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Frontrunning beats

Frontrunning beats
Composed by:
Unknown
Key Atonal
BPM Varies
Time signature Varies
First appearance Mario Kart 7 (2011)
Latest appearance Mario Kart 8 Deluxe (2017)

Frontrunning beats are a simple, looping drum set beat in Mario Kart 7 and Mario Kart 8. It is layered on top of the current course's music when the player is not in 50cc, in first place, driving at top speed, and far enough away from second place.

Composition

The beat consists of a kick, snare and some hi-hats. Some courses also add their own additional instruments.

History

Mario Kart 7

In Mario Kart 7, frontrunning beats are sequenced, and stored in a sequence and soundfont file. All courses have their own BPM value that they set the beat to to match their music. Strangely, nitro battle courses have their own BPM value for their frontrunning beats, despite the Battle mode not using them.

Icon of an audio speaker. Music Park
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Icon of an audio speaker. Music Park (Frontrunning)
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DS Waluigi Pinball and DS Airship Fortress have dedicated frontrunning beats that are unique to those courses:

Icon of an audio speaker. SEQ_SYNC_BEAT_WALUIGI_PINBALL - The frontrunning beats heard in DS Waluigi Pinball
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Icon of an audio speaker. SEQ_SYNC_BEAT_KILLER_SHIP - The frontrunning beats heard in DS Airship Fortress
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Mario Kart 8 / Mario Kart 8 Deluxe

In Mario Kart 8 and its Nintendo Switch port, Mario Kart 8 Deluxe, frontrunning beats are now streamed and use higher quality samples. Courses also have more dedicated frontrunning beats; they have their own slightly different mixing, and some even have unique intros and time signatures.

Frontrunning beats with alternate or additional instruments

Icon of an audio speaker. Bowser's Castle (Frontrunning beats) - The frontrunning beats heard in Bowser's Castle.
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Icon of an audio speaker. SNES Donut Plains 3 (Frontrunning beats) - The frontrunning beats heard in SNES Donut Plains 3.
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Icon of an audio speaker. Dragon Driftway (Frontrunning beats) - The frontrunning beats heard in Dragon Driftway.
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Icon of an audio speaker. 3DS Neo Bowser City (Frontrunning beats) - The frontrunning beats heard in 3DS Neo Bowser City.
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Frontrunning beats with unique intros

Icon of an audio speaker. Bone-Dry Dunes (Frontrunning beats) - The frontrunning beats heard in Bone-Dry Dunes.
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Icon of an audio speaker. Wii Moo Moo Meadows (Frontrunning beats) - The frontrunning beats heard in Wii Moo Moo Meadows.
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Icon of an audio speaker. GCN Dry Dry Desert (Frontrunning beats) - The frontrunning beats heard in GCN Dry Dry Desert.
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Icon of an audio speaker. N64 Yoshi Valley (Frontrunning beats) - The frontrunning beats heard in N64 Yoshi Valley.
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Icon of an audio speaker. DS Tick-Tock Clock (Frontrunning beats) - The frontrunning beats heard in DS Tick-Tock Clock.
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Icon of an audio speaker. N64 Rainbow Road (Frontrunning beats) - The frontrunning beats heard in N64 Rainbow Road.
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Icon of an audio speaker. Mute City (Frontrunning beats) - The frontrunning beats heard in Mute City.
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Icon of an audio speaker. GCN Baby Park (Frontrunning beats) - The frontrunning beats heard in GCN Baby Park.
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Icon of an audio speaker. GBA Ribbon Road (Frontrunning beats) - The frontrunning beats heard in GBA Ribbon Road.
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Icon of an audio speaker. Big Blue (Frontrunning beats) - The frontrunning beats heard in Big Blue.
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Icon of an audio speaker. GBA Sky Garden (Frontrunning beats) - The frontrunning beats heard in GBA Sky Garden.
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Frontrunning beats in different time signatures

Icon of an audio speaker. Thwomp Ruins (Frontrunning beats) [12
8
]
- The frontrunning beats heard in Thwomp Ruins.
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Icon of an audio speaker. Wild Woods (Frontrunning beats) [1
4
]
- The frontrunning beats heard in Wild Woods.
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Icon of an audio speaker. Tour Paris Promenade (Frontrunning beats) [3
4
]
- The frontrunning beats heard in Tour Paris Promenade.
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Icon of an audio speaker. DS Peach Gardens (Frontrunning beats) [3
4
]
- The frontrunning beats heard in DS Peach Gardens.
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Icon of an audio speaker. Tour Athens Dash (Frontrunning beats) [12
8
]
- The frontrunning beats heard in Tour Athens Dash.
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Icon of an audio speaker. Piranha Plant Cove (Frontrunning beats) [3
4
]
- The frontrunning beats heard in Piranha Plant Cove.
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Notes

  • GBA Cheese Land's frontrunning beats are off-beat from the main track.
  • Wild Woods and Tour New York Minute are the only courses in Mario Kart 8 Deluxe that do not have their frontrunning beats match the time signature of the song.

Extra Long ? Block

(Inspired by this comment)
Extra Long ? Block
SMBWNS2E Extra Long - Block.png
Artwork from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park
Appears in Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026)
Effect Turns blue with the text "Nintendo Switch 2 Edition"
Variant of Long ? Block

The Extra Long ? Block is a variant of the Long ? Block from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park that is nine and a half tiles long. It appears for like five seconds in the game's first trailer. When hit, it turns blue, gains the loading screen's grid-like pattern, and displays the text "Nintendo Switch 2 Edition".

That's it. That's the whole article.

Removed "Absent course themes" section from Mario Kart World article

(This section was removed per this proposal.)

Only 38 course themes from previous Mario Kart games are absent, excluding themes that are direct arrangements of themes that are present such as Yoshi's Island or Dragon Palace:

Additionally, Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart 8 are not represented among the credits theme arrangements, while the "Staff Roll B" theme from Mario Kart Wii was also omitted.

Most title themes and menu themes are also absent. The only menu theme that is present is the one from Mario Kart 64, and the only title themes present are from Super Mario Kart, Mario Kart 64, and Mario Kart 8.

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