New Super Mario Bros.

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This article is about the 2006 DS game. For other New Super Mario Bros. games, see New Super Mario Bros. (disambiguation).
New Super Mario Bros.
New Super Mario Bros box.png
North American box cover
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS
USA May 15, 2006
Canada May 17, 2006
Japan May 25, 2006
HK May 25, 2006
ROC May 25, 2006
Australia June 8, 2006
Europe June 30, 2006
South Korea March 8, 2007
China July 2, 2009
Virtual Console (Wii U)
Japan April 2, 2015[1]
USA May 14, 2015
Europe December 17, 2015
Australia December 18, 2015
Genre Platformer, Action-adventure
Rating(s) Original ratings:
ESRB:ESRB E.svg - Everyone
PEGI:PEGI 3.svg - Three years and older
CERO:CERO A.png - All ages
ACB:ACB PG.svg - Parental guidance
USK:USK 0.svg - All ages
DEJUS:DEJUS L.png - General audience
VC release:[2]
PEGI:PEGI 12.svg - Twelve years and older
Mode(s) Single-player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
Media
Wii U:
Media DL icon.svg Digital download
Nintendo DS:
Cartridge
Input
Wii U:
Nintendo DS:

New Super Mario Bros. is a side-scrolling 2.5D action-adventure platformer game for the Nintendo DS, starring Mario and Luigi. It is notable for being the first side-scrolling platformer in the Mario series in 12½ years (discounting re-releases & remakes), with the last sidescroller before it being 1992's Super Mario Land 2: 6 Golden Coins. The game features a solo story mode with Mario or Luigi, a two-player wireless game Mario Vs. Luigi, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked.

New Super Mario Bros. is the first Mario platformer to be originally released outside Japan and is the first Mario game to be officially localized to Spanish for Latin America, but only on re-releases. It received a follow-up game on the Wii, New Super Mario Bros. Wii in 2009, and eventually, a sequel on the Nintendo 3DS, New Super Mario Bros. 2 in 2012.

In 2015, the game was re-released on the Wii U Virtual Console.

Story[edit]

Mario and Princess Peach looking at the thundercloud before it strikes.

Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning. Mario goes to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Peach and flees. Mario gives chase, and Bowser Jr. drags her behind him. While Mario is chasing Bowser Jr., they go off-screen, and Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.

Bowser Jr. about to kidnap Peach.

In the intro where the player keeps the title screen idle, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. He continues to chase Bowser Jr. after jumping to hit the game's logo back into place.

In an alternate intro, Luigi walks into the scene before the green Koopa shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Luigi, who is far behind, follows after Mario in a desperate attempt to catch up to him.

Bowser and Bowser Jr. in the final boss fight.

The end of the first world has Bowser as its boss and after Mario or Luigi presses a switch that destroys the floor, Bowser falls into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, at the game's final world, Mario or Luigi has to face this undead version of Bowser as the penultimate boss. Dry Bowser falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a cauldron, which results in not only Bowser resurrected, but him roughly three times in size. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.

In the end, Mario or Luigi defeats Bowser and his son, sending the two into yet another pit and saving Peach. The platform breaks, and grateful Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. Then they return to the castle together, and the credits roll. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he growls at the player and then continues on dragging his father.

Gameplay[edit]

Controls[edit]

Mario, near the end of World 1-1.

The gameplay of New Super Mario Bros. is very much like that of the classic 2D platformers, mostly Super Mario Bros. and Super Mario Bros. 3, and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with A Button / B Button and dashing with Y Button / X Button, or jumping with A Button / X Button and dashing with Y Button / B Button. Mario is controlled with the +Control Pad, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.

Moves and items[edit]

Mario, shooting a fireball as a result of a Fire Flower in World 2-4.

The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. There are many new power-ups, like the Blue Shell that lets Mario travel like a kicked Koopa shell, the Mega Mushroom that makes the player grow about three to five times Mario's size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower.

As in Super Mario Bros. 3 and later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.

Levels[edit]

Mario in World 1.

The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the flagpole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up Beanstalks, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened.

Mario in World 1-A, with all three Star Coins collected.

Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, the player gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, the player can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.

A text box for the hidden Challenge Mode.

Another secret is Challenge Mode. This means the player cannot scroll the camera to the left or downward like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press Start Button, then press L Button, R Button, L Button, R Button, X Button, X Button, Y Button, Y Button. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including towers), which adds the feeling of the original game even more.

It is also possible to play as Luigi in single player mode by holding down L Button+R Button+A Button when selecting a file. There are no gameplay differences between the brothers. The character does not get locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, there will be three stars on the save file.

Within the levels, whenever the music plays a vocal riff "bah bah" (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy/object movements include Goombas hopping, Koopa Troopas turn to face the player, Spinies switch direction, power-ups hop and Cheep-Cheeps do side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.

If the player finishes a level with the last 2 numbers of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Fireworks also occur, appearing the amount the numbers specify (e.g. 2 blasts for x22, 7 blasts for x77). A Toad House will also appear on the first space of that specific world (unless there is one there already).

Worlds[edit]

NSMB WorldOne.jpg World 1: The basic grassland world. Many first worlds have a similar, grassy layout. The boss in this world is Bowser. When Mario or Luigi reach the secret exit of the tower, they unlock the cannon, so they can be warped to World 5.
NSMB WorldTwo.jpg World 2: The desert world, similar to World 2 of Super Mario Bros. 3. The boss in this world is Mummipokey. If Mario or Luigi defeat Mummipokey as Mini Mario or Mini Luigi, they will be able to gain access to World 4. This world's cannon can be unlocked by clearing the secret exit of 2-3, then clearing the secret exit of 2-A. The cannon will lead them to World 5.
NSMB WorldThree.jpg World 3: The island/ocean world. It mostly has beach-like levels, but some of the levels are underwater. The boss of this world is Cheepskipper. This world also introduces the first Ghost House. This world's cannon leads to World 6.
NSMB WorldFour.jpg World 4: The forest world composed of plants and purple poisonous swamps, which can only be accessed via defeating Mummipokey as Mini Mario or Mini Luigi. The boss in this world is Mega Goomba. This world's cannon leads to World 7.
NSMB WorldFive.jpg World 5: The ice world composed of snowy grounds and a frozen lake, with Petey Piranha as the boss. Mario or Luigi can access World 7 if they defeat Petey Piranha as Mini Mario or Mini Luigi. If they access the cannon of this world, they will be able to access World 8. This world is the last one containing a cannon.
NSMB WorldSix.jpg World 6: The rocky mountain world, with a Monty Tank as the boss. It has two towers and is mainly the home of the Bullet Bills.
NSMB WorldSeven.jpg World 7: The sky world, with Lakithunder as the boss. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi, or jumping in the cannon in World 4.
World8NSMB.JPG World 8: The dark, purple forest world which would soon become a volcanic world in the second part, with two towers, a castle, and Bowser's Castle. The bosses for this world are Dry Bowser (the penultimate boss), a masked Bowser Jr. and his giant-sized father (final bosses).

Characters[edit]

Story Mode characters[edit]

Playable characters[edit]

Image Name Description
NSMB Art - Mario Jump.png Mario Mario retains his conventional role in the Super Mario series as the game's main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and Bowser Jr. He is the default playable character in the Story Mode.
Luigi jumping NSMB artwork.jpg Luigi Luigi, Mario's brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding L Button + R Button + A Button on the file selection screen.

Supporting protagonists[edit]

Main antagonists[edit]

Story Mode bosses[edit]

Minigame characters[edit]

  • Yoshi - Yoshi appears in some Minigames.
  • Wario - Wario also appears in some Minigames.
  • Several Toads - Toads appear in the background in some Minigames.
  • Bob-omb Buddy - Bob-omb Buddy appears in a few Minigames.
  • Bowser Jr. - Bowser Jr. appears in the two player mode.

Enemies[edit]

New enemies are marked with an asterisk (*).

Name Sprite First appears in Description
Amp AmpNSMB.png World 3-Fortress NSMB.png An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Starman.
Ball 'N' Chain Chainball up.png World 7-Castle NSMB.png Spiked Ball attached to a chain on a block. It spins around and is indestructible.
Balloon Boo* NSMBDS Balloon Boo Sprite.png World 4-Haunted House NSMB.png Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos.
Banzai Bill NSMBDS Banzai Bill Sprite.png World 7-5 An enormous Bullet Bill. The player can jump on a Banzai Bill to defeat it, just like Bullet Bills. They can also fire from Banzai Bill Cannons.
Big Whomp* NSMBDS Big Whomp.png World 3-Castle NSMB.png Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, ground pound them to defeat them.
Blockhopper* BlockHopperNSMB.png World 2-5 Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
Blooper NSMB Blooper Sprite.png World 3-3 Swims in an irregular manner. Can be defeated by fireballs or invincibility.
Blooper Baby NSMB Blooper Nanny.png World 3-3 Baby versions of Bloopers always found swimming with a Blooper Nanny.
Blooper Nanny NSMB Blooper Nanny.png World 3-3 Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility.
Bob-omb Bob-ombNSMB.png World 4-5 Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
Boo NSMBDS Boo Sprite.gif World 3-Haunted House NSMB.png Facing it will stop it. Looking away from it will cause it to pursue Mario. It is vulnerable to Starmen and Blue Shells.
Boomerang Bro NSMBDS Boomerang Bro Sprite.png World 2-5 A Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
Broozer* Broozer Punch.png World 5-Haunted House NSMB.png Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World.
Bullet Bill NSMBDS Bullet Bill Sprite.png World 2-Castle NSMB.png It is launched by Bill Blasters and Bill Blaster Turrets. The player must stomp on it to defeat it.
Burner BurnerNSMB.png World 7-Castle NSMB.png A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
Buzzy Beetle NSMB Buzzy Beetle.png World 5-C Just like the Koopa Troopa, it will retreat into his shell once stomped on. One difference is that it is not affected by Fireballs.
Chain Chomp ChainChompNSMB.png World 6-6 It attacks the player by moving its head. The player must ground pound the post it is tied to three times to free it.
Cheep-Cheep NSMBDS Cheep Cheep Sprite.png World 1-A A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
Cheep-Chomp CheepChompNSMB.png World 3-1 A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
Crowber* CrowberNSMB.png World 8-1 Swoops at high speeds at Mario. It is defeated with a stomp or a Starman.
Deep-Cheep* NSMB Mega Deep-Cheep.png World 6-5 A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
Dry Bones DryBonesNSMB.png World 1-Fortress NSMB.png One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
Fire Bar FireBarNSMB.png World 6-4 A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
Fire Bro NSMBDS Fire Bro Sprite.png World 8-7 A Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below will defeat it.
Fire Snake FireSnake NSMB.png World 2-5 An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
Flame Chomp FireChompNSMB.png World 7-1 Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
Goomba NSMBDS Goomba Static Sprite.png World 1-1 Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
Hammer Bro NSMBHammerBro.png World 2-4 Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
Kab-omb* NormalKab-Omb.png World 8-8 A Bob-omb that lights and explodes when touched by Volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it.
Koopa Paratroopa RedKoopaParatroopaNSMB.png World 1-4 This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
Koopa Troopa NSMBDS Green Koopa Troopa Sprite.png World 1-1 A basic form of Koopa. The ones with green shells can walk into bottomless pits, while red ones turn around. By stomping on it, it will retreat into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, extra lives are earned. Ground pounding a Blue Koopa will make Mario gain his Shell power.
Lakitu NSMB Lakitu.png World 2-2 Throws Spiny Eggs and has his own cloud. One stomp and it's defeated, and the cloud disappears (in sequels, the cloud stays). If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
Lava Bubble PodobooNSMB.png World 1-Castle NSMB.png Lava balls that jump out of lava.
Mega Cheep-Cheep* NSMB MegaCheep-Cheep.png World 3-1 A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs.
Mega Deep-Cheep* NSMB Deep-Cheep.png World 6-5 A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs.
Mega Unagi* Unagi.png World 4-3 A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario will get knocked back instead). In World 8-3, one chases Mario at the second half of the level.
Mini Goomba Micro-GoombaNSMB.png World 3-A This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it.
Moneybags NSMB Moneybag.png World 5-2 A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, the player will get a 1-Up Mushroom.
Paragoomba NSMB Paragoomba.png World 2-4 This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
Piranha Plant PiranhaPlantNSMB.png World 1-2 This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw fireballs or avoid it.
Pokey PokeyNSMB.png World 2-1 A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
Scuttlebug ScuttleBug.PNG World 4-1 This spider will appear from upwards via its web. One stomp or fireball will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground in World 8-4.
Skeeter* NSMB Skeeter.png World 3-A This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
Sledge Bro NSMBSumoBro.png World 8-7 An overweight Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
Snailicorn* NSMB Snailicorn.png World 5-3 Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like Iggy and Larry in Super Mario World.
Snow Spike* SnowSpike.png World 5-1 The normal Spike does not appear, but this one does. Instead of Spike Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
Spike Bass* SpikeBassNSMB.png World 2-A A brown giant fish, with spikes all over. It will jump for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
Spike Top NSMB Spike Top.png World 5-2 Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on will defeat them.
Spiny NSMB Spiny.png World 2-1 These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. Fireballs can also defeat them.
Splunkin* Splunkin NSMB.png World 3-Haunted House NSMB.png Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. A fireball will also defeat it.
Super Dry Bones* SuperDryBonesNSMB.png World 1-Fortress NSMB.png (begins being enemy in World 5-Castle NSMB.png A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
Super Thwomp SuperThwompNSMB.png World 4-Castle NSMB.png A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
Squiggler* Squiggler.png World 7-A A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points.
Super Piranha Plant Super Piranha Plant.png World 2-3 A big Piranha Plant. Will require three fireballs to defeat, but will give up eight Coins if killed with fireballs.
Sushi SushiNSMB.png World 1-A Long sharks that are defeated by fireballs. They only appear in 1-A.
Swoop SwooperNSMB.png World 2-3 This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp will defeat it.
Thwomp ThwompNSMB.png World 4-Castle NSMB.png Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
Unagi Unagi.png World 4-3 An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman.
Venus Fire Trap VenusFireTrapNSMB.png World 2-6 A Piranha Plant that spits fireballs. Defeated with fireballs.
Volcanic debris RainingDebrisNSMB.png World 8-8 Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Starman or Mega Mushroom.
Whomp Whomp.PNG World 3-Castle NSMB.png Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it, and will drop four coins.
Wiggler WigglerNSMB.png World 4-4 Normally just walk slowly, but become angry and red when jumped on. Can only be defeated with a shell, Starman or Mega Mushroom.

Bosses[edit]

There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. To an even greater extent, none of them have appeared in any other games except for Dry Bowser.

Boss Place(s) fought How to defeat
Vs-Bsrjr.png
Bowser Jr. (as miniboss)
All Towers and World 8-Bowser Castle NSMB.png The player needs to jump on him three times. When he has his bandanna on his face, he'll hide in his shell when he gets close to the player, so the player needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound will count as two hits, or the player can defeat him with 9 fireballs, which do not stun him like jumping on him does.
MummipokeyNSMB.png
Mummipokey
World 2-Castle NSMB.png The player needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4.
NSMB-cheep.png
Cheepskipper
World 3-Castle NSMB.png The player needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps.
MegaGoomba.png
Mega Goomba
World 4-Castle NSMB.png The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times.
NSMB-petey.png
Petey Piranha
World 5-Castle NSMB.png The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7.
MontyTank.png
Monty Tank
World 6-Castle NSMB.png The player should crouch in the corner, then jump on Monty Tank's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher.
NSMB Lakithunder Model.png
Lakithunder
World 7-Castle NSMB.png The player should jump on Lakithunder three times when he swoops down.
NSMB-Dry.png
Dry Bowser
World 8-Castle NSMB.png The player needs to jump on the skull button to send him falling down beneath the bridge.
NSMB-Final.png
Bowser
World 1-Castle NSMB.png and World 8-Bowser Castle NSMB.png The player needs to jump on the skull button to send him falling down beneath the bridge into the lava or into a ditch.

Items[edit]

Item Function
1-Up Mushroom
NSMB 1-up.png
Gives Mario or Luigi an extra life.
? Block
QBlockNSMB.gif
Gives Mario or Luigi a coin or an item.
Big Star
StarBig.png
A set number of these must be collected to win in Mario Vs. Luigi mode.
Blue Coin
CoinSilver.png
Just like normal Coins, but appear by hitting a P Switch.
Blue Shell
NSMB Blueshell.png
Turns Mario or Luigi into Shell Mario or Shell Luigi.
Brick Block
Brick NSMB sprite.png
When broken, releases a coin or an item.
Coin
CoinNSMB.png
Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
Coin Block
Brick NSMB sprite.png
Gives up to ten coins and a Super Mushroom if hit fast enough.
Fire Flower
SpriteFleurNSMB.png
Turns Mario or Luigi into Fire Mario or Fire Luigi.
Mega Mushroom
Mega MushroomNSMB.png
Turns Mario or Luigi into Mega Mario or Mega Luigi.
Mini Mushroom
MinShroomNSMB.png
Turns Mario or Luigi into Mini Mario or Mini Luigi.
Red Ring
Red Ring NSMB.png
Makes 8 Red Coins appear for a limited time.
Red Coin
RedConNSMB.png
Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
Roulette Block
NSMB Rouletteblock.gif
Gives a random item to Mario or Luigi.
Spiked ? Block
SpikedQBlockNSMB.png
Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm the player.
Super Mushroom
SpirteShroomNSMB.png
Turns Small Mario or Luigi into Super Mario or Super Luigi.
Star Coin
CoinsStar.png
Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins.
Starman
StrSprteNSMB.png
Turns Mario or Luigi into Invincible Mario or Invincible Luigi.

Mario Vs. Luigi[edit]

In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (the stages are looped). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother collects eight coins, a random power up will appear (Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Mega Mushroom, Starman). When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass Stage - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also uses many elements of World 1-1 from the classic Super Mario Bros. This stage is a relatively simple stage with only Goombas (and one Koopa Troopa). This is a recommended stage for first-time Mario Vs. Luigi mode players.
  • Underground Stage - An underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks that most of the course is made of.
  • Ice Stage - A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There are Blue Koopa Troopas in this level; jumping on it will reduce it to being a Blue Shell which can be used.
  • Pipe Stage - A pipe world that resembles a level in World 7, it contains many Warp Pipes and Piranha Plants.
  • Castle Stage - The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs, and moving walls which can crush a brother, among other dangers.

Maps[edit]

Minigames[edit]

The 1 Player minigames menu.

In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but some new ones are also present. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.

Vs. Battle[edit]

Action

Puzzle

Table

1 on 1

1 Player[edit]

Action

Puzzle

Table

Variety

Credits[edit]

It has been requested that this article be rewritten and expanded to include more information (tagged on what sound does a period make?).

If the player taps the letters as the credits roll, they will make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q doesn't appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player completed the game using Luigi, Mario's voice clips are substituted with Luigi's ones.

  • A: Bowser Jr. being hit
  • B: Bowser Jr. defeated
  • C: Bowser Jr. ducking into his shell
  • D / E: Enemy stomp
  • F: Shell kick
  • G: Mario exclaiming "Yes!"
  • H: Mario exclaiming, surprised
  • I: Fireworks
  • J: Sound effect in game's opening
  • U: Springboard
  • V: Extra life
  • W: A musical response to the Extra life sound; resembles a reversed 1-Up sound effect
  • X: Shattering sound
  • Y: Mario after being kissed by Peach
  • Z: Peach saying "Thank you!"
  • .:
  • ,: Underwater broken Brick Block
  • &: Broken Brick Block

References to other games[edit]

  • Mario Bros. - The respawn jingle from this game plays in the Mario Vs. Luigi game when the player respawns from defeat.
  • Super Mario Bros. - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features Mario, Luigi and some Goombas in World 1-1. The overworld Multiplayer stage is also based on World 1-1. Bowser and Dry Bowser are defeated the exact same way as in the castles in this game - by hitting the Axe/Skull Switch which makes the bridge he's standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is the same as that of the Super Mushroom in this game. If the player finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when the player loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the Toad Houses is a cover of this game's ground theme. Also, if the player presses L Button, R Button, L Button, R Button, X Button, X Button, Y Button, Y Button while in the pause menu on the map, then the player can no longer backtrack in levels, like in this game. In the minigame Danger, Bob-omb! Danger!, the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the flagpole is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
  • Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving ceiling that will crush players; this seems to be based on the moving ceilings in some of the fortresses in this game. The world themes are similar to the ones in this game. Toad Houses return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame Bob-omb Reverse. The Spade Bonus theme is also arranged in the minigame Wanted!. Bowser Jr. fights like Boom Boom did in this game.
  • Super Mario World - The Item Stock returns from this game. A Monty Mole, which first appears in this game, appears as a boss called Monty Tank. Wigglers also appear in the game. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Also, this game features Warp Pipes that can shoot the player into the air like Cannons. The jump sound effect is reused when Mario or Luigi jumps.
  • Super Mario 64 - There are several characters from this game reappearing here, such as Dorrie and Sushi. Some of the Mario Bros.' techniques, such as the Triple Jump, are also borrowed from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for Invincible Mario/Luigi is the same as the theme for Wing Mario and Vanish Mario in this game.
  • Mario Kart 64 - The artwork for the Blue Shell is edited from the artwork for the various shells from this game.
  • Super Mario Sunshine - Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When the player enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in Bianco Hills. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from Casino Delfino plays. Based on the background, it is very well possible that these games take place in Casino Delfino.
  • Mario Party 4 - The Mini Mushroom and Mega Mushroom return with the same function as in this game.
  • Mario Kart: Double Dash!! - Some character voices come from this game.
  • Super Mario 64 DS - The characters reappearing from Super Mario 64 look as they do in this game. Additionally, the Mega Mushroom grants the same effect as grabbing a Super Mushroom in this game. Most of the minigames in New Super Mario Bros. return or are edited from this game. When the Nintendo DS is closed and opened, Mario will say "It's-a me, Mario!" and "Buh-bye!". Also, New Super Mario Bros. runs on a heavily modified version of this game's engine.[citation needed]
  • Mario Party 6 - Mario, Luigi, and Princess Peach’s artwork is reused for this game.

References in later games[edit]

Media[edit]

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Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Video.svg New Super Mario Bros. - Opening
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Video.svg New Super Mario Bros. - World 1-1.
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Audio.svg Overworld Theme - The overworld music.
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Audio.svg Athletic Theme - The athletic music.
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Audio.svg Desert Overworld Theme - The desert music.
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Audio.svg Castle Theme - The castle music.
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Critical reception[edit]

New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch". [3] It was also given a high rating by GameSpot, who rated it 9/10. [4]

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Craig Harris,
IGN
9.5/10 Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival.
Nintendo DS Tom Bramwell,
Eurogamer
9/10 Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.
Nintendo DS Corbie Dillard,
Nintendo Life
9/10 Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.
Nintendo DS Jeff Gerstmann,
GameSpot
9/10 With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.
Aggregators
Compiler Platform / Score
Metacritic 89
GameRankings 89.07%

Sales[edit]

New Super Mario Bros. is the best-selling game of the Nintendo DS, having sold 30.35 million copies worldwide.

Super Mario-Kun adaptation[edit]

Mario trying to save Luigi from falling from the cliff before his distraction

New Super Mario Bros. is featured in the Super Mario-Kun manga. Only one volume is based on New Super Mario Bros. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the Super Mario-Kun manga series.

Differences in the Super Mario-Kun manga[edit]

  • Luigi falls when he is defeated be Mario in the Mario vs Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by the female star.

Gallery[edit]

For this subject's image gallery, see Gallery:New Super Mario Bros..

Pre-release and unused content[edit]

Main article: List of New Super Mario Bros. pre-release and unused content

In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.[citation needed]

Glitches[edit]

Main article: List of New Super Mario Bros. glitches

Above the Ceiling[edit]

In World 2, 3, and 5-Tower, the player must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he will go his usual routine trying to jump on the player. The player must time it right so when he jumps to the highest point, they can jump on him. Also, the player must use the technique where they can jump higher off an enemy. The player has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away will show and the Mario or Luigi face signal turns halfway because the player can't see Mario.

Bowser Jr. Death by Falling[edit]

In World 5-Castle, the player should get to the boss, then walk to the edge while Bowser Jr. charges at the player. If done correctly, Bowser Jr. will charge off the platform. Then the screen will zoom out to show an empty area. The only way to escape is to fall off the platform. Once the player loses a life, the screen will shake and teleport them to the map.

Mega Mushroom Storing Trick[edit]

When the player finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4 and 7-5) (not in a Toad House) they must let the Mega Mushroom run to any unbreakable Block (empty ? Block, empty Brick Block, etc.). The player must jump against the Mega Mushroom and the block in the same frame. When done right, the character will not become Mega. Instead, a Mega Mushroom will be in the player's Item Storage.[5]

Staff[edit]

Main article: List of New Super Mario Bros. staff

General Producer[edit]

Producer[edit]

  • Hiroyuki Kimura

Director[edit]

  • Shigeyuki Asuke

Assistant Directors[edit]

  • Masahiro Imaizumi
  • Taku Matoba

Map & Level Design[edit]

Names in other languages[edit]

Language Name Meaning
Japanese New スーパーマリオブラザーズ
Nyū Sūpā Mario Burazāzu
New Super Mario Brothers
French New Super Mario Bros New Super Mario Bros
Korean 뉴 슈퍼 마리오브라더스
Nyu Syupeo Mario Beuradeoseu
New Super Mario Brothers
Chinese New 超级马力欧兄弟
New Chāojí Mǎlì'ōu Xiōngdì
New Super Mario Brothers (This is the name of iQue's localization of New Super Mario Bros. in mainland China.)

Trivia[edit]

  • New Super Mario Bros. is the last game in the Mario series in which the sound effect of a Warp Pipe is also the damage sound effect for Mario/Luigi. Later Mario platformers use the Super Mario World variant of the pipe sound to indicate damage, while still keeping the original Super Mario Bros. sound effect for pipes.
    • Likewise, the Coin sound in this game is very similar to the Coin sound from the 8-bit Mario games, whereas in later games in the series, the sound effect sounds closer to that of Super Mario World.
  • In previous Mario games (particularly 8-bit and 16-bit Mario games), when the player picks up a 100th Coin for a 1-Up, the 1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future New Super Mario Bros. games.
    • In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit Mario games. In later installments, the "bump" noise is given a new one.
  • Bowser's voice effects in New Super Mario Bros. are his computerized roars and growls from the N64 era. In all follow-ups to this game, he uses his modern voice clips as provided by Kenny James.
  • The original European version of New Super Mario Bros. got a PEGI 3+ rating, however due to content regulations in Europe growing stricter over the years, the European Virtual Console re-release instead got a PEGI 12+ rating because of the gambling in the table minigames. This also applies to Super Mario 64 DS.
  • The shortest possible path the player can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.[6]

References[edit]