Slow: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(I made a part of the article sounds a bit more natural.)
m (replaced casual wording)
Line 5: Line 5:
Mario or his partner can give the Slow status, but [[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Items|it cannot be done normally]] as the item, known as the Turtle Curse, required to do so must be hacked in the game. However, there is a way to do this indirectly: Mario or his partner must [[Confused|confuse]] an enemy with something like [[Ruin Powder]] or [[Head Rattle]], and if the enemy uses a Slow-inducing attack on an adjacent enemy, like a confused Beldam casting the status ailment on [[Marilyn]].
Mario or his partner can give the Slow status, but [[List of Paper Mario: The Thousand-Year Door pre-release and unused content#Items|it cannot be done normally]] as the item, known as the Turtle Curse, required to do so must be hacked in the game. However, there is a way to do this indirectly: Mario or his partner must [[Confused|confuse]] an enemy with something like [[Ruin Powder]] or [[Head Rattle]], and if the enemy uses a Slow-inducing attack on an adjacent enemy, like a confused Beldam casting the status ailment on [[Marilyn]].


The status ailment reoccurs in the sequel, ''Super Paper Mario''. In this case, however, it is inflicted by the common [[Cursya]] and instead in this game it just says the word "Slow". One of [[Count Bleck]]'s moves is like the same as the slow status.
The status ailment reoccurs in the sequel, ''Super Paper Mario''. In this case, however, it is inflicted by the common [[Cursya]] and instead in this game it just says the word "Slow". One of [[Count Bleck]]'s moves applies a similar effect to the slow status.


If a target has the Slow status effect and is inflicted with Fast, the two effects cancel each other out.
If a target has the Slow status effect and is inflicted with Fast, the two effects cancel each other out.

Revision as of 23:29, March 10, 2022

Slowstatus.png

Template:Quote2 Slow is a status ailment found in Paper Mario: The Thousand-Year Door and Super Paper Mario. In the former game, Beldam is the only one who can give this status ailment to Mario or his partner. When afflicted, the victim can only attack once every other turn. It is indicated by a sad purple face.

Mario or his partner can give the Slow status, but it cannot be done normally as the item, known as the Turtle Curse, required to do so must be hacked in the game. However, there is a way to do this indirectly: Mario or his partner must confuse an enemy with something like Ruin Powder or Head Rattle, and if the enemy uses a Slow-inducing attack on an adjacent enemy, like a confused Beldam casting the status ailment on Marilyn.

The status ailment reoccurs in the sequel, Super Paper Mario. In this case, however, it is inflicted by the common Cursya and instead in this game it just says the word "Slow". One of Count Bleck's moves applies a similar effect to the slow status.

If a target has the Slow status effect and is inflicted with Fast, the two effects cancel each other out.

Names in other languages

Language Name Meaning
Japanese のろい (Paper Mario: The Thousand-Year Door)
Noroi
スピードダウン (Super Paper Mario)
Supīdo Daun

Stuttery/Curse

Speed Down

See also