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'''Stylish Moves''' are extra action commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], [[Yoshi Kid|Yoshi]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish Moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple stylish moves.
[[File:PMTTYD Stylish.png|250px|thumb|[[Koops]] performing a Stylish move in ''Paper Mario: The Thousand-Year Door'']]
{{quote|Just press {{button|GCN|A}} with perfect timing during an attack to pull off a Stylish move!  If you do it right, the crowd will just go nuts! And some attacks have multiple ones!|Eddy the Mask|Paper Mario: The Thousand-Year Door}}
'''Stylish moves''', also referred to as '''Stylish commands''', are extra commands in ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'' that accompany every attack in the game. It is up to [[Mario]], [[Goombella]], [[Koops]], [[Flurrie]], the [[Yoshi Kid]], [[Vivian]], [[Admiral Bobbery]], and [[Ms. Mowz]] to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more [[Star Power]] than a normal [[Action Command]] to use for [[Crystal Stars|special moves]]. Some attacks have multiple Stylish moves.


To do a Stylish Move, the player must press {{button|gcn|A}} at a certain time during an attack. Buying the Timing Tutor badge from [[Charlieton]] in [[Rogueport]] reveals a ! when the player should press {{button|gcn|A}}, and this (along with talking to [[Eddy the Mask]]) is the only in-game way to learn all the Stylish Moves.
To do a Stylish move, the player must press {{button|gcn|A}} at a certain time during an attack. In the original GameCube version of the game, the only ways to learn the correct timing for Stylish moves are to use the [[Timing Tutor]] badge sold by [[Charlieton]] or talk to [[Eddy the Mask]] in the town located in Rogueport Underground. In the remake, it is also possible to learn the timing for Stylish moves by talking to the [[Battle Master]] and practicing the appropriate move.


==Mario's Stylish Moves==
In the demo disc for ''Paper Mario: The Thousand Year Door'', when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
|-style="background: #ABC;"
[[File:SPM Blobule Stylish.png|250px|thumb|[[Mario]] performing a stylish move in ''Super Paper Mario'']]
In ''Super Paper Mario'', stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
*Push Wii Remote forward
*Push Wii Remote backwards
*Tilt Wii Remote left and right 3 times
*Tilt Wii Remote slightly clockwise and back to normal position
*Tilt Wii Remote slightly counterclockwise and back to normal position
 
==''Paper Mario: The Thousand-Year Door''==
===Mario's Stylish moves===
{|style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="6%"|Attack  
!width="6%"|Attack  
!width="25%"|Stylish Move
!width="25%"|Stylish move
!width="2%"|# of Moves
!width="2%"|# of Moves
!width="22%"|Effect
!width="22%"|Effect
|-
|-
| [[Fire Drive]]
|[[Fire Drive]]
| Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
|Press {{button|gcn|A}} right after Mario hits the fireball. The player wants to press {{button|gcn|A}} before the fireball reaches the top of its arc.
| 1
|1
| Mario spins in place, thumbs-upping the crowd.
|Mario spins in place and gives the audience a thumbs-up.
|-
|-
| [[Hammer]]
|[[Hammer]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
|Press {{button|gcn|A}} immediately after Mario strikes the enemy and {{button|gcn|A}} when Mario lands.
| 2
|2
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to make confetti come down.
|Mario backward somersaults and makes confetti appear when he lands.
|-
|-
| [[Hammer Throw]]
|[[Hammer Throw (badge)|Hammer Throw]]
| Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish Move before the hammer reaches the top of its arc.  
|Press {{button|gcn|A}} right after Mario throws the hammer, then as he touches the ground. The player wants to press {{button|gcn|A}} for the first Stylish move before the hammer reaches the top of its arc.  
| 2
|2
| Mario flips, then confetti comes down if performed correctly.
|Mario forward somersaults and makes confetti appear when he lands.
|-
|-
| [[Head Rattle]]
|[[Head Rattle]]
| Same as Hammer
|Same as Hammer
| 2
|2
| Same as Hammer
|Same as Hammer
|-
|-
| [[Ice Smash]]
|[[Ice Smash]]
| Same as Hammer
|Same as Hammer
| 2
|2
| Same as Hammer
|Same as Hammer
|-
|-
| [[Jump]]
|[[Jump]]
| Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish Move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time
|Press {{button|gcn|A}} at the high point of Mario's second jump, then {{button|gcn|A}} again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press {{button|gcn|A}} when Mario lands on an enemy the second time.
| 2
|2
| Mario bellyflops onto the enemy for the second jump, and belly flops again the second time.
|Mario belly flops onto the enemy for the second jump and belly flops.
|-
|-
| [[Multibounce]]
|[[Multibounce]]
| Press {{button|gcn|A}} at the height of each of Mario's bounces
|Press {{button|gcn|A}} at the height of each of Mario's bounces
| No. of foes - 1
|No. of foes - 1
| Mario either bellyflops onto the next enemy or kicks while jumping.
|Mario either belly flops onto the next enemy or kicks while jumping.
|-
|-
| [[Piercing Blow]]
|[[Piercing Blow]]
| Same as Power Smash
|Same as Power Smash
| 4
|4
| Same as Power Smash
|Same as Power Smash
|-
|-
| [[Power Bounce (Paper Mario: The Thousand-Year Door)|Power Bounce]]
|[[Power Bounce]]
| Same as Multibounce
|Same as Multibounce
| Unlimited
|Unlimited
| Same as Multibounce, though tougher to pull off.
|Same as Multibounce, though tougher to pull off.
|-
|-
| [[Power Jump]]
|[[Power Jump]]
| Same as Spin Jump, except no Spin Move (below)
|Same as Spin Jump, except no Spin Move (below)
| 1
|1
| Same as Spin Jump
|Same as Spin Jump
|-
|-
| [[Power Smash]]
|[[Power Smash]]
| Press {{button|gcn|A}} immediately after Mario strikes the enemy.
|Press {{button|gcn|A}} immediately after Mario strikes the enemy and {{button|gcn|A}} each time Mario lands on the ground.
| 4
|4
| Mario backflips. Press {{button|gcn|A}} right when Mario lands to do another, once to do a triple backflip, and finally when he lands to make confetti come down.
|Mario performs a series of backwards somersaults that get higher. For the final move, confetti comes down.
|-
|-
| [[Quake Hammer]]
|[[Quake Hammer]]
| Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
|Press {{button|gcn|A}} when Mario is upright after Quake Hammer, before he moves.
| 2
|2
| One high backflip, then confetti comes down.
|One high backward somersault, then confetti comes down.
|-
|-
| [[Shrink Stomp]]
|[[Shrink Stomp]]
| Same as Jump
|Same as Jump
| 2
|2
| Same as Jump
|Same as Jump
|-
|-
| [[Sleepy Stomp]]
|[[Sleepy Stomp]]
| Same as Jump
|Same as Jump
| 2
|2
| Same as Jump
|Same as Jump
|-
|-
| [[Soft Stomp]]
|[[Soft Stomp]]
| Same as Jump
|Same as Jump
| 2
|2
| Same as Jump
|Same as Jump
|-
|-
| [[Spin Jump]]
|[[Spin Jump]]
| Press {{button|gcn|A}} when Mario is at the height of his first jump onto the enemy, not the Spin Move.
|Press {{button|gcn|A}} when Mario is jumping towards the enemy.
| 1
|1
| Mario forward somersaults during the jump.
|Mario forward somersaults during the jump.
|-
|-
| [[Spring Jump]]
|[[Spring Jump]]
| Press {{button|gcn|A}} at the highest point of his arc after Mario spin jumps.
|Press {{button|gcn|A}} after bouncing on the enemy twice.
| 1
|1
| Mario bellyflops on to the ground. This Stylish Move does not give much Star Power.
|Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
|-
|-
| [[Super Hammer]]
|[[Super Hammer]]
| After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
|After hitting the enemy, press {{button|gcn|A}} on Mario's fifth spin.
| 1
|1
| Mario thumbs-ups the crowd after he swings his hammer.
|Mario gives the audience a thumbs-up after he swings his hammer.
|-
|-
| [[Tornado Jump]]
|[[Tornado Jump (badge)|Tornado Jump]]
| Press {{button|gcn|A}} when Mario is falling back to the ground and again when he's back where he started.
|Press {{button|gcn|A}} when Mario is falling back to the ground and again when he returns to his position.
| 2
|2
| Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
|Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with [[badge|Quick Change]] equipped).
|-
|-
| [[Ultra Hammer]]
|[[Ultra Hammer]]
| Same as Super Hammer
|Same as Super Hammer
| 1
|1
| Same as Super Hammer
|Same as Super Hammer
|}
|}


== Partners' Stylish Moves ==
===Partners' Stylish moves===
<!-- Again, if you know any ?, fill them in! -->
{|class=sortable style="text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
 
|-style="background:#ABC;"
{|class=sortable style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="7%"|Attack
!width="7%"|Attack
!width="1%"|Partner
!width="1%"|Partner
!width="21%"|Stylish Move
!width="21%"|Stylish move
!class=sortable width="4%"|# of Moves
!class=sortable width="4%"|# of Moves
!width="20%"|Effect
!width="20%"|Effect
|-
|-
|[[Body Slam]]
|[[Body Slam (Paper Mario: The Thousand-Year Door)|Body Slam]]
|[[Flurrie]]
|[[Flurrie]]
|Press {{button|gcn|A}} a split-second when Flurrie touches the ground.
|Press {{button|gcn|A}} just as Flurrie touches the ground.
|1
|1
|Points her little finger up.
|Points her little finger up.
|-
|-
|[[Bomb (attack)|Bomb]]
|[[Bomb (Paper Mario series)|Bomb]]
|[[Admiral Bobbery|Bobbery]]
|[[Admiral Bobbery|Bobbery]]
|Press {{button|gcn|A}} a split-second when Bobbery lands back on Mario's side of the field.
|Press {{button|gcn|A}} when Bobbery lands back on Mario's side of the field.
|1
|1
|Salutes the sky.
|Salutes the sky.
Line 149: Line 160:
|[[Dodgy Fog]]
|[[Dodgy Fog]]
|Flurrie
|Flurrie
|Press {{button|gcn|A}} right when a fog appears.
|Press {{button|gcn|A}} right when the fog appears.
|1
|1
|Same as Body Slam
|Same as Body Slam
Line 155: Line 166:
|[[Fiery Jinx]]
|[[Fiery Jinx]]
|[[Vivian]]
|[[Vivian]]
|Press {{button|gcn|A}} right as Vivian is pointing her finger.
|Press {{button|gcn|A}} right as Vivian points her finger.
|1
|1
|Vivian clasps her hands together and smiles.
|Vivian clasps her hands together and smiles.
Line 161: Line 172:
|[[Gale Force]]
|[[Gale Force]]
|Flurrie
|Flurrie
|Press {{button|gcn|A}} a half-second after Flurrie stops blowing.
|Press {{button|gcn|A}} just after Flurrie stops blowing.
|1
|1
|Same as Body Slam
|Same as Body Slam
|-
|-
|[[Ground Pound]]
|[[Ground Pound]]
|[[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi Kid]]
|[[Yoshi Kid]]
|a) Press {{button|gcn|A}} a half-second when Yoshi is just above the enemy but when the bar is still shown; b) Press {{button|gcn|A}} a half-second when Yoshi lands
|Press {{button|gcn|A}} when he is just above the enemy but when the bar is still shown and then {{button|gcn|A}} again just before the Yoshi Kid returns to the ground.
|2
|2
|a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side.
|Extra backward somersaults before the Yoshi Kid ground pounds, then jumps happily before moving back to Mario's side.
|-
|-
|[[Gulp]]
|[[Gulp]]
|Yoshi Kid
|Yoshi Kid
|Press {{button|gcn|A}} about half a second after the enemy is released.
|Press {{button|gcn|A}} after the enemy is released.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|[[Headbonk]]
|[[Headbonk]]
|[[Goombella]]
|[[Goombella]]
|Press {{button|gcn|A}} when she pauses before the bonk.
|Press {{button|gcn|A}} when she stops walking towards the enemy.
|1
|1
|Forward flips before actually bonking.
|Forward flips as she jumps towards the enemy.
|-
|-
|[[Hold Fast]]
|[[Hold Fast]]
|Bobbery
|Bobbery
|Press {{button|gcn|A}} as the words, "NICE," "GOOD," or "GREAT" appears.
|Press {{button|gcn|A}} as the word "NICE," "GOOD," or "GREAT" appears.
|1
|1
|Same as Bomb
|Same as Bomb
Line 193: Line 204:
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|Press {{button|gcn|A}} right after pressing {{button|gcn|A}} for each heart. The player wants to press {{button|gcn|A}} when they see a heart appearing next to Vivian.
|No. of foes
|No. of foes
|Small hearts appear around Vivian.
|Same as Fiery Jinx
|-
|-
|[[Lip Lock]]
|[[Lip Lock]]
Line 203: Line 214:
|[[Love Slap]]
|[[Love Slap]]
|[[Ms. Mowz]]
|[[Ms. Mowz]]
|Press {{button|gcn|A}} as Ms Mowz is walking back to Mario's side.
|Press {{button|gcn|A}} as Ms. Mowz is walking back to Mario's side.
|1
|1
|Hops once when you press {{button|gcn|A}}. Gives very little Star Power.
|Hops once when the player presses {{button|gcn|A}}. Gives very little Star Power.
|-
|-
|[[Kiss Thief]]
|[[Kiss Thief]]
|Ms. Mowz
|Ms. Mowz
|Press {{button|gcn|A}} ''on the way'' to the front enemy, not after.
|Press {{button|gcn|A}} when Ms. Mowz is walking towards the enemy.
|1
|1
|Does a quick somersault.
|Does a quick somersault and winks towards the audience. The wink is given more emphasis in the Nintendo Switch remake.
|-
|-
|[[Mini-Egg]]
|[[Mini-Egg]]
|Yoshi Kid
|Yoshi Kid
|Press {{button|gcn|A}} a half-second after the last egg is thrown. The player want to press {{button|gcn|A}} as the last egg hits an enemy.
|Press {{button|gcn|A}} after the last egg is thrown. The player wants to press {{button|gcn|A}} as the last egg hits an enemy.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|[[Multibonk]]
|[[Multibonk]]
|Goombella
|Goombella
|Same as Headbonk, then again in mid-jump to do another flip.
|Press {{button|gcn|A}} when she stops walking towards the enemy, then again at the apex of her first jump.
|2
|2
|A flip when jumping, then another if second command is performed correctly.
|A forward flip when jumping, then another if second command is performed correctly.
|-
|-
|[[Power Shell]]
|[[Power Shell]]
|[[Koops]]
|[[Koops]]
|Press {{button|gcn|A}} a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx.
|Press {{button|gcn|A}} when Koops returns to his position and again after he spins three times.
|2
|2
|First Koops spins on his head, then points at the ceiling.
|First Koops spins on his head, then points at the ceiling.
Line 233: Line 244:
|[[Rally Wink]]
|[[Rally Wink]]
|Goombella
|Goombella
|Press {{button|gcn|A}} a second as the heart appears around Mario.
|Press {{button|gcn|A}} just after the heart appears around Mario.
|1
|1
|Jumps lightly in place with excitement.
|Hops in place with excitement.
|-
|-
|[[Shade Fist]]
|[[Shade Fist]]
Line 245: Line 256:
|[[Shell Shield]]
|[[Shell Shield]]
|Koops
|Koops
|Press {{button|gcn|A}} a split-second before the shell lands on Mario.
|Press {{button|gcn|A}} just before the shell lands on Mario.
|1
|1
|Koops waves at the audience. This Stylish Move is similar to the [[Appeal]] move.
|Koops waves at the audience. This Stylish move is similar to his [[appeal]] animation.
|-
|-
|[[Shell Slam]]
|[[Shell Slam]]
|Koops
|Koops
|Same as Power Shell
|Same as Power Shell.
|2
|2
|Same as Power Shell.
|Same as Power Shell.
Line 257: Line 268:
|[[Shell Toss]]
|[[Shell Toss]]
|Koops
|Koops
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again as he spins for 1 to 1.9 seconds approx.
|Press {{button|gcn|A}} right after hitting the enemy, then {{button|gcn|A}} again when his spinning begins to slow.
|2
|2
|Koops spins upside down, then points up at the ceiling.
|Koops spins upside down, then points up at the ceiling.
|-
|-
|[[Smooch]]
|[[Smooch (Paper Mario: The Thousand-Year Door)|Smooch]]
|Ms. Mowz
|Ms. Mowz
|Press {{button|gcn|A}} right after the kiss. The player want to press {{button|gcn|A}} when a heart appears next to Ms. Mowz.  
|Press {{button|gcn|A}} right after the kiss. The player wants to press {{button|gcn|A}} when the hearts appear around Mario.  
|1
|1
|Same as Kiss Thief.
|Same as Kiss Thief.
|-
|-
|[[Stampede]]
|[[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]]
|Yoshi Kid
|Yoshi Kid
|Press {{button|gcn|A}} right after Yoshi whistles. The player want to press A when a musical note appears next to him.
|Press {{button|gcn|A}} when the musical note appears next to him.
|1
|1
|Same as Ground Pound b.
|Same as Ground Pound's second stylish move.
|-
|-
|[[Tattle]]
|[[Tattle]]
|Goombella
|Goombella
|Press {{button|gcn|A}} right after the action command.
|Press {{button|gcn|A}} right after the Action Command.
|1
|1
|Same as Rally Wink
|Same as Rally Wink
Line 287: Line 298:
|[[Veil]]
|[[Veil]]
|Vivian
|Vivian
|Same as Shade Fist, except after enemies attack.
|Press {{button|gcn|A}} after she unveils and is returning to her position.
|1
|1
|Same as Fiery Jinx. Gives very little Star Power.
|Same as Fiery Jinx. Gives very little Star Power.
|}
|}


==''Super Paper Mario'' Stylish Moves==
==Names in other languages==
[[Image:Stylishspace.JPG|right|thumb|[[Mario]] performs a Stylish Move.]]
{{foreign names
{{quote|What? What's a [[File:Wiimote_Sideways.png]]? ...Don't worry. As long as the player gets it, we're fine.|Garson|Super Paper Mario}}
|Jap=アクロバット
 
|JapR=Akurobatto
In ''Super Paper Mario'', Stylish Moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, Stylish moves simply serve to give the player more points, and thus level up a little faster.
|JapM=Acrobat
 
|Dut=Fraaie acties
*Push Wii Remote forward
|DutM=Nice actions
*Push Wii Remote backwards
|Ita=Mossa con stile
*Tilt Wii Remote left and right 3 times
|ItaM=Move with style/Stylish move
*Tilt Wii Remote slightly clockwise and back to normal position
|Spa=Acrobacia
*Tilt Wii Remote slightly counterclockwise and back to normal position
|SpaM=Acrobatic
 
|Kor=곡예
[[Category:Special Moves]]
|KorR=Gogye
[[Category:Paper Mario: The Thousand-Year Door]]
|KorM=Acrobatics
[[Category:Super Paper Mario]]
}}
{{PMTTYD}}
{{SPM}}
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Super Paper Mario moves]]
[[it:Mossa con stile]]

Latest revision as of 21:45, June 16, 2024

A Stylish move being performed by Koops in the game Paper Mario: The Thousand-Year Door.
Koops performing a Stylish move in Paper Mario: The Thousand-Year Door
“Just press A Button with perfect timing during an attack to pull off a Stylish move! If you do it right, the crowd will just go nuts! And some attacks have multiple ones!”
Eddy the Mask, Paper Mario: The Thousand-Year Door

Stylish moves, also referred to as Stylish commands, are extra commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, the Yoshi Kid, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple Stylish moves.

To do a Stylish move, the player must press A Button at a certain time during an attack. In the original GameCube version of the game, the only ways to learn the correct timing for Stylish moves are to use the Timing Tutor badge sold by Charlieton or talk to Eddy the Mask in the town located in Rogueport Underground. In the remake, it is also possible to learn the timing for Stylish moves by talking to the Battle Master and practicing the appropriate move.

In the demo disc for Paper Mario: The Thousand Year Door, when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'

A Stylish move performed by Mario in Planet Blobule in the game Super Paper Mario. The audience is cheering.
Mario performing a stylish move in Super Paper Mario

In Super Paper Mario, stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.

  • Push Wii Remote forward
  • Push Wii Remote backwards
  • Tilt Wii Remote left and right 3 times
  • Tilt Wii Remote slightly clockwise and back to normal position
  • Tilt Wii Remote slightly counterclockwise and back to normal position

Paper Mario: The Thousand-Year Door[edit]

Mario's Stylish moves[edit]

Attack Stylish move # of Moves Effect
Fire Drive Press A Button right after Mario hits the fireball. The player wants to press A Button before the fireball reaches the top of its arc. 1 Mario spins in place and gives the audience a thumbs-up.
Hammer Press A Button immediately after Mario strikes the enemy and A Button when Mario lands. 2 Mario backward somersaults and makes confetti appear when he lands.
Hammer Throw Press A Button right after Mario throws the hammer, then as he touches the ground. The player wants to press A Button for the first Stylish move before the hammer reaches the top of its arc. 2 Mario forward somersaults and makes confetti appear when he lands.
Head Rattle Same as Hammer 2 Same as Hammer
Ice Smash Same as Hammer 2 Same as Hammer
Jump Press A Button at the high point of Mario's second jump, then A Button again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press A Button when Mario lands on an enemy the second time. 2 Mario belly flops onto the enemy for the second jump and belly flops.
Multibounce Press A Button at the height of each of Mario's bounces No. of foes - 1 Mario either belly flops onto the next enemy or kicks while jumping.
Piercing Blow Same as Power Smash 4 Same as Power Smash
Power Bounce Same as Multibounce Unlimited Same as Multibounce, though tougher to pull off.
Power Jump Same as Spin Jump, except no Spin Move (below) 1 Same as Spin Jump
Power Smash Press A Button immediately after Mario strikes the enemy and A Button each time Mario lands on the ground. 4 Mario performs a series of backwards somersaults that get higher. For the final move, confetti comes down.
Quake Hammer Press A Button when Mario is upright after Quake Hammer, before he moves. 2 One high backward somersault, then confetti comes down.
Shrink Stomp Same as Jump 2 Same as Jump
Sleepy Stomp Same as Jump 2 Same as Jump
Soft Stomp Same as Jump 2 Same as Jump
Spin Jump Press A Button when Mario is jumping towards the enemy. 1 Mario forward somersaults during the jump.
Spring Jump Press A Button after bouncing on the enemy twice. 1 Mario bellyflops on to the ground. This Stylish move does not give much Star Power.
Super Hammer After hitting the enemy, press A Button on Mario's fifth spin. 1 Mario gives the audience a thumbs-up after he swings his hammer.
Tornado Jump Press A Button when Mario is falling back to the ground and again when he returns to his position. 2 Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped).
Ultra Hammer Same as Super Hammer 1 Same as Super Hammer

Partners' Stylish moves[edit]

Attack Partner Stylish move # of Moves Effect
Body Slam Flurrie Press A Button just as Flurrie touches the ground. 1 Points her little finger up.
Bomb Bobbery Press A Button when Bobbery lands back on Mario's side of the field. 1 Salutes the sky.
Bob-ombast Bobbery Same as Bomb 1 Same as Bomb
Bomb Squad Bobbery Press A Button when the third bomb is at the top of its arc. 1 Same as Bomb. Gives very little Star Power.
Dodgy Fog Flurrie Press A Button right when the fog appears. 1 Same as Body Slam
Fiery Jinx Vivian Press A Button right as Vivian points her finger. 1 Vivian clasps her hands together and smiles.
Gale Force Flurrie Press A Button just after Flurrie stops blowing. 1 Same as Body Slam
Ground Pound Yoshi Kid Press A Button when he is just above the enemy but when the bar is still shown and then A Button again just before the Yoshi Kid returns to the ground. 2 Extra backward somersaults before the Yoshi Kid ground pounds, then jumps happily before moving back to Mario's side.
Gulp Yoshi Kid Press A Button after the enemy is released. 1 Same as Ground Pound's second stylish move.
Headbonk Goombella Press A Button when she stops walking towards the enemy. 1 Forward flips as she jumps towards the enemy.
Hold Fast Bobbery Press A Button as the word "NICE," "GOOD," or "GREAT" appears. 1 Same as Bomb
Infatuate Vivian Press A Button right after pressing A Button for each heart. The player wants to press A Button when they see a heart appearing next to Vivian. No. of foes Same as Fiery Jinx
Lip Lock Flurrie Press A Button right after the kiss. 1 Same as Body Slam
Love Slap Ms. Mowz Press A Button as Ms. Mowz is walking back to Mario's side. 1 Hops once when the player presses A Button. Gives very little Star Power.
Kiss Thief Ms. Mowz Press A Button when Ms. Mowz is walking towards the enemy. 1 Does a quick somersault and winks towards the audience. The wink is given more emphasis in the Nintendo Switch remake.
Mini-Egg Yoshi Kid Press A Button after the last egg is thrown. The player wants to press A Button as the last egg hits an enemy. 1 Same as Ground Pound's second stylish move.
Multibonk Goombella Press A Button when she stops walking towards the enemy, then again at the apex of her first jump. 2 A forward flip when jumping, then another if second command is performed correctly.
Power Shell Koops Press A Button when Koops returns to his position and again after he spins three times. 2 First Koops spins on his head, then points at the ceiling.
Rally Wink Goombella Press A Button just after the heart appears around Mario. 1 Hops in place with excitement.
Shade Fist Vivian Press A Button right when Vivian reemerges on Mario's side. 1 Same as Fiery Jinx
Shell Shield Koops Press A Button just before the shell lands on Mario. 1 Koops waves at the audience. This Stylish move is similar to his appeal animation.
Shell Slam Koops Same as Power Shell. 2 Same as Power Shell.
Shell Toss Koops Press A Button right after hitting the enemy, then A Button again when his spinning begins to slow. 2 Koops spins upside down, then points up at the ceiling.
Smooch Ms. Mowz Press A Button right after the kiss. The player wants to press A Button when the hearts appear around Mario. 1 Same as Kiss Thief.
Stampede Yoshi Kid Press A Button when the musical note appears next to him. 1 Same as Ground Pound's second stylish move.
Tattle Goombella Press A Button right after the Action Command. 1 Same as Rally Wink
Tease Ms. Mowz Press A Button as Ms. Mowz is jumping back onto the ground after the attack. 1 Same as Kiss Thief.
Veil Vivian Press A Button after she unveils and is returning to her position. 1 Same as Fiery Jinx. Gives very little Star Power.

Names in other languages[edit]

Language Name Meaning
Japanese アクロバット
Akurobatto
Acrobat

Dutch Fraaie acties
Nice actions
Italian Mossa con stile
Move with style/Stylish move
Korean 곡예
Gogye
Acrobatics

Spanish Acrobacia
Acrobatic