Super Mario World 2: Yoshi's Island

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This article is about the video game published for the Super Nintendo Entertainment System. For other uses of the term "Yoshi's Island", see Yoshi's Island.
Super Mario World 2: Yoshi's Island
SMW2.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Super Famicom/Super Nintendo Entertainment System
Release date Japan August 15, 1995
USA October 4, 1995
Europe October 5, 1995
Genre Platform
Rating(s)
ESRB:ESRB K-A.png - Kids to Adults
ACB:ACB G.svg - General
Mode(s) Single-player
Multiplayer Mini Battles
Media
SNES:
Media SNES.png Cartridge
Input
Super Nintendo:

Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game, for the Super Nintendo Entertainment System, developed by Nintendo EAD. Despite the "2" in its name, it is the prequel to Super Mario World and chronologically the first in Mario franchise, and it stars Yoshi and the Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics.

Super Mario World 2: Yoshi's Island has spawned a new series of platform games from the Yoshi franchise, although it is the fourth entry overall. The game has received a remake on the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, which was released on Virtual Console for Nintendo 3DS, with owners applicable for the Nintendo 3DS ambassador program being able to download the game for free, and Wii U. However, the original Super Mario World 2: Yoshi's Island has yet to be announced for release on Virtual Console on a video game system.

Plot[edit]

Yoshi carrying Baby Mario.
Kamek, one of the main antagonists, and kidnapper of Baby Luigi.

From the first cinematic of Super Mario World 2: Yoshi's Island:

Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: "SCRREEEECH!!!"
Kamek: "THE BABIES ARE MINE!"
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.

Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?

From the second cinematic of Super Mario World 2: Yoshi's Island:

Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.

Gameplay[edit]

Yoshi aiming his egg at one of the enemies.

Like previous entries in the Mario franchise, Super Mario World 2: Yoshi's Island is a two-dimensional, side-scrolling platform game. In addition to the typical run and jump controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a Yoshi Egg, which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of Morph Bubbles, which allow Yoshi to transform into various forms, and the Super Star, which lets Baby Mario turn into Superstar Mario.

Yoshi about to free Baby Mario from his bubble imprisonment.

Super Mario World 2: Yoshi's Island introduces the concept of time-based health, a mechanic that is reused in future Yoshi's Island games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a Countdown Timer appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's Toadies take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting stars, using 10-Point Stars and 20-Point Stars, and entering Middle Rings. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.

The objective of each level is to reach the goal roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five flowers in each level. Landing on one of the flower spots allows the player to play a Bonus Challenge.

Scattered throughout each level are three types of collectibles: thirty Stars, twenty Red Coins, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a world unlocks a Bonus Challenge and an extra level on the level selection map.

Controls[edit]

The option mode for the control settings.

There are two controller configurations: Patient and Hasty. By default, Patient is selected. The control setup can be swapped at any time on the world map by scrolling over to the button with the Super Nintendo controller next to the "Score" option and selecting it; additionally, at some points, there are Message Blocks that allow the player to swap control configurations. The only difference between the "Hasty" and "Patient" settings is that with "Patient" the player must press A Button to target and press it again to throw an egg, while with "Hasty" the player must hold A Button to target and release it to toss an egg.

Action Patient Hasty
Move +Control Pad +Control Pad
Jump B Button (hold to Flutter Jump) B Button (hold to Flutter Jump)
Ground Pound B Button + +Control Pad (down) B Button + +Control Pad (down)
Eat, spit out Y Button (press to eat, press again to spit out) Y Button (press to eat, press again to spit out)
Duck, swallow +Control Pad (down) +Control Pad (down)
Aim/throw egg A Button (press to aim, press again to throw) A Button (hold to aim, release to throw)
Lock target reticule R Button / L Button (while aiming) R Button / L Button (while aiming)
Look up +Control Pad (up; hold to pan camera up) +Control Pad (up; hold to pan camera up)
Pause menu Start Button Start Button
Level options Select Button Select Button

Worlds and Levels[edit]

Levels
World 0
SMW2 WelcometoYoshi'sIsland.png
Icon # Level Type of level
N/A 0 Welcome To Yoshi's Island Plains
World 1
World 1 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - Make Eggs, Throw Eggs .png 1-1 Make Eggs, Throw Eggs Plains
Icon SMW2-YI - Watch Out Below!.png 1-2 Watch Out Below! Plains
Icon SMW2-YI - The Cave Of Chomp Rock.png 1-3 The Cave Of Chomp Rock Cavern
Icon SMW2-YI - Burt The Bashful's Fort.png 1-4 Burt The Bashful's Fort Fortress
Icon SMW2-YI - Hop! Hop! Donut Lifts.png 1-5 Hop! Hop! Donut Lifts Sky
Icon SMW2-YI - Shy-Guys On Stilts.png 1-6 Shy-Guys On Stilts Plains
Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png 1-7 Touch Fuzzy, Get Dizzy Forest
Icon SMW2-YI - Salvo The Slime's Castle.png 1-8 Salvo The Slime's Castle Castle
Icon SMW2-YI - Poochy Ain't Stupid.png 1-★ Poochy Ain't Stupid Lava Cave
World 2
World 2 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - Visit Koopa And Para-Koopa.png 2-1 Visit Koopa And Para-Koopa Sky
Icon SMW2-YI - The Baseball Boys.png 2-2 The Baseball Boys Plains
Icon SMW2-YI - What's Gusty Taste Like.png 2-3 What's Gusty Taste Like? Forest/Cavern
Icon SMW2-YI - Bigger Boo's Fort.png 2-4 Bigger Boo's Fort Fortress
Icon SMW2-YI - Watch Out For Lakitu.png 2-5 Watch Out For Lakitu Plains/Sky
Icon SMW2-YI - The Cave Of The Mystery Maze.png 2-6 The Cave Of The Mystery Maze Forest/Cavern
Icon SMW2-YI - Lakitu's Wall.png 2-7 Lakitu's Wall Plains
Icon SMW2-YI - The Potted Ghost's Castle.png 2-8 The Potted Ghost's Castle Castle
Icon SMW2-YI - Hit That Switch!!.png 2-★ Hit That Switch!! Sky
World 3
World 3 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - Welcome To Monkey World!.png 3-1 Welcome To Monkey World! Forest
Icon SMW2-YI - Jungle Rhythm....png 3-2 Jungle Rhythm... Forest
Icon SMW2-YI - Nep-Enut's Domain.png 3-3 Nep-Enut's Domain Plains/Forest
Icon SMW2-YI - Prince Froggy's Fort.png 3-4 Prince Froggy's Fort Fortress
Icon SMW2-YI - Jammin' Through The Trees.png 3-5 Jammin' Through The Trees Forest/Sky
Icon SMW2-YI - The Cave Of Harry Hedgehog.png 3-6 The Cave Of Harry Hedgehog Forest/Cave
Icon SMW2-YI - Monkeys' Favorite Lake.png 3-7 Monkeys' Favorite Lake Lake/Forest
Icon SMW2-YI - Naval Piranha's Castle.png 3-8 Naval Piranha's Castle Castle
Icon SMW2-YI - More Monkey Madness.png 3-★ More Monkey Madness Forest/Sky
World 4
World 4 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - GO! GO! MARIO!!.png 4-1 GO! GO! MARIO!! Plains/Valley
Icon SMW2-YI - The Cave Of The Lakitus.png 4-2 The Cave Of The Lakitus Valley/Cavern
Icon SMW2-YI - Don't Look Back!.png 4-3 Don't Look Back! Athletic
Icon SMW2-YI - Marching Milde's Fort.png 4-4 Marching Milde's Fort Fortress
Icon SMW2-YI - Chomp Rock Zone.png 4-5 Chomp Rock Zone Plains/Valley
Icon SMW2-YI - Lake Shore Paradise.png 4-6 Lake Shore Paradise Lake/Forest/Valley
Icon SMW2-YI - Ride Like The Wind.png 4-7 Ride Like The Wind Sky
Icon SMW2-YI - Hookbill The Koopa's Castle.png 4-8 Hookbill The Koopa's Castle Castle
Icon SMW2-YI - The Impossible Maze.png 4-★ The Impossible? Maze Cavern/Sewer
World 5
World 5 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - BLIZZARD!!!.png 5-1 BLIZZARD!!! Snow/Plains
Icon SMW2-YI - Ride The Ski Lifts.png 5-2 Ride The Ski Lifts Plains/Snow
Icon SMW2-YI - Danger - Icy Conditions Ahead.png 5-3 Danger - Icy Conditions Ahead Forest/Plains/Lake/Snow
Icon SMW2-YI - Sluggy The Unshaven's Fort.png 5-4 Sluggy The Unshaven's Fort Fortress
Icon SMW2-YI - Goonie Rides!.png 5-5 Goonie Rides! Sky
Icon SMW2-YI - Welcome To Cloud World.png 5-6 Welcome To Cloud World Sky
Icon SMW2-YI - Shifting Platforms Ahead.png 5-7 Shifting Platforms Ahead Sky
Icon SMW2-YI - Raphael The Raven's Castle.png 5-8 Raphael The Raven's Castle Castle
Icon SMW2-YI - Kamek's Revenge.png 5-★ Kamek's Revenge Snow/Sky
World 6
World 6 Map SMW2YI.png
Icon # Level Type of level
Icon SMW2-YI - Scary Skeleton Goonies!.png 6-1 Scary Skeleton Goonies! Lava/Cavern
Icon SMW2-YI - The Cave Of The Bandits.png 6-2 The Cave Of The Bandits Lava/Cavern
Icon SMW2-YI - Beware The Spinning Logs.png 6-3 Beware The Spinning Logs Lava/Sky
Icon SMW2-YI - Tap-Tap The Red Nose's Fort.png 6-4 Tap-Tap The Red Nose's Fort Fortress
Icon SMW2-YI - The Very Loooooong Cave.png 6-5 The Very Loooooong Cave Lava/Cavern
Icon SMW2-YI - The Deep, Underground Maze.png 6-6 The Deep, Underground Maze Cavern
Icon SMW2-YI - KEEP MOVING!!!!.png 6-7 KEEP MOVING!!!! Hill/Lava
Icon SMW2-YI - King Bowser's Castle.png 6-8 King Bowser's Castle Castle
Icon SMW2-YI - Ultimate Castle Challenge.png 6-★ Ultimate Castle Challenge Castle/Fortress

Characters[edit]

Playable characters[edit]

Image Name Description
GreenYoshi-SMW2YI.png Green Yoshi Used in the first and special levels of each world. The Yoshi is also used in King Bowser's Castle instead of the normal Blue Yoshi. The Yoshi is also used in Mini Battles.
PinkYoshi-SMW2YI.png Pink Yoshi Used in the second levels of each world.
LightBlueYoshi-SMW2YI.png Light Blue Yoshi Used in the third levels of each world.
YellowYoshi-SMW2YI.png Yellow Yoshi Used in forts, which are the fourth levels of each world.
PurpleYoshi-SMW2YI.png Purple Yoshi Used in the fifth levels of each world.
BrownYoshi-SMW2YI.png Brown Yoshi Used in the sixth levels of each world.
RedYoshi-SMW2YI.png Red Yoshi Used in the seventh levels of each world.
BlueYoshi-SMW2YI.png Blue Yoshi Used in castles, which are the eight levels of each world. The exception to this is King Bowser's Castle, where Green Yoshi is used instead.

Supporting characters[edit]

Image Name Description
SMW2YIBabyMarioSprite.png Baby Mario Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a Super Star.
BabyLuigi - SMW2YI.png Baby Luigi Luigi as an infant. He is kidnapped by Kamek and, similar to Princess Peach of the Mario series, he needs to be rescued.
Hung Stork.png Stork The bird that delivers Baby Mario and Baby Luigi to their parents. The stork is captured alongside Baby Luigi.
SMW2 Poochy.png Poochy A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
Melon bug.PNG Melon Bug Can roll up into balls and be used as projectiles that can defeat a wide variety of enemies, including Tap-Taps.
Huffin puffin.png Huffin' Puffin The chicks can be used as replacements for eggs.
Muddy Buddy.PNG Muddy Buddy Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.

Enemies[edit]

Image Name Description
Aqua lakitu.PNG Aqua Lakitu A Lakitu that hides underwater and throws Spiny Eggs at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
Bandit-SMW2.png Bandit These enemies attempt to steal Baby Mario from Yoshi. It takes six eggs, three jumps or a Ground Pound to defeat them. They appear in Mini Battles as the opponent a Yoshi faces.
BarneyBubble SMW2.png Barney Bubble They quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
BaronVonZepplin.png Baron von Zeppelin A Balloon-like foe that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
Green Beach Koopa YI.png Beach Koopa A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
Boo.gif Big Boo A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
Blow hard.PNG Blow Hard They shoot Needlenoses at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or ground pounding nearby temporarily stuns them. They can be defeated only with a Special Blue Watermelon.
YIBoo.png Boo They stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
BooBalloon SMW2.png Boo Balloon They wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them.
Boo blah.PNG Boo Blah These ghosts stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with a POW Block or a Winged Cloud Maker.
Boo guys.PNG Boo Guy A ghost Shy Guy that floats and meanders around.
BooManBluff SMW2.png Boo Man Bluff A blind Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
Bouncing bullet bill.PNG Bouncing Bullet Bill These Bullet Bills, fired from a yellow Bill Blaster, can bounce off any surface they touch.
Bowling Goonie.PNG Bowling Goonie A Hefty Goonie that is spat out and rolls about. They can be defeated with a ground pound.
Bubble Dayzee.PNG Bubble Dayzee Purple Crazee Dayzees that can blow bubbles.
BulletBill-SMW2.png Bullet Bill These are emitted from a Bill Blaster and travel in a straight line.
Bumpties.PNG Bumpty Penguin-like foes that can bump a Yoshi around. They cannot be eaten.
Bashful.PNG Burt They attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or ground pound.
CactusJack SMW2.png Cactus Jack Stationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
Caged ghost.PNG Caged Ghost Ghosts that appear from drainage grates. Hitting them with eggs shrinks them until they disappear momentarily, before regrowing to their large size.
SMW2 Chain Chomp.png Chain Chomp These enemies are confined and lunge at a Yoshi within their range of attack. They can be defeated by using a POW Block or a Winged Cloud Maker.
IncomingChomp.png Incoming Chomp Chomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
SMW2 Chomp Shark.png Chomp Shark Very large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
Clawdaddy SMW2.png Clawdaddy Crabs covered in foam that uses its claws to attack a Yoshi. Three eggs or a ground pound can defeat them.
Cloud drops.PNG Cloud Drop Enemies that move back and forth in the air.
Coin Bandit.PNG Coin Bandit Bandits that carry a Red Coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take Baby Mario away. It takes six eggs, three jumps or a Ground Pound to defeat them.
CrazeeDayzee-SMW2.png Crazee Dayzee Very common enemies that behave as Shy Guys; they wander around. Unlike Shy Guys, they can survive if spat out, unless they collide with another enemy or object.
SMW2 DSGuy.png Dancing Spear Guy Spear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
Dangling ghost.PNG Dangling Ghost They swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
DizzyDandy SMW2.png Dizzy Dandy These enemies resemble the collectible flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
DrFreezegood SMW2.png Dr. Freezegood Stationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
SMW2 EggoDil.png Eggo-Dil Flower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or ground pound the Eggo-Dil to make it lose its petals. Only use of a Chomp Rock can defeat them.
Fangs.PNG Fang Flying bat enemies that can swoop down and fly around to attack Yoshi.
Mbad3.gif Fat Guy Fat, slow-moving Shy Guys that produce Giant Eggs when Yoshi eat them.
Fishinlakitu.gif Fishin' Lakitu Lakitus that attempt to steal Baby Mario off Yoshi's back with their fishing hooks.
FlightlessGoonie SMW2.png Flightless Goonie Goonies that lack wings. They walk quickly back and forth.
Flightless skeleton goonie.gif Flightless Skeleton Goonie Skeletal Flightless Goonies that walk quickly back and forth.
Flopsy Fish.PNG Flopsy Fish These enemies appear in water and can jump out. Eating them does not produce eggs.
Flutter SMW2.png Flutter Flying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by ground pounding them.
SMW2 Fly Guy.png Fly Guy Flying Shy Guys that can carry various items such as Red Coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
Froggy.PNG Frog Pirate They can launch their long tongues and grab Baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
Fuzzy animation.gif Fuzzy Puffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
GargantuaBlargg-SMW2.png Gargantua Blargg Tall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to a Yoshi. Shooting at egg at it temporarily causes it to retreat into lava.
Georgette jelly.PNG Georgette Jelly Slow moving enemies that can't produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
Green Glove An enemy that can catch eggs and throw them back at Yoshi.
SMW2 Sprite Goomba.png Goomba Goombas walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, ground pounding them, or eating them.
Goonie.PNG Goonie Goonies are bird enemies that fly around and can be ridden on. Some of them carry bombs and Shy Guys. Spitting them out turns them into Flightless Goonies.
GrimLeecher SMW2.png Grim Leecher Grim Leechers latch onto Yoshi, kicking Baby Mario off and reversing the game's controls.
Grunt.PNG Grunt Enemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
SMW2 Sprite Gusty.png Gusty Fast, aerial enemies that appear offscreen and move in a straight line.
HarryHedgehog SMW2.png Harry Hedgehog Fast-moving, blue hedgehogs that curl up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
VeryGoonie SMW2.png Hefty Goonie Slow, low flying Goonies that turn into Bowling Goonies if spat out or hit by an egg.
Hootie the blue fish.PNG Hootie the Blue Fish They patrol in the air alongside a set path, often in pairs. Throwing an egg at them temporarily stuns them. A Special Blue Watermelon, Special Red Watermelon, or a POW Block can defeat them.
Hot Lips.PNG Hot Lips Periodically spits lava, which defeats a Yoshi if a Yoshi touches it. It can be temporarily stunned with an egg, though POW Blocks can defeat them.
Jean De fillet.PNG Jean de Fillet Fish that jumps out of lava and water to attack a Yoshi. Eggs can defeat them.
Kaboomba.PNG Kaboomba They shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or a ground pound can defeat them.
Kamek.gif Kamek One of the primary antagonists of the game appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
SMW2 Sprite Koopa.png Koopa Troopa When eaten, Yoshis can spit out their shells, though Yoshis cannot swallow and turn them into eggs.
Lakitu.gif Lakitu They chase their opponents in the same manner that they did in Super Mario World, except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu will throw an egg towards the Yoshi's spot.
LanternGhost SMW2.png Lantern Ghost Lantern-carrying specters that appear in dark areas and behave similarly to Shy Guys.
LargeMildesCrop.PNG Large Milde Bigger versions of Mildes that split into four smaller Mildes when jumped on.
Lava Bubble Fireballs that jump up and down out of lava. If a Yoshi eats one, the Yoshi can spit fire.
Lava Drop.PNG Lava Drop Floating balls of lava that patrol either left and right or up and down. They can be defeated by passing through a Middle Ring or a Winged Cloud Maker.
Little Mouser.PNG Little Mouser Mice enemies that attempt to steal a Yoshi's egg and run away with it.
Little Skull Mouser.png Little Skull Mouser A Little Mouser that jumps. Unlike Little Mousers, it does not steal eggs. If hit by an egg, jump, or ground pound, the skull helmet, it crumbles and turns the enemy into a Little Mouser.
Nestor.gif Loch Nestor Appearing only when a Yoshi has transformed into a submarine, they are passive until a Yoshi hits them with a torpedo, where they give a Yoshi a chase. It is defeated when hit three times by a torpedo.
Lunge fish sprite.PNG Lunge Fish They hide in the water, waiting for a Yoshi to approach. When a Yoshi gets close enough, they lunge out of the water, attempting to eat the Yoshi. If they are successful, the Yoshi instantly loses a life. They can be momentarily stunned if an egg is thrown at them.
Maceguy.gif Mace Guy Shy Guys that swing the maces. If a Yoshi eats the mace, the Mace Guy becomes a normal Shy Guy.
Mildes.PNG Milde Enemies that march around in lines. When jumped on, they pop, knocking back any enemies nearby them.
Mini-ravens.PNG Mini-Raven These enemies can climb on walls and ceilings. When eaten, they do not produce eggs.
Mock up.PNG Mock Up Balloons that inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away.
Navalbudsprite.png Naval Bud They appear in the Naval Piranha boss fight, where they attempt to strike the Blue Yoshi. The Blue Yoshi cannot defeat them.
Needlenose SMW2.png Needlenose These enemies often appear as projectiles in enemy attacks. They can be eaten and turned into eggs. Yellow Needlenoses pop when they strike an object while Green Needlenoses bounce around.
Nep-enut.PNG Nep-Enut Aquatic enemies that chase a Yoshi and pop up out of the water in a similar fashion to Gargantua Blarggs. Shooting at egg at it temporarily causes it to retreat into the water.
SMW2 Nipper Plant.png Nipper Plant These enemies appear after a Nipper Spore has touched the ground.
Nipperspore.gif Nipper Spore Free-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
SMW2 Parakoopa.png Paratroopa Winged Koopa Troopas who fly around. They lose their wings when jumped on or eaten.
Petal Guy.png Petal Guy Shy Guys that disguise themselves as flowers. When a Yoshi approaches, they stand up and walk after a Yoshi.
SMW2 Piranha Plant.png Piranha Plant These enemies start small, but grow larger in size and chomp at a Yoshi's direction when a Yoshi approaches. Throwing eggs or using an item can defeat them.
PiroDanglesSMW2.png Piro Dangle Balls of fire that patrol a set path. They appear only in a secret room in Burt The Bashful's Fort, where they cannot be defeated.
Pescy pete.PNG Piscatory Pete Fish enemies that are obstacles to the submarine form. Firing a torpedo at them defeats them.
NeedlenoseWithCactus.png Pokey Cactus enemies that bounce Needlenoses on their heads.
SMW2 Potted Spiked Fun Guy.png Potted Spiked Fun Guy Spiked Fun Guys that hide in pots. Throwing eggs at them can defeat them.
Preying Mantis.PNG Preying Mantas Jellyfish enemies that are obstacles to the submarine form; they move up and down. Firing a torpedo at them defeats them.
SMW2 Pyro Guy.png Pyro Guy These Shy Guys on fire can give a Yoshi the ability to shoot fire when eaten.
Raven sprite.PNG Raven They are found wandering on large floating rocks. A Yoshi cannot eat them, but they can be defeated by jumping on them or throwing eggs at them.
CoBlargg.png Red Blargg Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though a POW Block can defeat them permanently.
Seedy sally.png Seedy Sally Stationary Ukikis on vines that drop Needlenoses directly below.
Short fuse.png Short Fuse Stationary Ukikis on vines that drop bombs directly below.
Shyguycolors SMW2.png Shy Guy The most ubiquitous enemy in the game, they wander about, come in different colors, and can be defeated in any manner. Shy Guys can spawn out of certain Warp Pipes until a Yoshi has the max number of eggs.
SkeletonGoonie SMW2.png Skeleton Goonie Skeletal Goonies that cannot be ridden on and instead turn into Flightless Skeleton Goonie if stepped on. Some of them carry bombs to drop on a Yoshi.
Slime They hide as large blocks, carrying keys, until a Yoshi touches them, which transforms them. When hit by a seed or an egg, they turn smaller until they disappear.
Slimes.PNG Slime Drop Goopy yellow gumdrops that are detached from Salvo the Slime when he is hit. They also appear as enemies in Prince Froggy's Fort.
Slugger SMW2.png Slugger Enemies holding baseball bats that deflect projectiles such as eggs, watermelon seeds, or Chomp Rocks.
Sluggies.PNG Sluggy Slug-like enemies that attack a Yoshi by dropping off a ceiling. They can be defeated by jumping on them.
Snifit SMW2.png Snifit They can shoot projectiles at a straight line, and the projectile can go through walls.
Solo Toady.gif Solo Toady Toadies that appear individually to try to snatch away Baby Mario. The darker pink Solo Toadies appear only when Baby Mario has been knocked off a Yoshi, where the Solo Toady holds Baby Mario out of reach of the Yoshi.
SMW2 Sprite Speer Guy.png Spear Guy These enemies cannot be jumped on, and their shield in the front protects them from attacks in that range. A Yoshi can defeat them by eating them or throwing at egg at them when their back is turned.
SMW2 Spike.PNG Spike Small enemies that can create and throw large spike balls as a projectile.
PSFG.PNG Spiked Fun Guy These enemies cannot be jumped on, but a Yoshi can either eat them or throw eggs at them to defeat them.
YISpooky.png Spooky Enemies that wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal Baby Mario. When a Yoshi attacks it, its disguise is revealed as a green Shy Guy. If Baby Mario is stolen, a Bandit is revealed.
Spray Fish.PNG Spray Fish Fish enemies that appear out of water and spray a jet of water that pushes a Yoshi back. They can be temporarily stunned if an egg is thrown at it.
Shy Guys on stilts.PNG Stilt Guy Tall, Shy Guys on stilts that cannot be eaten in the front; a Yoshi must eat them from behind. If jumped on, they lose their stilts and turn into Shy Guys.
Stretch guy.PNG Stretch Tall, thin Shy Guys that cannot be defeated by jumping on them. When jumped on, they spit out watermelon seeds.
Taptapsprite.png Tap-Tap Spiky enemies that are impervious to most attacks, but they can be pushed around and stunned if a Yoshi licks them or throws an egg at them. Melon Bug balls, Chomp Rocks, Super Red Watermelons, and Super Blue Watermelons can defeat them.
Tap-tap the golden.png Tap-Tap the Golden A giant, golden, invincible Tap-Tap that chases after a Yoshi. It can be knocked off-screen with eggs, but it comes back after a while.
ThunderLakitu SMW2.png Thunder Lakitu Lakitus that shoot a ball of energy, setting the ground on fire.
Train bandits.PNG Train Bandit They chase after a Yoshi when the Yoshi has transformed into a train.
Ukiki (SMW2).PNG Ukiki They appear in jungle levels, where they can be seen jumping around and climbing vines. Some Ukikis carry watermelons and spit the seeds at a Yoshi. They can snatch Baby Mario and run away with him.
SMW2 WhirlyFlyGuy.PNG Whirly Fly Guy Flashing Fly Guys that start off on the ground and slowly take off into the sky. If a Yoshi spits watermelon seeds at them, they drop coins. When hit enough times, they award extra lives to the Yoshi.
Wild Piranha.PNG Wild Ptooie Piranha Piranha Plants that spit Needlenoses at a Yoshi. They take three egg hits to defeat, changing colors when they are hit, from green, to yellow, to red.
Woozyguy.gif Woozy Guy Shy Guys that make flip jumps to move around.
YI-ZeusGuy.png Zeus Guy These enemies attack a Yoshi by shooting balls of energy. If a Yoshi gets too close, they kick or punch that Yoshi. Jumping on them or throwing eggs at them temporarily stuns them. They can be defeated with a Super Red Watermelon, Special Blue Watermelon, or POW Block.

Bosses[edit]

Yoshi fighting the boss of World 5, Raphael the Raven.

Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.

Image Name World Location Description
SMW2 Burt the Bashful.png Burt the Bashful World 1 Burt The Bashful's Fort An enlarged Burt that Yellow Yoshi must defeat by throwing eggs at him. Burt attacks Yellow Yoshi by bouncing around Whenever Burt is hurt, his pants lower; the boss is defeated when his pants are entirely lowered with six hits.
SMA3 Salvo.png Salvo the Slime World 1 Salvo The Slime's Castle Salvo is an enlarged Slime where Blue Yoshi must defeat him by throwing eggs at him. Whenever Salvo takes a hit, he reduces in size and releases Lemon Drops. Salvo additionally attacks by bouncing around, and the smaller he gets, the faster he moves around. He attempts to attack Yoshi by pushing him to the edge of the room, with lava as the obstacle.
BiggerBoo'sFort.png Bigger Boo World 2 Bigger Boo's Fort A bigger Boo that chases around Yellow Yoshi when Yellow Yoshi is turned away. When Yellow Yoshi looks at Bigger Boo, he turns invisible and therefore, cannot be hit. To defeat Bigger Boo, Yellow Yoshi must ricochet eggs off walls so that it hits him while he is following Yellow Yoshi as Yellow Yoshi looks away. Every time Bigger Boo is hit, he grows in size; hitting him five times defeats him.
SMA3 Roger.png Roger the Potted Ghost World 2 The Potted Ghost's Castle A large ghost growing from a pot that is a stationary target. In order to defeat Roger, Blue Yoshi needs to push the pot he is stationed at off a cliff, where other Shy Guys resist Blue Yoshi's efforts from the other side. Roger can also lunge and shoot fire at Blue Yoshi.
Froggy.PNG Prince Froggy World 3 Prince Froggy's Fort A normal Frog Pirate that eats Yellow Yoshi when Yellow Yoshi is shrunk by Kamek. The battle takes place in Prince Froggy's belly, where Yellow Yoshi needs to hit the uvula at the top of the belly with eggs. The main hazards in this battle are the stomach acid and the Shy Guys Prince Froggy eats.
SMW2 Naval.png Naval Piranha World 3 Naval Piranha's Castle An enlarged Piranha Plant that attacks Blue Yoshi with Nipper Sporess and Nipper Plants. Her weakness is the bandaged bump where Blue Yoshi can throw eggs at. Blue Yoshi can also defeat Naval Piranha in one hit before she even enlarges by throwing an egg at her before Blue Yoshi approaches the area.
Marching Milde.PNG Marching Milde World 4 Marching Milde's Fort Marching Milde attacks by walking left and right, where she hurts Yellow Yoshi from the sides. To attack her, Yellow Yoshi needs to ground pound her from above, which causes her to split to two smaller versions of herself. Yellow Yoshi needs to ground pound on them again to turn them into Large Mildes, and then again to turn them into regular Mildes. Once all Mildes are defeated, the boss battle is won.
Hookbill-SMW2.png Hookbill the Koopa World 4 Hookbill The Koopa's Castle An enlarged Koopa Troopa who attacks by lunging towards Blue Yoshi. Blue Yoshi needs to toss several eggs at Hookbill's head or arms to topple him over, where Blue Yoshi needs to ground pound on his belly to damage him. After Hookbill has been damaged, he retreats into his shell and pounds the ground repeatedly. Once this attack is finished, he resumes his normal attack pattern.
SMW2 Sluggy.png Sluggy the Unshaven World 5 Sluggy The Unshaven's Fort An enlarged Sluggy where Yellow Yoshi needs to attack his heart in order to damage him. To reach his heart, Yellow Yoshi needs to throw eggs at his gelatinous skin, which exposes the heart with every hit. Sluggy does not damage Yellow Yoshi, but he can push Yellow Yoshi over a pit if he advances far enough.
SMA3 Raphael.png Raphael the Raven World 5 Raphael The Raven's Castle The battle between Raphael and Blue Yoshi takes place on the moon, where Blue Yoshi needs to pound on stakes on the opposite side as Raphael in order to damage him. Raphael attacks by chasing Blue Yoshi, as well as ground pounding to create shockwaves that circle the moon. Every time Raphael is hit, he obtains a faster attack pattern; three hits defeats him.
TapTapRedNose-SMW2.png Tap-Tap the Red Nose World 6 Tap-Tap The Red Nose's Fort An invincible boss that attacks Yellow Yoshi by jumping onto the Yoshi. To defeat the boss, Yellow Yoshi needs to destroy the blocks on the floor to create a gap that leads to the lava and then push Tap-Tap the Red Nose into the lava via throwing eggs at him.
Tap-tap the golden.png Tap-Tap the Golden World 6 King Bowser's Castle Found on the third door of King Bowser's Castle, Tap-Tap the Golden cannot be defeated. He chases Green Yoshi through a lava-filled, autoscrolling path, where Green Yoshi needs to outrun him and reach a Warp Pipe to escape. Green Yoshi can toss eggs at Tap-Tap the Golden to push him back.
SnesBabyBowser.PNG Baby Bowser
(first phase)
World 6 King Bowser's Castle The final boss of the game has two phases. The first phase involves Baby Bowser in his normal form, where he tries to ground pound the Green Yoshi to ride on him. Green Yoshi can attack Baby Bowser by ground pounding the ground, using the shockwaves as an attack.
SMW2 Baby Bowser 2.png Baby Bowser
(second phase)
World 6 King Bowser's Castle After Green Yoshi delivers three hits to Baby Bowser, Kamek enlarges Baby Bowser, starting the second phase of the fight. In order to attack Baby Bowser, who approaches from the background, Green Yoshi needs to obtain Giant Yoshi Eggs from Baron von Zeppelins that occasionally fly in. Baby Bowser attacks by sending flying rocks, breathing fireballs at Green Yoshi, and charging into Green Yoshi. He is defeated when Green Yoshi hits him seven times. If Baby Bowser gets too close, he destroys the platform Green Yoshi is standing on, defeating Green Yoshi.

Transformations[edit]

Morph Bubble[edit]

Entering a Morph Bubble causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a Yoshi Block while transformed, the transformation is automatically reversed at that location.

Image Name Description
Yoshvehicle.jpg Car Allows a Yoshi to move quickly across land.
YoshiCopter.png Helicopter Allows a Yoshi to fly around for a brief time.
Moletank.jpg Mole Tank Allows a Yoshi to tunnel through sections of dirt.
YoshSubmarine.jpg Submarine Allows a Yoshi to move around underwater and fire torpedoes.
YoshiTrain.png Train Allows a Yoshi to move along tracks seen in the background.

Other transformations[edit]

Image Name Description
Yoshi ski.PNG Ski Yoshi Attained upon entering a house in certain snow levels, this causes a Yoshi to don ski equipment to traverse across hills and ramps. The Yoshi stays in this form until the level is completed or fails.
SnowballYoshiYI.png Snowball Yoshi If a Ski Yoshi hits an obstacle or fails the ramp jump, the Yoshi rolls over and becomes a snowball. While in this form, the Yoshi is invincible, but the player cannot control the Yoshi and cannot jump.
SMW2 Superstar Mario.png Superstar Mario Collecting a Super Star causes Baby Mario to be temporarily transformed into Superstar Mario. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Superstar Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.

Items and objects[edit]

This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.

Image Name Description
! Switch Jumping on these switches cause Dotted Line Blocks to transform into ! Blocks.
! Block Dotted Line Blocks turn into these blocks after a Yoshi activates a ! Switch.
Arrow Cloud When hit with an egg, the Arrow Cloud sends it flying in the direction the arrow is pointing.
Arrow Lift.PNG Arrow Lift These spinning, circular lifts travels in the direction it is pointing when a Yoshi stands on it. They stop spinning when a Yoshi stands on it, and they continue when a Yoshi jumps off of it. A Yoshi can also eat these and spit them out to another area. If a Yoshi falls off to an area where the Yoshi cannot reach the Arrow Lift, it respawns in the location it started off in. There are two types of Arrow Lifts: the blue Arrow Lifts disappear if a Yoshi jumps off one and does not ride it again for a while while the tan ones stay there until Yoshi leaves the room or goes at a far enough distance away from the tan Arrow Lift.
Balloon-1.png Balloon These are rising platforms a Yoshi can ride on, for a limited period of time. Riding on them stops them from rising. If a Yoshi rides on them too long, the balloons disappear.
Beanstalk Winged Clouds can drop seeds of beanstalks when they are hit. The beanstalk then grows into a tall, ladder-like platform, where Yoshis can use the leaves to traverse to upper elevations.
Morphbubble.PNG Bubble Bubbles can carry various items, such as 1-Ups, though most bubbles take form as Morph Bubbles. When a Yoshi is damaged by an enemy, Baby Mario gets encased in a bubble.
Bucket2.PNG Bucket When hit with an egg, buckets turn upside down and drop coins or occasionally enemies. In some levels, these buckets can be used as platforms to traverse water or lava.
SMW2YI Gray Chomp Rock.pngSMW2YI Brown Chomp Rock.png Chomp Rock Yoshis can push these rocks, which defeats any enemy in its path. Yoshis can also stand on top of them as platforms and can roll them by walking on the preferred direction. Gray Chomp Rocks revert to their original position if a Yoshi leaves the screen and brown variations do not.
Coin.gif Coin If a Yoshi collects 100 of these coins, they receive an extra life.
YoshisIslandCrate.png Crate These are objects that can be broken if ground pounded on. They release coins or keys. They occasionally appear from Baron von Zeppelin, where a Yoshi can knock down the crate by throwing an egg at the object.
Donut Block Unstable platforms that collapse when a Yoshi stays too long on one block.
Dotted Line Block These are invisible platforms that indicate where a ! Block where spawn if a ! Switch is hit.
Egg Block When struck from below, these produce Yoshi Eggs. They stop making Yoshi Eggs when a Yoshi has the maximum amount.
Expansion Block A block that resembles a pink Egg Block. When struck from below, it grows, allowing a Yoshi to reach higher platforms. After a set amount of time, it reverts to its original size.
SMW2 KoopaPara.png Falling Rocks Platforms that fall when a Yoshi stands on them. When they are about to fall, they start shaking. These platforms can also crush a Yoshi, instantly defeating it.
SMW2YI Flashing Egg.gif Flashing Egg Yoshi Eggs that release a red coin when a Yoshi strikes an enemy with it.
Flatbed Ferry.png Flatbed Ferry Platforms attached to a dotted line that travel across it until the end, indicated by a large red sphere. These fall when the dotted lines do not have a large red sphere at the end of it. There are three varieties of Flatbed Ferry, and their color indicates their speed. Green Flatbed Ferries are the slowest, yellow ones run at a faster speed, and red ones are the fastest Flatbed Ferries.

Special Items[edit]

By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with A Button. Up to 22 of these items can be carried at a time.

Item Image Effect
10-Point Star Lmao.PNG Increases the amount of time in the Countdown Timer by ten seconds.
20-Point Star 20PointStar.png Increases the amount of time in the Countdown Timer by twenty seconds.
Full Egg Full.PNG Refills Yoshi's egg count up to six.
Anywhere POW POWBlock SMW2.png Creates a shockwave that turns all on-screen enemies into Stars.
Winged Cloud Maker Winged cloud maker.png Transforms all enemies on-screen into Winged Clouds.
Magnifying Glass Maginfying Lens.PNG Reveals Red Coins and hidden Winged Clouds to the player.
Super Green Watermelon SMW2GreenWatermelon.png Allows Yoshi to shoot seeds at enemies.
Super Red Watermelon SMW2 FireWatermelon.PNG Allows Yoshi to spit fire at enemies.
Super Blue Watermelon SMW2 IceWatermelon.PNG Allows Yoshi to freeze enemies with ice breath.

Remakes and ports[edit]

Yoshi's Island: Super Mario Advance 3[edit]

Main article: Yoshi's Island: Super Mario Advance 3

Super Mario World 2: Yoshi's Island was later ported to the handheld Game Boy Advance as part of the Super Mario Advance series, a series of updated remakes of classic Mario games. Known as Yoshi's Island: Super Mario Advance 3, it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes. This version of the game is the only version available through the Virtual Console on future consoles, rather than the original version.

Soundtrack[edit]

Main article: Super Mario: Yoshi Island Original Sound Version

A soundtrack CD was released in Japan on November 25, 1995, titled Super Mario: Yoshi Island Original Sound Version. Composed by Koji Kondo, the disc contains 26 tracks from the game.

Promotion[edit]

Culver City event[edit]

Flyer promoting the Culver City event.

An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of Super Mario World 2: Yoshi's Island. At the event, there was a trailer and a large model Yoshi Egg surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of Super Mario World 2: Yoshi's Island. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the Super Mario World 2: Yoshi's Island cartridge. Group photos were then taken of children with the cartridge.

The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.

A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of Super Mario World 2: Yoshi's Island. Other winners may have won t-shirts. Discount coupons were also distributed.

Material[edit]

Front and back of Nintendo Power's "Super Power Club" cards.
Front and back of Nintendo Power's "Super Power Club" cards.
Front and back of Nintendo Power's "Super Power Club" cards.

Super Mario World 2: Yoshi's Island was the cover feature of Volume 77 of Nintendo Power. Nintendo Power also distributed eight promotional cards of some of the game's bosses part of their collectible Super Power Club series of cards which began in October 1992 with Volume 44 of Nintendo Power. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:

Videos[edit]

The A Magical Tour of Yoshi's Island VHS.

Nintendo of America distributed Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island, a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the Donkey Kong Country: Exposed promotional VHS. Super Mario World 2: Yoshi's Island was also featured in the The Invasion of Nintendo VHS. The video also featured Ken Lobb.

Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of Nintendo Power. The video featured Super Mario World 2: Yoshi's Island along with some other video games. Ken Lobb made another appearance.

There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from an early version of Super Mario World 2: Yoshi's Island that has some differences from the released game [1][better source needed].

Adaptations[edit]

Volume 14 of Super Mario-Kun mostly focuses on the events of Super Mario World 2: Yoshi's Island, with the arc concluding in volume 15. The Super Mario-Kun version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and Baby Mario.

A standalone manga, titled "Super Mario: Yoshi Island", was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game Yoshi, and published by Kodansha Limited.

Yoshi's Island was also adapted as part of the 4-Koma Gag Battle series, also titled "Super Mario: Yoshi Island".

Development[edit]

In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as Super Mario World's development[2]. Miyamoto disliked previous Yoshi games (specifically mentioning Yoshi's Cookie, Yoshi's Egg and Yoshi's Safari, the latter being mistranslated as "Yoshi's World Hunters" in the interview) and wanted to make one more authentic to the Yoshi character[2].

An early version of the game was demoed to Nintendo's marketing department, who rejected it due to the visuals "lacking punch" in comparison to Donkey Kong Country's pre-rendered 3D graphics[2]. In response, Shigeru Miyamoto developed a more stylized and "cartoony" art direction for the game, which was accepted.

Super Mario World 2: Yoshi's Island was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.

Staff[edit]

Main article: List of Super Mario World 2: Yoshi's Island staff

Super Mario World 2: Yoshi's Island was directed by Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, and Hideki Konno. Koji Kondo was the sound composer. Shigeru Miyamoto was the producer, and Hiroshi Yamauchi was the executive producer.

Reception[edit]

The game was placed 18th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. The game placed 185th in the 200th Issue of Game Informer's "Top 200 Games of All Times", the lowest ranked Mario series game.

Pre-release and unused content[edit]

Main article: List of Super Mario World 2: Yoshi's Island pre-release and unused content

According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in Donkey Kong Country for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several Super Mario All-Stars sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.

Glitches[edit]

Main article: List of Super Mario World 2: Yoshi's Island glitches

Giant Egg anywhere[edit]

By going into any level with a Fat Guy and carrying a Giant Yoshi Egg to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take Baby Mario, allowing the player to take a Giant Yoshi Egg into any level in the game.[3]

Constantly full mouth[edit]

By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.[3]

References to other games[edit]

  • Super Mario Bros.: This game's "end of level" fanfare at the end of the credits is a cover version.
  • Super Mario Bros. 2: Part of this game's "character select" theme is part of Yoshi's Island's "Athletic" theme. Shy Guys and Snifits also return in this game.
  • Super Mario Bros. 3: Yoshi's sprite is based on the All-Stars version of the game.
  • Super Mario World: The American and European versions of the game are sold as a sequel to Super Mario World (although the game is actually a prequel by definition). Also, some of Yoshi's sound effects were taken from the original.

References in later games[edit]

Media[edit]

For a complete list of media for this subject, see List of Super Mario World 2: Yoshi's Island media.
Audio.svg Super Mario World 2: Yoshi's Island - Music Box theme
SMW2YI Story Music Box.oga
7:15
File infoMedia:SMW2YI Story Music Box.oga
Video.svg Super Mario World 2: Yoshi's Island - Speedrun of World 1-1.
Play file
0:49
File infoMedia:SMW2 W1-1.ogv
Help:MediaHaving trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario World 2: Yoshi's Island.

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオ ヨッシーアイランド
Sūpā Mario: Yosshī Airando
Super Mario: Yoshi Island

Trivia[edit]

  • This is the first Mario game with French and German localizations, and the only SNES Mario game to have these.
  • On the PAL version, as well as US Revision 1.1, the font was much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of Yoshi's Island : Super Mario Advance 3.

External links[edit]

References[edit]

  1. ^ http://www.youtube.com/watch?v=WKzA-SCjnG4
  2. ^ a b c The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  3. ^ a b Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37. A + Start (January 30, 2015). Retrieved February 15, 2015.