Multibonk: Difference between revisions

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{{PM Moves|mastered=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage deceases by 1 for each bonk|rank=Ultra Rank (PM),Super Rank (PMTTYD)|effect=Goombario or Goombella jumps several times on an enemy|range=One|image=PM Multibonk screenshot.png|image2=Multibonk.png}}
{{PM move infobox|game=[[Paper Mario]]'', and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage decreases by 1 for each bonk|rank=Ultra Rank (Goombario), <br> Super Rank (Goombella)|effect=Goombario or Goombella headbonks an enemy continuously|target=Single non-ceiling enemy|image=PM Multibonk screenshot.png|image2=Multibonk.png}}


'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games in the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will keep on striking. The first strike will do the same damage as one Headbonk, and each consecutive hit will do 1 less damage than the one before, to a minimum of 1. The cycle will continue until the player fails to hit the [[Action Command]]. Multibonk is nearly identical to [[Mario]]'s [[Power Bounce]] attack.
'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games of the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will continue the move until either the player fails to hit the [[Action Command]] or reaches a cap.<ref>Jdaster64. September 14, 2016. [https://supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1/]. ''Wordpress.com''. Retrieved May 22, 2023.</ref> The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).


Goombario's Multibonk uses a cap system that forces the attack to end, like Mario's Power Bounce. This value does not get reset after an attack, causing the move to cap much earlier when used multiple times in a battle. The value is reset after either switching partners or entering another battle.<ref>[https://www.youtube.com/watch?v=hsT2YvHIFb4 Stryder7x: "Basic Battle Mechanics are Broken." YouTube.]</ref>
Multibonk functions identically to the respective game's iteration of [[Mario]]'s [[Power Bounce]] attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.<ref>Stryder7x. October 25, 2019. [https://youtu.be/hsT2YvHIFb4?list=PL1B_rbTOEyI9SDv4UGyA4j9DEVxfQ3Lbe Basic Battle Mechanics are Broken]. ''YouTube''. Retrieved December 10, 2019.</ref>


Goombella's Multibonk includes two opportunities to perform [[Stylish move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
Goombella's Multibonk includes two opportunities to perform [[Stylish move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
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|JapR=Renzoku Zutsuki
|JapR=Renzoku Zutsuki
|JapM=Continuous Headbutt
|JapM=Continuous Headbutt
|Spa=Multicabezazo
|Chi=连续铁头 <small>(''Paper Mario'')</small>
|SpaM=Multibutting
|ChiR=Liánxù Tiětóu
|Fra=Multibond
|ChiM=Continuous Iron Head
|FraM=Multileap
|ChiS=连续头锤 <small>(''The Thousand-Year Door'' remake)</small>
|ChiSR=Liánxù Tóuchuí
|ChiSM=Continuous Headbutt
|ChiT=連續頭錘 <small>(''The Thousand-Year Door'' remake)</small>
|ChiTR=Liánxù Tóuchuí
|ChiTM=Continuous Headbutt
|Dut=Multikopstoot
|DutM=Multiheadbutt
|Fre=Multibond
|FreM=Multileap
|Ger=Multikopfnuss
|Ger=Multikopfnuss
|GerM=Multiheadbonk
|GerM=Multiheadbonk
|Chi=连续铁头
|Ita=Multitestata
|ChiR=Liánxù Tiětóu
|ItaM=Multiheadbutt
|ChiM=Continuous Iron Head
|Kor=연속 박치기
|KorR=Yeonsok Bakchigi
|KorM=Continuous Headbutt
|Spa=Multicabezazo
|SpaM=Multiheadbutt
}}
}}


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{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario special moves]]
[[Category:Paper Mario special moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[de:Multikopfnuss]]
[[de:Multikopfnuss]]
[[it:Multitestata]]
[[it:Multitestata]]

Latest revision as of 14:10, June 8, 2024

Paper Mario, and Paper Mario: The Thousand-Year Door move
Multibonk
Goombario using Multibonk on a Goomba in Goomba RoadMultibonk.png
Mastered by Goombario and Goombella
Rank Ultra Rank (Goombario),
Super Rank (Goombella)
Effect Goombario or Goombella headbonks an enemy continuously
Target Single non-ceiling enemy

Multibonk is a move used by both Goombario and Goombella in the first two games of the Paper Mario series. It uses up 3 FP and can be used once Goombario is Ultra Rank or Goombella is Super Rank. When using it, unlike the normal Headbonk, the partner will continue the move until either the player fails to hit the Action Command or reaches a cap.[1] The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).

Multibonk functions identically to the respective game's iteration of Mario's Power Bounce attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.[2]

Goombella's Multibonk includes two opportunities to perform Stylish moves: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.

Names in other languages[edit]

Language Name Meaning
Japanese れんぞくずつき
Renzoku Zutsuki
Continuous Headbutt

Chinese 连续铁头 (Paper Mario)
Liánxù Tiětóu
Continuous Iron Head

Chinese (simplified) 连续头锤 (The Thousand-Year Door remake)
Liánxù Tóuchuí
Continuous Headbutt

Chinese (traditional) 連續頭錘 (The Thousand-Year Door remake)
Liánxù Tóuchuí
Continuous Headbutt

Dutch Multikopstoot
Multiheadbutt
French Multibond
Multileap
German Multikopfnuss
Multiheadbonk
Italian Multitestata
Multiheadbutt
Korean 연속 박치기
Yeonsok Bakchigi
Continuous Headbutt

Spanish Multicabezazo
Multiheadbutt

References[edit]

  1. ^ Jdaster64. September 14, 2016. [1]. Wordpress.com. Retrieved May 22, 2023.
  2. ^ Stryder7x. October 25, 2019. Basic Battle Mechanics are Broken. YouTube. Retrieved December 10, 2019.