Power Shell: Difference between revisions

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{{PM move infobox
{{PM move infobox
|game=[[Paper Mario]]
|game=[[Paper Mario]] and [[Paper Mario: The Thousand-Year Door]]
|image=PM Power Shell screenshot.png
|image=PM Power Shell screenshot.png
|mastered_by=[[Kooper]] and [[Koops]]
|mastered_by=[[Kooper]] and [[Koops]]
|attack=2 (Base Rank) <br> 3 (Super Rank) <br> 4 (Kooper's Ultra Rank) <br> 5 (Koops' Ultra Rank)
|attack=2 Base Rank <br> 3 Super Rank <br> 4 Kooper's Ultra Rank <br> 5 Koops' Ultra Rank
|rank=Base Rank
|rank=Base Rank
|effect=Kooper or Koops hits all grounded enemies with his shell, dealing damage
|effect=Kooper or Koops hits all grounded enemies with his shell, dealing damage
|target=All grounded enemies
|target=All grounded enemies
}}
}}
'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.
'''Power Shell''' is a default move mastered by [[Kooper]] and [[Koops]] in the ''[[Paper Mario]]'' games. This move uses 3 [[Flower Point|FP]] and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move {{button|n64|Stick}} left until the big star lights up, then release it. Koops' version also has two [[Stylish move]]s.


[[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it.  
[[Koopley]] mentions teaching this ability to Koops (if he is revisited in [[Petalburg]] at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it.  


Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as equivalent to Power Shell.
Some enemies such as [[Koopatrol]]s are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.


Power Shell is furthermore referenced in Kooper's [[Kooper#Catch Card|Catch Card description]] in ''[[Super Paper Mario]]''.
Power Shell is furthermore referenced in Kooper's [[Kooper#Catch Card|Catch Card description]] in ''[[Super Paper Mario]]''.
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|Jap=シュビビンコウラ
|Jap=シュビビンコウラ
|JapR=Shubibin Kōra
|JapR=Shubibin Kōra
|JapM=「シュビビン」is possibly from「守備」(''shubi'', defense) and「ビンビン」(''bin-bin'', a Japanese term for "hard" or "strong"), and「コウラ」means "shell".
|JapM=「シュビビン」is possibly from「守備」(''shubi'', "defense") and「ビンビン」(''bin-bin'', a Japanese term for "hard" or "strong"), and「コウラ」means "shell"
|ChiS=强力龟壳
|ChiSR=Qiánglì Guīké
|ChiSM=Power Turtle Shell
|ChiT=強力龜殼
|ChiTR=Qiánglì Guīké
|ChiTM=Power Turtle Shell
|Dut=
|DutM=
|Fre=Total Carap
|FreM=Total Shell
|Ger=Power-Panzer
|GerM=Power Shell
|Ita=Maxiguscio
|Ita=Maxiguscio
|ItaM=Maxi Shell
|ItaM=Maxi Shell
|Spa=Súper Concha
|Kor=파워등껍질
|SpaM=Super Shell
|KorR=Pawo Deungkkeopjil
|Fra=Total Carap
|KorM=Power Shell
|Ger=Power-Panzer
|Spa=Súper Concha<br>Supercaparazón<small> (''The Thousand-Year Door'' remake)</small>
|GerM=Power Shell
|SpaM=Super Seashell<br>Super shell
|Chi=强力龟壳
|ChiR=Qiánglì Guīké
|ChiM=Power Turtle Shell
}}
}}



Latest revision as of 12:46, June 8, 2024

Paper Mario and Paper Mario: The Thousand-Year Door move
Power Shell
Kooper performing a Power Shell move on a Koopa Troopa and two Spiked Goombas
Mastered by Kooper and Koops
Rank Base Rank
Effect Kooper or Koops hits all grounded enemies with his shell, dealing damage
Target All grounded enemies
Attack Power 2 Base Rank
3 Super Rank
4 Kooper's Ultra Rank
5 Koops' Ultra Rank

Power Shell is a default move mastered by Kooper and Koops in the Paper Mario games. This move uses 3 FP and attacks all ground-based enemies. The damage dealt is the same as Shell Toss, except for Kooper's version at Ultra Rank, which only deals 4 damage. To successfully perform the Action Command, the player has to move Control Stick left until the big star lights up, then release it. Koops' version also has two Stylish moves.

Koopley mentions teaching this ability to Koops (if he is revisited in Petalburg at some point in the game, and if Koops is present), though he shortly discovers Koops already knows how to perform it.

Some enemies such as Koopatrols are also able to hit multiple targets with a single shell attack, which can be seen as their equivalent of Power Shell.

Power Shell is furthermore referenced in Kooper's Catch Card description in Super Paper Mario.

Names in other languagesEdit

Language Name Meaning
Japanese シュビビンコウラ
Shubibin Kōra
「シュビビン」is possibly from「守備」(shubi, "defense") and「ビンビン」(bin-bin, a Japanese term for "hard" or "strong"), and「コウラ」means "shell"

Chinese (simplified) 强力龟壳
Qiánglì Guīké
Power Turtle Shell

Chinese (traditional) 強力龜殼
Qiánglì Guīké
Power Turtle Shell

French Total Carap
Total Shell
German Power-Panzer
Power Shell
Italian Maxiguscio
Maxi Shell
Korean 파워등껍질
Pawo Deungkkeopjil
Power Shell

Spanish Súper Concha
Supercaparazón (The Thousand-Year Door remake)
Super Seashell
Super shell