The Dab Master's junkyard
Frontrunning beats
| Frontrunning beats | |
|---|---|
| Composed by: Unknown | |
| Key | Atonal |
| BPM | Varies |
| Time signature | Varies, usually 4 4 |
| First appearance | Mario Kart 7 (2011) |
| Latest appearance | Mario Kart 8 Deluxe (2017) |
Frontrunning beats are a simple, looping drum set beat in Mario Kart 7 and Mario Kart 8. It is layered on top of the current course's music when the player is not in 50cc, in first place, driving at top speed, and far enough away from second place.
Composition
The beat consists of a kick, snare and some hi-hats. Some courses also add their own additional instruments.
History
Mario Kart 7
In Mario Kart 7, frontrunning beats are sequenced, and stored in a sequence and soundfont file. All courses have their own BPM value that they set the beat to to match their music. Non-returning battle courses also have their own BPM value for their frontrunning beats, despite the Battle mode not using them.
DS Waluigi Pinball and DS Airship Fortress have dedicated frontrunning beats that are unique to those courses:
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Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and its Nintendo Switch port, Mario Kart 8 Deluxe, frontrunning beats are now streamed and use higher quality samples. Courses also have more dedicated frontrunning beats; they have their own slightly different mixing, and some even have unique intros and time signatures.
Frontrunning beats with alternate or additional instruments
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Frontrunning beats with unique intros
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Frontrunning beats in different time signatures
8] - The frontrunning beats heard in Thwomp Ruins. | File info 0:30 |
4] - The frontrunning beats heard in Wild Woods. | File info 0:30 |
4] - The frontrunning beats heard in Tour Paris Promenade. | File info 0:30 |
4] - The frontrunning beats heard in DS Peach Gardens. | File info 0:30 |
8] - The frontrunning beats heard in Tour Athens Dash. | File info 0:30 |
4] - The frontrunning beats heard in Piranha Plant Cove. | File info 0:30 |
Notes
- GBA Cheese Land's frontrunning beats are out of sync from the music's percussion.
- Wild Woods and Tour New York Minute are the only courses in Mario Kart 8 Deluxe that do not have their frontrunning beats match the time signature of the theme.
Extra Long ? Block
- (Inspired by this comment)
| Extra Long ? Block | |
|---|---|
Artwork from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park | |
| Appears in | Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (2026) |
| Effect | Turns blue with the text "Nintendo Switch 2 Edition" |
| Variant of | Long ? Block |
The Extra Long ? Block is a variant of the Long ? Block from Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park that is nine and a half tiles long. It appears for like five seconds in the game's first trailer. When hit, it turns blue, gains the loading screen's grid-like pattern, and displays the text "Nintendo Switch 2 Edition".
That's it. That's the whole article.
Super Mario Maker naming scheme concepts
Theme titles
Game style/form - theme/sound effect/jingle (remix or mode identifier, if applicable)
Examples:
- "Super Mario Bros. - Airship"
- "Super Mario Bros. - Course Clear"
- "Super Mario Bros. - Castle Clear"
- "Super Mario Bros. 3 - Underwater (Course Maker)"
- "Super Mario Bros. 3 - Player Down"
- "Super Mario Bros. 3 - Game Over"
- "Super Mario World - Desert (Night)"
- "Super Mario World - Bonus Music"
- "Super Mario World - Bonus Game Clear"
- "New Super Mario Bros. U - Sky (Yoshi)"
- "New Super Mario Bros. U - Hurry Up!"
- "New Super Mario Bros. U - Super Star"
- "New Super Mario Bros. U - P Switch"
- "Super Mario 3D World - Boss Music"
- "Super Mario 3D World - Final Boss"
- "Link - Outside"
- "Link - Castle"
- "SMB2 Mario - Inside"
Semisolid Platform images
SMM(2)-SsP-[1]-[2]-[3](-Night)
- Game style abbreviation (e.g. SMB3)
- Theme (e.g. Ground)
- Variant (e.g. 2)
Color Panel documentation
| Course | Really Rolling Hills | Sunshine Seaside | Bob-ombs Below | Rainbow Run | Night Falls on Really Rolling Hills |
|---|---|---|---|---|---|
| Kick & hi-hat | 0-? | 0-? | 0-? | 0-? | 0-? |
| Synth bass | |||||
| Synthesizer & more hi-hats | |||||
| Snare | |||||
| Brass | |||||
| Key change | |||||
| Coda & "Mario's Color Panels" | 43 | 40 | 143 | 162 | 43 |
Template:SMM2 music
| Super Mario Maker 2 music | ||
|---|---|---|
| Super Mario Bros. style | Courses | "Ground BGM" • "Underground BGM" • "Un |