|}
|}


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==Update history==
==Update history==
{|cellspacing="0" cellpadding="3" border="1" bgcolor="#f7f8ff" style="font-size: 91%; border: gray solid 1px; border-collapse: collapse;"
{|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;"
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information
|-
|-
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>n/a</center>||<center>n/a</center>||<center>n/a</center>
|<center>1.0.0</center>||<center>(Initial release version)</center>||<center>N/A</center>||<center>N/A</center>||<center>N/A</center>
|-
|-
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
|<center>1.0.1</center>||<center><br>November 20, 2023<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "Latest update: Ver. 1.0.1 (Released November 20, 2023)"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref></center>||'''[[Heart Point#Super Mario Bros. Wonder|Heart Points]]'''
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'''General Updates'''
'''General Updates'''


* Several issues have been addressed to improve the gameplay experience.  
* Several issues have been addressed to improve the gameplay experience.
||
||
'''Title Screen'''
'''Title Screen'''
*The version number is now displayed and has been added to the upper right corner of the title screen.
*The current version number of the game is now visible and displayed in the upper right corner of the title screen.
'''Staff Credits'''
'''Staff Credits'''
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
*Two additional names have been added to the credits; David Potts in [[List of Super Mario Bros. Wonder staff#Testing|Testing]] and Berenice Hofsetz in [[List of Super Mario Bros. Wonder staff#NOA Localization Management|NOA Localization Management]].
**The highest possible credit score was increased from 435 to 437 as a result of the additions.
**The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.
'''Glitch/Bug fixes'''
'''Glitch/Bug fixes'''
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
* The [[Super Mario Bros. Wonder#Skip half of World 1, 2, and 3|World 1, 2, and 3 skip]] was removed.
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===Awards and acknowledgements===
===Awards and acknowledgements===
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
''Super Mario Bros. Wonder'' was nominated for five awards at {{wp|The Game Awards 2023}}, in the following categories:
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>  
*"Game of the Year"<ref name="The Game Awards">[https://thegameawards.com/nominees/game-of-the-year]. ''The Game Awards''. Retrieved November 13, 2023.</ref>
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Game Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards"/>
*"Best Art Direction"<ref name="The Game Awards"/>
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===Sales===
===Sales===
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref>
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref>


==Descriptions==
==Descriptions==
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The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.
The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level [[Break Time! Hurry, Hurry]]. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.


To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.  
To skip World 2, the player must continue playing until they clear the level [[Blewbird Roost]] to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level [[Swimming!]], after which players will have access to the next part of Petal Isles, skipping the completion of World 2.


To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed [[Master Poplin's House]], they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.
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|length4=0:28
|length4=0:28
|file5=SMBW Sleeping Goombas Promo.ogv
|file5=SMBW Sleeping Goombas Promo.ogv
|title5=Promotional animation of Elephant Mario popping the snot bubble of a sleeping Goomba
|title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
|length5=0:26
|length5=0:26
|file6=SMBW Inchworm Pipe Promo.ogv
|file6=SMBW Inchworm Pipe Promo.ogv
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==References to other media==
==References to other media==
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels.
*''[[Super Mario Bros.]]'': Mario's jumping animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{media link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game.
*''[[Super Mario Bros. 2]]'': The [[Charge jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored).
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game.
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*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{media link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series.
*''[[New Super Mario Bros.]]'': The new [[Bob-omb]]-esque enemies function similarly to [[Kab-omb]]s.
*''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s.
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.  
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{media link|PeachMP8a.png|her render}} from this game.
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{media link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game.
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game.
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*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game.
*''[[Super Mario Odyssey]]'': [[Beacon (Super Mario Odyssey)|Beacon]]s return. The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{media link|Daisy SSBUltimate.png|her render}} and her up taunt from this game.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge.
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*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.


==Names in other languages==
==Names in other languages==
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|ChiTM=Super Mario Bros. Wonder
|ChiTM=Super Mario Bros. Wonder
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|Dut=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=ACKGvUtPZP0 ''"Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!"''] - ''Nintendo Nederland''</ref>
|DutM=-
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|Fre=Super Mario Bros. Wonder<ref>''"[https://twitter.com/NintendoCanada/status/1671545092203597825?s=20 Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre.]"'' - ''@NintendoCanada''</ref><ref>[https://www.youtube.com/watch?v=XRbi9VIdZGg ''"Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !"''] - ''Nintendo France''</ref>
|FreM=-
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|Ger=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=BjRnEoNmpLk ''"Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!"''] - ''Nintendo DE''</ref>
|GerM=-
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|Heb=Super Mario Bros. Wonder<ref>[https://www.nintendo.co.il/product/super-mario-bros-wonder/?attribute_pa_desc_price=physical Official Israel game page]</ref>
|HebM=-
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|Ita=Super Mario Bros. Wonder<ref>[https://m.youtube.com/watch?v=GJ08kLvsbsk ''"Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!"''] - ''NintendoItalia''</ref>
|ItaM=-
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|Kor=슈퍼 마리오브라더스 원더<ref>"[https://www.nintendo.co.kr/news/article/yH5AqBMPhiG5kJWcCxje4 『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!]" - ''Nintendo of Korea''. Retrieved June 21, 2023.</ref>
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorR=Syupeo Mario Beuradeoseu Wondeo
|KorM=Super Mario Bros. Wonder
|KorM=Super Mario Bros. Wonder
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|Por=Super Mario Bros. Wonder<ref>[https://www.youtube.com/watch?v=Kcqq1nPf220 ''"Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!"''] - Nintendo Portugal''</ref>
|PorM=-
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|Spa=Super Mario Bros. Wonder<ref name=MXWebsite/><ref>[https://www.youtube.com/watch?v=Og3ZKKnGoKk ''"¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!"''] - ''Nintendo España''</ref>
|SpaM=-
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|Tha=Super Mario Bros. Wonder<ref>[https://www.nintendo.com/th/news/article/UCjLovzAfDnwbp7Q04eOW Official Thai game page]</ref>
|ThaM=-
|Rus=Super Mario Bros. Wonder
|Rus=Super Mario Bros. Wonder
|RusM=-
}}
}}


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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page]
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site]
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site]
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site]


==References==
==References==

Latest revision as of 12:06, May 15, 2024

"SMBW" redirects here. For the game often abbreviated as "NSMBW", see New Super Mario Bros. Wii.
Super Mario Bros. Wonder
Final North American box art for Super Mario Bros. Wonder
North American box art
For alternate box art, see the game's gallery.
Developer Nintendo EPD
Publisher Nintendo
Platform(s) Nintendo Switch
Release date Japan October 20, 2023[1]
USA October 20, 2023[2]
Mexico October 20, 2023[3]
Brazil October 20, 2023[4]
Europe October 20, 2023[5]
Australia October 20, 2023[6]
South Korea October 20, 2023[7]
HK October 20, 2023[8]
ROC October 20, 2023
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español (España)
Español (Latinoamérica)
Français (Canada)
Français (France)
Italiano
Nederlands
Português (Brasil)
Português (Portugal)
Русский
한국어
日本語
简体中文
繁體中文
Genre Platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
DEJUS:L - General audience
SMECCV:A - All ages
GRAC:All - All ages
GSRR:P - Six years and older
FPB:13 - Thirteen years and older
GCAM:3 - Three years and older
NMC:7 - Seven years and older
Mode(s) Single player, multiplayer
Media
Nintendo Switch:
Game Card
Digital download
Input
Nintendo Switch:

Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[2] First announced during the June 2023 Nintendo Direct, it is the twenty-second installment in the Super Mario series and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.

A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" broadcasted on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[9]

Story

 
The main playable characters, Poplins, and Prince Florian in the Flower Kingdom in the opening cutscene.

Mario, Luigi, Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, and Toadette are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four Yoshis and Nabbit.

Mario and his allies journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each in order to remove the Cloud Piranhas protecting Castle Bowser, defeating an enhanced Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.

Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle.

Gameplay

Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated artstyle, iterating on the New Super Mario Bros. series of games with brand-new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[10] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit.

The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series, such as grassland, desert, and beach stages, but also unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similarly to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.

The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition are Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.

Unlike every other 2D side-scrolling Super Mario game except Super Mario Bros. 2, there is no score or Time Limit in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.

Controls

All actions using   can also be done with  . Selecting the "  Dash ·   Jump" option in the Settings menu will rotate all face buttons once to the left, with   functioning as   and   functioning as  .[11]

Action Dual Joy-Con or Pro Controller Horizontal Joy-Con
Move   /    
Jump    
Dash    
Deploy Item Balloon Hold   Hold  
Greeting    
Select greeting Hold  , then tilt   Hold  , then tilt  
Menu     (   ) or   (   )
Basic Actions
Crouch   ↓ / Press    
Crouch and move   ↘ while crouching   ↘ while crouching
Slide on a slope   ↓ / Press   on a slope   ↓ on a slope
Ground Pound   ↓ / Press   in midair   ↓ in midair
Spin Jump Press   / Press   / Shake Press   / Shake
Midair Spin Press   / Press   / Shake in midair Press   / Shake in midair
Hold item Touch item while holding   Touch item while holding  
Kick held item Release   Release  
Kick item upward Release   while tilting   Release   while tilting  
Drop held item Release   while crouching Release   while crouching
Pull Hold  , and tilt   in the direction you want to pull Hold  , and tilt   in the direction you want to pull
Push Tilt   in the direction you want to push Tilt   in the direction you want to push
Swim Press   while underwater Press   while underwater
Swim while holding an item While underwater, hold   and tilt   While underwater, hold   and tilt  
Enter a pipe Tilt   towards the entrance Tilt   towards the entrance
Enter a door  ↑ in front of the door  ↑ in front of the door
Climb up/down a vine   ↑ /   ↓ while holding on to a vine   ↑ /   ↓ while holding on to a vine
Wall Jump Jump against a wall, then press   to jump again Jump against a wall, then press   to jump again
Wall slide While against a wall, tilt   towards the wall While against a wall, tilt   towards the wall
Place standee Press   while crouching Press   while crouching
Local Multiplayer / Online Play
Become a ghost Press and hold   +   Press and hold   +  
Float    
Float faster Tilt   while pressing   repeatedly Tilt   while pressing   repeatedly
Give up Press   +   Press   +  
Local Multiplayer
Ride Yoshi Jump on top of Yoshi
Dismount Yoshi Press   Press  
Backflip off Yoshi Press   / Press   / Shake Press   / Shake
Yoshi
Flutter Jump Press and hold   while in midair Press and hold   while in midair
Eat Press   Press  
Spit out Press   with something in your mouth Press   with something in your mouth
Spit upwards With a mouthful, press   while tilting   With a mouthful, press   while tilting  
Elephant Mario
Swing trunk Press   Press  
Swing trunk while crouching Press   while crouching Press   while crouching
Spray Press   when you have water in your trunk Press   when you have water in your trunk
Fire Mario
Throw a fireball Press   Press  
Throw a fireball while crouching Press   while crouching Press   while crouching
Throw fireballs while spin jumping Press   / Press   / Shake Press   / Shake
Bubble Mario
Make a bubble Press   Press  
Make a bubble while crouching Press   while crouching Press   while crouching
Make bubbles while spin jumping Press   / Press   / Shake Press   / Shake
Bubble jump Stomp a bubble while holding   Stomp a bubble while holding  
Drill Mario
Drill down   ↓ / Press    
Drill up Jump toward the ceiling
Move while burrowed Tilt   while burrowed Tilt   while burrowed
Badges
  Open parachute cap Press   / Press   / Shake while in midair Press   / Shake while in midair
  Fall slowly Press and hold   /   while in midair Press and hold   while in midair
  Wall-climb jump Jump against a wall, and press   Jump against a wall, and press  
  Dolphin kick Press   / Press   / Shake while underwater Press   / Shake while underwater
  Crouching high jump Press   after crouching for a short period of time Press   after crouching for a short period of time
  Vine-grapple Press   / Press   / Shake while in midair Press   / Shake while in midair
  Boosting spin jump Press   / Press   / Shake while in midair Press   / Shake while in midair

Characters

Playable characters

 
All 12 playable characters in the game

Counting the colored Toads and Yoshis separately, Super Mario Bros. Wonder features 12 playable characters, the most playable characters in a mainline Super Mario game. Among them, Daisy and the Yoshis are playable for the first time in a home console Super Mario game after being previously playable in Super Mario Run. Most characters have the same attributes and play identically aside from revealing different Hidden Character Blocks. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to Flutter Jump, use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit.

The following descriptions of the playable characters are taken from the loading screens.

 
Mario
 
Luigi
 
Peach
 
Daisy
 
Yellow Toad
 
Blue Toad
Mario works as a plumber with his little brother Luigi. While they may be twin brothers, Luigi is taller and slightly younger than Mario. Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone. Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively! Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
 
Toadette
 
Yoshi
 
Red Yoshi
 
Yellow Yoshi
 
Light-Blue Yoshi
 
Nabbit
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails! Yoshis have extremely relaxed attitudes. They even let Mario and his friends ride on their backs.
Ability: Yoshis can Flutter Jump, eat objects, and spit them back to attack enemies. They will take knockback from enemies and hazards.
Nabbit isn't an enemy or an ally, really—just someone keeping an eye on Mario and his friends…
Ability: Nabbit won't flinch when touching most enemies or hazards.

Supporting characters

Character Description
 
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms.

Loading screen: Prince Florian loves badges and all the Poplins that live in his kingdom.

 
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language.

Loading screen: Talking Flowers love to talk. They often spend their days waiting for someone to visit them.

 
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins.

Loading screen: Poplins are residents of the Flower Kingdom. When they get surprised, their flowers may bloom!

  
Professor Connect
A robotic character that can be talked to to access online play.
 
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found.
 
Racing Wiggler
A Big Wiggler that wears roller skates and races against players in Wiggler Race levels. It cannot be physically interacted with during a race.
 
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located.
 
Master Poplin
A yellow Poplin who lives in their house in Shining Falls.
 
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines.
 
Ancient Dragons
Blue dragons resembling Dragoneel or Gobblegut that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards.

Main antagonists

Character Description
   
Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser[12] by combining him with his Koopa Clown Car and Prince Florian's castle.

Loading screen: Bowser is the evil king of the Koopas, and he has combined himself with the Flower Castle!

   
Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr.[12] He returns alongside his Junior Clown Car.

Loading screen: Bowser's son, Bowser Jr., seems focused on claiming every palace he can get his hands on.

 
Kamek
A Magikoopa who assists Bowser. He principally appears to summon battleships on the world maps.

Enemies and obstacles

Returning enemies

Enemy Description First appearance Last appearance
 
Big Fire Piranha
Larger variants of Fire Piranha Plants that can spit multiple fireballs at once. Upshroom Downshroom
 
 
Big Goomba
Larger variants of Goombas that split into two Hefty Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
 
Big Piranha Plant
Larger variants of Piranha Plants. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 
Bob-omb
Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. Fluff-Puff Peaks Flying Battleship
  
Bone Goomba
Teal-colored Goombas wearing skulls as headgear. Pipe-Rock Plateau Palace Sunbaked Desert Palace
  
Bone Piranha Plant
Skeletal variants of Piranha Plants. They grow taller in their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
 
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
 
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
 
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
 
Cheep Cheep
Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. Leaping Smackerel Search Party Item Park
 
Dry Bones
Skeletal Koopas that regenerate themselves shortly after being stomped. Pipe-Rock Plateau Palace Deep Magma Bog Palace
 
Fire Piranha Plant
Piranha Plants that spit fireballs. This time, they appear in their Super Mario 3D Land color scheme. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
  
Goomba
Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in Sproings in the Twilight Forest's Wonder Effect. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
  
Goombrat
Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to Parachute Galoombas. Collisions with Bloomps bounce them away and, if equipped, destroy their pappi. Here Come the Hoppos Taily's Toxic Pond
 
Hammer Bro
Helmeted Koopas that throw hammers at the player. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
 
 
Hefty Goomba
Larger variants of Goombas that split into two normal Goombas when stomped on. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
  
Hefty Goombrat
Larger variants of Goombrats that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. Bloomps of the Desert Skies
 
Hothead
Larger variants of Lil Sparkies. Color-Switch Dungeon The Final-Final Test Badge Marathon
 
King Boo
The king of Boos who appears during Wonder Effects. He moves forward slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
  
Koopa Paratroopa
Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. Up 'n' Down with Puffy Lifts (green)
Sproings in the Twilight Forest (red)
Armads on the Roll (green)
The Final Test Wonder Gauntlet (red)
  
Koopa Troopa
Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. Up 'n' Down with Puffy Lifts (green)
Scram, Skedaddlers! (red)
Raarghs in the Ruins (green)
The Final Test Wonder Gauntlet (red)
 
Lakitu
Koopas that travel in clouds and throw Spiny Eggs down onto the ground. Countdown to Drop Down Expert Badge Challenge Invisibility II
 
Lava Bubble
Orange fireball enemies that jump up and down in and out of lava. Pull, Turn, Burn
 
Lil Sparky
Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like Amps. Color-Switch Dungeon The Final-Final Test Badge Marathon
 
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
 
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
 
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
 
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
 
Piranha Plant
Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. Piranha Plants on Parade The Final-Final Test Badge Marathon
 
Pokey
Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. Armads on the Roll
 
Spike
Koopa-like enemies that spit large green Spike Balls. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
 
Spiny
Koopa enemies with spiked shells. Countdown to Drop Down Where the Rrrumbas Rule
 
Spiny Egg
Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. Countdown to Drop Down
 
Thwomp
Large stone enemies that slam down onto the ground. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
 
Urchin
Spiked creatures that float in water. Robbird Cove Downpour Uproar

New enemies

Enemy Description First appearance Last appearance
  
Anglefish
Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet
  
Armad
Armadillo-like enemies that can curl into balls and roll down slopes. Armads on the Roll Sunbaked Desert Special Pole Block Allure
 
Baboom
Bob-omb-like enemies that release three fireworks one by one when hit, which can break blocks and defeat enemies. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up
 
Big Hoppycat
Large Hoppycats that appear during certain Wonder Effects. They jump through ground, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet
 
Big Konk
A large Konk that appears from above during the Wonder Effect in Jewel-Block Cave, crushing anything directly below it. Jewel-Block Cave
 
Big Note Piranha Plant
Larger variants of Note Piranha Plants. The Final Battle! Bowser's Rage Stage
 
Big Snootle
A larger variant of Snootles. Valley Fulla Snootles
 
Big Swirlypod
Larger variants of Swirlypods. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly!
 
Big Trottin' Piranha Plant
Larger Trottin' Piranha Plants that act like their smaller counterparts, though they only emerge from and retreat into big Warp Pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 
Blewbird
Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground in the same spot. A variant also appears that shoots bubbles out of their beaks instead during Wonder Effects. Derived from the bluebird. Blewbird Roost The Final Test Wonder Gauntlet
 
Bloomp
Bouncy balloon-like fish enemies of varying sizes and colors. Bloomps of the Desert Skies The Final-Final Test Badge Marathon (green/pink)
Bloomps of the Desert Skies (blue/teal/silver)
Sunbaked Desert Special Pole Block Allure (light blue)
  
Bone Trottin' Piranha Plant
Skeletal variants of Trottin' Piranha Plants. They are resistant to fireballs, and grow taller during their sole appearance's Wonder Effect. Fluff-Puff Peaks Palace
 
Bowser cannon
A giant Bowser robot that appears in the background, firing lasers at the player during every flying battleship's Wonder Effect. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
 
Bowser generator
A mechanical Bowser robot that produces enemies and objects, with a red button on top that causes it to self-destruct when pressed.
 
Bulrush
Triceratops/bison-like creatures that try to ram into the player if they get close and will destroy any Hard Blocks in their way and can even jump off the tops of slopes while ramming. They get knocked out for a short time when they hit a wall. They travel in herds during some Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage
 
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around it. They are vanquished by a Royal Seed. Overworld
 
Condart
Yellow bird enemies with red beaks who launch themselves at the player(s) like darts until they hit a solid surface, which will cause their beaks to get stuck within said surface. Condarts Away! The Desert Mystery
 
Condrop
Purple birds wearing helmets that fly in one direction and drop items. Cruising with Linking Lifts The Final Test Wonder Gauntlet
 
Dark Nokonoko
Shadowy Koopa Troopas that hurt the player on contact. Beware of the Rifts
 
Deka Chase Killer
Larger variants of Seeker Bullet Bills. Evade the Seeker Bullet Bills!
 
Fire Spike
Red Spikes that spit and throw fireballs. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up
 
Flying Mechakoopa
Red Mechakoopas with propellers. Deep Magma Bog Flying Battleship High-Voltage Gauntlet
  
Gamboo
Stacks of bamboo creatures that emerge from the ground that can be thrown when stomped. Some can be seen dancing in place during some Wonder Effects. The Midway Trial: Hop to It (green/purple) The Semifinal Test Piranha Plant Reprise (green)
The Final Test Wonder Gauntlet (purple)
 
Giant Smogrin
Larger dark purple variants of Smogrins. They move back and forth similar to normal Smogrins, but are not followed by smaller clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
  
Gnawsher
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet (normal)
KO Arena Magma Flare-Up (red)
 
Hoppo
Spherical purple hippos that roll along the ground and can be bounced on. They can also be stuck in gaps. Here Come the Hoppos The Final Test Wonder Gauntlet
 
Hoppycat
Green spiked snail creatures that leap upwards when the player jumps, similar to Skipsqueaks. Small and giant variants appear. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking!
The Midway Trial: Hop to It (red)
  
Kerpop
Corn kernel-like enemies that transform into high-jumping popcorn when they come into contact with fire. Hot-Hot Hot! KO Arena Magma Flare-Up
Kodeka Mokumokumo Mid-sized variants of Smogrins. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II
  
Konk
Metallic, gray and yellow rectangle enemies that slide along ceilings before trying to slam down on the player(s). Cyan-colored variants instead move along the floor and attack upwards to crush the player(s). Jewel-Block Cave An Uncharted Area: Wubba Ruins
 
Lakitu trio
Three Lakitus above a large cloud. They appear in the background and attack by throwing golden Spike Balls at the player. In Cruising with Linking Lifts, during the Wonder Effect, they throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge
 
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship
 
Li'l Scorcher
Lava Bubble-like enemies resembling Fryguy that spit fireballs. Deep Magma Bog Palace
 
Maw-Maw
Tadpole-like enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet
 
Melon Piranha Plant[10]
Variants of Piranha Plants that resemble watermelons and spit seeds that can be jumped on from above without taking damage. Yoshis can eat and spit the seeds like them, akin to the mechanic of watermelons in Super Mario World 2: Yoshi's Island. Countdown to Drop Down The Final-Final Test Badge Marathon
  
Metal Gamboo
Metallic variants of Gamboos. Missile Meg Mayhem (black) KnuckleFest Bowser's Blazing Beats
 
Missile Meg
Long, thin, missile-like Bullet Bill variants that can be stood on, which causes them to slowly descend. Missile Meg Mayhem The Final-Final Test Badge Marathon
 
Mumsy[10]
Mummy-like enemies with loose wrappings on their backsides that can be pulled to defeat them. The Desert Mystery Sunbaked Desert Special Pole Block Allure
 
Noknok
Teal, door-shaped enemies with large mouths filled with sharp teeth. They disguise as normal doors, and attack when a player gets near. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
 
Note Piranha Plant
Fiery music notes shaped like Piranha Plants fired from Bowser. The Final Battle! Bowser's Rage Stage
 
Outmaway
White Goomba-like creatures with red-rimmed goggles that kick ice blocks and Koopa Shells. Outmaway Valley A Final Uncharted Area: Poison Ruins
 
Pokipede
Boxing Wiggler-like enemies that wear spiked helmets and travel along tracks. They can also break through snow blocks. Green ones move more slowly, while red ones have a faster movement pace. Pokipede Pass Wiggler Race Spelunking!
 
Raargh
Blargg-like enemies that cling onto walls and charge in a straight line when they spot the player. Raarghs in the Ruins
 
Renketsu Search Killer
Bull's-Eye Bills with a dragon-like appearance that target the player. KnuckleFest Bowser's Blazing Beats
 
Revver
Wheeled, Dry Bones-like enemies that wear a chain leash that can be grabbed and pulled, sending them rushing forward like Chain Chomplets from Super Mario Sunshine. Rolling-Ball Hall Hot-Hot Hot!
 
Rift Mario
A shadowy figure resembling Cosmic Mario and Cosmic Clones that mimics the player's moves. In multiplayer, the enemy chases the player with the crown. The enemy can be temporarily stunned by fireballs and nearby activated POW Blocks. Color-Switch Dungeon Beware of the Rifts
 
Robbird
Blue seabird enemies wearing goggles that dive into water, taking coins away. Robbird Cove
 
Rolla Koopa
Magenta-shelled Koopa Troopas with roller skates that skate along the ground and jump gaps between platforms. Rolla Koopa Derby The Final Test Wonder Gauntlet
  
Rrrumba
Pillbug-like creatures with large, breakable boulder-like shells. They attempt to roll at the player when they get near, and will also roll down slopes. Where the Rrrumbas Rule
 
Seeker Bullet Bill
Bullet Bills that hang on walls and attack the player on contact. Evade the Seeker Bullet Bills!
  
Serpont
Purple snakes that wear pots on their head. If their pots are broken, they move faster. Color-Switch Dungeon KO Arena Sunbaked Skirmish
 
 
Shoomp
Baby Thwomp-like enemies that slide left to right when the platform tilts, which cause them to have excited expressions. Another Uncharted Area: Swaying Ruins
 
Shova
Sledge Bro-like creatures with big gloves that can push objects. Swamp Pipe Crawl Secrets of Shova Mansion
 
Skedaddler
Ground squirrel-like enemies with black shells. They spit seed-like projectiles and run away from the players as they get closer. Scram, Skedaddlers! Wiggler Race Mountaineering!
 
Sluglug
Nudibranch- or sea cucumber-like creatures with long, spiked bodies that emerge from Warp Pipes. Like Piranha Creepers, they must be attacked multiple times, which forces them to retreat, until they are finally defeated. Leaping Smackerel Wiggler Race Swimming!
 
Smackerel
Chomp-like flounder enemies that leap out from the seabed and bite at the player. Leaping Smackerel
 
Smogrin[13]
Purple clouds that move back and forth and are followed by smaller clouds. Bulrush Coming Through! Missile Meg Mayhem
 
Snootle
Rolling green round enemies that bounce. Valley Fulla Snootles
 
Snortoise
Pig-nosed sea turtle-like Koopa enemies that swim when underwater or crawl when on land. Robbird Cove Downpour Uproar
 
Sproing
Enemies that stretch themselves up when the player approaches them. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
  
Sugarstar
Spiked creatures based on konpeitō that appear in swarms. Green Sugarstars move slowly while magenta ones move faster. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon
 
Swirlypod[13]
Green snails with magenta shells that climb along surfaces and can be kicked out of their shells like Koopa Troopas. Bulrush Coming Through! Taily's Toxic Pond
 
Taily
Pitcher plant-like enemies that stand on the ceiling with vines hanging down. They periodically release Spike Balls and can be defeated by pulling on their vines. Yellow, red and blue variants also appear. Taily's Toxic Pond KO Arena Fungi Funk
  
Trompette[13]
Goomba-like creatures with tops of varying heights, resembling a king trumpet mushroom. When knocked out, they knock out other enemies behind them. Brown and purple variants appear. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride (brown)
POOF! Badge Challenge Crouching High Jump I (purple)
 
Trottin' Piranha Plant[12]
Piranha Plants that are able to leave their pipes and walk around, similar to Ptooies, and even enter other pipes. They can also walk along ceilings. They sing in unison during some Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
 
Whohoo
Owl enemies that swoop down from nests on the ceiling. Pokipede Pass
 
Wonder Bloomp
Large Bloomps filled with confetti that appear during certain Wonder Effects. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure
 
Wonder Hoppycat
An orange Hoppycat that can jump extremely high. The Midway Trial: Hop to It
 
Wonder Hoppo
A large Hoppo that appears during certain Wonder Effects. Here Come the Hoppos The Final Test Wonder Gauntlet
 
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Overworld
 
Wonder Smackerel
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through ground, destroying it. Leaping Smackerel
 
Wubba
Light-green slime enemies that pace back and forth and swim through goo. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk
 
Zip-Zap
Little sparks in clouds that jump. Cruising with Linking Lifts

Obstacles

Enemy Description First appearance Last appearance
 
Bill Blaster
Indestructible cannons that fire Bullet Bills. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
 
Bowser Burner
Burner-like objects with Bowser's face that emit green fire. Deep Magma Bog Flying Battleship
 
Bowser Statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Shova during Secrets of Shova Mansion's Wonder Effect, while the gray one blocks the player's path and is destroyed by a stampede of Bulrushes. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
 
Bull's-Eye Blaster
Red Bill Blasters that fire Renketsu Search Killers. KnuckleFest Bowser's Blazing Beats
 
Burner
Rotating jets that emit light-green flames. Petal Isles Flying Battleship
  
Būsuke Hōdai[14]
Bill Blaster- and cannon-like devices that pump out Bloomps. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
 
Cannon
Cannons that fire Bob-ombs and Bullet Bills. Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
 
Cloud
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them. Cosmic Hoppos The Final-Final Test Badge Marathon
 
Current
Strong underwater forces that push the player(s) in various directions. Leaping Smackerel Downpour Uproar
 
Dark
One type of darkness can be toggled on and off by ON/OFF Switches and completely obscures level elements. Another type merely reduces the brightness of an area. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
 
 
 
Electricity Block
Voltage blocks that emit electricity. High-Voltage Gauntlet The Final-Final Test Badge Marathon
 
Electricity Cloud[15]
Thunder clouds that damage the player when touched. They appear exclusively in their level's Wonder Effect. Downpour Uproar
 
Fire Bar
Bars of fireballs that rotate around an axis. Multiple bars can appear on one axis. Sunbaked Desert Palace (single/triple)
Shining Falls Special Triple Threat Deluge (double)
The Final-Final Test Badge Marathon (single/triple)
Shining Falls Special Triple Threat Deluge (double)
Fireball Fireballs are spawned by hazardous ooze. Fluff-Puff Peaks Palace Deep Magma Bog Palace
 
Fire Knuckle[16]
Large, fiery fists that attempt to crush the player(s), similar to Skewers. They can also destroy blocks. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
 
Fire Wheel[14]
A wheel of rotating fire that can be moved when pulling from a handle. Pull, Turn, Burn
  
Giant Spiked Ball
Giant, golden Spike Balls covered in white spikes. A larger one also appears during Rolling Ball Hall's Wonder Effect. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage (normal)
Rolling-Ball Hall (giant)
 
Goo
Slime that players and Wubbas can swim through. An Uncharted Area: Wubba Ruins A Final Uncharted Area: Poison Ruins
 
Honey
A sticky substance that slows the player's speed. Fluff-Puff Peaks Palace
 
 
Hot-Hot Rock
Sentient stone blocks of varying sizes that occasionally emit magma that can be put out with water. Hot-Hot Hot! The Final-Final Test Badge Marathon
 
Lava
Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. Where the Rrrumbas Rule (normal)
A Final Uncharted Area: Poison Ruins (circular)
Expert Badge Challenge Jet Run II (normal)
Deep Magma Bog Special Solar Roller (circular)
 
Lava Geyser
Pillars of lava that rise up from pits carrying floats. Pull, Turn, Burn
Lava tide Lava that rises up. Expert Badge Challenge Jet Run II
 
Lightning
Lightning strikes that damage the player when touched. It appears during Wonder Effects. Downpour Uproar The Final Test Wonder Gauntlet
 
Piston
Purple columns that smash the ground, similar to Pillars and Skewers. Fluff-Puff Peaks Flying Battleship
 
 
Poison
Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in Fungi Mines. Circular variants also appear during Wonder Effects. Swamp Pipe Crawl (purple)
Pipe-Rock Plateau Palace (green)
Taily's Toxic Pond (dark blue)
The Final Battle! Bowser's Rage Stage (circular)
The Final Test Wonder Gauntlet (purple)
The Final-Final Test Badge Marathon (green)
Another Uncharted Area: Swaying Ruins (dark blue)
Fungi Mines Special Dangerous Donut Ride (circular)
 
Poison geyser
Pillars of green poison that rise up from pits carrying floats. Evade the Seeker Bullet Bills! The Final-Final Test Badge Marathon
 
 
Poison tide
Poison that rises up, down or sideways. Bulrush Express (purple)
A Final Uncharted Area: Poison Ruins (green)
Fluff-Puff Peaks Special Climb to the Beat (purple)
The Final-Final Test Badge Marathon (green)
 
Rift[13]
Antimatter obstacles that damage the player. Beware of the Rifts The Final Test Wonder Gauntlet
 
Sand
Sand that slows the player's speed, like the snow pits of New Super Mario Bros. Armads on the Roll Sunbaked Desert Palace
 
Slime
A slime-like substance that makes the player slide. Another Uncharted Area: Swaying Ruins
   
Spike Ball
Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by Spikes and Tailies. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. Up 'n' Down with Puffy Lifts (normal)
Angry Spikes and Sinkin' Pipes (Spike)
Taily's Toxic Pond (Taily)
Petal Isles Special Way of the Goomba (normal)
The Final Test Wonder Gauntlet (Spike)
KO Arena Fungi Funk (Taily)
 
Spike statue
Fires boulders during their level's Wonder Effect. Wavy Ride through the Magma Tube
   
Spike Trap
Various forms return. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their Goomba form, players can walk, unharmed, on these Spike Traps in Maw-Maw Mouthful. Bulrush Coming Through! The Final-Final Test Badge Marathon
 
Volcanic debris
Boulders on fire shot from the Spike statue. Wavy Ride through the Magma Tube
 
Water
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form. Welcome to the Flower Kingdom! Break Time! Hot-Hot Rocks
 
Water tide
Water that falls and rises. Break Time! Watery Wonder Tokens KO Arena Petal Meddle

Levels

 
A map of the Flower Kingdom

The game is set in the Flower Kingdom, and has eight different worlds, consisting of six main, numbered worlds, a central world to which all of them connect called the Petal Isles, and the Special World. Each world contains a mix of both regular levels and smaller, bonus levels, of different types:

  • Break Time! levels are short levels with a specific objective in order to obtain the Wonder Seed.
  • Badge Challenge and Expert Badge Challenge levels involve using the abilities of a particular badge in order to reach the goal. The player is also rewarded with the badge upon completing the level. Players temporarily start the level in their Small form, and failing the challenge will not cause any lives to be lost. Despite their short length, they still hold three 10-flower coins in them, but unlike regular levels, the 10-flower coins are not saved if the player fails the challenge.
  • Wiggler Race levels involve racing a Wiggler wearing roller skates to the goal.
  • KO Arena levels involve defeating gauntlet of enemies in succession, similar to some of the Mystery House levels in Super Mario 3D World. These levels also have three 10-flower coins which are awarded based on how fast the player completes the gauntlet.
  • Search Party levels involve finding five hidden Wonder Tokens to obtain a Wonder Seed.

There is also a special bonus level known as Bonus: Coins Galore!, which contains many coins and flower coins for the player to collect. It appears when the player(s) receive(s) a Game Over, which causes a golden Propeller Flower to appear on the world map.

Each regular level contains two Wonder Seeds, one of which is obtained by finding the level's Wonder Flower and reaching the end of the Wonder Effect section, and the other obtained by reaching the end of the level and grabbing the Goal Pole. Some levels also have a hidden third Wonder Seed which is obtained by finding a secret exit. Bonus levels and palaces only have one Wonder Seed, the former of which is obtained by completing the level, and the latter of which stems from the Wonder Flower, while the end of palaces instead awards the player with a Royal Seed. Additionally, every regular level, Badge Challenge, and KO Arena level hides three 10-flower coins, which behave similarly to the Star Coins from the New Super Mario Bros. series, the Star Medals from Super Mario 3D Land, and the Green Stars from Super Mario 3D World.

Each location of the Flower Kingdom has a corresponding color for its Wonder Flowers, Wonder Seeds, and Wow Buds.

Area Level Wonder Seeds Difficulty
 
 World 1: Pipe-Rock Plateau
35 Wonder Seeds
A rocky landscape whose mountainous plateaus resemble that of Warp Pipes, as the name implies.
Welcome to the Flower Kingdom! 2
Piranha Plants on Parade 3
Scram, Skedaddlers! 2
Bulrush Coming Through! 3
Here Come the Hoppos 2 ★★
Rolla Koopa Derby 2 ★★
Swamp Pipe Crawl 2 ★★★
Angry Spikes and Sinkin' Pipes 2 ★★
Bulrush Express 3 ★★★★
Sproings in the Twilight Forest 2 ★★
Cosmic Hoppos 2 ★★★
Badge Challenge Parachute Cap I 1
Badge Challenge Wall-Climb Jump I 1
Expert Badge Challenge Jet Run I 1 ★★★
Wiggler Race Mountaineering! 1
Pipe-Rock Plateau Palace 1 ★★★
KO Arena Pipe-Rock Rumble 1
Break Time! Hurry, Hurry 1
Break Time! Wonder Token Tunes 1
Break Time! Pop Up, Hoppo! 1
 
 World 2: Fluff-Puff Peaks
30 Wonder Seeds
A bright pink collection of clouds that lie atop a short, icy mountain top.
Outmaway Valley 3 ★★★
Pokipede Pass 2
Condarts Away! 2 ★★
Pole Block Passage 2 ★★
Up 'n' Down with Puffy Lifts 2 ★★
Jump! Jump! Jump! 2 ★★★★
Countdown to Drop Down 2 ★★★
Cruising with Linking Lifts 2 ★★
Badge Challenge Wall-Climb Jump II 1 ★★★★
Badge Challenge Floating High Jump I 1
Expert Badge Challenge Spring Feet I 1 ★★★
Fluff-Puff Peaks Flying Battleship 1 ★★★
Fluff-Puff Peaks Palace 1 ★★★★
KO Arena Fluff-Puff Kerfuff 1
Search Party Puzzling Park 1
Break Time! Kick It, Outmaway 1
Break Time! Cloud Cover 1
Break Time! Zip-Go-Round 1
 
 World 3: Shining Falls
20 Wonder Seeds
A dark, metallic, golden polygonal landscape comprised of large oblongs and octahedrons.
The Hoppycat Trial: Hop, Hop, and Awaaay 2 ★★★
The Anglefish Trial: Ready, Aim, Fly! 2 ★★
The Midway Trial: Hop to It 2 ★★
The Sharp Trial: Launch to Victory 2 ★★★★
The Sugarstar Trial: Across the Night Sky 2 ★★★
The Final Trial: Zip Track Dash 2 ★★★
POOF! Badge Challenge Crouching High Jump I 1
Search Party An Empty Park? 1
Break Time! Unreachable Treasure? 1
Break Time! Watery Wonder Tokens 1
Break Time! Timer-Switch Climb 1
Break Time! Timer-Switch Dash 1
 
 World 4: Sunbaked Desert
36 Wonder Seeds
A desert world with white sand once filled with water before Bowser Jr. took it all.
Armads on the Roll 2 ★★★
The Desert Mystery 2 ★★
Rolling-Ball Hall 2 ★★
Ninji Jump Party 2
Bloomps of the Desert Skies 2 ★★★
Valley Fulla Snootles 2 ★★
Color-Switch Dungeon 2 ★★
Secrets of Shova Mansion 3 ★★
Flight of the Bloomps 2 ★★★★
Badge Challenge Parachute Cap II 1 ★★★
Badge Challenge Crouching High Jump II 1 ★★★★
Expert Badge Challenge Invisibility I 1 ★★★
Sunbaked Desert Palace 1 ★★★★
KO Arena Sunbaked Skirmish 1
Search Party Pipe Park 1
Break Time! Treasure Vault 1
Break Time! Raise the Stage 1
Break Time! Revver Run 1
Break Time! Floating Wonder Tokens 1
Break Time! Bouncy Tunes 1
Break Time! Lights Out 1
 
 World 5: Fungi Mines
21 Wonder Seeds
A poison- and mushroom-filled mine where the Loyal Poplin's crew become trapped.
Upshroom Downshroom 2
Taily's Toxic Pond 2 ★★★
Light-Switch Mansion 2 ★★
Beware of the Rifts 2 ★★★
An Uncharted Area: Wubba Ruins 2 ★★
Another Uncharted Area: Swaying Ruins 2 ★★★
A Final Uncharted Area: Poison Ruins 2 ★★★★
Badge Challenge Grappling Vine I 1 ★★
KO Arena Fungi Funk 1
Break Time! Tumble House 1
Break Time! Trottin' Piranha Plants 1
 
 World 6: Deep Magma Bog
30 Wonder Seeds
An underground bog filled with lava that contains many paths.
Where the Rrrumbas Rule 3 ★★
Raarghs in the Ruins 2 ★★★
Pull, Turn, Burn 2 ★★★★
Hot-Hot Hot! 3 ★★
Wavy Ride through the Magma Tube 2 ★★★★
Dragon Boneyard 2 ★★★★
Badge Challenge Floating High Jump II 1 ★★★
Badge Challenge Boosting Spin Jump II 1 ★★★
Badge Challenge Grappling Vine II 1 ★★★
Expert Badge Challenge Jet Run II 1 ★★★
Expert Badge Challenge Invisibility II 1 ★★★
Expert Badge Challenge Spring Feet II 1 ★★★★
Deep Magma Bog Flying Battleship 1 ★★★
Deep Magma Bog Palace 1 ★★★★
KO Arena Magma Flare-Up 1
Search Party Item Park 1
Break Time! Hot-Hot Rocks 1
 
 Petal Isles
34 Wonder Seeds
A small archipelago in the center of the Flower Kingdom comprised of many islands of different colors and climates.
Leaping Smackerel 2 ★★
Robbird Cove 2 ★★
Blewbird Roost 2 ★★
Downpour Uproar 2 ★★★
Jewel-Block Cave 2 ★★
Gnawsher Lair 2 ★★★
Maw-Maw Mouthful 2 ★★
Muncher Fields 2 ★★
Badge Challenge Dolphin Kick I 1
Badge Challenge Dolphin Kick II 1 ★★
Badge Challenge Boosting Spin Jump I 1
Wiggler Race Swimming! 1 ★★
Wiggler Race Spelunking! 1 ★★★★
Petal Isles Flying Battleship 1 ★★★
KO Arena Petal Meddle 1
Missile Meg Mayhem 2 ★★★
High-Voltage Gauntlet 2 ★★★★
Evade the Seeker Bullet Bills! 2 ★★★★
KnuckleFest Bowser's Blazing Beats 2 ★★★★
The Final Battle! Bowser's Rage Stage 0 ★★★★★
 
 Special World
19 Wonder Seeds
A secret special world designed to test the player's skills. Each level has a 5-star difficulty rating.
Pipe-Rock Plateau Special Bounce, Bounce, Bounce 2 ★★★★★
Fluff-Puff Peaks Special Climb to the Beat 2 ★★★★★
Shining Falls Special Triple Threat Deluge 2 ★★★★★
Sunbaked Desert Special Pole Block Allure 2 ★★★★★
Fungi Mines Special Dangerous Donut Ride 2 ★★★★★
Deep Magma Bog Special Solar Roller 2 ★★★★★
Petal Isles Special Way of the Goomba 2 ★★★★★
The Semifinal Test Piranha Plant Reprise 2 ★★★★★
The Final Test Wonder Gauntlet 2 ★★★★★
The Final-Final Test Badge Marathon 1 ★★★★★
WONDER?

Forms

Wonder Effect forms

Items and objects

New items and objects are indicated by an asterisk (*).

Items

Power-ups

Power-up Description
 
Bubble Flower*
Turns the player(s) into their Bubble form, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
 
Drill Mushroom*
Turns the player(s) into their Drill form, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated.
 
Elephant Fruit*
A fruit that resembles an elephant. Transforms the player(s) into their Elephant form when collected.
 
Fire Flower
A flower that turns the player(s) into their Fire form, granting them the ability to throw fireballs to defeat enemies.
 
Super Mushroom
A red mushroom with white spots that transforms characters in their Small form into their Super form.
 
Super Star
Grants the player(s) invincibility for a limited time.
 
Wonder Flower*
Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a Wonder Effect will occur.

Collectibles

Item Description
 
1-Up Mushroom
A green mushroom with white spots. Grants the player(s) an extra life when collected.
 
10-flower coin*
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
 
Blue Coin
Coins that are activated by a P Switch.
 
Chibi Flower Coin*[14]
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter.
 
Coin
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
 
Flower coin*
Purple flower-shaped coins that appear all throughout the Flower Kingdom.
 
 
Key
Keys that are required to unlock Key Doors.
 
Royal Seed*
Giant seeds that are collected after defeating a boss.
 
Wonder Seed*
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
 
Wonder Token*
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to Star Chips and Key Coins.

Blocks

Block Description
 
! Block
Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks badge is equipped, and can contain items or powerups or serve as platforms.
 
? Block
Yellow blocks bearing scrolling white question marks. They may contain power-ups or coins.
 
Atchi Muite Block*[14]
Blue blocks that turn visible when the player approaches one within close range.
   
Brick Block
Blocks that can only be broken by players in at least their Super form.
 
Bump block*
Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it.
 
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
 
Candy Block*
Colorful blocks that are eaten by Gnawshers.
 
Cloud Block
Semisolid blocks that resemble clouds.
Crate Wooden boxes that come in various sizes. It can be destroyed by ground-pounding and in Elephant form.
Donut Block A platform that falls under weight if the player stands there for too long.
  
Dotted-Line Block
Transparent blocks that are activated by ON/OFF Switches and timer switches. Some become tangible or intangible based on the level's music during certain Wonder Effects.
 
Empty Block
Left behind after a block containing an item has been emptied.
      
Hard Block
Blocks that cannot be broken normally like a Brick Block.
 
Hidden Character Block*[18][19]
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
 
Ice block
Slippery blocks that can be destroyed using fireballs.
 
Iron Block
A block with Bowser's emblem on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels.
 
Jewel block*
Large blocks of varying sizes made of crystal. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them easily.
 
Light-Switch*
A blocks with a clock that activates lights for a limited time.
 
 
Long ? Block
Longer variants of ? blocks. Purple variants containing power-ups or fully-sized flower coins appear during Wonder Effects.
 
Long Empty Block
Left behind after a long ? Block containing an item has been emptied.
 
Long Rotating Block*
Longer variants of Rotating Blocks.
 
Marimba Block*
A Note Block variant that does not cause the player to bounce upon landing, but rather when jumping.
  
ON/OFF Switch
Blocks that can be hit to toggle various elements on and off, such as Dotted-Line Blocks, platforms, and the dark.
  
 
 
Pole Block*
Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation.
 
POW Block
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
 
Race Block*[10]
A block that all players must hit in order to initiate a multiplayer race.
 
Red POW Block
Red variants of POW Blocks that, when interacted with, destroy any breakable blocks surrounding them.
 
Rock Block
Blocks that can be destroyed by the Big Konk.
  
Roller block*
Large blocks that can be pushed around on wheels.
 
Rotating Block
Yellow blocks with eyes that spin around when hit.
 
Roulette Block
Blocks that cycle through several items, and release the one shown on it when hit.
 
Shoot Block*[14]
Arrow blocks that fly vertically when hit.
 
Snow block
Breakable blocks of snow.
Springboard block* Red and blue springboards with double springs that can bounce projectiles up when hit from below.
 
Timer switch*
A block with a clock that activates Dotted-Line Blocks for a limited time.
 
Wonder block*
Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks.

Transportation objects

Object Description
  
Crawling Pipe*
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
 
Golden Propeller Flower*
Golden Propeller Flowers take players to bonus levels from the world map.
 
Inchworm Pipe*[20]
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
 
 
Key Door
Doors that require a key to enter.
 
Lakitu's Cloud
Clouds that can be ridden by the player(s). They can be obtained by defeating a Lakitu, or from certain pipes.
 
Propeller Flower*
Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
 
Warp Door
Doors that transport the player(s) to another area within the level
  
Warp Pipe
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
 
Wonder ship*
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.

Platforms

Platform Description
 
Bone raft*
Bone platforms that float on lava or hazardous ooze.
 
Bridge
Thin, semisolid platforms made up of smaller sections.
 
Carpet*
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
 
Chandelier*
Platforms that hang on chains and can emit light.
 
Cloud Lift
Platforms resembling clouds.
Conveyor Belt Moving platforms that carry the player from one place to another without them having to move at all.
 
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
 
Dragon fossil wheel*
A giant, rolling wheel with an Ancient Dragon fossil and a gap.
 
Dropdown Countdown Lift
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
 
Hip Tree*[14]
Semisolid tree platforms that rise or lower when ground-pounded.
Jump stage* A platform that raises when the player jumps to the beat.
 
Lift
Moving platforms often found floating or traveling along tracks.
 
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks.
 
Log lift*
A lift variant that releases Hoppycats.
 
Mushroom Platform
Large mushrooms of varying colors that serve as platforms.
 
Mushroom Trampoline
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
 
ON/OFF bridge*
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
  
ON/OFF Zip Track*
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
 
Puffy Lift*
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
 
Pump Lift*[21]
An accordion-like lift that moves when the player lands on it.
 
Pushable wall*
Walls that can be pushed while the player is in Elephant form to avoid being crushed.
Ruined pillar* Pillars that move when interacted by a Wow Bud.
 
Rhythm platform*
Platforms with arrows that give the player a jump boost when launched at the beat.
  
 
Semisolid Platform
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
 
Snowball
An enormous snowball that destroys the level during the Outmaway Valley Wonder Effect.
 
Zip Track*
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.

Other objects

Object Description
 
Arrow Sign
Points in a specific direction, guiding the player to certain locations.
 
Beacon
Releases coins or other items when the player(s) use a ground pound, digging in Drill form, or other moves.
  
Beanstalk
Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted toadstool corals.
  
Bubble
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
 
Checkpoint Flag
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
 
Coin Blaster*
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.
 
Domino Stone*[22]
Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and Rrrumbas can roll into them and destroy them.
 
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.

Gate*
Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round.
  
Goal Pole
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
 
Goal Pole (secret)
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
 
Goal posts*
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
 
Handle*[23]
Grapples on ropes that can be pulled to reveal collectibles like coins and Hatena Capsules. They resemble those found on Mumsies.
Hatena Capsule*[14] ? Block-like capsules that pop open, revealing a power-up. They are hidden within handles.
 
 
Hidden Coin
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
 
Ice block generator*
Objects of varying sizes with Bowser's emblem that spawn ice blocks.
 
Item Balloon*[10]
Balloons that produce the item held in the item storage or an item for another player in online play.
 
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
  
ON/OFF gate*
Red and blue vertical barriers that are activated by an ON/OFF Switch.
P Switch Activates Blue Coins.
  
Peanut box*[14][24]
Small and large yellow containers that can be broken through means such as Elephant Mario's trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants.
 
Pot
Jars that can be picked up and thrown. They occasionally contain water.
 
Pumpkin
Breakable pumpkins.
 
Saboten Box[14]
Breakable cacti.
 
Standee*
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.
 
Track
Carries objects and enemies along a specific path.
 
Treasure chest
Containers that hold badges.
 
Tree
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Water Ball A huge mass of water floating in the air that players can swim through. It is produced by Wonder Bowser Jr. in the Sunbaked Desert Palace battle and the Wonder Effect in Hot-Hot Hot!, and extinguishes Hot-Hot Rocks.
 
Water spout
Water that shoots out from pipes.
 
 
Wow Bud
Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their Elephant form.

Badges

Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which make their return from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Update history

Version Release date
(UTC+00:00)
Official notes[25] Unlisted changes Additional information
1.0.0
(Initial release version)
N/A
N/A
N/A
1.0.1

November 20, 2023[26]
Heart Points
  • Selecting “Restart” or “Exit Course” will revert points to what they were before entering the course.

Staff Credits

  • Additions and adjustments have been made to staff names.

General Updates

  • Several issues have been addressed to improve the gameplay experience.

Title Screen

  • The current version number of the game is now visible and displayed in the upper right corner of the title screen.

Staff Credits

  • Two additional names have been added to the credits; David Potts in Testing and Berenice Hofsetz in NOA Localization Management.
    • The maximum achievable credit score was increased from 435 to 437 as a result of the additional names.

Glitch/Bug fixes

Showcase of the glitch no longer working
  • This update was first announced on November 20, 2023 at 01:24 UTC via the Nintendo Support Twitter account.[27]

Staff

Main article: List of Super Mario Bros. Wonder staff

Super Mario Bros. Wonder was produced by Takashi Tezuka and directed by Shiro Mouri,[28] who previously served as the programming director for New Super Mario Bros. U and director for New Super Mario Bros. U Deluxe. This is the first game in the Mario franchise to feature Kevin Afghani[29] as the voice of Mario and Luigi, succeeding Charles Martinet, who voiced the brothers since Mario in Real Time in 1991.[30] It is also the first game to feature Giselle Fernandez[31] as the voice of Daisy in lieu of Deanna Mustard, who voiced the character since 2003's Mario Golf: Toadstool Tour; and Dawn M. Bennett as Nabbit.

Development

 
Masanobu Sato's proposed concept of warping the player after collecting an item. This would eventually become the final game's Wonder Effects.

Takashi Tezuka began conceptualizing ideas for Super Mario Bros. Wonder during the development of Super Mario Maker 2.[32] He had already planned for the game to be very different from the Super Mario Maker games which was further motivated by public sentiment saying the Super Mario Maker games eliminated the need for another 2D Super Mario game. Shiro Mouri also said that the game should run on a new engine during the beginning of development. In order for the developers to reach Tezuka's proposal, no deadline was given. They held an idea-sharing session in order to come up with ideas that would surprise players, a strategy used during the creation of 3D Super Mario games. Koji Kondo even suggested some ideas, including that Mario be transformed into an anatomically realistic version of himself. In the end, they ended up with over 2,000 ideas written down on sticky notes.

One of the ideas Masanobu Sato had come up with was warping the player to another world after collecting an item. Tezuka dismissed the idea since warping to a different location has already been used in the games and instead suggested that the level itself transforms. After making a prototype where a Warp Pipe moves like a creature, Mouri came up with the central theme where the world would dramatically change in a way unseen in previous games. They contextualized this radical change through the Wonder Effect mechanic. To compliment this change, the soundscape also changed to be more unconventional. More emphasis is given to environmental sounds and sound effects and the background music incorporates digital synthesizers, contrasting against the analog synthesizer used in New Super Mario Bros.

The increased expressiveness in the animations was inspired by The Super Mario Bros. Movie.[33] Tezuka comments that new players will expect Mario to animate similarly to how he does in the movie. He later clarifies that the developers did not know the specifics of the movie and were just aware that new players would base their expectations of the game on the movie.[34] With the increased detail in the animations, the number of animations and joints on the models have more than doubled when compared to New Super Mario Bros. U.

Promotion

By pre-ordering the game through GameStop, customers received an exclusive sticker set depicting the playable characters, a Wonder Flower, and a Talking Flower.[35]

 
The promotional image showing all of the possible cards

By pre-ordering the game through Walmart's website, customers received a trading card pack, each containing ten cards randomly pulled from a total of 20 difference cards to get. All of the possible cards that were distributed in the card packs include 15 base cards, 4 holofoil cards, and a limited edition holofoil card depicting Elephant Mario with only 1,000 produced.

At Target, an exclusive shadowbox collectable depicting the game's main artwork could be received with purchase of the game in-store.[36]

By pre-ordering the game through Best Buy's website, customers received a free art print with the game's main artwork.

In Canada, customers were given a free Elephant Mario keychain as a pre-order bonus for the game at GameStop. Those who pre-ordered the game at Walmart received an exclusive pop-out magnetic set.[37]

An Elephant Fruit stress ball was initially announced as a pre-order bonus for certain retailers in multiple regions, including the My Nintendo Store in Europe (alongside pins of an Elephant Fruit, Talking Flower, and Wonder Flower),[38] GAME in the UK,[39] and JB Hi-Fi in Australia,[40] though it was later canceled due to production issues.[41][42] My Nintendo Store customers instead only received the pins, while the stress ball was replaced by the same pins with GAME[43] and a pin of Elephant Mario with JB Hi-Fi.[44] A bundle containing the game, a Talking Flower resin figure, 2D diorama, and magnets using the game's promotional artwork is also available at the My Nintendo Store in the UK and Ireland.[38] Customers in Australia who pre-ordered the game through EB Games received the same pins as Europe's My Nintendo Store and GAME.[45]

In Italy, a "Super Mario Immersive Hub" was open in Milan on October 14 and 15, in which the game's demo could be played.[46] A promotional event made in collaboration with soccer club Catania FC took place at Stadio Angelo Massimino in Catania on October 22.[47]

Advertisements for the game were shown in Times Square.[48]

Reception

Super Mario Bros. Wonder received critical acclaim, with an aggregate score of 92 out of 100 based on 130 reviews on aggregator Metacritic,[49] the highest for a 2D Super Mario Bros. title since New Super Mario Bros., released in 2006 for the Nintendo DS.[50]

Reviews
Release Reviewer, Publication Score Comment
Nintendo Switch John Rairdin, NintendoWorldReport 9/10 "However, even with these blemishes, at the end of the day Super Mario Bros. Wonder is an incredible breath of fresh air overall. It has reaffirmed that 2D Mario has the potential to be more than just good, it can be incredible. It sweeps away any concerns I had that my love of the best games in the series isn’t just nostalgia and that a truly original 2D Mario absolutely has the potential to stand alongside Super Mario Bros. 3, and Super Mario World. While Super Mario Bros. Wonder isn’t quite perfect, it is a gleaming star we can hopefully follow into a new era for 2D Mario."
Nintendo Switch Jess Lee, Digital Spy 3.5/5 "It is a game that tries to evoke a feeling of discovery at every possible turn, but in doing so loses the element of wonder fairly quickly. Instead, Wonder's strongest moments are when it takes a breather, taking the time to set the scene while letting the platforming do the talking."
Nintendo Switch Jenni Lada, Silconera 9/10 "Super Mario Bros Wonder is clearly designed to be a game for everyone, regardless of skill level. The relative ease of main campaign stages that aren’t hidden away and addition of badges and “easy mode” characters Yoshi and Nabbit absolutely feel welcoming. The plethora of secrets and variety in stages feel more suited for people familiar with the series, giving them something to dig into as they play. While the downside means a somewhat decreased challenge, it’s still a delight."
Aggregators
Compiler Platform / Score
Metacritic 92

Awards and acknowledgements

Super Mario Bros. Wonder was nominated for five awards at The Game Awards 2023, in the following categories:

  • "Game of the Year"[51]
  • "Best Game Direction"[51]
  • "Best Art Direction"[51]
  • "Best Family Game"[51]
  • "Best Multiplayer"[51]

The game would go on to win "Best Family Game", though it lost "Game of the Year" and "Best Multiplayer" to Baldur's Gate 3 and "Best Game Direction" and "Best Art Direction" to Alan Wake 2.

Sales

Super Mario Bros. Wonder sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" Super Mario-related title ever.[52][53]

As of March 31, 2024, the game had sold 13.44 million units worldwide.[54]

Descriptions

  • Nintendo Australia website: Classic Mario side-scrolling gameplay is turned on its head with the addition of Wonder Flowers! These game-changing items trigger spectacular moments you have to see to believe. Witness pipes coming alive, wreak havoc as a giant spiky ball, and see even more unexpected events called Wonder Effects.[55]

Glitches

Skip half of World 1, 2, and 3

Two players are required to perform this glitch.

The player must complete the first three levels of the game to have access to the rest of World 1, then reach the end of the level Break Time! Hurry, Hurry. The player must add a second player and have them collect the Wonder Seed. On the map, the player who has the crown has to move towards the Badge House to the west of the level. The player without the crown must move to the north east, so that they are not visible on the screen. Once this is done, the player has to reselect the characters. The character who did not have the crown will teleport to the one who did have it, but will be able to move out of bounds. Using the character with the crown as a guide to better visualize, the player has to guide the character without the crown to the bottom past the cloud, where the player must reselect and choose only the character who is out of bounds. There will be a point when the character has to jump to be able to bypass the Wonder Packun. A cutscene will cause the character to be stuck in place, so the player will have to repeat the process, since this time the cutscene will not appear; after this, the character will be able to access the entrance of Petal Isles. Although World 1 is not completed, Florian's cutscene will play out as normal, and the Royal Seed will eliminate one of the Cloud Piranhas, even though the player did not collect it.

To skip World 2, the player must continue playing until they clear the level Blewbird Roost to unlock the island that leads to World 2, where they must add a second character again. One of the players has to stand at the beginning of the path (but from the island where the two players are) and the other character has to be up to the north-west (north-east side for the player), jump and open the menu while in the air. Reselecting the two players again, the character who was at the beginning of the path has to move down and the one who was next to the Wonder Packun will follow them, but will be out of bounds. The player must carefully move the character that is out of bounds to the island to the east and enter any level. Both players have to leave the level and clear the Wiggler Race level Swimming!, after which players will have access to the next part of Petal Isles, skipping the completion of World 2.

To skip World 3, the player must collect all eight Wonder Seeds to access said world. When the player has passed Master Poplin's House, they have to add the second player again. The player must move one of the characters to the first golden square and move the second player to the level to the south. Players have to reselect the characters and the one that was at the bottom will be out of bounds. Going to the north west will allow the character who was out of bounds to access the pipe that leads to World 4, skipping the rest of World 3. The player will be stuck because they never opened the door, but by entering the only level there and losing all lives, the character will be in the same world but from outside the door, leaving free access to the rest of the world. Returning to Petal Isles, the game will never tell the player the name of World 4 (this also happens in World 3) and the player will no longer be able to return to World 4. The player will only be able to return to World 4 (in this state) by selecting a level in that world, as long as the player has passed it. Beating the palace in World 4 will make the game believe that the other three worlds have already been beaten.

When World 6 has been cleared, the player will have access to Castle Bowser even though there are still two Cloud Piranhas surrounding him.

This glitch works because the game only checks that the last three Royal Seeds have been obtained before allowing access to Castle Bowser.[56]

This glitch was patched in the version 1.0.1 update, released on November 21, 2023.

Gallery

For this subject's image gallery, see Gallery:Super Mario Bros. Wonder.

Media

For a complete list of media for this subject, see List of Super Mario Bros. Wonder media.
  Welcome to the Flower Kingdom!
File infoMedia:Pipe-rock-plateau.wav
0:30
  Wonder Effect
File infoMedia:SMBW Wonder Effect Theme.oga
0:30
  Promotional animation of Mario turning into Elephant Mario
File infoMedia:SMBW Elephant Promo.ogv
0:26
  Promotional animation of Bowser presenting flowers to Peach
File infoMedia:SMBW Peach Bowser Promo.ogv
0:28
  Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba
File infoMedia:SMBW Sleeping Goombas Promo.ogv
0:26
  Promotional animation of Mario riding an Inchworm Pipe
File infoMedia:SMBW Inchworm Pipe Promo.ogv
0:43
Help:MediaHaving trouble playing?

References to other media

References in other games

  • Tetris 99: A theme based on Super Mario Bros. Wonder was made available during the 38th Maximus Cup.
  • Super Mario Run: An event based on Super Mario Bros. Wonder was held from November 20, 2023 to March 15, 2024, where the Coin Rush Star in Toad Rally is replaced by a Wonder Flower, which transforms all coins into Gold Goombas and Pink Coins into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin.
  • Super Smash Bros. Ultimate: An event called "Showtime and Wonder Spirits" added two spirits: one for Elephant Mario and one with both the Wonder Flower and Talking Flower.

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ ワンダー[1]
Sūpā Mario Burazāzu Wandā
Super Mario Bros. Wonder

Chinese (simplified) 超级马力欧兄弟 惊奇
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Chinese (traditional) 超級瑪利歐兄弟 驚奇[59]
Chāojí Mǎlì'ōu Xiōngdì Jīngqí
Super Mario Bros. Wonder

Dutch Super Mario Bros. Wonder[60]
-
French Super Mario Bros. Wonder[61][62]
-
German Super Mario Bros. Wonder[63]
-
Hebrew Super Mario Bros. Wonder[64]

-

Italian Super Mario Bros. Wonder[65]
-
Korean 슈퍼 마리오브라더스 원더[66]
Syupeo Mario Beuradeoseu Wondeo
Super Mario Bros. Wonder

Portuguese Super Mario Bros. Wonder[67]
-
Russian Super Mario Bros. Wonder

-

Spanish Super Mario Bros. Wonder[3][68]
-
Thai Super Mario Bros. Wonder[69]

-

External links

References

  1. ^ a b Nintendo 公式チャンネル (June 21, 2023). スーパーマリオブラザーズ ワンダー [Nintendo Direct 2023.6.21]. YouTube. Retrieved June 21, 2023.
  2. ^ a b Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
  3. ^ a b Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo. Nintendo Mexico. Retrieved June 21, 2023.
  4. ^ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo. Nintendo Brasil. Retrieved June 21, 2023.
  5. ^ @NintendoEurope (June 21, 2023). "Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10." Twitter. Retrieved June 21, 2023.
  6. ^ NintendoAU (June 22, 2023). Super Mario Bros. Wonder hits Nintendo Switch October 20th!. YouTube. Retrieved June 22, 2023.
  7. ^ 슈퍼 마리오브라더스 원더 Direct 2023.8.31. Retrieved October 30, 2023.
  8. ^ 超級瑪利歐兄弟 驚奇. Nintendo HK. Retrieved October 31, 2023.
  9. ^ @NintendoAmerica (August 29, 2023). "Join us for an in-depth look at Mario's latest 2D side-scrolling adventure in the livestreamed Super Mario Bros. Wonder Direct!" Twitter. Retrieved August 29, 2023.
  10. ^ a b c d e Nintendo of America (August 31, 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved August 31, 2023.
  11. ^ In-game Action Guide.
  12. ^ a b c d File:SMBW Trading Cards.pngMedia:SMBW Trading Cards.png
  13. ^ a b c d Shea, Brian (October 19, 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. Retrieved January 5, 2024.
  14. ^ a b c d e f g h i Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.
  15. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  16. ^ Super Mario Bros. Wonder internal filename (Model/ObjectFireKnuckle.bfres.zs)
  17. ^ (October 6, 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. nintendo.co.jp. Retrieved October 21, 2023.
  18. ^ January 9, 2024. Super Mario Bros. Wonder: Here’s a few tips for secret seekers!. nintendo.com. Retrieved January 9, 2024. (Archived January 9, 2024, 20:53:46 UTC via Wayback Machine.)
  19. ^ Nintendo Treehouse Live: Super Mario Bros. Wonder
  20. ^ Nintendo of America (October 13, 2023). Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts. YouTube. Retrieved October 13, 2023.
  21. ^ Super Mario Bros. Wonder internal filename (Model/ObjectLiftPump.bfres.zs)
  22. ^ Super Mario Bros. Wonder internal filename (Model/ObjectDominoStone.bfres.zs)
  23. ^ Talking Flower in Deep Magma Bog Observatory #1: "All guests are required to pull that handle."
  24. ^ "As Elephant Mario, you can smash through blocks and peanut boxes." – Play Nintendo (March 9, 2024). Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 | @playnintendo (1:58). YouTube. Retrieved March 17, 2024.
  25. ^ "How to Update Super Mario Bros. Wonder" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  26. ^ "Latest update: Ver. 1.0.1 (Released November 20, 2023)" Nintendo Support. Nintendo. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  27. ^ @nintendo_cs (November 20, 2023). "Nintendo Switchソフト『スーパーマリオブラザーズ ワンダー』の更新データVer.1.0.1の配信を開始しました。更新内容についてはこちらのページをご覧ください。" (Tweet) – via Twitter. Archived from the original on January 8, 2024. Retrieved January 7, 2024.
  28. ^ Farokhmanesh, M. (August 31, 2023). Super Mario Bros. Wonder Is What Happens When Devs Have Time to Play. Wired. Retrieved August 31, 2023.
  29. ^ https://twitter.com/KevinAfghani/status/1712900880218181648
  30. ^ https://www.ign.com/articles/nintendo-confirms-charles-martinet-is-not-involved-in-super-mario-bros-wonder
  31. ^ https://twitter.com/GZFernVO/status/1715442836169183277
  32. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 1. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:10:59 UTC via Wayback Machine.)
  33. ^ a b Cheng, Alex and Mastromarino, James Perkins (August 31, 2023). 'Super Mario Bros. Wonder' makers explain new gameplay — and the elephant in the room. NPR. Retrieved October 17, 2023. (Archived September 1, 2023, 00:55:32 UTC via Wayback Machine.)
  34. ^ (October 17, 2023). Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 2. Nintendo. Retrieved October 17, 2023. (Archived October 17, 2023, 13:47:32 UTC via Wayback Machine.)
  35. ^ Super Mario Bros. Wonder GameStop Pre-Orders Revealed (North America). Nintendo Life.
  36. ^ Target's Bonus For Super Mario Bros. Wonder Revealed (US). Nintendo Life.
  37. ^ https://www.walmart.ca/en/ip/super-mario-bros-wonder-nintendo-switch/6000206705618
  38. ^ a b Pre-order Super Mario Bros. Wonder on My Nintendo Store and receive a Pin Set and Stress Ball as bonus items with purchase!. Nintendo.co.uk. Retrieved (September 18, 2023).
  39. ^ @GAMEdigital (September 13, 2023). "Super Mario Bros. Wonder is getting closer! 🍄 You can really mix things up with wild new power-ups! You can even turn into an elephant! 🐘 Pre-order Super Mario Bros. Wonder and receive GAME Exclusive Elephant Power-Up Stress Ball!" Twitter. Retrieved October 15, 2023.
  40. ^ Super Mario Bros. Wonder - JB Hi-Fi. jbhifi.com.au. Retrieved September 18, 2023. (Archived September 19, 2023, 00:50:33 UTC via Wayback Machine.)
  41. ^ @nexus_captain (October 10, 2023). "I had received some devastating news". Twitter. Retrieved October 15, 2023.
  42. ^ u/Sweaty_Daikon (October 10, 2023). "Nintendo cancelled the Elephant stressball pre-order bonus due to 'production difficulties'". Reddit. Retrieved October 15, 2023.
  43. ^ https://www.game.co.uk/en/super-mario-bros-wonder-2915979?clickref=1101lxQfWFZQ
  44. ^ @vooksdotnet (September 26, 2023). "JB Hi-Fi has notified customers that the Elephant Mario stress ball with Wonder preorders is changing to an Elephant Pin. 'the pre order bonus we had online at the time your preorder was placed is unfortunately different to what we are being supplied.'" Twitter. Retrieved September 26, 2023.
  45. ^ Vuckovic, D. (September 26, 2023). Aussie Bargain & Preorder Bonus Roundup: Super Mario Bros. Wonder. Vooks. Retrieved September 26, 2023.
  46. ^ Melani, G. (October 11, 2023). Super Mario Bros. Wonder: apre a Milano il Super Mario Immersive Hub dedicato al gioco Nintendo. multiplayer.it. Retrieved October 23, 2023. (Archived October 23, 2023, 11:48:14 UTC via Wayback Machine.)
  47. ^ Sperandio, S. (October 23, 2023). Super Mario Elefante ovviamente ha già conquistato Catania. spaziogames.it. Retrieved October 23, 2023. (Archived October 23, 2023, 18:43:43 UTC via Wayback Machine.)
  48. ^ @DigitalCaptn (October 9, 2023). Mario Wonder Billboard In Time Square!. Twitter. Retrieved October 9, 2023. (Archived October 9, 2023, 21:21:00 EST via Wayback Machine).
  49. ^ Super Mario Bros. Wonder - Metacritic Retrieved October 18, 2023
  50. ^ Super Mario Bros. - Metacritic Retrieved October 18, 2023
  51. ^ a b c d e [1]. The Game Awards. Retrieved November 13, 2023.
  52. ^ https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18
  53. ^ Nintendo Life. Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever.
  54. ^ Nintendo (May 7, 2024) [2]. Nintendo Japan. Retrieved May 8, 2024. Archived from the original on May 7, 2024.
  55. ^ Super Mario Bros. Wonder on Nintendo Australia website
  56. ^ Icay (October 30, 2023) THIS GLITCH Skips HALF THE GAME - Super Mario Bros. Wonder. Youtube. Retrieved November 24, 2023.
  57. ^ Nintendo Life (September 28, 2023). NEW Super Mario Bros. Wonder Gameplay. YouTube. Retrieved September 29, 2023.
  58. ^ (October 3, 2023). Game Informer. Issue 360. Page 44.
  59. ^ 《超級瑪利歐兄弟 驚奇》的最新資訊公開! | TOPICS | 任天堂(香港)有限公司網站 Nintendo. Retrieved June 20, 2023.
  60. ^ "Super Mario Bros. Wonder komt op 20 oktober naar de Nintendo Switch!" - Nintendo Nederland
  61. ^ "Surprise et émerveillement vous attendent dans tous les recoins de la prochaine évolution des jeux Mario 2D à défilement horizontal! #SuperMarioBrosWonder sortira sur #NintendoSwitch le 20 octobre." - @NintendoCanada
  62. ^ "Super Mario Bros. Wonder arrive le 20 octobre sur Nintendo Switch !" - Nintendo France
  63. ^ "Super Mario Bros. Wonder erscheint am 20. Oktober für Nintendo Switch!" - Nintendo DE
  64. ^ Official Israel game page
  65. ^ "Super Mario Bros. Wonder sbarcherà su Nintendo Switch il 20 ottobre!" - NintendoItalia
  66. ^ "『슈퍼 마리오브라더스 원더』, 『슈퍼 마리오 RPG』, 『끝내주게 춤춰라 메이드 인 와리오』, 「돌아온 명탐정 피카츄」등, Nintendo Switch로 발매되는 타이틀의 최신 정보를 전달!" - Nintendo of Korea. Retrieved June 21, 2023.
  67. ^ "Super Mario Bros. Wonder chega à Nintendo Switch a 20 de outubro!" - Nintendo Portugal
  68. ^ "¡Super Mario Bros. Wonder llegará a Nintendo Switch el 20 de octubre!" - Nintendo España
  69. ^ Official Thai game page