Talk:Super Mario World 2: Yoshi's Island

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(First topic)[edit]

This article needs boxart. Filee:MayorPenguinPM.pngPaper Jorge

So?

Anway- what in the world are those litle blob like enmies that when stepped on, their stuff go everywere and such? Full Metal MoogleKirbyWalk.gif (I am planning to make articles on yoshi island stuff, and I ned to know if the article has been created.)

When U puut id lyk dat, id mk mii brf. Barney Bubble Cool. A GIF. Featuring me. Cool. 3D, MII TEH MAAN! Cool. A GIF. Featuring me. Cool.

Ew.

I'm just putting a name I made up and putting the conjecture or whatever. Full Metal MoogleKirbyWalk.gif (and thats not it)

Go to sluggy the unshavens fort, and you seethosel ittle blob things? There yellow and orange? Full Metal MoogleKirbyWalk.gif

I know there an article about them, but I don't remmenber the name. Gofer

Georgette Jelly. =) -- Son of Suns

This articles needs a story section--Widkid85 18:35, 29 April 2007 (EDT)

does this have hidden levels?

Master Crash

It should.Knife (talk) 14:28, 23 August 2007 (EDT)

Needs WAY more info!!![edit]

Orangeyoshi Way too short. Way too little information. The information we have is not the kind of information we need. There's a few sentences of general information, and then a list of levels enemies and bosses, and that's it. It's perfectly good information, but is that all there is to the game? Even the Wikipedia article is a lot better. It actually has information about gameplay, plot, presentation, reception etc. I think this article should be rewritten and expanded, or else have a very incomplete article about an important game.

You know that you can edit the article, right? --Blitzwing 16:57, 20 January 2008 (EST)
Yeah, but I don't know much about the game, I've only played the remake, and that was a long time ago. And I'm not good at writing wiki articles. And if I wrote it, it would be in the wrog tone. I'm not the kind of guy on this wiki who re-writes the articles that aren't good enough. I don't want to be lazy and tell other people to do it, but I think we need a SMW2: Yoshi's Island expert for reworking this article. -Orangeyoshi 09:49, 21 January 2008 (EST)
I'll be working on this article. Paperjorgesp.png Paper Jorge Paperjorgesp.png
That's good. What kind of things do you think you'll add? Oh good, there's a plot section now. There should still be a part explaining the gameplay, it's not like other platformers.Orangeyoshi 20:30, 22 January 2008 (EST) P.S. "Yoshi's Island (game)" should redirect here. How do I do that?


Missing an enemy?[edit]

Does anyone know the name of those little snowmen enemies that wear big polka-dotted pants and come in groups of 4 (1 "mother" and 3 children)? You can use the babies as bouncy eggs if you separate them from the "mother". I actually came here looking to find out the name of them. Pic for refrence. Feb 28th 2008
1.PNG

Huffin Puffin I believe it was-BUT! It's not an enemy. It's more of an allie, altough it acts similar to Bumpty because they try to push Yoshi off. Paper Jorge ( Talk·Contributions)·

My version has different level names![edit]

My copy has "Fight Baddies w/ Baddies" and "Crazy Maze Days", not "Fight Toadies w/ Toadies" and "Endless World of Yoshis". Is this an England / America difference or something? Avengah 13:02, 13 April 2008 (EDT)

I think you have the GBA version of the game. The GBA has different names for some levels. Paper Jorge ( Talk·Contributions)·
The levels in question are the Secret levels, which are not in the SNES version... Avengah 17:01, 13 April 2008 (EDT)
This is pretty important... Somebody answer... I would but I do not have GBA version. A Link to the Present 13:55, 9 April 2011 (EDT)
The GBA Version has the latter two. Arceus79 17:41, 24 March 2012 (EDT)

What are these enemies called?[edit]

They are little green cactussy things that bounce a Needlenose up and down on their heads. You can eat the Needlenose, and the enemy will stay where it is for a few seconds, then go down. After a while, it will generate a new Needlenose. I'm not sure if this enemy is in the list.

Also, anyone know the answer to my question about the Secret Level names? Thanks! Avengah 11:41, 14 April 2008 (EDT)

This enemy is not included in the list, but I don't know how it's called, sorry. Time Questions 12:01, 14 April 2008 (EDT)

Super Mario World 2: Yoshi's Island Levels[edit]

Levels That Need Writing, Re-writing, Expanding or Images/Better Images

Striked out levels have since been completed

I can help with images, plz put ya name down if ya can too!

3DS/Virtual Console[edit]

Acording to Wikpedia, a 3DS and Virtual Console remake is coming out!--AnonymousPerson is a fraud! He does not like his talking doughnuts! 21:22, 13 July 2010 (UTC)

"The game has yet to be announced to be ported for the Wii's Virtual Console, however the game is slated for possible re-release on the Nintendo 3DS."

As of now, nothing is confirmed. FakeIco MCD.png MrConcreteDonkey 17:21, 23 December 2010 (UTC)

This game is among a large list of classic games that Reggie said in an interview were being remade for the Nintendo 3DS. Wii's Virtual Console? Still no word. A Link to the Present 13:58, 9 April 2011 (EDT)
A new remake? Sounds New Super Mario Bros. Wii-ish and pretty new to me.--Prince Ludwig 03:01, 1 June 2011 (EDT)

Debug Room[edit]

I found something that wasn't described here yet. It is a debug room from this game (picture on here: http://www.vgmaps.com/Atlas/SuperNES/SuperMarioWorld2-Yoshi'sIsland-DebugRoom.png) Do any of you think that there should be a section about this room? --Marioblender 22:32, 10 January 2011 (EST)

I'm rewriting the entire article. What do you think this article needs?[edit]

Thoughts?

JanuaryThunder 16:22, 14 May 2011 (EDT)

Promotional Material[edit]

What do you think of this section so far?

JanuaryThunder 07:06, 1 June 2011 (EDT) @JanuaryThunder: Awesome!Reddragon19k 07:08, 1 June 2011 (EDT)

Add pictures to the gameplay section.[edit]

Please add pictures to the gameplay section. Good night.

--JanuaryThunder 01:37, 5 July 2011 (EDT)

!¡!¡!¡!¡Yoshi's Island Beta!¡!¡!¡!¡[edit]

Okay, everyone. Look closely.

http://www.youtube.com/watch?v=WKzA-SCjnG4

The above is a promotional video for Yoshi's Island that was likely played on television screens in retail stores. It is not the same promotional video as the one featuring Ken Lobb.

What's exciting here is that this video features a **beta** version of Yoshi's Island. You'll notice some differences in background and enemy placement. I think these changes are worth noting somewhere on MarioWiki. As far as I can tell, no other website has ever noted these changes. This can be a MarioWiki exclusive. What differences do you notice?

JanuaryThunder 01:16, 17 November 2011 (EST)

Gallery[edit]

too many pics. an article should be made User:JORDANDEBONO

realted[edit]

Super Mario world 2 is clearly part of the mario series and the next mario game after mario world. it's called mario world 2 in america,so in america it's related.japan and america have different mario bros 2 but noone says the current mario bros 2 isn't connected to the rest of the series.
— The preceding unsigned comment was added by Mylp23 (talk).

Yoshi is the protagonist and therefore is a Yoshi game. Mario has to be the protagonist for this game to be a Mario game. 96.63.12.93 01:41, 24 August 2013 (EDT)

Added to version differences[edit]

Added more details about the version difference. There was actually two distinct pal releases. One was for the New Zealand and Australia, that feature the yellow border on the box and the yellow label on the cartridge itself, the other one was for Europe (game had a language selector allowing you to switch between English, French and German), that featured a box identical to the NTSC release, aswell as cartridge label. More info here:

http://www.mobygames.com/game/super-mario-world-2-yoshis-island/cover-art

An idea[edit]

I was thinking like the level articles in Donkey Kong 64 list the loations of the Golden Bananas and the New Super Mario Bros. (series) levels list the locations of the Star Coins, should we list the locations of the collectibles in levels here, or should we just list some like the Flowers? Yoshi876 (talk)

I don't know. Listing the locations of all 20 red coins per level sounds like a pain. You shouldn't just list flowers either since since they are just part of the 100% process. For this game, in my opinion it's all or none.
Sprite of Mario's icon in Mario Party DS It's me, Mario! (Talk / Stalk) 14:47, 7 August 2013 (EDT)
It would be a pain, but I'm fine with doing the menial tasks. My only problem would be the Star locations because you get them all by bouncing eggs off walls as long as you get a good angle. Yoshi876 (talk)
I think that's just an optional way of getting stars. You should focus on getting stars from blocks and ? clouds instead because those are definite locations. I'm not sure how you can list red coin locations. Describing it is good, but an image to accompany is even better.
Sprite of Mario's icon in Mario Party DS It's me, Mario! (Talk / Stalk) 15:47, 7 August 2013 (EDT)
My only problem with getting images is that I'm fairly certain they're not going to be the easiest thing to track down, other than on internet playthroughs, and I don't have a good program for cropping. Yoshi876 (talk)

Something that would make this article a little easier to read...[edit]

It would be much easier to read if you'd only call it "Super Mario World 2: Yoshi's Island" in the opening section, and thereafter call it "Yoshi's Island". It'd incredibly tiresome to read the full title written out over and over again all throughout the article. 98.243.94.83 20:01, 27 March 2014 (EDT)

That is the full title however, it'd be informal to start using an abbreviation, just like we don't call Mario & Luigi: Bowser's Inside Story ML:BiS on the article. Yoshi876 (talk)

New Reference[edit]

Isn't the "Powerful Infant" theme re-used in Super Mario 64? If so, can I put that as a "Reference in Later Games"? --Michael (talk) 16:21, 2 April 2014 (EDT)


The "Powerful Infant" theme is in fact, re-used in Super Mario 64, so, yes, you may put that as a reference. User:DaisyLuigi/sig

This is chronologically the first Mario game.[edit]

I noticed that the article says Super Mario World 2: Yoshi's Island is the prequel to Super Mario World but the trivia section says It is the prequel to the entire Mario series which would make it the very first Mario game. Not the prequel to Super Mario World unless the original super mario bros never happened. I say super mario bros because Miyamoto confirmed that super mario bros 3 was a play and thus the events couldn't have been chronological to the mario series....unless Mario and his friends were reenacting the adventure in super mario bros 3 --Sonario648 (talk) 19:23, 29 February 2016 (EST)

Please sign your comments
While the overall series's timeline is a little scrambled, Yoshi's Island is definitely one of the first - if not, the first - game in the series. Some would argue that the original Donkey Kong would be the first, as well. I actually have a theory about that, but another time!
As for why it's called "Super Mario World 2" ... no one really knows. In Japan, the game is called "Super Mario World: Yoshi's Island" but it's unknown why the "2" was added... (Alex95 (talk) 18:47, 29 February 2016 (EST))
I'm pretty sure they called it Super Mario World 2 so players of the original Super Mario World would be more likely to buy it. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 18:56, 29 February 2016 (EST)
I think this interview is relevant:
http://www.gameinformer.com/b/features/archive/2015/11/20/yoshis-woolly-worlds-burning-questions.aspx
This essentially confirm that the games should be considered as separate entities unless the games themselves state otherwise.
Furthemore, the Japanese name just has Super Mario in it, without the World; this suggests that it was meant to be part of the Super Mario series, even though for the 30th anniversary Nintendo didn't consider it as a game in the Super Mario series.--Mister Wu (talk) 19:10, 29 February 2016 (EST)

@Mister Wu: idk, I think it'd be a mistake to put that much stock a vague statement translated from Japanese (especially when there's no original Japanese to compare)

the way I interpret it, tezuka misinterpreted the question and is simply saying the setting of wooly world is not in the mushroom kingdom. notice how he says "mushroom kingdom" instead of "mario's universe" or whatever. --Glowsquid (talk) 19:15, 29 February 2016 (EST)

Yeah, I also feel like the alternative universe stuff is a misinterpretation, based on the question itself being framed as a "is this a parallel universe" thing. In general, the wiki's stance is the most straightforward and least speculative interpretation of vague things is the right one, and in this case, "Yoshi's universe [...] is separate from the Mushroom Kingdom." is most simply interpreted as his adventures don't take place in the Mushroom Kingdom. - Walkazo 20:55, 29 February 2016 (EST)

I need to settle something between me and a friend. Did Yoshi's Island come before SMW?
— The preceding unsigned comment was added by 216.162.93.66 (talk).

Yes. Read the article as well as the above conversation. Answers are pretty apparent. Alex95sig1.pngAlex95sig2.png 13:40, 18 January 2017 (EST)
But not in terms of release dates, Yoshi's Island was released in 1995, Super Mario World in 1990. In terms of story, Yoshi's Island is the prequel of pretty much any Mario game.--Mister Wu (talk) 22:28, 18 January 2017 (EST)

"Powerful Infant" theme[edit]

I keep seeing things that refer to specific power-ups giving arrangements of this theme (SM64, SMR). However, is that really necessary when said theme is an arrangement of the SMB1 invincibility theme that just happens to sound like the YI one? Doc von Schmeltwick (talk) 17:47, 2 October 2017 (EDT)

Of course, the reason why the "Powerful Infant" theme is notable is the melody which is inserted on top of the Super Star theme of SMB, the latter is not the interesting part of it. SM64 and SMR clearly used themes with the same melody first heard in this game.--Mister Wu (talk) 18:58, 2 October 2017 (EDT)
Are you referring to the humming synth noise and the ascending bridge? The "Duh-nuh-NUUUUUUUUUUUUH, NA-Nuhhhhhhhhhh....."Doc von Schmeltwick (talk) 18:59, 2 October 2017 (EDT)
It's a high pitched synth noise, yes, it's a bit faint, but still can be clearly heard. It's on the left channel, so you can hear it more clearly if you just hear from that channel.--Mister Wu (talk) 19:13, 2 October 2017 (EDT)

Number of Special Items you can hold[edit]

Hi, I just signed up for MarioWiki since I'm interested in adding and correcting information about various Mario games. I read the main article for Yoshi's Island, and I got curious about a few things. In section 7.3, about Special Items, it says that you can hold up to 22 items. The manual says the same thing, so I'm assuming this number is taken from there. Various other sources give me the numbers 22 or 25 items. However, the versions of the game I've been playing all have 27 items as the max. The versions I've been testing is the EU/PAL cartridge version, and the Classic Mini SNES version (which emulates the US 1.1 version).

I was about to edit this myself, but then I thought it might be a version difference, so I should check first if the number could be different in other versions (JP as well as US 1.0, for example). If no one objects, I'm just going to go ahead and edit.

While I'm at it, I feel that the descriptions of the Special Items are very simple, and likely taken straight out from the manual. Is it OK if I go ahead and add additional information about these stuff? (For example, the Super Green Watermelon gives Yoshi 90 seed shots.)

The reason I ask is because this is my first day as a user on a Wiki page, and I want to make absolutely sure I'm not doing anything inappropriate. Master of Majora (talk) 16:47, 2 March 2018 (EST)

First of all, you can sign your comment by typing three or four tildes (~)
Second, you may want to get some more information on version differences before you start switching things around. It seems English versions have 22 and PAL have 27, but you may want to double check (with someone who has the game, so not me :P)
Third, additional information on the items can stay on their respective pages. The overall list is supposed to be a simple explanation. Alex95sig1.pngAlex95sig2.png 16:15, 2 March 2018 (EST)

Thanks for the quick answer. You're right, I should standby and see if anyone with the US 1.0 version has anything to say about it. With that said, even if that version indeed has 22 as the max limit, a note should be added that the versions I've mentioned has 27 as the max limit, since 22 is evidently not the correct number on ALL versions. Master of Majora (talk) 16:21, 2 March 2018 (EST)

Shy Guy or Shy-Guy?[edit]

Is there any reason why Shy Guy is formatted just like that (without hyphen) on this page, when the game evidently uses the name Shy-Guy? (As in the name of stage 1-6: Shy-Guys On Stilts.) I'm aware that the name Shy Guy is used in other games, but shouldn't it be Shy-Guy as long as it is mentioned in relation to Yoshi's Island? I'm genuinely curious, since maybe it's a technical Wiki issue (such as changing the name would make links incorrect or something). Master of Majora (talk) 16:46, 2 March 2018 (EST)

Late response, but if it says that in-game, I encourage you to change it. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 19:11, 10 March 2018 (EST)
The guide parses it Shy-Guy as well. Doc von Schmeltwick (talk) 21:49, 10 March 2018 (EST)

Super FX2 Graphic chip[edit]

This technic was actually first used in Super Mario World, you see Morton, Roy, and Ludwig? Well, when they get defeated, their sprite rotates, disorientes in shape (this one is also for hitting them), and the sprite appear to shrink at the same time. Do that means that this technology was actually used for the first time in Super Mario World? FanOfYoshi (talk) 03:56, 1 September 2018 (EDT)

That kind of sprite scaling and rotation didn't require the Super FX2 chip, as far as I know in Yoshi's Island it was used to render and animate actual 3D models (you can clearly see this in the very first castle where some walls in the background rotate and fall on Yoshi trying to squish him).--Mister Wu (talk) 05:21, 1 September 2018 (EDT)

Sonic's Lost World: Question[edit]

I have a question... Are the musics in there composed by Koji Kondo? He doesn't seem to be credited, but i may look at pre-Yoshi content credits, or it was forgotten to be added in the credits. --Green Yoshi FanOfYoshi at 08:57, September 17, 2019 (EDT)

Donkey Kong Country[edit]

Isn't Donkey Kong Country from the SNES the first Mario game to be officially localized in German (idk about French tho)? SMW2 Yoshi Island is localized in German and French but there's Donkey Kong Country ToadMushroom823 (talk) 10:08, April 6, 2024 (EDT)

That bit is specifically talking about the Super Mario games. Now, Yoshi’s Island isn’t currently considered part of the Super Mario series, but its Japanese name is Super Mario: Yoshi’s Island and the page aptly doesn’t link to the series either so I can see where that bit of information comes from. I wonder if we could word it better to avoid the confusion stemming from the Super Mario name that recalls the series, though.—Mister Wu (talk)
Yoshi’s Island isn't part of the Super Mario series, and if we consider the Super Mario franchise as a whole, there were actually several Mario games released between late 1993 and early 1994 in French and German: Mario is Missing! on PC and SNES, Mario's Early Years! Fun with Numbers and Preschool Fun on PC, and Mario's Time Machine on PC. Moreover, it is possible that the German SNES version of Mario's Time Machine or the French version of Hotel Mario were also released before Yoshi's Island, but I could not find any release info for those. Jdtendo(T|C) 05:13, July 27, 2024 (EDT)

Only call it Yoshi's Island outside of title and first paragraph[edit]

The whole super Mario world 2 part is redundant, and anyway this wiki sometimes refers to rpg games by just their subtitle aka Superstar Saga, sticker star. We should keep it for the title and first paragraph though for accuracy.

This should also apply to Wario land Super Mario land 3 49.239.64.182 02:45, August 3, 2024 (EDT)

Was "Yoshi's Island" (theme) ever called "Flower Garden" / "The Flower Garden"?[edit]

Talk:Yoshi's Island (theme) unfortunately doesn't exist, so this is the most relevant talk page to post it in. Sorry if it doesn't belong here.

The pages for many courses from Yoshi's Island, such as Make Eggs, Throw Eggs, call one of the background music tracks "The Flower Garden". This name, or alternatively, "Flower Garden", is an extremely common title for the track online, but is it an official name? There's no sign of it even once on its own article.
— The preceding unsigned comment was added by 84.69.18.114 (talk).

It's from the official Yoshi's Island soundtrack CD, but it's fan-translated from the official Japanese name, おはなばたけ (Ohanabatake). Zero Suit Samus costume pose in Super Mario Maker Mario JC 09:38, August 21, 2024 (EDT)

"Super Mario Bros. 5"[edit]

The page Super Mario Bros. 5 is a redirect that leads here, despite the term never being used to describe this game. Redirects "Mario Party 11" and "Mario Party 12" were removed so I think its only fair this one's wiped too. - YoYo Yoshi Head (light blue) from Mario Kart: Super Circuit (Talk) 11:21, March 9, 2025 (EDT)

We know it's Super Mario Bros. 5 from leaks and pre-release info that got overlooked before then. All those years of kids bellyaching about "Super Mario World 2" got wasted in one fell swoop! LinkTheLefty (talk) 11:25, March 9, 2025 (EDT)

Backgrounds[edit]

? Block from Super Mario World This talk page or section has a conflict or question that needs to be answered. Please try to help and resolve the issue by leaving a comment.

I have all the game backgrounds complete and in high resolution, I already showed them on Discord so I wanted to know if I should upload them or not. Sorbetti Sorbetti Sorbetti (talk) 13:48, May 6, 2025 (EDT)

I've been eyeing to get rid of some gratuitous Paper Mario backgrounds and I wouldn't upload those here either. These do not serve a gameplay functionality and anything they do showcase is better off left for a level's screenshot where they are meant to be viewed, as part of the level than segregated. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 13:53, May 6, 2025 (EDT)
I can understand your comparison, however, backgrounds fulfill a bigger function, they serve to see how the levels look without anything interrupting the view, and it is a topic that is quite talked about, there must be a lot of users interested in this who were disappointed to see that the wiki does not have them, also I think that we can not compare it with smaller Sprites like rocks, since the backgrounds serve as an artistic understanding of the levels and allow to see its ambiance, also keep in mind that we do not have screenshots of all the backgrounds, and that the backgrounds in the game use a small part of the true image, so it is also interesting in that area, finally I also have backgrounds that were not used in the final version of the game, making it more interesting. Sorbetti Sorbetti Sorbetti (talk) 14:27, May 6, 2025 (EDT)
All of this can be conveyed with a screenshot of the level, which we already do provide. Oh and just because a subject can be "potentially" interesting to some viewers doesn't necessarily mean we have to cover it, there are multiple resources dedicated to showcasing off game assets, namely the Spriter's Resource, so uploading superfluous background elements that don't serve a purpose to the game outside of purely illustrative is not something we would do, otherwise we would upload skyboxes of random levels of all manners of games (including games like Mario Party with its many minigames, Mario Kart tracks, etc.) to all galleries, and it's not something I'm personally interested in showcasing. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 14:34, May 6, 2025 (EDT)
Anything can be conveyed via screenshot, though, (for instance sprites and models) so a single-image background upload is far from superfluous, and we have multi-page lists on in-universe advertisement textures for each of the Mario Kart games 64 and onward. Given many of these have details that are recently being given more scrutiny in whether or not they deserve a page (like the domed hills, which historically have been overlooked for usually not doing anything), I'd say upload 'em. Doc von Schmeltwick (talk) 15:39, May 6, 2025 (EDT)
We upload objects like enemies and models because they're functionally important for our coverage and how they interact with a game. Some background elements such as domed hills and little birds have consistent designs that would make them applicable as they are not generic subjects. Showcasing a bunch of mountains and clouds and random skyboxes doesn't serve any purpose for us that a screenshot showing off the sum of the entire level can't so therefore we shouldn't go around dumping images of random generic objects here. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 15:43, May 6, 2025 (EDT)
I'd say something that takes up 90% of the viewing field at any given time is just as important an upload as whatever this is. Doc von Schmeltwick (talk) 15:46, May 6, 2025 (EDT)
A random skybox is not more important than a uniquely designed advertisement just because of its size. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 15:50, May 6, 2025 (EDT)
Personally? I'd say a high-effort custom background is more important than a low-effort generic fake advertisement that's hidden in a random room on a mall track. I don't understand why you're so against including an important part of a game's visual identity. o.O Doc von Schmeltwick (talk) 15:52, May 6, 2025 (EDT)
There's nothing generic about the Coconut Mall Coco Coffee advertisement, it's an interesting feature of the track that distinguishes it from other tracks, it's designed for the Mario series in mind, as opposed to a picture of a sky with some clouds on it that can be interchangeable on any track and on any setting including nonMario ones because that's what skyboxes are specifically designed for. In addition, just because something is important to the overall visual design of a track (such as grass, dirt, rocks, any sort of environmental prop, and yes that includes particle effects which are important to a game's presentation) doesn't necessitate that we upload images of it here on the wiki. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 15:58, May 6, 2025 (EDT)
With all due respect, I do not at all support the idea that a random advertisement that I've never seen for a track with a lot of these is more important than a unique, artistically designed background for a game that serves a very important function by being what you see throughout the entire level, throughout all levels, throughout the entire game, and throughout the entire Mario franchise. Sorbetti Sorbetti Sorbetti (talk) 16:07, May 6, 2025 (EDT)
I certainly wouldn't say a bunch of surreal and whimsical giant mountainous polyhedrons are generic or interchangeable with anything, yet you deleted that texture as well. Doc von Schmeltwick (talk) 16:02, May 6, 2025 (EDT)
I deleted it because you can already see it in a screenshot, where it's meant to be viewed, than a separate asset by itself, which is useless. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:05, May 6, 2025 (EDT)
Except I really can't make out the details in the screenshot because there's a bunch of stuff I'm not trying to look at in the way. You are also "meant" to see all the sprites in gameplay as well, so that reasoning doesn't really track. Doc von Schmeltwick (talk) 16:07, May 6, 2025 (EDT)
I've already explained to you why we rip and upload said sprites of specific characters and why we don't upload random billboarded sprites of every blade of grass or modeled rocks in the game. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:10, May 6, 2025 (EDT)
What you've said (particularly regarding the perceived importance in-game advertisements) has been entirely subjective, though, and I don't appreciate the feeling of judge, jury, and executioner I'm getting from it. What it is coming off as to me is "I personally don't care about this asset, so it's not important enough to have, so I'll delete it without public agreement from any other user." Doc von Schmeltwick (talk) 16:12, May 6, 2025 (EDT)
Your point of comparison is still wrong to me, you are comparing something that you see 100% of the time and gives character, atmosphere and personality to a level with a generic Sprite created with the sole purpose of representing a small object in the level, although it also provides atmosphere, it is minimal compared to the background.Sorbetti Sorbetti Sorbetti (talk) 16:13, May 6, 2025 (EDT)
@Doc von Schmeltwick Yes it is subjective, and I did not delete these on a whim, I've had discussions on other staff members. I've already exercised discretion before pruning these from the gallery, they should have not been uploaded from the first place.
@Sorbetti Ubiquity, view-ability, and functionality to the overall presentation of the design of a level doesn't necessitate we upload assets for it and effort involved in the creation of said assets are irrelevant to the discussion; environmental artists are the most sought-after job in the game industry after all and are arguably the most important part of video games development. Uploading images of skyboxes is the equivalent of uploading models of rocks and random trees, which we don't cover on the wiki because we're not an asset dump, we only cover relevant bits, things that aren't generic. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:15, May 6, 2025 (EDT)
I still think removing an entire collection of images that aren't immediately redundant with another (like how those taken-two-seconds-apart cutscene screenshots there was a whole mess of were pointless when next to each other) warrants a more public discussion or even proposal. Like all those "you unlocked [whatever] kart" images from Kart Tour had. Doc von Schmeltwick (talk) 16:19, May 6, 2025 (EDT)
With all due respect, you haven't given me a solid argument as to why we truly shouldn't upload them beyond the fact that it's not important. It seems more like your opinion, and a rather odd one given that you think a sign is more important than something you see all the time. Also, I don't understand your comparison. I've contradicted you several times, and instead of arguing with me, you just keep saying the same thing. You also haven't explained what makes them generic, making it more of an opinion again. Finally, your reasoning that the wiki doesn't cover it and that's why we won't do it seems rather incomplete. The wiki tends to evolve for the better through user suggestions, so saying no because the wiki doesn't do it is rather incomplete. Furthermore, there are published backgrounds like Wet Dry World, so it doesn't make sense. Sorbetti Sorbetti Sorbetti (talk) 16:25, May 6, 2025 (EDT)
My point of view is that those pictures from others trying to set a massive precedent that wasn't there in the wiki such as uploading a mass amount of assets should have been discussed with others first prior to mass uploading beforehand (ie Is it okay that I upload some background objects? We don't really do this but I think it's fine for the article what do you think?) BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:23, May 6, 2025 (EDT)
Well, I don't know if you noticed but that's why I'm asking, I'm aware that it's not something easy that's why I asked here and on discord. Sorbetti Sorbetti Sorbetti (talk) 16:32, May 6, 2025 (EDT)
If you propose to include them, I'll support it. I uploaded a lot of the miscellaneous object files (and made the boss files more accurate) on this page, and I think that illustrating the intricacies of this game's unique style is worth having those. Doc von Schmeltwick (talk) 16:38, May 6, 2025 (EDT)
While I'm probably biased in that regard given I tend to upload files in utterly enormous clumps, 21 images doesn't really feel "en masse" to me. But fair enough. I may make a proposal to restore them at some point, because quite frankly, they're beautiful. Doc von Schmeltwick (talk) 16:25, May 6, 2025 (EDT)
It's still a considerable amount for something unprecedented and your uploads have gotten plenty of attention from staff before, including myself, where I had to cull your animated sprite uploads because we felt it was too excessive, especially in coverage. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:28, May 6, 2025 (EDT)
The tragic issue of being a completionist through and through, I lament~ - Doc von Schmeltwick (talk) 16:31, May 6, 2025 (EDT)

@Sorbetti: Yes my views are subjective, everything in how this wiki operates is at subjective whims of a consensus, and you are right that I don't think it's important. I didn't act this on my own personal whims, I've gotten direction from other staff members and it has been a long discussion, and we pretty much universally agreed that those assets should be pruned. I'm the one who took initiative and culled the images myself. Plus, I already explained what makes them generic, that they're interchangable with practically all levels in the game, even outside of Mario (Doc just so happened to pic a skybox from Paper Mario that technically isn't generic as a gotcha, as opposed to the random sand dunes from Dry Dry Desert or just a bunch of plants from Lava Lava Island), please explain to me how a night time skybox filled with stars isn't generic. As for Wet-Dry World, reason it's covered is quite simple: because it's contains an actual interesting trivia point referencing a real life structure of Shibam in Yemen, and thus makes it the only skybox we uploaded. If the background instead was just a blue gradient, it would not be uploaded at all. Curating content is just as important as adding content as aid to a wiki's "evolution", we don't want our wiki to be filled with pointless assets because it creates bloat and hinders usability, especially when there's an excess of assets to parse through. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:39, May 6, 2025 (EDT)

To your credit, the main reason I brought that one up specifically is it's pretty much the only one I specifically remember... mainly because it's the one that's not generic. :P (For that matter, I mis-remembered its use, I thought it was in Goomba Road as well, not just Pleasant Path and Toad Town.) I'll admit, though, I do want to see the other SM64 skyboxes on here, because they're pretty but at the same time relatively small. Doc von Schmeltwick (talk) 16:49, May 6, 2025 (EDT)
I think continuing to argue here has already lost its purpose. I don't agree with your arguments, and you don't agree with mine. However, I think it would be better to put this into a proposal since there are people who support this. It will be a long proposal and it will take me quite a while to develop it. For now, I'll leave things like this. Sorry if I go too far with my words, since you haven't earned the position out of nowhere; rather, you've earned it through your professionalism. It's just that, personally, I didn't feel that your answers could remove my doubt as I would have hoped. Sorbetti Sorbetti Sorbetti (talk) 17:10, May 6, 2025 (EDT)

A Magical Tour of Yoshi's Island[edit]

Brown Block This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal.

split 7-0
A Magical Tour of Yoshi's Island is a VHS tape similar to Donkey Kong Country: Exposed and The Making of... Super Mario Bros. due to its purpose being a VHS tape to promote the game. I think it should be split because of its similarities to the two aforementioned tapes as well as its spot in List of television series and films.

Proposer: Rykitu (talk)
Deadline: July 9, 2025, 23:59 GMT

A Magical Tour of Support Island[edit]

  1. A Magical Tour of Rykitu's Skies (talk) Per proposal.
  2. PrincessPeachFan (talk): Per. I mean, those two have articles so why not this one?
  3. A Magical Tour of Skurvy's Ship (talk) I was actually gonna propose this myself at some point, but it looks like you beat me to it. Per proposal.
  4. Sorbetti (talk) Per all.
  5. EvieMaybe (talk) per all
  6. A Scientific Tour of Technetium's Desert (talk) Per all.
  7. A Frightful Tour of DryBonesBandit's Tomb (talk) Per all.

A Magical Tour of Oppose Island[edit]

A Magical Tour of Comments Island[edit]

Does this mean we split The Invasion of Nintendo too? Kaptain Kaptain Skurvy doing a Punch from the Donkey Kong Card Game Skurvy 13:50, June 25, 2025 (EDT)

Same purpose as the three other VHSs. It should also be split. Sprite of Lakitu from Super Mario Bros.RykituSprite of Lakitu from Super Mario Bros.
Would splitting The Invasion of Nintendo even need a proposal? If everyone agrees with splitting A Magical Tour of Yoshi's Island, I don't see why they wouldn't agree with splitting The Invasion of Nintendo too. Kaptain Kaptain Skurvy doing a Punch from the Donkey Kong Card Game Skurvy 11:24, June 28, 2025 (EDT)
I don't think so. If this proposal passes, I don't think anybody will have a thing to say about not splittingThe Invasion of Nintendo. Sprite of Lakitu from Super Mario Bros.RykituSprite of Lakitu from Super Mario Bros.