World 6-Castle (New Super Mario Bros. Wii)

From the Super Mario Wiki
Level
World 6-Castle Icon.pngCastle
6-Castlensmbwii.png
World World 6
Game New Super Mario Bros. Wii
Time limit 600 seconds
Boss Morton Koopa Jr.
** << List of levels >>

World 6-Castle Icon.pngCastle is the castle of World 6 in New Super Mario Bros. Wii.

Layout[edit]

In this level, there are Spiked Balls that can hurt the player, and can also destroy Dry Bones. It is set above a pool of lava with moving platforms. The castle features two areas, the first area being composed of pendulum platforms that dip into the lava, and the second area being filled with Spiked Balls, which drop from the ceiling in vast numbers.

The player faces Morton Koopa Jr. again in this castle. The room's floor is composed of six stone pillars, which Morton uses in his offensive tactics. When Magikoopa casts his magic, at first nothing looks different except the stone pillars have slightly lowered. When he gets close enough to a player, he jumps and Ground Pounds, causing the pillars on opposite sides of him to shoot up to the ceiling, which kills the player if they get crushed. Morton also slides in his shell when hit, trying to hit players. Unlike his tower battle, Morton does not use his magic and his ground pounds do not stun players who are on the ground. Upon Morton's defeat by the third hit, the key to leave the castle appears.

Star Coins[edit]

  • Star Coin 1: The first Star Coin floats over a row of Brick Blocks with a Dry Bones on every one. The easiest way to obtain it is to get an Ice Flower, freeze a Dry Bones, then throw it across the row of Brick Blocks, killing all of the Dry Bones and getting the Star Coin.
  • Star Coin 2: The second Star Coin is floating high over the swinging platform with four ? Blocks and a Spiked Ball. Mario and co. must get on top of one of the ? Blocks and jump from it to the Star Coin.
  • Star Coin 3: The third Star Coin is just before the door leading to Morton. Mario and co. must go to the right edge of the final swinging platform, wait for the platform to swing all the way to the right, and jump for the Star Coin.

Enemies[edit]

Level map[edit]

NSMBwii map 67-CAS.png