The Dab Master's junkyard
Frontrunning beats
| "Frontrunning beats" | |
|---|---|
| Composed by: Unknown | |
| Key | Atonal |
| BPM | Varies |
| Time signature | Varies, usually 4 4 |
| First appearance | Mario Kart 7 (2011) |
| Latest appearance | Mario Kart 8 Deluxe (2017) |
Frontrunning beats are a simple, looping drum set beat in Mario Kart 7 and Mario Kart 8. It is layered on top of the current course's music when the player is not in 50cc, in first place, driving at top speed, and far enough away from second place.
Composition
The beat consists of a kick, snare and some hi-hats. Some courses also add their own additional instruments.
History
Mario Kart 7
In Mario Kart 7, frontrunning beats are sequenced, and stored in a sequence and soundfont file. All courses have their own BPM value that they set the beat to to match their music. Non-returning battle courses also have their own BPM value for their frontrunning beats, despite the Battle mode not using them.
DS Waluigi Pinball and DS Airship Fortress have dedicated frontrunning beats that are unique to those courses:
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Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and its Nintendo Switch port, Mario Kart 8 Deluxe, frontrunning beats are now streamed and use higher quality samples. Courses also have more dedicated frontrunning beats; they have their own slightly different mixing, and some even have unique intros and time signatures.
Frontrunning beats with alternate or additional instruments
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Frontrunning beats with unique intros
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Frontrunning beats in different time signatures
8] - The frontrunning beats heard in Thwomp Ruins. | File info 0:30 |
4] - The frontrunning beats heard in Wild Woods. | File info 0:30 |
4] - The frontrunning beats heard in Tour Paris Promenade. | File info 0:30 |
4] - The frontrunning beats heard in DS Peach Gardens. | File info 0:30 |
8] - The frontrunning beats heard in Tour Athens Dash. | File info 0:30 |
4] - The frontrunning beats heard in Piranha Plant Cove. | File info 0:30 |
Notes
- GBA Cheese Land's frontrunning beats are out of sync from the music's percussion.
- Wild Woods and Tour New York Minute are the only courses in Mario Kart 8 Deluxe that do not have their frontrunning beats match the time signature of the theme.
Extra Long ? Block
- (Inspired by this comment)
| Extra Long ? Block | |
|---|---|
Artwork from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | |
| Appears in | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026) |
| Effect | Turns blue with the text "Nintendo Switch 2 Edition" |
| Variant of | Long ? Block |
The Extra Long ? Block is a variant of the Long ? Block from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park that is nine and a half tiles long. It appears for like five seconds in the game's first trailer. When hit, it turns blue, gains the loading screen's grid-like pattern, and displays the text "Nintendo Switch 2 Edition".
That's it. That's the whole article.
Super Mario Maker naming scheme concepts
Theme titles
Game style/form - theme/sound effect/jingle (remix or mode identifier, if applicable)
Examples:
- "Super Mario Bros. - Airship"
- "Super Mario Bros. - Course Clear"
- "Super Mario Bros. - Castle Clear"
- "Super Mario Bros. 3 - Underwater (Course Maker)"
- "Super Mario Bros. 3 - Player Down"
- "Super Mario Bros. 3 - Game Over"
- "Super Mario World - Desert (Night)"
- "Super Mario World - Bonus Music"
- "Super Mario World - Bonus Game Clear"
- "New Super Mario Bros. U - Sky (Yoshi)"
- "New Super Mario Bros. U - Hurry Up!"
- "New Super Mario Bros. U - Super Star"
- "New Super Mario Bros. U - P Switch"
- "Super Mario 3D World - Boss Music"
- "Super Mario 3D World - Final Boss"
- "Link - Outside"
- "Link - Castle"
- "SMB2 Mario - Inside"
Semisolid Platform images
SMM(2)-SsP-[1]-[2]-[3](-Night)
- Game style abbreviation (e.g. SMB3)
- Theme (e.g. Ground)
- Variant (e.g. 2)
Proposal drafts
Stop attributing general game motifs to a specific theme (WIP)
- Sometimes, games, whether extensively or not, reuse motifs in their soundtracks.
- New "hub" pages for these motifs that link to all of its arrangements we have an article about (see below). A conjectural name may be needed.
- Arrangements of these motifs do not need any amount of additional appearances to be eligible for their own article (they'll still need an official title, however).
- Additional discussion the article's talk page will be required to determine the following:
- Whether or not a motif should be considered separate from any themes that use it.
- If the motif actually needs its own article. (Wii Maple Treeway (theme) and Bowser's Castle (Mario Kart Wii theme) can simply mention that the two themes share a motif with each other)
- Which themes are based on a specific arrangement of the motif and which ones arrange it in a more general way. ("Hightail Falls Galaxy" from Super Mario Galaxy 2 v.s. the desert theme in the Super Mario World style from Super Mario Maker 2)
Proposal: clarify the rules for musical theme article identifiers (WIP)
Some time ago, I removed the "(New Super Mario Bros. Wii)" identifier from Forest Theme under the reasoning that "this is the only subject with this title". However, I'm now having second thoughts, as this is not true; Super Mario Bros. Wonder also features its own theme titled "Forest Theme". But another reason I changed my mind is that while "Forest Theme" from New Super Mario Bros. Wii is the only one out of the two that currently has an article, one might be looking for the theme from Super Mario Bros. Wonder, and think "Forest Theme" is about such. Except it's not. Bonus Game BGM has the same problem; both Super Mario World and Super Mario Land 2 - 6 Golden Coins all feature a theme with the title "Bonus Game BGM", but you wouldn't know which theme the article is about until you click on the link.
Thing is, this kind of article naming is a bit inconsistent in this regard. Selection Screens (Mario Kart 64) uses an identifier, despite the only other theme with the name "Selection Screens" not having article. Same goes for Finish! (5th – 8th Place) (Super Mario Kart) (although in this case one could argue against its identifier, as the corresponding theme from Mario Kart 64 uses a Minus Sign (−) intead of an En Dash (–)).
There's also the articles that use an indentifier even though the only other instance(s) of their title are/is a redirect(s) and not currently in use by any actual article, which are also inconsistent, though to a lesser extent. Fortress Boss (Super Mario Bros. 3) uses a game identifier because Fortress Boss is a disambiguation page for it and "Koopalings BGM", yet Koopa Troopa Beach (theme), does not, even though "Koopa Beach" from Super Mario Kart is also known as "Koopa Troopa Beach" (the {{about}} template is used instead). I think these should all follow the former case for the reasons stated above. Regardless, I've included an option to account for this if that's your thing, I guess.
So, with all of this in mind, I believe the rules are not clear enough on this. I'm proposing to make one of the following additions to the last paragraph of the "Musical theme titles" section:
- Flamin' Hot Cheetos: Sample text
- .
- .
- .
(Add something about alternate names vs. names of arrangements)
| Option | Change to rules | Example of effect | ||
|---|---|---|---|---|
| 1 | An identifier should only be used if there is at least one other article that uses the same title. |
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| 2 | An identifier should only be used if there is at least one other page that uses the same title, even if it is a redirect. |
|
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| 3 | An identifier should only be used if the other instance(s) of the title is eligible for its own article. {{About}} should be used to link to any themes with a shared title. | |||
| 4 | An identifier should be used when the theme shares a title with another or more, even if they don't currently have an article. All disambiguation pages should also link to every theme that uses the same title, even if some of them are redlinks. | |||
Proposer: The Dab Master (talk)
Deadline: TBD
Option 1
Option 2
Option 3
Option 4
- The Dab Master (Super Mario Wiki user) Per proposal.
Do nothing
Commenting BGM (Super Mario Bros. 2)
Super Mario World motif (WIP)
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors.
If an acceptable name is found, then the article should be moved to the new title.
| "Super Mario World motif" | |
|---|---|
A basic arrangement of the Super Mario World motif in C major | |
Pretend this is sheet music for the motif | |
| Composed by: Koji Kondo | |
| First appearance | Super Mario World (1990) |
| Latest appearance | Mario Kart World? (2025) |
- “Reflecting back on how I had put so many different songs into Super Mario Bros. 3, I decided to use the same themes - like “above ground” or “underground” - in different arrangements for the various levels. If I did that, I thought the music would change scene by scene, but the melodies would be the same, so they would stick with the game’s listeners.”
- —Koji Kondo, Iwata Asks: Music Commentary by Koji Kondo
Super Mario World incorporates an overarching motif into several different themes throughout the game, particularly all of its level themes. It bears a heavy resemblance to 1963 folk song "Green, Green". This motif was composed by Koji Kondo.
History
Super Mario series
Super Mario World
The motif is used in nine themes in Super Mario World, often changing the mode of the theme.
- "Ground BGM" plays the motif on steel drum, mostly adhering to the major pentatonic scale in the key of F.
- "Athletic BGM" is an fast-paced, upbeat, ragtime arrangement in the key of C major.
- "Underwater BGM" is a slow waltz arrangement in the key of F major. It is played on a violin, and the rhythm is altered to fit the triple metre time of the piece.
- "Underground BGM" and "Castle BGM" are both slow and eerie arrangements. They flatten most instances of the mediant and leading tone to put the melody in the Dorian mode. "Castle BGM" is transposed to C minor for the repeating bars.
- "Ghost House BGM" is a foreboding arrangement played on low brass notes. The motif is played slowly in several natural minor scales in the arrangement. Additionally, the key center regularly changes throughout the arrangement to produce an unnerving, disorienting effect.
- "Bonus Game BGM" is a playful arrangement in the key of F major. It has its own corresponding ending jingle, titled "Bonus Game Clear".
- "Course Clear" is a brief brass arrangement that ends on a high F note.
- "Game Over" is a brief arrangement of the second half of the motif played on a harp.
Super Mario Maker 2
Super Mario Maker 2 features three additional arrangements of the motif in the for the Super Mario World-style course themes that were not originally present in the original game.
- The desert theme, composed in the key of A with the Hungarian minor scale, plays the motif on oud, pan flute, and accordion.
- The snow theme is an arrangement on strings, horn (sounding like a bassoon), glockenspiel, trumpet, tubular bells, and accordion with acoustic bass and sleigh bell as accompaniment, though with some notes removed from the melody. It is heavily based on "Ground BGM", but replaces the B section with a tubular bell arrangement of "Cool, Cool Mountain" from Super Mario 64.
- The forest theme plays the motif on marimba and soprano saxophone, with acoustic bass, hi-hat, and congas as accompaniment. Its arrangement resembles that of "Underground BGM", but in a major key.
A music box version of these arrangements play during nighttime levels. They are also associated with more ambient arrangements with a dynamic mix when editing the course in the Course Maker.
A unique arrangement was also featured in the game's announcement trailer, where it plays after the title reveal, continuing where "Ground BGM" previously left off. This arrangement incorporates a variety of different musical styles, excerpts of "Ground BGM", and "Super Bell Hill" from Super Mario 3D World. It also ends with a high F note, similarly to "Course Clear".
Mario Kart World?
"Ground BGM (Rock 'n' Roll Ver. 1)"
WIP
Removed "Absent course themes" section from Mario Kart World article
- (This section was removed per this proposal.)
Only 38 course themes from previous Mario Kart games are absent, excluding themes that are direct arrangements of themes that are present such as Yoshi's Island or Dragon Palace:
- Missing themes from Mario Kart 64:
- Missing themes from Mario Kart: Super Circuit:
- Missing themes from Mario Kart: Double Dash!!:
- Missing themes from Mario Kart DS:
- Missing themes from Mario Kart Wii:
- Missing themes from Mario Kart 7:
- Missing themes from Mario Kart 8:
- Missing themes from Mario Kart 8 Deluxe:
- Missing themes from Mario Kart Tour:
Additionally, Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart 8 are not represented among the credits theme arrangements, while the "Staff Roll B" theme from Mario Kart Wii was also omitted.
Most title themes and menu themes are also absent. The only menu theme that is present is the one from Mario Kart 64, and the only title themes present are from Super Mario Kart, Mario Kart 64, and Mario Kart 8.
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