New Super Mario Bros. Wii

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This article is about the Wii game. For other uses, see New Super Mario Bros. Wii (disambiguation).
"Super Mario Bros. Wii" redirects here. For the HTML puzzle available on the EnterPLAY website, see Super Mario Brothers Wii.
"NSMBW" redirects here. For the Nintendo Switch game that can be abbreviated as "SMBW", see Super Mario Bros. Wonder.
Not to be confused with New Super Mario Bros. Mii.
New Super Mario Bros. Wii
NA Boxart with the red casing.
American box art
For alternate box art, see the related gallery.
Developer Nintendo EAD
Publisher Nintendo
Platforms Wii, Wii U, Nvidia Shield TV
Release dates Wii (original release):
Australia November 12, 2009[1]
USA November 15, 2009[2]
Mexico November 15, 2009[3]
Europe November 20, 2009[4]
Japan December 3, 2009[5]
ROC July 3, 2010[6]
HK July 3, 2010[7]
South Korea August 7, 2010[8]
Wii (Nintendo Selects):
Europe June 13, 2014[9]
Australia August 27, 2015[10]
Wii U (digital download):
Europe January 7, 2016[11]
Australia January 7, 2016[12]
Japan August 9, 2016[13]
Nvidia Shield TV:
China December 5, 2017[14]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)[A]
Chinese (Traditional)
French (Canada)
French (Europe)
German
Italian
Korean
Spanish (Latin America)
Spanish (Europe)
Genre Platformer
Ratings
ESRB:E - Everyone[?]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
RARS:0+ - All ages[15]
ClassInd:L - General audience[?]
GRAC:All - All ages[?]
GSRR:G - All ages[?]
ACB:G - General[?]
Modes Single player, cooperative and competitive multiplayer (up to four players)
Format
Optical disc
Digital download
Input
Wii Remote (horizontal)
Serial codes Japan RVL-SMNJ-JPN
USA RVL-SMNE-USA
Europe RVL-SMNP-EUR

New Super Mario Bros. Wii is a side-scrolling 2.5D Super Mario game for the Wii and the twelfth game in the Super Mario series.[16][17] The game was released in Australia, North America, Europe, and Japan in late 2009 and in Taiwan, Hong Kong and South Korea in mid-2010; it is the first main series game to be released first in Australia, and the first and currently the only Super Mario platformer that was not first released in Japan or North America. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros.

In addition to the single-player experience, New Super Mario Bros. Wii also features a multiplayer mode for up to four players. This game introduced the two new characters Yellow Toad and Blue Toad (to make up for four players) as well re-introducing of the Koopalings. This is the first side-scrolling Super Mario game to feature co-op and vs. modes at the same time, and the first one overall since Mario Bros. It features more items and more enemies than its DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[18] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms, respectively.

New Super Mario Bros. Wii is the first 2D platformer Super Mario title to release on a home console since 1990's Super Mario World for the Super Nintendo Entertainment System, released 19 years prior. To date, the game has sold over 30 million copies worldwide, making it the fourth best-selling Wii game overall and the second best-selling game in the Super Mario franchise on the system, after Mario Kart Wii.[19] New Super Mario Bros. Wii received two follow-ups in 2012: New Super Mario Bros. 2, a direct sequel to New Super Mario Bros. for the Nintendo 3DS, and New Super Mario Bros. U, a direct sequel to this game as a launch title for the Wii U.

This is the first of two games released outside of Japan and South Korea to feature a different-colored game box, the second being the Wii version of Mario & Sonic at the London 2012 Olympic Games. The box for New Super Mario Bros. Wii is red, as opposed to most other Wii games with a white box.

Story[edit]

The following text is taken directly from the official instruction booklet.

Today is Princess Peach’s birthday, so her castle is full of presents. Mario and Luigi are there, and they’re celebrating with the Toads and Princess Peach when a huge birthday cake arrives. Who in the world could it be from?

Suddenly, Bowser Jr. and minions jump out of the cake. Everyone is shocked and pandemonium ensues. In a flash, the invaders snatch Princess Peach and fly away in a giant Airship.

The Toads are in a panic! Mario and Luigi—and Yellow Toad, Blue Toad and Yoshi too!—pursue the Airship in order to rescue Princess Peach.

Together, the four head out on an adventurous journey!

Princess Peach about to be kidnapped in the intro cutscene of New Super Mario Bros. Wii
Bowser Jr. and the Koopalings jumping out of the cake

Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach's birthday, when a big cake slides in. As Princess Peach approaches it, Bowser Jr. (who masterminded the plot to infiltrate via the birthday cake[20]) and the Koopalings jump out. The Koopalings throw the cake on top of Princess Peach, the Mario Bros., and the Toads, trapping Princess Peach inside and leaving the Mario Bros. and Toads briefly stunned. From there, the Koopalings and Bowser Jr. run out of the castle and load the cake onto their airship while the Mario Bros. and the Toads recover and follow closely. The Toads from the castle soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits so Mario and the others can obtain them, but they explode in the air and spread the items in 9 worlds.[21]

Throughout the chase, Mario and co. battle the Koopalings in their fortresses, then in their castles. Afterward, Bowser Jr. flies in the airship with Princess Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. in World 8, Magikoopa appears and takes Princess Peach away, taking her to Bowser's Castle and locking her in a cage.

When Mario and the gang finally get to Bowser's Castle, they find Bowser and battle him. One of them has to jump on a ! Switch behind Bowser to send him falling into the pit below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see Princess Peach in the cage, before it is revealed that it is actually Magikoopa in disguise. Magikoopa then sprinkles magic into the pit Bowser fell in, which turns Bowser giant. After Bowser becomes enormous, the four must flee from the giant boss. At the end of the level is a huge ! Switch, and the real Princess Peach in a cage above it. Upon pushing it, Bowser falls through the floor as the princess is released from her cage. As Mario and Princess Peach walk out, they see Luigi, Yellow Toad, and Blue Toad arrive in their hot air balloons. Luigi lets Mario and Princess Peach into his balloon but is accidentally left behind, so Yellow Toad and Blue Toad offer Luigi a ride in their balloon. As they sail off, Princess Peach asks Mario if she told him about the secret world. If the player beats the level again, Princess Peach will ask Mario to tell her about his adventure again.

Bowser's Castle falling over in the ending of New Super Mario Bros. Wii
Bowser, Bowser Jr., and the Koopalings watch as the castle collapses

In a post-credits scene, Larry Koopa arrives at Bowser's Castle from World 1 and is shown exhausted and limping before collapsing onto the ground. Bowser Jr. walks up to him and orders him to get up and help the rest of the Koopalings trying to push Bowser, who is now back to normal size, right side up. They finally succeed and celebrate, but the castle soon falls on top of Bowser before the screen cuts to black and a crushing sound is heard, along with Bowser groaning in pain.

Gameplay[edit]

New Super Mario Bros. Wii multiplayer screenshot
World 2-1 being played by four players

The core gameplay of the game is mostly identical to that of its DS predecessor but with three notable additions: multiplayer up to four players, the return of the Spin Jump from Super Mario World, and a new Midair Spin which can be used to extend the length of the player's jump or the slow their descending speed after jumping, and also allows the player to carry objects and other players when used near them. The game's dedicated sequel, New Super Mario Bros. U, features the same core gameplay; while its follow-up, New Super Mario Bros. 2, only features the return of its multiplayer.

The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players can be freely added and removed in between levels on the world map. The camera pans as players move, and it zooms in and out depending on their distance to one another. However, there is a limit, and players who are far behind lose a life.

After players clear World 1-3 for the first time, a Toad runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into ? Blocks. If the level was cleared in single-player mode, a Goomba then appears and carries the Toad to a ? Block in World 1-1, where the player must carry him to the goal. Toads can be rescued only in single-player mode.

When a player loses a life in multiplayer, they reappear inside a bubble. The player inside the bubble can shake the Wii Remote to bring themselves closer to the other players that are currently not in a bubble. Bubbles can burst only when a player not in a bubble comes in contact with the bubble or throws a fireball, ice ball, shell, or frozen enemy at the bubble. A player can place themselves in a bubble purposefully without losing a life by pressing the A Button button on the Wii Remote or the Nunchuk C Button button on the Nunchuk if it is connected. The player inside the bubble cannot be harmed by anything and retains their previous form. However, if everyone has lost all their lives, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level from the beginning or the midway point if the players touched it on a prior attempt. The players in bubbles return to their normal forms but do not lose any lives.

When one player grabs the pole at the end of the level, the timer stops and the other players would have three seconds to grab the pole before the level ends. If they do not make it in time, the level still ends; however, there is no penalty to the players left behind other than the lost opportunity for points or a 1-Up by grabbing the pole.

World 6-6 (New Super Mario Bros. Wii)
The light on the boat's direction being changed by tilting the Wii Remote

Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the direction of a light or tilting special platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determine who is controlling them.

Shaking the Wii Remote activates the Spin Jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by One Button (B Button with the Nunchuk) and shaking the Wii Remote near the object.

It is possible to ride on Yoshi as well. In addition to his usual ability to consume most enemies, he can retain many different objects in the game in his mouth, including hammers, fireballs, ice balls, shells, Toads, power-ups, and other players. Yoshi can also use his Flutter Jump, a move first introduced in Super Mario World 2: Yoshi's Island. Similar to in Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi cannot be harmed by sharp objects and enemies such as Spinies and Piranha Plants as long as he lands on them. Any Yoshis brought to the end of the course must be abandoned, and therefore there are only certain levels in which players can ride Yoshis.

World 7-2 (New Super Mario Bros. Wii)
Mario can swim in these Water Balls.

Enemy Courses return from Super Mario Bros. 3, as well as Toad Houses; items obtained are stored in an inventory that can be accessed with the One Button button (B Button button with the Nunchuk) on the map screen. Unlike in New Super Mario Bros. and Super Mario World, there is no spare item box, so players cannot activate items during levels.

Up to five stars can appear on a player's profile. The first appears after the player has beaten Bowser for the first time (using any method), the second appears when all levels in the first eight worlds (except Warp Cannons/Pipes and Toad Houses) have been beaten, the third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level (including Warp Cannons, etc.) and has collected every Star Coin. The stars shine if the Super Guide block did not appear at all during the game, even if it is not used when it appears.

Super Guide[edit]

Main article: Super Guide
The Super Guide in action
The Super Guide mode of World 6-3 in action

Debuting in this game, the Super Guide provides players assistance to clear levels. When the player has failed to pass a level at least eight times in single player, a green box appears at the start of the level or at the midway point. When the player hits the green box, the level restarts in autopilot mode: A computer-controlled Luigi plays the level on his own. The Super Guide only shows the player how to beat the level, but it does not use shortcuts, reveal secrets, or collect Star Coins. While the Super Guide is running, the player can press the Plus Button button on the Wii Remote at any time to take control back; the game starts exactly where the Super Guide left off. Once the player has taken control back, they cannot turn it back on during the remainder of the level. Even when the Super Guide assistance is used, the level is still considered complete, though it is now marked red, and the stars on the save file no longer shine. If the player takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the player to control Mario again, without losing a life.

Free-for-all[edit]

New Super Mario Bros. Wii free-for-all scores

Free-for-all is a multiplayer-only mode that is selectable from the game's main menu. Every course from the main game is selectable in this mode, although the worlds have to be beaten once in the main game in order to play them in Free-for-all. This mode is very similar to the main game, but there are no midway points, and on the end of a level, the number of points each character got is seen. However, unlike in Coin Battle, the character does not say a "happy" phrase after winning, and the number of times each player won is also not seen. Additionally, if all of the players manage to get to the pole, the level is marked on the level-selection menu with a gold frame, and the words "TEAM FINISH!" is seen for about a second. If not all players manage to reach the pole, it is marked with a silver frame and the word "CLEAR!" is seen instead.

Names in other languages
LanguageNameMeaningNote(s)Ref.
French (Canada)PagailleMayhem[?]
French (Europe)Mode libreFree mode[?]
GermanFreier ModusFree Mode[?]
ItalianModalità liberaFree Mode[?]
Spanish (Latin America)Modo ConquistaConquest Mode[?]
Spanish (Europe)Modo LibreFree Mode[?]

Minigames[edit]

Three minigames appear in New Super Mario Bros. Wii. Power-up Panels, 1-up Blast, and Enemy Courses. Power-up Panels requires the player to flip panels, if the player flips two of the same power-up, they will get the item. If the player flips two Bowser or Bowser Jr. emblems, the minigame will end. If all panels containing items are revealed, the game will also end. 1-up Blast requires the player to enter a pipe and pop balloons on tracks. Different balloons will give you different numbers of 1-Ups. The player can only enter a cannon once, and each balloon can only be popped once. If the player pops all the balloons, the minigame will end. Enemy Courses require the player to collect eight Toad balloons while enemies attack them. If every Toad balloon is collected, a Toad will come out of a chest and reward them with three Super Mushrooms.

Controls[edit]

When playing on a Wii or Wii U, the game requires a Wii Remote by itself horizontally or attached to the Nunchuk. The controller for the Nvidia Shield TV has a more conventional layout and lacks the same motion-sensing capabilities of the Wii Remote. To compensate, actions that originally involved shaking the Wii Remote are performed by pressing the trigger or bumper buttons.

Action(s) Input(s)
Horizontal Wii Remote Wii Remote + Nunchuk Nvidia Shield
Universal Actions
Move +Control Pad Nunchuk Control Stick D-pad / Left Thumbstick
Jump / Swim Two Button A Button A Button
Dash / Throw Fireball / Throw Ice Ball One Button Nunchuk Z Button / B Button X Button / B Button
Bubble (Multiplayer Only) A Button Nunchuk C Button Y Button
Spin Jump / Fly (Propeller Mario) Shake Wii Remote (horizontal) Shake Wii Remote Left Bumper / Right Bumper
Pause Plus Button Start Button
Basic Actions
Ground Pound +Control Pad down in mid-air Nunchuk Control Stick ↓ in mid-air D-pad down / Left Thumbstick ↓ in mid-air
Carry Item One Button B Button X Button / B Button
Pick Up Item/Player One Button + Shake Wii Remote (horizontal) B Button + Shake Wii Remote X Button / B Button + Left Bumper / Right Bumper
Wall Slide +Control Pad against wall Nunchuk Control Stick against wall D-pad / Left Thumbstick against wall
Wall Jump Two Button while wall sliding A Button while wall sliding A Button while wall sliding
Tilt Platform Tilt Wii Remote (horizontal) Rotate Wii Remote Left Trigger / Right Trigger
World Map Controls
Move +Control Pad Nunchuk Control Stick Left Thumbstick
Confirm Two Button A Button A Button
Cancel One Button B Button X Button / B Button
Look Around A Button Nunchuk C Button Y Button
HOME Menu HOME Button Home Button
Pause Plus Button Start Button
World Select Minus Button Back Button

Locations[edit]

Overview[edit]

Multiplayer add/drop screen from New Super Mario Bros. Wii
Players being added into the game are allowed to choose their own characters. Mario lacks a cap because he has 99 lives, the maximum amount of lives in the game; this is an Easter egg.
World select screen from New Super Mario Bros. Wii
The world-selection map with all worlds unlocked

The game has nine worlds with a world map similar to the one in New Super Mario Bros. Pressing Minus Button on the map allows the player to go to any previously visited world. Toad Houses, towers, castles, Warp Cannons and Warp Pipes (in World 2 and World 6) all return, and vines (in World 7) and horizontal "platform" Pipes (in World 6) are introduced. Enemies also patrol the map screen; if they come in contact with players, they must play an Enemy Course. Players must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If the Toad is saved, the players are rewarded with three Super Mushrooms. Each Enemy Course is different in each world. The layout of the worlds (either horizontally or vertically) alternates among the worlds, with the odd-numbered worlds, Worlds 1, 3, 5, and 7, all going in a horizontal left-to-right direction, and the even-numbered worlds, Worlds 2, 4, 6, and 8, all going in a vertical down-to-up direction.

There are 77 courses in the main game, 14 of which have secret exits, bringing the total number of exits to 91. Captured Toads are sometimes hidden in previously beaten levels in single-player mode. If the Toad is carried to the level exit without being damaged, Mario is rewar