- “Badge Challenge! Floating High Jump Jump higher than usual and momentarily float.”
- —Opening message, Super Mario Bros. Wonder
Badge Challenge Floating High Jump II is a Badge Challenge course in Super Mario Bros. Wonder. It is found in Deep Magma Bog, and is unlocked after clearing Deep Magma Bog Observatory #1. This course is designed after the abilities of the Floating High Jump Badge. This course is a more difficult version of Badge Challenge Floating High Jump I. Clearing this course does not unlock any new courses. The difficulty of this course is three stars, and it houses one Wonder Seed.
The players start at an area where a Long ? Block is. The players must jump and climb to higher ground by using the Long Donut Blocks. At this higher ground is the first Checkpoint Flag. Past the first Checkpoint Flag are three more Long Donut Blocks for the players to climb up even higher. There are two Big Piranha Plants here that act as obstacles; the first one can easily be jumped over, but the second one is on top of a Long ? Block that can be struck to defeat it. The second Checkpoint Flag is found after climbing up even higher.
Beyond the second Checkpoint Flag is another Long ? Block, but this one has Super Mushrooms if the players are small, otherwise it will contain three coins. There is also moving platform that follows a straight path to the right, which the players must use to traverse this section of the course. There are solid platforms along the way that have Piranha Plants and Big Piranha Plants, which the players must jump over. After the moving platform section is the Goal Pole.
- 10-flower coin 1: Found right before the second Checkpoint Flag. It is high up along a wall on the left side.
- 10-flower coin 2: Found after the second Checkpoint Flag. There is a Wow Bud above the first two Piranha Plants that when activated, will cause the second 10-flower coin to appear, as well as three coins before it.
- 10-flower coin 3: Found above the pit at the end of the moving platform section. To safely obtain the coin, the players must jump just as the platform falls.
Enemies and obstacles
Talking Flower quotes
- "Go for it!" (start of course)
- "Ready to ride?" (after the second Checkpoint Flag, and before the moving platform section)
- "Thank you for riding with us." (before the Goal Pole)
Names in other languages
Fuwatto Janpu Reberu 2
|Floating Jump Level 2
|Floating Jump Level 2
|Grand saut flottant 2
|Floating high jump 2
|Floating high jump 2
|Super Mario Bros. Wonder levels
|Welcome to the Flower Kingdom! • Piranha Plants on Parade • Scram, Skedaddlers! • Bulrush Coming Through! • Here Come the Hoppos • Rolla Koopa Derby • Swamp Pipe Crawl • Angry Spikes and Sinkin' Pipes • Bulrush Express • Sproings in the Twilight Forest • Cosmic Hoppos • Pipe-Rock Plateau Palace
|Parachute Cap I • Wall-Climb Jump I • Jet Run I
|Hurry, Hurry • Wonder Token Tunes • Pop Up, Hoppo!
|Badge House in Pipe-Rock Plateau
|Outmaway Valley • Pokipede Pass • Condarts Away! • Pole Block Passage • Up 'n' Down with Puffy Lifts • Jump! Jump! Jump! • Countdown to Drop Down • Cruising with Linking Lifts • Fluff-Puff Peaks Flying Battleship • Fluff-Puff Peaks Palace
|Wall-Climb Jump II • Floating High Jump I • Spring Feet I
|Kick It, Outmaway • Cloud Cover • Zip-Go-Round
|Fluff-Puff Peaks Cabin
|The Hoppycat Trial: Hop, Hop, and Awaaay • The Anglefish Trial: Ready, Aim, Fly! • The Midway Trial: Hop to It • The Sharp Trial: Launch to Victory • The Sugarstar Trial: Across the Night Sky • The Final Trial: Zip Track Dash
|POOF! Badge Challenges
|Crouching High Jump I
|Unreachable Treasure? • Watery Wonder Tokens • Timer-Switch Climb • Timer-Switch Dash
|An Empty Park?
|Master Poplin's House • Royal Seed Mansion
|Armads on the Roll • The Desert Mystery • Rolling-Ball Hall • Ninji Jump Party • Bloomps of the Desert Skies • Valley Fulla Snootles • Color-Switch Dungeon • Secrets of Shova Mansion • Flight of the Bloomps • Sunbaked Desert Palace
|Parachute Cap II • Crouching High Jump II • Invisibility I
|Treasure Vault • Raise the Stage • Revver Run • Floating Wonder Tokens • Bouncy Tunes • Lights Out
|Sunbaked Desert House
|Upshroom Downshroom • Taily's Toxic Pond • Light-Switch Mansion • Beware of the Rifts • An Uncharted Area: Wubba Ruins • Another Uncharted Area: Swaying Ruins • A Final Uncharted Area: Poison Ruins
|Grappling Vine I
|Tumble House • Trottin' Piranha Plants
|Loyal Poplin's House • Operation Poplin Rescue
|Deep Magma Bog
|Where the Rrrumbas Rule • Raarghs in the Ruins • Pull, Turn, Burn • Hot-Hot Hot! • Wavy Ride through the Magma Tube • Dragon Boneyard • Deep Magma Bog Flying Battleship • Deep Magma Bog Palace
|Floating High Jump II • Boosting Spin Jump II • Grappling Vine II • Jet Run II • Invisibility II • Spring Feet II
|Deep Magma Bog Observatory (#1, #2, #3, #4)
|Leaping Smackerel • Robbird Cove • Blewbird Roost • Downpour Uproar • Jewel-Block Cave • Gnawsher Lair • Maw-Maw Mouthful • Muncher Fields • Petal Isles Flying Battleship • Missile Meg Mayhem • High-Voltage Gauntlet • Evade the Seeker Bullet Bills! • KnuckleFest Bowser's Blazing Beats • The Final Battle! Bowser's Rage Stage
|Dolphin Kick I • Dolphin Kick II • Boosting Spin Jump I
|Swimming! • Spelunking!
|Angler Poplin's House
|Pipe-Rock Plateau Special Bounce, Bounce, Bounce • Fluff-Puff Peaks Special Climb to the Beat • Shining Falls Special Triple Threat Deluge • Sunbaked Desert Special Pole Block Allure • Fungi Mines Special Dangerous Donut Ride • Deep Magma Bog Special Solar Roller • Petal Isles Special Way of the Goomba • The Semifinal Test Piranha Plant Reprise • The Final Test Wonder Gauntlet • The Final-Final Test Badge Marathon
|Bonus: Coins Galore!