Level up: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(organization; template/category stuff)
Line 3: Line 3:
'''Level Up''' is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased and he may also learn a new special skill or attack. Additionally, all stats are fully recovered in a level up.
'''Level Up''' is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased and he may also learn a new special skill or attack. Additionally, all stats are fully recovered in a level up.


==''[[Super Mario RPG: Legend of the Seven Stars]]''==
==History==
===''[[Super Mario RPG: Legend of the Seven Stars]]===
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and  magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.
Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a [[Mushroom]]; and  magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.


==''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''==
===''Paper Mario'' series===
====''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]====
[[File:Levelup PM2.png|thumb|200px|The level-up elevation in ''Paper Mario: The Thousand-Year Door''.]]
[[File:Levelup PM2.png|thumb|200px|The level-up elevation in ''Paper Mario: The Thousand-Year Door''.]]
In both of these games, [[Mario]] must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The two other stats remain unchanged.
In both of these games, [[Mario]] must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP will increase by three points. The two other stats remain unchanged.
Line 16: Line 18:
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].
In ''Paper Mario'', the music played when the player levels up is a remix from ''[[Super Mario Bros. 3]]''{{'}}s overworld theme from [[Grass Land|World 1]].


==''[[Super Paper Mario]]''==
====''[[Super Paper Mario]]====
In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding [[Bowser]], whose attack power is always doubled. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99.
In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding [[Bowser]], whose attack power is always doubled. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99.


Unlike in other games, Mario's party can also permanently increase their HP and attack power without leveling up by using the [[Badge#Paper Mario series|HP Plus and Power Plus items]]. However, both of these items are very rare.
Unlike in other games, Mario's party can also permanently increase their HP and attack power without leveling up by using the [[Badge#Paper Mario series|HP Plus and Power Plus items]]. However, both of these items are very rare.


==[[Mario & Luigi series|''Mario & Luigi'' series]]==
===[[Mario & Luigi series|''Mario & Luigi'' series]]===
[[File:Level Up Screen (Mario & Luigi Partners In Time).png|thumb|The Level Up screen as seen in ''Mario & Luigi: Partners in Time''.]]
[[File:Level Up Screen (Mario & Luigi Partners In Time).png|thumb|The Level Up screen as seen in ''Mario & Luigi: Partners in Time''.]]
In these games, max HP, max [[BP]] (''[[Superstar Saga]]'' only), max [[SP]] (''[[Bowser's Inside Story]]'' only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time|Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', up to six in ''Partners in Time'', and up to nine in ''Bowser's Inside Story''. The highest level in ''Superstar Saga'' and ''Bowser's Inside Story'' is Level 99 with the Bros. and Level 99 with [[Bowser]] and the highest level in ''Partners in Time'' is Level 100.
In these games, max HP, max [[BP]] (''[[Superstar Saga]]'' only), max [[SP]] (''[[Bowser's Inside Story]]'' only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in ''[[Mario & Luigi: Partners in Time|Partners in Time]]'', immediately after leveling up. Mario and [[Luigi]] can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in ''Superstar Saga'', up to six in ''Partners in Time'', and up to nine in ''Bowser's Inside Story''. The highest level in ''Superstar Saga'' and ''Bowser's Inside Story'' is Level 99 with the Bros. and Level 99 with [[Bowser]] and the highest level in ''Partners in Time'' is Level 100.
{{br}}
{{BoxTop}}
 
{{Super Mario RPG}}
{{PM}}
{{ML:SS}}
{{PM2}}
{{PiT}}
{{SPM}}
{{ML:BIS}}
[[Category:Terms]]
[[Category:Game Mechanics]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Paper Mario]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category: Terms]]
[[Category:Paper Mario]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category: Game Mechanics]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Super Paper Mario]]
[[Category:Super Paper Mario]]
[[Category:Mario & Luigi: Partners in Time]]

Revision as of 14:32, July 9, 2012

It has been requested that this article be rewritten and expanded to include more information.

File:LevelupbonusMarioWiki.gif
Level Up logo from Super Mario RPG.

Level Up is a term in role-playing games. A character must defeat enough enemies in battle to gain enough experience points to level up. As the character grows to higher levels, more experience points are needed to level up. Once the character levels up, their stats are increased and he may also learn a new special skill or attack. Additionally, all stats are fully recovered in a level up.

History

Super Mario RPG: Legend of the Seven Stars

Upon leveling up in this game, Mario or one of his allies can chose one of three stat combinations to get a bonus on along with the regular stat boost. The three choices are attack and defense, represented by a hammer; max HP, represented by a Mushroom; and magic attack and magic defense, represented by a star. At certain levels, the characters will learn a new special magic ability. The maximum level is 30.

Paper Mario series

Paper Mario and Paper Mario: The Thousand-Year Door

The level-up elevation in Paper Mario: The Thousand-Year Door.

In both of these games, Mario must choose one of his stats to boost. If he chooses HP or FP, his maximum for that stat increase by five points. If he chooses BP, his maximum BP will increase by three points. The two other stats remain unchanged.

In Paper Mario, Mario can level up his partners with a Super Block. These blocks are spread throughout the Mushroom Kingdom. Using one allows Mario to upgrade a single of his party members to Super Rank. After he has received the Ultra Stone from Raphael the Raven, he can use the same blocks to upgrade partners to Ultra Rank. Super Blocks turn useless after being used once. The maximum level Mario can reach is 27.

In Paper Mario: The Thousand-Year Door, the player can level up Mario's Partners by giving Merlon Three Shine Sprites. Then the player selects one partner to level up. One level up will give Mario's Partners the Super Rank. To level up the partners again, Mario must first obtain the Up Arrow. After doing so Merlon can level them up to the Ultra Rank. The maximum level Mario can reach is 99.

In Paper Mario, the music played when the player levels up is a remix from Super Mario Bros. 3's overworld theme from World 1.

Super Paper Mario

In this game, level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. Note that all party members in this game share the same stats, excluding Bowser, whose attack power is always doubled. As is the case with The Thousand-Year Door, the maximum level the party can reach is 99.

Unlike in other games, Mario's party can also permanently increase their HP and attack power without leveling up by using the HP Plus and Power Plus items. However, both of these items are very rare.

Mario & Luigi series

Level Up
The Level Up screen as seen in Mario & Luigi: Partners in Time.

In these games, max HP, max BP (Superstar Saga only), max SP (Bowser's Inside Story only) Power, Defense, Speed, and Stache are all initially increased, generally anywhere from zero to five points, but as high as fourteen in Partners in Time, immediately after leveling up. Mario and Luigi can then choose any stat they want and give additional points to it. If a stat receives too many additional bonus points in a row, then the number of additional points given to that stat is reduced. A roulette determines how many additional points are added: up to five in Superstar Saga, up to six in Partners in Time, and up to nine in Bowser's Inside Story. The highest level in Superstar Saga and Bowser's Inside Story is Level 99 with the Bros. and Level 99 with Bowser and the highest level in Partners in Time is Level 100. Template:BoxTop Template:Super Mario RPG

Template:ML:SS Template:PM2 Template:PiT

Template:ML:BIS