Yoshi's Island: Super Mario Advance 3
Yoshi's Island: Super Mario Advance 3 (or Super Mario Advance 3: Yoshi's Island) is a reissue of the 1995 SNES game Super Mario World 2: Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance series, as well as the only reissue in the Yoshi's Island series. Yoshi's Island: Super Mario Advance 3 was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. It was the last Yoshi platforming game developed by Nintendo. Yoshi's Island: Super Mario Advance 3 was re-released on the 3DS's Virtual Console exclusively to the 3DS Ambassadors in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. Yoshi's Island: Super Mario Advance 3 was re-released again on the Wii U's Virtual Console in North America and Europe on April 24, 2014, Australia on April 25, 2014, and in Japan on October 15, 2014.
The player moves Yoshi by using the Game Boy Advance's . Holding the up arrow on the makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring it down again. Using makes Yoshi jump and holding it makes him Flutter Jump. causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing again makes him spit the enemy out and pressing down on makes him swallow the enemy and create an egg. When Yoshi has an egg pressing causes a target crosshair to come up, pressing again makes Yoshi throw the egg, whilst pressing makes the crosshair lock in place and pressing cancels the crosshair. Pressing brings up the pause menu and pressing brings up a menu showing the player's current score on that level, the high score they have achieved on that level and any items they have collected from minigames.
Worlds and levels
The game features all 54 levels from the original SNES game (which are the 48 normal levels and the 6 Extra Stages), plus 6 new Game Boy Advance-exclusive "Secret Stages." The Secret Stages are designed to be bigger in size than any other level in the game, and each one has its own unique gimmick. A total of sixty levels are playable in the game.
The new levels are as follows:
Italic enemies are invincible, and Bold enemies are almost invincible (can be defeated under certain conditions).
Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.
List of changes
Yoshi's Island: Super Mario Advance 3 features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's inferior technical power and button configuration or to modernize the game's appearance.
Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of Hookbill the Koopa, Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions.
The pause menu has been changed. Instead of one menu handling all functions, there are now two.
The Yoshi's Island Mini Battle code was changed (as the Game Boy Advance lacks and buttons) to , , , , (while holding the button). The 2-Player option was also removed due to a link cable battle being only featured in the Mario Bros. remake.
Yoshi can no longer collect Giant Eggs with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit Message Blocks with Yoshi Eggs. This includes Giant Eggs to prevent the screen being glitched.
The Countdown Timer ticks down each second now, instead of nearly twice per second as in the original game.
Level design changes
Six entirely new levels were added to the remake, called Secret Stages. These are to the left of the Extra Stages on the map screen, and are unlocked by defeating Baby Bowser on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them:
As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter pallete, however:
When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage. The overworld map was redesigned for this remake, to compensate for the GBA's capabilities.
The game's soundtracks were downgraded, trimmed, and/or replaced to match the sound capabilities of the Game Boy Advance.
Some sound effects were also changed to fit the GBA's capabilities.
In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include:
The GBA version's credits are shorter than the original, and list different staff members.
The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title.
Names in other languages